#Garry's Mod

1 messages ยท Page 81 of 1

meager oar
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yay

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devs nowadays should put Xess in place of Fsr 3 if they want people with other GPUs to use upscaling

subtle bison
subtle bison
meager oar
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There's a game I've been following and the devs decided to put Fsr 3 instead of Xess, dlss4 and fsr4 just cause fsr3 will work for all GPUs like bruh

subtle bison
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wow .35 is surprisingly usable at 4K

subtle bison
meager oar
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damn I wonder how good it looks on Intel GPUs since they use ai cores for Xess

subtle bison
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guess vulpes will have to find a intel tester to try it with

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since im using the sdk/plugin method for XeSS, it should automatically use the intel render path if a intel gpu is available

winter radish
meager oar
modern quest
subtle bison
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still leagues ahead of FSR 3.1

modern quest
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for sure

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buuut imo not quite FSR 4 level

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like 95% of it though

upbeat jewel
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I wonder if one day Intel plans to use iGPU to handle the scaling using XeSS, would take the overhead off the card

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But then again that sounds expensive from a transfer standpoint

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Seems like a neat idea though

jade surge
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when I add something to "raytraced render target texture" in game setup (specifically the cameras in the og fnaf 1 map I havent tested anything else) the cameras work flawlessly, however my playermodel becomes visible to me, what causes that?

winter radish
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@subtle bison should like, drop that XeSS code

willow fog
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Don't do it cr. Ask for a key first.

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Well. Jokes aside, @subtle bison is it worth trying to add features to remix yourself

weak ermine
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u can mark ur playermodel as playermodel in remix

jade surge
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yeah, but its already hidden in the default confid prior to adding the texture, so why does it become visible again when I mark a texture as a render target texture?

subtle bison
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i couldnt find a workaround

jade surge
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dang

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I also noticed by default the player texture seems to be ignored by the lack of player shadows, is there any way to auto assign player models to "player model texture" instead?

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or do you hide the player model engine side?

subtle bison
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no they have to be manually tagged in remix

jade surge
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got it

subtle bison
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when you enable pseudoplayer, reload the map if you dont see it

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if im understanding the issue correcctly

jade surge
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how do you enable or disable that?

subtle bison
jade surge
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oooooooooh I see

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and after messing with the render target textures I already know most weapons arent properly selected as player model textures yet, maybe in a future update you could add base game playermodels and weapons into the pre made config, regardless I do hope you eventually find a fix for render target textures

subtle bison
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my guess for render targets is that it shares the same buffer/draw call as some other objects including your player model, we would probably need to make engine changes to seperate RT cameras from other things

jade surge
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ah

subtle bison
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but yeah i should probably tag all base player models

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also probably clean up the rtx.conf, i merged a bunch of rtx.conf's from other people so its kind've a mess with tagged textures

jade surge
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otherwise props to NV RT on RT cameras does work really well

subtle bison
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yea it looks nice

jade surge
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especially since props in the rasterized camera view are full bright, though its nice the cams actually work properly now ray traced or not

subtle bison
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the tonemapper stuff was relatively easy since its just shaders mostly

willow fog
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Right

jade surge
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I wonder, so if I get to a certain position relative to the RT cam, my stuff vanishes again, I wonder if the model I'm seeing isnt mine so much as it is the model the camera sees, that ends up in the same spot since thats where the camera put it

and if you dont have the RT cam texture set at all, remix just ignores that stuff, hence why its only an issue when the RT cam is active

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the RT cam is duplicating the playermodel

subtle bison
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i think its trying to draw the thirdperson playermodel

jade surge
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that could be it

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so long as you can see other players with the same pm once all is said and done we should be all good, though idk how remix determines that kinda stuff

subtle bison
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yea im not too sure

jade surge
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guess thats another thing to put on the "to be tested" list

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ok wait, so after marking the texture my ragdoll is invisible, so whatever is being used would effect other players if you are in multiplayer

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that also does differ from what pseudoplayer shows when enabled

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ok yeah, getting rid of what I had in the player model texture category and disabling the render target camera rt, pseudoplayermodel does differ from the ragdoll, so the RT camera is using the proper model

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so even if all playermodels were properly marked we'd still have issues with render targets

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only thing I can think of is some way of excluding the player from being rendered in RT cameras at all, but I doubt a mere mod could be made to do that

subtle bison
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yea not easily

jade surge
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NV added a super cool feature and we cant even take advantage of it sad

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unless you wanna just play gmod in 3rd person

winter radish
jade surge
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also nestor works now, no invisible props

subtle bison
subtle bison
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๐Ÿ˜Š

winter radish
subtle bison
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is it me or has x64 gotten quite a bit faster recently? camp kairo used to run at like 40fps without RT with all of the culling patches

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now its around the 120s

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maybe rubat did some magic

winter radish
subtle bison
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just cd into that directory and clone it there

winter radish
subtle bison
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it should already be there, if not, you need to compile dxvk-remix first

subtle bison
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ok yea external isnt part of the repo

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it's supposed to be in dxvk-remix/submodules but i didnt put it there

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ill push a commit later to fix that

faint sapphire
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Can't you just use the EyeRefract shader instead of the default HL2 eyes?

subtle bison
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eyerefract gets returned as wireframe since its not supported in fixed function

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the only working eye material is eyes_dx6 but its very buggy

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i've tried doing vertexlitgeneric as well but it doesnt work

faint sapphire
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Is this a Gmod specific issue or something? I remember having EyeRefract working in Portal RTX

winter radish
subtle bison
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all source 2013 games will have this issue except for the offical rtx releases

winter radish
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NVIDIA keeps the best to themselves, lol

subtle bison
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the only working branch of source with working eyes without modifications is source 2006

