#Garry's Mod
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its fine, it still does pretty much everything the winforums launcher does
i did say its a rushed release 
it should be 1.1.0 i think i made it btw lmao
guh
oh
maybe i didnt
maybe i only changed the version built for the winform project
you can still fix the original winform version if you wnat
its on another branch
that what i do for fixes
since i still am unsure about the avalonia being ready for release
its just updater and mods section thats left right?
i didnt notice any other issues
am i cooking or nah
@winter radish what do you think about this for p2 rtx
we could do all of the lighting work ingame and export it to a mod
Might be very useful since it's in realtime and could be faster than loading individual captures
I don't know if P2 has a pause command to freeze the game for sequences like the escape scene which are constantly moving
cool
this supports all light types?
its super early, but depending if this is a desirable feature, i intend to support all of them
Reminds me I need to merge all the current assets
I've been sick all week and haven't been very productive

radius gizmo is very cool ๐คค
Cr just.... does things, doesn't he?
ya
Can you run native with the 9070? ๐ฆ
native what
res
depends on the map, but yeah
Coolio
Might have to give it a whirr with the new 9070xt, then.
not many people are running remix at native
just barely 30fps @ 1440p native
76fps with XeSS 2.1 quality @ 1440p looks almost like native (until you move
)
I enjoy source 1 in particular because in spite of all its shortcomings, it isn't a temporal ghosting mess. Never once had an upscaler work as advertised.
you'd need a upscaler for native anyway with remix
for temporal jittering so the whole image isnt a jagged mess
i mean look for yourself, look how bad it looks without XeSS
Haven't tried yet. Can't roast it.
this is native 1440p with no upscaler
GeForce 3 throwbacks
you dont get any upscaling artifacts if you run them at native so i dont think you'll have any issues there
here is a short vid, you tell me
Did you guys manage to get the HW skinning thing going with the dark messiah code
not completely
i think xenthio made some decent progress but nothing for actual meshes with more than 0 bones
so skinned props work, but nothing else
I see
0-1 bone still use the root position so it may not be as much progress as it seems ๐
But you guys are using the API directly in some cases, have you tried pushing the tris that way?
its enough for most hl2rtx props, which is what i think we settled on for now
nope
the API usage on x64 is very cursed so doing per-frame draw calls has always resulted in instability, at least for me. so lights for example are now completely managed in the runtime, our API just tells it when to update, create, and delete lights
it works fine for those but i imagine pushing meshes that way would absolutely not work
we could probably do it on x32 if we ever end up using the bridge api
no
i had much struggle finding equivalent hashes and stuff for the hooks
Yeah same. My 4090 can't keep up with 1440p. Dlss quality works really well though.
I'm fine at 1440p on 4090
I play 70 fps or so at native res
Then it's framegen to 130
how rushed is it?
also thx for still having the actual log
@subtle bison why is everything blue when restir/importance sampled is enabled instead of nrc
stuff becomes more blue when i have restir enabled
sry i meant nrc in the end
the legend
legacy emissives break when enhanced assets are loaded, just untag it
idk i dont have that issue
Does anyone elsw have this issue on a clean install of gmod rtx
did you try turning off RR
hl2 stuff how?
- mount hl2rtx using the new launcher
- apply USDA fixes
- done
new launcher where
same url as the old one
how to kill gmod rtx
https://steamcommunity.com/sharedfiles/filedetails/?id=3572440635&searchtext=
havent tried it myself yet but i imagine it will be 1fps
whoops, you also need to install the newest runtime
so its actually
- update to 9/21/2025 build of dxvk-remix-gmod
- mount hl2rtx using the new launcher
- apply USDA fixes
- done
like?
The new launcher
But I learned it dw
Once hl2 fully releases, many maps are going to look fresh
I suppose skinned meshes don't work?
This would have looked so good
naw its a major pain in the ass
would be really convenient if hl2rtx was based on source sdk 2013 x64
could make the RE work far easier
i do not wanna maintain gmod x32 ๐ญ
lol
Uh. Can I get the anchor meshes from the hl2rtx ravenholm map?
Wait, nah
I think it's working.
Why is the sky so bright though
the hl2rtx ravenholm maps really piss off niknaks, nova prospekt works fine
no idea, maybe they handle the skybox differently
what was the skybox enable command?

