#Garry's Mod

1 messages · Page 50 of 1

livid rapids
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I don't exactly like new Grigori's face

compact blaze
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Ya

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He looks like that one instagram fiend pyro made a video about ages ago

livid rapids
#

holy shit you're right

compact blaze
livid rapids
compact blaze
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They need to redo Gregori I’m sorry wow

compact blaze
# livid rapids

How does this gun look in normal mw2? Never remembered it having this much contrast in the details

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Almost looks cell shaded

livid rapids
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That's intentional, it's Alucard's casull

runic gale
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@subtle bison This shows up in game, but in RTX Remix looks different?

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nvm

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it's probably needs to re-capture

compact blaze
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damn the difference on the gun is staggering

drifting hinge
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the

compact blaze
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askin if its a me or remix issue

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ya everything just feels kinda weird updating to 0.5.3

subtle bison
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i didn't change anything in the rtx.conf other than material overrides

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so it's most likely a DLSS issue

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the view frustrum stuff was the only other change and it doesn't change anything with the viewmodel

compact blaze
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shame

compact blaze
subtle bison
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ok well then there's more to look at lol

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the only thing i can think of is the viewmodel scale in the remix runtime settings tho

compact blaze
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seems to do the same thing when i downgraded to 0.4.1

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hopefully its just a dlss issue?

subtle bison
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most likely, but lemme check something rq

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ye the only way i can reproduce it is if i lower the view model scale below 0.400

compact blaze
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weird

turbid barn
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i've noticed that blur on latest RTX-Remix mod

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it's became sharper in few seconds

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but this blur is like a trail of anything in front of me

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weapon etc

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DLSS issue, turning off fixed that problem

winter radish
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I’ve noticed that at low internal resolutions with ray reconstruction can cause a smeary image

willow fog
compact blaze
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with 0.4.1 being fine

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which is why i downgraded

turbid barn
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Set metallic to off fixed that issue

subtle bison
#

weird that i dont get the blur on a clean 0.5.3 with the metallic stuff untouched

compact blaze
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since i turned that off too

subtle bison
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ill update the scale and reupload the archive

compact blaze
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but never noticed it before hand

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idk its weird

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remix is weird

turbid barn
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btw, why DLAA has so bad performance?

subtle bison
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cuz you're natively rendering a path traced image

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its always going to be heavy

turbid barn
subtle bison
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those other rtx games are probably rasterized with a few RT effects, which is much cheaper than an entirely path traced image

subtle bison
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and?

willow fog
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#1116089843479498782 message

subtle bison
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shrug its fixed now, uploading the archive as we speak

willow fog
subtle bison
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same release but different file, idk why github wont let me name it the same thing

lapis delta
turbid barn
lament quartz
steel lark
willow fog
lapis delta
livid rapids
subtle bison
#

Making a new math lib in the binary module so we can remove a lot of the lua engine bottlenecks.
0.4.1 vs 0.5.3 vs dev with new math lib

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tl;dr free fps

drifting hinge
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:clueless: fill me in on why the house is black

subtle bison
#

custom world rendering

lapis delta
subtle bison
#

so its purely engine perf

lament quartz
drifting hinge
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why skurty hasnt spoken here i like 5 trillion seconds

subtle bison
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prob cuz of life

subtle bison
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would be funny to see where x32 compares but idk if i wanna spend time getting that running

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🐢

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0.6.0 is gonna be focused on bugfixing and perf

drifting hinge
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but have you killed 32 bit completely

subtle bison
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yes but i must keep going until the source engine stops me

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(definitely not gonna burn out) /s

drifting hinge
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we will see

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the one on the left is how you is and the one on the right is how you will be

subtle bison
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i can guarantee npc eyes is probably last on the fix list. I need some serious reverse engineering skills to fix that

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or someone else helps me with that

drifting hinge
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solution: wait for half life 2

subtle bison
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if its 64-bit, yes

drifting hinge
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mike ehrmantraut cat

subtle bison
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i hope to god hl2 rtx is fr

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one stdshaderdx6.dll later and we will have working eyes

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😭

drifting hinge
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lol

lapis delta
drifting hinge
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why does shaderdx6 have an std

subtle bison
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idk ask it

drifting hinge
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i got to it first

subtle bison
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i have summoned it

lapis delta
drifting hinge
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the brainrot is leaking through

subtle bison
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yes

lapis delta
drifting hinge
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need... to contain... the jonkler... inside...