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because they didnt deprecate eyes_dx6 at that point

faint sapphire
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I remember getting it to work in base HL2 too but I think that was because it was using PortalRTX engine binaries alongside the default client server dlls for HL2

subtle bison
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yes thats probably it

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you can bring the portal rtx stdshader_dx6 and dx7 dlls to x32 gmod and it will fix those materials, but they dont animate and will remain completely static

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#1116089843479498782 message

faint sapphire
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Those aren't EyeRefract though

subtle bison
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if the normal Eyes material is like that, then EyeRefract is probably worse

faint sapphire
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I remember Eyes being like that but EyeRefract working just fine

subtle bison
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you're free to try it to see if it works

upbeat jewel
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this is such a weird argument. remix doesn't use portal binaries, it doesn't have these fixes, thats it

subtle bison
upbeat jewel
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same shit

subtle bison
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thats the argument

faint sapphire
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I don't have all of this installed, I'm just trying to give suggestions because I had this working before

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Lua implementation seems unbelievably hacky

subtle bison
faint sapphire
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Yeah

subtle bison
upbeat jewel
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@subtle bison are these from the docs or did you just chose them (just curious tbh):

        case XESS_QUALITY_SETTING_ULTRA_PERFORMANCE: scaleFactor = 1.0f / 3.0f; break;   // 3.0x upscaling
        case XESS_QUALITY_SETTING_PERFORMANCE:       scaleFactor = 1.0f / 2.3f; break;   // 2.3x upscaling
        case XESS_QUALITY_SETTING_BALANCED:          scaleFactor = 1.0f / 2.0f; break;   // 2.0x upscaling
        case XESS_QUALITY_SETTING_QUALITY:           scaleFactor = 1.0f / 1.7f; break;   // 1.7x upscaling
        case XESS_QUALITY_SETTING_ULTRA_QUALITY:     scaleFactor = 1.0f / 1.5f; break;   // 1.5x upscaling
        case XESS_QUALITY_SETTING_ULTRA_QUALITY_PLUS: scaleFactor = 1.0f / 1.3f; break;  // 1.3x upscaling
        case XESS_QUALITY_SETTING_AA:                scaleFactor = 1.0f; break;          // 1.0x (native)
        default:                                      scaleFactor = 1.0f / 2.0f; break;   // Default to balanced

since the docs say performance should be 2x

subtle bison
upbeat jewel
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ah okay, that makes more sense, thanks

subtle bison
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oh i see lol, i used the older ver defaults

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though it does scale exactly like dlss with what i have set for now

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so i guess its fine

upbeat jewel
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yep

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its cool you can just feed it the m_primaryScreenSpaceMotionVector and it all works like magic

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I thought this would be more involved (although you did alot of work)

subtle bison
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the xess2 docs are blessing

upbeat jewel
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do you have a link to the FSR changes or did you push that?

subtle bison
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nah i removed the branch

upbeat jewel
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word

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the way the API for XESS is structured sure looks alot nicer to work with

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honestly could probably upstream it with a squash merge (and maybe some rebasing for the commit messages ๐Ÿ˜‰)
LGTM lol

subtle bison
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ill need to fix the submodule include and then it should be good to go for a PR

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i guess another place for concern is how im going to include xess2 binaries

winter radish
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I'm struggling to figure out what branch P2 RTX is using deadinside

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Xoxor what is your organization

subtle bison
upbeat jewel
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might get a complaint about that being redundant ๐Ÿ˜›

        case MaterialDataType::Legacy:
          // Legacy material can't have spritesheet data.
          break;

im half joking

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oh maybe nvidia added that, I cant see

subtle bison
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this looks to be nv

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wish i could see the last commit for a line on the GH website

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but its in a file i dont normally touch (rtx_instance_manager)

upbeat jewel
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I think you can, you use the blame feature?

subtle bison
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it was mark lol

upbeat jewel
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you;d goto the current file in HEAD, click the triple dot on the file in the right and click blame

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hah

steel lark
subtle bison
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wow someone already broke it ๐Ÿ˜Š

winter radish
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Ok, yeah Xoxor might have to import the XeSS changes once Remix merges them
The Portal 2 branch of his runtime is not working for me at all

subtle bison
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can u give me access to that repo

winter radish
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should be the branch game/p2 where the last updates were the 1.0.0 changes

steel lark
subtle bison
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bro got some radiation on his camera

steel lark
subtle bison
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ready for PR i think

winter radish
subtle bison
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hopefully not, its a super clean implementation

winter radish
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Like whatโ€™s the point of low settings if it does nothing

subtle bison
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we can always use fork repos for features we want. If the PR gets rejected ill rename dxvk-remix-gmod to dxvk-remix-forge lol

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then i can point users who want those features to it

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but realistically i think they should be able to merge xess 2

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holy crap

lament quartz
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Tsr whes!!

subtle bison
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wha

lament quartz
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Idk

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Tsr when I think

winter radish
lament quartz
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Fsr sorry not tsr

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tux_dawg im a little dreary today

winter radish
subtle bison
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because its a nightmare compared to xess 2 ๐Ÿฅฒ

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ik what i said earlier, but i might give it another try later

half viper
jade surge
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ye before props were invisible, now they arent

subtle bison
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you werent kidding, its old

half viper
winter radish
# subtle bison pain

Further than me, mine kept spitting an error about NRC submodule missing even though it was there when I checked

jade surge
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I dont have gmod open atm

half viper
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Awe

subtle bison
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wait, what were his specific chhanges

