#Garry's Mod

1 messages ยท Page 115 of 1

subtle bison
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always been there, but has probably been broken over so many updates

keen rivet
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most useful script ever

subtle bison
#

me when i manually ln -s (i am a linux user ๐Ÿค“ )

polar anchor
#

How does thou apply to mine game?

keen rivet
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me when i manually mklink /D

woeful phoenix
#

Do you still need this

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Or did you find it

subtle bison
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still need

woeful phoenix
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Alright

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Driving home, remind me in 2 hours if I don't get it by then

livid rapids
subtle bison
livid rapids
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There's still a rasterization when selecting an attachment

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I'll try to find whatever's doing that

livid rapids
subtle bison
#

gotcha

compact blaze
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whats wrong with wayland

subtle bison
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nothing, avalonia doesnt properly support it so hidpi scaling looks weird

subtle bison
keen rivet
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wayland not being a display server hurts me when i cant remotely get gui over ssh :(

subtle bison
#

huh?

keen rivet
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x11 is a server

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wayland isn't

subtle bison
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use apollo or sunshine, i use that all of the time to stream my desktop

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oh you mean x11 forwarding

keen rivet
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oh but thats not as cool

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yeah x11 forwarding

subtle bison
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idk maybe someone will come up with some cursed wlroots protocol to do that in wayland

keen rivet
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since macOS can run x11, it means i can see my linux programs like native programs lol

subtle bison
#

x11 is effectively ded so i dont wanna touch it at all

keen rivet
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i think x11 will be a hard kill

subtle bison
#

its not being maintained anymore

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only periodic fixes

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im not saying this as some wayland fan or anything, its just that the x11 codebase is fucked and there isnt many people who want to fix it

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and all other vendors are rapdily improving wayland support

keen rivet
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gigachad 50 year old codebase

subtle bison
keen rivet
#

i thought culling was fixed

subtle bison
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yeah i said nvm here hehe

keen rivet
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oh lol

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RUBAT!!!!!!!!!!!!!!!!!

subtle bison
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it kinda depends on the map, but most of the anti-culling is there

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construct is the worst one i've seen so far

keen rivet
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oh can i not use native light conversion in performance mode

subtle bison
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you should be able to?

keen rivet
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doesnt work, i can only use the api ones

subtle bison
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oh i see the issue

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the lightupdaters arent working because the culling patches are inactive lol

keen rivet
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ah

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also alt+X keeps mouse locked

subtle bison
#

?

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you mean its stuck on the screen or?

onyx ridge
#

garry just personally gave me a new build of gmod with rtx built in

subtle bison
#

what in the half life

subtle bison
#

im not having that issue

keen rivet
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idk whatever quick install did

keen rivet
subtle bison
onyx ridge
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i'm annoyed the ammo counter i made is supposed to actually work with guns but the data for them is just Gone on newer versions for some reason so i can't get it for the hud

subtle bison
#

switch to nightly and it will work

willow fog
# keen rivet

This happens to me sometimes and I still don't know why it happens

keen rivet
subtle bison
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wish we could decouple the remix api header dependency

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but i dont think there is a way around it

keen rivet
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why does nightly remix have really bad direct lighting denoising

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or even indirect too

subtle bison
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hm? shouldnt be any different, but make sure your RTXDI settings match mine

keen rivet
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they do

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did you change something that makes ray reconstruction worse or something

subtle bison
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no?

keen rivet
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my issues go away when ray reconstruction off huh

weak ermine
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his plan

subtle bison
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not sure what would cause that, but i promise i havent modified anything like that

polar anchor
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Bruh after topbr moved to the top, ive been stuck in the loading screen on "initializing world"

keen rivet
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oh man i forgot how poo ray reconstruction off was

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i feel so bad for AMD users

subtle bison
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๐Ÿ™‚ ๐Ÿ‘‹

keen rivet
polar anchor
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How can i remove the tilde from filename so i can actually play lol

subtle bison
lean hatch
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greasy

subtle bison
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yeah the chell playermodel is cursed

keen rivet
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oh are pseudo weapons not auto tagged?

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i swear they used to be

subtle bison
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they are meant to be

keen rivet
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wait yeah they are just only the pistol isnt lol

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wtf

subtle bison
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pistol works for me?

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wait this is the uhh mmod pistol

keen rivet
subtle bison
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cries

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btw @keen rivet try this and see if it fixes light boiling

keen rivet
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what changed

subtle bison
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oops

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turn that off

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it fixes my issue in this vid#1116089843479498782 message

keen rivet
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nah it didnt it seems to be a indirect light issue too specific to ray reconstruction

subtle bison
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just on RR?

keen rivet
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yeah

subtle bison
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it could be a bug with api light denoising with RR, maybe submit a github issue for me? Isforme

keen rivet
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i noticed it previously on my old install

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which wasnt using api light

subtle bison
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oh

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even better

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finally i can brag about having no RR ๐Ÿค“ /s

polar anchor
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@subtle bison How can I revert topbr back to just "gmod_topbr" I kinda need it back otherwise my game doesnt work. Ive been waiting for over ten minutes now and it hasnt moved

livid rapids
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I know what it's doing just can't fucking find it

keen rivet
subtle bison
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i think most of your issues will go away by doing that

keen rivet
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damn so many things dont draw in perf mode?

