#Garry's Mod
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portal rtx correct?
i couldnt get them working
are we both talking about portal rtx
oh
iirc hes talking about gmod
oh
lmao
do i deadass have to unpack then repack all these pkgs for a shitty mod
I come into Gmod chat
Trans catgirls
Portal with rtx
day ruined
Fucked up
Didn't he get banned?
Lemme go check on him
he says he wants to kill playboi carti
wait so why did csgo maps work all of a sudden
lol
kim killed him
this will be csgo in 2012
map uses over 3gb of vram alone wtf
What does it look like?
Oh wow
Looks great tho
holy map
i got pkgs loading
Elaborate
at a time
explain yoursewlf
maybe you could make a mod that loads the mods as submods
which also would be neat because you get to specify loadorder
a lot of stuff apparently
its most likely the light updaters
there is over 800 active lights
i thought my new lightupdater code didn't lag that much
it doesnt, its just this map lmao
it gets real bad here
if i turn off fvf (its responsible from keeping most lightupdaters from culling)
perf skyrockets
Post map link
yay
it could also be the 7K static props lmfao
Can you ping me again with the same link? I wanna test something
no
ok its just the static props, these settings help perf a lot
@keen rivet
Thx. I wanted to click on the open link button because apparently if I click on links I'm the app, it always goes to the browser where I'm not logged in
light updaters dont seem to impact perf at all
nvm they do lol
map is too dense
Is this all from one package?
no this is all the hl2rtx pkgs loaded
pkgs dont load if you have more than 1 mod in remix mods folder tho
thats the issue
already half redoing the plastic material now that i like
understand substance better
man these assets are so cool
good thumb for how i'm trying to style these is i normally try targeting the original resolution of the texture
try getting it looking as accurate as i can while adding the other funky map stuff
then bump up the output resolution, tweak it if it doesn't look right and add extra small detailing
oh no
Lemme cook
add the fucking gravity gun
you sick monster
if you don't respect me at my [image] then you don't deserve me at my [image]
they're skinned bruh, no chance without manually replacing in source engine itself
Do you think it's a good idea to use the hl2 demo conf for Gmod? It's really well tuned and the visuals are clean asf
this needs to be part of the compat mod 
i sense some tension betweer cr and plastic
i love pbr plastic ๐คค
i made my own mod of this like a year ago but i never updated the hashes
oh well
how much of css is custom textures
my blender ass was using a blend node and a uniform colour to control the intensity of height and roughness before
when the levels node is right there !!
Looks like a great TTT map
as many assets i could find that just happened to work out of the box
this will be gmod in 2009
pkgs
still better to do that than remove all other mods just to load the pkgs lol
ig
is this the why we have to extract the assets from them to use them
yeah it sounds like a remix bug
make an issue

i will not rest until the binary module provides a custom mounting capability for source engine rtx things
i like abracadabra by lady gaga
Bro keeps going backwards ๐ญ
i rember when gmod with cascaded shadow maps and screen space gi was the peak of visuals
hl2rtx is currently partaking in abstinence
now i can play it with a model's ball hairs casting individual shadows from an emissive vending machine
Also lady gaga is still alive??
told you
NVM

its good : (
like
i even made sure the metal flooring thing has the same amount of bumps as the original texture
๐ญ
That is how one would ideally remake a texture, yes
I don't know which one of y'all did make the texture
Try to individualize a little maybe
ok i did a basic symlink for source side assets in hl2 rtx, and now a few more things work.
Unfortunately you'll have to now do a writeup on how to do all o that
wow, Chell got a big gun
getting closer to prop builds being able to look like hl:a maps...
gmod is such a perfect game for remix
maps that already use baked lighting you can compare to
shut up nerd
lots of capability to make buildings with dynamic objects that would in fact lack baked lighting entirely
ok now if i remember correctly theres one last trick i can do to make more shit work
check pinned
Kinda
and/or wait and see if xenthio figures out a not-extract-needed way
@keen rivet do you mind editing the existing wiki entry if all of this other stuff works?

