#Garry's Mod
1 messages Β· Page 90 of 1
That didn't work but I saved the conf and it rearranged the strings
With all their hashes
funky
See if that works
fuck this machine in particular
i'm sure that somewhere in the files of the restir gi itself it is and if so, then it would be very wonderful to make something the same as restir di
like this
mmmmmmm
mmm soup
weird
its the last 2 in the one in the github, also that file works fine. If remix reshuffles it, i got no idea why
That's from the github file
It's in the middle
so it reshuffles the entires if you save it once? its at the bottom here
https://github.com/Xenthio/garrys-mod-rtx-remixed/blob/main/remix/rtx.conf
I swear
the rtx.conf i linked is in the same mod package
RR on
Now show rtx.legacyEmissiveTextures
well, its not rr's fault
oh LOL i see what i forgot
π
wut susie doin at the bottom of ur screen
looks straight into my soul
ok this is actually peak
It is
chizburga
sheesh
mallparking?
ye
and how soon will you start checking?
idk, its not really a priority for me
maybe when i push out the new rust launcher? no promises
Does the new launcher work on Linux?
damn new bloom setting is cool
We NEED convolution bloom
this new particle emitter tag π
i hope so, because i would like the restir to be of better quality or something
hdri broken again?
shouldnt be
works on my end, what's your issue?
pushed the source of the new launcher, no releases yet
https://github.com/sambow23/RTXLauncher-rs
set up game streaming or something
I mean there is a quick pbr pack made by somebody for CSS, HL2. HL2E1, and HL2E2 on moddb
arent they all ai generated tho
yeah but who cares bro. it is better than no enhanced textures
nah imo mass ai upscaled textures are a waste of vram. They might technically look better because they're physically based, but the actual artistic quality and coherency is non-existent
i genially don't care about artistic quality lol
then we're talking about subjective opinions then, not much to go further on
ANYWAYS...... If you applied the legacy emissive tag to your PM, would you see the light from it or no?
atleast with the legs mod i suppose
maybe? try it out
ill try but hopefully freecam is working for me to do it
yea freecam would be the way, at least for pseudoplayer
shit eater
if the graphics look good enough imo, than idgaf about what the artist had in mind. Isn't that what modding is all about? Ya'know making the game to YOUR liking, not the artists
oiled sand enjoyer
cant wait for slowmode to be increased to 15 minutes
its going to be cool
bro it runs so much better now HOW?
plus freecam is working again
unique insult?
if u think so
never heard it before so made me think, good job
the world breaks when i jump for some reason
rust launcher says hi from linux
rust launcher supremacy
even though i haven't used it yet
its not out yet, still havent added the linux-specific stuff yet
though maybe those buttons will need a bit more size, or maybe it's just my mouse aim skill issue
but the intended experience is to be just like windows
ye UI pass isnt done yet
its gonna use proton but use some env vars to point to the custom game dir so hopefully it will all "just work"







THAT WAS FAST
@brittle token @winter radish 
what was the fast part? the old ui loads like that too, but that gmod loadtime was quick
i meant getting everything working as seamlessly as windows
its literally quick install and run, no fiddling
wait, thats linux??
yes
damn
wait who else was the linux person here?
not a linux user, but damn, that's nice, good to know that if i switch i'll be able to play that easily
yea sorry for the @, i accidentally misread one of your messages
it's alright π
Now I can test Steam Deck performance
lemme polish it up for a pre-release
idk if it works for flatpak steam as well
this is tested on arch with steam natively installed
Couldnβt I just use the .exe through proton?
you could try but you'll probably get the no steamuser error. The launcher is giving hints to steam to run gmod rtx instead of vanilla without overriding the install path
I always override my install path
yea but steam will override it in a update lol, the whole point of a launcher is to keep a seperate copy that steam wont touch
when i push the pre-release, try the linux build with flatpak
it might "just work"
I know, why do you think my Gmod RTX keeps breaking
wait isnt steam a native package on steamos?
