#Garry's Mod
1 messages · Page 83 of 1
iirc remix motion vectors depend on those?
here is a video, it looks pretty poor lol
but keep in mind its 540p and i dont think xess really scales well at this resolution anyway lol
i can do proper 1440p and 4K when i get home in a few hours
Wonder how dlss would...
Oh right amd user
it does in most other games
i've played a few like that on my SD
so this still seems like a partial implementation problem unfortunately
but definitely a massive improvement over before ❤️
congrats, and ty for doing this
i've added support for everything that xess 2 expects, but something tells me xess 2 just works a lot better on DLSS inputs rather than whatever im providing
too bad its all a black box
my biggest gripe with the native implementation is the amount of aliasing it has in motion, which baffles me since its a temporal solution, so the jitter should be smoothening that out
anyway, hopefully i can figure it out
i wonder why this map runs so badly
such a neat map at that
running it at dlss' full resolution and it runs the same
the game usually wants to crash upon starting it up, i think windows might be reacting a bit violently to it freezing for a bit
also, found where AgX is on the remix menu, turning it on was like suddently stopping being colorblind lol
lmao
super dense and the maker didn't use any kind of optimizations iirc
gmod rtx on windows xp?
🙂
why not
How is vulkan even on xp?
software renderer
ah
that took a lot of work on its own tho, the runtime was not meant to work on XP 
No wonder
let the insanity begin
rip, looks like the modifed kernel doesnt have everything to run modern gmod
maybe i can try rtcw
you should, im curious
still working on it
rtcw at least gets remix to create the rtx-remix folder, but instantly crashes after that, i think this is more of a bridge issue though
x64 dx11 games seem to work fine via dxvk so i think we're just running into issues with the modified kernel
Is that OneCoreAPI
looks like this is actually an error from the remix runtime
ill try suplimenting the dll from my win11 install
modern dxvk works fine with d3d9 games, so im gonna have to figure out where that call is in remix
so in therory i should be able to get remix working 
looks like that call is only there for checking hw gpu scheduling
its unique to remix, but i should hopefully be able to disable that
we must rtx on windows xp 
i tried to test that on a VM for windows XP but i can't get through a FREAKING annoying product key part
so what did i do about it?
i just gave up
just google the product key?
i tried but it keeps saying invalid
multiple times it got so frustrating
i use virtualbox btw
and the operating system was windows XP professional (X64)
bruh
it broke when i left it off for a while
LIKE
what does this even mean?
when i close this it just keeps restarting with the same error same cycle
OH right
i cleaned up my storage and accidently deleted the ISO file
just gonna start over
i finally went through the product key part
nice
yeah i just got frustrated sorry about that
it is technically an rtx remix server technically so i might've gotten off topic lol
progress 👀
removing the nvngx call worked
game wanted to run at more than 4K wtf
HOLY SHIT
RTX REMIX ON WINDOWS XP
@winter radish
it will probably take a year to render a frame ingame, judging by other raster games
ngl i wanna make a radv wrapper for XP now lmao
just need a high throughput interface to send vulkan calls to

havent been able to open the remix menu at all, i assume whatever api imgui uses for that is not present in XP lol
x32 bridge games still dont work, anyone else know any other x64 native games?
i just wanna render one 3D frame 😭
@steel lark 💀
seems to download stuff just fine but it doesnt actually write anything?
could be a dir permission issue for all i know
ok nvm it did work, wine explorer just fucking sucks
i have fully migrated over to linux 😊
strange analog horrors showing up at the edges of the vision when turning in this room
it's even censored like Mandela catalog
death
I hate being forced to redownload my workshop addons
i copied my workshop folder from windows but i guess gmod said

steam recognized it fine tho
works on my machine :)
anybody having almost constant crashes upon finishing loading up a map? at this point i've almost just accepted that most of the time it will blow up with those, and that booting up into one is a blessing
woah, the game looks so much better now
this happened to me a really long time ago when we just got the remix runtime and I went back to using the portal rtx version
Never happened again
this happens, then I try it again and it works
sometimes I press launch and the game instantly crashes, next try, it works fine
for me it's dependent on the map you load or what addons you have
i dont deal with it very often myself, on x64 at least
he has arrived
each totem of the pole is symbolic representation of one familyc
need this im remix
https://youtu.be/OAkTJZLV_dM
Experiments with procedural sky shaders and dynamic environments in source sdk 2013. Features planned but not yet implemented:
-Aurora borealis
-Upper atmosphere cloud layer
-Separate sun and moon objects
-Storms and precipitation
Currently getting 160 fps on this map with an rtx 2070 super. The sky shader is only partially optimized and could ...