I wish things were as easy as making a symlink
But you don't get everything in life, do you?
the dome donut
i wanna steal ALL assets from half life 2 rtx fuck half life rtx
i still need to work on the future/scifi vent texture but auuuu
my rtx3060 cant handle this
sure it can
got a different atmospheric type map to not be a pain in the arse
my poor 2080 does
something off with your recording software? there is a real bad jitter
it looks like switch gta6 gameplay or something
my 4050 can handle grtx i think pocket lint could as long as you were fine running at 15 fps
(i am)
tbf i think i do normally get like 20-30ish average
its discord, if you download it it doesnt jitter
frame gen pulls through
makes basically no difference in the maps included in the demo
tested it multiple times
but i left it on anyway on the low and ultralow presets
i got the gains elsewhere
it crashes instandly i wonder why
im going to install gmod rtx now ( i dont know what im doing)
whats the new way
its pinned
ok so this one should be the ultimate fucking move, anything that should work, will fucking work
UNFORTUNATELY
most default models are now going to be invisible
does gwater 2 work with rtx lol?
no
what happens when i use it
this step involves some minor hex editing
so i believe, we can do this in our binary module
in a smart way that wont fuck up all the other models that dont have a .sw.vtx
mustaaaaaaaaaard
๐คค
but yeah that step should be the end all be all for hash compatibility
so lets get coding so i can see if i can replace it smartly :D
wait is this "unpacked models for new hashes" or "packed models for old hashes"
packed models for old hashes
ok i thinks i got it all now
oh neat
this means, we can mount hl2rtx and not need to have duplicated assets across our hard drive
and what about the mounting issues with remix?
this is totally the steps towards that
with pkgs? we'll just have to wait for that to get fixed
this is why i stopped making sourcemods too, i hate hammer so much sob
also do remix-ified lights not carry colour info?
would be cool to make levels in blender and somehow automatically load collison models with the binary module/lua or something and have remix import the actual models
lol
i tried using coloured ones in that house that i hate earlier but they were always white
anyways, it's IDA time
also also how difficult would a light size option be for gmod lights
@subtle bison

you need to ignore the green texture if you switched to the old hash system
looks normal to me
thats the detail texture remover
why he ourple
blud has half of gmod installed

is it hl2
garry's mod but without the garry
ye
its probably imported in the toolkit
we dont have stable displacement hashes i think so it probably doesnt work
one day... skinned meshes....
maybe one day
ping kralich...
mostly so i can replace the primitive spheres with smoother ones
sonic mania if it was GOOD ???
imagine this lampshade with proper SSS
nah this is a blender animation you made
dont lie
๐ค
cycles wishes
nah cycles has CAUSTICS
right
it works in hl2rtx i think lol
i think i broke the models tho because they are all static and cant be picked up
you should actually post this on /r/blender and see if you fool people
whar
true true
or official
dank and griddy...
!!!!
yeah rtx skin ik abt it
do you think there'll be people in 2050 playing gmod super rtx on their phones at 16k 500 fps
i don't wanna die because there are still cute girls out there to kiss
and trans/homophobes to piss off
real
i wanna kiss my girlfriend while playing gmod rtx on my phone behind her back
das crazy
tits rp
they're not initialised at all dude what if thats why it never worked for you
LMAO
some shit just doesn't replace for me
uhm
i probably did it intentionally
remember the r_cullbox patches didnt completely remove culling
wouldn't you want them anyways
because it certainly hella removed most for me
it was colliding with the view frustrum addon so i turned it off and forgot about it. if it works that well i can add it back but its been so long lmao
aw dang it
the hashes are stable, enable remix capture mode
oh
i know its german but do you guys know this?
it did?
nv flex release wtf
do you have gelly installed
not like on a technical level, just development in general
or gwater, but that looks like gelly
at that point in figuring out things i thought i could replicate what a proper engine patch does without any weird workarounds like we have present day lmao
are the water textures broke or?
no you couldn't replicate that in lua
thats the texture we replace all water with so the remix water replacement works
not properly at least
me 3 months ago did not think that lmao
i think i habe g2waterinstalled
have
yeah but i have the mod installed that makes it water but there isnt the water pbr
do i just delete this?
yeah or disable
ok yeah i added the rcullbox patch back and theres disabled view frustum stuff and things behind me arent disappearing
do you have meshed world renderer still enabled
so its just props/static meshes?
