#Garry's Mod
1 messages · Page 98 of 1
#1116089843479498782 message
its not it failed to build, that chunk just isnt considered visible
Status on voidplaces?
works good, some light leakage due to no handling of culling for door entities
(yet)
btw lights boil a lot on that map but there is a fix in remix
Welcome back, beloved
is it me or is the video lagging
good 
BURN
I do wonder why is the dlss debug info always under all the post processing, is it cause all the upscaling/AA calculations are done before the post processing
Yes. Dlss upscales on a clean image because things like UI and post can alter the result in any number of ways.
It does make me wonder why they can’t do that for frame generation
And instead have to use the completed image
walten files nextbot would go hard in that
Delicious difference in fps
voidmall should not be running that badly wtf
i had way higher fps
My cpu isn't the greatest
I am
for nvidia users:
turning this off will fix your crashes
along with the rtxdi settings, im going to update the rtx.conf for both mods with this disabled
Holy what map is this ?
One of void's maps
Name?
voidplaces
the problem is
the moment i turn on material enhancements it instantly crashes
the map is "Liminal Gallery 1"
with sampler feedback off?
yea
💔
can you send your enhancements
Now mark the lamps as legacy
i already did
the ceiling tiles
wtf
ok so remix just dies i guess lmfao, emissives are just too demanding
got corrupted?
i love void maps so much 
it lookey looks like someone just poured a big bucket of water on my floors and walls
i guess anyone with a 5090 can get near the engine fps 👅
Their style is perfect for remix
Low poly with low res textures
exactly
They look good without the shitty sauce gi
perf patch right?
yea
i mean like the actual usda content itself when it got exported
pre existing remix mods dont work on it right?
ah asking cause the mw2 gun texture mods dont work in the perf patch i saw
they do
ah really?
ah checked and it aint even in my install, apologies
i somehow fixed it
legacy emission heaven
GT7 tonemapping time?
first through setup, selected the 2nd option (perf, x64 only)
then in advanced install, fixes packages
sambow23/garrys-mod-rtx-remixed-perf (Any)
v0.1.0
you dont need to do that 2nd part
you only need to select the perf option and click install
also did you install perf to a seperate folder that isnt your existing gmod rtx install?
so i switch back to Xenthio/gmod-rtx-fixes-2 (Any)?
no, overwrite
you need to copy the launcher to an empty folder and do the quick install there. do not install anything under the advanced section, that is for updating individual components
Crash
After "Ready to Play!" loading screen it crashes
try disabling all addons
if it loads then, you will have to isolate which one is crashing your game
Ready to Crash!
ok worked, guess i have to start singling out
also holy huge difference
although seems capped at 60fps, is vsync on or?
DLSS full resolution is 9 fps, that's actually amazing jump in performance, well done af
and yeah on ultra perf it maxes out at 60fps
its hardcoded to be on by default, you can turn it off in Dev Settings in the remix menu
is this even gmod anymore
tree textures give it away
76 FPS
you're a lifesaver
good to know it scales well
CR are you gonna use this or
do you still have the crash issue?
yeah
one day remix will fix the weird posterization/water paint type effect on everything
hu, there is none of that in the sc
nor any boiling
the water paint stuff is a DLSS thing
its just not sharpened
xess doesnt have any post sharpening and the leaves are decals
hold on i will add FSR 1.0 sharpening to it
ur using upscaling instead of just AA right?
ye its XeSS perf
so 626p > 1440p
how is this
imo i think it looks pretty clean
ugh i feel like such a douche cause i still don't feel it looks that good im sorry
you can see in the 1st vid the leaves are blurry because its a low res decal lol
i feel offended
why? the shadows look good dont they 👅
nuh ur shadows looks like blurry shit lmao

