#Team Fortress 2

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blazing torrent
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i can try a server on the 2007 build rq

latent pulsar
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whatever he says

blazing torrent
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yep

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forces insecure

small wadi
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car

blazing torrent
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lmao

latent pulsar
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WOO HOO!

small wadi
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anyway I'll probably look into this tomorrow, got food and events

latent pulsar
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thank you blue

blazing torrent
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well if modern ends up working, do we maintain 2 vers of tf2 for rtx?

latent pulsar
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yeah

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we can make two threads

blazing torrent
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maybe make a thread for modern, there is already so much for this 2007 build lol

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and im almost done making logos and readmes ๐Ÿฅน

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(WIP but im trying to match the logo lmao)

hard ginkgo
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btw guys, the only server that its avalible

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actually works

latent pulsar
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?

hard ginkgo
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and its safe

blazing torrent
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hu? oh did i launch my game in insecure mode lmao

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so it doesnt do a check against the binaries?

hard ginkgo
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its vac proctected and everything

latent pulsar
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uh oh

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maybe cause its 2007?

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or no

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nvm

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let me check something rq

blazing torrent
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well its sdk2013 but its bad if it doesnt enforce signatures for binaries

latent pulsar
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yeah

blazing torrent
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ok so im launching it without insecure

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it still doesnt join

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@hard ginkgo how did you join? lol

hard ginkgo
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uh

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i joined normally

blazing torrent
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ok im gonna like tripple check my launch args

hard ginkgo
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look-

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i dont have a name but ignore that lol

blazing torrent
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im still getting the insecure error

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tf

hard ginkgo
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it should show 1 player

blazing torrent
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yes

hard ginkgo
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its me

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idk why its not working for you-

blazing torrent
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wait did you modify the client by any chance?

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like the dll

hard ginkgo
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i used the one that was send here

blazing torrent
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you used the engine, not client, i didnt share that

hard ginkgo
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that

blazing torrent
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im gonna try stock client lmao

hard ginkgo
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i edit nothing

blazing torrent
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its probably my patched one

hard ginkgo
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sadly the water doesnt work on multiplayer

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so it just look w h i t e

blazing torrent
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sv_pure prob lol

hard ginkgo
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yup

blazing torrent
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still cant join Sob

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i have no idea lol

hard ginkgo
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wa-

latent pulsar
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commands?

blazing torrent
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hl2.exe -game tf_port -novid -dxlevel 90 -nod3d9ex +mat_dxlevel 90 +mat_disable_d3d9ex 1 -w 1280 -h 720 -noborder -windowed +sv_cheats 1 +r_3dsky 0 +r_WaterDrawReflection 0 +r_WaterDrawRefraction 0 +r_shadows 0 +r_frustumcullworld 0 +r_unloadlightmaps 1 1 +mat_specular 0 +mat_bumpmap 0 +mat_normalmap 0 +mat_parallaxmap 0 +r_staticprop_lod 0 +r_lod 0 -console

hard ginkgo
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im not drinking that water

blazing torrent
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mmm dirty

hard ginkgo
latent pulsar
blazing torrent
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@hard ginkgo how does hydro run on your machine without culling lol, i was getting like 12-18fps

blazing torrent
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iirc its probbably the biggest map in the whole game

hard ginkgo
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i run it at 30 fps almost always

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i think ik why

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i might have installed the patch on the wrong way?

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i still see some culling

blazing torrent
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you might not have the engine patches? that might explain why you can join servers lol

hard ginkgo
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but for some reason it only happens whit "props" not terrain

blazing torrent
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oh

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then thats probably LODs

hard ginkgo
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hmm

blazing torrent
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im about to release the new guide so hopefully we'll have a clean way of installing it

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then we can test the mp stuff

hard ginkgo
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i hope..

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but

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what message do you get when joining?

blazing torrent
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that im in insecure mode

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even though im not lol

hard ginkgo
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did you check your propieties in steam?

blazing torrent
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are you running it through steam?

hard ginkgo
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yup

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wait

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you running it whithout it?

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how-

blazing torrent
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that might be why lol, most of the cvars dont fit in the steam properties

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we're installing it directly to the SDK

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instead of a source mod

hard ginkgo
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OOOH

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so thats why i can join servers

blazing torrent
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i can try to prune some cvars to make it fit in the app properties on steam

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but we probably need all of them

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ill let you know

hard ginkgo
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still weird that this "thornskade" guy still hosting a server in such an old version of tf2

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also this server been running for a while wth

blazing torrent
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i probably wouldnt trust it lol

hard ginkgo
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i check console and everything

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i think its safe

blazing torrent
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since the sourcemod is from 2019, its open to a lot of RCEs lmao

hard ginkgo
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oh-

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i found his profile though..

blazing torrent
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i doubt anyone here would do it but we need a proper secure server so no one gets hacked lol

hard ginkgo
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true

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i really want to know how fps would go whit 20 people on 1 server

blazing torrent
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not much if the server is hosting it, but your fps will TANK if you have no culling on a large map

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we're probably not gonna be GPU bound at all with how we're running the game

hard ginkgo
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true..

blazing torrent
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though that being said, in a few weeks i should have some money to host a VPS, so if we dont have a dedicated server yet, i can host it

blazing torrent
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sure but its more safe for me lol

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i dont want to host it on my home network

hard ginkgo
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oh

blazing torrent
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still wip but i think im getting closer to the original logo look

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gave up manually making the gradient silhouette with lines and instead made a silhouette in blender lol

blazing torrent
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ok full guide is out

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im going to bed lol

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im sure i missed something

restive jasper
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what did you change in client and engine?