@keen rivet how do you feel about including an installer the next release?
and how that should be done?
no idea
also i fixed our dep issue with the 3 other addons, we only need niknaks again
lithium no longer makes a meaningful impact on perf now that most operations happen in the binary module
we needed a faster hook lib and lithium because my code was super ass when it was full lua
its still ass but its faster 
i fixed fire ๐คตโโ๏ธ
well xenthio originally did but i then i adapted it for x64
oh its the hl2rtx particles i put in the game textures
?
did i like fully wipe it from the repo
๐
are infmaps still broken?
they mostly work
gotta wait for chunks to load, unless this is something else
ok so i'm looking into a way to try to make datacache.dll check if there's a .sw.vtx before .dx90.vtx
so it tries to load sw.vtx and if it doesn't exist, load dx90.vtx.
is this gta6
how long does chunk loading take
idk, until its done
some people said it builds faster if you turn off RT
you can check the console for progress
idk it may be something other than loading but i could still be wrong
wut da hell
and this infmap works fine
i hear one bird for 0,1 seconds and then it closes
surprisingly stable
start with disabling all of your addons except the 4 required
and work your way up
also make sure you renamed your game so steam didnt update it
otherwise it removes the patched binaries
14pages of mods๐
i there a faster way
Make sure you also removed flex
I'm pretty sure it still tries to load even without GWater2 iirc
a while
@keen rivet so why do we need the rtx menu panel if everything we need needs to be enabled anyway?
just curious
where can i do this
so why not just remove it and then hide all these options?
Just delete the files you installed when you installed GWater2
idk
yeah it runs pretty ok
is there a way to change the path
im redownloading fork rq
omfg
obs why
fork looks and runs fine for me, 0.6.0 release build
@keen rivet i rebuilt my module with the r_cullbox patches, seems like it doesnt affect lightupdaters?
get lots of map crashes with cullbox enabled as well lol
hard to test
yeah im crashing every other map load
that isnt a cvar in gmod
pushed a fix
still crashing
even on a 1st load sometimes
prob ASLR stuff again?
ill try to hook vs if i can reproduce it quickly
THANK YOU CLAUDE YOU CLEVER COOKIE I COULDNT THINK OF SOMETHING THIS EASY FOR THE LIFE OF ME
no
oh lmao
claude my beloved
the thinking thing is such a waste imo
fills up context and wastes tokens
the reasoning was very well spent here
the non thinking claude basically said "yeah i dunno" over and over again
honestly that'd be the first time i've seen reasoning do something useful lol
i was just using claude to make a program the other day
i mainly used 3.5 as it's cheaper with the API, plain 3.7 was messing up a lot of stuff, and the reasoning was failing with handling multiple files
weird, i don't have this issue using the continue plugin on vscodium
i guess it depends on the codebase
yeah mine was kinda massive
yall do such complicated things and I can't even load into the map
๐
did you do all of the steps we suggested
also it's probably worth reinstalling the game
doing it rn
is there a way to make a clean install from steam but dont change my main gmod with all addons and stuff
my rtx gmod is on a diffrent drive
well reinstalling your gmod should just redownload everything anyway
workshop downloads live on steam and no longer the game
and the duplicates!?
i think i can save them manualy and put them in the new folder right
those are cloud saved
at least they are for me
i have like 8 gmod installs and they all share the same saves and dupes lol
not including workshop
could you try this map? https://steamcommunity.com/sharedfiles/filedetails/?id=3444986264&searchtext=
alright, lets hope this crazy fucking thing works
uhm what's this?
gyatt damn
lights were broken, had to add them manually
runs amazingly well without frame generation
fixed i think for real this time
bet
hmmm 
also far my game seems to work fine
so im assuming the model stuff is for the hl2rtx assets
im assuming the r_cullbox patches dont touch physics props?
why do half of the models not work for me
HL2 Alone mod works pretty well when remixed
gmod still crashes how is this possible i did a clean install with no addons
besides the one i need
this
when its finishing loading the map?
sounds like shaderapidx9 stuff, try re-extracting the mod files and make sure everything gets overwritten
ill try a newer gmod build myself and see if something broke
OMG IT WAS MEDAL
๐
bro
2 hours of my life wasted
OK IT fuckigng WORKS
but it doesnt run early enough
lowkey i though its crashing again but then i somehow loaded in but it was freezed for like 5 seconds
so props in the map dont work, see the can
is this normal
I really need to try this with the enhanced assets
still working for me
yea its finally working i just closed my cliping programm an the it worked
no way to force the engine to reload props?
this is the best the glass has ever looked for me IMO
usually it's a black and blurry mess
r_flushlod crashed the game so gonna try cleaning mdlcache from c++
didn't do a thing...
https://github.com/yeezybeezydeezy/gmod-rtx-fixes-installer/wiki is this up to date or do we still have to do the repo version edit?
