The game seems to be using some sort of composite textures for terrain which only work if I set the texture category to sky, otherwise they are a blurry mess. Obviously they cannot be set to sky, so I was wondering if there is any other way to fix that.
The other textures that seem to be used by the terrain meshes don't appear in the remix UI.
#FlatOut 2 - Terrain Textures
62 messages · Page 1 of 1 (latest)
Might seem obvious but, have you tried setting them as terrain textures? Terrain textures are blended from a top down perspective and should work properly for that purpose
yes, I did try that
it got even blurrier
there's also an occasional bug where vertices seem to get distorted
Weird, seems like for some reason, remix uses lower mipmap levels for them
Or the resolution of the terrain blending textures are very low. Maybe there are options in remix menu to change the terrain textures size?
the terrain has one big texture that seems to get projected on the rest of the textures to give them color
that big texture is 2048x2048, which for basically an entire map, is very small
Hmmm that seems small for flatout terrains, I think
ahh, I set the unit scale to 0.01 and seems to have fixed it
Ohh boy, nice
the texture does need to be flagged as a terrain texture though
The projection is based on scene unit scale then, cool
the other bug is caused by disabling Alpha Blend Translation, which has to be disabled in order for smoke to show up
Hmm weird. Have you tried setting the smoke texture as particle?
if I could find it, I'd try
You can capture a scene with smoke in it, open in OV and check which .dds texture file is being used, then manually write the file name hash in the particle texture variable on your rtx.conf
OV?
Omniverse, USD composer
yeah, the particles now show up
this also happens with the alpha blending enabled tho 
Oh, but this doesn't looks pathtraced at all. Seems pretty much rasterized
swapping to rasterized fixed the missing car
but yeah, respawning makes the car disappear
Do you have anticulling enabled?
that completely breaks the game
like this
but yeah, the car disappears as soon as the respawn ghost is over
Hmm it might be rendered by custom shader then
What happens if you disable car damage? Is there such an option in game?
no
with the alpha blending disabled it doesn't happen, but the respawn ghost is black instead of white
but apart from that, the game works very well
What other options do you have under alpha blending? I'm not at home to check
Have you messed with any of those values? The max opacity seems a bit high from the pic, 2+ i read
Nvm, think it is a zero
Hmm, try lowering it
but disabling the stochastic alpha blend didn't fix it either
Hm, nvm then

Try playing with the other toggles
tried, nothing worked
either particles were broken or respawn
but doesn't matter, I gotta go do other stuff now
I can share my rtx.conf file tho
you could maybe upload it onto the compatibility site, since it did fix quite a lot of issues
I'm not home until Monday
Think fallout has a thread
Try uploading and ping Kim to pin your message
in the showcase channel thread?