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the engine is bigger now, did you add anything?

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the new engine crashes my game

scenic belfry
latent pulsar
restive jasper
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@blazing torrent patched engine crashes my game

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i think lod should be enabled

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3dsky works (low quality for some reason and can see the small skybox)

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there

scenic belfry
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sharp shadows

latent pulsar
tiny bay
scenic belfry
latent pulsar
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i sense ultra performance

blazing torrent
blazing torrent
latent pulsar
blazing torrent
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try this one

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i thought this was the one i uploaded though

hard ginkgo
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i tried the installation method that is pinned but for some reason the game just doesn't open.

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And for what i see...its because the patches

blazing torrent
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yeah looks like im gonna have to redo some stuff ๐Ÿฅน

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ill let yall know when it's fixed

hard ginkgo
blazing torrent
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yeah the one on github breaks my game too

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ok its fixed now

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try downloading it again

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it should have the correct size and work

scenic belfry
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i tried hydro 55 fps but it decreases all the way to 39 when 3d skybox is on

blazing torrent
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you have 55fps in hydro without culling?

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dear lord what is your CPU

scenic belfry
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i have the engine.dll patch only

blazing torrent
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yeah that should remove the culling

scenic belfry
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its at ultra perf though

blazing torrent
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DLSS wont improve perf for CPU bound users

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(in this case me)

scenic belfry
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i have i5 10400f

blazing torrent
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try both the patches on the github

scenic belfry
scenic belfry
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but the fps...

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oh my

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10 fps

blazing torrent
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yeah... thats the unfortunate sacrifice

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thankfully its just hydro that suffers the most

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@hard ginkgo lights dont work for me in the toolkit? did you attatch them to a model or a brush?

hard ginkgo
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btw...

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something its wrong whit my game-

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i did everything like in the github...

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the menu its black and remix not working at all-

blazing torrent
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oh i think i have a idea lmao

hard ginkgo
blazing torrent
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i definitely forgot something, this is why you dont write a guide when you're sleep deprived

hard ginkgo
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OH DAMN

blazing torrent
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lmk if it works

hard ginkgo
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I FORGOT ABOUT THE DXVK

blazing torrent
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yeah lol that's on me

hard ginkgo
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also..

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my friend can join servers-

blazing torrent
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through steam? lol

hard ginkgo
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i think we can actually play whit the culling fix

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if we start it through steam

blazing torrent
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ill see if i can remove some cvars then

hard ginkgo
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now its working ๐Ÿ‘

scenic belfry
hard ginkgo
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oh but its the culling fix working for you?

scenic belfry
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Yea it is

blazing torrent
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yea, in this case we probably dont need most of the cvars, it was mostly from gmod

hard ginkgo
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OMG MY FPS ARE BEING KILLED

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GORE

blazing torrent
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the power of no culling ๐Ÿฅน

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-novid -w 1280 -h 720 -noborder -windowed +r_3dsky 0 +r_WaterDrawReflection 0 +r_WaterDrawRefraction 0 +r_shadows 0 +r_frustumcullworld 0 +r_unloadlightmaps 1 1 +mat_specular 0 +mat_bumpmap 0 +mat_normalmap 0 +mat_parallaxmap 0 +r_staticprop_lod 0 +r_lod 0

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see if this fits

scenic belfry
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Yea can we fix the fps issue? If I run 2fort in gmod patched it gives way better fps

hard ginkgo
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im going to try something...

blazing torrent
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its the same patches

hard ginkgo
blazing torrent
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yeah gmod is probably more multithreaded

hard ginkgo
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for what ik the creator made some modifications

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yep

blazing torrent
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they added support a while ago

scenic belfry
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Yea 29 fps on ultra perf as compared to 30 in just performance but imma test it again cause I tried the TF2 maps few months ago

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Imma see how much fps I get in gmods 2fort at ultra perf

blazing torrent
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there is nothing i can do with the sdk 2013 codebase to make it multithreaded or run better lol, we need someone with a lot more experience

hard ginkgo
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CR

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I MADE IT WORK

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WHIT THE CULLING FIX

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LETS GOO

blazing torrent
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made what?

hard ginkgo
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multiplayer

blazing torrent
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mp?

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without steam?

hard ginkgo
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whit steam

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but still

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its working whit the fixes

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sadly we can't make it work whithout steam though.

blazing torrent
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that's fine, we should take the steam sourcemod approach anyway lol

hard ginkgo
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true

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anyway

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i just moved tf_port to sourcemod after i did all the fixes and stuff

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and opened through steam

blazing torrent
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yeah its not working correctly for me either lol

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RT works but the UI is broken

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i think we need those cvars

hard ginkgo
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wa-

blazing torrent
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also its not loading my rtx.conf?

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it seemed to make a new one

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nothing is tagged

scenic belfry
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I replaced it again and it fixed it

blazing torrent
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i think for this case, its how steam is loading the game

blazing torrent
# hard ginkgo wa-

when you ran it from steam the first time, did you just run SDK 2013 mp with -game tf_port?

hard ginkgo
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multiplayer working whithout any light problem!!!

