#SCP: Containment Breach

1 messages Ā· Page 4 of 1

blissful pilot
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Alright done lighting those rooms

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took longer than I wanted but I put a little effort into it

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gonna record and show ya, and try it out

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I wanna figure out why my recording software records at a differnt frame rate though

oak dirge
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There is a magnet snap thing in the controls on the top left of the viewport

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There is also a button to teleport your selection to your cursor

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I link the lights to the existing lights and not the meshes so they don't get culled

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And then turn off the existing light

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And you can just copy and paste the light of the same type and move it over

blissful pilot
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That was a ... long recording session

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christ

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alright, theres a white fog that appears outside, no idea what causes it

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I updated the sky textures to be set to Sky Texture, in my RTX.conf file, and the gravel/snow bugs out, setting it to decal fixes it, but it isn't a great fix obviously

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otherwise, my god. does the game look stunning with raytracing

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even outside with the sun and sky, it works really well, with minimal effort

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I'm going to quickly edit and voice those findings into a short video to show

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also is there a light limit or something in vanilla? there shouldnt be

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as youll see as well, lights in 860's room just kinda... disappeared?

blissful pilot
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Alright, took a while to edit that, but I think its worth it

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shows some of the major problems we'd face with the outside

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Also I think I figured out why my recordings were a weird framerate, because I was playing the game in 1080p but on a 4k monitor, and changing the game to 1440p and my display settings to 1440p produced flawless recordings with matching framerate to what I see ingame

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so my recordings and updates wont look like crap from now on (hopefully)

vague spindle
# blissful pilot

Would be explain why diffuse height map would have werid black ball of player on some of faces.

blissful pilot
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oh maybe

vague spindle
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^ This what i meant.

blissful pilot
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oh the same as the white fog?

vague spindle
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ifi go other same room they appear just work normal.

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it's seems it's just a face/normal issue.

blissful pilot
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This is so strange, fascinating and ... weird

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Good news though

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secondary lighting does turn off "lighting" in vanilla RTX

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it doesn't turn off the lights or the emissive textures, but it puts a dark overlay over the game, simular to blinking; so that's just how the mechanic works, and we'll have to roll with it

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it looks good though, I didn't notice it didn't turn the lights off for a second

blissful pilot
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Probably the last edited video for the night, if you have the time I'd suggest watching it, first half of it I show a lot of cool stuff, rooms I roughly lit 079's room, heavy to entrance, electrical centre, I show off the secondary lighting stuff, 1499's dimension and what that looks like with sky textures, and then the second half is me playing around with fog settings for a long period of time and trying to find a fix to rooms deloading and the players view distance

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I didn't find a fix though, I think finding a RTX config file that does the fog correctly would be amazing, it would make the game look amazing, and the game unfortunately relies on not being able to see far distances, In the process I'm pretty sure I screwed up my RTX conf file, but thats alright

oak dirge
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Have to mess with the new volumetric settings then

oak dirge
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remix still not working 😦

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also if you have a list of what you've captured so far that'd be great.
since I can't open projects just gotta capture I guess

blissful pilot
blissful pilot
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But I’ll package the project files/captures here so you can work with them and/or play with the volumetrics in game

blissful pilot
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alrighty

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that took way longer than I wanted it to

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intro area is fully lit, all the lighting makes sense and is accurate to the base game, only few tweaks there, same with 079's room. 860's room and the forest itself is broken, I've tried setting the textures as best as I can, 1499 is weird looking, the video shows that, and gate b is unchanged from the video, same with the electrical centre and heavy to entrance

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i'll put a video out when I can, but I work in a bit; so the only thing I'm going to do right now is update the mod on the Google drive and send project files here

blissful pilot
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I have no idea why its not working, have been trying to get it working on my laptop but haven't been able to

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but if you want it, or want to give it a try

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Yeah I have no clue why, I'll have to try it later on

blissful pilot
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Alright I did figure something out, on my main PC the mod files work when they’re placed on my desktop, but they break once I play the game anywhere else, even if it’s the exact same files, so something is weird with it, I’m going to try to get it working later on

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I’m outta time as of now though

oak dirge
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looking now

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Lmao it crashed my pc

oak dirge
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it doesn't detect any usd's but the lights might work idk yet

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base game is definitely a lot glitchier

blissful pilot
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It’s probably not going to work, word to the wise

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Doesn’t even work on mine lol

oak dirge
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seems to not work
just the glitchy base game lights

blissful pilot
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Yeah I’ll figure out the files and fix it later when I can, I just had to go to work my weekend job unfortunately

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I do have my laptop, so I could possibly fiddle with it then

blissful pilot
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I’d say 50/50 odds it works, might do the same thing it did last time, it did work on my laptop, but tanked in FPS, I couldn’t do further testing than that, because it was compiled during my break

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If it doesn’t work, there’s one more thing I want to try on my main PC when I get home from work

oak dirge
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testing

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it sees the usd this time but only intro is lit
no 079

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also random glitch happens where a frozen frame overlays on the screen

blissful pilot
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Hm strange

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None of the other areas are lit either?

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I think I know exactly what’s up with it then, and I’ll have to fix that when I get home

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Question for you guys though

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Where do you normally set up your project files for RTX Remix?

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And when you capture, does it go to the rtx-remix/captures in the games directory, the deps/captures/ in the project folder? Or both?

oak dirge
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ez stuff isn't lit either

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rtx-remix captures

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and my projects are just in another folder on the same drive off root

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captures always go to both since it's a symlink folder

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have you tried just packaging your mod in toolkit and sending that

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like how people send them over modio or whatever

blissful pilot
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If you take a screenshot of your rtx-remix folder, inside your own, what do the folders look like? Like the symlink folder

blissful pilot
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Once again, I’ll try stuff out when I get home

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DM-ed Vain Brain by the way

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So we’ll see what he has to offer for texture sources when he gets back to me

blissful pilot
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christ sakes

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ok, two issues; 1. RTX remix is now telling me it cannot use my rtx-remix path, the one I've been using this entire time for the mod because it "has a whitespace in the path name" being the C:/users/Inward**| |**3D/" no idea why it had no problem with it before, but it does now, secondly; If i port all those files to a location that doesn't have a white space, it says it cant load the mod sublayers and nothing works or is loaded with starting a new project

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this hurts my brain so much

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maybe I should record this, I have no fricking clue what is going on

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I was able to load up my project, lighting was there, looked good; project file is in C:/, game file is on desktop, I opened a game file identical in C:/ and tried to save a mod file in same place so the project file and the mod file is the same and

blissful pilot
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OK FINALLY

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gosh, so the problem is I really haven't got a clue what the differnce between 1. a mod package 2. the mod project file and 3. the mod files inside the games directory i've been working on

