#Garry's Mod
1 messages · Page 68 of 1
im suprised your PC is still standing after running gmod rtx
gmod rtx is a unoptimized shit hole
its best to use DLSS at ultra performance
funnily enough its actually one of the more optimized rtx remix games 🤓
@twilit oriole #1116089843479498782 message
also disable any vram intensive addons like arc9 or any other weapons addons until you verify your game is stable
bro 0 fps gaming
Bitdefender deletes everything in this folder, too
i think you replied to the wrong thing
who is using an external AV in 2025
but I found a method to solve it.
before installing it in a folder (a completely new folder created by you) you need to add it to the antivirus auto-scan exemption
and then install gmodrtx.
"U-u-um it doesnt run on my mid range 7 years old gpu that i bought for hundreds of dollars at that time, so must be unoptimized!!!!!" ass statement
even with that, there are plenty of maps where you will be engine bottlenecked and cannot be bruteforced unless you have a baller ass cpu
i think a 2060 can probably run gmod rtx fine as long as they stick to CNN and DLSS Perf or below
im using a fucking 4060Ti
Thats a low end gpu with performance equivalent to a 3 years old gpu, whats your point?
Oh wait
Its 5 years old
my 4070S has no problem running it
nvm before ver 6.5 it was hard for me to run without ultra perf
Duh its a good GPU
i love my 4070, the best gpu in my life
GAH DAM
airpod shawddy
is that Demoman
Nah that's Gucci Mane 🤣
LMAOOO
:(
maybe we symlink a different version of a module with the model hooks enabled when someone mounts hl2rtx?
idfk
if you got any ideas shoot
i really dont want the hooks disabled
wait who had gmod rtx running on linux?
i can't get it to run
how do i fix this error?
make sure Steam is open
it is
i used steam to launch it 😭
i'm using proton hotfix btw
and proton 9.0-4 seems to just not work at all
maybe it's cause i don't have any launch parameters
but idk where to get the new ones
me, did you open the game normally before installing remix and the compat mod?
idk maybe, but how did you install and run everything on proton?
manually 😬
yea that what i did
the launcher refuses to work
i didnt even bother trying it lol
please make a barebones launcher for linux
i think getting the existing one working would be fine
but it needs windows .net or smth
idk about how that would be with proton, but i imagine doing it all via a normal wine prefix should work
so do i reinstall gmod?
ye
okey
but try installing 0.6.0 and using steam launch params since it has everything in one archive
then update it to 0.6.7 manually
wait nvm that would prob cause other issues
also is the 64 bit version worse or better than the 32bit one now? i lost track lmao
Balls
alright
rubat fixed a lot of shit in x32 since the last time i used it so im perfectly happy with it
uhh also how do i make steam not super unresponsive and shitty
nixos on my main pc, arch on my bc250 i do gmod testing with
but steam works fine on both
i mean it really shouldnt matter, steam uses its own libs
i hope you're using the proprietary nvidia drivers
wdym?
open Software Sources, it should look something like this
or i ig software and updates
i dont remember when they renamed it
send a screenshot when u find it
it's searching forever?
it takes a bit
everytime i open the properties menu i clicked on remove non-steam thing
nvm its gone now, i guess discord can just randomly corrupt webm's in realtime
it's the native screen recorder from ubuntu
pretty cool
webms kinda sucks but i love that i don't need to compress it everytime i need to send it on discord
very weird, i assume you tried restarting steam?
maybe i can try using a steam beta
ye
i also enabled gpu accelaration and it made some weird vertical artifacts on some popups lol
so i disabled it
hum actually seems to be a bit better now
not very much tho still definetly happening
@subtle bison it worked but i don't know the updated launch parameters
uhh one sec, i dont think its much
-console -dxlevel 90 +mat_disable_d3d9ex 1 -windowed -noborder
yep that's it
is console required?
not really
a fellow samuel 🤝
no way lmao
idk all i see here is that the bridge crashed
for what reason i got no idea
u can try x64 if u dont wanna fuck with the bridge
32 bit isn't working
the alt-x menu isn't showing and the game is rasterized
ok ig nevermind it worked now thx
ok ig nevermind it crashed now
huh
x32, blueamulet, x64, cr
and so thats how i started cooking eggs on my Kraken AIO cooler
starting to wonder if the model hooks and remix api lights share the same instability issue
because look what fucking works again
i quite literally copied my old commits from jan 17 and transplanted them into the newer codebase and its as if they never broke
networking and all fucking works
im so pissed
@keen rivet do you think its some kind of windows specific issue for the model hooks and api light stuff crashing the game? clearly this is something incredibly difficult to find the cause for
I'm on windows 11
same
same
that's what makes it so annoying
it's updates that break it!
also
same
thats why i spent my time editing that video
how
i want it
hand it over
before its joever for you
nah im not reincluding them, they're gonna have the same instability issues as the model hooks
i removed them because everyone complained they were unstable in the first place
now i know its something really fucky in the OS envirornment, or in the way we do hooks
i need it
i will happily add them back if we figure out what causes the crashing issues 
cant you run a debug console that monitors remix dxvk and everything?
last time i debugged rtx lights, they were crashing in remix and/or the engine, but its was never consistent
but the exact same behavior is happening in the model hooks
except i cant reproduce a crash
and now the rtx lights are in the same boat again 😭
holy fucking shit
i just hit peak
so fuckiing peak
I REALLY WANT TO FIX THE MODULE CRASHES NOW
I HAVE FUCKING REPLACED MAP LIGHTS WITH REMIX API LIGHTS