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get back to work on 64bit

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!!!

subtle bison
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several hundred fps in hl2 maps wow

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that is a huge jump lmao

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this was running in the 20s on 0.5.0

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nvidia 5090 pls prayer

lapis delta
subtle bison
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yea lol

lapis delta
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damn...

subtle bison
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gm_voidplaces is the heaviest map

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and its over 60 fps 🥹

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holy shit

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ilysm binary module 💋

drifting hinge
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freaky cr

subtle bison
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yell yea im freaky for any free fps

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1K fps on flatgrass

lapis delta
subtle bison
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meanwhile remix fps

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🥹

hushed trail
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What is your card?

subtle bison
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rtx 2080

hushed trail
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Impressive

subtle bison
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nah something has gotta be broken. i literally cannot comprehend i can max out the render bounds settings with no hit to the engine

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i would get like 2fps on the max regular entity value

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i gotta try a large map

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aint no fuckin way

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dev vs 0.5.3

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ok i can completely remove user controls from render bounds, truly a singularity moment

steel lark
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HELL YEAH

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IDK WHAT ANY OF IT MEANS BUT FREE FPS 🤑

onyx ridge
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probably gonna wait until at least the next x64 version and remix getting official transformer shenanigan support

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i might get 30 fps now !

subtle bison
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i would think a 4050 would beat me

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easily

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especially with FG

runic gale
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@subtle bison could you add reset to default button for the RTX View Frustum?

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I messed up the view frustum settings and now it's stuck at 20-25fps again

compact blaze
subtle bison
subtle bison
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on today's list of fixed bugs
3D skybox area is no longer visible in the main map
world no longer duplicates with 3D skyboxes enabled

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both of these combined means 3D skyboxes now properly work

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🔥

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still some kinks but its mostly perfect 😍

willow fog
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Good job

subtle bison
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HDRI's work too

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its not a game issue at all

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finally, cs_office as intended

willow fog
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A thing of beauty

subtle bison
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ngl its really fuckin buggy with the remix vertex explosions

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i have no idea where to even start to fix it

willow fog
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Probably start with asking Mark

subtle bison
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@lucid parcel Would you know why remix has a bunch of vertex explosions when enabling Reproject Sky to Main Camera when Source's 3D skybox is enabled? It looks fine in rasterized or when that option is off

lucid parcel
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I don't know too much about that system tho

lament quartz
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What does project to main even gain

subtle bison
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traces the 3D skybox camera so you have proper shading and stuff

subtle bison
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maybe the engine is the issue and its only visible in this specific situation?

compact blaze
subtle bison
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yea

compact blaze
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💔

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Discord still hasn’t fixed frozen playback

subtle bison
lucid parcel
subtle bison
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facade is huge

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rip my vram

livid rapids
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I wonder if you could disable/enable specific remix mods in-game. And whether or not two mods with a replacement on one hash override each other. I'm thinking a system where you could switch skins for a weapon on and off, since most of these share the same mesh, just different textures

lapis delta
# subtle bison

oh god omfg, just think that this gmod is already blowing my mind

livid rapids
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Ooor I'll go the addon route and make dummy skins purely for remixing

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Maybe even dabble in actually porting the skins for normal gmod. Always wanted to learn that and given the mesh situation it would be just porting textures for most skins

subtle bison
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staring with 0.5.0, we use a custom remix build, it might be possible to extend the API to control mod loading

subtle bison
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good to know this map still runs like ass on remix

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completely obliterates my GPU with all of the alpha shit

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gm_launchsite

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someone with a 5090 could probably run it lol

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nvm

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this addon completely destroys vram

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gonna add it to the incompatible list

steel lark
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@subtle bison when are you going to release the update?

steel lark
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i want 3d skybox 🙏

quiet scroll
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SAY PLEASE

steel lark
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can you make this water?

steel lark
steel lark
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it's really big

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and laggy

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it's a good benchmark i think

subtle bison
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i can confidently tell you there is no way to make RP maps that big run well with our engine modifications 🙂

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i can try to fix the water tho

steel lark
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also the trees on gm_boreas

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are really weird

subtle bison
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yea the bug goes back pretty far, do r_drawstaticprops 1 for now

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it should fix it until i have a more permanent solution

subtle bison
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tried to match it as close to ur pic as i could

steel lark
subtle bison
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ye thats why i shared both pics, 1st is with remix disabled, 2nd is with it on

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im gpu limited in that spot with remix on

steel lark
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oh

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i thought it was my own screenshot lmao

subtle bison
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this map is actually really well optimized ngl

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it runs faster than a lot of smaller maps

steel lark
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still 47 vs 24 is almost double

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that's insane

subtle bison
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it would be higher if i wasnt using transformers DLSS RR

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the native engine perf is the 1st pic

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104 fps

subtle bison
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if your gpu is faster you'd get closer to that number

steel lark
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🤑

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mine is a 3060

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so that's super good

subtle bison
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damn this map looks good with HDRI

steel lark
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is that with 3d sky on?

subtle bison
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yea but i dont think its visible from that spot

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im gonna have to put some kind of disclaimer when turning on the 3d sky as a lot of maps make remix bug out with it on