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but I finally noticed that small tab for "mod packaging" and that produced something that is self dependant and makes this version of my mod playable in a fresh install

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finally

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now I gotta figure out how to take that, or the project files and edit them from a different computer

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but if you want to play it

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Im pretty sure the captures folder is required to work

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unless I'm wrong there, please correct me

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I can confirm it works on a fresh install on my laptop

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had to make sure because it inadvertantly unzipped it to rtx-remix/rtx-remix/ but if the captures and mods folder is in rtx-remix correctly it works on a fresh install

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thank god

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can move on to figuring out RTX remix

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all the rooms work as expected too, checked that too

vague spindle
blissful pilot
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Which rooms?

blissful pilot
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Start, 173; (the intro area) room079, room2ccon, checkpoint2, room860, and exit1 are the only rooms I've lit in the mod thus far

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Start, 173, and room079 are the only rooms that are like complete where the lighting is accurate to the base game and are lined up correctly with corresponding lights

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but yes, besides those rooms; every other room will still be dark

vague spindle
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ah okay

oak dirge
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The desktop is also in C:\Users\username

blissful pilot
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Yeah but for some things in RTX remix, for whatever reason it cannot have a white space in the file path

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my user name in C:/Users/ is "Inward 3D" and that cannot be changed without a fresh install of windows which is a lot of work and I'm going to avoid doing

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I was able to figure out how to load a mod file and load the lights, but for some reason the captures aren't loading properly, so still trying to figure that out

blissful pilot
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or if you want to try tweaking volumetrics in the rtx.conf file

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because that should be able to be done ingame

oak dirge
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it's working now

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still getting the random frozen frames though

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and the second light in 079 stairwell is off center

blissful pilot
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The second light in that stairwell is actually interesting

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I choose not to have it the same height as the other one deliberately, that second one actually matches the lighting of the base game more than the first one; however, the shadows disappear prematurely due to mesh culling of the light mesh

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the first light in that stairwell is made to be the same as all the lights have been made up until that point, where the shadow is out of view for mesh culling to be an issue

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that being said, if we can somehow find a fix to mesh culling shadows, I think the second stairwell light approach would promote better results for lighting all over the game

blissful pilot
oak dirge
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that could be it since i never had it on until I imported your rtx.conf

blissful pilot
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oh maybe, yeah theres a lot of corrections made in that

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the fog distance can also play a key role I found, I would constantly set it to "camerafog 99999"

oak dirge
blissful pilot
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it should be lined up, it's probably just the height difference, I'll double check in a sec, nonetheless its the only light deliberately abnormal

oak dirge
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also sucks that in vanilla we can't see documents and the blinking/overlay is only some of the screen

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I could tell it was off cause there is a shadow on the right side of the bulb

blissful pilot
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Yeah I eventually want to try tackling those as well

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plus getting it running in 4K if I can

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vanilla can run in 4K with the wrapper, but doesn't with RTX remix, at some point I want to try a few things in an attempt to get that working

oak dirge
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I wonder what would happen with culling if we just replace the lamps

blissful pilot
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Well we can’t replace the lamps in RTX remix, because the game culls them out and remix doesn’t include them in the hash, as far as my understanding of it is, but one idea I did have is just adding meshes for the lamps inside RTX remix parented to the room itself, and then we make the .b3d mesh of the lamp non existent, or we do half and half? Like have a separate mesh just for the inside of the lamp to cast shadows when culling happens

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That way, those lamp meshes we add into rtx remix will only be culled out when the room is culled out

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Which arguably if it has a lot of polygons, would affect performance, but because it’s on the Graphics pipeline between the engine and the GPU rather than the game itself, I can’t see it being too much of an issue

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I’ve been tempted to try it for a while

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Maybe I should do that next, 3D model and remaster the lamp to test that theory

oak dirge
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Do we want to light using the lamps though since they are off in-game?

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If we do it would be cool to try using the transmission features and have an actual light bulb

blissful pilot
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I thought about it, but decided against it for lore reasons

oak dirge
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So will be using the normal little rectangle things still

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And then mesh replacing the lamps to keep them rendered

blissful pilot
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I have an idea for it, I’m going to try it today

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I think it’s going to work really well

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We’ll split up the lamps into two meshes, an outer shell that will be culled out being the .b3d file, and then an inner shell, both sharing the same material but the inner shell will only cover the area that will cast a shadow

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I think it’s going to work really well, and have minimal issues with performance that way, but I wanna try it today to find out

blissful pilot
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alright, I'm on my computron onw

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so to start, I want to see if I can fully remaster the lamp model and it's materials if I can before we throw it into each room, So I'm going to get started on that, if any of you want to help, this is the texture I'm looking for sourcing

oak dirge
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cleared out everything and remix toolkit just doesn't work anymore

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rip

blissful pilot
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Yeah i had the same thing, its a pain in the butt

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still trying to figure that out

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also I forgot to update you guys with progress

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The last class D head scan was found

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As well as the headscan for the clerk

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so the Nazi SS Officer and the two old guys, one for Chief Franklin, and the other for body2.jpg are the only faces left to find

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secondly

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The file cabinet texture is a modified version of the file cabinet from that game creators model pack, its pack #32

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And I think thats all the progress that I've made a couple days ago but forgot to update and post here

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binders also come from this model pack, havent found their stock image yet though

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boxfile_a.jpg

vague spindle
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neat

blissful pilot
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Found the source of the S-Nav image used, photoshopped of course

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I actually bought one too to use for the remaster, not identical; but its simular enough that I can digitally modify a photoscan to match the ingame model

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Check it out

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I bought two; one is being shipped to me by a friend who offered to help and lives in the US, the one he’s shipping me is in the same gray color as the one in game

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This also came in the mail for me

stark lotus
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badass

blissful pilot
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comparision of a 3D scan of it vs the original photo

formal sierra
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awesome

stark lotus
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actually perfect wtf

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the original mask is a product u can buy?

formal sierra
blissful pilot
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That's the tricky part, it appears to be a mold of some kind, I've found a few, but this was the only one i could get my hands on

formal sierra
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that's awesome

blissful pilot
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yep

formal sierra
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the only one i have is that one bald dude lol

blissful pilot
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its unbranded, but they must've been made using the same mold

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thats about all I know

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buying it was very much a shot in the dark, more so than the others

blissful pilot
stark lotus
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I wish i could help more with the searches, but im always preoccupied with something lol

formal sierra
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yeah i tried looking for franklin too but couldn't find anything (albeit i didn't put that much effort into finding it lol)

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i may be just a LITTLEEEE bit late, but these genuinely look so good for such an early prototype