IT EVEN FUCKING WORKS FOR HDR-ONLY MAPS
no way we are about to render 1K lights at one time
say sike right now
no fuckign WAY
@subtle bison is it possible to choose which lights to keep and which lights not to recreate?
like
uhhh
?
no like
there are some fake sphere lights put by the mapper, we dont need them in the ray traced renderer, so can we have a tool to delete those lights and save these configurations per map?
yea that should be possible
but this isnt coming into a release anytime soon until we figure out what causes crashes with the binary module
its stable for me but its definitely not for most people
what map is this?
are remix api lights more performant or something or are they just better looking
what win 11 version are you rocking btw, just curious
Do you think its painful?
make it 2K
4K isnt noticable
yea its extremely cheap to render lights in remix, you can do thousands. also you dont have to worry about culling
windows 11 24h2 iot
Windows versions shouldnt actually matter that much with crashing do they?
Im also using 24h2 but it isnt the ltsc stream
probably not but i got no idea what is actually causing the binary module crashes
Well to be fair the ltsc stream should be more stable, no?
i wasnt even able to reproduce it on a linux system
idk maybe
maybe try 24h2 ltsc on a different drive and see if the game is stable?

Oh hell nah man im on a laptop
Either way i dont have unused drives laying around atm
the gmod one?
mmm source engine vertex explosions 🤤
save/load support ☺️
Save/load what?
remix api lights
sort of? they share the same issue with model hooks crashing the game for a lot of people
they're so back
so i cant add them back into a release unfortunately
people will complain about stability issues
even though they work for me 💀
maybe i can make some sort of staging release with them?
just acknowledge your game wont be stable for whatever reason
me and my brother playing gmod rtx lol
idk how do i check?
did you see any errors from remixbinary loading in?
yeah
click the problems button in the menu and take a screenshot of the lua error
am i slow
dosent remix just replace the ingame lights with remix lights