ye its up to date
Hmmm, getting "Extracted Unknown" for almost everything in pkg 1 and got all unknown for pkg 2
weird, they made a commit to fix that
ah so likely after I downloaded the dxvk main lol, lemme try again
Yup that was it, thanks for the quick response man ๐
rtx only works when im clipping into a wall
all maps or just that one?
it probably has some weird material that causes remix to not hook properly
its the third map i tried
gonna try some more
this means we now have more stable hashes, more hash compatibility with hl2 rtx and portal rtx
i havent looked at the commit yet, but do we no longer need the existing datacache patch?
idk what that means but yaayyy
hmm maybe we still do im unsure
the datacache patch fixes a different issue, i havent tested if this fixes that
@willow fog not sure if this will make it to the next release depending if things go differently, but i have added a prop toggle for fvf
works around the very slow fps issues when you have lots of physics props
also works for maps that have like 8K static props and you dont care about culling
looking at you voidmall
Epic
just took this photo on my phone
make the exposure more uneven and fake optics and you'd be 90% there
just took this photo on my phone
just took this phone on my photo
oh my fuckin god I thought that was real scrolling through 
except for the obvious matte materials
barely any light bounce
yeah lol
@subtle bison where's the code for that launcher
FeelsDankMan am i doing it right
tricked a friend of mine tho (they arent that smart tho)
this one
yes
cool
oh its its own little cmake thingy
what do you think im gonna do
how do I execute the command? pressing enter does nothing
yeah my bad I manually typed that out
It still doesn't seem to be working, unless I forgot something else
looks ok to me, what happens when you press enter?
๐คฆโโ๏ธ the little red line below a letter was left at the beginning when I changed the directory for the game
I just had to move it to the end and hit enter
I'm seeing assets relating to ch1 and ch2 of hl2, did they leave everything in for this demo?
not everything
there is a lot of replacements without any actual assets so you'll see a lot of blank grey textures
would these grey textures show ingame if I were to just drag everything over once it's done extracting?
ye
someone can make a script to remove the replacements with missing assets
hmm let me think of more maps
isn't that just hello neighbor
Yeah but I've been just imagining what would happen if Each video games had ray tracing (or path tracing)
I'm obsessed with it
Ever since I used UE5
I'd agree if I were blind.
ok
So wait.. was that extractor thing updated? like a billion messages happend since I left and I dont wanna read em all
Can we beg Nvidia engineers to give us skinned meshes fixes
Does half life 2 rtx files do anything when replacing gmod files with it?
Like shaderstd and shit
Hl2 is x32
Oh right
No one has given 32bit gmod a shot yet
Dirty 32bit peasants
Real
Do I still stick to using this if I want to extract textures? https://github.com/NVIDIAGameWorks/dxvk-remix/
Well seems like it didnt work because all im getting is "unable to create folder/open" messages
Any of you guys know what to do?
Maybe folder location is the problem? Try making a folder in the C drive itself?
Seems permissions related
gm_avalance how I missed you
that's very nice
30 FPS my poor GPU
What kind of GPU were you using though?
Rocks look weird but got a couple good screenshots
ASUS 3080 10Gb
That probably explains the lagging part
Sadly my overrides for the transformer model seems to have gone away so its all CNN for some reason
yeah remove the details texture
I do get a solid 60 FPS on Quality preset in HL2RTX though, this map is just really hard on it
Sadly I would not be able to test it also because I've literally Been stuck with a literal 4 GIGS GTX 1650
It's becoming straight annoying
Bad luck I guess
You'll get there man, I was running a 1080 for a long ass time
For whatever reason my friends 1660 was way faster at running CSGO than my rig was, he also would get a solid 30 FPS or so over what I would get in the modern CODs
My parents are aware that I need the latest new specs though it's just I can't afford to get New Specs
That's why it's taking a long ass time to get it
Especially in today's GPU market and everything else going on in the world, almost shitter time than 2021 when it comes to fair pricing on anything
But it will come, the gates always open and it gets easier to get one
That same friend's 1660 I got for like $200 back in mid 2020, by early 2021 the GPU cost more than his whole rig at $800
I tried doing that too and it didn't work
@subtle bison I require your wisdom if you wouldn't mind
it was pretty a hell for me that i couldn't experience Portal with RTX due to the GTX "Not supporting the RTX features"
i was able to play Portal RTX like 50 FPS on 1440p in low DLSS settings
it stayed like this for years ever since i got the current computer back then @runic gale trust me i never got a next upgrade because of my affordability
although i live in saudi arabia and i am not sure if there's any stores that has the RTX 4080 that i'm looking for
uhm WHAT THE HECK is that kind of price?