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i can just merge that instead lol

half viper
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Btw CR i thought you didn't know C++

subtle bison
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i dont ๐Ÿค“ take a guess

half viper
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Used an LLM?

subtle bison
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yeah

winter radish
subtle bison
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ye

half viper
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Damn i really wanna learn doing this shit myself (without an LLM)
But everytime i keep failing

winter radish
# subtle bison ye

No idea but it has multiple commits back to like a year from what I can tell

subtle bison
winter radish
subtle bison
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so im still learning even while using a LLM, just not as effective as doing it myself

subtle bison
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last updated in march

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also looks like all of his changes are at the top lol

winter radish
subtle bison
winter radish
subtle bison
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it is, there is only 7 changes

winter radish
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Oh, then we could probably even update to the latest Remix without waiting on him at that point

subtle bison
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ill try to cherry-pick his changes

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๐Ÿ™‚

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time to see what happens ๐Ÿ’ฃ

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ok its not opening, i assume this is because the bridge version is way too old

subtle bison
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i hate the bridge

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i think xoxor made specific changes to that too

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yep

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maybe we just wait for him to rebase all of it on a newer remix version?

winter radish
subtle bison
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i added back that stuff, but my compiled bridge doesnt have his specific changes

winter radish
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I sleep now GriffinSleep

subtle bison
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me too zzzz

subtle bison
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LOL hl2rtx does use anchors

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i can finally admire the hl2rtx assets at 4K ๐Ÿคค

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looks like grigori is a in-engine replacement

sonic widget
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dayhole

subtle bison
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๐Ÿคค

lapis delta
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implement regir gi. NOW (please ๐Ÿ˜ญ)

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or maybe sharc cache

compact blaze
modern quest
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they meant restir GI

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ah wait nvm

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regir is correct

lapis delta
# compact blaze Whatโ€™s regir gi?

"RTXDI SDK includes a solution for world-space sampling called ReGIR, for Reservoir-based Grid Importance Resampling. ReGIR constructs a spatial structure with cells distributed around a given location, typically around the camera. There are two available structures: Grid, which is just a regular 3D grid; and Onion, which is a spherical space partitioning that fills the space with cells whose size gradually increases with distance from the center. The type of structure can be selected with the ReGIRContextParameters::Mode field when creating the RTXDI context"

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regir is world-space, restir is screen-space sampling

compact blaze
upbeat jewel
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it would take a shit ton of work to integrate correctly, and who knows the perf yet

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(not disuading the idea)

viscid ocean
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has this been released yet

winter radish
subtle bison
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you cant mix them

winter radish
# subtle bison you cant mix them

Well all I know about his changes to bridge is โ€œit fixes a little mismatch between the remixapi header and the dxvk api and adds two new functions to add / remove individual texture hashes via the apiโ€

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To quote

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Might be good for me to report these things to AMD

subtle bison
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i want to try finishing xenthios gpu skinning before i retry fsr3

winter radish
subtle bison
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nah, it would be better to refactor the p2 repo to be up to date with upstream

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if im not working on the gpu skinning stuff and have time today, ill look into it

lapis delta
runic gale
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@viscid ocean yea ^ but not complete.

subtle bison
subtle bison
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its probably better for nv do this themselves if they choose to

wispy crest
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omg i think i did it

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I took the hl2rtx materials and made a mod for gmod

lament quartz
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Who's gonna tell

wispy crest
wispy crest
subtle bison
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so is this for the hl2rtx viewmodels?

wispy crest
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bc afaik, mounting hl2rtx does not replace weapon textures

wispy crest
subtle bison
subtle bison
subtle bison
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didnt this have a broken gravity gun?

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at least in gmod rtx

wispy crest
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yes it does

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also the 357 doesnt show up

subtle bison
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yea i think they compiled the models in a weird way

wispy crest
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before

subtle bison
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if you can port all of the materials, i can try re-doing the models and we can include it in gmod rtx

wispy crest
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well, i found all the materials

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they are in their own folders

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Half-Life 2 RTX\rtx-remix\mods\hl2rtx\assets\ch3_routekanal\models

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they are in here

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I think the emissive are a bit weird

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im just more proud that I could do this in the first place

winter radish
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Finally have a reason to play Gmod RTX again

subtle bison
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ok so i guess xess doesnt work correctly on x32?

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how does the bridge mess this up

winter radish
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Oh wait, that means P2 is cooked

subtle bison
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nah i can prob fix it

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it looks like its not getting dispatched

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what u see in the pic is the fallback if it doesnt init correctly

winter radish
subtle bison
subtle bison
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it does work, it looks like xess only inits if its the default on startup

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whoops

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so this would affect x64 as well

wispy crest
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i think i did it

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however, i do not think this was a perfect model port, the materials don't work 1:1

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and the smg sight is just blue for some reason

subtle bison
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@winter radish found the perfect steam deck preset for XeSS ๐Ÿ˜œ

winter radish
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I might open a PR for Gmod RTX to add Steam Deck support one day

subtle bison
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so just a custom preset?

winter radish
subtle bison
winter radish
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So pretty much a Potato preset

subtle bison
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108p actually looks ok if you ignore the super pixelated edges

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like the couch texture looks about like it does on native

ember grove
subtle bison
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guess ill backport xess then

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no biggie, i think i figured out the merge conflicts anyway

winter radish
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@subtle bison this was earlier today, lol

subtle bison
#

๐Ÿ˜ฆ

winter radish
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Door being FSR SDK

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Fix it AMD gun_2

subtle bison
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time to see if p2 dies this time

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๐Ÿคž

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need to fix the imgui and dispatch but that should be relatively easy

