#Garry's Mod
1 messages · Page 101 of 1
cr did u hear this shit
tf is this shit
Erm. It's called a vocaloid concert
more like brain damage
is it poopoo only because of the brightness limit or something else lol
Brightness limit. I want a pretty sharp shadow and the light to be a bit further away. I also want it to be a smaller cone size that tracks the player but that's more complicated
cr: you want a lot "nukes api lights"
got gm_pt to work
okay back 2 gmod miku concert
Why isn’t the video player oled?
you have to set the color alpha or hide the plastic panel behind the video wall
No way to automatically do that?
maybe by modifying the addon but other than that no
WAIT HOW 
bullshit
good
the video is fucked
I can't attach or weld anything to this
guhhhhhhhhhhhhhhhhhhhhhhhhhhh
It’s weird cause in the reflection it looks like it had proper full blacks
come onnnnnnnn
i opened map, followed where the main menu buttons are, then im in-game
NPCs are very cursed and dont interact well with vphysics objects
see if there is an addon that fixes it
What about vjolt?
probably the same, NPCs other than the scanner, rollermine, etc dont use physics objects
Wiremod/E2 API lights compatibility...
PAC3
for animated textures is there still no better way to assign them? there is stuff I wanna mess with but I just cant be bothered to do it frame by frame
how do I verify/change the branch? I'm not 100% the drop down I changed and updated changed it.
I would make a separate install folder for the normal gmod rtx
you cant switch between them on the same install otherwise stuff breaks
Wait, how? Who? Which wrapper dll, on what game? I have this problem with flat vertex normals on LOTR:ROTK, and it would improve the process greatly if I could have those sweet smooth normals
this i think
#1055103037271703602 message
Fuck it
I ordered a 5070
On 4 installments
I know i wouldn't be able to afford that shit 💔
Lets hope i don't get publicly executed for missing the payment deadline
Elaborate
You gotta point me to links because I don't know what the E in E2 means or PAC
Expression.
It's a programming interface within wiremod. PAC is an addon and the abbreviation spelled out is player appearance customizer
Hmmm
Holy shit it works
Didn’t you have a 4090 😭
but the 5070 ti is 4090 power... Or something
with dlss ultra performance maybe
dang another thing to break rtx remix xD
i think these already work fine in remix
i havent updated my exe in a long time
so i wont know
the last time i updated it is when the perf fork came out lol, so either august or september exe
do you feel something stir in your chest whenever a new major gmod update releases
like spider sense
no because x64 is bleeding edge
everything announced has already been out
if they break engine patches then i definitely feel that stir tho lol
im so glad gmod added graphical features from newer source games
especially those water effects that fix stuff in l4d2 or portal 2
(except CSM from CSGO 💔 )
hope they add that as a dev feature rather than a global one cause i know how it could potentially mess up the look of all maps
prob
should i replace old gmod exe with new one?
what is this in reply to?
nothing
just asking a question
if I should use the newest gmod
or keep the old exe
its up to you, most of the changes from todays gmod update are already in x64
if it doesnt break anything is what im concerned with lol
bro I CANT do third install of gmod xD
thatd be one too many
wait i mean fourth. I forgot it is vanilla, OG Remix, then perf
rtx burger
got it installed
in a map can check it
works perfectly
ignore the broken desert eagle
tis a shame the thunder gun doesnt affect the voxels
Break the props
HOLY fps
great use of a 1024x1024 texture
Bro Media player is unwatchable lol
Viewing the sun simulator
The display is broken and I cant fix it, had to use the billboard object and even then the corner is broken
Hold c, on the top left click on media player>fullscreen and then leave fullscreen
It's super fucked rn
@subtle bison explain this 🅱️ULLSHIT
Literally the perfect light but cr fucked up
PLain bullshit
I don't understand
I got this for a second but then the error disappeared
bruh how is this on me 💀
YOU made the api light
Literally everything else works
But the light turns into cube
i didnt MAKE it intentionally work with non-vphysics NPCs 💀
You invented Gmod bro
Has anyone tried GMOD VR with Remix?
Won't work
why dont u do it?
unless no vr?
remix does not support VR in any way
puke simulator
15 yammy fps with boiling lights
mmm
Game is already packed with addons. Got it right were i like it
there is actually a path traced renderer optimized for vr
cool
amazing
I want to get a 50 series just for the funny OC numbers
But id have to get a 5080 or 5090 so its like OOF.
What's the max clock at the +400
tbh idk if i should mess with core voltages
seems scary
You can max it all out it only goes within spec on gpus. Nothing like a cpu. I was asking what does the clock go up to at that setting
around 3250~
Guh.
Im gonna do it
hell yea
I found a 5090 for $2500 and ill sell my 4080.
Yall so close to thread of the year in terms of message count
i made the thread
Not anymore
someone recreate this screenshot for the 100000th message
i wish i could contribute more to this
sadly i fail in everything that requires commitment
It's okay. I'm here to find bugs (minor annoyances) for CR to fix
skill issue
if only you'd file them on github 😭
would make it so much easier to track
Literally how the fuck did you already get RTX Remix on NixOS.... Im so shit at it
Dumb. FIX THE FUCKING LIGHTS OR ISTG
most civil burrito statement
I only used it for two days and I don't know anything....
?
do it urself
the two issues you mentioned were the light brightness cap, and the entity breaking when trying to bonemerge it?
orrectC?
Oh sorry guys
mhm
gmod rtx does run on nixos under proton if that's what you're inquiring
you just have to allow ld linking so you can run the launcher
love that emoji
right tonemapper?

