#Garry's Mod
1 messages · Page 121 of 1
hell yes
im also gonna work on adding a base topbr mod to the nightly package so you dont have to reboot the game for topbr to work
good news is since all water normal frames are individual textures in remix, we can actually convert each one
Good morning gmod crew
hai
How are you all
good morning can i have ur pc
mgrr ff
Fridays are work days
No
part time?
Yes
2 part tike jobs
why not
So basically full time
Unless you want the gods themselves to scream at you, a missing fan and overheating issues on a hit day no
Hot*
i can 100% guarantee i will run this out before EoD
repaste already i assume?
(this renewed yesterday :3 )
naw i dont trust them shops
Rookie numbers
I js got mine yesterday im at 78%

But it did fix postal 2 sorta
And the rest was spent on metal gear frustration before Kim did work
i've been meaning to make a universal source compat mod (except gmod) with eman and xoxor4d's tools
someday cuz i dont wanna start another project
Lmao
pls just finish what u have rn
there is no finishing gmod probably lmao
infinite void
mostly cuz of maintenance since x64 is bleeding edge
Project rotation
yeah i kinda did that between november and january
but im motivated to work on gmod again mostly because @loud mural adding such high quality bug reports 🙏
We still do this because our minds cant hard focus the way you can
idk i just got an itch to scratch with this game
maybe my brain has a parasite
can one of yall lobotimize me
last two i spent considerable time on is a gm_gmall remaster and the hl2 mmod weapon pbr maps
Mix
sweet
I suck at texture work so it was js the base textures
But ive been learning
Mostly for rtcw OR mgrr if mgrr textures work before the rtcw need does
Good afternoon Gmod rtx chat
morning* /s 🤓
Hello burrito
hello ruberto burrito
Burrito might have found a commission
Doing what
Mod for a game. Some guy wanted to commission his favorite genshin character in another game
Are you paying 110?
Claude max here I coooome
Wait until next month we already budgeted this entire mknth
Mm
Fair. I'm just fuckin with ya
Normally when we pay high prices its for goofy furry shit so unless you can from scratch make a 3d model of one of our sonas
Im being dead serious
If there is something you can do im willing to pay you to do it
Mmm
⠀
6
8
2
⠀
😡
Restir fg when
restir pg*
I want my caustics
guess what else has caustics
😨
Whatever technique I JUST WANT MY CAUSTICS
YIPPIEE
restir pt already comes with some form of caustics, its just that remix uses restir di and gi which fail to do any caustics
just know remix doesn’t use restir pt and never has (like i foolishly thought)
bro be looking like "who tf took my shi"
this with RR?
yeah
Unit Vehicles addon has a weird bug when using it in RTX
When you're near a repair shop and it's visible, rasterized geometry shows up for some reason
The bug doesn't occur when not using performance mode
https://steamcommunity.com/sharedfiles/filedetails/?id=3656102216
https://github.com/Roboboy260/gmod-unitvehicles
(volume warning)
the kratos nextbot for some reason is the most perfectly hw skinned model i have seen
bones 
now how do i work with these
but i wanna replace
I actually dunno how to
those are some big bones lol
ok for kratos it seems like a pita since the model is split into different meshes 🥹
iirc they look normal in blender
i wonder if this will work
#1289913588852592662 message
just exports the mesh 🥀
well importing the actual capture works but its not ideal
ATHENAAAAAA
Homens! Queimem a vila e o templo de Atenas!!
when my grandma interrupts me in gta online
pov who you argue with on discord
idk if it's suprising, but i didn't expect the glass thing to refract so neatly
i only now realize the screenshots i was probably sending were in .jpg format rather than png
and it probably didn't play well with the noise shader i had on
@subtle bison do you know if non nightly works?
for main prob not because the engine patches are fucked
im sure perf still works tho
for x86_64
ah i was looking to make a new tutorial
do we know if nightly is stable enough to push?
yeah it is, just not satisfied with the lack of polish to make a new release
topbr is definitely not ready
ah, maybe we could put that for next release and just get something out
ToPBR is off by default, right?
why the rush all of a sudden?
People still show up to my current youtube tutorial asking for help with my ancient patches lol