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i love 32-bit remix games crashing my display driver โค๏ธ

winter radish
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Gotta love custom forks

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@willow fog I have your key btw, Iโ€™ll give it to you when Iโ€™m home

willow fog
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Awesome. Thanks a ton

subtle bison
winter radish
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Iโ€™ll take a look at it and update the GitHub and Steam builds when Iโ€™m home

winter radish
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@subtle bison Nitec recommended this for FSR

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Also he liked your XeSS 2 PR

subtle bison
winter radish
subtle bison
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ye that is what i wanted in the end

#

๐Ÿคค

winter radish
subtle bison
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ok so it seems like driver crashes on the latest amd driver are far worse

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it never recovers

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i have to fully reboot

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oml i need portal 2 x64 so bad

winter radish
wispy crest
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just make it urself

winter radish
wispy crest
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not with that attitude

subtle bison
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man it would be super convenient if someone just accidentally "leaked" the portal 2 engine code Clueless

subtle bison
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not for portal 2 i dont think

wispy crest
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it was csgo

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and tf2

winter radish
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1

onyx ridge
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(please portals would be so good it would be amazing not having to deal with janky lua based ones)

winter radish
#

@subtle bison what LLM do you use to help with coding? Iโ€™m currently using Claude

subtle bison
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claude, gemini 2.5 pro

modern quest
#

you can use windsurf for a free week of both of those

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works really well

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more usage than either of the websites allow, and it works better for a codebase

winter radish
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Hooks directly into Visual Studio

modern quest
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copilot is decent but is lacking compared to windsurf

subtle bison
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got tired of having to reboot my game just to load sublayer changes, added support for reloading any loaded .usda file and also listed the loaded ones in imgui

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i can finally have a decently fast workflow with the blender toolkit

winter radish
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No waiting for lighting to bake

willow fog
subtle bison
#

the power of frustration

winter radish
subtle bison
#

sees toolkit is nv only: makes blender toolkit

upbeat jewel
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as one does

willow fog
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Sees (issue): implements (solution)

subtle bison
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also fixed the mod.usda load bug where remix sometimes doesnt load replacements

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it now works every time

upbeat jewel
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Seems handy

subtle bison
upbeat jewel
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cool, even if you just link me to the commit if you push it, I can take care of refactoring it to work on the latest stuff on my end

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if I do I'll make a branch on a fork with those changes

subtle bison
#

chat did i cook too hard

lament quartz
subtle bison
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but yay it works

subtle bison
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stable hashes for viewmodels? doesnt look like bones work, nor are they being replaced with the hl2rtx assets

upbeat jewel
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Nice! thanks pandaexcited2

willow fog
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How

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Okay if they're truly stable then you should be able to see motion blur on the model

subtle bison
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bones dont exist so it's horribly jank lol

willow fog
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Can you show what it looks like? Maybe some mw weapons

subtle bison
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trust me its worse than unstable hashes in its current state

willow fog
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Ahhh

subtle bison
willow fog
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Mmm

subtle bison
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ok its not as bad as i thought

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ok on second thought i dont notice any motion blur still

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which is weird because the hashes are 100% stable

quasi blaze
subtle bison
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nah portal 2 rtx

quasi blaze
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remember? you tested GP2-framework

subtle bison
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ye but i thought they rendered fine, other than missing lights

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which p2rtx also suffers from

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ok so lights work now i guess lol

quasi blaze
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or what i mean (unplayable)

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But @subtle bison the workshop version is outdated

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for now

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so focus on the github version

subtle bison
willow fog
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Now I wonder if it's possible to separate viewmodel motion blur from the world

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Like how iw8 does it

haughty goblet
subtle bison
#

what

wispy crest
#

nonsense sentence

subtle bison
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while it may help, it might also introduce blur

onyx ridge
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at that resolution how noticeable will that be ๐Ÿ˜ญ

haughty goblet
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And I mean doing it jointly to avoid over blurring important geom detail

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Idk, throwing an idea in

subtle bison
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i may look into it but I want to keep the xess 2 implementation as pure as possible

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so it gets merged lol

haughty goblet
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If you do want to look into it, papadanku has an implementation, just ping him for permission to use it ig.

wispy crest
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so ive been cooking

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I did the headcrabs too, but the difference isnt really noticable

subtle bison
#

did you apply the SSS maps?

wispy crest
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tried, but they broken

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like, it makes it all white

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maybe i didnt do it right

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however, I think because these models are taken from the workshop, and people are tweaking them a bit, that the materials will not work 1:1

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I don't really have the knowledge for extracting and rigging these models, so i'll take what I can get

subtle bison
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weird

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i havent messed with SSS maps yet, so no idea whats going on there

wispy crest
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This is really the first time ive used the remix toolkit, so I might have done it wrong

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theres a lot of options for applying SSS

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so it wasnt really clear on what I needed to do

onyx ridge
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splooged headcrabs

viscid ocean
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@runic gale can i get your rtx.conf

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mine is bugged out

subtle bison
wispy crest
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Im going to try doing some other models

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maybe like, doors

viscid ocean
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what

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it wont let me install remix

subtle bison
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stupid launcher, its trying to grab the wrong archive

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ill have to delete that release

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@winter radish i gotta pull the xess2-dev release, did u already download it

viscid ocean
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its in all releases

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i had an older one

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that did the same thing

subtle bison
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i just deleted it, restart the launcher

subtle bison
subtle bison
winter radish
subtle bison
#

ill just upload the archive somewhere else

winter radish
subtle bison
#

ye

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lets just wait for CI on the PR lol

subtle bison
runic gale
#

in gmod q menu ultites tab rtx setting

wispy crest
subtle bison
#

guh

wispy crest
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doors are weird

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and I can't find the textures that they correspond to

steel lark
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how do i disable volumetric fog inside the rtx remix toolkit?

willow fog
steel lark
#

zamn

#

alright

steel lark
#

that's like ass bruh (i have legacy fog remapping which breaks the toolkit completely)

winter radish
#

@lapis delta What is SHARC? just a better denoising solution?