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only lights being created infront of me

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but that can be fixed by making the lights manually

blazing torrent
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yes thats the light culling issue

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right

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ok so i fixed the steam issue

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it just needs -dxlevel 70

hard ginkgo
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can you join?

blazing torrent
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yep

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lol

hard ginkgo
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:0

restive jasper
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what

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what's wrong with 90

scenic belfry
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Imma also join if nothing goes wrong

restive jasper
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i think i missed something

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how do i play online?

blazing torrent
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so move the tf_port folder to steamapps/sourcemods , restart steam, put these cvars in launch options
-dxlevel 70 -novid -w 1280 -h 720 -noborder -windowed +r_3dsky 0 +r_WaterDrawReflection 0 +r_WaterDrawRefraction 0 +r_shadows 0 +r_frustumcullworld 0 +r_unloadlightmaps 1 1 +mat_specular 0 +mat_bumpmap 0 +mat_normalmap 0 +mat_parallaxmap 0 +r_staticprop_lod 0 +r_lod 0

restive jasper
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why dxlevel is back to 70?

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what changed?

blazing torrent
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idk but the way how steam loads the game makes it load in dx8 mode, breaking the UI and hashes

restive jasper
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you forgot a space between 70 and -novid

blazing torrent
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oopsies

restive jasper
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what does the dxlevel change visually?

blazing torrent
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nothing for remix

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just forces fixed function rendeirng for everything

restive jasper
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so 90 but better?

scenic belfry
blazing torrent
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nah, idk why the dxlevel 90 was being ignored when we werent launching it without steam

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but we do need dxlevel 70 now

restive jasper
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the game crashes when i join the server

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but offline if fine

blazing torrent
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huh?

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try adding the patches again

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also dont forget the shader files from portal

hard ginkgo
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cr dead

restive jasper
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patches โœ…
shaders โœ…
everything we've established so far โœ…
joining a server โŒ

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i'm also experiencing sound problems

scenic belfry
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for now if i want better fps

restive jasper
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i don't get it

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+how do i fix the crashes?

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can you join me?

blazing torrent
restive jasper
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as a source mod

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if i do a script it tells me the game is insecure or whatever

blazing torrent
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did you try downloading the new patches from github?

restive jasper
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i did

hard ginkgo
blazing torrent
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he crashes when joining a server

restive jasper
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i can create my own server

hard ginkgo
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oh

restive jasper
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but joining crashes

hard ginkgo
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weird..

blazing torrent
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is it the same map by any chance

hard ginkgo
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that never happened to me before

restive jasper
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can you see my server?

blazing torrent
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nada

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maybe try to do a clean install of SDK 2013?

restive jasper
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i just did that

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but yeah

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i'll do it again

scenic belfry
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pie ded

blazing torrent
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omg its switching to hydro

tiny bay
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this guys fucking head

hard ginkgo
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he its looking at my soul

restive jasper
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crashed again

blazing torrent
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maybe a bug with windows?

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idk but that's odd

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did you copy over the portal rtx shader dlls?

scenic belfry
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dawn time

hard ginkgo
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cr dead again forever and ever

blazing torrent
hard ginkgo
restive jasper
scenic belfry
blazing torrent
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i dont think the dxvk error log is gonna give us much info

restive jasper
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hl2_d3d9.log

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nothing else

scenic belfry
blazing torrent
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try updating your drivers?

restive jasper
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but it works offline

hard ginkgo
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hmm

blazing torrent
hard ginkgo
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he its opening whit steam, right?

restive jasper
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i disabled antivirus and firewall

restive jasper
restive jasper
blazing torrent
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@restive jasper if you can port forward your server we can try joining

restive jasper
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k

hard ginkgo
restive jasper
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yep

blazing torrent
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sure but the server we're playing on is public lol

hard ginkgo
blazing torrent
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that's why i wanted to host a server on a VPS so its safer but i dont have the cash

restive jasper
hard ginkgo
restive jasper
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oh it just crashed

hard ginkgo
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did you tried re-installing everything?

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i never crashed on multiplayer only, its weird as hell.

scenic belfry
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bloody day at hydro

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shaft through the hole

scenic belfry
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i found a glimps of the rare creature

hard ginkgo
scenic belfry
blazing torrent
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ok so for the safety of all users, im gonna remove the binaries again from the github repo now that i fixed the patches

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ill also be updating the instructions

restive jasper
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it the server down?

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how can i host one?

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i tried using hl2mp server with -game tf_port but

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and base dedicated server doesn't work

blazing torrent
restive jasper
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how do i use it?

blazing torrent
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download this from steam

restive jasper
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next?

blazing torrent
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im getting there lol, hold on

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add tf_port to the root of it, open a cmd window in that directory, run the server with srcds.exe -game tf_port

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should just show up after that

restive jasper
blazing torrent
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make sure you're opening your cmd in the server path itself

restive jasper
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i am

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the fix for me is -console

blazing torrent
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uhh thats odd

hard ginkgo
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i finished whit custom lighting

restive jasper
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oh nevermind

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works just fine

blazing torrent
hard ginkgo
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btw i can change the sky color

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well mostly like the ambience color

restive jasper
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i'm experiencing weird audio glitches, do any of you may know why?

blazing torrent
restive jasper
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just the game

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audio is sometimes fine and sometimes high pitched noises are coming from the game

blazing torrent
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nothing about the patches or remix should change anything for audio, make sure you're not running any kind of audio DSP in the background

hard ginkgo
blazing torrent
restive jasper
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i'll just reinstall windows later today

restive jasper
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i used provided from github page (tf2_rtx made by you)

hard ginkgo
# hard ginkgo

(also sadly i cant add good light to the props that are supposed to glow, since they look kinda bad...)