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sorry im just digging through all the progress you guys have been making lol

stark lotus
formal sierra
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i think i've heard of that before

formal sierra
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and here i was thinking at least SOME of the character models were original šŸ˜”

blissful pilot
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Speaking of which, tomorrow is my birthday so I may not be able to do much searches or work tomorrow

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I’ll try to do what I can, but I may be occupied by dinner or other things people are doing for me

formal sierra
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wait no

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9 minutes

blissful pilot
formal sierra
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i'll check them out

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also im not well versed in anything related to nvidia cause well

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i have an AMD gpu

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so can you run RTX remixes with AMD graphics cards?

blissful pilot
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You can but I’m only not familiar with it, if you wanted you could give it a try

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As long as your AMD GPU supports pathtracing I’ve read on Nvidia articles that it can work

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I have a tutorial somewhere here too

formal sierra
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YES

blissful pilot
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I’ll see if I can find that video, along with current files

formal sierra
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sure that would be great :)

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i really need to get a new GPU though lol

blissful pilot
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Because I’m definitely curious about running it on an AMD

formal sierra
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everytime i move around in the Blender viewport I can hear the coil whine through my headphones

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yeah me too

blissful pilot
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I tried with my steam deck, but unsurprisingly it just played the base game normally without the rtx overlay

formal sierra
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HL2 RTX ran like hot garbage though

blissful pilot
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But it still ran on yours?

formal sierra
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on hopes and dreams

blissful pilot
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I suppose HL2 is older than CB, but with how much bloat they stuffed into the remake, no wonder it took a hit on performance

formal sierra
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yeah its crazy lol

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i think it looks good but idk

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HL2 just had this kind of distinct artstyle

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the new models they made seem to lack that slightly

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HAPPY BIRTHDAY

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(in my timezone at least lol)

blissful pilot
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Yeah it's my birthday in my timezone too MST

formal sierra
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oh yeah we have the same timezone lol

blissful pilot
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Alright I think I got it

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RTX Files - Includes options.ini, rtx.conf, RTX runtime, dxwrapper, and the mod file to light up the intro area, room079, room2ccont, room860, checkpoint2, and exit1 (Gate B)

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This video is kind old, but it acts a pretty decent tutorial on how to install it and get it working step by step

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The Google drive link I made with all the files to get ray-tracing working In SCP Containment Breach v1.3.11, It consists of three folders, RTX Runtime; which has all the RTX runtime files latest version, Misc; which has the options.ini, - Launcher is enabled and can be disabled by preference, The Misc folder also holds the mod usd file i'm currently running in the rtx-remix folder, as well as the rtx.conf file that worked best for me after tinkering with it. and lastly the dxwrapper folder, which holds all the dxwrapper files needed, its a mix of elishacloud's debug and dx7 games dxwrapper binaries.

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Sometimes the RTX Runtime "unexpectedly closes" if that happens, just keep trying to open it, once I try it a couple times it works. besides that, any monitor that uses render target, such as the CCTV monitor in the intro area is bugged and causes the screen to flicker, you can also adjust settings for RTX by pressing "Alt + X" to bring up the developer menu

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I also reccomend setting "camerafog 99999" in console if you want the identical look to the video I sent earlier

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Intro area is fully lit, all the lighting makes sense and is accurate to the base game, only few tweaks there, same with 079's room. 860's room and the forest itself is broken, I've tried setting the textures as best as I can, 1499 is weird looking, the video shows that, and Gate B is partially lit same with the electrical centre, and heavy to entrance.

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all other rooms will be unlit, keep that in mind

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And let me know if you're able to get it working on your AMD GPU, I'd love to hear about it

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I also updated the typo of "GTX" folder in the google drive link to "GFX" so my SCP-173 model should automatically work using that process of installing

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The google drive link has also now been updated to the current version of the mod; I even tested it on my secondary PC with a fresh install of Windows and It works like a charm

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That's all I need to say about that for now

formal sierra
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ah sorry i didn't get any pings until you reacted lol

blissful pilot
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It's alright, I had to get all these messages and files set up so that worked out

formal sierra
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yup :)

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i gotta wait for my slow ass wi-fi to download the files lol

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nvm

blissful pilot
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Yeah thats been my wifi all night too lol

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shaw went down in my area

formal sierra
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i use CenturyLink 😭

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it goes down every day for at least 10 minutes

formal sierra
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i call it SCP - Containment Breach: Heaven Edition

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please clap

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i'll see if i can get it working somehow but it doesn't seem very promising

blissful pilot
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Its futher than I thought it would be

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rtx.conf file is in too right?

formal sierra
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yup

blissful pilot
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huh interesting

formal sierra
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turning off ray tracing makes the game look normal but its locked at 30 FPS i think

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i'll do a full playthrough of Heaven Edition

blissful pilot
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theres a couple of 2x2 black textures inside the "game setup" menu in the developer menu, setting those to either UI or more often Lightmap textures can help

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you can also try playing around with setting textures in that menu that seem weird or off to those two settings, see if it helps; it might be differnt for AMD I'm not too sure

formal sierra
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yeah i think it

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is

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made no difference

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some strange cool stuff

blissful pilot
formal sierra
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yup

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just weird that the cell block looks the same in both

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if u noclip closer it turns into the pearly gates of heaven as well tho

blissful pilot
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take a look at the door

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the metal door for class d

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is it the exact same as the base game? or does it have the higher resolution one?

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i suppose the tiles are also a good place to check for that

formal sierra
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hm

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im not really sure tbh

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i think it might look better

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the 173 model is also your beautiful one

blissful pilot
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you could also try in console "teleport room2sroom"

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take a look at the larry photograph in the head office

formal sierra
blissful pilot
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if its the old one it means the new textures didn't load at all, if the new textures did, then it did something perhaps

formal sierra
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wait oh this might be cause im in borderless nvm

blissful pilot
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Oh 100%

formal sierra
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give me a minute

blissful pilot
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forgot about that

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yeah fullscreen i think is the only thing that works right now

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if memory serves me right

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thats odd though, for us it normally crashes withing a few minutes of launching the game on borderless

formal sierra
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im pretty sure this is why i went to borderless

blissful pilot
formal sierra
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alr

blissful pilot
formal sierra
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at 1080p?

blissful pilot
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try 1080p or 1440p

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those are the two we continously try

formal sierra
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alr

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ok so some more weird behavior lol

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disabling the launcher via options.ini lets you launch into the game perfectly fine but any alt + tab instantly crashes it

blissful pilot
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huh odd

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what GPU do you have too

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forgot to ask

formal sierra
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not sure

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HAHA

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it crashed while i was loading in

formal sierra
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even if it does work i doubt it would very well LOL

blissful pilot
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you can also play around with developer settings, ultra preformance can help, you can also turn ray tracing off until the game actually loads in and then turn it back on to help if its crashing during that 45% loading

formal sierra
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yeah

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ok well it may have actually worked in fullscreen with the ray tracing