as it crashed it somehow spiked the intel integrated gpu too lol
🙂
hooking the lua process on startup, should let our clientside addon work anywhere (multiplayer) if this works correctly
Gmod RTX server is still on for testing
Good thing I did a hosting website for that, lol
My Minecraft servers are down thanks to a power outage
damn this with cascaded shadows and volumetric fog addons will luk good
got the ip?
cant find it in my server list
join a hl2 rp server where its 1 tb of downloads
pls no
i just wanna make sure my hooks work 😭
so close
hooks work, but its not loading the addon
good news it works perfectly on servers that host the addon
if they are clientside it should work fine
ive got bigger fish to fry
51.79.46.198:20752
oh wow it works
but a lot of stuff doesnt work lol
mostly because of cheat cvars
@winter radish is your server hosting the addon?
bruh
Which addon specifically?
the remixbinary addon
It’s in the addons folder
ok well the fact niknaks being broken in general in MP is not helping me here
so i guess ill have to fix that before i start proxying it in the injector
pain
maybe you need that extended kernel thing
hell yeah
already have it, the solution was found further below
#1116089843479498782 message
#1116089843479498782 message
is it possible for us (and by us I mean you) to have our own niknaks?
ye im gonna fork it
you mad man
oh bad man
whats the reason why
I feel like changing the sever map
heavy sigh

wait, what the fuck?
no promises ill get it working completely
Holy shit
took a while just for it to output something to the indirect pipeline
ye im trying to, its defaulting to importance sampled atm lol
that is the challenge
what
party time
Y'all taking lsd without me?
yep this is totally working correctly
looks like this gmod realism videos
What am I looking at
the beginnings of sharc
Sharc? What does this do
Spatially Hashed Radiance Cache (SHaRC) Library . Contribute to NVIDIA-RTX/SHARC development by creating an account on GitHub.
By that logic half life alyx kills the art style
Or just, any mod for half life 2
Or does it still keep that same art style cause no pbr
I get genuine criticisms of remix on nvidia’s pr side cause nvidia kinda stink
But the tech itself the core is awesome
looks like im gonna have to take a break on this, the SHARC sdk uses CUDA-specific functions without any slang examples 🙂
i might be able to convert them myself at one point but this is a lot of work
Wait isn’t sharec supposed to be an nrc alternative for other cards?
So why does it seemingly require cuda to fully work 💔
i dont think it specifically requires cuda, just running into 1 function that uses cuda oddly
sharcWarpLevelHash
ok nvm about all of that, stupid claude hallucinated
so the work is still going on?
💔
ye, but im not a graphics programmer (or even a programmer) so dont expect me to perform any miracles
it would be better if nvidia did this officially lmao
Did those options pop out by default or did u just rename nrc to sharec
nah its new stuff, the dropdown box is just bugged
What am I looking at
WAIT WHAT THE FUCK
Just force feed Claude a lot NRC code to figure out a SHARC implementation
Video isn’t playing, can I ask what’s happening?
debug view showing cache hits in SHARC, looks like a disco
Thx
bro's bad to the bone
YEEES
CMON BABY
HEEELL YEAH
so nice of valve to update the UI for srcds ☺️
is this with a sharc?
What is this??
nah, im burned out with that already, focusing on gmod work for now
srcds, a dedicated server for gmod (or other source games)
really?
ye its costing me lots of tokens with barely any progress lol
Claude has become too greedy
You should probably take this as a sign to learn coding in general and use that token money for proper courses if you really need it
i tell myself this every day lmao
i dont really blame the AI, most of my success comes from guiding the AI to what it needs to do per step. If i dont know jack about the subject material, im not going to really get anywhere
Special hashing is cool but also really confusing. It seems relatively not covered much, it’s not a surprise AI is struggling.