fucking soure and its smart ass loading
uuuuuuuuuuuu
I just want to fight the combine with hq weapons
oh cool
gmod just keeled over and died
avg source engine experience
"i wanna fight some combines"
crasha again
but instead of that bro fighting with sause engin
?
are you loading maps while also loading enhancements
looks like u gonna wait again
combines dont want to fight with u
wow
them lucky mfs
broken uhh triangle fingers
i mean, if people have an RT capable GPU, there's no way in hell they are using 32 bit windows
i see something dumb
in ur message
yea, it's me qwq
whachumean
that gmod is 32 bits by default for compatibility (game's from 2005). by now, every pc is capable of running gmod 64 bits, and things seem to work better both in vanilla x64 gmod and in x64 gmrtx
try with tarkov weapons. Their models are crazy detailed
Game crashed
also with pseudoplayer how do yall get that working? whenever i enable it in menu nothin happens
HL2 but gordon decided to pack some HEAT
bro cant jump crouch
Can't
hl2 but gordon served in rangers
It happens to me too. Usually when the camera moves too fast or when spraying guns
Sucks to wait 20 mins to get in only to crash from almost nothing lol
how do yall get pseudoplayer working?
restart map i guess
decided to play elevator and ohhhhhhhh nooooo
No. Id be in the map and then boom freeze and crash from nothing. Like id have nothing spawned in or id be shooting a firearm for a few seconds.
Crashes crashes crashes
iirc the culling patches are the source of crashes.
source mentioned
the custom render fork has been 100% stable but im still not recommending it due to it being kinda jank compared to normal source rendering
How jank
- how well entity anti-culling works highly depends on the map
- displacements dont fully match engine rendered ones
- api lights are still sorta noisy compared to game lights.
hm
I should give it a try if there's a build
different mesh hashes
nah not yet
maybe within a week or two, but it will definitely not be as polished as normal gmod rtx
the latter, it was nice having gmod rtx open for like 4 hours
I've crashed with IVP errors on normal gmod recently
Rubat's just fucking things up when porting from csgo branch
i assume you're way more skilled than me lol, did you want to have a look maybe?
has anyone tried vphysics jolt on x64 to see if it fixes the crash issues? 
the skybox table returns
The OG upscaler
you're the 2nd person to have the disappearing world geometry
did rubat fuck up something
also how do yall get that table to show up ๐ญ
spawnmenu
other dude had it spawn on the map
when i get the time i can fix the weird table, but the disappearing world geometry is definitely new
it's high time for an xdelta downgrader
lol yeah downgrading would be the easy way out
im thinking about uploading the may build binaries to a github repo and then providing a md5 hash so it can be verified against the steam depot
would be easier than trying to get the launcher to download the depo itself, no auth
i don't know how would facepunch react to binaries just being on github
could use the builtin steam console instead of steamcmd
rubat what the fuck
this is like anti-anti-culling
i wonder if removing the culling patches fix it, if not, we're really fucked
models/props_wasteland/laundry_cart001.mdl possible skybox bug as well
don't have a 3dsky to see 
you mean it being stupidly large?
im pretty sure the issue comes from the usda fixes so having the mesh hash would help me a lot. but i can hunt them down as well when i can get to my pc
lmao
anti culling culling club
@livid rapids does the issue only happen with hl2rtx assets mounted? i just did a fresh install and everything seems fine so far
no weird culling
you know I could check but I quit the game and now it crashes at menus
so I gave up but probably yeah
maybe its a nvidia thing? if anything, the game is very stable for me lmao
no weird physics crashes so far
No that's definitely a standard issue
I've never seen the elusive table
i meant for the weird geometry culling
I'll check if it loads without rtx mounted
did yall re-toggle RT to see if it fixes it?
the ominous sky table is fixed :3
nah, the model itself doesnt exist but the replacement block existed in the USDA, leading it to being invisible
interesting
it happened with a few of the book models too
didn't test too much after that
the entire hl2rtx demo is like that, my script missed a lot of blocks because even if the model didnt exist, the textures did, so the script left them untouched
fixed now
do you remember which one?