#

Oh, I see, it's like NRC

lapis delta
#

yes, but it is more suitable for working with restir

#

like in cyberpunk

hasty sonnet
#

@subtle bison tf is that

wispy crest
#

that's a table

hasty sonnet
wispy crest
#

no idea

wispy crest
subtle bison
hasty sonnet
wispy crest
#

you will worship the giant skybox table

hasty sonnet
wispy crest
#

I will get you

hasty sonnet
wispy crest
#

the table will get you

hasty sonnet
hasty sonnet
#

how the fuck do i deal with this

#

@subtle bison

weak ermine
#

what wrong lol

hasty sonnet
#

is it black magic? not really

subtle bison
hasty sonnet
wispy crest
#

thats totally going to break lol

hasty sonnet
wispy crest
#

because how do you expect it to interact with the world correctly if the color is an emissive

#

where are you getting the textures

hasty sonnet
#

idk who tf is that yakuza fella who got this shit working

wispy crest
#

what

hasty sonnet
#

i dont need sleep

#

i need answers

wispy crest
#

oh

#

well its obviously broken if you need to put the color mapping in the emissives to get it to work

wispy crest
#

lmao

hasty sonnet
#

you see

#

i only wanted to see the textures i didnt want it to have true RTX

#

but its a neat proof of concept

wispy crest
#

find hl2 rtx models in higher quality on hl2 workshop
can't figure out how to get it to replace weapons in gmod

#

im explode

subtle bison
wispy crest
#

I did

#

it just created additional models

#

not replacing world or view

subtle bison
#

if you can send me the link of the hl2 addon I'll take a look when i can

wispy crest
#

their texture quality shouldnt be relevant if im replacing them in the toolkit, right?

#

I wanted to attempt to use this hl2 workshop one because it actually has a properly rendered gravity gun world model

wispy crest
#

also, why are doors so hard to replace

#

they are broken up really weird in hl2 rtx

winter radish
#

why can't we all just hop on RTX Construct and have fun

subtle bison
#

cuz timezones most likely

winter radish
weak ermine
#

in mp pseudoplayermodel dont work, so mp for me closed๐Ÿ’”

subtle bison
#

do we know why it doesn't work?

#

i assume it's due to clientside stuff but in theory it should work fine as long the server that is hosting has the remixbinary addon

#

but i haven't tried mp with another rtx person myself

weak ermine
#

with manual installation and old rtx fixes in mp pseudoplayermodel works fine but now its don't work

#

i cant see my playermodel

#

๐Ÿ’”

#

uh and if instead of new rtx fixes use old, pseudoplayermodel appears but light updater explodes

#

so for me mp closed๐Ÿ’”

subtle bison
#

you still didnt say under what conditions does it make it broken on mp

#

is there errors, is the cvar missing, etc

weak ermine
#

its just don't appear

#

without any errors

#

i reboot server, reboot everything

#

changelevels

subtle bison
#

and this is with a server that is hosting the remixbinary addon?

subtle bison
#

guess im buying another gmod copy

weak ermine
#

nuh, just create lan server inside gmod

subtle bison
#

oh so it's just broken when the server is more than 2 players

#

so like even if i host it on my game it's broken?

weak ermine
#

yes

subtle bison
#

gotcha

weak ermine
#

light updaters, water fix, and other works fine

#

but pseudoplayermodel not๐Ÿ’”

subtle bison
#

to clarify, we have never, ever done any work for mp so im surprised most stuff works

subtle bison
#

๐Ÿคจ

winter radish
#

Optiscaler server was talking about it for months

#

Performance is not good because itโ€™s doing FP16 to FP8 emulation

modern quest
#

still interesting though

#

aaand possibly useful on the highest end ones

wispy crest
#

@subtle bison did you look into the hl2 addon

subtle bison
#

no im not home atm

wispy crest
#

oh sry my b

hasty sonnet
#

@subtle bison whats a good value for the chunks

#

like how tf do i fix this

subtle bison
#

chunks?

hasty sonnet
subtle bison
#

please tell me you're not on a super old version of the compat mod

hasty sonnet
subtle bison
hasty sonnet
subtle bison
#

double check

hasty sonnet
subtle bison
#

your issue looks like the old custom world render stuff that got deprecated like 2 months ago

hasty sonnet
#

does installing that change the rtx.conf

subtle bison
#

yes, back it up

#

or dont if its cursed trol

hasty sonnet
#

i dont want to lose a bunch of progress

#

@subtle bison its not that also i kept the size at 8k

#

custom world rendering

#

tf do i do here

subtle bison
#

bro custom world render is dead ๐Ÿ’€

hasty sonnet
subtle bison
#

please update

hasty sonnet
#

now what binary?

subtle bison
#

nuke the ./garrysmod/addons/remixbinary folder

#

and do it again

#

how are u updating it btw, the launcher?

hasty sonnet
weak ermine
hasty sonnet
#

who do i choose

subtle bison
#

sambow23

#

the correct ones should be default

hasty sonnet
subtle bison
#

ur one version off but 1.0.12 should be fine

hasty sonnet
#

im gonna fight the gmod rtx gods

meager oar
# hasty sonnet \

u probably have a new conf that doesnt have all of these stuff tagged properly

subtle bison
#

nah their install fucked

hasty sonnet
#

ill reinstall it then

#

im backing my mods up

subtle bison
#

yea a clean install should fix everything, this map requires map fixes which is in the remix spawnmenu

subtle bison
#

for a while

subtle bison
#

oh

hasty sonnet
#

i fix that by launching the game with rtx.io off then closing then turning it back on.