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btw there is sort of a regression with some of the skybox fixes, a lot of maps will be entirely dark unless the 3d sky is enabled, its because we're properly culling stuff that isnt supposed to be visible, so it also breaks the HDRI unless its on

subtle bison
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this is what im talking about

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we really need a PBR version of this map

steel lark
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logo (just putting it here so i can search it again if i lose it)

subtle bison
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whats this for? we already have branding as of 0.5.0

steel lark
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it's for the logo on steam

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there we go i had a .exe file logo for way too long

subtle bison
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rp_southside (the sistermap to nycity)

subtle bison
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idk what i did, but for whatever reason those vertex explosions are mostly gone when enabling the 3d skybox

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which is good because gm_construct_remastered looks so good with it

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😍

steel lark
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wow that's awesome

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try gm_construct_13_beta please

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it has a really good skybox

compact blaze
compact blaze
steel lark
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🇧🇷

subtle bison
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added this disclaimer

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i dont know if i can fix the visual bugs, they're pretty bad when you're inside interiors and the engine keeps culling the 3d skybox

steel lark
willow fog
# subtle bison

can u add more annoying popups. Also make the startup remix message longer so that it takes up most of the screen

subtle bison
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sure ill remove all warnings and disclaimers and patiently wait to get spammed with @'s on discord about X and Y feature not working correctly /s

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but being real, i dont plan to add any more lol

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also ill probably add the ability to disable the remix banner via game settings

steel lark
subtle bison
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wait i swear i recognize this map

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what is it?

steel lark
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rp_bangclaw

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small rp map

subtle bison
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core memory unlocked

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i remember playing this in like 2013

willow fog
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I wonder if I can get a sven grade map working

subtle bison
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whats that

willow fog
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oh ho ho

lament quartz
subtle bison
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nada

subtle bison
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oh sven coop

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💀

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that took me a sec

lament quartz
subtle bison
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can source load goldsrc maps directly? I thought those needed to be rebuilt with source's hammer?

willow fog
livid rapids
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peak

willow fog
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indeed

livid rapids
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this is an example of what I was talking about, same mesh, different textures

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But well, no way of switching them. MWB's texture switching already doesn't work (for example the GS45's skins)

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Blueprints work since they are different MDLs

onyx ridge
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remix material tool when

willow fog
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In waht way

onyx ridge
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(provided remix api does support messing with materials)

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like

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gmod's color/material tool but using the remix api to do stuff like set metalness and roughness

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assign processed textures to them (might go well with addon based remix materials?)

willow fog
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I think the API can do it

quiet scroll
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The HDRI skydomes is giving me a predicament lmaooo, if I add a skylight to a map, it'll get in the way of the hdri if I add it. I can disable the enchanced lights to remove the skylight, but it'll get rid of all the other lights too

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Making a runtime request to have the option to specifically disable skylights would probably open the door to adding other options, which would be a lot

subtle bison
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ignore directional lights in the runtime menu?

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if you're talking about the stock source engine one

quiet scroll
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Yeah I tried, but if a directional skylight is added in the toolkit the runtime ignores the ignore haha. I'll probably still add the skylights and wait until the toolkit has better skylight support. Or I could add a skylight/no skylight version of the maps 🙂

livid rapids
subtle bison
livid rapids
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wonder what's causing this, only on RR

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dlss 4 transformer btw, didn't happen on cnn

quiet scroll
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Mostly for people who download the mod without wanting/knowing about the hdri's that are available 🙂

subtle bison
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ah

livid rapids
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Welcome back gta 4 ENB

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no rr fixes it, also it doesn't appear on any reflection

subtle bison
livid rapids
#

Pareidolia moment

subtle bison
#

fr what is happening here

quiet scroll
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huh bro communicating with caveman drawings

livid rapids
#

Oh this looks superb nevermind the rifles

runic gale
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release it

livid rapids
lament quartz
willow fog
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🗣️ 🔥

onyx ridge
lapis delta
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what

runic gale
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@subtle bison how do i get Parrallax Map work?

subtle bison
#

After you import new textures, you can replace existing textures with them. This video shows you how to apply textures, including your new PBR maps, to assets in the game scene in RTX Remix.

Eager for your next lesson? Checkout the RTX Remix Tutorial Playlist and if you want more tips on understanding any aspect of texture/asset replacement, c...

▶ Play video
runic gale
subtle bison
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? the process is almost identical

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oh

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i see

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well the displacment tab is still there

runic gale
#

yeah

willow fog
runic gale
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but even putting displacement and it's dosen't show parralax.

willow fog
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Do you have parallax enabled in the conf?

subtle bison
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didnt i leave it on by default in the conf?

willow fog
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Also post a screenshot of the toolkit.

subtle bison
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oh i didnt

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💀

willow fog
runic gale
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💀

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no wonder why not showing in remix

willow fog
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No wonder your conf is so fucked up.

subtle bison
#

is it off by default in the runtime?