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idk i just reenabled it in the intro and froze

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i think it crashed 😭

blissful pilot
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also try it without turning ray tracing off if you havent already

formal sierra
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can't since i get a driver timeout from AMD

blissful pilot
formal sierra
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yeah its a really budget piece of hardware

blissful pilot
formal sierra
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really decent for 1080p gaming but not for really anything else

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the coil whine is killing me 😭

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AND FOR SOME REASON ALL MY TEXT IS PIXELATED

blissful pilot
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I've tried the mod on a ARM 4050 on my laptop, my RTX 4070 Ti on my main PC, and a budget 4060 on my fiance's PC

formal sierra
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sorry not in the game

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like in explorer

blissful pilot
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oh that's very weird

blissful pilot
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all of them

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granted, they're 40 series RTX cards

formal sierra
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yeah those run great lol

blissful pilot
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some of the other guys have got it working on 30 series cards, and I have a brother that has a 2070, I eventually want to visit him and see if it gets running on that

formal sierra
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i might try it on my sisters but i doubt there would be much of a difference

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it has a 6500 instead

blissful pilot
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may be forced resolution or something, also In ray tracing, the RX 6600 is only slightly slower than the RTX 3050 at 1080p

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so that's about where it is compared to RTX cards

formal sierra
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honestly thought it would be worse lol

blissful pilot
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so when I get a chance, trying it on that 2070 might not be a bad idea

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might learn some stuff for running on older cards

formal sierra
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IM IN

formal sierra
blissful pilot
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woo hoo, no ray tracing though huh?

formal sierra
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nah it crashed before it could apply i guess lol

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im gonna try again i just had to reload since the paper was gone

blissful pilot
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darn, well; I hope you get it working

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you can probably understand why I deemed it "unplayable" in it's current state

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its a ways away from an offical release

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but.. I'm confident well get there at some point

formal sierra
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i fucking love modding

blissful pilot
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it's definitely pretty nifty, pain in the ass to do: but rewarding once it's done

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especially with Blitz3D

formal sierra
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thats for sure

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wait shut up you're gonna crash my game

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you have to wait i just heard the audio come back after toggling raytracing lol

blissful pilot
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Its alright I'm just getting ready for bed, so take your time

formal sierra
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nevermind it crashed haha

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even hopes and dreams couldn't make it work

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bro 😭

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everytime

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i just don't think its gonna work

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i turned down everything to the very lowest that sounded like it could possibly help my potato and it still freezes

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maybe its my drivers or somethig but im tired af so im gonna head to bed

blissful pilot
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You could try updating those if you haven’t, but it also just might be the hardware

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I’m always looking for older hardware to try the mod on though, so it was still neat to hear your feedback and experience with it

formal sierra
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actually i was thinking of downgrading my drivers instead

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since this latest update freezes my PC a lot

formal sierra
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gn :)

blissful pilot
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Have a good night lol

vague spindle
#

:\

formal sierra
vague spindle
#

nothing

blissful pilot
#

finally on my computer first time today

#

the seach for the lamp must go on

#

Although on a side note, I did realize something

#

even if the mesh thingy I want to try works for shadows disapearing when lamps are culled out; it will not work for light appearing past doors when doors are culled out

#

such as the cell door at the intro

blissful pilot
#

I found a perfect pixel for pixel match of the letters of the logo of the ending screen

#

It's this modified version of the rust stock image we found earlier

#

It matches with a portion of the background too, which If memory serves me right, I think that was the last piece of the background we needed

#

so all thats left is sourcing the original image for the blood, and then we can reconstruct the ending screen and remaster it

blissful pilot
# blissful pilot

But yeah its a perfect match, when the blood turns blue but the lettering turns completely black, that means it matches pixel for pixel

#

The "C" and "O" looks to be cut off though, so theres probably another section of it used there that I'm trying to find

formal sierra
#

nice job bro :)

blissful pilot
#

Now this image only exists in 1936 x 1288, I'm tempted to AI upscale it before making any adjustments or fitting it to fit the logo, because those AI artifacts if any present shouldn't be noticeable if done to the original

#

given that it's the logo of the game, I'm going as big as I can just in case, without losing quality in mind as well

formal sierra
#

oh yeah, what do you use to upscale?

#

topaz gigapixel is good but i wanna know if theres anything else that would be better

#

like it does some good, like the 294 panel

#

like it does some good, like the 294 panel

#

but others, im not really sure

blissful pilot
#

Which version are you using of topaz gigapixel?

formal sierra
#

8

blissful pilot
#

ah alrightr

#

which model?

formal sierra
#

well for most of these i believe i did Art & CG

#

the hand images (i think?) were High fidelity

blissful pilot
#

Standard-art & CG are very basic AI upscaling, they try to keep whatever data it had prior, which if it didn't have a lot ends up looking smudged, I find Recover and Redefine can actually work wonders because it reconstructs the image entirely, and you can play around with settings to get a better result, usually I'll do a recover and redefine version of the same image, and them layer them; erasing whichever parts look the best or accurate, sometimes ill mix and match the basic models with the generative models if those produce better results

#

doing it that way, you can get some pretty convincing stuff

#

here's some comparisions of what mixing the recover and redefine models looks like

formal sierra
#

hmm let me try those out

#

those look great btw

blissful pilot
#

Of course, I take it a step further, and also source the textures as you know; it produces what I think is the best possible result for having the exact same textures ingame

formal sierra
#

HOLY SHIT

#

im so dumb lol

#

last night i was skimming through the different models and skimmed over the giant text box labeled "Image description"

#

i was like "why isn't this doing anything"

blissful pilot
#

Oh, I didn't even know thats a thing

#

that might make these results even better then

formal sierra
#

idk it didn't look very good

blissful pilot
#

which model has the description?

formal sierra
#

redefine

blissful pilot
#

I'll give it a try once I'm done this batch

formal sierra
#

by the way, did you ever find the source texture for tilefloor?

blissful pilot
#

Not yet, really want to; there's just been other textures that take more of a priority

#

the face scans were really important because I'm basically done the class D model, just need to animate it, with that in mind as well; I also knew my 035 mask would come in and wanted to finish that as well

#

the shirts are the last piece to find and source, and then I can remaster the models for them

#

we did find the metal texture though

formal sierra
#

which metal texture?

blissful pilot
#

this one

formal sierra
#

oh nice

#

that one is everywhere too lol

blissful pilot
#

its also why I'm trying really hard to find the white wall texture

#

that one is used EVERYWHERE

formal sierra
#

maybe i'll help out lol

#

i swear that came with some application

#

by the way, have you asked any of the older devs (Regalis, Juan, etc) for these textures

#

im sure you already know these are from 087-b

blissful pilot
#

alright trying description now

formal sierra
#

yeah lmk if it works well

blissful pilot
#

I used rubbing alcohol l to take the paint off the 035 mask and now my thumb is like.. numb.