Damn i can't even afford something like that
i just didn't realize the currency differences
This is the RTX 3070 in early 2022, that i brought
anyway
Faithful Gm_Construct Textures asset. Just drop in gmod rtx-remix mods folder
But not complete map, (the buidling windows and some bit.) But majorly ground, walls and ceilings textures.
Why the heck would a game exe be detected as a security threat?
Nah its the server its trying to reach out to, it just marks that it went through gmod.exe, since its a nfoservers.com domain its likely just some random server that the idiot owner tried to hack people with so its forever marked as compromised in multiple databases no matter who goes on to use that IP
Wait is it technically possible to join Gmod multiplayer servers with RTX remix?
Yes but the server also has to be running the RTX fix files otherwise things won't render right
new launcher
I hear there are ways to do it without the server running the files but thats a big no no and any server owner who catches you doing that will likely ban you
Why does the server owners consider that a No No?
The way you have to do it, its the same way people load malicious files like hacks n stuff, there is likely a better explanation someone can give, I'm not 100% certain
And some server owners also refuse to add the the RTX fixes to their server too?
Eh I haven't tried to convince any of them except for a friend who runs a small server for messing around in
Once remix becomes more popular I imagine more server owners would add it, considering it doesn't make things unplayable for non-RTX players too
I mean yeah RTX remix is Clientside so it makes sense
Like I was joking earlier about the RTX Trouble In Terrorist Town server, all it takes is one guy setting the wall textures to 'ignore' and he's got a simple wall hack lol
I will say I was playing a totally different multiplayer game and actually tried to see if remix would give me an advantage by making enemies more vibrant or somehow visible through walls and it just wasn't working out, I imagine you would have to go through some lengths to use remix exclusively for gaining an advantage
๐ the remix menu is almost like a cheat tool in MP games
Not to mention u can change the player model textures to more vibrant and colorful
Dayum now I wanna test it in CSS
any other options that should be here?
explode player on map load
that might explain why server admins are concerned about RTX remix
wait why does it have "load workshop addons" doesen't garry's mod load the subscribed addons from the workshop automatic?
It's so you can disable it
Does it save your custom res?
interesting how does it work?
Yes
Nice
If disabled, it adds -noworkshop to the launch options
Maybe leave a space to let users input custom launch options?
Oh yeah i was gonna do that but forgot
also where did you get that Gmod logo from?
i extracted it from gmod.exe and tinted it green in gimp lol
it would be better if the logo was polished though
i just wanted it to match with gmod.exe
So you mean green indicates that it's the RTX version while Blue is the normal version is that how it works?
eventually i would like to make it so it only is rtx if you launch through the launcher
i think that would be neat
also turn this settings off if anyones experiencing blurry textures even with enhancements
Off-Line mode?
could you try this map?
this used to be a classic map that was used by SMG4
i don't remember what videos there was that used it though
wouldn't that just be enabled when steam is in offline mode?
also any news on hl2 rtx mounting 
should all work if you build the latest binary module
I reckon I should actually add the easy mounting in this launcher
ok
runs pretty well
how much FPS are you having currently?
its in max settings in quality dlss transformer model, getting 71 fps and 132 with FG
but considering that the assets are old in the map i would consider that in need of a you know "Remix"
so how does this actually work?
i think how normal mounting wrks in gmod? where u only need the games installed to use the assets no need to put them in gmod folders
that will be cool if its like that
itll just do symlinks for you

ok it's now able to detect what games you have installed on your computer
what would the assets actually look like in gmod when Portal with RTX is mounted?
i guess i'll probably need to redo my asset stuff with old hashes
speaking of (more tweaking)
how many details can be added to materials btw?
(textures)
okay okay okay
uhhh like 6 iirc
(diffuse, roughness, metallic, normal, emission, height)
i think mounting works?
i previously didn't use metallic but i've started using it for the floor plate texture for the grimy bits
yep and it recognises that it has been mounted after relaunching the launcher
@subtle bison i made a easy little checkbox thing so adding new games is easy too, you just create a GameMountCheckbox and specify these 3 things
aaaahuh
oh the game launched without any addons
or well it did but they just didn't load anything
aaand the game crashed
???
that's weird that shouldn't happen also
could you try this model btw? https://steamcommunity.com/sharedfiles/filedetails/?id=1688393199&searchtext=apex+legends
wdym
like see if custom playermodels work in Gmod RTX
HOORAY, 1 click content mounting works!