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i dont really remember messing with this option but who knows

willow fog
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You showed it's off

subtle bison
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yea with the config i shipped

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im saying a newly created one

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like generated by the runtime

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guess ill find out

willow fog
#

Pretty sure it's on by default

subtle bison
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ok so i guess dxvk-remix alone cannot auto generate a rtx.conf wtf

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the game just crashes and a rtx.conf never gets created

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so i guess the bridge does it?

willow fog
#

I don't think that's the case

subtle bison
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i ran it with admin too lol

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if i add back my config it works

willow fog
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I've run just the runtime with a 64 bit game before

subtle bison
#

not sure then, i have directory permissions and everything

willow fog
#

See what happens

subtle bison
#

still dies lmao

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nothing got written to the dummy file

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ill remove rtx.displacement.mode from mine and see what the runtime defaults to

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so yes i apparently disabled it

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whoops blobtongue

runic gale
#

what's new in 5.3.1?

subtle bison
#

i removed the PBR material overrides that i forgot to remove

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its just a rtx.conf change iirc

willow fog
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Typical

runic gale
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@subtle bison what's new on 5.3.1?

subtle bison
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i just said 💀

runic gale
#

oh

compact blaze
earnest yew
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im trying to figure out how to do blueamulets patches in the sdk

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holy fuck its alot of code

willow fog
meager oar
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i keep getting this error whenever i try to change the radiance for fallback lighting

subtle bison
#

wasnt this error also happening x32?

subtle bison
#

i think marc mentioned it being a bug a few months ago

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uncle going insane

willow fog
#

Try reading the big and obvious yellow warning

willow fog
meager oar
willow fog
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Skill issue

meager oar
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only seems to happen in x64bit

subtle bison
#

ofc 💀

willow fog
#

Get to work, cr

rich glen
#

cr7

subtle bison
#

yeah because i can definitely fix it

willow fog
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Mmhm

subtle bison
#

@meager oar downgrade to a older dxvk-remix where it doesnt happen? You will get the flickering mouse issue though

meager oar
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wait imma try my own rtx conf and see if it wrks cause by default it has fallback lighting on

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dayum it wrks

subtle bison
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ok so do we just get rid of my stupid cursed rtx.conf

meager oar
subtle bison
#

hu

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how deep does this rabbit hole go

meager oar
subtle bison
#

is yours a new rtx.conf generated by the runtime or did you import from somewhere

meager oar
#

i just modified the settings to my likings

subtle bison
#

uhh

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i wonder if its using the old gmod hashes

meager oar
#

here it is

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weird thing is the hashes even inside the game also changes so basically all the old remix mods made in 32bit technically should still wrk in 64 in my conf

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imma test

subtle bison
#

yea but i think mark said we should be using the new hash system going forward

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i really dont want to support two different hash systems if we dont have to, especially if the old one is deprecated

meager oar
subtle bison
#

it might not work, my game crashes if i delete my rtx.conf lol

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we could generate the rtx.conf from a different game and move it over

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but lmk if it works for u

meager oar
subtle bison
#

I think the exe name in the config file needs to be updated afterwards if that's the case

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i think it's Garry's Mod (x64)

subtle bison
#

ok so my setup is cursed

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lovely

meager oar
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😂 wheres the conf da heck

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how is it running

subtle bison
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ok nvm

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yea i have no idea why it fails to generate its own

meager oar
#

hmm so weird, the game wrks but the conf doesnt generate maybe i need to click the save button

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or run gmod from steam

subtle bison
#

we are using a custom remix build but i only changed some input stuff to fix the mouse

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try using a dxvk-remix build from github instead and see if it generates one

meager oar
#

when running from steam

subtle bison
#

so my launcher is interfering?

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weird

meager oar
#

the fallback lighting also wrks

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heres the new conf

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lets see if the glass replacements i did wrk in this conf, tat would confirm its using thhe new hashes

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yea new replacements wrk now so the new conf is indeed using the new hashes

willow fog
#

gmod 32 users after trying gmod 64

subtle bison
#

gonna nuke the existing rtx.conf and use the one popo generated, ill move over the hashes but wont touch anything else

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(i promise)

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🙂

willow fog
subtle bison
#

any differences?

willow fog
turbid barn
#

water for some reason is very noisy

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last one - in movement

subtle bison
#

ye you'd get that in any remix title that has water

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the normal map is pretty detailed and the scale of it is pretty small

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not to mention all of the denoising going on with DLSS

compact blaze
#

so all that extra ghosting and loss in detail that comes from dlss isn't there y'know?

modern quest
#

@subtle bison i've seen you mention changes to remix's hashing system. where did you see this originally? and how does the new system behave

subtle bison
#

ill try to find the message

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i think it started here?
#general-remix message