#

@subtle bison can i turn the rtx-remix > mods into a shortcut?

#

so i dont have to constantly back that up

subtle bison
#

ye you could symlink it

hasty sonnet
#

@subtle bison symlink didnt work

#

oh you mean that

#

this doesnt work

weak ermine
#

symbolic linkโ‰ shortcut

hasty sonnet
#

i fried my brain for this but its worth it

wispy crest
hasty sonnet
wispy crest
#

what

weak ermine
#

๐Ÿ’”

hasty sonnet
weak ermine
#

alpha male sigma

#

quote

compact blaze
hasty sonnet
compact blaze
#

Thx

subtle bison
#

are we garrys mod rtx'ing yet chat

wispy crest
#

I attempted to make some pbr metropolice, but it didnt turn out very well

#

far too glossy

#

I didnt have any roughness maps because i'm not sure how to make them

subtle bison
#

you could look up some guides for blender or other free texturing software

wispy crest
#

perhaps if i'm using source models, with source textures, I should be using the source PBR tutorial

subtle bison
#

source's glossy maps dont really map to roughness maps

wispy crest
#

source models use a specular, which im not sure how to translate into pbr, I think I came to the conclusion that it is metallic map

subtle bison
#

ye but gmod doesn't use pbr, nor hl2

wispy crest
#

source can

weak ermine
#

i just draw roughtness map by myself

subtle bison
wispy crest
#

I'd like to stay away from using AI, and just use the textures given, as the textures I was using was already 4k

subtle bison
#

hl2 and gmod do not use it

wispy crest
#

well yeah

#

but remix does\

subtle bison
#

i thought you were trying to take fake pbr maps and apply them to remix

wispy crest
#

hm

#

I was attempting to remix nemez metropolice models

subtle bison
#

see if they have the original pbr maps

#

like before exporting to source

#

or use the hl alyx models

wispy crest
#

I don't think they use PBR, is the thing

#

they use d, n, and s

#

and sometimes emissive

#

but they way they've done emissive for the eyes is through vmt

subtle bison
#

i meant like before exporting to source, like ask them if they have the original maps

#

oops discord lag

wispy crest
#

im not sure if they were made out of source, yknow

#

like, they were made for gmod

#

idk, it was an experiment, and I learned some stuff along the way

#

but utlimately they came out far too glossy

subtle bison
#

that's what i was trying to get to

wispy crest
#

I know

#

nemez is russian I believe, there is a language barrier

subtle bison
#

use a AI translator? if you want to

#

if you wanna experiment more, try making the maps yourself

#

you might like it

wispy crest
#

I wouldn't know where to begin

subtle bison
#

lots of guides on youtube

#

all of them will get you in the right general direction

wispy crest
#

hm, maybe

subtle bison
#

also you can always ask in #asset-creation

wispy crest
#

this is fun though, I do like seeing the difference in game

subtle bison
#

lots of folks here with a lot of experience

wispy crest
#

perhaps I should continue doing models that have the pbr files already

subtle bison
#

whatever you're most comfortable with

wispy crest
#

I attempted to do the combine floor turret, but the model is not the same

compact blaze
#

ik its off topic but needed to get that out my system

subtle bison
#

we love Titanfall

compact blaze
subtle bison
#

so peak

#

i wish titanfall movement tech was ported to source

willow fog
compact blaze
subtle bison
#

coicidentally i already have both movement addons

#

weapons look delicous ๐Ÿคค

#

once you have the right addons, its not jank at all

#

infinite momentum is peak

weak ermine
#

imagine ghostrunner movement style in gmod rtx. this fast and aggressive

subtle bison
#

i think ill split up agx and aces into seperate files, then it will probably be fine for a PR

compact blaze
lament quartz
#

Rip kitty0706

subtle bison
#

ok well neither does the original implementation which blender uses

#

fuck it ill just make a PR and see what nvidia does with it

jade surge
#

I noticed RR makes things darker

#

reference on the left RR on the right

#

using the normal denoiser rather than the reference mode, it also looks pretty normal

subtle bison
# jade surge

if you're on the latest dxvk, try the AgX tonemapper, it should make those strong highlights look better

jade surge
#

so is this just a training issue with RR?

meager oar
#

Only if they knew... ๐Ÿ’€

subtle bison
#

poor fella

wispy crest
#

most people don't know the difference

jade surge
#

So much jumping back and fourth, not as bad as reddit threads tho, those are unreadable sometimes

modern sparrow
#

is this stable enough to try something like the dark matter reactor map now i swear every day i see a new issue pop up in the chat or something lol

jade surge
#

There will always be new issues, but it is more stable than ever

subtle bison
#

i think ik what ur talking about but send the workshop link

subtle bison
#

yea i tested this one before, it works, but the shader for the actual sphere in the thumbnail doesnt work

#

valve never made a fixed function fallback for it

modern sparrow
#

moment

#

hmm other map i guess to ask about is that hinamizawa map do we know if those what was it? vertex explosions were fixed

#

cause im pretty sure long ago you were saying it was a issue with map size or something maybe i dont fully remember

subtle bison
#

ill try it again, but i think the issue remains, though i havent really figured out the reason, been working on other stuff

modern sparrow
#

i can tell plus i still got my i5 anyways so id be bottlenecked still

subtle bison
#

even if its a recent i5 it will probably be fine, i think rubat has done lots of optimizations for x64 recently. lots of heavy maps been running much better recently