im spawning them in the same place as engine lights using data from the map bsp
so the engine isnt aware of them at all other than the entity itself that creates them
so to source they're just a clientside entity
ye but those still rely on the engine lights to exist in the first place
so culling or anything preventing them from rendering will break it, my method bypasses all of this
sigma
here is a longer overview
https://www.youtube.com/watch?v=w22J4aow7wY
Something that I worked on a while ago but is mostly scrapped due to stability issues reported by users. Thought I'd share the progress anyway.
id love to play with my brothers if they didnt want to kill me
for some reason some player just use gmod as their outlet for their murderous tendencies (?
guh
how
and then CR said: Let there be Remix API Lights!
and he raytraced everywhere
My favorite part in gmodrtx is when cr appeared and rtxed remixed everywhere
frfr
cr voice
hearing CR's voice is unusual
thats no cat!
chopped and slopped?
Wow I need this
Altho it's not perfect it works
what are model hooks again
Glad to see multiplayer works it's always been at the back of my mind in consideration while making anything for this
@keen rivet i've been thinking, the same issue that happens with model fixes happens with api lights, they both use engine hooks. Maybe we need to investigate on how we do hooks and if there is any way to make them more stable?
its the only common denominator i can come up with
just the ones that cause stability issues
the only things that might causes crashes with hooks if they're not shutdown properly or they're recreated while they exist already
most of these crashes seem to be happening ingame where neither of those situations are happening
like the mw base stuff, undoing props with z, spawning remix api lights
i think there may have been another situation or two but i cant remember all of the reported issues atm
i lack the knowledge to immediately know what the specific cause is, but it feels like a runtime thing? idk if that's the right wording
guh i wish my game would crash 😭
maybe it could even be compiler related? whatever that can explain the inconsistency between users
anyway yap over, ill mess with it tomorrow and hopefully come up with something
Thank you for all your effort and time. 🦕
😂 at the end the bugs always win
i wanna ask people who work with these sorta cod textures is this a sorta normal map or a general MAS map texture
METALLIC
AO
SPECULAR
I told you that before
Yes I just realized after taking a shower a camo having a normal map would make no sense since the gun would still be using its own normal map
And that’s why I couldn’t find any proper normal map for the gold camo
Pro tip y’all take a shower it’ll make you less dumb
It should be me building bugs and CR destroying them

chat i dont get it anymore
can someone give me a pc that has crashing issues with the binary module 🤓
they were released before way back in january, i dont think it worked for anyone 💀
#1116089843479498782 message
#1116089843479498782 message
#1116089843479498782 message
yep, still got no idea why they're stable for me now
roger
when will i do it?
never
@keen rivet i've organized and moved stuff around the module.cpp a fair bit, lmk if you want me to change anything
i tried to move most c++ lua push functions inside their own files so module.cpp is less cluttered
im also probably going to push a release with module hooks re-enabled and add back rtx lights
but ill make a seperate archive with both disabled for those who crash
gonna start working on adding more light types so remix api lights can fully replace source engine map lights 🤓
is it normal that the exposure suddently changes when looking in some directions?
kinda hard to see, it's more visible in gameplay
Something along the lines of eye adaptation? I've never messed with the setting myself
imma check
Heard it mentioned a bunch
I'm not sure where it is, most of these issues got fixed by NRC for me
it happens even with eye adaptation disabled
currently using nrc
it actually became more noticeable
it could be NRC stuff but it shouldnt be culling unless that grate on the top left is a model
Maybe it’s NRC being nrc, unironically my opps
is this x32?
yep
i see it happen inside this room on gm_realpark_final
i also notice it elsewhere, but for testing purposes
its not culling if its x32
yeah, it might be something to do with exposure, but im not really sure
it could also be some kind of screenspace issue with the denoiser/rays
NRC usually helps with that tho
and also, is tehre any way to make somewhat lowlight places less blobby? it's like noise, but in blobs
ye its just the usual denoiser issues
oh, alright 👍
i've implemented all remix api light types 🔥
only distant and sphere seems to properly activate atm but progress 😎
oh yeah B)
ok nvm i guess they do all work, remix sees them, im probably using some invalid values on the lua side which is why i dont see anything
guh
very fuckywucky
Automated rgb fade /j
i had a auto rgb thing a while back but i think i forgor to add it to this refactored ver
speeeen
iirc the lua errors is just a rate limit since its updating faster than the fixed rate i gave it
cuz speed
adjustable sun
Yipee
disable transformer model d

a question relating to gameutil @willow fog @onyx ridge, are yall on windows 10 or 11?
omg when release
are u done? when release
It’s ready to let it out 🔥 🔥
i absolutely cannot wait to release this, only to see it crash for everyone for all the same reasons 😊 ☺️
like i said a trillion times before, i did nothing to make them stable so if it dont work for you, uhh nuke your windows. cuz it runs on a fuckin ps5 apu running linux.
so im gonna pin it on skill issue or some dumb shit
just redo everything from the ground up

i think the same issues would happen. I already re-did rtxlights like 3 times before removing them. they all crashed in the same way, from a engine hook
i dont know enough with C++ about what makes a hook unstable, but I've already spent enough time trying to figure it out, im fucking done lol
Day night system when
tomorrow