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and this
#general-remix message

modern quest
#

well shit

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i dunno how to adjust the old hashing code i used to work for this. and i can't find the new code in the dxvk-remix repo

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i'm trying to match up dumped textures from the game with the textures remix dumped

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imageHash = XXH3_64bits(buffer->mapPtr(0), buffer->info().size);

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hm

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i'll just use the old method for now

keen rivet
willow fog
keen rivet
#

i have like a stupid large collection of sven coop maps downloaded

willow fog
#

What the fuck

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Sven coop archive

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Actually

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Nah, there are wayyyy more maps than 11k

quiet scroll
runic gale
#

@subtle bison Parallax works in game. but For Some reason it not showing on the Remix editor?

runic gale
quiet scroll
#

It doesn’t work in the release version of the toolkit, but if you build the recent toolkits outward displacements work

compact blaze
# runic gale

what tool are you using to add pbr to the pre existing textures?

meager oar
runic gale
lapis delta
#

pretty easy if you download everything you need to make it work

runic gale
#

where is the toolkit?

modern quest
runic gale
compact blaze
compact blaze
#

Iirc you have to clone the repo with git instead of downloading it directly

runic gale
#

ok

#

done cloning with git

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now what

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ok

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now it's working

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still nothing (not showing any parallax) @modern quest @quiet scroll ?

near tartan
#

Odd

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What’s your height map look like?

runic gale
#

it's working fine in the game

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but not in remix

near tartan
#

That would mean your height maps working fine

livid rapids
#

I know this because it happened with the conf's pbr overrides

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just make another capture with displacements on and it should work

drifting hinge
#

WHAT

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HOW

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actually, why

runic gale
#

ugh

willow fog
#

culling

runic gale
#

what setting do i need fix that

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even setting already set Anti-Culling Lights enabled

subtle bison
#

rtx lights as in the api ones or the built-in game ones?

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the api ones shouldn't cull at all since the engine isnt aware of them

runic gale
#

when i first try it's was working fine.

subtle bison
#

ok but which one is it

runic gale
#

idk

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that's way before your verison

subtle bison
#

what tool did you spawn it with

runic gale
#

i didn't spawn it

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it's came with the map

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however

subtle bison
#

oh then its a standard light

runic gale
#

but these one

#

are emitted by the emissive masks

subtle bison
#

so then the prop itself is being culled

runic gale
#

probably

subtle bison
#

up the regular entity bound settings in RTX view frustrum

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to like 2048 or something

#

your fps might tank but that will prevent it

runic gale
#

yeah tanked down to where i orginially have problems

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15-25fps

subtle bison
#

its performance vs quality

#

modifying render bounds is expensive

#

you could spawn the lamp in the toolkit instead

#

just attach it to the map geometry so it doesn't get culled

runic gale
subtle bison
#

looks like a detail texture that needs to be ignored?

#

at the end

meager oar
#

also suppress lighting setting can also cause issues for spot and point lights

subtle bison
#

hmm it shouldn't, the light updaters might not be spawning for that light

#

i think there is a command that shows them one sec

runic gale
subtle bison
#

@meager oar if you dont see a cube below the light then one didn't spawn there

#

im not sure why this happens sometimes but i can try to look into it later

runic gale
meager oar
#

hmm it says unknown command in console even though i have rtx remix fixes installed

subtle bison
subtle bison
#

we include our own

meager oar
subtle bison
#

tf

#

does remixbinary exist in garrysmod/addons/?

meager oar
#

OOHHHHHHH IM DUMB AHHHHHHHHHH ma dang sensitive keyboard put ' before rtx

subtle bison
#

yea then its not being updated

#

weird bug

#

do other lights in the map have one?

meager oar
#

😂 oh u mean this dang tini thing here

subtle bison
#

yea those are the updaters

meager oar
#

hmm weird this light has the cube but the light is still disappearin when looking away

subtle bison
#

is this normal gm_construct?

#

also what spot, i can see if i can reproduce it

meager oar
runic gale
#

yea

meager oar
#

i think it happens in normal construct aswell imma check

runic gale
#

can see lights updater when looking through normal source engine glass transparent texture.

subtle bison
# meager oar

might need to increase the render bounds distance for the light updaters, they're set pretty low by default

meager oar
#

it happens in gm_construct_rtx aswell

subtle bison
#

ye it's not a map issue for that specific instance

#

its just a low draw distance i think, ill check

subtle bison
#

no

#

RTX View Frustrum

runic gale
subtle bison
#

looks like you ran out of vram

runic gale
#

it was only 54%

subtle bison
#

hmm, i only ever got that with my gpu if i did

runic gale
#

let me double check

#

i turned of custom world rendering

#

i noticed that small rooms in skybox sky has disappeared

subtle bison
#

as for the other areas of the map showing with custom world renderer, its a known bug. i fixed it but its not out rn

subtle bison
meager oar
subtle bison
#

we keep suppress lighting on so we're not delaying light updates, if a map has dynamic lights, leaving Supress Lighting off, lights would stay on even though they're supposed to be off

meager oar
#

it fixed this annoying thing that plagued us for too long 😞

runic gale
meager oar
subtle bison
runic gale
subtle bison
#

what's the map?