Yeah
then it should work fine lol
Uhh, this is the thing I was refering to
looks like vertex explosions, is r_3dsky set to 1?
if its set to 0, then that map probably has vertex explosion issues that arent related to the sky
this has been on ALL three maps ive played after updating
this map didnt have this issue before
then you might have an addon that's doing it, turn all addons off except the maps you're trying and see if it happens again
if it still happens, send the links to the maps here so i can take a look
you also didnt tell me which addon was causing your game to freeze on starting lua... π
vertex explosion sounds wack, makes my wonder how it even happens. it's also visually really weird
iirc the ones caused by r_3dsky are a remix issue, as for the others, not sure
sounds great B3
like the tf2 devs would say: Too Bad!
it is probably one of these. Since i added a few new addons but these 2 are the only ones that effect the camera
well i'd still disable all just to verify its not a game issue as a whole, no point in guessing
i wonder if anyone noticed the creature lol
naww i cant see it
it's by the tree on the left
trees are usually bigger at the bottom and smaller as they go up, the second log doesn't follow that
well, " log"
oh i can see it a bit now lol
i've no idea what just happened
it was one of them
can you identify the specific one? it would help other users here if we knew which one it was
did you install the new runtime as well?
i dont think so
please do, it should fix that
oh that recent time? turns out i mustve done something that reset my addons to my vanilla gmod's list, which re-enabled Arc9 Gunsmith Offensive
testing now
ty π
had to reboot since crash
Weapon inertia is causing my game to freeze when in motion. that wasnt happening with my 900+ mods lol why now?
just remember the latest x64 is super unstable
so if you updated your base game, that might be why
my gmod doesnt like construct rtx ill choose a different map
the top right one isnt doing anything so far
name?
sorry for late, hdris just don't show up, no errors in console, skybox stays the same
when's the last time you install the HDRI addon?
did a clean install still happened
Could be, they are new new addons though so I wouldnt have been able to test them before. Okay so Weapon Inertia didnt cause the issue either but I seem to crash with it eventually
i wouldnt associate crashes with addons yet
oh I'm stupid disregard everything I said
BOX
its the anchor entity, for attaching replacements in the remix toolkit like lights, models, etc. It only shows if you disabled enhancements
anyways it mustive been in combination with something else or maybe both. Ill check with both enabled
how
Why wont ANY load?
check your rtx-remix/mods folder
one thing I'm noticing, settings don't save
such as?
file IS getting modified
certain remix settings are set by the remix api, you can override these by saving your settings in remix, and then running rtx_conf_default_save to save new defaults
the addons work together just fine. what addon did they not play well with?
since this is causing issues for a few people, ill probably leave it off by default in the next release
Ill try with this list since these all have camera features
yeah im just at a loss, cant find the culprit. luckily just disabling both fixed the main issue
the new rtx menu colors are way better than before ngl
the other one kinda felt default, a lil bit like reshade i think
you can customize it too
It is easier on the eyes and matches my discord theme
at the bottom of the developer settings
Well i believe they use the same base for the ui
ye imgui
It was the default look before lol
changed it, i dont think i thought it through
I wonder when theyll add high resolution support to gmod. It is laughable that there isnt propper 4k support
CAFDW is the culprit, it doesnt like something in my list. cant tell you what since testing would take a lifetime
Maybe the mmod weapons, it is the only thing i can think of. Would make sense since they would try to overwrite each other
They work fine for me too. What i meant was that one of the 2 addons (long name) might night play well with the mmod replacers
ah
Causing the fighting issue
Is this completely seperate from the precaching problem?
for some reason in transformer this like.. two pixels flicker, but not in cnn
it fixes the precache issue
as long as you have enough vram, remix wont crash
Hmm if it works in base gmod would it work in remix
and it seems to happen depending on where im looking at? idk, maybe it has something to do with the sky brightness bugging out
its only for remix, as its a remix-specific change
No i meant if i am able to load like multiple arc9 mods in base, would it be safe to assume i can load the same ones in remix lol
8 gigs of vram boutta come in clutch
i have 12 gb vram and sometimes rtx decides something's not enough and kills the process lol
If you change the quality settings in game vram usage just keeps going up lol
yeah, that too, kinda weird, like it's keeping the last setting loaded
And for some reason custom quality mode is more frame consuming even on the same settings
Idk if it's because it changes the dlss mode or not actually
shit got real
lmfao i need that playermodel
John antlion
CR you outdone yourself with that emissive tool. MMod weapons looking FIRE with it
what tool? o.o
in the newest build you can select stuff that is supposed to be glowy and make it glowy
if you updated you already have it in game
where is it?