about fps
im gonna unrtx your gmod
huh?
you heard me
i think this bro will add something in code to detect my steam id and crash my game
just like overcharged devs
do to
i was just about to make a joke about that lmfao
i really really wanna know how to fix this
how
nah i think skybox leaking still happens in perf
not as bad as normal gmod rtx but its definitely still there
should be able to fix it though
lmfao please not TI
optimize ur game
nah im gonna unoptimize it just for u
ban steamid and also make it run slower 
(mods im /j pls dont ban me)
hardcode fps_max to 3
LOL
PERF I TRUSTED YOU
💔
yea im working on fixing the bsp stuff
gaiz will gmawd rtx run on mai intel hd 520?
on my 1080ti*
liminal gallery phone wallpaper for all
u can do it without game console
just make this
cinematic
Zamn. Clean shadows
are you being fr or about to cast me into hell with the next message 
(second will lead into steamid ban in next updates btw)
No I'm being ong rn
sharpest AMD shadows yet you could say?
They are too smudgy around the edges but in the center, they look great
I don't really expect remix to have the sharpest visuals
Not even on my machine
But it is what it is
Yeah

Never understood the weird haloing around the shadows
I think it's a rr thing?
😇
perf doesnt give automatic lighting in toolkit?? man
oh do lights not capture?
no
oh boy
open utilities
wheres that
they capture lol
i dont think api lights get captured
or they don't
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ima check with blender
yeh they not capture
i remember
last time i boxify my pbr
and use camera light
forgive me for lies
unsuccessful ragebait btw
the toolkit really need a non-RT viewport or something
100%
Mature 3d software vs adolescent tacked together whatever the fuck it is
its definitely getting better, but i'd like to have more than 1 creative app open
Cr, blender natively supports vulkan now. You can do it...
it was so painful to make assets on my 2080 lmfao
what, make a remix renderer for blender?
ama frend ar toxic
More like implement it
guh what about cycles
Should be easy since cycles itself is an addon that you can disable
Slow
they are adding DLSS to it tho
Eevee is pure raster
Not for final renders
oh you want to render with remix
Only previews
Possibly
It would be the biggest thing in a while
I did that once
I'm pretty sure it's not that complicated considering cycles is an addon and you can install any other renderer like Pixar storm as an addon as well
the idea is exciting ngl
You can go to Pixar's website right now and download their renderer for free
I'm telling you. Cycles is a bit too slow and Eevee is just pure raster
People yearn for a in-between
i think if i sent a pic of the blender default cube rendered in remix to #showcase , this server would lose their shit
lmfao
Most likely but the blender community as a whole would shit themselves
The only thing that worries me is textures
yeah remix expects dds
idk
Mmm
Performance isn't really a huge issue
It don't need 16ms
Even 200 ms in render would work
erm is light capturing in perf gonna get fixed or what 🤓
its technically by design that they dont but i can make it happen
for what reasons
so i can actually see while making my gmods
camera light
rtx government overthrowing
that shi sucks 💔
liveleak
horror games ass light
no its not
cute dog
even the perf doesnt work with liminal gallerys crashing
@subtle bison should the source code of sharc and dxvk be in the same directory (folder)?
if its a external repository, it needs to be in ./submodules
you can add it like this
git submodule add <url of submodule>
whar
so, sharc's code need to be in this folder?
yea if its from a github repository
https://github.com/NVIDIA-RTX/SHARC can this link be considered a submodule repo?
yes
@subtle bison it's located in a different folder. is this normal?
it should be dxvk-remix/submodules/SHARC
is there a console command in the launcher to force the install path for gmod to be in another drive? i was trying to uninstall and reinstall it yesterday but it didnt ever change
How is stability on the perf fork versus the main project?
4
5
1
Good (rare or no crashes)
1283528558425411676
socialcredit
yay
simply put the launcher in a folder on the drive you want it to be on
i did that but it didnt set it
hm? it always installs in the folder where the launcher exe is
hmm unless its some weird thing with me on windows 10 other than that i dont know what causes it
i had to change the install path for it on the old launcher too
hmm one sec
so whenm you move the launcher to a folder on another drive like in the video and run the quick install, it doesnt populate the game files there?
yea it doesn't it would just give an error showing that it cant find gmod on the c drive
that sounds like it cant see your vanilla game install, i thought your issue was that the launcher couldnt create a new install on a different drive
my bad
ur good
i should probably add a browse button for vanilla gmod install
ill see if i can do that rq
cracked gmod users bout to have some fun
they are to dumb to know that
lmao
who cracks gmod ngl
me when i was 11
crazy
it was like gmod 10
i will never forget it, it was half english, half russian
pushing soon
makes me wonder if you can use diff versions of gmod
yea you can
i've been working on automatic downgrading for normal gmod rtx as its so crash prone with all of the recent IVP changes by rubat
really though i just need to fix the culling patches / binary module signatures as they've prob drifted since they were added, but downgrading would also solve this issue 
very awesome thank you cr!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@weak ermine what maps had the niknaks errors, i think i have fixed them
toontown works now at least
gmod rtx breaks my flashlight in non gmod rtx
you have to bind it back
its because its overwriting the bind
why dont you make the bind only work in gmod rtx
havent really thought about it
ok, i check later
i hope i can launch game without any engine errors that says "stop talking shit about amd"
should i pbrfy another lego map?
will test these when i can ty
btw if your steamid is detected, it will give you a forced survey on why amd is better 🤓
/j
the fuck is that in the end lmao
💔
the /j ?
oh wtf lmfao
So First Person Body May be a major culprit for vertex explosions
imagine playing and seeing ur shadows without hands and head
its not vertex explosions iirc
someone here clarified it before, its just how the addon works and its only visible in remix
Correct.
isnt having the polygons expand and stretch into the skybox a vertex explosion? it happened when going up/down stairs or on some maps when you hit the ground
from yesterday
those are definitely vertex explosions, but i was talking about how it renders the first person body
if it actually causes those then uhh
guh
why do vertex explosions even happen
because vertex goes boom
one small issue, it treats nighttime as daytime
lol
just change distant light brightness to 0
or change skybox to sunny day idk
where's that
spawn menu>utilities>api lights
Clear All Map Lights?
the fuck i just said
lmao
no such thing as distant light brightness here
directional
why u cant just play with settings
figure something by urself
because i did and none of them fixed the issue
so i thought im doing something wrong
u sure u install ur gmod rtx perf right?
yep
looks like not
we should have a tool to select specific map api lights and modify them
for what
in non-perf back then it used to make the darkness way darker and more realistic
sky brightness?
no?
disable auto hdr sky?
sky just dont detects bruh
u can just change sky brightness to 0.010
and then u going to report other issues like ur sky is just pure black
where was that again
it unintentionally made it prettier ngl lol
remix menu>second tab> second tab in second tab> sky something
i dont remember
god damn just
open remix menu, and play with settings
game setup>parameter tuning>sky tuning
lifesaver
open advanced and disable auto hdr sky (if it enabled)
was already off
btw this is still correct path
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INFMAPS dont work with your remix lights CR 😭
that and the flashlight is placed super far away
like REALLY far away
long hands
cool toolgun screen texture btw
i dont know the artist bro, will you hook a fellow roxanne enjoyer up?
pak009
gn chat
yea that is def on my list
yea infmaps do a lot of trickery to render beyond source engine bounds
since when do infmaps work
can you still not go past source map bounds
you can, remix just doesnt like it
the infmap will render fine, but source entities go bye bye
how would infmaps fair in the toolkit? I feel like trying to make a capture wont go very well lol
probably fine? if remix can render it, it can be captured
not always
ugggghhhhhhhh
crrrrr
@subtle bison
Need command again
hide ui
euuughhhhhh
okayyyy
not this again bro
write it out as I'm only 5