#

looks very cursed

runic gale
#

was fine before

#

but idk why decided to be glitching and corrupting

#

Probably Parllax textures?

#

same small issue on construct rtx

subtle bison
#

I'd probably do a clean install of gmod, i have never seen this behavior before

#

i wonder if it has to do with the newest driver people been having issues with

runic gale
#

replaced the rtx.conf from the rtx-fixes zip. and problem has gone away

subtle bison
#

looks like a detail texture

runic gale
#

it is

subtle bison
#

you need to mark these with the runtime

runic gale
#

but no glitching so far

subtle bison
#

ye i just tried the map too

#

very strange to put the 2nd area above the map lol

#

its a good one to test my fixes tho

runic gale
subtle bison
#

what am i looking at here?

runic gale
#

just testin something

#

but there's no bugs so far

steel lark
#

does the env_sun work?

runic gale
meager oar
subtle bison
#

wow the grass blending looks pretty sweet

runic gale
#

the sun is leaking

meager oar
runic gale
#

@subtle bison found problem

#

it's one of those mirror's (one-way mirror)

subtle bison
#

there is a script that is supposed to remove those on map load but i guess it stopped working?
do this ent_remove_all func_reflective_glass

subtle bison
#

more 3d skybox fixes, still need to figure out what to do for rp maps that stack playable areas

jade edge
livid rapids
#

That would solve the stacking problem

subtle bison
#

yea thats what im doing rn for these new fixes

#

im not sure why its not applying to those maps atm

livid rapids
#

Load one up in hammer, they probably don't use toolsskybox

subtle bison
#

ye

livid rapids
#

Many have vmfs available

subtle bison
#

i was gonna decompile if that wasnt the case evil_gang

willow fog
livid rapids
#

this one stacks and has vmf on gdrive

subtle bison
#

there is still flickering when walking around in interiors because the engine is culling the 3d skybox

willow fog
subtle bison
#

im gonna add some kind of ignore filter/whitelist for view frustrum so it doesnt touch anything in the 3dsky, should make the majority of maps playable

#

not sure if its good enough to leave r_3dsky 1 on by default tho

willow fog
subtle bison
#

are you spawning the box or using the one that's always under the player

willow fog
#

I didn't know there's one always under me

subtle bison
#

do this instead of using the actual entity

#

it wont ever cull

willow fog
#

Hmm. Interesting

#

lemme grab the latest update

subtle bison
#

it should be in the initial 0.1 release

willow fog
#

Thanks github

willow fog
subtle bison
#

there is a new runtime build?

willow fog
willow fog
#

Okay, it worked

#

thx cr

#

lov u

compact blaze
#

has anyone noticed a weird thing where tfa weapons glow in the dark?

meager oar
compact blaze
meager oar
compact blaze
#

weird

#

im gonna cry

#

half the textures aren't even properly named 💔

willow fog
#

kek

quiet scroll
#

You could use powertoys, they have a powerrename feature that could help….atleast I think lol

subtle bison
#

i dont think its a remix bug but more like a fixed function bug

willow fog
compact blaze
compact blaze
#

So it’s not like the gun is rendered in a rasterized form

subtle bison
#

turn off RT in the runtime, does it still glow?

#

remix tries to interpret emissives via texture parameters sent from the game engine

onyx ridge
#

one day... gpu skinned meshes

#

mostly because then i can replace the built in primitives with smoother looking ones

willow fog
#

Viewmodels with actual motion blur and proper denoising since neither of them work properly without motion vectors

quiet scroll
#

Taking a wee break from portal 1.5 and jumping back into gmod

#

woah so many maps added Applecatrun

meager oar
compact blaze
#

wish there was a way to somehow fix that

#

looks great tho

compact blaze
#

is it on remix's or gmod's side?

onyx ridge
#

gmod's iirc

#

i think it uses cpu skinning (or gpu but applies it before remix can see it?)