most of the ones in comic props
seem to be working
good LORD these models are detailed
anyway, fixes are pushed
just press the USDA fixes button again and everything should be good
nop

we are so blessed
I'm surprised now that I can properly inspect every model, some of them had been on hl2 assets remade for hlx and have been replaced by other versions
Many are missing, I still have their spawnicons
And some are still the old remade assets versions, like the vending machine or the big combine terminal
โค๏ธ
fucking vphysics
thats it im trying jolt
to absolutely no surprise, it fixed the stability issues
nvm
static prop replacements sort of work in the custom render fork lol
i think its just the textures applying and not the meshes since the UVs look weird
a lot of physics props dont work either even though their hashes are stable, might be worth implementing the rainbow table idea
hl2rtx water looks wack
real
wait. is Nvidia canon in hl2RTX??
i swear some of the people that coded the water refraction thingy have never seen water before, water irl compresses a bit, but not that much holy fuc
a voodoo card is fully modeled in alyx
oh god
Nvidia bought 3dfx (they made the voodoo card)
guys, im trying to get garrys dxvk to work, but im getting this error where powershell just cant detect visual studio somehow, but i have it right here
fixed it
@subtle bison can you guess what is the reason why it doesn't compile completely?
thank you
it almost finished compiling, but something went wrong and in the end you get this
Just a quick update, the commit regresses our internal tests, so we'll need to dig into that.
Pistols in like 5 minutes when it finishes uploading
That's close to photoreal. Wow.
Hands incoming
viewmodel idle animation makes a perfect fake dof holy shit
@willow fog Your turn
If only skinned meshes had stable hashes and motion vectors... we could have the sexy ass weapon motion blur
Oh and bonus stuff coming!
goated
Quick recap of everything I just dropped
MWII Shared Content + Pistols (shared content will expand once the remaining weapon packs are released)
c_hands + MWB rigs pack (for PMs use enhanced playermodel selector with hands support, rigs are only for MWB weapons, toggled in the MWB spawnmenu options)
Battle pass props as a bonus, use them for showcasing the weapons, scenebuilding, or whatever you want!
@subtle bison ya this is so weird, seems to be an issue with remix in general where at least for 50 series cards restir and importance sampled has a lot of its rays be blue
basically all the indirect light is blue tinted
mfw
view model enabled
yep no issues here on AMD
Ya itโs an issue I encountered using the latest official remix release on other games
env_projectedtexture support for remix api lights
should work for games like portal 2
still need to fix the cone shaping
cone lights
yipee its accurate now
looks like its working
very peak
@winter radish gmod rtx has better light support for portal 2 maps than portal 2 rtx does itself ๐ค
but scripts are dead
u cant compete game from beginning to end normally
oh yea
nah a lot of community maps use the entity
guh i need to try that
i accidentally find this when play around on that map
and boom
env_projectedtexture
it def works but its not very bright
and some 0 fps bcz of volumetrics which i forget to disable
Is that why Iโm constantly seeing lights everywhere in the toolkit that do nothing?
Did you just create a light system that accurately converts all the OG lights to pathtraced ones?
somewhat accurate, but yeah. The lights dont exist ingame tho
They're networked entities at the very least, all of the updating and rendering happens in the binary module
I might have to use Blender soon
Remix toolkit is making it difficult to recreate a light
i think you can also spawn lights via the p2rtx imgui menu
FUCK yes
I've been asking xoxor
For light support
For ages
iirc remix will accidentally capture api lights so i could just make captures for every map and re-export them as a mod
But. I can't say much because the whole reason p2 even works is that I kept bugging him for that specific game over and over again.
I havenโt tried it but itโs about the direction of the light
GOATED
GOATED GOATED GOATED
I wonder when remix will add support for example lights that project an image
I mean like an actual projector
Also this bucket is stupidly detailed god
what da hell is that 3rd image
Beam addon
finally, a way to demonstrate PVS culling, some guy left a huge floor under a map
@livid rapids dude ur asset port looks insane
entirely different game with these mods
im only now noticing how much sheer space this blank area takes lol
cant even see the full viewport
seems it's the stage manager's fault
its pretty well optimized
depending on where you are, you get like 80 fps
i think im GPU bottlenecked for the most part
Finally! Hopefully mwbase wont break my install again
Gmod RTX is a house of cards, one wrong card and the whole thing tumbles
I already have CW2, ARC9, and TFA working together rn
none of these should perma break a gmod install
especially mw base
i've had all of these co-exist without any issues other than vram consumption
should is the word of the day xD
ill be more direct
dont
they might have bugs themselves but they should never have to result in a reinstall, they dont have that kind of access
why is the underground so bright?