@subtle bison btw does gm_construct have the proper lighting with remix yet?
the 3d skybox on the original map is in front of the distant light (sun). so map lighting technically works, but you cant see it. the gm_construct_rtx map fixes this since the skybox is moved to a different spot
there is no way to fix the original map since all area portals are forced open with our culling fixes
looks like there is a limit to how much I can get working on the client-side with niknaks on servers that dont host it
pretty much nothing works lmao
even if niknaks loads fine, it needs access to server resources it doesnt have
everything seems to work when a server hosts the fixed version of niknaks
also it looks like gm_bigcity is a very unstable map lol
I wanted to switch the map today
😭
gmod horror yikes
loud stalker scream
gmod horror can be good, but usually when it is, it doesnt call itself a horror map lol
Construct Beta 13 be like
@subtle bison I changed the server map to a more buggy one 
before everyone and their mothers knew it was a horror map, yeah, but it's mostly about ambiance, most prominent example of the vibe'd be gm_shambles
i wonder how many people it caught off-guard
Hmmmm, maybe I should change the server to that

RTX would help the dark ambience a lot
something tells me it's not gonna work out of the box, but who knows, maybe it will
I’ll test it
also, love the new Steam performance hud
seems a lot works, the street lights are the main problem
but it's not all bad, just makes it seem the street lights are motion activated, lmao
nice
oh no, LOD lights 😨
If you want to see for yourself, the password to the server is RTX Remix
i suppose i only need the map installed right?
or a something else?
I think the server would download it for you if you don't have it
but other than that, vanilla Gmod
also to find the server, just type RTX Remix into the search bar and it'll be the only one, lol
AAA
switching to camera made all the lights go out lol
flashlight doesn't exist
that.. is incredibly weird
Yeah, I saw the same issue
i have no idea of how to fix the lights' consistency, makes me wish captures could be merged
why is the sky like that
mine looked normal, so I don't know about that bug
hold up, lemme hop on real quick
maybe some sort of color banding due to the eye exposure being a bit harsh? i didn't know that could happen
on reshade? yeah, not here
kinda makes the whole place purple
I wonder what would happen if I mounted HL2 RTX
also I'm getting like 30fps on this map, lmao
im getting like 25 on a 3080 ti lol
I'm on the 5060 Ti
purple looks quite nice ngl
map is creepy ngl
what settings you using?
nope
oh alright

I'm running at higher settings than you
maybe the 3080 Ti takes a bigger hit with the Transformer model?
it was designed for 40 series and above because of FP8
i setted it at DLSS full resolution and it only went down like, 5 fps
Might just be a map bottleneck then
@subtle bison Please fix /jk
yep lol
cursed ambiance, cursed performance
i tell ya, them rays are haunted
ghosts of their past bounces, despite being gone, they linger on
RayReconstruction smear be like
for those type of glitches, you can just tag it with "ignore texture" iirc
and it'll fix it
ooh, lemme try
turning it into a decal texture also seems to do the trick
i really had to spawn the lamp in the only hole
cmon
I forgot lamps would work
ok, something tells me the problem is this little ui text sign
seems to be grabbing some other thingy
is it me or is it just 1 bounce?
toilet goes hard tho
it is very dark
Gmod Remix moment
lucas.
lucas.
lucas
opposing horse
stanley parable beta map in gmod rtx
quick install only shows when the launcher is in an empty folder. also never put the launcher in your main garrys mod install
unless your autistic
we are playing gmod rtx, we are all on the spectrum
Nice you can make tonemapper’s exposure make the game look similar to Alan wake 2
Y’know how there’s areas where stuff looks really over exposed, surprised how simple it was to get stuff similar
what hud is that
reminds me of DOOM 2016
ye i was thinking that too
I think my particles already worked
i fixed a lot manually before, but these mmod smoke ones didnt work
these tf2 particles definitely did not work before
tf2 only uses spritecard shaders
Thinking of switching the server to Zombie Survival
oh I don't use the mmod stuff or tf2
I havent been able to play rtx in nearly a week, I'm losing it
bright fountain
switch to zombie survival classic
there's even bots
all the maps from the map pack run at an ok framerate, since they're not very detailed and/or big
Bet
did it and @subtle bison I think the map selected right now uses a lot of HL2 RTX assets
lights are very buggy tho
Most of them do
quite a.. particular.. addition
normal gmod screenies because i can't figure out how to get the mw weapons working on rtx ;w;
black textures?