thanks :D
no problem : )
tritium ironsight? nah, uranium does it better
was wondering wether to use cnn or transformer. it's crazy how unstable the brick texture looks at certain angles and distances
transformers wins, no question
if that means having only 60 fps, so be it
I get like 30. ur fine
i forgor i had vsync on..
vsync sucks
mm, if you looking for competitive gaming, then yeah, but otherwise, it does avoid screen tearing, and let's the gpu chill instead of chugging for 120 fps when my display is only half that lol
you need it enabled for gsync
version reporting added to rust launcher, should help with troubleshooting
i just turn it off
in all games
gaysync (i have no idea what gsync does, never had a monitor that used it)
if you have a freesync display its the same thing
good rule of thumb, otherwise it causes input lag i think
yeah, i dont think this crap has freesync
time to go to wikipedia, im curious now
nada lmao
oooh, it matches the monitor's refresh rate to that of the game
ye its one of things you dont go back from
god, i cant believe counter strike 2 was realeased already 2 years ago
Is the legacy emissive tool only something possible in gmod? I'd love to see that tool in World At War and Black Ops 1
no it works in any game that does emissives similar to gmod, so alpha channel being used as a mask
but its only been tested and designed for gmod
Also the MWR tfa sweps glowed before so that emissive tool stops them from glowing lol fixing the problem xD
the entire gun model was glowing idk why it was that way
what file would i need to transfer to test if it would work in another game? zombies really needs it since it gets really dark AF
the entire runtime, which you can download here
https://github.com/sambow23/dxvk-remix-gmod/releases/tag/501666b
shit-
bro is replacing me........
IT CAME ALIVE
i had uh i prototype for a crossplatform launcher but i never finished it
it was made in i forgot what its called
.net maui
Do you think it would work with the cods? Their clients are all modified to work for that engine by xoxo4d
in about a day and a half we are 1:1 to the old launcher
i love how upon the slightest inconvinience the vertexes lose their shit, panic, and scramble
idk man the old launcher was peak ui design
βΊοΈ
yea old one is still a lot better than this one atm
but egui is pretty flexible so ill definitely come up with something
also yes the exe is much larger than the .net one, buuut, its statically linked, no external deps π€
the no extenal deps .net one is like 300mb
looks like pulling out a physgun after having another physgun as the prior weapons causes it
ouchy
man i forgot how much i dislike rust LMAO
good thing i made gpt5 do most of the work
it worked fine for this, havent tried on other projects, but i rarely had to intervene to fix something
this has been the easiest project so far lol
does the .net launcher not work under wine?
it does but its really buggy, not to mentioned the fuckery you have to do to get it working under wine
wine moment
thats roughly how fast it is for the .net one i think?
im comparing it to the debug one i've been messing with
ah
i'd say your network connection is the bottleneck for both lmao
if anyone wants to try it, for all i know i broke windows with the linux stuff
it doesnt oipen on windows
weird it opens on wine for me
maybe mingw doesnt include some deps
it should be since its statically compiled tho 
what gets returned when you click this?
nothing
i added some abstraction stuff to simplify API calls for both platforms, it probably broke steam folder location on windows
try browsing manually to the game and try again
the question is, does your game work? 
no
ok whats broken
crashes when i load in
like into a map?
yeah
try with addons disabled, newest x64 is really unstable
if you hook up vs, it always crashes in engine.dll
CR UI hooked bout to see if it works in game
legacy emissives, its a thing i added to the custom runtime
0.8.2 will add remix api support for it so it can be controlled ingame
for now you just click the physgun in remix and you'll see the emissive controls
it does but since the d3d9 in your build doesnt have t4m or the RTX Sky function i kinda cant see xD
doesnt xoxor4d use a custom remix build for the cod games?
ok cool rust port lets port it to c# 
yeah
please no π
c# haters in chat..........
but somehow the raytracing works if i install the custom waw and newest remix builds before your thingy
ok weird all of my x64 stability issues just dont exist on linux
we can just use avalonia xpf and the existing codebase would work lmao
oh wow i didnt expect something like that to exist
shakes your hand Boy do I have news for your work
lol did you get it working?
the emissive tool on the lantern glass : )
neat
i gotta see if i can get the sky to work
the no t4m is gonna suck though since quite a few custom maps seem to crash without it (It increases asset limits i think)
and the particle thing works too π
than again cod engine and source are like cousins
um, i've didn't faced any crashes
make launch game bigger and more colorful
since there is much free space
atm launcher looks great
what the hell is wrong
i think trying to get captured assets with legacy emissives
gives me only this emissive texture
the same happens with every texture contains emissives
non emissives should be black
color it black
you cant find the other parts
like here?