oh i didnt mean it that way, i meant the list was working but the moment i added mwb stuff it broke. thats what I meanyt. Anyways just installing this one MWB pack worked but im getting broken verticies when sprinting and the world disappears when shooting
i prob left on some light strength multipliers
also third person is still broken on my end, im thinking it is vamnip breaking that maybe with rtx. Im really not sure
sam with my view tilt. Does remix have issues with tilting/moving cams?
no, those issues are probably created by render targets with their own cameras which remix does not like
its the same reason why 3d skyboxes are so buggy
wait maybe third person broken cuz of dynamic height 2, bro maybe i should test that lol
somehow they got tilt working on wolfenstein 2009 recently
?
like i said, the main game camera supports everything the normal gmod supports
so you can do any kind of transform
This fucking bucket
Also wdym by dome?
dear god
Load it up bro
idk where the map is ๐
dome remix light
will 3d skybox ever be possible
it is its just iirc it gets pretty buggy sometimes
like 3d skybox melding into the main world
sadly no references of a dome light
I want a spotlight
insane still no spotlight?
oh no... nrc's biggest weakness!
a blank room!
Makes some scenes difficult
oh
i thought that was a light type
Any more context on dome?
Is it actually smth part of remix just thru the api?
nah it doesnt exist
mirror's edge mentioned ๐ฅ
omg guys i cant believe it, im in a graphics tech demoo! :D
oh no i messed up
no idea what causes this evil aura on some cloths
but transformers seems to fix it
like, it's still there, just less
Unreal 3.5! ๐ฅฒ
nodraw shows the material at the other side
is there a way to make NODRAW or INVISIBLE (source engine material tools) to not show its backside
open remix menu and checks this textures as "ignore texture"
for an example i have ablock thats nodraw on one side and a wall o another
the nodraw side is invisible
but wherever i look the wall side is visible
normally in source if you look thru the nodraw sign
you should not see any other texture owned by that bruck or brush
YOOOOO
nodraw uses PVS to not draw those, the culling patches force the engine to draw everything
now i'm downloading gmod rtx
hmm
any way to
change
this?
not at the moment, controlling how the anti-culling works becomes a lot more complex when patching engine binaries
Threat interactive posted!
Man I love my rubber trash
Yeah, okay lambert in ue5 is stupid
I saw it a while ago
Oh god
What is the state of Gmod, y'all?
Too quiet
Not even slow mode needed
This does not bode well
im busy with a lot of life stuff so development has slowed down
gary mode
lary mode
lazy mode
@subtle bison i wanted to ask you what would be better to choose regarding ai for coding or changing code: claude sonnet 4 or gpt 4o?
are these versions bad or what?
4o is old asf
Relatively speaking, you'll be better off using 5
as i see, many people praise this ai
Sonnet 4 is good. They released 4.5 yesterday.
I've done some tests before. So far, I've found the Claude lineup to be the best at code. Though I've never tried any of the gpt models. Not for code.
They seem okay at best.
gpt-5-high has been super consistent for me
GEMINI 2.5 PRO ๐ฅ
sonnet 4.5 outperformed everything i tried
including opus 4
4.5 was able to fix a problem in my video upscaling architecture in one go. even Opus 4 was struggling
smh fake coders
anybody ever seen dis?
probably it's model thing
yeah, this is a Source Engine issue when you have a model that is too high-poly in the actual engine
I'm not exactly certain what causes this as different models seem to get away with wildly different polycounts
I tend to encounter it most with animated models (which is where I think the "dynamic" part possibly comes in)
Yeah I remember this high poly issue was very prevalent on ragdolls
You'd kill a high poly npc and the game would just crash
In fact a Directx 9 models runs fine. If it's Model poly more than what Directx 9+ can handle it should but if it's at fixed Directx 9 verison that RTX is running on. It's just don't work.
I still occasionally get this problem in my own sourcemods (which aren't on RTX Remix, just SDK Base 2013 Singleplayer) - I would anticipate the limit is probably higher, though
and as for Gmod specifically, people uplod all kinds of crazy models to the workshop, so I wouldn't be surprised if this particular issue is patched in some way in gmod
no way, the horizon is in the middle of the sky
@subtle bison i wanted to ask you about sharc, how did you try to integrate it? i'm asking this purely for the future
i dont remember 
sharc code and remix code were in the same folder, so that the ai could see both codes or what?
i've seen it, the operational end of the device..