subtle bison
keen rivet
#

yeah

subtle bison
keen rivet
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same with decals and stuff

polar anchor
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I already cleared old topbr files

subtle bison
keen rivet
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and the sunlight is the wrong brightness on api lights ๐Ÿ˜”

subtle bison
keen rivet
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i dont remember how far i got

subtle bison
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gotcha, tho we do have a dedicated 2d skybox renderer already

polar anchor
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time to try this

zealous narwhal
keen rivet
subtle bison
#

the normals? isforme

keen rivet
#

indirect lighting

zealous narwhal
keen rivet
steel lark
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it's not even noisy

keen rivet
steel lark
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do you use quality or what?

keen rivet
#

i am also on NRC?

steel lark
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damn

keen rivet
zealous narwhal
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I have an NVIDIA GPU too and I'm also on NRC

steel lark
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i don't have nrc

keen rivet
subtle bison
zealous narwhal
subtle bison
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you have to have both on

zealous narwhal
#

Oh

steel lark
subtle bison
zealous narwhal
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5070 vs 4090...

steel lark
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zamnit

steel lark
zealous narwhal
subtle bison
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NRC is ass other than indirect lighting not being screen space anymore

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restir gi looks a lot better in most situations and runs faster

steel lark
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but it's slooowww

subtle bison
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naw NRC is slow

steel lark
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๐Ÿ˜ญ

subtle bison
#

look at all of the videos burrito put out almost a year ago

steel lark
subtle bison
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yes i mean that

steel lark
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really?

subtle bison
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yes its really bad at room transitions and stuff

steel lark
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(i usually use importance lmao so i don't even know)

subtle bison
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why?

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importance looks like ass ๐Ÿฅ€

steel lark
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but it's so fast

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i wish i had frame gen so much

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30 series is getting old fr

modern quest
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frame gen is meh

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i will defend NRC though

steel lark
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ik but i can't play at 30 fps

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("play" is moving my camera to a spot to take a screenshot)

modern quest
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well, frame gen makes it feel like 20 FPS while looking like 50 FPS

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it's less playable

zealous narwhal
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Oh damn, ReSTIR doesn't look green anymore yay

keen rivet
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i know these two settings in NRC basically make indirect near instant but i feel like they almost certainly break or ruin something i just cant really tell what

steel lark
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how do i stop the edges of flat thin brushes appear to glow green sometimes? (restir)

modern quest
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but the adaptive training dimensions thing is most likely a performance savings measure. it'd be fine to disable i think

keen rivet
steel lark
modern quest
# keen rivet

change "target number of trianing iterations" to 2

keen rivet
keen rivet
modern quest
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mm

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personally i wouldn't turn off the direct lighting thing, but the other one yeah

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it's very likely going to be something like turning off RTXDI, where there are some very noticeable areas where it falls short... but it's fine most of the time

keen rivet
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no muzzleflash lights in perf mode ๐Ÿ˜”

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@subtle bison are lightupdaters broken completely? even with perf mode box unticked the non api lights dont work

subtle bison
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ill check on an older version of gmod where the culling patches still worked

keen rivet
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damn these don't seem to do anything anymore hm

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it doesnt even seem to show anything in console when i tick them

subtle bison
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if you run condebug or attach VS, it will show you which patch didnt apply, iirc its rcullnode or something

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those checkboxes show regardless if the patch worked or not, something i should probably address at some point

keen rivet
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these show messages when i tick them but backfaces dont

subtle bison
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bro what

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is my ssd dying or something

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i just had it open

keen rivet
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wtf is gmodpatchtool

subtle bison
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cef fixes for gmod x64 on proton and native linux

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also makes the console font easier to read

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anyways wtf

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the patches are working but yeah i cant toggle them

keen rivet
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i had to undo the dll patches as it applied them all perminantly

subtle bison
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no i removed them manuallyy

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for some reason the convars arent registering, some kind of race condition

keen rivet
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i see them for me

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yeah hm

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@subtle bison that was easy

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turns out I ALREADY FIXED THEM

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but my old fixes didnt work until now somehow

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which i'm not gonna question

subtle bison
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huh?

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when did you fix them guh

keen rivet
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2 weeks ago

subtle bison
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oh lmao

keen rivet
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must've not been applying properly or something

subtle bison
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is it now part of the runtime patches?

keen rivet
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ye

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will be

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making sure to add docs to find patches again lol

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also gonna do this, too.

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so what's stopping lightupdater i don't understand

subtle bison
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idk it was working before

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at least when i initially made the disable remix api lights switch

keen rivet
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what were these changes you made?
i thought continuous wasn't needed because now its part of material pipeline

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yeah you like reverted all of that

subtle bison
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๐Ÿ˜จ

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what commit is this

keen rivet
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wait my bad, these two

polar anchor
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Yeah okay idk how but something is blocking any map from loading. Even with workshop disabled what could possibly do this? I can make a new install but i have a feeling that it aint gonna do shite

subtle bison
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bro how the fuck did i do that, i obivously wasnt paying attention pushing changes ๐Ÿ˜ญ

subtle bison
polar anchor
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After that one reboot for topbr i havent been able to get in since

keen rivet
subtle bison
keen rivet
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i'd say undo those commits and redo whatever you fixed in that case

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what were the regressions you were trying to fix?

subtle bison
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stuttering

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like all materials were being reprocessed each time it encountered a new material

keen rivet
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oh well you basically undid the whole material pipeline.

keen rivet
subtle bison
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i mean you can, i was going to do it in a temp branch to double check my findings

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i'd rather undo them and also fix whatever i was dealing with at that time

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if you are going to undo it, just rebase them, i still need the dedicated autocategorization hash export conf file stuff

keen rivet
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ok idk how to do that cleanly so i'll let you do whatever you were going to do ๐Ÿ˜ƒ