Also is it possible to stop an api light from affecting volumetrics?
You can see in showcase that the light I put up next to the camera is causing the volumetrics to fog things up too much.
set the volumetric influence to 0
The issue
disable your theme lol
the what now
you have a derma theme installed
now how do I save the game?
oo
hey is there a way to fix the playermodel icons (stop them from being completely shadowed)?
they're rendered with RT cameras so most likely not
if we rendered them in vanilla first, could they work in rtx? since the icons should just be jpgs
in theory yes
did you change anything in your game?
2 things
which are?
changing a world space ui to emissive texture and removing sky so its dark
yeah those wouldnt affect the main menu
Guh
guh
guh
guh
if you guys are looking for good gmod maps to try with rtx remix
Download the map on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3565885253
Support me on Patreon: https://www.patreon.com/LibrarianYT
Join the Librarian Discord: https://discord.gg/aWa84VVcTA
I think Gmod is like the most popular RTX game on this server, lmao
haven't tried restir
yeah but nrc is just
bad
in one random moment it can just flashbang for no reason
i can definitely say gmod rtx is the most flexible remix game 🤓
Nah, because of Gmod being sandbox and User generated content
It means no one has to wait for a full version and you have a launcher that doesn’t rely on the slow Moddb page
restir does in fact do it
(meant to reply to vulpe's' message)
kinda
importance sampled just shits myself
oh yeah I had rr off for that video
not a huge improvement
Maybe even worse
importance sampled, ccurrently rendering with ref mode
your vid lagging like crazy
f
please tell me ur using obs with gpu encoding 
what no RR does to a mf
guh
qd-oled doesnt have that issue thankfully
also amoled shouldnt have it anymore either, unless you're using one from like 2013
even on ultra minimal brightness?
what are those frametimes
like absolute minimum
idk about that but if you're using a monitor you'd most likely be using it at 100% brightness lol (not that it affects black pixels anyway)
im watching on the phone btw
is the phone from 2013
no
static prop instancing has saved gm_nightlight, i actually get over 10fps now holy shit
have to use ultra performance because there are so many alpha-card trees 
Man
these are coming out sometime right? 
btw what do you yall think of the api lights so far? anything i should work on?
especially for the map lights
Jumpscare/It'll ruin your night warning
stop motion helper works
will need to make a fork to remove halo effect which is causing the screen to be white
vaporized
and after that get flashbang in the face
why u all so mean to me
Fucked
i sent u the fix 2 days ago
Wha