I just reply "Use the launcher"
but i dont have any tutorial to help them with that
so I wanted to make one
Make a rickroll tutorial
I have some algorithms for replicating the look of the source shading model loosely in the PBR renderer
by converting some info in source materials
if you're lucky, some workshops assets have PBR info baked in we can reconstruct directly
eh i guess we could push a 0.10.0, ill need to add a disclaimer for autocategorization and the perf 3d sky but thats it
alright, could i pretty please ask you to do that 🥺
no rush at all though
i mean im prob gonna do it right now
oh lol 
cr what's with the water
get ai to read through the commits between last release tag and now
i remember u said water day
i had irl issues so i didnt finish, still in progress
oh okay
these are the formats a material might be in
the top 4 are pbr or pbr encoding methods
the bottom is the most used and just source engine materials
okay but like a gist of it
it's just taking existing materials from the game and passing them through to remix with the correct assignments, right?
how hard would you guys say it'd be to adapt it to another game
yeah, so like normal maps are converted into remix format and then saved into a remix mod
liike say.... including a generic version for e-man's tools to implement into any game? 🙏
you'd need to inject a c++ module in, because it needs the remix api
it would have to be written specificially for the engine its used in
iirc we're using the source engine filesystem to pull the textures directly and this will highly vary per game
since we're directly reading source stuff yeah
xoxor4d is doing it outside the game using a custom runtime, which is preferrable for a linear game
okay
i'm sure you could write a version that has a abstraction and you write a bunch of implementations for the engines you want to support
the main thing is fetching these other maps
like normal maps
and then you'd have to make a conversion system for the game's shading model
like source is very specifically source engine
the tool would guide the user through whatever they'd need to do to identify it
you might be able to do it heuristically if it uses names like _normal, etc
ya
we're fortunate source defines these in VMTs
yeah the main thing would be reading from the game filesystem since they might not all be raw files on disc and more likely in an archive or package
aswell as any actual texture format stuff
thats why i suggested it doing it via remix since it can find them directly from d3d9, it just means you need to somehow push normals to it as well
because working with a game's FS is a lot harder
ye possibly
in our source engine case though, theres a lot of stuff that wont be pushed in a fixed function pipeline
like all the fancy new stuff that relies on shaders
yeah source is mostly the exception to everything else lmao
its probably the same in any other engine which has a shader renderer aswell as a fixed function renderer
yeah my plan was always to intercept it between the game and remix somehow. then label it in a format remix can understand or something. maybe automatically assign with remix api if it allows that
is the game you're using FVF or shader with a proxy?
what game are you specifically looking at?
none in particular, just trying to figure out a generic system. one that could be adapted for most games
its better to do a file conversion, remix api shouldnt be used for that
You'd have to find some to target atleast I reckon
i'd just do it in remix but i don't want to maintain a separate runtime
ye iirc xoxor4d made a custom runtime just for intercepting materials
well yes, i'd test on the games i've already modded
for gta 4 at least
and then, once you have these, each engine will probably use the info differently and not all render the same
@modern quest found it
https://github.com/xoxor4d/dxvk-remix/tree/feat/AutoPBR
though you might want to ask him about usage
haus
wut is yava
looks like this is for games that have an actual specular map already
not all games might do that
ye but you can always modify it per game
ye
silly voxel addon
surprised source hasnt exploded yet
source source
source source lmao
my brain: rotted
my youtube: shorts
my instagram: reels
lmao same drapes and everything
lol
i used a ublock origin filter on my desktop and revanced on my phone to remove shorts
my brain is healing