I'd just like to interject for a moment. What you’re referring to as Linux, is in fact, GNU/Linux, or as I’ve recently taken to calling it, GNU plus Linux. Linux is not an operating system unto itself, but rather another free component of a fully functioning GNU system made useful by the GNU corelibs, shell utilities and vital system components comprising a full OS as defined by POSIX. Many computer users run a modified version of the GNU system every day, without realizing it. Through a peculiar turn of events, the version of GNU which is widely used today is often called “Linux”, and many of its users are not aware that it is basically the GNU system, developed by the GNU Project. There really is a Linux, and these people are using it, but it is just a part of the system they use. Linux is the kernel: the program in the system that allocates the machine’s resources to the other programs that you run. The kernel is an essential part of an operating system, but useless by itself; it can only function in the context of a complete operating system. Linux is normally used in combination with the GNU operating system: the whole system is basically GNU with Linux added, or GNU/Linux. All the so-called “Linux” distributions are really distributions of GNU/Linux.
I ain't reading all that
lol
pretty sure it ran on my windows 11 i9 13900k just fine
light2rtx now supports the additional remix api light types 😍
atmospheric house now has its lighting back 🌞
3 fps
DLSS quality with transformers just for yall
my 2080 aint built for this
the lights?
ye
cool
this hud addon seems to work but it does something fucky with remix lol
https://steamcommunity.com/sharedfiles/filedetails/?id=3459525275
@subtle bison is there any way to try out the light2rtx thingy?
See it's good but I still think my rendition is better
ye manually placed lights are always gonna look better lol
Yoo send the mod file
addspotlight
are u done? when release
let him cook
hand it over
#1116089843479498782 message
i added a bunch of emissives
Wdym
😊
?
I should probably update gmod32bit, I haven't touched it in awhile as 64 was so nice to have lol, was the giga huge rtx.conf for 64bit or 32bit?
both, they share the same hashes
ohhh right duhh lol
its just giga cuz i combined a bunch of people's rtx.confs
im still cleaning out incorrectly tagged textures almost 2 weeks later lmao
hopefully next major release will have it all gone
Yeah I was doing that too lol
Reminder to use terrain tag instead of decal tag for terrain now you can easily swap between the terrain modes
whoops
🤭
definitely have not been marking as decal instead
do they even look visually different?
north yankton 🤤
im getting like 40fps on this map with DLSS quality, its well optimized
cuz gmod rtx path tracing
ow
fps with RT off lol
the map is entirely model based
so no engine bottlenecks at all
rtx 2080
not bad
whole map is a vibe with RT
would you get a 6090
i bought a RX 9070 like a week ago, still waiting for it to ship
ye as long as FSR3 is injected
lol
install?
wha
install?
it's effoc

and it's funny
dayum map name?
it's just the mesh of the map?
ye the whole map is a bunch of meshes
swag
Not nice
He’s on an rtx 2080
On dlss transformer
Reminder this is a 7 year old card I feels that’s pretty good for a first gen rt card intended for simple RT stuff like reflections and shadows
if the terrain mode is set to terrain as decals then no (unless you use over modulate 4x or whatever its called i forgot)
it should be set to that because its better than terrain baker
amd traitor
Isn't the path tracing performance on that awful lol
Basic ray tracing is not that heavy so it won't struggle with that
on linux properly configured the performance is great
like look at vulpes' performance on an rx 7600
granted its on TAA ultra performance
but still
a decent upgrade compared to 2080
I've seen people get great performance with it on linux
are those emissive textures ootb?
Also when tf did someone port north yankton
long time ago
sort of? they are in rasterized, but i had to mark them as worlspace ui in remix
@livid rapids good news i finally got gameimageutil working
turns out the lib files also have to be in the same folder as the exe
for some reason
bo6 gold
cough this is Windows
The worse drivers
(155fps on unoptimized drivers is insane)
Omg what

