#Using PBR Textures with Remix?

14 messages · Page 1 of 1 (latest)

stray pier
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Hello! How do I use PBR textures in Remix and USD Composer?

Just assign OmniPBR material to mesh in capture layer and fill in the desired textures and settings?

Assistance is welcome and appreciated.

brisk basin
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You need to use one of the Remix-Compatible MDLs (Aperture Opacity or Translucent), not OmniPBR

stray pier
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Hi @brisk basin and thanks for the headsup! Where and how do I do that? I don't see it under the context menu when selecting create->material. Please advice.

brisk basin
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And you can find the MDLs in: YOUR_GAME_INSTALL\rtx-remix\captures\materials

stray pier
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Aaah, I see. They are in the materials folder. Well I tried to import one. The one called Model. But it's not attaching to one of the meshes I selected.

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Thus it's not showing up ingame

brisk basin
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You want to create an Aperture Opacity prim from the MDL, then you want to assign the material to your mesh

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Only use opacity and translucent

stray pier
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This does sound rather complicated and tedious, is there no way to make all this easier via a tool or a script or anything? Hasn't the community figured something out?

brisk basin
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The RTX Remix Toolkit was announced at CES and will be available on the 22nd 😀

stray pier
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😍 😍 😍

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Well of course sir! I should just wait 4 days and have a looksie 🙂

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I guess I'm just impatient in modding Max Payne hehe. I'm burning for this man ❤️‍🔥