i wish they had standalone youtube shorts cause i don't need no long form content
guh
ok you brain is rotted beyond return
to the gulags with you
trying this immediately ty
wait i need to release gmod rtx 0.10.0 first
new release???
i never used them
never used tiktok
never used instagram
nothing new you havent seen in nightly
is clouds included?
no
they look like ass still so i dont wanna release those half-baked
im almost the same except for the yt shorts part
my ADHD ass would be so ruined if i had them all
brooo that does not look like the image i took
wth
my other monitor is so messed up
it's so much darker
you should recreate fluidninja like xoxor wished
seriously tho u should check out fluid ninja 2 tech demo
yea i saw it
bro 1 minute max
that cat is joymaxxing
is this lucid b. blocks rtx???
i stg if in 3 months i see lucid blocks poppy playtime roblox on youtube kids
looks like weird texture compression, but the sharpening doesnt help
i removed the broken keyword handling, it only handles refract materials that source exposes in its vmf
sharpening
you should add some sort of glass tag
at some point maybe
lmfao well guess im not releasing gmrtx 0.10.0 today, my fuckin power went out

just as i was fixing the launcher too
we just had bad weather warnings and stuff
it was like a little shower over here
our transformers suck
@keen rivet can u like wait a day
obv u just need to power ur PC with ur phone
oh right i forget i got a nuclear reactor in my pocket
just turn ur footsteps in electricity
can u mail me one of them stationary bicycles that generate power
ok will do 
yeah
hand cranked pc 🔥
how fast u need ride that bicyshit to pathtrace my gmod
at least 4
its murica so prob not bad
you guys don't have footstep power tho
her eyes used to work a map reload before 🥹
alyxbrine
for some reason reloading the airpod shotty tanks the FPS like a brinks truck
also, topbr goes hard as fuck
oh heELL NAH
too realistic 🥀😭🙏🤑🥹
fr, straight up photorealistic
arc9?

mw base
Steam Workshop: Garry's Mod. [url=https://discord.com/invite/62jfyh4Hjz]Join the MW SWEPS Discord server to follow development of the Vanguard weapons![/url]
[img]https://i.imgur.com/O0zrfJh.png[/img]
[h1]This is a collecti
RTX ON
yeah bf6 fell off 🥀
field without battle
no
you will be turned into bread
no
pls turn me into patrick
like on this gif
me when world hunger is solved
gm chat
now that power is back, lets see if i can finally push out a proper gmod rtx release
Gm cr
hai
hooiii
i like how rapidly unusable windows 11 is becoming
absolutely
ermmmmmmmmmm my framegen disappeared
check something with your driver?
Good
i havent updated my drivers in a bit, held off on the latest cause of the performance issues it supposedly brought
native frames >
@keen rivet 🙂
https://github.com/Xenthio/RTXLauncher/commit/af90088b0d709495a65eaec2229381a44eef9495
- Disable FG for NVIDIA on Linux (it causes blackscreen on launch)
- Refactor reinstall process (actually reinstalls the game this time and will ask what branch you want to use)
- Remove perf fixes...
now to work on the actual gmrtx release
yo when you implementing dlss 5 (?
absolutely never
tomorrow[
tried to get the ai look on the second one without passing it through an ai, but it still doesn't look massacred enough
I think it looking like the real photo is funny too
male 07 got that 2020s winter bulgarian drip now 💧 🥶
but imagine the possibilities
playing a horror map? nope, just hallucinations

ooo scaryyyy, gmod rtx in appdata, ooo scaryy @keen rivet 👻
btw you can turn this off
yeah that is scary
oh shit i forgot to add an option to change the location
ty
mb
wait no nvm
ye if you want to change that just use the local option
I still think this should be done when running from a download folder and in an installer window kinda style
ye that might be the final way to do it
that way It can make a start menu shortcut or something and also move itself into the install folder
yuh, i also added a --skip-launcher argument so it just launches the game
mostly for steam big picture users
forgot to include it in the commit changes
Big picture user here
gshitters
yea I've been meaning to update the niknaks submodule
@keen rivet 
btw why does the game fail to launch like 70% of the time on windows, on proton it works every single time
its so weird
btw it also should block onedrive folders now
aindows
wonderful!!!!!!!!
last thing to do is to make the launher refuse to run without admin
then i think i can finally push a stable release
works fine without admin for me
its more of a CYA (cover your ass) 
you should try to detect whether it needs admin somehow
what actually requires admin again?
it doesnt need admin if its not being installed into program files
Ah
program files
maybe i should just block that too
just detect it, elevate if the install directory has permission lock on it
yeah fair
I dont have this issue
well, atleast not with my version
its been doing this to me for like 3 years
across different windows installs and hardware
even back when we used launcher bat files
i cant really test it because i ripped UAC out of my install 
my windows is very lobotimized so it can be stable forever
thats the exact opposite of how to get a stable windows install lmao
probably why you only hve a 70% launch rate
naw windows updates are evil
i mean yes for that at least lmao
i primarily use linux these days so eh
dont use windows minimising scripts, they actively hinder your install's stability
naw i didnt use those
i used dism to customize the install image, no windows defender, update, or uwp stuff 
naw thats a wild statement
its true
ancient operating system needs to support 30 years of software
of course its gonna be packed
i was talking more about the modern stuff 👀
the slop
win32 abi is definitely king in software backward compat
i agree with that
oh like frontend experience
copilot yeah dont need
copilot (windows) 🤢
copilot (github) 😍
hELLO
well u hate it enough to fix it so u can love it
stockholm syndrome
lmfao
rawr
i had a gif for this but it seems discord changed the gif provider, i am in shambles
@keen rivet are u signed in with a microsoft account by any chance
i need to see if my onedrive block works
i am not making a MS account to test 🗣️ 🗣️ 🗣️
water flickering in RR is fixed???????? this is literally the latest nightly with no water-related changes from me
im assuming a gmod update caused this
👀
i genuniely have no fucking idea
runtime hasnt changed either
im not even using perf mode
this is 100% engine
uh
nope
also works in perf what the fuck rubat did you do
water is not moving
RR makes it hard to see, it is
does it marked as water texture