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its better if someone modify the texture to make it glow

blazing torrent
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i could make them emissive

hard ginkgo
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if you can it will be cool

blazing torrent
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if we're going to make mods for remix, we should share a common file structure so when we upload it, it wont be a mess of a bunch of folders and files

hard ginkgo
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also for this prop if you can make this one too..

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it would be cool

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the other lamps are fine btw

blazing torrent
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from portal rtx

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for now i guess we can just make them as they are

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doesnt really matter until we make a pack or something

hard ginkgo
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cr

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can you check if the lights works on your game?

blazing torrent
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sure, send it over

hard ginkgo
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i mean its not that hard to add lights but if for example, one of us do the upscale and someone else do the light we can make faster progress on maps

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idk

hard ginkgo
blazing torrent
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here

hard ginkgo
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alr

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im dowloading 7zip

blazing torrent
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ok readme and github is updated

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should be in conformance with user safety

hard ginkgo
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i dont know if i export it on the right way

blazing torrent
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you can package it here

restive jasper
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idea: make a script that automaticly install the mod

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also add a note that sourcemods folder only works where steam is installed, not where your steamlibrary is.

blazing torrent
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yeah ill add a note then

restive jasper
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and if i can, let me modify the repository

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coauthor me or something

blazing torrent
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I can allow PRs but i'm probably not going to do co-authors

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i did credit you in the commit though

blazing torrent
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I just have a certain way of maintaining things, why do you need permission to modify the repo?

restive jasper
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push request are fine

blazing torrent
restive jasper
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i've been thinking about a python script that grabs all the files and installs the patches

blazing torrent
#

same, but if im being honest i'd be using GPT4 to do it lol

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i have the ideas and methods but im no means a programmer

restive jasper
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i've had better succes with gemini over gpt 3.5

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but if you have gpt 4 then go try it out lol

blazing torrent
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if we're going to be using a python installer then im gonna have to follow blueamulet's way of patching the files with python, no reason to use IPS anymore lol

restive jasper
#

makes sense

blazing torrent
#

shouldnt be too hard, it basically looks for offsets in a dll and replaces the contents

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ill work on it later though

restive jasper
#

what timezone are you in?

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i'm in gmt+1

blazing torrent
#

GMT-5

restive jasper
#

done, made a pull request

scenic belfry
blazing torrent
#

merged

restive jasper
#

next time i'll add a tutorial for servers

blazing torrent
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I dont think we need a tutorial for dedicated servers lol

restive jasper
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i needed it so other might too

blazing torrent
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maybe we can evaluate it based on popularity?

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there isnt much going on with the project atm so at least for me personally its not high priority

hard ginkgo
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i'm back

blazing torrent
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im just getting to it, sorry

restive jasper
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kinda

hard ginkgo
blazing torrent
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oh yeah they do

hard ginkgo
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nice

blazing torrent
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looks great too

hard ginkgo
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there are some places where i didnt place lights

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since they looked bad

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we have to edit the textures for those

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like i told you before..

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idk how to edit textures to make them emissive

blazing torrent
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did you by any chance change the roughness of some things? lol

blazing torrent
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i see pipes are reflective

hard ginkgo
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its because

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we going to make new textures anyway (pbr and upscales, roughness and metallic)

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so it will go away

blazing torrent
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when i make PBR replacements and they dont work, you might have to remove them from your mod

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im not sure how remix handles conflicting changes

hard ginkgo
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okay

blazing torrent
#

just personal taste, these should probably be darker as they are in the original game

hard ginkgo
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i make them darker rg

blazing torrent
#

i would try to match it with the original, most of the inteligence room is pretty dimly lit

restive jasper
#

bit of a problem, tf2 can't detect my server:
Console initialized.
Using Breakpad minidump system. Version: 6630498 AppID: 244310
Loaded 1222 VPK file hashes from D:\SteamLibrary\steamapps\common\Source SDK Base 2013 Dedicated Server\hl2\hl2_textures.vpk for pure server operation.
Loaded 574 VPK file hashes from D:\SteamLibrary\steamapps\common\Source SDK Base 2013 Dedicated Server\hl2\hl2_sound_vo_english.vpk for pure server operation.
Loaded 383 VPK file hashes from D:\SteamLibrary\steamapps\common\Source SDK Base 2013 Dedicated Server\hl2\hl2_sound_misc.vpk for pure server operation.
Loaded 446 VPK file hashes from D:\SteamLibrary\steamapps\common\Source SDK Base 2013 Dedicated Server\hl2\hl2_misc.vpk for pure server operation.
Loaded 5 VPK file hashes from D:\SteamLibrary\steamapps\common\Source SDK Base 2013 Dedicated Server\platform\platform_misc.vpk for pure server operation.
server.dll loaded for "Team Fortress"
maxplayers set to 24
Unknown command "r_decal_cullsize"
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Initializing Steam libraries for secure Internet server
Logging into Steam game server account
Executing dedicated server config file server.cfg
Using map cycle file 'cfg/mapcycle_default.txt'. ('cfg/mapcycle.txt' was not found.)
SV_BroadcastMessage: Recipient Filter for message type 23 (reliable: no, init: no) with bogus client index (0) in list of 1 clients
Set motd from file 'cfg/motd_default.txt'. ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'. ('cfg/motd_text.txt' was not found.)
SV_ActivateServer: setting tickrate to 66.7
'server.cfg' not present; not executing.
'ctf_2fort.cfg' not present; not executing.
Server is hibernating
Connection to Steam servers successful.
Public IP is 31.186.222.33.
Assigned persistent gameserver Steam ID [G:1:11259352].
VAC secure mode is activated.