#

oh wow it works

modern sparrow
#

any fix for seeing those skybox areas?

subtle bison
#

not yet, we switched from custom render stuff to culling patches, which makes all areaportals visible

modern sparrow
#

custom render stuff huh is this better for FPS? than before i mean

subtle bison
#

no the culling patches run a lot worse than the custom render stuff. but the custom render addons had a lot of visual issues, not to mention causing lag in other places

#

so its a trade between visual quality or engine performance

subtle bison
modern sparrow
#

hmm interesting

#

i will say im a omega slacker and still need to learn the rtx remix tool stuff but its kinda hard when i also now wanna learn to mod halo reach and learn how to mod halo wars and also play NZR in gmod. and make configs for the gamemode [cod zombies gamemode] and i bounce from videos to games back to videos got ADHD which never really allows me to truly focus on stuff.

subtle bison
#

same lol, my adhd has let me to many places

subtle bison
#

wow this is a peak map

earnest yew
#

it really is

subtle bison
#

lmao even the pizza is there

#

i dont think the mapper placed lights inside

#

ye no its just baked lighting from the sun

#

other than that, map seems perfect

#

3d skybox is right above the map tho

#

if u break all of the window models, more light passes through

sonic widget
#

he lives in chicago and in charge of a big tech science company

keen rivet
#

hello gmod rtx thread

#

checking in

hasty sonnet
#

@subtle bison is there an NPC'less version of ravenholm?

subtle bison
#

why are you @ing me for this

#

you can remove all npcs on the map via console commands or the admin clean up menu

subtle bison
hasty sonnet
#

and what console commands

subtle bison
wispy crest
#

lol

keen rivet
#

My RE skills wasn't enough for them

keen rivet
subtle bison
kind kraken
#

AgX is now a core part of our project so I'll have to add you to the credits lol

hasty sonnet
onyx ridge
wispy crest
#

can anyone assist me on importing blender models into gmod

#

i want to do a proper CS2 weapon model pack, with bone merge

#

but I can't figure this shit out, and all the tutorials ive searched for doesnt help

subtle bison
#

only thing that changed was defaults to match aces better

#

but your existing settings should be unaffected

jade surge
#

and AgX

subtle bison
#

looks like i need to update the defaults on the gmod branch

#

looks like its been overcooked

jade surge
#

yeah

#

reference from yesterday

subtle bison
#

here is the new defaults

#

they are designed to match ACES'es look

#

but you can tweak everything to how you see fit

jade surge
#

this is what mine defaulted to, I'll try theirs

subtle bison
#

ye these are the old defaults that were not correct, i only fixed it in the PR

jade surge
#

thought it looked overblown still but then I realized I had it on punchy

#

tbh punchy might have been the main issue above

#

setting all that stuff here is what I have now

subtle bison
#

ye looks better

#

highlights clip nicely

jade surge
#

tiles on the floor look a bit overblown

subtle bison
#

ye agx wont fix that, but it will make it look more natural than ACES

#

the way remix uses tonemapping is akin to a camera

willow fog
#

agx supremacy talk in gmod chat rn?

jade surge
#

ye just checked, like that with the other tonemaps so thats just remix exposure

willow fog
subtle bison
jade surge
#

final image no menu, posting this cause I'm bouta move my camera

#

I hope an update to RR fixes some areas being far darker than they should

#

though with the new tonemap some areas are just far darker in general

subtle bison
#

you can adjust the agx gamma to workaround that

jade surge
#

doing that so I can see back here properly with RR

#

flattens out a lot of stuff

subtle bison
#

ye it wont solve everything

#

since there is physically less light from RR, the tonemapper wont be able to magically bring that shadow detail back

jade surge
#

technically the NRC fixes this issue, its a lot noiser but its a lot brighter to RR, issue is that the NRC has other issues with gmod

subtle bison
#

i think NRC on its own is just buggy

#

im on amd so I only got restir gi, not that im complaining

jade surge
#

restir samples better anyway

#

I know they could do temporal reuse in the NRC they just didnt set it up that way in remix, who knows maybe it'll come in the future tho, but first some stability would be nice

#

particles being emissive is cool

#

RT is at its best when an area can be lit exclusively with per pixel emissives

subtle bison
#

if you really wanna be wowed by emissives, try the hdri editor TROLLED

jade surge
#

where isthat at?

subtle bison
jade surge
#

got them hard shadows cast by GI, these are neat too, so many layers of depth to this stuff

#

at this point the only thing that isnt a nitpick with gmod for me is the fact 3D skyboxes dont work yet

#

and depending on the map that isnt a big deal

subtle bison
#

i mean they do work, just buggy on some maps

#

if you want to try them, do r_3dsky 1

#

the game will warn you about rendering issues tho

jade surge
#

ah I see

#

well mcdonalds is fine so I'll keep it on for now

weak ermine
wispy crest
#

a lot of them do fake pbr shit, but i think i figured it out

jade surge
wispy crest
#

I'd like to do this with some hla models, but a lot of them do fake pbr and I dont have the pure models and materials

weak ermine
#

what about use materials from cs2 lol

wispy crest
#

thats what im going to do

jade surge
#

this one is cool

#

unless you use the transformer with RR

#

idk what it is, but specifically the transformer model causes it

subtle bison
#

i think the transformer D model fixes it? i dont remember the location of the toggle in the runtime tho

jade surge
#

that did not fix it

subtle bison
#

huh

weak ermine
jade surge
#

tho I find transformer model D less stable anyways

#

at least when I last properly tested it

subtle bison
#

i think the only other way to fix it is compress the HDRI precision more, but then it will look worse