i've manually filled it with black to make it more visible
ye
pop it in as a emissive now
but what i should do if i want to replace albedo of weapon, not emissive part?
dunnoh
@subtle bison well, how are things with the restir?
tf did you do
source textures should be separated from their emissives
@subtle bison invert function is brokey
my steam review is going to be so scuffed and show like 500 gmod start ups because rtx keeps crashing lol
i think your broke
that means the texture probably doesn't have a proper alpha mask
there is 0 toolkit support, legacy emissives is meant for non-replaced assets
But it does. You can see how at first all the areas except for the lamps are lit. When I hit invert, it lights up everything instead of only lighting the lamps

i still think there is something wrong with the texture, invert does exactly what it does
Invert should do exactly what it is supposed to do
Light the lamps, don't light the other parts.
So the opposite. Turn black alpha to white and white to black.
But instead
is this on the serena map
Yes.
ill take a look later 
cr try to listen to burrito challenge (hard)
newest hdri editor build fixes the remix api issue
so you don't have to manually toggle directional lights
yippeeeeeee
does it happen only on that map?
Yeah remember the untextured glass calls?
yea
They've turned into exploding vertices
Which kinda works out for me because they're gone for most of the time now
still wonder why that's happening, sounds like a remix bug
or does it also happen with RT off?
It does happen with rt off
curse rubat
would copying the server and client vdf from vanilla gmod break gmod rtx?
depends, if it contains the same cvars that the rtx ones have, it could cause a few rendering issues
can someone share there rtx.conf
btw, does tpik work in remix lol
is this vanilla gmod? looks like it uses some kind of shader
ye it's probably only happening in the fixed function render mode
hmm it aint working tho
mat_dxlevel 95
it's already at 95 lol
type in console before starting map
remind me again, was there any issues running dxlevel 95
no
no
sweet
i still got no idea lmao
idk why the ground textures are still flickering even with this conf
what map?
source skibihetti
these maps
why is this on the construct rtx map lmao
or is it just actually supposed to be there
it is, make sure you have enhancements turned on, its hidden by default
it looks like tis
where?
man i might be tripping bru
tis dude also appears in maps alongside the green box π
guh those are hidden by default as well wtf
i dont think your game is using the conf from the GitHub @meager oar
since it's definitely on lol
is base_mod in your rtx-remix/mods directory?
there's also a floating bottle
yes
maybe the folder is corrupt, try redownloading it via the launcher
supposed to be or i should separate them?
ik but i don't know how to replace them
the emissive catagory, it should already be in the toolkit
all of the textures should be separated already
i'l re-do emissives in the toolkit, i just have no idea how to replace albedo of the weapon texture
wonderful
they're actually not, i select the weapon, but it shows me the hash of emissive
wtf
you dont need to change albedo if you arent changing colors
unless you are giving it a higher resolution
that's what i wanna do
whats the resolution you are trying to change
i try to get the albedo and AI upscale it
from what to what
can you do a clean install? also ensure you're not doing it in a folder that is synced by onedrive. I verified everything is working out of the box with a clean install
and what weapons are you using
but instead of default asset i get this
maybe i can take a look
i did a clean install before, i installed the latest version over the version before it
this is a common issue because its displaying the alpha map
ive ran into this too
but i guess i can try again, my clean backup is probably behind on updates tho idk if copying files from the base game might break something
i have no idea how to fix it
so you're wiping out the entire folder except for RTXLauncher.exe?
is the legacy emissives is a gmod-only feature CR or Xenthio added, or NVIDIA's one?
cr feature
I added it to the custom runtime, it works on other remix games but its only meant for non-replaced textures that use alpha as a emissive mask
uh, then it makes sense why it doesn't work with the toolkit
obviously?
no it's literally just a clean gmod copy
what were you trying to do?
im not talking about the vanilla game, im talking about your remix one
idt this is synced by onedrive there isnt the tiny icon
i though if it's NVIDIA's feature it would work fine with the toolkit
if you are trying to add emissives in the toolkit you will need to do it manually
i want to get albedo
where is this folder located?