#

waiiiiiiiiiiiiiiiit

livid rapids
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vm bones not the same Viper please fix also I have no idea on how to actually get the meshes in the correct position but I guess I'll be learning a lot

keen rivet
subtle bison
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@keen rivetin addition to fixing materialpipeline, i think im just going to address the spawnmenu lag and other stuff while im at it if that's ok with you isforme

keen rivet
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bro is asking me if i'm okay with him fixing things lmao

subtle bison
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just asking just in case you wanted to do it yourself

keen rivet
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nah i feel bad touching your stuff without knowing

subtle bison
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i mean this is yours lmfao

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and i already did touch your stuff multiple times

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๐Ÿ™‚

livid rapids
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Like what are you doing THERE

keen rivet
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well i meant, your changes related to materialpipeline

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like idk what the issue was because I didnt see it on my end

subtle bison
keen rivet
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hwskinning somehow break lightupdater ๐Ÿค”

livid rapids
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No it's definitely working I just have to properly do it, hard guessing mwb rigs contain the hand and arm bones but the original vm models for some reason contain the WHOLE skeleton?

keen rivet
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i think its also broken in another way because we dont have 4 max worldlight patch either

subtle bison
keen rivet
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idk

subtle bison
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because uh yeah 4 sounds very small

keen rivet
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portal rtx has it like 32 or something

subtle bison
#

wait i think i remember, d3d9 fixed function limit

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or some shit

keen rivet
#

its not just a number we can raise lol

subtle bison
keen rivet
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when did light updater model get changed to this?

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i swapped it back with the old one and it works again

subtle bison
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iirc i switched it because the old one would get stuck inside map geometry in a few maps so the engine didnt technically render it

keen rivet
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cone_helper doesn't even draw for me lol

subtle bison
#

the cone helper was slightly larger and i could hide it in remix

keen rivet
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oh its hidden in remix

subtle bison
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shouldnt be with the latest nightly, the hash isnt in the rtx.conf since i removed all of them lol

keen rivet
#

oh all of the editor models dont draw

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even with raytracing off

subtle bison
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when did that change

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guh

keen rivet
#

wait are these the models causing the access violation errors?

subtle bison
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why would they? lightupdaters are off by default

keen rivet
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nvm i thought they might be getting hidden because prop fixes

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yeah none of these render lol

subtle bison
#

i had a fix for this but i might need to do re-do it
they do render in remix but the way it handles decals makes these not show up

keen rivet
#

they dont render like in rtx on and off

subtle bison
#

i created a custom category called the rasterizer which basically renders any decals in a seperate non-RT pass for stuff like this

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hold on one sec

keen rivet
#

except for 1 frame on undo

subtle bison
#

#1116089843479498782 message

keen rivet
keen rivet
#

not what i'm talking about

subtle bison
#

oh ๐Ÿฅน

keen rivet
subtle bison
#

so is hw skinning causing that

keen rivet
#

i don't know

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i turned it off in settings

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hw skinning i think broke light updaters for a different reason and thats all props become full bright

subtle bison
#

that matches hl2rtx behavior interestingly

subtle bison
keen rivet
#

i found more

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bullet casings for example

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the episode 2 strider buster

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rpg rockets

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the baby doll

subtle bison
#

yeah im seeing the same thing

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the crossbow bolts dont render either

keen rivet
#

lamarr's crate

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HEV face plate

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cremator head case

subtle bison
#

ravenholm sign

keen rivet
#

portal cubes

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tv monitor

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is this perhaps related to hardware skinning patches

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or when they are off do they fully shut off

subtle bison
#

it might be

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i think i might know

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ah ye the UBYTE4 patch might be it

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its set at runtime but i dont think it turns off

keen rivet
#

just crashed!

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loaded dust 2

subtle bison
#

csgo or css

keen rivet
#

csgo

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guh well it loaded this time but cant see shit

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oh its still building but didnt make a popup

polar anchor
keen rivet
#

none of my viewmodels work in dust 2 until i disable hardware skinning lol

subtle bison
#

is this perf mode

keen rivet
#

yeah

subtle bison
#

source rendered displacements are fuckin heavy af

#

time to use performance mode ๐Ÿค“

keen rivet
#

i am using performance mode

subtle bison
#

but u said engine

keen rivet
#

?

subtle bison
#

what the fuck

#

i think im losing it

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i read engine

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๐Ÿ˜จ

keen rivet
subtle bison
#

ok time to go to the psych ward /s

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btw the materialpipeline stuff seemed to only be lua changes unless i missed something?

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i reverted the change and pushed it, it seems to work for me

keen rivet
#

i only saw lua stuff

subtle bison
#

also working on a runtime way to revert the UBYTE4 and some other stuff that was forced on map load, ill see if it fixes the missing models

keen rivet
#

niceeeeeeeeeeeeeeeeee

subtle bison
#

i dont think we'll be able to make it change in realtime as it affects how models are loaded in the engine, so at worst case you need to reload the map

keen rivet
#

Bruh my whole pc locked up

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Nvm unfroze

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That was random

subtle bison
#

yuh yuh

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(it requires a map load)

keen rivet
#

whats the ubyte4 patch that loads models different do

subtle bison
#

it fixes the eldritch horrors

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fr tho i think it forces a specific vertex format remix likes

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because the bones have always been correct, its just remix didnt handle rendering them correctly

keen rivet
#

perhaps you could only have it do that patch to models that need it?

polar anchor
#

Hey CR, could you check to see if CSS Inferno loads for you?