ye it wasnt marked but its not like it was before
looks like the engine UV's arent moving anymore
burn them
i havent been able to finish what i was doing on friday due to irl shit so yeah
lmfao yes dlss 5 will solve everything 🫃
finally after all this time
i can drink slop water
from gm_slopstruct
with slop's mod
bird piss
brother what
cant believe i never tried cs_assault with the 3d sky stuff 
😠
ts makes me drool
damn imagine world where's turtle rock studio generated normal maps manually
well generated them at all
i remember its was first recreated map(maybe im wrong)
and they like
who needs this normals anyway
dlss5 will generate some normals for me
🫃
slopium administered
the sky is blue, the sun, piss
Yeah keep trying hard enough
omg this reminds me
Actually no why am i saying remind i just got the idea
get the fnaf movie freddy model
make his eyes have the weed glow like in the trailer
for ambience
ah yes
i remember gta 4 rtx had a system to remove random ambient lights in the level automatically, maybe you could implement that same method for gmod rtx
no i cant lol
unless cr hand-marked each ambient light
since every light is placed by the level artist, there is no way to tell what is ambient
its on the todo to let users edit and save custom api map light layouts
u bro, always have braindead ideas
unfortunately i cant make the legacy emissive uniform lol, its using the masking for the eye alpha
that kinda looks like the og sfm freddy model
idk what model ur asking for then
idk i dont like these new models lol
perfect just tone down the emissive (and bloom) to match that scout image
naw im good
i was trying to find this lol
literally type blue eyes in gifs
awdwaijadiw
bl = boys love
wlw = woman love woman
does this include support for maps? Maybe extended functionality of maps like how when they added TSP support and fixed the narrator
idk maybe
there is an addon that does all of this
me and ccr
do u have a link
Gify is so ass
i found it
Family friendly gifs
how have i just found about this
are there any more addons?
does the pbr in black mesa work in autopbr?
yes
topbr works for literally anything that actually has something more than the base texture
i wonder why it uses hl1 sweps rather than black mesa sweps
so the weapons you get while playing black mesa maps can be black mesa sweps?
idk about that
I have this issue but mine is more like 80% of the time it works
I haven't caught it on recording yet so I haven't reported it on GitHub
please god no
cool. still gonna install it in the same place as the file tho, appdata is where evil apps go when they die (except maybe minecraft)
should be fine, launcher should be smart enough to not run/work in places where shit breaks
*installs it on C:\Users
:should be fine there lol
it blocks any folders with stuff in it and also (hopefully) onedrive folders
the latter being the one i care about
because people like giving their rights away to MS ❤️