hard ginkgo
#

but i feel relieved that the lighting works

blazing torrent
hard ginkgo
#

now that i see

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it looks better at low intensity..

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it should be better now.

blazing torrent
#

also odd issue, the ligihts stay on even when i disable enhancements lmao

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so i cant compare for whatever reason

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also i think you missed this spot light (if it was used ingame idk)

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im gonna start on PBR textures now

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this is gonna suck without using AI lol

restive jasper
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can't wait for the final result!

hard ginkgo
#

i might forgot

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its kinda hard to find all the spot lights sometimes lol

#

also

#

i fixed the intensity already

blazing torrent
#

lol no worries, 2fort has a fuck ton of lights

hard ginkgo
#

you are on 2fort?

#

i did it whit another map on mind-

blazing torrent
#

what map was it supposed to be ๐Ÿ’€

hard ginkgo
#

๐Ÿ˜ญ

blazing torrent
#

unless you started on 2fort

hard ginkgo
#

the one we played on the online server

blazing torrent
#

because there is no way these lights work across maps

hard ginkgo
#

the last one

hard ginkgo
#

because i apply them to the models

blazing torrent
hard ginkgo
#

so if i remaster 1 map light

#

it might apply for other maps too

#

only on laps though

#

or props

blazing torrent
blazing torrent
#

would be cursed tho dont do that ๐Ÿ™‚

hard ginkgo
#

it would be more hard to do it that way though-

blazing torrent
#

that was my idea

#

im glad i did not attempt that

#

๐Ÿคฃ

hard ginkgo
#

real

#

can you check if its better now?

blazing torrent
#

you'll have to send it again

hard ginkgo
#

let me send the mod again

#

yup

#

here

#

it should be better now

scenic belfry
hard ginkgo
#

ctf_well

#

btw remember to ignore game lights : point, spot

scenic belfry
hard ginkgo
#

yup

#

custom lighting gives more fps for some reason

#

idk why

blazing torrent
#

ok so there probably is an issue with attaching lights to models

blazing torrent
#

since you dimmed them in another map, the others dim lmao

#

maybe its not an issue if they have universal brightness in maps already but im pretty sure they dont

#

spawn room spooky

hard ginkgo
#

hmm

blazing torrent
#

lol

hard ginkgo
#

can you try it

#

on ctf_well

blazing torrent
#

yes this is it

#

oh

#

sure

hard ginkgo
#

its the one that i edit

#

i mean it should work on most maps now btw

blazing torrent
#

right but you arent worried its affecting other maps?

hard ginkgo
#

nope

#

its better though

blazing torrent
#

like i said, each light in a map has intentionally different brightness placed by an artist

hard ginkgo
#

it saves me a lot of time

hard ginkgo
#

there its a SUN light on every map

blazing torrent
#

hmm ok

#

๐Ÿ’€

scenic belfry
#

i think need a balance so it wrks everytime

hard ginkgo
#

TRUST ME CRR

blazing torrent
#

spooky

hard ginkgo
#

should i make it brighter?

restive jasper
#

yes

hard ginkgo
#

the problem its that tf2 uses a big sphere light for every room...

#

maybe i can do that too

blazing torrent
#

i'd say this is the best looking room so far

restive jasper
#

agreed

blazing torrent
#

good visibility for gameplay but also contrasty

restive jasper
#

but how we will fix the hud?

blazing torrent
#

we dont lol

restive jasper
#

it really bothers me

hard ginkgo
blazing torrent
#

unless you want to replace the hud with something else

hard ginkgo
#

actually a good idea

restive jasper
blazing torrent
#

i think its just this build

#

i dont think its remix

hard ginkgo
blazing torrent
#

it looked fine in modern tf2

hard ginkgo
#

just...source.

restive jasper
#

before remix it was fine, so what did break it?

blazing torrent
#

hold on i can disable remix rq

#

we sure its remix? lol

hard ginkgo
#

DAMN

blazing torrent
#

i think its just the dx7 mode

#

if someone wants to redesign the hud for dx7 go ahead but its definitely not a priority

#

(for me at least)

hard ginkgo
#

then..

#

cr

#

i want to ask you something

blazing torrent
#

go ahead

hard ginkgo
#

should i make lights brighter

#

or..

#

just add a sphere ball whit high radius

#

to make the rooms bright

#

the problem its that if i generate light from where the props should emmit it...it looks dark.

#

thats why i think about the sphere

blazing torrent
#

then we're just doing the same thing the OG game does, it would be nice for the actual light models/positions to be used, but also have the same brightness as the old ones. but the complication is that since the lighits are tied to the models, how are we gonna adjust it on a map basis. i do have a solution though but its gonna be cursed

#

that or use sphere lights while making the lamps emissive?