the gran turismo 7 tonemaper
me too
keep urself safe
omg tyyy
thanks man



i leave that shit


sick
his name is carl
kim please add 12h slow mode or how that shit named for spamming emojis 🙏

why is it not surprising to me that this thread is 80% memes
we need a dedicated memes channel Kim
p.-PEPSI??
yes way 🔥
tried doing 0.1 voxel size and my windows almost crashed
it even did the looping sound of bluescreens
voxel trash (had to start up normal gmod for it to not blow up on the voxelization slowdown)
i blew his head off and it crashed lol
wake up, new benchmark just dropped!!11!
moving this thing is like moving a gigant lego build, except that if it falls, it's my computer that breaks
babe we got teardown in gmod before gta 6
I wonder what else the API light does

color tool is peak with replacements
@willow fog
i couldnt get existing bonemerge tools working so ill have to make my own, but here is a small demo of it working
despite being in the incompatible list for the longest time, gm_northbury seems to work fine on the perf branch?
idk maybe a game update fixed it, but it used to be rasterized
same goes for gm_bigcity_improved
both of these use shader skyboxes i think
HOLY SHIT THIS ADDON FINALLY WORKS
thats about every addon on the incompatible list working
so peak
You already know what I'm doing nexy
sexy
gm gmod rtxians
hi rtx guy
“Just be the most popular thread” brutal 🥀
i've stripped a lot of unessessary code from the rendering addons to reduce lua overhead, and while it slightly improves performance, it seems like being CPU bound is the major issue and will wreck your frametimes
so my advice is crank up your res scale if your game starts feeling jittery
this only happens on maps with like 1K static props rendered at once btw
so maps that barely use PVS will have this issue
i think this can be rectified if i just cluster a bunch of props into 1 pass
i think csgo does this as well?
bro is so far gone
neurones limitations
who likes half of a truck
if i can get static prop combining working, perf is gonna skyrocket again
this will absolutely break mesh replacements btw
IT WORKS
shit i might be able to get rid of PVS culling if it works well in other maps
🥀
btw is this supposed to be a new update in the works
yes
im fixing bugs and trying to squeeze out more perf

not bad for almost 2K static props rendered at once
30fps for about 4K static props aint bad either lol

this is genuinely fucking insane
from about 2 months ago btw
then 1 year
@keen rivet look how far we've come
Smooth
fully GPU bound
on fucking voidplaces

144p
this has to be the fastest remix game now
voidmall actually playable now
Congrats yall
Too smooth...
steam freme
so glad smg4 releases the maps and assets they make for their animations, i wish more animations did stuff like this (including glitch)
the maps fanmade

uhhhh nvm ig scratch what i said
🫡
0:00 "Smooth, too smooth."
0:48 "I can't feel my face."
1:32 "Magic bubblegum, what's the worst that could happen?"
2:29 "Hmm. Tangy."
3:11 "Bad Idea, bad idea!"
3:55 "Wait a second, you're not my friends!"
4:31 "Hey guys, I think you dropped this."
5:13 "Well that was awesome."
5:55 "Looks like you're getting off early."
6:23 "Down for the coun...
I can't feel my face
god you can feel raphael has the best delivery because he's just roger craig smith
nope not yet, been crunching away on gmod rtx perf fork
i swear i will get to it soon 😭
i need to see GT tonemapper
Lights working yet?
wait
i will add it back