subtle bison
keen rivet
#

yeah i think

subtle bison
#

yeah should be doable

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maybe

keen rivet
#

also if you could somehow exempt the lightupdater model from being hwskinned that would be epic

subtle bison
#

well the same would apply

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oh wait nvm i see what u mean

keen rivet
#

๐Ÿ˜

subtle bison
#

this looks like short nuke

keen rivet
#

it is yeah

subtle bison
#

but also wow looks like cs2

keen rivet
polar anchor
#

also what was the thing with mounting hl2rtx?

subtle bison
#

๐Ÿ™

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so its all or nothing

keen rivet
#

well hmm

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i assume you're asking claude or something ask it about the models that dont render at all except when they're undone which they appear for 1 frame

polar anchor
#

NO WAY ONE OF THE RTX LAUNCHERS SHOWED UP IN SEARCH!!!

keen rivet
#

the fact that one frame they can draw might be key info

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dude theres a missing door here that made me think there was a whole new map layout lmao

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retconned in a new path

subtle bison
#

bait rtx

keen rivet
#

it just happened to line up perfectly to look like it went through

subtle bison
keen rivet
#

dam

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best of luck because man HW SKINNING IS HERE ITS SO CLOSE ITS LIKE RIGHT IN FRONT OF ALL OF US WE CAN TASTE IT

subtle bison
#

its like 95% there, the faces need to be fixed (still rendered in sw)

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hopefully when we get there we can figure out the eyes too

subtle bison
keen rivet
subtle bison
#

wait

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do we even need the fucking ubyte patch

keen rivet
#

thats what i asked lol

subtle bison
#

well i did a lot of stuff david recommended just for correctness but i havent tried stripping stuff away to see what broke yet

keen rivet
#

lmao

polar anchor
subtle bison
#

like 3 hours ago..

polar anchor
#

Last time i asked about it mustve been over a year ago or something

subtle bison
#

bruh

#

#1116089843479498782 message

subtle bison
keen rivet
subtle bison
#

yesnt? some stuff works if you load into a map with it off and then turn it back on

keen rivet
#

ancient might be THE laggiest map

subtle bison
#

doesnt even look like gmod lol

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very pretty

keen rivet
subtle bison
#

cs3

keen rivet
subtle bison
#

gwater 2 remix integration when

keen rivet
subtle bison
# keen rivet

damn i wish a 5090 magically materialized in my room so i could get that sweet sweet RR

keen rivet
#

@NV_Jensen

subtle bison
#

lmao

keen rivet
subtle bison
#

bruh i'd even settle for a 4090

keen rivet
polar anchor
keen rivet
#

AUD

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thats aud

polar anchor
#

bro my 4090 wasnt even $2000

keen rivet
#

aussie dollaridoos

polar anchor
keen rivet
#

do they still sell founders editions they looked so cool

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ok they dont and on ebay id have to sell my limbs, organs and cock and balls

keen rivet
subtle bison
#

but its so slow compared to my 9070

keen rivet
#

pre production unit kept in the cupboard for years, and dont use it for more than 10 seconds at 80 degrees because the card will shut off

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oh my golly gosh

subtle bison
#

ok but can we turn off the thin-glass thing for windows

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it makes em tinted way too much

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i prefer refraction anyway

keen rivet
#

it is off

subtle bison
keen rivet
#

its just on thin glass, it makes them infinitely thick

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which is why they absorb light forever

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because it enters the glass but never leaves because theres no other side for it to come out of

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it thinks everything behind it is glass

subtle bison
#

i get what it does but why are we using it?

keen rivet
#

using what

subtle bison
#

the thin-glass material flag

keen rivet
#

i dont think we are

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we have refraction

subtle bison
#

it looks like it is in that screenshot tho

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refracted windows dont usually do this

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dang i wish i could use the toolkit to inspect

keen rivet
subtle bison
#

naw im talking about that specific replacement

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in the earlier screenshot

subtle bison
#

wack

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so i guess its got like double stacked panes then?

keen rivet
#

see if i set it to one, it fixes the problem

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since we have that 0, it expects another side to exit out from

subtle bison
#

wonder if we can make that variable across materials

keen rivet
#

probably because this is auto pbr but one wall that uses that might not be the same across all others

lean hatch
#

Why not just make a texture option that makes it base translucent? Or is it hard to implement thoes

keen rivet
subtle bison
#

oh hey it wasnt the ubyte 4 patch

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it was forcing theMESHGROUP_IS_HWSKINNED flag, which is weird, it only applies to models with more than 1 bone

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either way stuff still seems to work with it off

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even tho the meshes show, they have unstable hashes for some reason

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well actually only a few props, the editor stuff and crossbow bolts are fine

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i am waiting for him to do the gangnam style

keen rivet
#

are these somehow conflicting with prop_fixes? because that uses similar stuff we might not even need anymore if hwskinning is on

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maybe that could be causing the bugs

subtle bison
#

yeah i was thinking that too

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ill look into it tomorrow, im cooked working on the hw skin stuff rn lmao, i wanna fix the api light scaling stuff hehe

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ill push the hw skin fixes rq tho

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its a few more extra convars that let you control which runtime patches get applied, r_hwskin_force_flag 0 will be off by default (the problematic one)

subtle bison
#

is it me or does this look like one of those knock off android gmod clones on the play store

keen rivet
#

it totally does

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it also just looks fullbright

subtle bison
#

yeah we have acheived fullbright without fullbright

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incredible

subtle bison
#

i got a winxp laptop somewhere i could try this on, it has steam still lmao

keen rivet
#

ah my beloved vanilla lights work again

subtle bison
#

wait that fixed lightupdaters??