I would think so, we never got past the first chapter 😭
holy volumetric lights 
i fuckin love these lights
legacy emissive works really well for the buttons lol
omfg
i can't

map doesnt have any lights
fixed 🤓
not cannon
lmfao the playermodel shadow
ahh
i cant
not cannon
im dying lmfao
💔💔💔💔💔
imagine pbr legos
are u sure
uhh huh
ok wait 5 minutes
my beloved box will be in that mod too
♥️

nice try
lies

seems to work in the day map, but it cant find the texture files
looks like mod uses asset folder instead of package
literally 2 identical folders
thx nvide
second attempt
works?
sry was taking a train to japan
240p
why it has different hashes
now he have protection
real
damn im confused about night map
that wheelchair shadows
shadow of wheelchair man
gmod arg
u should add him as marker
to jumpscare someone when they disable enhancements
halloween update

lil bro attacking

absolute 
api lights were truly the most peak feature
it was worth the pain to implement these
still love this one
big daddy♥️
physgun adjustable sun literally is so peak, im still not over it
thats shit finally possible bcz of u
i need to spawn rest of the lights and make another save with day map being in night
damn
almost half of the year ago, api lights just crashing game
and they're works
i think now u should release gmod rtx on steam
its a time
dont let vulpes hear that

oh moderators
guys pls
magic of rays
imagine in one day we will have
8090
and with it we can play gmod rtx in vr
touching pbr grass
@subtle bison
thanks for fps but uuuh
lol that visleaf must be really high
i yearn for RR
never

(unless they make like a 24gb 6060 or some shid)
i yearn for vram
so the AI provides the other 22gb?
6070 8gb vram