#

its been like that for a couple days its weird

formal sierra
#

bro what šŸ’€

#

i may not be an expert but i don't think thats good

#

it may perchance not be good

blissful pilot
#

I'll be alright, just feels weird

fading fractal
#

you likely just dried out the skin

formal sierra
#

oh probably lol

#

actually no its confirmed

#

you're going to die in 3 days (max)

blissful pilot
#

yeah the description is not very good on topaz

blissful pilot
formal sierra
#

oh wait whoops i forgot to enable the filter

blissful pilot
#

Ha that looks neat, little highly satrated but pretty neat

#

I've actually used it for that one photograph in the game too

formal sierra
#

?

#

like in your own document too?

blissful pilot
formal sierra
#

OH THAT ONE lol

#

i was trying to upscale that one earlier

blissful pilot
#

I'm about half way done remastering that

#

I found the original image

formal sierra
#

oh was it on the site that was listed below?

#

crazy frankenstein

blissful pilot
#

I actually think it looks better than the one that was already in the game

#

the perspective matches better, and my 173 isn't squished like it is here

formal sierra
#

yeah not sure why they stretched it out lol

#

could've just changed the model width

blissful pilot
#

it was 2012 who knows

#

could've just been that photoshop wasnt user friendly or as much as it is now

formal sierra
#

oh that could be it

#

or like cutting corners idk

#

the document .psd has white backgrounds on the logos for some reason too lol

#

i guess it doesn't really matter since you'd never even see

blissful pilot
#

My computer is really going brrrrr

formal sierra
#

you should hear mine everytime it even tries to switch Basic Models lol

#

i don't even need my wired headphones on to hear the coil whine

#

or moving the viewport in Blender šŸ˜‚

blissful pilot
#

Mines a beast, but even RTX remix at 4K or Topaz AI can push it to its limits

#

Heats up my room like crazy

blissful pilot
#

I think this one actually turned out pretty good with the upscale

#

I played around with it for a bit

#

its not perfect, but once again; this is only the original image, its going to be modified and probably resized and what not

#

it should look great

#

and I'm going to do it in photoshop to preserve the layers as best as I can

blissful pilot
#

that took forever

#

finally lined up the AI upscale in a PSD

#

to the best I could

#

so now, I can slowly start reconstructing over time, and when we find the blood texture we can add that in

#

its really nice too, because it preserves the image layers and their original assets in a PSD, it separates the layers needed to create the logo, and its in a PSD file that is 8192x8192 or 8K resolution

#

it may not ever be used in 8K, but it's nice to have

#

we could finish the game on an IMAX, and the ending screen would look crisp lmao

formal sierra
#

just make every texture 8K

#

what if i DO wanna play it in a movie theater 😭

blissful pilot
#

You can't really,

#

I've played around with 8K in the past and one word to describe it is impractical

#

the only reason its practical here is as a PSD project file that can be transformed into any medium as needed

#

I've tried making shots in blender 8K, its very difficult to do, and probably a single digit percentage of people have a display that can actaully display it

formal sierra
#

yeah ik i was just kidding lol

#

i remember i think like one of the first times i used Blender i tried rendering in 12K with a triple digit AMD card lol

#

well "used" isn't exactly the right word

#

by the way, unrelated but im working on remastering all the documents but i can't seem to find the brush that was used for the highlights

#

i don't know if you're doing anything with the documents but if you know could you please lmk

#

i don't wanna keep reusing the same highlight element lol

formal sierra
#

@blissful pilot sorry to ping you but i need a second opinion

#

idk if the message at the bottom is too like

#

idk just cheesy i guess

blissful pilot
#

for me personally, it's a little cheesy

#

I actually really like the subtle eeriness that comes with SCPs like 035, some depictions have of 035 have him looking really menacingly, but CB has this look to him where, if you didn't know better he could just be a scientist that needs help; but there's something about him that just seems... off.

formal sierra
#

ikr

#

SCP-035 might be one of my favorite Series 1 SCPs

#

its one of those classics that everyone knows about but is just really unique

blissful pilot
#

I've been an SCP fan for a long time, and I can tell you about 99% of SCPs are like that its not "SCP = the bad guys" or "SCP = evil" its like... SCPs are just creepy enigmatic objects and entities.

formal sierra
#

for how long?

#

also yeah i agree

#

i see a lot of new SCP fans (especially ones coming from the various games) not understand that part

blissful pilot
#

I actually can't remember where I came from, whether its the wikis or the game, but I remember loving both for their own reasons from the very start, I remember getting into it probably... mid 2013 I wanna say? maybe late 2012 at the earliest like December 2012 is when I first readup/heard of it

#

I've never prefered the wikis or CB over the other in other words

blissful pilot
#

not as long as others who have been on the wiki longer but yeah, long time

formal sierra
#

comparatively i got in way later, in 2018

blissful pilot
#

I started my youtube channel in 2014, so pretty long ago

blissful pilot
#

which I eventually photoscanned far in the future after that

formal sierra
#

oh that looks fucking sick

blissful pilot
#

but I've owned it for many years

formal sierra
#

and the textures

#

top notch

#

idk how i even got introduced to SCP ngl

#

happy i did though

#

its one of my favorite (collaborative) writing projects ever

blissful pilot
#

Its definitely been a great thing in my life, thats for sure

formal sierra
#

same :)

#

actually; it might've been CB that introduced me lol

#

too bad i didn't join sooner though i would've loved to play through each update of the game as it came out

blissful pilot
#

It was very jank

#

but looking back, kinda nostalgic

#

I remember when the class D had bootmarks on their faces

stark lotus
#

my 5 year old brain used to think they were robots

blissful pilot
#

haha like bio-robots

#

They always looked like crash dummies to me

stark lotus
#

i remember listening to Glenn Leroi's SCP songs

blissful pilot
#

Yeah I feel guilty for liking those

#

I've actually talked with the dude too

#

and of course its impossible to hear it, but my voice is in the NTF song

#

because it was a bunch of peoples voices put together

stark lotus
#

that's so badass

#

glenn leroi was the first artist i "liked" but I was 5 so i liked anything SCP related

blissful pilot
#

It's kinda crazy, I've been in contact with so many SCP related folk theres still a few I havent but