Careful
very carefuly
hl2 rtx now works perfectly, that one bug was tanking my fps
i know for a fact that it isn't a problem in gmod thankfully (though joining the game and seeing 200+ fps would be nice lol)
ta
118ms wth
Me and CR played the HL2 RTX maps in Gmod RTX, lol
It was pretty cool
What bug?
portal rtx and half life 2 rtx were behaving as if they were on the background and not foreground, that caused the nvidia control thingy to cap the fps to 20. changed it, and now it runs way better (60 )
this mf was the culprit
I wonder how it runs on a 3060 ti i might install it and do that fix
I see videos with 30 but im guessing thats accurate even with the background max framerate turned off lol
difference is insane right?
this will be garrysmod in 2011
HAND!
Got damn, where are those hands from?
I want brick wrinkles too.
collect my hands
Sadly at least you can't use the ones in the screenshot but there's some normal PMs in there too
M
Mmm wrinkly
hi gmod chat
I wish I knew how to use the SSS stuff so it doesn't look so ass
cod uses some type of SSS map but I haven't got them to look correctly
never could figure out how to apply sss in the toolkit correctly
@subtle bison how can i make changes related to spatial reuse to your gmod branch?
make a pull request
so fork my repo, commit your changes to that fork, then use the github website to submit them as a PR
How do these changes improve noise quality?
Highly unlikely they do, with ad-hoc changes to restir you generally just bias it to hell and back
legit, i dont think there even is a button for it
this fr?
no tutorials
@subtle bison im still working with the restir, but i still wanted to know for sure.
how to not get 31 fps with an rtx 2060 DLSS Ultra Performance
that would no longer be an rtx 2060
assuming you're gpu bottlenecked, there isnt much you can do
gpu bottlenecked?
as in, the gpu is just weak orr
as in it being fully utilized by the game
like 99% usage
if it's already 99% and your fps is around 31, it's too weak
well vram was 90% that i remember
i used to have a rtx 2080 and the highest i could go was dlss performance @ 1080p, but i never really got over 40fps lol
so if u have rtx 20s its over?
30 fps is technically playable, at least to me. you just have to adjust your expectations.
remix is very demanding so while a 2060 is a decent gpu for other games, remix needs faster
i mean it makes it look way too good, like prob 2024 graphics or something, but if it is possible to config it to become 2020 graphics where it can be runnable on an 2060 it would be cool
so if i want a "less pretty" look to get better performance i need a diff tool?
reshade sucks
there is some tricks to make it run slightly better but it won't be a 50% improvement
i have a laptop 4050 and it can barely eke out like, 20fps most of the time
it does have framegen which does help a lot but still
20 fps + frame gen ๐
which trick
i am not playing competitive shooters like that don't worry
i am using this btw https://github.com/Xenthio/garrys-mod-rtx-remixed
oh i also tried lossless scaling
it's good but...
when it spikes down to sub 40 it becomes ugly
when i can get near my pc i can send screenshots of what settings to change
and input lag
also a lot of the time (eg. rn) when i leave it in background for a few mins it freezes and i have no choice but to term
like if im afk or watching vid or smth
I have a desktop 4090.
It does not hit 60 fps at 1440p native
I need to use dlss quality
No way a 2060 is doing much
play at 77p and dlss ultra performance
with low settings
or just without rtx remix lol
even 1p is still 31 fps
secret marketing plan
rtx 2060 was marketted as 31 fps
my wallet is 31 fps, can't
RX 7600 level, fr
@proud mural uncheck the two checkboxes pictured and set indirect illumination to importance sampled
i get about a 30 fps jump on my AMD RX 9070
not sure how nvidia scales though
even without skill issue it's 31 fps
honestly it might be worth including a low-end rtx.conf file and then add the ability to select it via rtxlauncher
i think @winter radish knows a few more options to change as well
im trying this rn
it wont help with your npc fights btw, but it should improve general perf
same fps, not much changed
just did it
i5 12400F
Thatโs what I do for RDNA 2 as well
Tho P2 RTX was giving us problems from what I remember
screw this im switching to my nvidia geforce 210 card, it will be beast in rtx remix right?