just .dds texture of the weapon
yeah, it's a copy of the clean gmod copy i talked about then i move the launcher there and do the installs
steam folder at D drive, which is also not synced
not emissive
just base texture
i don't care about emissives, i don't want them, i'l draw them manually if i want to do
hold on let me take a look
dont do this, the launcher automatically symlinks and copies game files from your vanilla one
also dont put it in a steam folder, it has different permissions than other folders on your disk
imagine how funny it would be if it's because of that steam parent drive being D issue again lol, i highly doubt it though
i put it in the "common" folder
damn, it was fine back then though albeit a bit janky
and gmod feels fine
so it should be at like your user folder or something like this
it can also be on your D:\ drive
just not the steam folder
yes mine steam is on D
if it would be on C it would be a problem with program files folder since windows has it own rules on it
yup, just as i expected, this is a source texture problem, its displaying the alpha maps of the image
when exported as anything but jpeg i believe the image is going to show the alpha map
wait, so making another copy of gmod at the common folder breaks things?
just confirming again lol
its just not good practice as steam manages that folder
dumb question
How to export?
its definitely broken on the C:\ drive since its in program files
ive exported this from the vtf with vtfedit
heeeeey @subtle bison
oh, okay
so like
wait does the symlink mean gwater files might end up running too?
no i havent touched it
the texture is still there, its just that the toolkit is displaying the alpha map for some dumb reason
no idea, see if it does
no, i dont know why it does that or how to fix it
sometimes it does it, sometimes it doesn't
xenthio did all of the work for symlinking files so im not sure how it handles it
are you trying to extract the difuse from the toolkit? @turbid barn
yup
the .dds from captures folder
yeah dont
Thank you
but will you do anything with the restir?π₯Ί
when things in gmod world have settled down, maybe
but as i said before, no promises
heres that ar2 from that addon
too long ππ
tbf the channel usually chills out every few days
I'll try to get that for myself
thank you anyways
it doesnt want to export it as the 2k texture that it is
keeps doing 512x512
oh it worked with vtfedit reloaded
wtf bro why is it still fucked haha
@turbid barn
holy shit wait i think it could be a workshop addon
this should be the 2k diffuse of the ar2 for mmod
now mmod does the inspect animations so it has different textures for that
what was srlion's hook for again
for making lua engine hooks faster, you can remove it
i believe is used in the idle animations
you might have the other old addons as well
or inspect, whatever
ok yeah unsubscribing from everything is still the same
got the rtx remix flashlight cube
and the physgun is transparent lol
follow this video exactly
same folder as well
@turbid barn you can easily extract addons with gmpublisher
oooo i've forgot about it
i have it installed
it would be even easier
thanks
just name it test anywhere or in the downloads folder too lol idt my c drive got enough space for it
you most likely will have to make emissives yourself because I can't seem to find a dedicated vtf for them
I know CR was working on mmod pbr stuff, maybe ask him
is that even in the downloads folder or am i tripping
if you got like 3gb free you should be fine
i put it in my user folder
I would do other weapons and stuff but I hate using ai because imo it looks jank af
though I guess you could use substance painter
if you have infinite time on your hands
substance or instamat is peak
i know skurtyy was working on a substance2remix thing on github
i got it somewhat working but it wouldn't import or export textures into remix directly
but i also know he's updated it and I just havent gotten around to working with it again
i dont need to subscribe to anything at the workshop anymore right?
since everything is already packed with the install
correct
i should peep at instamat
ok let's see then
still havent really learned substance
no something else is going on
anything showing in the problems section
no
so the addon is working, good
so this is something about remix being unable to load replacements

you want me to copy the whole console log
this is happening outside of the game so send me your remix logs instead
wait wtf
i see the water replacement
yes
i forgor to tell you the water replacements and textures work
so its loading them, but why not all of them??? its all under the same mod wtf
it's just those
if you click your transparent physgun in the runtime and press ignore texture, does it fix it
you don't need the logs anymore?
