#Using PBR Textures with Remix?
14 messages · Page 1 of 1 (latest)
You need to use one of the Remix-Compatible MDLs (Aperture Opacity or Translucent), not OmniPBR
Hi @brisk basin and thanks for the headsup! Where and how do I do that? I don't see it under the context menu when selecting create->material. Please advice.
And you can find the MDLs in: YOUR_GAME_INSTALL\rtx-remix\captures\materials
Aaah, I see. They are in the materials folder. Well I tried to import one. The one called Model. But it's not attaching to one of the meshes I selected.
Thus it's not showing up ingame
You want to create an Aperture Opacity prim from the MDL, then you want to assign the material to your mesh
Only use opacity and translucent
This does sound rather complicated and tedious, is there no way to make all this easier via a tool or a script or anything? Hasn't the community figured something out?
The RTX Remix Toolkit was announced at CES and will be available on the 22nd 😀