#Curse: The Eye of Isis

8 messages · Page 1 of 1 (latest)

white void
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Project scope: Basic compatibilty

The game itself doesn't really interest me, but with its low price point and excellent compatibility I think it may be a great example project for Remix.

Instructions:

  • Acquire the game from GOG
  • Delete or rename d3d8.dll
  • Set up DxWrapper using a prebuilt package provided by Kim https://discord.com/channels/1028444667789967381/1099010051294908446 , OR:
    • Download the latest DxWrapper by downloading Release binaries on any option with a checkmark (must be signed in): https://github.com/elishacloud/dxwrapper/actions
    • Open the Zip and under the Build folder, copy dxwrapper.dll and dxwrapper.ini to the game folder
    • In the Zip, open the Build\Stub folder and copy over d3d8.dll to the game folder
    • Go to the game folder and open up dxwrapper.ini; find D3d8to9 and set it to 1, then if desired set EnableWindowMode to 1 as well
  • For the sake of your own well-being, delete or rename wan.avi and asy.avi, or they'll play every time on startup and cannot be skipped
  • Get the latest CONF files at: <todo>

Known issues:

  • Frustrum culling
  • Various faked lighting effects
  • Stage lights not representative of actual lights, will need some manual Remix effort
rough moth
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Do you have a conf file for this game?

white void
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Sure, power was out for most of today but I'll dig it up. I can't vouch for accuracy since it was sort of just a quick test to gauge interest.

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Expect it some time tomorrow night while I'm finally getting that ticket done for Bully.

rough moth
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Any update? thanks in advance

white void
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Yikes! I completely forgot. I'll get started and let you know if I've still got the files.

white void
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Something has changed since the last tests; I'm unable to hide the shadowmaps as they change hashes each session. Here's what I have for now, I wouldn't recommend uploading this though.

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A part of me wonders if an acceptable workaround for this title would be to ignore all render textures automatically, but we'll need to know if they're used for anything important later first.