Game setup - Parameters tuning - heuristics
disable last texture stage
- you can make enhanced assets for MWB or use them directly from MW2019
one that doesn't work
vertext explosions ❤️
do you have the 3d sky enabled?
the only two mw addons that i know of are the arc9 ones and mw base
both work
weird, loaded back into the map and vertext explosions weren't there anymore
will we ever be able to fix 3d skybox
I say we like we are a coordinated team when it's just CR
its a remix bug that happens on camera cuts. the 3d_sky has its own camera so when it culls, remix freaks out. I did fix it but i cant hide the camera cut so you always get a brief flash
#1116089843479498782 message
all I do is spend hours and hours replacing textures
which I guess is something, but doesn't help with development of the remix
i could always use detailed bug reports on github 🙂
would make issue tracking much easier
this will get included in the next remix/gmod remix fixes 2 release
here's a weird bug, on the stage maps that use to lay out all my props for textures, it like, explodes and a bunch of planes go everywhere until you spawn a prop then it fixes itself for a bit
these
it happens more on the large stage than small
these maps are perfect for capturing assets as they are extremely simple and do not clutter captures
map i loaded into had the same textures as this
maybe a connection?
the lighting is a bit weird, but that doesn't really matter
no connection, this is the default gmod plastic plane texture
unless you are saying that that texture specifically is prone to vertex explosion
then maybe
@wispy crest did you use the big stage or normal stage map, also what prop specifically produces the vertex explosion?
on big stage it happens frequently
no prop causes it, but spawning a prop will reset it
no there is no specific textures causing this
I'm not home rn so I can't show you specifically
no issues on my end
odd
whoever wants to try it, this is a in-progress remix build that has the skybox vertex explosion fixes, see if it fixes your vertex explosion issues
(for x64: goes into ./bin/win64/ )
(for x32: goes into ./bin/.trex/ )
just back up your old remix dll first
oh are you trying it with this dll or not
maybe when I get home I can try to show you
Good morning guys
gm
Anything fun going on today?
prepping for a new gmod rtx fixes 2 release, also working on my gm_gmall_rtx project
does anyone have a map that has every texture on it, like a texture zoo or something
every texture? would be impossible for the scope of gmod lol
or at least rather time consuming to make at least
sadge
I want to attempt to use those "hla textures in gmod" addons and apply the actual texture properties from hla to them
I just need like, walls. floors, ceilings
Hello #1116089843479498782 chat
gm
Hello gharys mod
going insane re-tagging all hl2 and css textures
should have never merged all of those rtx.conf's from months ago
no way noelle
Hold c
Aim at noelle
Ignite
ok will do
what about thorn ring?
gm chat
What type of reshade?
Normal reshade integration with remix
Ah ok
i completely forgot about that ☺️
ill try to look into it again later today if i remember
currently teaching myself hammer
What sources are you using for help or is it all just trial and error
Also highly recommend using hammer++
Good good
i have used hammer before, but not in any real capacity
Please never touch actual hammer
Heard it doesn’t even have an actual gizmo for you to use??
the fact that valve made hl2 using hammer is astonishing
Remember when they said they had to literally plant a virus on people’s computers to use all of their fans’ horse power to compile map lighting
it wasnt fans'
they just did it on all of the computers in the office
they basically built a gaint botnet to compute lighting and run exes
Casually playing through hl2 with dev commentary gave me this jumpscare of a sentence
ahhhhhhhh
ok that makes a lot more sense
what you are implying would be so illegal
Hacking into people’s computer from around the world without their consent as a botnet, that’s what I assumed anyways
Ehhhh. It's not really a virus. It's bad because it lets anyone run an exe on all the office computers. It would have been an issue if there was a bad actor within the offices but if they're already inside then going through the hassle of executing code on every computer is not worth it.
no no im trying to say i assumed valve did it for everyone across the entire world that had valve software installed
not just the offices
bruh
do people use htat
i hate it sm i can't even
i really want to do thatr
my dad has a 4070 and i really want to borrow his processing power to play gmodrtx lmao
the last time i told someone to use their credit card to buy something they said "haram" (i told them to buy a game instead of pirating it so its easier to manage)
its only 3 dollars goddamnitt
Yo @subtle bison why u here
you need this dawg
stop stalking people
bruh what did i do, i was just searching for a 3kliksphillip video on csgo 8k to see if he made one and he popped up 💔
cuz im cool like that
he did make one
can u send a link?