nuh uh
bro toasted
Good server that's from
@willow fog can u do me a favor and show what ur shadow looks like in gmod rtx looking down
Sadly I’m out and about and I wanna show to someone what it’d look like
i dont have 1
U can enable pseudo player right?
guys
fake factory rtx remix
(used to be called fake factory remastered, now Enhanced maps)
rtx remix has no issues with it
people will
@subtle bison can u do this pretty pls
Huh
what huh
on some big maps
why
22gb for all hl2 maps
so its like
not to much
i played this on non perf fork about half year ago
i have troubles only on ravenholm
hl2 rtx is like 40gb and its only ravenholm and nova prospekt
and only bcz of fucking gmod moment
ravenholm gonna be perfect use of two api direction or how tf they named lights
bcz it have thunderstorm
https://steamcommunity.com/sharedfiles/filedetails/?id=1605334558
the pseudoplayermodel doesnt seem to have IK
is it possible to implement it?
ngl i have not touched any code for pseudoplayer at all so ill have to check, but iirc its just rendering the thirdperson playermodel in first person iirc?
so that addon should theoretically work
i guess ill try
it doesnt work when i tried it
only works in camera
ah yeah it doesnt
wack
i wonder if that has to do more with the IK addon tho
either way ill figure it out
first person body works
but its very buggy
Finally figured out how to do mesh material replacements
Only downside is that the game freezes frequently now
Fuccking peak
Looks amazing
you might have to disable sampler feedback
its a known issue for nvidia
Somehow makes the freezing worse, game freezes instantly upon loading the map
Already updated to the latest version
All I've done is turn down the roughness of the exterior and it looks good already
changed the $spriterendermode in the physgun glow vmt and i think the hash is finally stable?
i've rebooted my game like 5 times and the remix texture category stays now
hope this shit helps with awp lego map🙏🙏🙏🙏🙏🙏🙏🙏💔💔💔💔🥀🥀🥀💔🥀🙏🙏💔
yeah im gonna fix the gravity gun particle bug and then take a look at that
hopefully vmt edits are all that's needed
gravity gun is fixed
i fixed the particle bug when switching weapons by just chaging the basetexture to rtx/ignore 
something about rendering those electron beams in fixed function is broken so yea
no more electro charged guns
just the gravity gun
https://steamcommunity.com/sharedfiles/filedetails/?id=3380298728 has anyone tryed this
Why
fps booster plus maybe shadow improvement?
Neither is it an fps booster, nor it's going to do anything at all
Perf branch?
mhm
Not surprising
the fuck
rtt shadows disabled it gmod rtx
for what u need this shit
This addon just enables render-to-texture shadows. It will do nothing in Garry's Mod RTX because there are no RTT shadows with RTX.
one of the coolest bugs i have encountered
Huh
Very Alyx vibes
this was a pain to figure out, but i fixed the seams in the custom displacement renderer
what did you do to fix it?
He did it taking great care
carefuly
for vertex colors to apply, you have to normalize the displacment factor (3 for gm_construct_rtx) by the max alpha (255), problem was was we weren't compressing that fit into the 0-255 range, so if a displacement was out of range (like a value of 3.125) and divide it by 255, it wouldnt blend correctly
something on nerd language
so now it automatically maps it to a 0-1 range for it to be properly divided from
since setting mat_dxlevel 95 in the main menu fixes a lot of broken addons, this will most likely be automatic in the next update
we'd set it in the launcher as a launch argument but it doesnt seem to work that way
usual source fuckery
sause spaghetti
anyone else got me beat with the most amount of lights in a map?
1408
remix does not like this, bounce lighting is non-existent lmao
the hl2 RTX assetslook awesome in gm_flux2
Ah shit, Beatrun doesn't play well with Remix
without emissives not that cool
Hmm anyone know why my water's kinda yucky? I swear it didn't use to look like this. The water's tagged as a water texture
bcz of godlike dev_monitor
thx to cr
it's probably a dual-layer water brush? some maps do this
hi chat
yeah this map is very pretty, i got a few screenshots too
https://steamcommunity.com/sharedfiles/filedetails/?id=3571934838
@subtle bison i went to your profile on steam and
what the actual fuck is this
btw
how do you make the sky darker
Lmao some dupe a player spawned on a sandbox server
Sky tuning in the remix menu
is this hl3 final
i already did that
maybe
still doesnt work
use some hdris or find in workshop gc's skyboxes
use stormy and cloudy skyboxes, in remix tune down brightness
here your dark skybox
Guh how does that not work
i think he is about make it fully dark
@subtle bison does the hdri addon not work on perf?
It does
newest perf no
i fixed it but i havent pushed out a new release for the hdri addon and also perf fork
it required changes on both ends
And the lights, obviously
could extend the sky brightness range in the runtime
i also need to see if its possible to adjust the sky brightness automatically per-map
hopefully there is something i can pull from the BSP data
This reminded me of the bo7 final boss
the terrain and water cover up the muzzle flashes
Hi
hi csm guy
Hi Guy
Rtx guy 2
rtx christmas cheer
Incredible
eat
Are cascade shadow mapping discussions are banned here?
And, btw, I've didn't tried CSM on GShaders base yet. Is it better than RealCSM or not worth wasting time on it?
It works great on certain maps, and other maps have bugs
and fucking disgusting colours
Best maps for csm have light_environment
Search for maps with stormfox support, those maps have it
👍
remix api triangle says hi
noise
yea im in debug view lol
for some reason its completely invisible there other than in shadow passes
im fucking stupid
lmfao
its only rendering on one side 🤓
anyway im hoping this will replace the lua customrender stuff, cuz we get to bypass all of that by having remix handle all static world rendering directly on the GPU
even more perf
Heyo! :3
Performance guy
now the quad says hi
Omg hi!! 😍
what does this entail?
^
nvm i stupid i just scroll up
🙂
ngl i will need to come up with a bridge that lets remix or gmod become aware of what texture hash equals what texture is ingame in order to map them
because remix api meshes expect a .dds like a remix replacement and i am NOT re-exporting every single source engine material
nuh uh
https://youtu.be/-0DCOSNNNxw
@subtle bison you have GYAT to get gwater working
A showcase of a combination of Crisis Response Blood Mod for the decals and GBlood 2 for the blood pool simulation, for Garry's Mod.
Thanks to @GalaxyHighMarshal for the introduction to this, he's one of the devs behind both mods (and he works on Half Sword too).
You can get them here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3406...
The is amazing
to get gwater2 to work we'd need to make a fork so it renders its water inside remix api
iirc it uses some d3d11 interop with normal gmod and it just does not work
Just contact the dev
Ez
just rewrite gmod from scratch on dx12
yeah sup, i helped worked on gwater2
someone did that already
well DXR but still DirectX 12