keen rivet
#

yeah

subtle bison
#

guh

keen rivet
#

remember the model wasnt working at all

subtle bison
#

oh right

#

my brain cooked

keen rivet
#

huh one is missing

#

but yeah light updaters fixed and seem to work even with hwskinning enabled

subtle bison
#

there is a few maps where some static props just dont show up with it

keen rivet
#

what happend to SPR toggle thats gone i noticed

subtle bison
#

its part of perf mode still

keen rivet
#

oh right yeah

#

perf mode cant render static props without them

#

+4 fps from enabling perf mode for me on construct lol

subtle bison
#

the fps gains are seen in maps dense with displacements and static props

#

also lightupdaters hurt performance a lot due to the entity count themselves

keen rivet
#

yeah but they look better, troll_i386

#

is all game lights translation disabled when thats off?

#

some lights arent api'd so having those still come thru via conversion would be neat

subtle bison
#

yea it is, also we already have converters for those

keen rivet
#

these i dont think are dlight entities but an "effect light" or something which doesnt exist as an entity at all

subtle bison
#

yeah i think im missing those, i know mw base/arc9 tracers work

keen rivet
subtle bison
#

engine patching time steamhappy

keen rivet
#

oh man ๐Ÿ˜

subtle bison
#

thank god volvo planned ahead with their material system design huh

keen rivet
#

since yknow your viewmodel is right there, it'll recieve them lol

subtle bison
#

the remix light converter just picks up on any FF light sent by the engine, so we could totally detour that for API lights

#

right now everything is lua-based

keen rivet
#

well, why cant we just let those FF lights through?

subtle bison
#

we could if we could sort the lights to block/allow

keen rivet
#

like idk if i understand but whats stopping us from having converted and api light exist

keen rivet
subtle bison
#

nah they have different hashes

#

especially for API lights

keen rivet
#

ah

subtle bison
#

you can see for yourself by manually disabling the block game light stuff in the runtime menu

subtle bison
keen rivet
#

ah theyre already off but then i realised i didnt enable api lights

subtle bison
#

anyway, i would prefer to go all-in on API lights, but obviously they're nowhere near perfect for that yet. Ideally we get all of the light info directly from the engine instead of relying on lua and heuristics

keen rivet
#

yeah \

subtle bison
#

king david already did this too

keen rivet
#

api lights would be ideal

#

just i like the look of the normal ones lol

subtle bison
#

fair, though neither the api or normal ones are correct, and probably wont be to a certain degree

#

but i dont know if we need to go for absolute perfection since the intention for remix is to allow the artist to change them anyway shrug

#

anyways time to fix the env light scaling, that is fucked lol

keen rivet
#

oh yeah how the hell do light replacements even work with api lights

#

do they show up and work in captures?

subtle bison
keen rivet
#

ah nice

#

lol these should be merged into base runtime

subtle bison
#

nah, the api lights are meant to be used in like a custom engine or something

keen rivet
#

yeah but like, theyre still useful features to be included

#

since that means when people make custom engines they dont have to DIY

subtle bison
#

well thats not what i mean. We are using API lights to work around engine limitations for game lights
for a custom engine, you'd already have direct control over API lights using your own code

keen rivet
#

wouldn't the replacement issue still exist then?

subtle bison
#

no because you're intentionally creating the lights with the latter, why would you need to replace them?

#

the replacement issue exists for us because we're treating them as the original source light

keen rivet
#

idk because modding lol

subtle bison
#

it wouldnt hurt to have, but i dont think nvidia would merge that

keen rivet
#

ยฏ_(ใƒ„)_/ยฏ

#

it just sounds like it makes sense for the whole moddable replacements thing

subtle bison
#

yeah i get where you're coming from

#

btw @keen rivet do the convars register correctly for your, like the runtime patches and hw skinning?

keen rivet
#

yeah

#

consistantly every time it seems

subtle bison
#

every couple of game boots they would just not be present for me, i pushed a fix along with the hw skin stuff but hopefully that didnt break anything

keen rivet
#

maybe ive just gotten lucky

subtle bison
#

they were working for me for a while and they suddenly just stopped showing lol

keen rivet
#

are you creating them in lua? they should just work

subtle bison
#

nope

keen rivet
#

creative convars in gmod binary module c++ side sucks cock.

subtle bison
#

im using this

#

but yes they should have been made in lua lmao

keen rivet
#

the other ways involve not doing it thru lua interface and are fucky

subtle bison
#

ye they work for me now after the fixes so maybe its fine

keen rivet
subtle bison
#

๐ŸŸฆphysgun

keen rivet
subtle bison
#

๐Ÿ”ต physbeamphysbeam physgun

lean hatch
keen rivet
keen rivet
subtle bison
keen rivet
#

yeah its like light just bounces around forever

#

like do you remember thinking as a kid what if you had a laser beam in a mirror ball

#

thats NRC

subtle bison
#

๐Ÿคข

subtle bison
#

why does csgo office have silent hill 2 ass fog

keen rivet
#

LOL

subtle bison
#

i think remix is grabbing the 3dsky fog volume

#

i've seen it happen before

#

in other news, it seems to use some kind of untextured drawcall for the skybox? its blocking the map light

keen rivet
#

most csgo maps seem to do that

subtle bison
#

yea

keen rivet
#

wonder if their skyboxes use a different shader we dont have

subtle bison
#

i worked around it by turning off the custom 2d sky so the light could at least pass through

subtle bison
#

backrooms-lookin ahhhh

#

fixed the sky ๐Ÿค“

#

physical atmosphere my beloved

keen rivet
#

close enough

subtle bison
#

breen deep fry

#

blender-render aaahhhh screenshot

keen rivet
#

that sun is very soft and spread out

subtle bison
#

penumbra effect but its also a sun disk so it wont be razer sharp unless you force it to be