90
guh
my laptop is so good amirite bro
send me your rtx.conf

type version in your gmod console and send the output here
Protocol version 24
Network version 2025.03.26 (garrysmod)
Exe build: 13:15:14 Jul 31 2025 (9748) (4000)
GMod version 2025.08.08, branch: x86-64, multicore: 1
Windows 64bit
imagine volumetrics from emissives
im missing something here, but idk what lol. All I can say is maybe do a clean install of vanilla? and also disable steam cloud temporarily
after that finishes, do a clean install of gmod rtx as well
if this still doesnt work im gonna be at a loss
i hardly doubt its nvidia drivers but idk anymore lmao
suddenly it's something completely unrelated like
bios software or something
haha aint no way though
it would have to be something that would change game hashes at runtime
listen, how about you help me with all this? i would like to try it myself, and also i would like to hear your recommendations
kernel level anticheat (real)
i dont have much man, i already told you im barely knowledgeable in that subject matter
do you have clipping software like Medal.tv? ik that caused issues in the past
shouldnt be, i have it on
or actually, i have steam recording enabled but i have it disabled on gmod
lets see if the clean install without steam cloud works first
my guess its a config file that i dont know about
or a texture setting
well, okay, where can i start? what ai is best to use for all this?
WAIT, could it be my steam launch parameters
ill get rid of them and also do a clean install please wait lol
do steam launch params affect remix as well?
they shouldnt
i'd clear it out anyway just in case
any, just something that can look at the dxvk-remix codebase, so a editor like Cursor, or vscode with an extension like https://github.com/cline/cline
i think kim also recommended windsurf because of their generous trial
splendid
lemme ask this, is it only the physgun with that texture issue?
or does the world break too
just the physgun
ok that is even weirder, then my hashes guess was wrong
well sometimes, in previous attempts the world becomes invisible and the dreaded black flat platform thing shows up
it disappears after pressing map fixes though, this time they dont show up
if you turn on the flashlight, other than the green cube showing, does it actually show a light
no, just the cube
with like a pink aura, if aimed towards the ground, in a dark place
i think it's just raytracing being janky though
if you click the green cube in the runtime, can you send a picture with the categorize texture menu open like this?
yea the hash is completely different, is this on gm_construct_rtx?
yes, it does this on all other maps too
yeah so this is definitely a "needle in a haystack" problem lmao
crouching in flatgrass legit just turns everything white
huhh
does this also happen if you launch the game without workshop support? (if not already)
yes
ok let me think of something else, send your autoexec.cfg
you think apps that change laptop performance profiles would do anything in this case
yep that looks good too
seems kinda farfetched though
im genuinely stumped lmao
what does this section of the launcher look like? this?
oops
wait im updating my drivers lol
all good, but if its still broken after that, change your resolution ingame and see if it fixes the hashes
someone had a issue like this for the HDRI editor and that was their workaround
and i gotta do that everytime?
if it works, yes
but ideally i'd like to figure out what causes it lol
nvidia moment
it might be doing shader compilation
it will freeze a lot on first start until its finished
ok here's the kicker, i opened the menu before already
twice actually
and in game the green box is still there π₯
do the resolution thing
imma restart first bro gmod is running at like 5 fps it's atrocious
(and it's still frozen)
ok nvm it's showing the windows end process window
nabro it doesnt work
works on my machine :^)
why did the new drivers butcher my fps bruh
whats ur gpu
oh mobile
maybe try linux π€
haha aight bro
π
let me just open up my laptop and get my spare ssd rq
no bf6 L
(and void warranty in the process)
(what is warranty)
:3
i fucking hate warranty they're legally dubious
this?
ye
ok no, my remix fps is just butchered now, actually wtf
try the nvidia studio drivers, they gave my rtx 2080 a massive fps boost over the game ones
what resolution
1080, i didnt touch the resolution settings just in case
the actual monitor is 2560x1600 though
unusual res
I need more cool maaaaaps
its normal for laptops that have 16:10 displays
wish it was more common for desktop displays
16:10 is peak
square
hell naw
Abandonement
ok legit why does my gmod struggle to reach 10 frames now
def not looking like a gmod screenshot lol
pls π
damn my remix just laggy now ig
did you try the studio drivers? or downgrading?
downgrading didnt do anything
guh
and im on studio drivers rn (no change π)
great question
yes
raytracing without a power outlet is a deathwish lol
:3
and i have my gpu disabled when disconnected from an outlet so, it would be impossible to start remix
I've melted three wall outlets over the past two years with a 4090
nah that's just a 4090 issue
low wattage gpu supremacy
at least my power connectors dont melt π€
it's on ultra performance bru
turn off RT, is the fps the same?
uhh something else is happening, it might not be the drivers
how does vanilla gmod perform
vanilla gmod runs fine
is this 10fps on construct?