yeah
6080 12gb vram
and 6090 16gb vram
+128gb ai extension
yup we are going backwards
+128 swap memory
and deleting 64bit physx
bcz why not
imagine being
tortured by nvidia
after that words
i can feel the rays
or red dot lazer beams
ok
👌
no problems mods browser
⚠️ [ ]
OK
fuck i meant to do 6060
rip
already rasterized the text layer
fixed
leaked nvidia event
why is your res HD
playermodel shadows dont show up for me
yeah i mean 1080p, looks good
RTX instead of base options if ur using the normal project
after that, reload the map
then when you see your playermodel in first person, mark everything as player model texture
i think 2k is the best i dont actually have one but i do have dsr and it looks good
@subtle bison how u doing ur gmod screenshots and post them in steam? mine just pure black
where it lol
its the same swep
game doing normal screenshot if something appears on game hud bruh
like
i dont do shit
black screenshot
whoops i didnt include it lmao
when vgui is hidden it breaks screenshots, so i modified the camera swep to just do cl_drawhud 0 and net_graph 0
💔
i love per-light volumetrics settings*
yeah i tried to adjust that in realtime and my driver crashed immediately
idek if i was out of vram
who the fuck let it go below 1 lol
people who have 96gb vram gpus
-2
its like
volumetrics go
HYPER ULTRA realistic
that i can see smoke in real life or what
goofy setting
something in future
no, present
#html-body [data-pb-style=KAKO3XV],#html-body [data-pb-style=SQHE57T]{background-position:left top;background-size:cover;background-repeat:no-repeat;background-attachment:scroll}#html-body [data-pb-style=KAKO3XV]{justify-content:flex-start;display:flex;flex-direction:column}#html-body [data-pb-style=SQHE57T]{align-self:stretch}#html-body [data-p...
the ultimate remix gpu
the only gpu that can run gmod without perf fork with 100 fps
lmao no
💔
boom, 400fps gmod rtx 4K
real
gonna sell my kidney for half of it
48gb
with half of gpu itself
wasnt even the most expensive gpu on that site 🥀
#html-body [data-pb-style=QV7UI5P],#html-body [data-pb-style=S8FPDQN]{background-position:left top;background-size:cover;background-repeat:no-repeat;background-attachment:scroll}#html-body [data-pb-style=QV7UI5P]{justify-content:flex-start;display:flex;flex-direction:column}#html-body [data-pb-style=S8FPDQN]{align-self:stretch}#html-body [data-p...
141gb
volumetrics 2000%
stop posting cs2 screenshots
fr tho, 2nd photo with a bit of post-processing could actually pass off as a photo
what map is thsi
👁️
This map runs surprisingly well considering the many zombies that come at you
At worst it runs at 30-40 FPS
This map also has a version made for low-end PCs
The low-spec version seems to run a bit better but that may be because it just spawns fewer zombies
RIP aim down sights :(
Does the performance fork work in multiplayer?
sort of, the main custom render stuff (map faces, displacements, static props) doesn't load for some reason so you get a lot of light leakage
this is on a server hosting the addon btw
if you do normal mp, it will be completely broken
api lights are properly networked tho so they work perfectly in mp
damn
that's means
no performance in mp
@subtle bison how are you adding the API lights? I don't mean with your gmod wrapper I mean directly WITH the API? I have all the info from source and I want to just add them through the API cause of source's very annoying culling stuff
{
Vector origin;
Vector intensity;
Vector normal; // for surfaces and spotlights
int cluster;
emittype_t type;
int style;
float stopdot; // start of penumbra for emit_spotlight
float stopdot2; // end of penumbra for emit_spotlight
float exponent; //
float radius; // cutoff distance
// falloff for emit_spotlight + emit_point:
// 1 / (constant_attn + linear_attn * dist + quadratic_attn * dist^2)
float constant_attn;
float linear_attn;
float quadratic_attn;
int flags; // Uses a combination of the DWL_FLAGS_ defines.
int texinfo; //
int owner; // entity that this light it relative to
int m_iArkaneFlags;
};``` the struct
I assume you're looking for the c++ bindings?
This is all vibe coded so take it with a grain of salt
https://github.com/sambow23/garrys-mod-rtx-remixed-perf/blob/skybox/source/remixapi/light_lua_bindings.cpp
https://github.com/sambow23/garrys-mod-rtx-remixed-perf/blob/skybox/source/remixapi/remixapi.cpp
https://github.com/sambow23/garrys-mod-rtx-remixed-perf/tree/skybox/garrysmod/garrysmod/addons/remixbinary/lua/remixlua/cl/remixapi
Yeah that's the stuff thank you!
Hi where is can i download RTX on Garrys mod , pls if u have, send tutorial.
check pinned messages
thx
um guys, is it bug ?
what bug? i dont see anything strange, if it downloading files everything ok
that think is stoped
on 289
i dont know what causes it, but i had this issue too. try to intall this version https://github.com/Xenthio/garrys-mod-rtx-remixed/releases/tag/gmrtx_0.8.1 not avalonia. btw somehow i managed to bypass that bug after reinstalling avalonia launcher after a month lol
instalation is the same