i cant read
ooga booga monkey
zazmn
Gary mod
Gar mod
we have repeatedly warned both of you for not speaking in english. this is the last warning
for both of you
half life source resized maps
when resetted the map freaks out
fov freaks out
@subtle bison
flashlight is broken
what installation method did you use?
xenthio's quick exe installer
i started it p in an empty folder
dragged the folders that came as outcome in a copy of gmod
replacing others
flashlight
uhh you shouldn't need to do that last part
quick install does everything you need to run the game
oh
will this fis the issues
flashlşght staying on the spt during fast movement
some materials not showing up
blood splatter and bulletshots being a black squares
water being ugly
these sound like the rtx.conf being deleted or replaced, but yes most of those issues should be fixed
the broken gravity gun model is just from that hl2rtx weapon replacement addon
thanks a lot i will inform you later about procress
uhhh when i launched the way u said it crashed
i have Nvidia 4070 RTX
and intel core i7 14th gen
log files
does it crash every time? it will do that once every few launches
ah the runtime is actually crashing
yeah onedrive would break a lot of that stuff
now lemme start and send u a ss
i think you enabled tools mode in the launcher
yes?
yeah that is for particle editing, i would turn that off
just launch
turn off Medal
if it's still not working, switch to the x64 branch and install again
Medal App would cause issues with Gmod RTX
i would look at the message sent before your log files
no man would crash this many times
thanks a lot
some parts of the map freask out
any suggestion?
uhhh
i would probably disable all workshop addons like i did in the video
also turn off the developer mode
if it works then, you need to find what addon is causing rendering issues
these are the incompatible ones we know so far
https://github.com/Xenthio/gmod-rtx-fixes-2?tab=readme-ov-file#incompatible-addons
none of them are downloaded
also that THING
it appears everywhere
@subtle bison
vertex explosions? also it doesnt look like you've tried the game with all addons disabled
lemm try the same
also this is before the addons disabled
is it just half life source maps that have this issue?
yes
chrome texture freaking out
ye half life source uses some cursed texture magic that remix doesnt like, no fixing that
vertexplosion
cuz none of the broken addons u send me in link was in my gmod
you'd have to test each one
if you do find it, let me know so i can add it to the list
its probably just one though, most addons work fine with remix
ok well any type of addons due ur experience
for an example (this type of addons probabbşy casues this)
i heard that playermodels are safe
if they are really working on og gmod
cr do you think he got that uhhh chunked mesh rendering?
the old chunked mesh rendering never did this 💀
true
this only happens at stairs
since its vertex explosions it would have to be something that modifies rendering. HUDs, visual effect mods
with holding HLS weapons
oh so a different weapon works fine?
thanks
does bob enter?
kid can you try checking what textures the vertexplosions are
mostly yes
textures dont really correlate with vertex explosions
all black
the endings of explosion is allways random, mostly blood textures
specially ailen blood from HLS
set the blood to decal
RELEASE THE CAT RAPPA
also, does viewbob do that?
fuck no
lemme see
dang i was close lol
HLS R?
resized
and no need to see HLS, in normal construct, the ladders and dark spaces are a good example
so it happens in normal maps too?
yes
near ladders
also while holding HLS guns it happens the most
is the guns from an addon?
seems fine to me?
if its only happen when addons are enabled, its not the guns themselves
the best way to find it, is disabling all and enabling one at a time
hm, it happend at hazard course at most i am triying disabling them
rncurrently
well this is with the every addons
i will send the link of after deleting the addons
that are known to cause this bug
no addons and works just fine,
Playermodel Releated Addons are safe
BINGP
BINGO* i found it
@subtle bison
thats the reason
every step in HLS playermodel is probabbly going up cuz there are poor player vlip brushes
making the first person body render too fast
and cause problems
@hasty sonnet
can u guys see?
welp also a question
i alr got HL2 HLS mounted
is the mount HL2 RTX
safe?
this addon for hl2 rtx weapons is broken
the physgun does not render properly
i alr deleted it
I found one on the hl2 workshop that works great, but i don't know how ot get it to work in gmod
HL2 getting mounted
its a bit buggy but it should work
also i found the addon
what
whatever forget it my bad
mounting hl2rtx does not change the weapons
or a lot of models
I have gone out of my way to do it myself
but I can't get the hl2 workshop version of the hl2 rtx weapons to replace the sweps in gmod
so i just use the one of the gmod workshop, its just the physgun and it doesnt bother me
plus i already added all the materials to that addon to make it look pretty
hm
whats the reason that the physcguns textures are broken?