sbox?
sbox is vulkan and used to be dx11
nerd
no, quite literally Gmod on DXR
no i tried it when gwater2 was still indev
maybe its possible
idk if i could do it though
what is the ratio of total bullets and remaining bullets that i would have if i shot a revolver?
remaining/total
is this any related to the possibility of addons being able to include material replacements

maybe? it just means the game can now control textures in remix directly
(both just because it'd be cool for addons to have pbr materials for their own things + the ability to manage replacements using the workshop would be fantastic)
replacements will behave the same
iirc that addon does weird shit with render targets so prob not anytime soon
9 hours of pain and suffering but fucking finally, these two are talking now
tomorrow will be the fun day where i start trying to build static world geo with remix api meshes ❤️
and hopefully assign material hashes now i got this painful shit working
Merge into P2 RTX

The Triangle
every copy of gmod rtx is personalized
sick
forced them to befriend
Real
That’s just my uncle José
where's ghosting
not real
rtx remix in 2026
- no ghosting
- no rasterized maps
- 999+ fps in voidplaces
- tardius mod
RTX remix in 3636 for dx11 support bro
we will have dx 55
I think we’ll be done with dx at that point gng 💔
brainx
Aix
terminatorx
we should stop at 12
vulkan ftw
reject modernity embrance opengl
(again)
voidplaces is the ultimate benchmark
burnmark
same place?
needs more snow
Rubat is gonna make changes to prop rendering
1995???
i dont think it would?
he didnt mention anything about deprecating sw.vtx stuff
and d3d9 models work fine too
Hmm, think I should send facepunch a message? like plz don't break gmod rtx 😅
I remember someone say they knew someone from facepunch, but I don't remember the last time we touched base with them
NEED
Goofing around with Gblood 2 and Crisis Response Blood Mod. You can get them here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3406221811
https://steamcommunity.com/sharedfiles/filedetails/?id=3048480600
Full video on the mods:
https://www.youtube.com/watch?v=-0DCOSNNNxw
BREAKING NEWS
EVERYTHING STILL WORKS 🤓
including the modifed hl2 doors
it begins....
full remix api integration holy fuck its happening
looks like it has the same stability issues as the old API light system if the binary module queues the mesh draws