decent for remix, probably not the bottleneck then
i did a recent pc upgrade that's why. i upgraded everything apart from gpu
it's currently the weakest part in my rig
My CPU bottlenecks my GPU 
join the X3D race ๐ค
time flies tbh back when i bought it in 2019 rtx 2060 was a beast
used 7950X3D or 7800X3D is calling your name
For a few more, the 9800X3D is calling me
Itโs funny because AM4 is technically not dead, itโs still getting new CPUs
RDNA 3 is also still going for some reason
Got a new GPU for that as well
I did, it sucks
RTX 5000 drivers are some of the worse Iโve experienced
buy 4000 rtx nvidi gpu
i made low end presets here: https://github.com/Kim2091/rtx-remix-custom-configs
buy nvidia cpu
Ah yes, Downgrade ๐
It can go lower

ah yes, drivers problems โฅ๏ธ
Maybe NVIDIA Should have tested things before releasing

visualizations for spawned API lights
need to make them a bit thicker damn it looks good ๐คค
this looks a lot better
i think im done with this for now, looks great
I wonder if Gmod RTX was on Steam if the Half-Life 2 RTX team would lend their assets

I am Steam man
physics prop hidden, gravity disabled, and made visualization outlines stand out better
i think the api lights are pretty polished now
YOU SWAPPED TO NVIDIA???? WELCOME BACK
your username was an amd card before wasnt it
I changed it in April ๐ญ
this is so peak
apparently -multirun exists, time to torture my gpu with 2 gmod rtx's
holy shit most of my custom render changes work in MP ๐
api lights also work 
@keen rivet u seein this shit
Try connect to vanilla server
u damn well know it ain't gonna work there ๐
Finally, I can cancel my RTX server

guh
nah you still need it
even more so since the game is gonna be a culling mess without the addon on vanilla servers
I have the power to delete the only RTX compatible server
And you know, what?
Iโd use the extra money on another Minecraft server

๐
I forgot I left the Gmod one on Slenderman, lmao
Perfect for October anyway I guess
i think only your fork will help then
๐ฅถ
any idea why gmod looks so big?
supposedly the resolution matches
changing to fullscreen and back fixed it
weird
Seen that bug before
why is gmod talking to adobe
guh
buh
They are having a date โค๏ธ โค๏ธ โค๏ธ
haven't been here for awhile, is the new gmod rtx update up?
huh
i also took a look at the Remix Lights, they look way better than what it uses as of now.
is that what you meant by update?
you mean used to be?

yeah.
is the new version avalible in the rtx launcher to download is what i mean
the custom render / api light stuff isnt pushed yet, i intended to release it yesterday but things came up, im aiming for this weekend now
awesome. will be looking foward to it.
it's from the hdri editor mod
nuh, u just forgot to put ur glasses on
and probably had a stroke
๐
yippee no more light lag
will add thisi to the incompatible addons list
@subtle bison what was ur old pfp i forgor
i have fixed the temporal history of my cursed implementation of api lights so the swimming issue is gone (denoiser is off in the vid to show how stable they are)
@compact blaze i think you said voidplaces had it real bad?
ok well nvm that map is still cursed
yup
idk what it is
is there any explanation why games like alan wake 2 and indiana jones have more performant PT compared to other remix projects
at least thats how it feels like to me
specialized game implementations? idk
better vid to showcase the new temporal stability
hopefully im actually done this time working on the lights, i need to push the perf fork today
per-light volumetric influence controls ๐คฉ
holly damn fuck
it also works for the sun 
10/10
hopefully today
HUH
nuh idc
lol ok
on ur perf fork hashes are stable, yeah?
texture ones yeah, same as normal
mesh hashes are stable too but are different from the normal project
so no hl2rtx stuff
except for textures
i love this
added the option for api map lights as well
Where can I go to install and setup the perf fork?
its not out yet
im going to add it as a option for quick install in the launcher when its ready tho
Amazing
about an hour or two from release, in the meantime, loading indicators :3
@subtle bison btw, would it be hard to remap the hashes so that the fork is compatible with hl2 rtx assets?