coming soon to gmod and remix as a whole
Good to see we'll be back to being ahead of screenspace_general again
isnt we are being ahead of bullshit_general like trillion years ago?
just bcz of path tracing
u know
thingy that traced paths
Not in all areas
You could have said ohhh we don't have volumetric clouds and raster does
Now there's literally nothing that screenspace_general can do that we can't
whats screenspace_general
It's Source's undocumented shader
It lets you just pass in shader files and the engine just accepts them
So people are making shaders for gmod now
And other Source games that have it
It's been a thing since SDK Base 2007
It was only discovered recently by ficool2 iirc
i mean we cant add in random shaders into remix even tho i really want to
Rubat has extended it for gmod specifically so shaders for gmod are way more capable
Isn't Remix open source though?
I mean you can't do it easily but I imagine it's possible
I mean CR posted volumetric clouds in Remix, idk how that'd be done without a shader
they have no easy way to add shaders, also just “its open source” doesn’t mean it will be effective or easy to do or that its designed for extra shaders
what i want is an easy platform for shader addition
Yeah ik I'm just saying it's easier than it was for Source before we knew of screenspace_general
A platform for shaders would be great though, I hope that happens at some point
But at least it's possible, as opposed to Remix being closed source and it being nearly impossible to add your own shaders
It's just a pain rn
i really want an easy plugin/addon system like blender/unreal
It is really long over do, would have rather had that then the particles imo
Remix really needs a system like that for it to truly reach 1.0 status i think
Yeah I agree
Although aren't shaders much more expensive in PT iirc?
still doesn’t mean we can’t use a select few
Oh I'm not saying that as a point that it shouldn't be done
I was just curious if I remembered correctly and if to see if that'd be a potential excuse Nvidia would give as to why it wouldn't be added
thats what one of the devs i remembered
you can still do raster shaders
the clouds are because trying to do these with voxels will probably kill me
ur ditching the voxels?
i did like super early on
so what you've already seen is the rasterized one with some raymarching
imo i think i made the right choice
please help me why does my garys mod work so what should I do
😳
get behind me doktor
What's with mirror?
It's also broken with rr
Did anybody already send this DLSS 5 Gmod video?
https://youtube.com/shorts/x3Oi_mOQ69w
HOLY SHET
i had accumulation on and the buildings were slowing spawning in and they got all ghostly
very cool
@subtle bison
Merge FSR 3 and my life is yours
I also fixed the RCAS sharpening
bruh
bro really wants to sell his life
you mean cherry pick it into the gmod fork, sure
looks like an early 2000s render
Nah, full on pull request

@subtle bison btw there is a backup of the FSR 3.1 implementation that’s still on an older Remix version in case you need that
The newer one calls on the new ui system since Remix switched to remixgui
made the cubemap material just be a mirror
and using the submaterial i replaced the body paint with it and also the glass with the phoenix storms one
naw we're pretty up to date
wdym? my fork just follows master, why would it need to be PR'ed into mine if its already on main?

