I was wondering if there was any limit in instances that the runtime could load, I have a really heavy assets where I scattered a LOT of vegetation, it loads in USD Composer, but not in game, whatever I do it just won't appear in game, so I was wondering if there was just too much instances on my mesh for remix to handle it, and if there is a limit, what is it ? Thanks !
#Instances limit ?
2 messages · Page 1 of 1 (latest)
I did some testing of instancing limits in remix by generating over 10,000 instances on a single mesh. As seen in the attached video, this caused extremely low framerates in the game engine (<1fps). However, there was no noticeable lag when viewing the file in USD Composer.