The power of Xoxor
Don’t worry guys I won’t start a Xoxor cult (yet)

Have u tried fully optimizing a Linux install for remix yet?
I remember hearing the toolkit can be iffy with Linux, is this still the case?
Wdym
So we can see the performance on ur amd card?
I haven’t installed Linux on my Desktop yet
Sounds right
but that makes sense
2kliksphillip video?
I love me some Cyberfunk and Alan Woke
its like 6% for me on remix with my 2080
that's niiiice
cold?
GameImageUtil says hi

arent we all?
@keen rivet does the installer have an option for the skybox mod cube thing?
it does not no.
@keen rivet how many bugs did you add to remix
atleast 80
remove them before i remove your house with a AGM-114L
Wtf!!!!!
hell yeah
you are getting normals map directly from game?
if yes, what tool are you using? husky?
That's very outdated, you need to use greyhound with cordycep
No bo6 support yet tho
Are there other tools for bo6 support?
Garry, can you make me a mod?
Garry: ok
Cr and xenthio: But better graphics
cordycep has a paid option with bo6 support but no eta on when dest1yo will release it for free
absolute cinema.
so we are finally back to peak...
entirely custom mesh renderer for static props
best perf scenario with 0 culling period
i dont think the game is supposed to look like that
ye cuz i have set debug materials and also out of bounds to force the engine to render everything
noooo
yep 100% normal
holy shit this is really the perfect solution
its faster than culling patches yet far cheaper than previous methods... I havent even added distance culling yet 
what is this supposed to fix
static prop culling, one of the more severe issues on x64
LMFAO ITS FASTER THAN ENGINE RENDERING
Huh
lol
applying materials is a bit buggy for models that use a single texture atlas
yipee fixed
CR is ascending
x64 about to come the singleplayer king of perf
visual demo
using a HDRI to demo engine props with culling vs our custom static prop renderer with no culling
static props are now a completely solved issue, holy shit
oooh this fixes the shadows going away randomly
ebin
csgo cs_office with all of the new upcoming stuff (api lights, hdri, static prop renderer, custom displacement renderer)
rip my fps (transformers dlss qualty @ 1080p on my poor 2080)
By the way, apparently the reason FSR 4 uses fp8 and won’t run on RDNA 3 is because it’s a mix of CNN and Transformer, which is why it beats DLSS CNN
when FSR 4 remix
/s
amd pls open source fsr4
otherwise my rx 9070 purchase is gonna suck for remix
i wouldnt have bought amd in the first place
me when a decent gpu is affordable
im not gonna get vram cucked by nvidia offerings lol
thats the only reason why im upgrading
I wonder if AMD will actually open source because that may give people a chance to add NVIDIA support which they don’t want
I would ask for the SDK but I don’t know what to do with that

That’s for them to help integrate so I have no need for it
remix DOES NOT like having everything rendered lmao
cuz the map is full of fuckin alpha trees
yep lmao
i think the biggest thing you cant optimize is alphas
yea im not even gonna bother
dat shit will forever tank games
sigma trees
thankfully its the same hl2 ep2 tree everywhere lmao, just replace it with a fully modelled one with no alpha
would that render faster
the 1st one matches the hl2 ep2 one
cuz its a pine tree
what the hell does this gif mean
Imma say it guys
importing this tree into the toolkit loves to crash my gpu driver
ty nvidia, amazing driver stability
💀
ok fuck 4k, ima try 2k
im not gonna be able to import this am i