#

still not perfect though

hard ginkgo
#

perfect.

#

look

#

i show u

#

where whithout the light sphere

#

here whit it

#

it doesnt have a good position but i just wanted to show you

restive jasper
#

i think with

hard ginkgo
blazing torrent
#

i have another idea, kind've a long shot but it refers to my "bad" idea :), find a map-unique prop to attach lights to so each map has proper brightness

#

its archaic and probably a pain in the ass, but it would be seamless to the user

restive jasper
blazing torrent
#

we could also decompile the maps and put a unique prop in each one to attach lights to

restive jasper
#

maybe even an invisible one

hard ginkgo
blazing torrent
#

ideally we would attach lights to geometry but source does not have stable geometry hashes outside portal remix

hard ginkgo
#

wait

#

hmm

blazing torrent
#

you can check in the debug view

#

its flickery as fuck

hard ginkgo
#

yea we should literally edit the map and add a new entity..

#

different for every map

blazing torrent
#

yeah

restive jasper
blazing torrent
#

i can do that btw, upload the maps to github so yall can edit it if u want

hard ginkgo
#

but i hear its a pain to learn it

blazing torrent
#

dw i do

restive jasper
#

i'm not good at hammer

blazing torrent
#

i meant to say i would upload the maps to github

hard ginkgo
#

ooh

restive jasper
hard ginkgo
#

wait

#

before that

restive jasper
hard ginkgo
#

or send me a tutorial

#

anything

#

so i dont have to create lights inside remix and we can just use the custom texture

#

making the work faster

#

kinda

blazing torrent
#

how familiar are you with blender or any material editing tools

hard ginkgo
#

...

#

...

#

i have almost 1k hours in blender but i mostly use it for animation..

#

so i have 0 experience on everything else.

blazing torrent
blazing torrent
#

we can have emissives but they for sure cant replace lights

hard ginkgo
#

hmm..

#

yea we should just use hammer...

#

yea

blazing torrent
#

hu?

#

oh nvm i cant read

hard ginkgo
#

i just want to make emissives for stuff like the sings

#

a

#

like this one

blazing torrent
#

i would get a trial of substance painter if you can

#

its really good for materials

#

also has a good tutorial

#

i can do it as well if you want

#

i have experience with substance

hard ginkgo
#

it would be cool

#

you prob going to do it faster than me lol

blazing torrent
#

im gonna start with map decompilation and then probably emissive signs

#

the PBR work for base materials will come later

#

since that will be harder to do by hand

#

(please no octotex or AI PBR textures pls)

#

๐Ÿฅน

hard ginkgo
blazing torrent
#

i mean we can use it as a base but i'd strongly prefer making it by hand so its authentic to the art style

#

i dont want mopped floors for materials lmao

hard ginkgo
#

you know how to make textures by hand?

#

thats cool

blazing torrent
#

for realistic stuff, doing toon art is new to me

hard ginkgo
#

oh

blazing torrent
#

but we're just copying the original texture so it shouldnt be that hard

#

ill just be upscaling it and then manually adding details, normals, roughness, etc

#

needs to look unique enough but at the same time just like the original game

blazing torrent
#

๐Ÿ™‚

#

๐Ÿคซ

blazing torrent
#

๐Ÿคซ ๐Ÿงโ€โ™‚๏ธ

hard ginkgo
#

bye bye๐Ÿ—ฃ๏ธ ๐Ÿ”ฅ

blazing torrent
#

bai bai

hard ginkgo
blazing torrent
#

2fort is pretty small

hard ginkgo
#

since only 2fort have over 200 textures Skull4K

blazing torrent
#

im gonna start with the big stuff first

#

walls, floors, etc

#

small stuff comes last

hard ginkgo
#

hmm

#

so..

#

what should we see first

#

lighting or upscaling

blazing torrent
#

lighting

#

tf2 holds up fine without PBR so lighting is the most important thing

hard ginkgo
#

true.

#

so...

#

hammer time ๐Ÿ”จ

blazing torrent
#

ill probably do 2fort first as a trial run

#

if it works ill do others

hard ginkgo
#

okay

blazing torrent
#

a chef hat

#

the longest part is gonna be compiling the map ๐Ÿ’€

#

hammer is so single-threaded

scenic belfry
#

the AI did it automatically so the roughness and pom is the same for all the teextures but imma do that manually when i get the time

blazing torrent
#

while it looks good, the issue with using octotex is that its probably not good at handling tf2's cartoonish style so things look realistic and cartoonish at the same time lmao

scenic belfry
#

u can put custom upscalers in octatex

blazing torrent
#

yea its just stable diffusion under the hood

hard ginkgo
#

and in the other one you have a weird sky blue color creature

#

that no human can understand

blazing torrent
#

idk what valve was thinking with the 2D views

#

forgot i have this ultra low config on my modern tf2

#

700fps hehe

scenic belfry
blazing torrent
#

im having some issues getting a prop to show ingame, i think some props dont support being static