#

physically accurate lighting autism_drool

keen rivet
#

but its like not that spread its only meant to be like a degree or so

subtle bison
#

mie anistropy of 1 would be the more physically accurate setting

#

but i like 0.97 because its sorta sharp but also softer which is really pleasing to me autism_drool

#

wonder why im getting these in the console, the patches clearly work

#

oh fuck im stupid the launcher patched the binaries for this install hudoy

#

time to remove those patches

willow fog
#

These days I just wake up at random times in the night just to witness the peak that shows up here

subtle bison
#

@keen rivet #1116089843479498782 message
#1116089843479498782 message

does this look more in line with what you're looking for?

keen rivet
#

ye

lean hatch
keen rivet
subtle bison
#

insane

#

handsome

lean hatch
lean hatch
#

Braindead even

keen rivet
lean hatch
#

Stinky

#

You Smell

keen rivet
lean hatch
#

I was gonna use autopbr on mgrr fuckkkkk

keen rivet
#

yeah sorry you gotta be stinky like me to use it

subtle bison
#

yall ever just open a bunch of file explorers because its easier than going through the ones you already gave open?

keen rivet
#

no

#

i use tabs

subtle bison
#

i also have tabs

keen rivet
#

(mac habit)

subtle bison
#

i just never use them lmfao

keen rivet
#

i am mac user and i keep only 7 windows open at once

subtle bison
#

im too ADHD to be clean

#

must re-open the same window multiple times

lean hatch
#

This

subtle bison
keen rivet
#

also you sold your m4 pro are you nuts

subtle bison
#

yeah it paid off my college

keen rivet
#

thats like the dream laptop

#

oh

#

fair

subtle bison
#

i got a arm64 thinkpad on sale and i love it a lot more

keen rivet
#

that sounds nasty

#

arm windows

subtle bison
#

nope

#

linux autism_drool

keen rivet
#

ok i've never had a good laptop linux experience

subtle bison
#

the model i have is one of the few where mostly everything works

subtle bison
keen rivet
#

macs MOG everything else in terms of laptops

subtle bison
#

arm64 makes everything better

#

i never had a linux laptop with 10+ hours of battery

#

until now

lean hatch
#

Mac????? Mac????? MAC!!!!!!! MAC!!!!!

keen rivet
#

arm64 is just fine i wouldn't say its better than x86 laptops really

#

like theyre nothing crazy

#

battery life roughly the same

#

still requires cooling

#

still gets warm

subtle bison
#

idk i had really bad luck with the laptops i had before, so many vendor specific issues that werent easily fixable

keen rivet
#

welll

subtle bison
#

like if you have a thunderbolt controller, say goodbye to battery life

keen rivet
#

i love my m1 air.

subtle bison
#

yeah i had a m1 macbook pro for a few years

#

sold it to my friend who needed it more

keen rivet
#

thats kind of you

subtle bison
#

ill prob get a m4 mini if i really crave mac again

#

but i have a hackintosh near me and that is good enough for rn

keen rivet
#

mac studio 512 gb of ram so you can run local Kimi 2.5 (claude sonnet 4.5 level ai)

subtle bison
#

yeah i saw

#

crazy

keen rivet
#

no fucking token fees

#

entire codebase in context window imagine

subtle bison
#

i would use apple silicon more if asahi got more devs under their belt, i love the hardware but imo macOS is turning into vista

keen rivet
#

came out 2 days ago didnt know it existed

keen rivet
#

man why are cool things so expensive

subtle bison
#

time to use thunderbolt daisy chaining or whatever its called

#

get 4 of them studios or some shid

#

would probably still use less power than a 5090

keen rivet
subtle bison
#

but imagine doing 4 autism_drool

keen rivet
#

true...

subtle bison
#

more ram for context

keen rivet
#

@NV_Jensen give us some dgx sparks pls

subtle bison
#

lmfao

#

would love to try remix on that hw

keen rivet
#

and linux only

#

lmao

subtle bison
#

@keen rivet both of those arent an issue

#

i got remix running on my arm64 thinkpad lol

keen rivet
#

oh damn

subtle bison
keen rivet
#

nah i picked max everything on purpose, 512gb ram with 2tb storage is like 16k

#

which is still fucked but

#

less

subtle bison
#

ok but how much was the storage increase

#

apple is notorious for that crap

#

even before the ram shortage

keen rivet
#

idk but the memory increase was worse

#

+6000 to go from 128 to 512gb of ram

#

the shit i would get upto if i had infinite resources and infinite access to learn more knowledge would be crazy

subtle bison
#

fr

keen rivet
#

though i will say amd has their unified memory stuff thats x86 and windows

#

1 problem, no cuda

subtle bison
#

i mean mlx is a lot better supported than lets say AMD's rocm lol

subtle bison
#

has anyone on nvidia gotten similar issues?