its fine if i lock it to 60fps, but if i go over its instant crash 
just lower your monitor's refresh rate
gm chat
Garry’s Mod Chat
gwater maybecoming chat
gasis mod chat
gpleasecrineedthismy momiskindartxless chat
Blockhawk
Black Hawk 2-A
reject gwater
accept gelly
RIP Gelly 2024 - 2025
the BEST water sim on gmod
"Muitos castelos já caíram e você ta na mira"
illegal letters
É
one day we will have gmod rtx but shader backend instead 
would fix all of this
that day will soon come once I figure out all of this remix api mesh stuff, so only skinned objects from the game are rendered and nothing else 😋
yall wanna see some mindblowing shit?
this is fucking HUGE
works even in worst-case-scenario maps like the cs2 dust 2 backport
it only applies to world geometry so this shit is rock solid
I'm on my phone in a remote location with poo service. Explain what you did and what the results are.
the game can automatically tag all world textures as decal
so no more weird blending issues when loading a new map that hasnt been tagged
Ooooh
That is indeed quite huge
That's what I've been saying. It can also handle psuedoplayer
Which only applies to the model you have selected currently
So that npcs are Ragdolls look okay
yeah it will work because it creates a proxy mat for pseudoplayer
so it shouldnt take me less than a hour to get working
And also any model from the workshop
gotta reload the map because there is a bug with pseudoplayer itself not creating its materials correctly
Does it also work for pseudo weapons?
ill have to impliment it for that as well, ill mess with it in a sec, fixing pseudoplayer
well, some csgo maps are working better than before
finally
yea
no more pixel hunting for tag some micro nano piece of model
or on a map either
shit we can probably even do legacy emissives with info from VMT files
testing some random maps
LETS GOO
Legacy emissive now
bro think he's boss
ima do pseudoweapon since the biggest hurdle is now gone
no more manually tagging each weapon
God, how do i fix it?
i assume this is normal gmod rtx, so enable map fixes in the remix settings in the spawn menu
it will kill your fps tho
use the perf fork if you want it to run better
though that is one of the heaviest maps in gmod general
yeah
its very buggy but yes
For me, its fixed
you dont see weird shadows?
Map link?
mount csgo legacy branch
Wait how does this cs2 dust 2 backport work?
Or wait is this straight up just csgo dust 2
csgo got a backport of the dust2 made in source 2 a year before cs2 came out iirc
i probably shouldn't have said cs2 but more like "super high fidelity dust2" before cs2

Wait what?
How have I never known of this
So was this like a secret version of dust 2 hidden in the files or did they just silently replace dust 2 with this new version
Dude 💔
i remembered a vnn video discussing the technical details but its far away from cs2
sorry 
yeah would be sick
question how do i fix Executable: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\gmod.exe
-Lua Stack Traces-
Client
Not in Lua call OR Lua has panicked
Server
Not in Lua call OR Lua has panicked
MenuSystem
Not in Lua call OR Lua has panicked
im tryna play fnaf map https://www.moddb.com/mods/freddy-fazbears-pizza-remake-rtx
literally no error
with the replacements only?
i got ingame for like a split second before it crashed
same
might have found the issue
🥀
nah, its a false positive. this has been a long time thing
the crash is happening in the engine
bruh
Don’t trust him guys
CR is a hecker, trust

/jk
i mean im pretty sure one of the devs also confirmed this, im gonna go find the messagw
#1323392798963142788 message
found
see guys im not a hacker 
99999
oh yeah for some reason bug i noticed that rtx thingy overrode my flashlight bind at some point
we probably shouldnt override default binds
ill have to find another way to prevent the original flashlight from being enabled then, that was the easy way 🤓