yea fuck that model lmao
17M tris
only 43K for this one
this shit is alpha 💔
lfg
hl2rtx pls
i think im gonna need 256gb of ram to import the 17M tri one
OH MY GOD THIS IS AIDS
guys, i would like to ask many of you, what is better for you now, nrc or restir?
nrc with modified training settings
so it actually updates when i move around
instance sampled before that
fuck restir gi
i would like to see nrc with temporal reuse so we don't need that screen space noisy peepee
can u show please?
its whatever uncle provided
@willow fog nrc setting pweaze 
my pc is worthy of the pine tree in blender
can you send one of them with a reduced polycount? 
by how much
idk, as long as the total isnt 17 million triangles
blender file + textures
https://drive.google.com/file/d/1h0jLi5YPqNwMjYSrM2DAnqz5rsXs9N9E/view?usp=sharing
should be only 1 million now
Is this free to use? Would love to put it in a couple games
added a optional distance limit to the custom static prop renderer
anything past 1500 units will be handled with pvs and frustrum culling
i dont see why not, its from the polyhaven site originally
Just wanted to be sure before I go ripping stuff into other games, the Google drive link is what made me skeptical if it was his work or not
I didn't even see the ping lol
but yeah it's not mine I just lowered the triangle count
free rights
death
lol
nah it crashed shortly after 💔
jesus
@nv_mark i need a rtx 5090 and 256gb of ram thx
....
nvm make it 768gb
alex will give it to you
@wooden wind
please be our benefactor
im jus trolling