Anyway, everything is in one commit
So should be easy to grab
xess fg... one day...
its dx12 💔
i really hope someone ports bo7 david mason to gmod so we can update in remix
ya… 💔
i want his detailed skin grease rendered in path tracing
when is google earth rtx gonna drop?
fr
@modern quest
no remix api changes needed, you can just change the remix values directly over the API via remixapi_SetConfigVariable
fucking amazing
im comming docto
amazing news for remix games wanting easy/extended graphics settings within game itself rather than opening a seperate menu
idk if its really news, its always been a thing but i did kinda forget about it despite gmod rtx using it a lot of places 
but i want it so its good news
oh righttt one question: does a moon exist in this simulation? and if so, how does it work
how would one handle that on the game side?
you'd have to draw your own mesh and project it similarly to how the sun is. I assume you're asking about FNV which should already do this?
hm
wolfenstein would need it too
it does but it doesn't line up with the real light position which is real fun
but doesnt natively render a moon
i could do a moon but the issue is that its going to look the same in every game 
i was hoping that maybe i could just "store" a moon beneath the level geometry, and then control it when the time counter hits a certain point
lol
yeah thats what i had in mind
imo it'd be a lot better than the alternative
likee 100x better
yeah but i wouldnt say its exactly in the scope of this project, idek if the original implementation did anything for a moon
shit
allow people to add custom moon textures
i was thinking of that too, would probably be the best of both worlds, but still have no idea how i'd do a moon
i don't want to push you to implement something you don't want/aren't prepared to do. it's just... idk what i'll do for FNV
theoretically pull a roblox approach, the moon is just the sun but smaller and more white/ivory, with said texture on top
no worries, i'd like for it to be a thing but ill have to see what other people have done and see if i can do something that works for most remix projects
there has to be papers on that maybe?
they are in the sky already 🤔
?
in a good place
ya hope you’re able to have it match or at least get close to the quality/accuracy in the og paper
@subtle bison another thing you can do is let people overlay textures over the sky like how fortnite does it with their TODMs
the clouds, stars, sun and moon are all flat textures there
very beautiful textures but still textures
probably getting a head of myself but will there be a way to change the color of the sunlight and the color of the sky indepedantly with the color picker?
like how the sky is a light blue and the sunlight is pale gold color?
yeah
This will be perfect for a moon
you can make your tutorial now
🙂
ofc not
waitium administered
love how hw skinning just makes the raster view look like a shitty unity mobile game from like 2013
P2 RTX HW skinning when
that reminds me, i need to watch yuru camp
Um has topbr been disabled? For some reason after I updated the launcher and reinstalled rtx my tobr assets dont load anymore
they probably got overwritten? i included a very minimal version now so you dont need to reboot the game for it to work
just re-enable topbr so it regenerates everything
that's so fire
found the pvz tree phonk
Provided to YouTube by IIP-DDS
GOZALO (Ultra Slowed) · Ariis
GOZALO (Ultra Slowed)
℗ Tribal Trap
Released on: 2025-11-17
Producer: Ariis
Lyricist, Composer: Aris Parrein
Auto-generated by YouTube.
it's smoother than the one i did lol
nothing applied the last time i did it man
100 gigs down the drain 
guh its not like it overwrites the texture files
even if it did, who cares, it literally generates on the fly so nothing is down the drain 💀
i mean that vk issue appears WAY more often when I have topbr enabled
so i do care xD
anyways i re-enabled it and let it run for a few mins and still nothing loaded in 😭
they ARE being made, just not loading in
i can tell since the folder went up an extra 10 GB
oh right, i switched to nvidia and i still havent ran into that at all period, so im pretty sure there is something very wrong with your setup
and you're absolutely sure you're using the latest stable version including runtime?I think upgrading to it from nightly should be fine
I have no issues using ToPBR on a clean install
using nightly
for all three sections
maybe, it isnt happening a lot rn which is weird. I do have my side panel off but I dont think heat was the main issue
basically the same as stable at this point, but its probably worth making a new install just to isolate the issue.
i dont really test upgrading so something could break by doing that but 
changed to stable and reinstalled the patches. bout to relaunch
I see but I got it to work now. so whatever the latest nightly just doesnt work for some reason. I think it is making me re-gen the materials though
While technically incorrect, I fucking love it
oh forgot to mention TFA attachment menu doesnt do RT anymore, it used to keep it but the last few nightlys and recent stable broke(?) it
could've also been a thing on the TFA side? I dont see what I could've done to break it recently
mwb moment!
@winter radish i like how ToPBR just kinda does everything needed for p2
even the water works perfectly (i forgot to include it in the vid)
true
did you release the atmosphere editor?
alright
can you add this to base_mod/mirrors/replacements.usda, it makes the cubemap material be a perfect mirror:
{
over "Shader"
{
uniform asset info:mdl:sourceAsset = @AperturePBR_Opaque.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "AperturePBR_Opaque"
float inputs:reflection_roughness_constant = 0.0
float inputs:metallic_constant = 1.0
}
}```
yuh
topbr is the biggest W in gaming in that last 5 years xD. Playing without it is the biggest pain in the universe
from what i've seen not a single dupe on the workshop uses the cubemap for walls for example (unlike shiny that is used a lot for walls, so it can't really be made into a legacy emissive for example)
wish more maps had cool pbr materials tho
(and the maps that do not be gianormous so that it runs very poorly in rtx)
it is all on the source games assets man
they dont have a ton of stuff for it to work with
naw some source games barely use normals like portal 2 🥀
counter strike source assets are dead as hell
and css has fucked normals because turtle rock studios sucks
certified gearbox halo moment
i wish someone would convert all the normals and metallic maps of all of the css textures for gmod rtx
really?
also topbr already does this
ig ai the hell out of it then
me neither tbh but i hate flat surfaces lmao
definitely ai the hell out of them all bro. Pray that ERSGAN will fix them
🤢

ESRGAN is 9 years old
we need a cr pls fix emoji
AS long as it works lol
it works, badly
ESRGAN is also shit
likeeeeeeee
even newest architectures leave a lot to be desired for PBR gen/albedo upscaling