#

remix doesnt officially support HDR emissives so thats why its like that sometimes, but idk why CNN or non-nvidia works fine

jade surge
#

what preset sets it back to the default?

subtle bison
#

re-open the editor

#

it will reset everything

jade surge
#

oh neat

wispy crest
jade surge
#

ooh parkinglot skybox

wispy crest
#

and also I cant figure out for the life of me to port models into source

wispy crest
#

yeah I was thinking

subtle bison
jade surge
#

lol

wispy crest
#

all hla addons on the gmod workshop use fake pbr and suchs

jade surge
#

I do like this tho, casts some nifty shadows

weak ermine
#

simulation destroying

jade surge
#

I do love that with HDRIs a single bright spot acts like a light, this is something I've been messing with in blender and it really makes me wish blender had ReSTIR since this stuff doesnt normally sample well

wispy crest
#

if someone would teach more, or at least help me figure out how to get source 2 models from blender, to be usable in gmod, then I can do all the material shit myself

#

I just can't figure it out

jade surge
#

dont mind the white line, thats my fault

subtle bison
jade surge
#

ye, I even did a shader based one in blender since I cant apply sky textures straight to a sphere (even though I have the projection for it) and being able too control the sun in a room with no access to it was really cool, but it sampled like crap. hopefully blender gets ReSTIR, ik it was in the works but man cycles would be so much better with it

#

at least I can do gmod shenanigains with it

#

also props to RR for allowing these shadows to be this sharp, since there is no direct light to separate from indirect light for denoising

subtle bison
#

one thing i miss about being on NV lol

#

until AMD gets their equivalent

wispy crest
#

ive been troubleshooting rtx stuff all day, I know I should get on to doing what I set out to do, but im burnt out

subtle bison
subtle bison
#

being too ambitious will quickly burn you out

wispy crest
#

I do find assigning materials to be really fun

#

but blender kicked my ass

jade surge
#

(just call it the 9700 XT dangit)

wispy crest
subtle bison
wispy crest
#

stupid QC files

jade surge
#

I tried, it sucks, I hate valves proprietary format and I hate they didnt drop it for source 2, RIP to the source 2 devs in chat

wispy crest
#

If I can nail down the steps to import source 2 models to blender, then export for use in source, I can just go ham and add a bunch of hla for remix

subtle bison
#

materials and everything

wispy crest
#

that is if valve did their shit correctly and added the necessary materials for pbr

wispy crest
jade surge
#

like source 1

wispy crest
#

it uses vmdl

subtle bison
#

i thought they used fbx? i remember at least being able to export the model to that format with 0 issues

#

even the bones carried over

jade surge
#

huh

wispy crest
#

im using Source 2 Viewer

jade surge
#

I never properly tried source 2 stuff, the standard valve model format is just what I read it used in various spots online

wispy crest
#

VPKs are fine

#

its just like a rar

jade surge
#

I just remember trying to make gmod mods and wanting to fall out of my chair trying to get that stupid model format to work

wispy crest
#

i'll have to find a completely legal and legitimate way to procure half life alyx and do some digging there

#

since everyone wants to do psedo pbr on the workshop

subtle bison
#

just buy it? it goes on sale a lot

#

also an amazing game

wispy crest
#

ik

#

too lazy

#

to wait for sale

#

when I actually have some money and maybe vr i'll buy it

jade surge
#

oh CR, add an HDRI thats an overcast day

#

get them ambient light shadows on everything

willow fog
#

You get perfect shadows from bright light sources in your hdri

jade surge
#

thats just RT in general

#

it just samples poorly with blender

willow fog
#

I'm pretty sure it samples just fine

jade surge
#

the custom one I made didnt

#

then again it was quite hacky

subtle bison
#

its about overcast

#

but yea i can add one in the future

jade surge
#

the evening one is a bit on the dimmer side

#

overcast can still be fairly bright

#

still cool tho

willow fog
jade surge
#

no they were right, it was just sampling not well

willow fog
#

Strange

jade surge
#

again it was a very hacky setup

#

especially since it wasnt on the sky, it was a texture I mapped to a sphere but in a way that it acted like a skybox

#

and it wasnt even really one texture, I used I think a gradient on a color ramp to just have a circle I could make bigger and/or smaller, that I could also move the position of around

#

like it acted like a skybox, but it was fully custon in blender

#

I was trying to mimic blenders sky texture, since that only works on the sky and cant be used on a shere (despite the correct normals being possible)

#

tho I bought an asset and it had a custom HDRI (a proper one) and its sampling wasnt even close to what you'd get from a sunlight

subtle bison
#

i assume you need to make the sphere bigger? the one for gmod rtx is massive, and also hi-poly

jade surge
#

not the issue

#

if you use the right node you can project an equirectangular texture on a sphere as if it were a skybox, with that cyces samples it regardless of sphere size and poly count, if you are inside the sphere then its just a skybox, outside the sphere its like a window

subtle bison
#

rip

jade surge
#

it was the same thing we were doing there, and it had the same effect, it just didnt sample all that well

willow fog
#

When applying it to your sphere

#

Not to mention that using the world itself as hdri has some optimizations on it

jade surge
#

it was pre imported, I'll get some pics in a sec

#

ye I'll show some examples

#

so this is a proper setup, this HDRI is applied directly to the world and is being sampled as such, even at 1024x though its still on the noiser side so you'd need to go a fiar bit further if you wanted to use it in an animation and definitely not as well as remix is sampling them