#

i think it's something that's based when a model gets imported

#

since there are quite a few non-rigged meshes (i.e almost all of gmod's own built in props) that have the 'randomised hash when moving' problem

#

(but either way it's always true for meshes that have bones™️)

meager oar
compact blaze
meager oar
compact blaze
#

Looks muddy

meager oar
compact blaze
#

That’s fair

#

I just think the displacement is a bit too extreme

#

You can see how the texture stretches a lot

meager oar
#

0.060 and 0.400 dayum

runic gale
half viper
#

Hey @past notch, were portal prelude rtx modifications made on the source SDK?, if yes, can we see the modifications that were made? correct me if im wrong but im pretty sure that there is no issue in posting modified source SDK code

past notch
#

no, they weren't done via the SDK, they were engine-side

#

can't say much more than that I'm afraid

half viper
#

:(

#

damn it
it was worth a shot

glossy mauve
#

momster

compact blaze
#

impossible

#

i see no

glossy mauve
compact blaze
glossy mauve
#

fixing my pc one sec

compact blaze
#

@livid rapids did u have this issue when trying to replace textures that were pure black and weren't rendered properly in remix (like the MWB weapons)

livid rapids
#

That's a hand I guess?

#

color2 Moment

#

I guess it has $color2 [1 0 0]

willow fog
#

Another day, another legally ambiguous answer from David

steel lark
#

i can't fix the sand grass displacement

willow fog
compact blaze
compact blaze
#

actually nah

#

doesn't come with color 2

#

very weird since it looks fine when opened in an image editor

meager oar
#

wait a sec it says momster da heck

subtle bison
#

moved majority of custom world renderer code to c++ ☺️

#

less engine bottlenecks

modern quest
#

awesome

subtle bison
#

[RTX Fixes] Built chunked meshes in 0.01 seconds

#

took advantage of some AVX extensions and now it builds meshes faster than the map can load

modern quest
#

C++ ftw

#

now write it in rust for 0.001 second loads 😛

subtle bison
#

claude 3.7 really helped me a lot with this

#

im not good with C++ so definitely all the credit goes to it lol

onyx ridge
livid rapids
#

Nanosecond loading

steel lark
quiet scroll
#

The detail textures are soooooo annoying lol, you can remove them in the toolkit but they're not stable enough to reflect in the runtime haha

livid rapids
#

@subtle bison Is this you

runic gale
#

Only way to make Grass and Sand blends together.

glossy mauve
#

sad the dx90 .vtx patch doesn't work for me

subtle bison
#

hu? it should. Are you using x64 or x32

subtle bison
livid rapids
#

So there are multiple CR people

#

Interesting

subtle bison
#

i guess, i think i know what map this is but I haven't tried it yet

glossy mauve
#

i have no clue why it dosen't work

#

trough probably because the gmod version im using is so old it still uses hl2.exe

subtle bison
#

any reason to sticking to x32? we've moved onto x64 now

glossy mauve
#

lazy ig

#

and is there any easy way to port the stuff i made on the editor to the new one?

subtle bison
#

unfortunately no, unless you downgrade x64 to a build before December

#

haven't tested that with the compat mod tho

glossy mauve
#

i see

#

yeah im sticking with the old ver just because porting would be messy

#

gonna try a new install tough

#

btw i tried using skurty's installer and it didn't really work, do you need to install the runtime aswell?

subtle bison
#

it should provide everything

#

it probably stopped working due to many gmod updates

#

not sure

glossy mauve
#

or just not detecting my external drive route correctly idk

#

very cool that they made it tho

#

love the accessibility

onyx ridge
#

waiting impatiently for 0.6.0.....

steel lark
#

Same

compact blaze
#

@subtle bison I wanna ask what improvements/features to you plan for 0.6?

subtle bison
#

pretty much these 3 issues are whats gonna change in 0.6.0

#

its 99% bug fixes and optimizations

compact blaze
#

Btw do u think it’s possible to add a roadmap to the GitHub for new features and changes

subtle bison
#

yea

compact blaze
subtle bison
#

if we're talking engine bottlenecks, its much faster, especially in larger maps

#

if you're GPU bound already, you wont notice a difference

#

so small maps for example will run the same even though the underlying game is much more optimized

#

as for release time, its gonna be a while, trying to move everything over to C++ and then fixing all of the visual bugs is a major pain

steel lark
compact blaze
subtle bison
#

nah there's definitely a few maps where im engine bound

modern quest
#

you can be CPU bound too

compact blaze
compact blaze
subtle bison
#

nah even ones around 50-40fps

compact blaze
subtle bison
#

1080p dlss ultra perf

#

i know when im engine bound because you can toggle RT in the runtime and the fps counter is the same lol

compact blaze
#

Ah ok

#

Well whatever works

#

I hope it goes well

compact blaze
subtle bison
#

nothing atm, just trying to get all of the current issues fixed.

compact blaze
subtle bison
#

for now yea, its already an undertaking trying to figure all of this stuff out. If you have suggestions of what to add let me know

compact blaze
#

Mhm ofc

#

I hope it all gets worked out

subtle bison
#

ty

turbid barn
#

is anybody except skyrtyyskirts publishing enhanced assets?