#

the moment i disable hw skinning its stable again

#

im gonna debug it for my driver anyway just to see what can be fixed because i would prefer to have the almost double perf improvement

keen rivet
#

uhh never noticed it but i didnt spawn many npcs in

subtle bison
#

a bunch of NPCs in itself doesnt really cause it, it has to be whats going on in the video, a fuck ton of movement

half viper
keen rivet
#

techically maybe physically accurate if you had pure 100% white in a box cope

#

not the getting brighter part though

#

okay rewatching it gets a lot brighter so accurate if you have a 110% white

#

yep 110% reflectivity

subtle bison
#

dude i fucking love open source drivers

#

fixed the bug but also gained like 20% more perf

#

all remix changes btw

#

i wonder if this will help the windows driver

half viper
#

huh

#

amd gpus only right?

subtle bison
#

i should say it feels like 20%

#

i havent done any concrete benchmarks

#

looks like i get some timeouts still but they seem to be happening somewhere else, fun

#

way less often now tho that is for sure

half viper
#

:/

#

i still cannot use the launcher

subtle bison
#

wdym

half viper
#

#1116089843479498782 message

#

same issue

subtle bison
#

@livid rapids not sure what i did but nothing explodes in the rasterized view anymore

#

this is without your fix

subtle bison
#

i dont have a way to reproduce this atm

half viper
#

its probably on my side

half viper
#

ughhhhhhhhhhhhhhhh

#

i havent made any changes since last time

#

not ones that i remember at least...

keen rivet
#

can you turn the vpn of

half viper
#

i did

#

didnt work

keen rivet
#

is your system date and time correct?

half viper
#

today is certainly 14th of feburary 2026

#

8:12am

keen rivet
#

is github blocked where you live?

half viper
#

again

#

it used to work perfectly fine

keen rivet
half viper
#

i can download files from it too

#

its just the launcher

subtle bison
#

time to make a bug report

#

at least mesa devs will look at it in comparison to AMD's shitty support

compact blaze
compact blaze
subtle bison
#

better, its a custom sun disk that is sampled by RTXDI

#

so inbetween emissive and a distant light

#

more realisitc

half viper
#

i have no idea what the hell is wrong with it

#

tried everything

#

i think im upgrading to windows 10

compact blaze
half viper
#

lmfao

compact blaze
subtle bison
#

#1116089843479498782 message
#1116089843479498782 message

compact blaze
subtle bison
#

read my name

compact blaze
subtle bison
#

in the screenshot its XeSS 2 balanced with RCAS sharpening at like .25%

subtle bison
#

1440p

compact blaze
subtle bison
#

guh

compact blaze
# subtle bison guh

also rx 9070 at xess balanced only reaching 50 fps, the path tracing cant be that heavy right?

#

its rdna 4 and stuff

subtle bison
#

bro i hate to tell you this hardware aint as good as you think

#

also hl2 plaza map is heavy af

#

ALSO, the physical atmosphere isnt optimized at all

#

it takes like 20+fps out

subtle bison
#

?

#

that is a cpu limited map

#

anyways here is the fps impact

#

raster vs physical

compact blaze
compact blaze
subtle bison
#

at ultra perf lol

compact blaze
#

nvm

subtle bison
#

but there is like nothing in the BVH on flatgrass

#

this GPU doesnt scale well with dense maps

#

its far better than my 2080 so i dont really care

compact blaze
subtle bison
#

yeah and that helps on those dense maps

compact blaze
#

i really hope they do

subtle bison
#

they could just bake all map geometry onto a replacment attached to a map anchor

#

so at least its entirely static and the CPU doesnt have to do anything

compact blaze
#

even if its not โ€œpureโ€ remix

subtle bison
#

cp_brew from tf2 shows the difference very well here

#

its mostly alleviating engine bottlenecks in most cases tho

compact blaze
subtle bison
#

because engine rendering is disabled, they are coupled to it. there is no custom renderer for decals yet

compact blaze
#

This map but in remix https://youtu.be/yJG67gmoH1s?si=Roe4A8ktug7EwBK_ โค๏ธ

Check out my new channel here!: https://www.youtube.com/@DeckrosVideos

Join the Necros Crew Today And Become A Member!: https://www.youtube.com/channel/UC-LcgcyRz9h_8qBfuxpZMcA/join

Treat Yourself To Some G-Fuel Today!: https://sldr.page.link/2Luu
USE CODE: NECROS94 For 20% Off!!

Subscribe to Scornex!: https://goo.gl/FnqYdP
Subscribe Plz :D? ...

โ–ถ Play video
subtle bison
#

ye i tried it, the render targets do some weird shit and your thirdperson playermodel is visible in 1st person

#

i should check if that still happens

#

that wasnt happening on the standalone perf fork so ill look into that at some point

compact blaze
#

hereโ€™s an example of an agnostic denoiser from last year https://youtu.be/ehaiiZGC6zA?si=KqTgIX5Na5nXLNan

This was part of the HPG student competition: https://highperformancegraphics.org/2025/student-competition/

In our Quake path-tracer, we use a percentile-based outlier detection to drive the accumulation factor of SVGF. This allows to quickly react to lighting changes in the scene. More information can be found here: https://www.lalber.org/perc...