idk
i mean whats the thing
specially makes THAT part
the tip part gone
not to forget that the magnum too
@subtle bison what do i miss out on removing multiple stage texture factor blending
yes I don't know why it does that
this addon however, renders them perfectly fine in gmod rtx
but they do not replace sweps
not much iirc, i think disabling it fixes the mw base weapons
i think its off by default in 0.7.1
maybe i should revisit the cherry blossom project
the wha now
i did fine this though, so now i can do this for gmod
im making them, im just not releasing them lol
mostly because I feel like they aren't finished, or I could improve them
the weapons I could release, but with the physgun and the revolver not rendering properly, I don't feel like its a finished product
oh yeah the fucking front of the physgun
revolver took the same path as its dad
I think I could release the zombie corpses and such
CR 2.5 billion years ago: When its ready, its released.
it changes the corpses, textures and door models right?
fr
like in ravenholm
yes except the corpses
doors are changed?
release it now, no exceptions.
they have an addon for themselves
they should, i dont think they're skinned?
in ravenholm part of RTX remix
I can't figure out doors to save my life
they got extra 3d models taped in themselves
my fav door got a buff
time to find out
idk why have a fav door but yes it did
I attempted to do model replacement in the tool kit for the health and suit chargers, but I geniunely couldn't figure it out, even using the toolkit documentation and tutorials
I think they are unstable hashes
ye prob
just mount
cr you gotta find out what the fuck is going on with gmhl2_ravenholm
it will do a lot of stuff to make it mount
a lot of the model material replacements i've done could probably be model replacements, but I think its safer to just reskin the already new models from HLA or HL2:RA
so I don't have to worry about hashes
HL2 RTX uses some HLA stuff
barancle for an example
respect
will they make a model for cheap male citizen model?
CR the map crashes when i load in
this was about 200 or so props I believe
while I think a lot of these are replaced in the hl2 rtx mounting, I wanted to do it without relying on mounting
im planning to release some assets i retextured mylsef as .blend file
will that work may i ask?
what do you mean
i will send this server my own upscale textures
i dont see this on the workship, give link
is that allowed
uhhh idk
probably?
i do have all the dependencies for this map installed
oh god what the hell is this pack
I think it could go in asset creation?
its from 2014
but discord has a stupid file limit
it doesnt help that i have like 600 addons, this will kill my game lmfao
so I think its better to release somewhere else, then link it
it only doesnt work on ravenholm dawg
nova prospekt is fine
but i have to download this whole ass addon anyway
hl2 maps already work, why are you using an addon for it
its like a sandbox version of them i guess?
im not removing all the AI multiple times
and waiting for levels to individually load
wdym individually?
does it combine them?
oh it does
ye my game crashes
but its not caused by remix
then what
idk, its probably because we're using dx 70 level rendering lmao
which is deprecated anyways
is it because its forcing hdr?
nah HDR maps work fine
my guess its a specific entity or prop causing it but i have no real idea, i cant really investigate it
no one has debug headers for gmod except rubat 
oh wait he merged a bunch of maps?
https://steamcommunity.com/sharedfiles/filedetails/?id=336735669&searchtext=ravenholm this map doesnt have everything despite it being marketed as one
people lie
hl2rtx maps use hidden anchors, which is why the grass is missing in the 1st one, but showing in the 2nd
im gonna force you to learn hammer and put the grass into the second map
i mean we already have a anchor mesh thing as part of the compat mod
turn off enhancements, it should show where you spawned
I wish I could have environmental textures without mounting hl2 rtx
just seperate the replacements from the hl2rtx mod?
if you're familiar with .usda formats, its not too hard
it didnt spawn
it can be done with a reext editor
should i respawn and show where i spawn and mark it?