C_
https://steamcommunity.com/sharedfiles/filedetails/?id=3603037872 im gonna try this map soon
ok?
skill issue
your local skill issued
yeah i need a reinstall
ski
ll
i tried this one before, works great
when dmod rtx
btw how do you mount rtx games that arent on steam
by downloading them
Portal 2 is barely finished. Prelude is on steam
Idk about dark messiah
it overrides my default installation too
i have to rebind my flashlight constantly
on both installs
lmao
We have all the environment textures completed, not all models yet, would be cool to see the stuff mounted but at the same time I don't know a lot of maps that use the DM textures 😄
Ooh. I haven't kept up with the project. I'd love to see it.
We are debating a "lite" release with just the environment assets. Credits to @cerulean moat for shitting out 80% of them and testing out my workflow scripts. Left 4 Dead 2 used similar
ye we are doing some great staff😆
Man I love mfs who lock in and shit out a bunch of work
what was wrong with how i did flashlight?
i cant reemmembr
was it that there was still projected texture in the back or something?
i think i just set r_flashlight to 0 to compensate lol
alpha blending breaks when the source engine flashlight is on
it also would stop rendering in parts of the map
ah
did r_flashlight 0 not work?
i think i disabled all projected textures for a reason like that
iirc it was already at 0, so i dont think so
the remix api flashlight does give back a lot of customization so i'd also rather keep it. But ill definitely get rid of the bind overrides
guys i set the sky brightness to 1e+21 is this normal?
@subtle bison were any new fixes/updates released for the perf patch yet?
i remember when u released ur new update and i installed it mentioning a few issues
Nothing ever updates
not yet, do you have a link for the issues?
ok i think i found all of them
- api light slow update rate - fixed
- displacment blending not working in some places - fixed
- no indirect bounces from API lights - remix bug, most likely RR, i wasnt able to replicate this on my end
- api light noise - shouldnt be an issue as the compat mod forces the correct RTXDI settings, but it can still show on maps with 600+ lights due to remix having to sample all of them
ah ok thx
Spawnable API light update when?
guh aint that already out
Is it? Idk I haven't been home for a week.
you mean api lights spawnable with a toolgun?
Yes. Making it attachable. Bigger adjustable values.
sky destroyer 3000
minecraft ahh screenshot
https://discordapp.com/channels/1028444667789967381/1116089843479498782/1441915443182047313 we want it this bright
You don't happen to be a BMW driver, do you?
nah not just BMW drivers
the default brightness for LEDs in cars is just too bright
fuck then the high beams are even worse
Also. Here's my opinion on adjustable values on a development/power user software. The value shouldn't be clamped if it doesn't need to be. I should be allowed to increase it up to the largest 64 but integer.
Try brightness 9,223,372,036,854,775,807
Put the heart back 💔
hell naw
🙂
this was a major pain in the ass but I modifed the runtime and the remix api to support a flag for lights to ignore viewmodels
right now its only the flashlight as it was causing weird artifacts when moving
its completely gone now yipee
i had to modify RTXDI to support this, so that makes me wonder, does RR use its own thing?
because if so, this wont work for nvidia users until i can procure a nvidia gpu lmfao
Should've thought about it when procuring a gpu in the first place.
so is RTXDI enabled for yall
No. I prefer nrc.
@keen rivet le bind override is gone
im tracking the original flashlight state instead, i guess the alpha issue is gone, and engine lights are disabled so this works perfectly so far lol
i think now is the time to start porting a lot of the perf fork stuff to main gmod rtx and see how that goes
which is just api lights so far
hopefully removing lightupdater gives us a sizeable perf improvement

normal gmod rtx and api lights together at last yippee
everything is working out of the box, lightupdater is completely gone and all game lights ignored
Chat, what is CR cooking?
benefits of API lights without the perf fork
hopefully makes normal gmod rtx playable on large maps
time to test voidplaces
Our iris(es) with his bright light
Real

yeah no them static props absolutely destroy fps
static props off
perf fork still the victor by a major landslide
well at least the hl2rtx stuff works
im surprised the light replacements still work
@keen rivet can i nuke lightupdater now 
also i guess rubat fixed all of the stability issues cuz normal gmod rtx is no longer a crashfest
hell yeah this was the right thing to do
just W's today 🔥
Thx bossman
Will it possible to fix the models in infmaps or is that just a limitation of Source/INFMAP?
its a issue with remix, i haven't looked into it yet
how is light value translation?
depends on if it looks different lol, i would say keep it but make it non default if it looks different
huge
you could probably merge the perf and main repo together, letting people toggle in realtime to use engine or custom rendering.
it would make seeing things that dont work correctly or look different between the two easier to find
one day ill finish hw skinning
one day
🙏
neve...
hero
never
it doesn't match normal remix converted lights exactly. The API lights try to match the radius of the original source engine light instead
remix converted lights can only have one universal radius size so they could never be 1:1 with the original game
i was originally going to do that but not having mesh replacements work kinda makes that a no-deal
until i figure out why lua-submittsd imesh models have different hashes
pls, i really want to get that work before hl2rtx comes out 🥀
Dark souls level difficulty
You can see what makes meshes have their hashes








🤝 