#

like Regalis or Batesee

#

I've had Batesee comment on my work indirectly

stark lotus
#

i remember when my pool of favourite youtubers were mostly SCP youtubers

#

damn i really liked SCP as a kid i guess lmao

blissful pilot
#

Yeah it was after I made the 173 model

#

I really wanted him to comment on it, because Volgun and Battleforge already did

#

having that trio comment on it would be awesome but he never did

blissful pilot
#

I really liked just.. horror as a kid

#

indie horror especially

#

something so novel about it compared to regurgitated big company horror games/movies

vague spindle
formal sierra
#

oh my god batesee

#

i fucking love that guy

#

i still remember the first video i ever watched from him and it was this one:
https://www.youtube.com/watch?v=hqEdvHuzBuI

(Had I known about the possibility of this video being thrown into almost everyone's suggested feed, I would have made the subtitles far less less intrusive... )

Yes, I have brought back full subtitles, just for this video. Things have changed since I moved away from Movie Maker; it felt like Day One all over again :P This one took me about 1...

ā–¶ Play video
vague spindle
#

alright

formal sierra
#

speaking of which, looks absolutely great in CB

formal sierra
#

sometimes its crazy how much upscaling makes a difference

blissful pilot
#

That actually does look pretty good

formal sierra
#

yeah the only sort of strange thing is the inner section

#

it looks a bit out of place idk

blissful pilot
#

Alright guys

#

its been a very [DATA EXPUNGED] week

#

but finally, Vain Brain said something, he hasn't given me any sources or assets, but he said he's going to do a deep search through his hard drive for PSDs for us on Friday, he's just been very busy with work

#

its better than nothing, its the first time he's messaged me directly, so im optomistic with that

#

It's been the biggest pain in the butt though, I've talked with many people regarding the typeface used in the ending screen and a lot of people have said its "Deko Black Serial" or "Futura Black" but both of those don't line up and have differences to the logo

#

I'm also still searching for this asset as well as the blood

#

finding those, I can remaster the logo to 8K, but until then; I'm going to put that on hold; perhaps that's where Vain Brain can help, who knows, he might have the Original PSD

#

ALSO super important

#

I learned recently that discord actually does a small bit of compression here with images and such, It shouldn't be too much of an issue because I've sent links and documented everything, but that being said if there's ANY asset that we discussed here that you need, and need in full quality lemme know and I can find ways to send them

#

for just sharing progress and showing stuff it doesn't make too much of a difference but if its being used to remake or remaster stuff, its important there

formal sierra
#

also damn this is crazy work

#

nice job

blissful pilot
#

And incase any of you want it

formal sierra
#

oh them?

#

also thanks i might need this

blissful pilot
#

Also

#

I always knew it was some kind of form of ITC Bauhaus; but this specific one matches almost perfectly, if not perfectly

#

This is the best I could recreate it, again; still missing that second font

#

This is the best I can do with recreating it so far, very very very close; but slight key differences to iron out

#

This is how different the two are, solid Black means it matches up pixel for pixel

formal sierra
blissful pilot
#

Without the grunge texture too

formal sierra
#

oh yeah that too lol

blissful pilot
#

This is overlayed over top

formal sierra
#

with what

#

multiply?

blissful pilot
#

yep

#

plus the scan lines

#

there looks to be another grunge texture overlapped as well, but its nearly impossible to find out how its rotated without this part

#

Which is also why I'm hoping Vain Brain sends me the PSD šŸ™

formal sierra
#

tomorrow right?

blissful pilot
#

yep

formal sierra
#

also damn bro you are dedicated lol

#

i woulda left it how it is and called it a day

blissful pilot
#

I''m determined

#

I've also always been somewhat of a perfectionist

formal sierra
#

šŸ¤·ā€ā™‚ļø

#

if you get it exactly matching that would be impressive lol

blissful pilot
#

thats the idea, except in 8K

#

then I'll release it for anyone to use

#

you could change SCP into "LOL" or something else

#

create anything and everything with it

formal sierra
#

hell yeah

#

btw, i know discord compresses images, but does it compress any other file types too?

#

idk if thats possible but

#

like would a .psd for example lose some sort of detail or would it all still be there

blissful pilot
#

PSD probably not, but video formats I imagine yes

#

Apparently Yes, PSD files are compressed when uploaded to discord, which is very strange

#

maybe that means .zip files are the best way to go about it

formal sierra
#

oh cool thanks

fading fractal
formal sierra
#

yeah i'll keep that in mind

#

thanks :)

blissful pilot
#

Alright, this unfortunately is the last place for me to mention this but I want to regardless

#

I FOUND IT

#

SCp-079's original source image used for his avatar ingame

#

Dated 2008

formal sierra
#

BRO

blissful pilot
#

For comparision here is his 0.1 version

#

with it inverted too

formal sierra
#

how do you find these 😭

stark lotus
#

oh hell yeah

#

that's awesome

blissful pilot
#

like people have been looking for this one for what? 7 years, I think even Vain Brain mentioned at one point it was a wooden mask but he didn't have the original with him

#

so this is a CRAZY find

blissful pilot
# formal sierra how do you find these 😭

I was searching for the other boot screen I think I searched for "079 loading screen commodore 64 deviant art" or something along the lines of, and managed to find it
found it completely accidentally

#

I was actually looking for 079's boot screen from the loading screen and then I managed to find it

formal sierra
#

šŸ”„

blissful pilot
blissful pilot
#

Another exciting thing that happened last night that was overshadowed by the 079 find is someone was actually able to identify and link me the font used for the "CONTAINMENT BREACH" part of the logos, so we can now make our own when it comes time, this one I made here is really ugly, but if you have any ideas about that lemme now and I can make em

#

incase you want to play around with it

formal sierra
#

bro it was Excess? 😭

#

i had that in my fonts for a while but didn't know that was it

#

also thank you :)

blissful pilot
#

I’m not sure if it’s a specific type of Excess, because some versions of the same Typeface can vary, but that one I sent is 1:1

blissful pilot
# blissful pilot

Also I never explained this, but even Vain Brain had lost that source image for 079, so yeah; absolutely crazy find last night

#

Probably one of the greatest image sources we’ve done so far

#

If not the greatest thus far

oak dirge
#

Now we need the wall

blissful pilot
#

Yeah Vain Brain messaged about that too

#

Said that one has been here a long time, probably Regalis doesn’t know where it comes from, it’s in a lot of texture packs

oak dirge
#

Wouldn't mind just switching it up the wall

#

Would be sick to model out bolts for the metal studs with a pom

#

Speaking of that

#

1162 being an actual hole

#

At this point I'm waiting for a toolkit update so I can use it

blissful pilot
#

Speaking of which

#

I was able to find a photoshopped picture of an Apple with the exact same hole dated from 2008