#

so im gonna have to get creative and use hl2 props

#

๐Ÿ™‚

#

๐Ÿ’€

#

why is nothing there oml

#

i love source ๐Ÿคช

scenic belfry
blazing torrent
#

yes thats the point

#

i also tried a hl2 file cabinet

#

nothing

hard ginkgo
#

clay fortress 2

#

i love itt

scenic belfry
#

so i tested the perf on all the maps available on this build so i found

#

Playable(40 to 60 fps):
1:Well
2:Granary

Decent(20 to 30 fps):
1:2fort
2:badlands
3:Gravelpit

Unplayable(1 to 10 fps):
1:Hydro

Impossible(geometry very buggy):
1:Dustbowl

#

Dustbowl is just broken mess

#

walls terrain and stuff just disappearing appearing

blazing torrent
#

dustbowl actually works fine, you need to flag the textures that flicker to a particle texture

blazing torrent
#

lemme double check tho lmao

#

i faintly remember dustbowl breaking on modern tf2 when i fixed culling in shader mode

#

oh its actually broken

#

this issue happens in gmod too

scenic belfry
#

bruh what its was broken but i restart the game its fix now

#

da hec

blazing torrent
#

i think its some issue with too many brushes not being culled from the engine

scenic belfry
#

im so confused

scenic belfry
#

the walls they were disappearing and appearing

hard ginkgo
#

YES

scenic belfry
#

now its stable

hard ginkgo
#

THATT HAPPENED TO ME

#

REMEMBER YESTERDAY I TOLD YOU TWO

#

THAT MY TEXTURES WERE CHANGING

scenic belfry
#

oh my i doubted u boah

hard ginkgo
#

idk why that happened

hard ginkgo
scenic belfry
#

some spooky stuff going on in dustbowel

hard ginkgo
#

it happens on ever map

blazing torrent
#

hu? it just seems like only dustbowl does it for me

scenic belfry
#

it happened to me in dustbowl only heck i tried dustbowl in gmod months ago same issue

blazing torrent
#

yea its a engine issue then

hard ginkgo
#

its weird asf

scenic belfry
#

any ways yea dustbowl goes to the playable catagory 40 fps there

hard ginkgo
#

it fixes whit just restarting the game though

scenic belfry
#

well for me atleast

blazing torrent
#

lol i restarted mine twice

#

still getting it

hard ginkgo
blazing torrent
#

try loading another map and then go back to dustbowl

scenic belfry
#

oh that might be it imma try

blazing torrent
#

its definitely engine ๐Ÿ’€

scenic belfry
#

yep thats causing it

#

dustbowl breaks

blazing torrent
#

so i guess source has some rendering bug with dx7 then

scenic belfry
#

when u join a different map first

blazing torrent
#

nothing we can do lol

scenic belfry
#

then after that join it

#

its so weird its like dustbowl gets jealous or angry at me for joining a different map first and not it

blazing torrent
#

i think it hits some kind of issue with culling in the engine

#

blueamulet would probably know more but im pretty sure it requires some code work in the engine to fix it

scenic belfry
blazing torrent
#

im gonna take a break on working on this today, my brain is fried and hammer is driving me insane

scenic belfry
#

Yellow lights and night time ufff

hard ginkgo
#

looks cool

scenic belfry
#

hmm i captured every map except hydro and there only seems to 845 textures even more less if u remove the skybox textures

small wadi
blazing torrent
# blazing torrent

finally got it, for whatever reason remove vis and rad from compilation got it

#

we dont need map lights anyway ๐Ÿ™‚

#

spooky door, tf2 arg ๐Ÿ‘€

tiny bay
#

slender fortress rtx ๐Ÿ˜ฑ

blazing torrent
#

time to add some lights myself

blazing torrent
blazing torrent
scenic belfry
#

Hahahaha

blazing torrent
#

another odd issue is that firing my gun in the decompiled map crashes the game ๐Ÿ’€

#

turns out i need vrad too

#

im just gonna remove all but 1 light in the map

hard ginkgo
blazing torrent
#

im only gonna keep the light_env so we have a sun lol

blazing torrent
#

i fixed it lol

#

source just needs the map compiled correctly

hard ginkgo
#

:0

blazing torrent
#

but its really slow so yeah i removed all lights

#

except for the sun

#

ok well nvm i have no idea what broke the sun

#

maybe we just make that custom too lol

#

i just dont want to compile a map for over an hour for one small change

scenic belfry
#

Dang a hour for like one change

blazing torrent
#

also one issue, the doors dont work because the entity is different in modern tf2

#

i have no idea how to get a hammer closer to our 2007 build

#

for now since its proof of concept, i wont worry about it rn

#

ill see if i can get the lights working

#

๐Ÿฅน

#

dear lord just for 2fort

scenic belfry
blazing torrent
#

assets total

scenic belfry
#

Oh well good luck, that would be kinda painful ๐Ÿ˜ฃ

#

hmmm well maps do reuse assets though

blazing torrent
#

yeah and its not like ill be replacing everything lol

#

i think a good third of it is textures so its definitely gonna be slow, but doable

#

@hard ginkgo the lights do not work ingame, how did you get lights working lmao

#

i added them to the file cabinet but my game is pitch dark lmao

hard ginkgo
blazing torrent
#

yes

hard ginkgo
#

hm

hard ginkgo
#

or the ones that are on 2fort

blazing torrent
#

no its literally a visible file cabinet

#

look at the screenshot

hard ginkgo
#

right?

#

if you move the lights far away from the main object it will not work

blazing torrent
#

no lol its attatched to the file cabinet so we have per-map lights

hard ginkgo
#

dont-

#

its not going to work-

blazing torrent
#

๐Ÿ’€

hard ginkgo
#

yea..