=== Map Marker Markers ===
map_spawn_point: ID=1227430038, Pos=-3642.189941 -453.209015 -3537.000000
now what
and then use
sv_cheats 1
setpos 316.598999 -31.989901 -3313.000000
ok then turn off RT
if its still invisible then something is breaking the texture
💀
what if you do rtx_marker_respawn
what do we do with it now?
make a capture, attach stuff to it in the toolkit
i had enough of omniverse bro

i dont because im kinda dumb
I can't wait to get my 5070 ti
why cant we set the position to the player
info_player_start
because that would break anchored replacements
the marker is meant for map edits
the mirror texture
is a ms paint text
do i need to get worried abt it
or is it a placeholder?
placeholder, i dont think 0.7.1 included them
im always scared of ms paint
delete the old base_mod folder here and extract the new one from the archive
thanks
huh, i dont get what you're asking for
prb about the info_player_start being a cube
and being visible to players
its like that for remix
i moved the cube
nothing happened
the marker spawns where any info_player_start is
it only chooses one per map though
theres only 1 marker mf
yes because you only need one per map
=== Map Marker Markers ===
custom_marker_593: ID=-960964437, Pos=4526.227539 -2745.867920 -3767.968750
I MEAN THERE IS ONLY ONE THE ONE I ADDED
then that map is doing something cursed i guess?
i know it works fine on normal ravenholm
@subtle bison is DLSS better than XeSS
when will you fix HDRI for transformer
never, because i dont have an nvidia gpu to test with atm
what gpu do you have rn
wasnt there also a new transformer model that fixed it?
RX 9070
Transformer type D doesnt do shit
dlss is epic
CR must fix la transformer model D
we should lock CR up until he fixes everything, ever
@subtle bison you cant skull emoji it
sure i can
ty, i will keep myself safe
given enough time, CR will cure cancer
through remixing
then the government will euthanize me
mili 
"yeah i put the cancer cure in a .usda file"
gone angels
gmod rtx got project moon'd
mid
can you show me how this could possible be done
is there any documentation
also same when its set as decal
what am i even looking at
new born from st2🤑
now we are going brrrr
ah piss
@willow fog
the raw framebuffer stuff is a little too much to add atm, but im working on native HDR support
i dont have PQ or HLG added yet so it looks a bit washed out
these HDR modes will still give you extended ranges for reshade
even without a HDR display
wow it works (idk if snipping tool downconverts it back to SDR)
HLG and PQ
PQ looks like it has some banding issues? doesnt seem to be visible on the screenshot tho
this video should be in HDR
i just realized it didn't capture the HDR debug hud ugh
the HDR looks ok on my phone
wow
nice
depth buffer?
ye that is next
did that individual texture customizable lights update get released?
that's a lot of adjectives oops
i had to revert it, it was making remix crash a lot
i might add it back though
ah bummer that's something i really wanted but it's alright
hdr screenshot, i hope discord supports this
welp guess it doesnt
the highlights are so bright lmao
fixed the banding with HDR10, but the HDRIs do not play well lmao
looks cool as hell but lmao
that specific HDRI is the only one to make remix freak out like that
i got no idea why
i think HDR is just amplifying weird issues with the rendering pipeline in remix
if hdr10 is so good wheres hdr11
oh i guess theres hdr10+
it's the only one that gets black squares with transformer
them hdris be misbehaving 🙀
oh also how's linux support work exist thingie
since setting up the launcher in proton/wine is a pain, i made a linux archive
you just extract it over your existing gmod install
asheville 💥 (map so detailed im actually thankful it didn't crash my gmod lol)
not sure what's causing this tho
rasterization?
ye but there is aliasing and a lack of any RT lighting lol
could be an entity or specific model remix doesnt like
disabling it only changes a few things
ye its probably some remix-specific dxvk things, RT is not active
a few maps do this and i dont know what the cause is
that video is amazing
i wonder how common of a practice it is to leave comments like that lol
very
Does remix have hdr monitor support now
Man I wish I could afford a hdr monitor
and after these words bro buying skibidi toilet cosmetic
3d skybox going crakhead mode
the common skybox table
fun fact @wispy crest tried to sacrifice me to that
I did NOT
someone fix this
also 3d skybox isint working too
killing the reason that HLS exists
3d skybox is bugged for remix
thats why its disabled stoopid
mf we disabled it automatically
said table is confusingly there sometimes for some apparent reason
interesting
the thing that makes it even more interesting that its actually dhadered too
i was exepting it to be more buggy
slow down pal
i aint killing you for that shit
"i"
The rapping cat.
im only human after all
i will make 2.5 billion mistakes
yeah bro
fart sound
i felt the exact sound you are talking about
in the moment i saw this message
ye its getting there
we dont know why the table is there
it is a mystery
im sure the guys working on hl2 rtx could tell us, but its not their place or job to do so
its most definitely a bug with the replacement in one of the .usda files