โ–ถ Play video
#

seems to look a lot better compared to the one in remix

subtle bison
#

oh wow

#

definitely a lot cleaner, but idk how this could be applied to remix

#

i would probably leave nvidia up to it as well

compact blaze
livid rapids
weak ermine
#

no way

#

path tracing using full of ur gpu

#

insane

compact blaze
livid rapids
#

Had like 3 addons preloading stuff ๐Ÿ’€

steel lark
polar anchor
#

Pseduo weapon breaks RT with cold war weapons

polar anchor
#

Also found out that when my game starts chugging along after a while of playing the game just stops using my gpu @subtle bison

#

Sorry cant really get a better photo, that overly blinks

#

When I am in third person (well when I was dead tbh), I found that keeping my camera at one spot got my gpu to work on the game again (usage shot up back to 100%)

polar anchor
#

"[13 22 48.126] err: [43] common device objects were not disposed of." I don't think that was tied to the fps drop off. But it is the last thing that appears in the dxvk log (Had to edit since discord turned some txt into an emoji)

steel lark
#

or am i supposed to not install exopbr?

subtle bison
#

no because they use the screenspace_general material which doesnt even render in-engine

#

so while topbr can convert them fine, they will never show up

livid rapids
#

There's gotta be another way to read them right?

subtle bison
#

well its just a matter of getting them to render in-engine, we could probably force unlitgeneric if we detect screenspace_general

#

the maps will still get correctly autopbr'ed

keen rivet
#

it's meant to force vertexlitgeneric on them but it must not be properly doing that

#

must've not implemented it

gaunt ingot
gaunt ingot
#

i don't have that for some reason

subtle bison
winter radish
#

don't worry CR, I just need to figure out the dispatch with my implementation

subtle bison
#

i mean it could be an issue with proton maybe?

#

it did invoke vkd3d because i see a shader cache entry being created

subtle bison
#

man i dont wanna boot into windows

#

if it works there im gonna be so pissed

#

ah fuck it im gonna find out

winter radish
subtle bison
#

also sidenote, i guess optiscaler works in remix again

#

doesnt crash like it used to for the longest time

#

@winter radish HOLY FUCK HOLY FUUUUUUUUUUUCK

winter radish
subtle bison
#

i think the linux issue is because i dont have a fsr4 dll

winter radish
subtle bison
#

read what i said in #general-remix

#

one caveat that might be fixed

subtle bison
#

ok while fsr4 works great and all, i cant play gmod rtx for shit on windows, these driver crashes are driving me insane

winter radish
#

Sad that you canโ€™t have both

subtle bison
winter radish
subtle bison
#

guh i made them 3 reports via their tool

#

do they not get those

winter radish
#

Vanguard reports get higher priority

subtle bison
#

will do

half viper
#

roundhouse kick Lisa Su into the concrete. slam dunk Lisa Su into the trashcan. launch Lisa Su into the sun. stir fry Lisa Su in a wok. toss Lisa Su into an active volcano. judo throw Lisa Su into a wood chipper. karate chop Lisa Su in half. trap Lisa Su in quicksand. crush Lisa Su in the trash compactor. liquefy Lisa Su in a vat of acid. eat Lisa Su. dissect Lisa Su. exterminate Lisa Su in the gas chamber. cremate Lisa Su in the oven. lobotomize Lisa Su. vaporize Lisa Su with a ray gun. feed Lisa Su to alligators. slice Lisa Su with a katana.

subtle bison
#

real

half viper
#

lmfao kim

subtle bison
#

@modern quest ๐Ÿ˜ญ its not even true ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ

#

i demand my role be "AMD Hater"

modern quest
#

but that's why it's funny ๐Ÿ˜–

subtle bison
#

๐Ÿ˜ญ

half viper
#

wait mod.io and moddb have the same creator?

subtle bison
#

@keen rivet hearteyes

keen rivet
#

ohhhh that makes sense that needs a seperate cache

#

because we only store successful things

subtle bison
#

iirc we already skip processed/successful stuff so this is just to alleviate the lag from parsing potentially hundreds (if not thousands) of VMTs each time the spawn menu is open ๐Ÿ˜›

#

it can be invalidated by changing the cache ver in the text file or the rtx_topbr_clear command btw

#

good lawd 500

keen rivet
#

we live in a gmod rtx is so peak world

subtle bison
#

yessir

#

btw i have fixed light_enviornment api light scaling if you want to give it another try ๐Ÿ˜›

keen rivet
#

soon we can do this

subtle bison
keen rivet
#

where is the first place youd want to use it

#

probably hw skinning

#

even though it works it would be 100000x readable

subtle bison
#

i mean why not do everything

#

i plan to re-do SPR but in C++ and directly render to the remix api so it would be nice to have an easy way to read engine geometry ๐Ÿ™‚

keen rivet
#

can you not fetch built mesh easily from c++?

subtle bison
#

i dunno i havent looked into it yet

keen rivet
#

culling_fixes.cpp and culling_patches.cpp are pretty similar, lol

#

just noticing that

#

they contain some of the same sigs

subtle bison
#

0 lag opening the spawn menu

#

moving everything to a background thread made the biggest difference

#

shit is so fast now ๐Ÿ˜ป

half viper
#

this makes me so happy

#

to see how far gmod rtx have come

#

may allah bless you all

#

๐Ÿ™

#

now if only the launcher would work for me ๐Ÿ’”

keen rivet
#

oh wiat

#

i remember

#

download

subtle bison
half viper
#

its so over for me

subtle bison
#

so you can download them from your browser and just import them

keen rivet
#

umport

half viper
#

wouldnt that be kinda hard?

subtle bison
#

naw

#

@keen rivet something i have noticed is that load times for maps is like 10x slower since adding hw skinning, i havent looked into it other than just observing how slow non-workshop load times are now

#

it may not even be because of hw skinning

half viper
#

one day we'll have fixed eyes

#

i must believe

subtle bison
#

i think that day is closer now that we have figured out hw skinning

half viper
#

i wanna see the new eye shader in action

subtle bison
#

me too

keen rivet
#

i was playing with an idea of making a shader based on how it was done in gwater2

#

and i was wondering