PBRFusion is the only one i'd personally use and i still avoid it when possible
PBRify is accessible, but i wouldn't use it (i spent a year making it and still think this so you can see how serious this is lmao)
unfortunately most of the community just wants the "ooo shiny" effect 🥀
dont matter how many diffusion artifacts it has
technically it's GAN artifacts for PBRify or anything that's not PBRFusion
I mean it would be better than nothing man lol.
naw nothing would be better
i have artifacts on my screen because of dlss lmao
ai generated textures make me nauseous
crank roughness and metallic bias in the legacy material settings in the runtime
will look better
at the cost of everything else 🫃
honestly PBRFusion 4 is good enough that it would be worth using imo
and i don't say that lightly
like... i'm very critical about upscaling artifacts/issues
transformers has a lot of weird streaks in movement from what i have noticed
CNN is better in that regard but has ghosting issues
hmm topbr made some white bricks completely reflective thats odd lol
yea something regressed because it also turned trash decals into puddles
it does say WIP so uhh yeah you were warned 🫃
BUT it seems to gen faster which is super nice
wait where did it say WIP?
(its actually been throttled as it was doing it as fast as possible before, causing a lot of remix lockups)
it says it in like 3 places lol
on the github and ingame
huh that it does say in game lol
also I think some mesh replacements work? like only a couple though, since turning on perf disables the model. (The metal fridge is one of the props if I can remember).
guh topbr doesnt replace any meshes
ik
I have the hl2rtx thingy installed (and portal). Ive noticed that fridge model change it's entire look after enabling performance mode
https://steamcommunity.com/sharedfiles/filedetails/?id=2211859288&searchtext=Crysis+2 Oh this is incompatible. Breaks viewhands and doesnt get PT
ye the mesh hashes are entirely different, once again it mentions this in the spawn menu
im just mentioning what I saw man. One moment It looks amazing, the next it looks like buns
Gmod omni movement when
already out bro
Has it been raytraced yet
Was about to check but forgor my game finally crashed xD

BUT NOT TO VK disconnect. Ended on ASYNC
Ah
If it was able to do basic upscale, it would work for assets that are high enough quality
yo this looks sick
i just wish there was a way to make the lighting here not look so ugly
idk what causes it
r u braindead?
thats actually cold
GPBR topbr works as intended
that's what i'm saying when i say i hate flat surfaces
lmao
HOORAY!
oh peak
did cr delete the #1095534398134300682 post on the atmosphere?
damn
discord just hides posts sometimes
i searched for atmosphere and sun and it didn't appear so i thought it had been deleted
if thread inactive discrod hides it

Do you accept
The think you do
When you add stuff to a repository
wha
ow
wtf??
Violent penguins and visual effects attention whores are no match for Captain Disillusion.
240p video
dead
subtitles fix death
oh like a PR? link me your repository and changes instead so i can cherry-pick it, my fork gets refactored a bunch so it would be easier to add it that way
will watch when home
offtopic-everything-discussion ahh channel
yeah fr gmod is off-topic 3
FSR support when 
never
dead technology
dlss solo
today if i remember to do it when i get home
same goes for whatever burrito cooked up
best technology
I’ll send Steam support to your house if you do that 
everything u can do its send poop in ur pants, dont touch my dlsslop5
no way omg what?
˚
@subtle bison
figured out where the water noise is coming from
Looks like disocclusion masking doesn't play well with surfaces marked as water.
Or well
RR doesn't play well with disocclusion masked surfaces in general
gmod?
Also brother i beg pls deafen in the vc when recording
i do not wanna hear ur friends’ drama 💔
It's new to all of us 🥀
goo goo ga ga

rifard
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I followup on the FOV tutorial I did a while back and fix the fov_desired ConVar in Source 2013 Multiplayer mods, while also investigating the cause o...
@subtle bison
10:20
Maybe that can help with patching issue #106?
yeah i can look into it, though im still on the fence fixing the engine skybox
@loud mural btw, if you had to pick a few issues as high priority, what would you choose? I'm having some bad tunnel vision and having a hard time picking some to fix. Sorry if that seems like a loaded question
143 doesnt seem too hard to fix since you figured out what caused it
so i could start on that
Not a bad idea honestly
I'll take a look through and see what I think is high prio, just in group therapy atm so it'll be a bit
no worries, gl with the therapy
Nah I don't feel it's a loaded question. I totally understand the overwhelm
Thanks :P