#

also..

blazing torrent
#

once again i think we're running into a model/geometry hash issue with source and remix

hard ginkgo
#

you have to put different models each time if you dont want them to share the light settings..

blazing torrent
hard ginkgo
blazing torrent
#

the issue is that hashes are unstable so they dont spawn ingame, weird that they work on static meshes though

#

in that case ill try this

#

i put a light on this pipe

#

and its right next to it as you said

#

naww man fuck source ahahaah

#

guess i need static meshes then

hard ginkgo
blazing torrent
#

its a love/hate relationship with source

#

this rock shall do the job ๐Ÿ™‚

blazing torrent
#

rock is holding the weight of rtx remix

#

such a brave rock

#

today we play the game "why the fuck is my rock not there piece of shit engine" ๐Ÿ™‚

#

(i moved it next to the light but i forgot to take a screenshot)

hard ginkgo
blazing torrent
#

i just realized i have the perfect idea

#

isnt this cow only on 2fort?

#

until i figure out what is wrong with hammer, we will be using the cow

#

๐Ÿ˜Ž

#

bingo

#

the 1st light is at 0.1 intensity on the cows, then i made a second one and placed it here

#

seems like this works

#

hell yea

blazing torrent
#

absolutely delicious

#

im gonna keep normal tf2 open and just copy that

#

the fun part about all of this is that i have to place every light manually ๐Ÿ™‚

#

why cant we see the outline of what position the rect light is supposed to be?

#

makes placing extremely difficult

blazing torrent
#

took me forever but i finally got it lined up

small wadi
blazing torrent
#

good work man, you're pretty much our savior for source games on remix ๐Ÿ™

#

im pretty sure spot lights are not supposed to do this ๐Ÿ’€

#

ok ill work on this later tomorrow, these tools are driving me insane

hard ginkgo
#

i tested a lot of custom maps from gamebanana

#

most of them works (i though they wouldn't work because we were using the old version of tf2 lol)

restive jasper
#

i can play online servers now in dx9

#

which is a bit weird

restive jasper
#

i think i found my sound problem

#

iled to load sound "weapons\draw_secondary.wav", file probably missing from disk/repository
Failed to load sound ")weapons\scatter_gun_shoot.wav", file probably missing from disk/repository
Failed to load sound ")weapons\scatter_gun_shoot.wav", file probably missing from disk/repository
Failed to load sound ")weapons\scatter_gun_shoot.wav", file probably missing from disk/repository
Failed to load sound ")weapons\scatter_gun_shoot.wav", file probably missing from disk/repository
Failed to load sound "vo\scout_battlecry02.wav", file probably missing from disk/repository
Failed to load sound ")weapons\scatter_gun_shoot.wav", file probably missing from disk/repository
Failed to load sound ")weapons\scatter_gun_shoot.wav", file probably missing from disk/repository
Failed to load sound "weapons\scatter_gun_reload.wav", file probably missing from disk/repository
Failed to load sound "weapons\scatter_gun_reload.wav", file probably missing from disk/repository
Failed to load sound "weapons\scatter_gun_reload.wav", file probably missing from disk/repository
Failed to load sound "weapons\scatter_gun_reload.wav", file probably missing from disk/repository
Failed to load sound "weapons\scatter_gun_reload.wav", file probably missing from disk/repository
Failed to load sound "weapons\scatter_gun_reload.wav", file probably missing from disk/repository

#

sound.cache was the problem

restive jasper
#

new problem: you can see the skybox from the level itself

#

any idea to fix?

scenic belfry
restive jasper
#

where is that?

scenic belfry
#

In Geometry settings I think that's what it's called

restive jasper
#

this one?

#

it did not

#

can you see my server?

scenic belfry
scenic belfry
restive jasper
scenic belfry
#

hmm that fixes the 3d skybox being seen in construct idk why it didnt wrk here

restive jasper
#

if we can we can decompile the map and just move it somewhere else

#

the easy solution

#

the harder solution is to actually fix the problem

scenic belfry
#

in server browser

restive jasper
#

that's good

scenic belfry
#

imma see if i can join it

restive jasper
scenic belfry
#

yea its wrking

#

im in it

restive jasper
#

the other server says it's "patched" or whatever

#

wonder how i could do this

scenic belfry
#

who the heck is bot Zed man

#

his joining even your server

restive jasper
#

a relict from csgo ๐Ÿ˜…

scenic belfry
restive jasper
#

damn

scenic belfry
#

ah ma game crashed

restive jasper
#

it wouldn't if source wasn't a spaghetti monster

#

also

#

we could still have culling but less (editing maps in hammer)

scenic belfry
#

pootis trying to kill me

restive jasper
scenic belfry
#

dang u can chat from console in game

restive jasper
#

say YOURTEXT

#

i'm moving this server to a raspberry pi

#

so i'm shutting down

scenic belfry
#

oh ok

restive jasper
#

or a vps

#

have to decide

scenic belfry
restive jasper
#

looks so nice

blazing torrent
scenic belfry
#

yoo found a way to add bots

restive jasper
#

i did too

#

but do they work?

scenic belfry
#

idk there are bunch of console cmnds im trying to use so far force attack 1 makes them scream

restive jasper
#

just so you know i will be hosting a server

scenic belfry
#

i made them jump

restive jasper
#

so if we want bots we need to program them?