#

But that’s all I could find for sourcing that hole so far

#

Wow

#

Never mind

#

I spoke too soon

#

I was able to source it in a couple of minutes

#

Dated: June 13th 2008

#

Resolution is 3072 x 2304, looks like the source

oak dirge
#

Just use the hole as a alpha cutout or whatever

blissful pilot
#

I’ll try to make a mesh for it

#

Unless I can do some nifty displacement or normal textures for it

#

But I’m just glad I found the original image

oak dirge
#

Looks good just really compressed by discord

blissful pilot
#

I forgot to send this I think, but heres a google drive link with some more source textures, I think a portion of them were still found by @stark lotus but theres a little more here, all done by the same artist that does it

stark lotus
#

nice

#

i've already got both from the original download on PhilipK's site lol

#

im not sure if there are any more textures that are sourced from these except for misc.jpeg, which I have already recreated somewhere

blissful pilot
#

OH nice

#

do you have the link for the site?

#

if not .zip folders would be the best to avoid compression

#

theres some for the metal panels and a few others

stark lotus
#

he's also got one other collection called ANCIENT COLLECTION. I'm not sure if any of them were used of SCP:CB or not but I doubt it

#

i'll send my recreation of misc.jpg too

blissful pilot
#

whats the difference between source and tga versions?

#

Also, this is semi important today, but I want to finalize the logo if we can, I'm going to play around with a couple things and try to make something that loos really neat

#

I don't know If I told you guys

#

but I found the origin image for 079's face avatar

#

as well as the location of it

#

its a statue in a park in the Czech Republic

stark lotus
blissful pilot
stark lotus
#

yeah lol

#

i thought it meant source as in higher quality versions or something, but it's just for source engine mappers i guess

stark lotus
blissful pilot
#

Yeah Its pretty neat, I don't know if I emphasised this, but even Vain Brain DMed me about it

#

he had lost the original source image for 079's face and couldn't find it

#

and hes one of the OG developers of the game

blissful pilot
#

what resolutions are they?

stark lotus
blissful pilot
stark lotus
#

but the ingame texture has some poor jpeg bisnitch going on that makes it low quality, so its an improvement nonetheless

blissful pilot
#

so wait

#

the remasterd is 512x512

stark lotus
#

also, I think the ingame texture was prerendered using these maps instead of the devs just using the diffuse

blissful pilot
#

do you have the PSD you made it is?

stark lotus
#

i don't believe so, no. I think I made it in paint.net before I had Photoshop

blissful pilot
#

ah

#

do you still have that pdn file by any means?

#

if not thats alright

stark lotus
#

they kind of baked the lighting info into the diffuse

blissful pilot
#

also im not sure why

#

but the links on his website doesnt do anything

stark lotus
#

which links?

#

the downloads?

blissful pilot
#

yea

#

the TGA or source ones

#

the hyperlinks

stark lotus
#

seems to work for me

blissful pilot
#

would you mind .zipping them for me if I cant get this working

#

I'm trying to also archive the stuff we find

#

I've done like 95% of it, but a couple such as these textures I have not

#

also, I remastered the dirtymetal texture

#

but I want to try it again in photoshop

stark lotus
#

comes with the source versions and tga versions

blissful pilot
#

Alrighty thanks

#

my plan today is to do some promotional stuff to get more people knowing about the RTX remaster

#

tomorrow is the 13th anniversary of the game, so I want to do something even something small like an announcement on my channel that I'm working on a remaster with you guys

#

that way, as well; I can push updates from time to time showing things we add or do for the remaster

#

so the first thing I want to do inregards to that, is finish the endingscreen.psd and create a logo for the remaster going forward

#

So through the day I'll likely share different versions and ask for you're guy's opinion on certain choices

stark lotus
#

Sounds good. Not sure how much you'll hear from me in the next few hours considering it's currently 12:06 AM where I live lol

blissful pilot
#

christ my dude lol

#

well, keep in mind as well, anniversary is tomorrow, so I'll only be asking for opinions on logo changes, so if you message before the end of tomorrow, the changes can still be made

#

most of what I'm making is just a teaser for the game showcasing rooms

#

very simular to this

#

just the real deal

#

it also means I'm going to light a bunch of rooms

#

so if you have any room suggestions, lemme know

#

Gate A I want to do regardless

stark lotus
blissful pilot
#

The room? or the monitor?

#

I suppose the monitor would be tough to do considering..

#

I'm assuming like the shot in the trailer then

#

like here

#

theres a timestamp

#

Actually yeah, I see it; that would look pretty dope with ray tracing

#

because the coffins shadow, and the light bleed from the doorway

stark lotus
#

I was thinking either that shot of the coffin hallway or an angle pointing upwards in the staircase or something, if the lighting is right it could show nice small shadows on the wall texture if they have nice normal maps

blissful pilot
#

ooh

#

Yeah I'll light it first, and then see what looks the best or coolest

blissful pilot
blissful pilot
#

I actually might complete it today

#

like complete it

#

the 8K Photoshop file of the ending screen, and thus; the remastered endingscreen texture

#

I've already done the text, grunge texture with a 99% accuracy for alignment, and the white background is a good 93% if I had to guess

#

still pretty good

oak dirge
#

Definitely need some glass in the trailer

blissful pilot
#

I'm just trying to AI upscale the blood, but If i can do that, or find the original texture, it'll be nearly perfect

blissful pilot
#

I was actually thinking either 372 or Cafeteria for that

#

or both!

oak dirge
#

If you have emissives for the server racks that would be a cool room. Was wondering if you could do spritesheets for blinking lights too

blissful pilot
#

By the way

#

light sprites arent culled out

#

not sure if that will be useful but

#

I noticed that while casually playing vanilla on my steam deck last night

oak dirge
#

Maybe if they are tied to something in a capture but I don’t think they are

blissful pilot
#

nah, still aren't captured in RTX capturs

#

but its neat

#

Also seeing the ending screen in 4K is just..

#

its surreal

#

its so unbelievably cool

#

when its finished, If any of you guys have 4K monitors; I insist

oak dirge
#

Probably gonna play the shit out of the game in RTX once playable.
I have 2K QD-OLED.

blissful pilot
#

2k like 1440p? or

#

I have a 4k oled

oak dirge
#

Yes

blissful pilot
#

or I guess it would technically be UHD

#

3840x2160

oak dirge
#

Oled is gonna die soon anyway

#

New panel type

blissful pilot
blissful pilot
#

or something else?

fading fractal
blissful pilot
#

true true that

fading fractal
#

but definitely within the next 10 years

blissful pilot
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I still really love my OLED

fading fractal
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me too

oak dirge
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it’s like d-led or something.
Relatively soon probably within 2 years considering how fast it’s come up in development.

blissful pilot
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OLED and 4K is like.. literally perfection

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especially QD-OLED

fading fractal
#

QDEL

oak dirge
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That

fading fractal
#

There's a lot of discussion of late on the nature of QDEL technology, otherwise known as Nano-LED displays (or even QD-EL, as others call it). That's largely due to the fact that several TV manufacturers are working on strategies to advance this type of display into production within the next several years.