Please call me Yoshi BTW, as that's the alias of my fursona. :3
how many polys is the fixed tree
1M
somehow my pc handled 3 trees that size in blender and it didn't care
probably because I have 64gb of ram
i have 64gb as well but i only have 32gb dedicated to my windows 11 vm
Could also be vram limited?
My GPU has 16gb I don't remember what the 2080 has
I think it's 12?
bro just took a picture of his house
it's called summer day 2004
thx
the buildings have some interiors, for some reason the map runs terribly, but the scene was too good to pass up
Niceeeeeeeeeee
The question is do we have hash compatibility with hl2 rtx on the static props
why i can't see view models on hdr maps
nrc?
opne on the right makes it look real
floating mug
Real
im not getting the launcher to work properly it just deletes the game ui for some reason
why is my game crashing on map load
its caused by the ray tracing
loading with rtx off works fine
ive tried x32 as well it doesnt work
@subtle bison possible fix?
this is x32^
prob addon related, most of these logs dont really have anything useful
Ahh
the bridge crashes are a common issue as well, x64 wont suffer from those but it has its own issues
you can try putting this bridge.conf in bin/.trex
i think it fixed issues for me in the past? this was months ago tho
consider the rtx 2080 slaughtered by the rx 9070
74fps @ full res 1080p
LMFAO
THIS IS INSANE
That’s fsr 3 over dlss right?
yep
That’s on the unoptimized windows drivers right?
Imagine how insane the performance will be when amd supports all the DXR 1.2 features
i dont think remix will benefit from DXR stuff since its exclusive to dx12
Nah remix uses features like this already for 40 series and above
So I’m excited when amd cards support these features
article link? remix is VK only so it would be extremely weird to use any DXR features
Today in the DirectX State of the Union at GDC 2025, we proudly showcased the next evolution in graphics with the announcement of DirectX Raytracing (DXR) 1.2. This update promises groundbreaking performance improvements and breathtaking visual fidelity, marking another milestone in our mission to deliver immersive, realistic experiences to game...
right but where does remix come into this
as i said this is for the DXR api not vulkan
Because remix already supports opacity micro maps and shader execution reordering for cards that support it (40 and 50 series)
yes for DXR and vulkan, but we dont know if AMD already supports this in vulkan drivers in windows
im sure RADV on linux most likely already has these extensions
Hope amd is encouraging stuff like that cause it seems to be the thing that heavily boosts rt performance on amd cards
yea radv is black magic
Ig it was able to be made since amd open sources a ton of their stuff right?
not too sure on the details, just know that the userspace stuff is completely open
similar stuff is happening with nvidia as well with nvk
That’d cool
Remix is using Vulkan versions
NVIDIA created new extensions and everything
So AMD needs to adapt those
I wonder is it a similar situation with nvidia where rt performance sky rockets with NVK?
Oh that’s really cool
nah not yet, nvk stuff is super early
the proprietary drivers already perform extremely well on linux
Welcome to not having to be on dlss ultra performance
Oh ya it only supports at most 20 series it seems
im on like the other spectrum now lmao
1440p at full res is still completely usable
@subtle bison if you find any issues with RADV, remember we have a dev in our server to help with that stuff
I play at 1440p with my 4070 ti super and yeah I can agree
But ya I hope one day if amd releases their version of ray reconstruction some magician can swap dlss RR with amd’s version
I have to use dlss at 1440p but at 1080p it's fine
well actually
60 fps is fine at 1440p
But I'd rather have more since the 1% lows are not 60
wait does this mean higher fps on linux than windows or am i dumb
For amd on Linux if properly configured has higher performance
@winter radish am I right or am I right?
For RADV typically yes
And they recently fixed some RDNA 4 issues
Might want to bring that up to the RADV dev
were the rdna4 changes included in a new release or do i need to compile mesa git
also water very broken, just like the bc250
who is the radv person i need to get in contact with?
why i cant see god damn view models on hdr maps wtf
Think you need to compile mesa git
Yeah, I've noticed assets like Glass are also broken on Linux for our Portal 2 with RTX build, might be related
ye its probably a universal issue on radv if its happening on 3 different gens of hardware lol
ye no changes with mesa-git
still runs much worse compared to windows
doesnt seem to be an optiscaler issue, TAAU at full res runs the same
so RadV on rdna4 is bad rn?
not sure, i've seen someone running hl2rtx with a 9070 xt on a different server with better results
it could be my setup but ill mess with it later
Unless each game is different, Mesa did have issues opened for HL2 RTX and Portal 2 with RTX
But that shouldn’t be the case since it’s all Remix
Asking cause maybe rdna 3 might be more optimized since it’s older and more well known while rdna 4 just came out, so improvement results from rdna 3 might not be as major as rdna 4
Y’know?
yep
nothing is fixed
ive done multiple clean installs too
i guess move to x64 then, i don't really know what causes them but i know its not game related
it happens on x64
i would google the bridge crashes for hl2rtx since those got resolved iirc?
how are you getting a bridge crash on x64, there is no bridge on x64
not a bridge crash
it just crashes
like map doesnt even load
ima try to reinstall my drivers
so where is it crashing?
@subtle bison just realized if we get FSR 4 into Portal 2 with RTX
RDNA 3 users on Linux will be able to use it
didnt the reddit post say it would be 10x lower perf with fsr4 on rdna 3 because of the fp16 emulation?
I have 155fps in the starting area, I can afford a little fps loss
is there a way to fix the vram leak
U can try increase fsr 3’s base resolution to get the same level of quality and performance as fsr 4 ultra performance will prob be
its caused by weapon addons precaching textures
usually at least
but no there isn't a way to fix it unless the addon author disables that feature
isnt it like
really easy to edit the addon to not do datr
@winter radish DLSS performance @ 1080p with a massive undervolt
on windows
i think im at RTX 5080 territory of fps lmfao
this is without framegen
absolute fucking monster of a GPU
niknaks is having errors and the performance is horrible (cpu bound)
more news at 11
on gmod 32bit
perf is ass on x32 because there is no culling
so 64 bit is better again???
not atm
it has its own issues
its probably faster but you'll have the same culling issues its known for
@winter radish why does RR sort of work on AMD
lmfao
im spoofing a rtx 4090 and it surprisingly doesnt crash my game
so ofc 3840x2160 makes the game frozen on boot on AMD, but sure this fucking works fine
💀
its like 1 pixel less on both axis
yea this is insane
72fps @ DLSS perf 4K
Yummy...
I would test my own fps properly but I'm sticking to the more stable 566 drivers, so I can't load the game
how do I get rtx remix to load mods from rtx-remix/mods
dragging and dropping dosent work
i mean thats how you do it
how old are the mods
they might be made for the new hash system which we dont use anymore
march 17