yes
guhhh
(my c drive is on 10 gigs rn)
what in gods name is happening on your system
it's probably that
foaming at the mouth rn
burrito when are these coming πΏ
ok what the hell actually, i made a fresh install at the D drive and it's still ultra laggy
hhhh

bodycam reshade creators are probably foaming at the mouth rn
they wish they could attain what gmod rtx does π€
yeah if only it worked


tbf the issues you are running into are a first for me, hopefully we can get you fixed up
ok the drivers and the hashes are out to get me
because my performance is actually destroyed now
got any other remix games installed? like portal or hl2rtx?
no
gotcha, was gonna ask you to see if you had similar perf issues there
hmm, this is unrelated to the performance issues but this might be the answer for the hash issue
the automatic install brought over reshade folders
ok so its literally bringing everything over π
well time to nuke your vanilla install π€
so where is it pulling it from?
oh wait, i do that's odd
This should work well for the main wall
i would delete the entire GarrysMod folder in addition to uninstalling on steam
For the floor
are these all CC0?
it's fine as long as they dont find out
this will be gmod realism in 2015
it wil rival crysis
OKAY so reshade was the problem, the green boxes are gone
that's one problem done, performance is still doo doo though
so reshade broke the hashes?
wack
ima make a mental note of that
for the rust launcher ill add a whitelist of files that should be copied
maybe???
it's the most obvious difference from vanilla gmod
ok wow this is wack, performance is fixed when i route the gpu to the monitor
make sense though, the real question is if it lags like crazy again when i go back to normal
So where is your monitor plugged in?
mux switches be like
Quick and dirty bcuz I'm lazy.
maybe just enhance the original textures? (like layer them up in substance or instamat or somth)
i've recreated textures that way before
Work. Too much of it.
I should ask GPT.
if you find the single culprit pls let me know
can u send it over. im curious
incredible series of events happening in here
imagine if it was because of f returning to impulse 100
glad you found this π
so what's the problem?
still looking through it, but my guess so far is the lack of mat_disable_d3d9ex "1"
Though i'm not sure why mine even has that set since autoexec.cfg provides it anyway
ill test your config.cfg on my game and see if it breaks it
hmm yours works fine with my game lol
i guess we still need to override it
haha what
if i delete the old one and launch the game without a cfg, so the game creates a new one yeah it works just fine
if i change the cfg to mine then it does the thing
so i guess you just had a bad config.cfg?
if that's the case why does it work with yours then?
i got no idea lol
anyway, if deleting it fixes it, ill make it a last step as part of the launcher quick install
did you have binds that differ from the normal game?
i did, but i was only in the game for like 30 secs lol
wait actually you should change the contents manually
like copy binds and nothing else?
because before i tried replacing it through file explorer and gmod overwrites it with the default cfg
for some reason
hmm
i meant copy the contents into the file itself
At this point, the Gmod branch should be Remix: CE π
Markdown?
Prompt user to downgrade game to stable version of gmod? (Rust Launcher)
5
9
1
Yes
1381989261481480242
tux_dawg
hay
this just makes me want to remake the c# version lol
yay
so are we gonna have competing versions, im pretty happy working on this one lol
idk I just dont really want to work on one made in rust LOL
But i would like to have a launcher that is crossplatform that we can both work on
fair
If we're both using AI to need to code in rust then we probably shouldn't be using rust lol
gaww hell naw html interface π±
dude its really good to work with i fucking love blazor so much
you can just make shit so easily
ill take your word for it, as long as its not dependency hell on linux
we really need the binary simplicity of rust
s&box uses razor/blazor and i have a whole windows remake in it
insane lol
how does the range of 12mb-50mb for the executable sound?
sounds good to me, is that with it statically compiled?
0mb?
self contained 90mb, but without self contained im guessing like maybe in the kilobytes

discord mobile moment
also there are methods of cutting down .net self contained binaries to even smaller sizes
looking at avaloniaui, gonna see how small i can make a simple exe with it first
how does 33 megabytes sound @subtle bison ?
what are the extra dlls 
but fr its fine
working on getting rid of those
@subtle bison try run this
if i was compiling from linux apparently i could get it smaller
i got a notification from windows defender about nvremixlauncher32.exe should i try running gmod anyway or should i try getting that file??
(it said it was removed
no you need to allow it, if you're running the x32 version of the game
alright ill be running the 64 bit version
in that case you dont need it