havent looked into it yet ngl
oh yeah, glorious 60 fps-
AAA
blas trick worked, thanfully
weird, getting in the water lowers my fps. almost like an altitude meter lol
fps draining plants, but, these ones dont really look complex, like, at all
path tracing alpha cards be like
one of the most demanding things you can do to remix
we are so close chat
screw tensor cores, we need alpha cores
@keen rivet i figure this will make users less confused 
i would fix it, but i need to push the other launcher stuff asap
its here
https://github.com/Xenthio/RTXLauncher/releases/tag/avalonia_v1.1.0
https://github.com/sambow23/garrys-mod-rtx-remixed-perf
What's Changed
General
Removed OptisScaler package as it no longer works with Remix
Added sambow23/garrys-mod-rtx-remixed-perf as a fixes package
Add PoC disclaimer to Mods section
you must create a new, seperate installation, do not upgrade a install that uses the main project
@weak ermine @willow fog
#1116089843479498782 message
:3
Mmmmmm
first time trying the new launcher, looks damn nice
btw entities like physics props, NPCs, etc, will cull by default
just tick this to fix it
its off by default because depending on the map, it can tank pef
2560x1440@90~FPS on default settings, wow
this prop is way too big for it's own good
it may be a func breakable or something
i once imported it into blender and it was all 4 arcs
btw the PVS check will fail sometimes and will cull stuff in front of you but its a rare occurrence from what i have seen
any idea what's up with the sky here?
wdym
map : gm_excess_island at: 2228 x, -4432 y, 353 z
LMAO
is it only in that spot?
also around the map apparently
XD
hmm im not able to reproduce it, at least not yet
can you send the output of getpos of a spot where it breaks?
maybe it's my settings?
oks
not sure, im running the release build with the only addon being this map, only setting changed is xess and game res
strange, cant make it happen again now, i think it got fixed when i re-toggled rt
nvidia moment maybe
this is a cool map tho
btw someone else pls try the api lights
if they dont crash for anyone im gonna be so happy
wacky underwater meshes, not new though
they seem to work quite well
white light
bro made 1 pixel
๐ฅ
wacky ahh column
VOLUMETRICS
wacky rooms
i like seeing this bar bounce back and forth
Definitely runs so much better but the sky moves with my camera, it is a bit jarring lol
most of the stuff you will run into is seen here
Huh they should download and install
That was working when I tested it
That was coded
This map was basically unplayable but the new performance fork makes this map actually playable at 30-40 FPS
Freecam randomly works again!!?! GOATED
Got 3 installs of gmod now lol and they are all on the same drive
guh it never worked for me, i assumed it was unfinished
guh what is this helldiver model
there you go my friend
i forgot to check the bodygroups of it lol, gotta reselect it
everybody be dogpiling onto portal prelude rtx, but it legit runs quite well and looks amazing
Everything with the word "shader" in it is incompatible or works but is really broken
she's tweaking
miku is balling
holy moly
i mean shaders on the workshop
@subtle bison I have a bug where if I mount Half-Life 2 RTX Ravenholm, it is just white. Even though Half-Life 2 rtx demo is made for ravenholm also it can't find where my Portal RTX installation is, but I have Portal RTX installed correctly
absolute peak
https://steamcommunity.com/sharedfiles/filedetails/?id=3583696319&searchtext=
This map surprisingly loads but the static props take forever to be built, over 400 seconds. The framerate is so low it's unplayable, and I am amazed the game hasn't crashed.
real
WHAT THE FUCK?
poolrooms water is looking good
wheres the addon
its built into the compat mod itself
if its not being replaced in that map then its doing a non-standard way of placing water
hey cr are mirrors auto replaced
no, only map that has them replaced is gm_construct_rtx
is it possible to have auto mirror
i got a idea
probably, just havent gotten around to doing it
replace func_mirror with func_rt_mirror
tf this bro talking about
what
unc_mirror
func_mirror is a real thing in the game i think
unc_burrito_mirror
replace not existing thing to not existing thing
try to use google next time lol
30 fps 3060 1080p dlss-d performance ๐
i heard this is cool thing
I love you legacy emissive
how does this compare to the normal project
๐
im not seeing those gains on the AMD side but glad to see nvidia getting a big boost
it does exist just not call func_mirror
are you fully gpu bound?
no way
Yeah
good lord
5800x
func_mirror Func_reflective_glass same thing
func_mirror does not fucking exist hello
its like
0 = 1
can a nvidia user with the perf fork try
https://steamcommunity.com/sharedfiles/filedetails/?id=3450250071
oh yeah
it runs pretty good for me on AMD but i wanna see how big the jump is