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it'll be quite a while before it gains marketshare

blissful pilot
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oh nice, Quantum dot

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thats probably a really good thing

oak dirge
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I just saw it matured a lot at CES2025 compared to last showing

fading fractal
oak dirge
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And it’s a lot cheaper to produce.

blissful pilot
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I'll be honest though

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I don't think its going to be cheaper even with that fact

oak dirge
#

Premium quality premium markup

blissful pilot
#

if its better, and cheaper to produce, theres a higher demand than OLED

oak dirge
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Plus longevity

fading fractal
#

it will be cheaper than OLED most likely after a year or two of being around, but still significantly more expensive than IPS and such

blissful pilot
#

if its cheaper than OLED, I'll be happy

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regardless of the price specifically

oak dirge
#

Anyway I’d be lighting rooms nonstop if it wasn’t for toolkit not working. On top of the captures. I miss composer.

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Not being able to live edit textures makes things even more of a pain too.

blissful pilot
#

I unfortunately never got to experience it

oak dirge
#

It’s basically toolkit without the bugs

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I’m pretty sure toolkit is built off the program

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I’m at a loss at why it’s broken for me though I actually went through my files and nuked all traces of toolkit and remix in an attempt to fix.

blissful pilot
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short video, just showing off what I have

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lemme know if you prefer the harsh scanlines or blurred scanlines

oak dirge
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Harsh really sells the 8k vibe lol

blissful pilot
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true that

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might look screwy on other resolutions though

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if you watch the video without going fullscreen youll see what I mean

blissful pilot
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I think I found the final piece

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besides the blood

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I found the last grunge layout for the ending screen

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it makes the matchup almost pixel for pixel

blissful pilot
blissful pilot
stark lotus
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That looks amazing, great job on the recreation!

blissful pilot
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its all non-destructive too

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you can edit any part of it, including the logo

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I'm going to make a native resolution one though because

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I may have a super computer, but not everyone does

blissful pilot
#

Its officially midnight where I am so
Here's some wholesome ones

vague spindle
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where's the files

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would be fun

blissful pilot
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I can send them, however I have to warn you

blissful pilot
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they're huge, and preformance heavy

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like on average it takes up 3-8GB of my RAM

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but here's the Google Drive link if you want

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also I know I'm not super active here, but I am still doing tons of work on sourcing and stuff

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I just found the head image for Benjamin walker

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someone said it could be found by searching "Henry Carver" but I don't think its a guy named Henry Carver, its just named Male Portrait, I'm guessing when they made it they literally googled "male portrait" and picked one lol

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still looking for the face though

formal sierra
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the coil whine from my GPU can be even louder now

blissful pilot
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You can make some really funny stuff with it

formal sierra
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šŸ”„

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you have one for this lol?

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if not i'll make one rq

blissful pilot
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yes

formal sierra
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oh lol

blissful pilot
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I actually made this one first

blissful pilot
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I think this is it

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I think its good, just gotta clean it up and put it in the game

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gotta add the streaks but

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thats the mask

formal sierra
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wow

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thats all i think

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perfect

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how many vertices?

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it is a scan right

blissful pilot
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right now, tons

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hense the need for retypology

formal sierra
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yeah for sure

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on average when you do a photoscan of an object how many vertices does it end up with usually

blissful pilot
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um it varies, based off my work flow where I export as much data as I can a Raw photoscan in this case can be a lot of vertices, for this one. original photoscan, table it was scanned on and all; ~700K

formal sierra
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GODDAMN

blissful pilot
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it comes out with a LOT of details though

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then I just remesh and optomize

formal sierra
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nah don't worry im sure it doesn't need optimization

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totally absolutely sure

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can you even like render with that many lol

blissful pilot
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I have a really good PC

blissful pilot
formal sierra
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i imagine my PC won't be doing very *when i get to opening the .psd lol

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it somehow crashed rendering my Blender donut

blissful pilot
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I'm thinking 500 for the mask

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its 300-500

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I think thats the best middle ground, more than what was originally in SCP:CB, but enough to carry some pretty good detail

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lemme see if I can bring that number down even more though

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through my own manual methods

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I should say, 300-500 polygons

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not verticies, to clearifiy

formal sierra
#

wooooo

blissful pilot
#

darn

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so my estimate was a bit off

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so far, 613 is the lowest polygon count I can get down to, with it still looking googd

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I've gotten to half of that but

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oh nvm I dont got it anymore lol

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it didn't look good anyways

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alternatively, I have some better looking results with higher polygon counts, one of them was like 900, but this is the lowest I can go

blissful pilot
#

I honestly really like the 933 polygon model better

#

those ~320 polygons actually make it look way better

blissful pilot
blissful pilot
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This is the final streak pattern I settled on

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I think its on point

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and

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it shares a simular UV to the previous OG mask model

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meaning

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You can actually use the old model with this new texture if you wanted

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or vice versa, which would use this modified one

formal sierra
#

looks great

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and yeah I think the 613 polygon looks a lot worse

blissful pilot
#

I made it a little more redshifted to better match the original, I think it sells it really well

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worst case scenario, if the white looks better with ray-tracing, I have both and can swap em out

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gonna relight the room and then try it ingame

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Direct Comparison

blissful pilot
formal sierra
#

this looks amazing lol

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even the sludge shit looks better

blissful pilot
#

you should see it in game

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I don't know how, but it both looks the same as it did, I almost didn't think I had a new model, and at the same time, it was even creepier looking

formal sierra
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i love it bro

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nice job on it

blissful pilot
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that took a while to edit, jeez.

pure marsh
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wait how are lights stable now

blissful pilot
#

Wdym?

pure marsh
blissful pilot
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šŸ¤·ā€ā™€ļø I’ve been doing it this whole time

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I just make sure to parent them to the hash of the room itself rather than a mesh or object in the hash, that way the lights aren’t culled out when those meshes are culled out

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The room doesn’t get culled out until you’re 2-3 rooms away, so it works fairly well

blissful pilot
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Alright team

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been a while

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but I have been making some progress

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I've actually spent a couple days just troubleshooting blitz3d, but heres some actual progress I've made otherwise