(i still don't like how they're like "hl2 and portal are great examples of what you can do with rtx remix!" mf they only work as well as they do because you can modify the original engine directly)
i wonder if there's gonna be a future solution to this
hopefully because i would Love to replace the phoenix storms props with smoother models
is grigori not a skinned replacement?
idk
probably because he has flexes
i thought they had something for replacement of flexes tho
such a cool model
actually wait im surprised the city scanner and manhack ship with the demo at all
do either of them show up in ravenholm? i dont think they do
is this the hl:a model or one they made themselves?
also they actually get replaced????
yet i can't replace a static sphere
๐ญ
how do i fix this
make sure
rtx_pseudoplayer_unique_hashes 1
rtx_pseudoweapon_unique_hashes 1
and then goto the alt+x menu, goto game setup tab, and mark all the playermodel textures as a playermodel texture
but how do i get rid of seeing the model right infront of me?
the playermodel infront of me then how do i fix it i did do the commands
and when i kill a npc then it just goes like this
goto the alt+x menu, goto game setup tab, and mark all the playermodel textures as a playermodel texture
hover over the playermodel, click on it, and start marking the textures
or disable them with rtx_pseudoplayer 0 and rtx_pseudoweapon 0
looks like vphysics jolt 
it does?
yea it has that funkyness to it
https://www.youtube.com/watch?v=yrVfOmKh3FE
sorse engine only gets better from here, goodbye Havok
Thanks to Josh for making this: https://github.com/Joshua-Ashton/VPhysics-Jolt
it can be jank but i like it
thanks it works
ima do some silly stuff
me when a ragdoll touches a 560000 health prop and it immmediately shatters
it also gets rid of the getting stuck in objects thing
whether that's a pro or a con i dunno
theres a single file publish in the repo that might work
also, how does it look with your theme lmao
(i am not patient)
wtf its like high dpi
ye i have a 4K display
high dpi windows xp cursed
it would prob look normal with 100% scaling
would be nice if there was a higher res version of the msstyle
@keen rivet if not already, maybe have the launcher automatically modify the rtx.conf to enable old hashes when enabling the remix mounting options?
or we just pick a system and go with that
pick old hashes and stick with it
so i guess we should probably inform others who've made mods for the new hashes system?
it breaks everything we've remade since like dec 9 lol
what about the other chance of nvidia fully deprecating the old hash system? (more of a hypothetical question)
i mean, isn't hl2 rtx and portal rtx using it?
they're not enforcing the old system, those games just use it automatically
or some other method
i just know the rtx.conf flag switches it back for gmod
(this is mostly what i'm paranoid about)
also do you have this rendering issue with the old hl2 grass spritecards?
yeah but i just did r_DrawDetailProps 0
can probably make those ignore texture actually
might be an issue for other maps that use it
yeah but it didnt before is my point
not sure what casued it but its not something in the latest release
today i learned: there's a freakig tower prop
and honestly, source grass is way too laggy
i would disable it in rtx entirely tbh
encourage grass inside of remix replacements
i guess
also, for some reason some props arent loading their enhanced assets like these explosive barrels, im assuming i need to copy the source-side of the hl2rtx assets or does the launcher also symlink this?
looks like you have the source side ones
judging by the lip on the top
recompile the binary module
i did the .sw.vtx fix
is that how the game is played? ๐
also uhh is this intentional
yes, its almost like its stupidly expensive to modify them or something /s
btw its just as slow as a simple 100 line version that sets it once for everything
it complains about zombie.mdl's checksum
the engine bottlenecks real hard because of overloaded render lists
hmm nothing in my console
i didnt lag this much in 32bit version where all the culling patches worked
yeah, thats why i'd prefer if we had actual culling patches ๐
render bounds modification is the only thing i ever got working within lua
ah there it is
so, anything to fix it atm?
left is restir gi, right?
i think ill have to somehow check that its valid before i swap the dx90 out for the sw
Is this menu in the new update?
ye most likely
i dont think ive ever had this much shit open all at once lmao
i dont think i have as much open but i definitely have a busy taskbar
shrug
just realised the culling fix convars are never initialised
yooo do the combine replacement also work?