subtle bison
#

i think @livid rapids has

quiet scroll
#

I wish more people did FeelsWeakMan

drifting hinge
#

what will happen to gmod rtx after hl2 rtx release

onyx ridge
#

gone

#

reduced to atoms

subtle bison
#

hopefully more people willing to help me develop this compat mod

#

i pray its x64 so we can use its stdshader files

#

so eyes and n shit work

drifting hinge
#

FUCK eyes... #certifiedsighthaters

onyx ridge
#

we aim to cut all homeless people in half

drifting hinge
#

cell division

livid rapids
subtle bison
#

we now have control of the remix ui and detect what state it's in

livid rapids
subtle bison
#

it fixes some input issues when opening the remix menu

livid rapids
#

So I'm pretty sure it's gonna be 32 bit

#

The only real remixable game that needs x64 is this channel right here

subtle bison
#

the same way the api lights do

livid rapids
#

Since most ram/vram consuming stuff goes through the bridge

livid rapids
#

Or dxvk team

#

Or both

subtle bison
#

it would be best if we just had a x64 version of the bridge client

#

idk i might be able to figure that out myself

#

i feel like the custom remix api function was harder

#

lol

livid rapids
#

I mean that's just defeating the purpose of the bridge itself

subtle bison
#

sort of, bridge handles input and the API, in addition to the d3d9 stuff

#

retrofitting a custom dxvk-remix build is harder to maintain

steel lark
subtle bison
#

ok well it seems stable now, made TMC only control input when it detects remix menu state changes, the previous hook i had did some funky stuff

#

no more accidentally locking input when the menu is closed

#

yipeee

#

it only took 2 days 🥳

#

just like the old x32 bridge days

compact blaze
compact blaze
subtle bison
#

but muh disk space

compact blaze
#

Hell even go for vp9 or av1

subtle bison
#

i would do av1 if i had hardware encoding

#

but fine i will do h264

compact blaze
#

Thank you ❤️

subtle bison
#

doesnt look like discord will ever fix h265 for some clients

#

sad

compact blaze
#

Terrible

compact blaze
subtle bison
#

for decoding sure, but idk about encoding

#

ik intel arc does for sure

modern quest
#

40 and up has AV1 encoding

#

afaik 20 series and up has AV1 decoding

subtle bison
#

wow im surprised

compact blaze
#

Or at least vp9

subtle bison
modern quest
subtle bison
#

2050 is ampere apparently

subtle bison
#

weird nvidia shenanigans

compact blaze
subtle bison
#

nah 2060 and the rest is turing

#

its just the 2050 being ampere

compact blaze
compact blaze
subtle bison
#

yea

modern quest
subtle bison
#

especially if the hardware h264 encoder is bad and looks a lot worse than cpu encoding

#

ty amd

modern quest
#

on Nvidia h264 looks atrocious, but HEVC is awesome

subtle bison
#

its the same for the amd igpu i have on my 7950X3D

#

it looks horrible with h264

modern quest
#

with enough tuning you can get pretty close to CPU encoding

#

(on Nvidia)

subtle bison
#

i should probably just do cpu encoding anyway lol

#

at this rate

modern quest
#

if you can stand it, yeah

subtle bison
#

does discord support av1?

modern quest
#

no 😦

#

only for streaming

subtle bison
#

oml

#

we literally use a chromium/electron base, what is the barrier of entry for those devs 💀

#

even ios and android support it via react native

modern quest
#

it's probably the same way they don't support MKV. you can just rename MKV to MP4 and it'll work just fine 😛

subtle bison
#

pardon my french but that is the dumbest fucking shit ever

modern quest
#

Targeting identical visual quality, NVENC was 2515.38% faster to encode, but with a 37.73% file size increase vs CPU encoding

this was my best result with older NVENC on a 3090. it's better with 40 and 50 series. and i've learned some more optimization methods since then

subtle bison
#

absolutely pointless

modern quest
#

AV1 is even better

livid rapids
#

Does discord even support av1

#

Does my phone

subtle bison
#

i think all moderately recent smartphones support it

#

at least from the last 2 years right?

modern quest
#

AV1 decoding support is pretty widespread now

livid rapids
#

I pray this custom rom has av1 decoding

subtle bison
#

custom roms wont magically give you new hardware capabilities

#

those are usually in your device tree which dont change with custom roms

#

so if your hardware supports it, your rom will

livid rapids
#

Software!

#

Jk

#

Software av1 on a Snapdragon 610

subtle bison
#

ouch

#

probably fine though still? i would imagine it would play back somewhat smoothly depending on the res/bitrate

livid rapids
#

That shit'll be half a frame per minute

turbid barn
#

Hardware AV1 Encoding was added on Snapdragon 8 Gen 3 (Late 2023 - Galaxy S24 Ultra, etc) on mobile
and Ada Lovelace (40**)

subtle bison
#

what about iOS and mediatek devices?

turbid barn
compact blaze
#

I love discord

turbid barn