#Garry's Mod

1 messages · Page 47 of 1

fallow mesa
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I just saw that it had outwards

wanton scarab
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eyes in source have to be assigned a different material and they are shader based, there's no bones, looking at that house model it seems the eyes are just part of the base texture

compact blaze
fallow mesa
fallow mesa
hushed trail
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There’s no silhouette change, that isn’t implemented.

fallow mesa
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I only see changes inwards

compact blaze
# fallow mesa

I wanna ask are you able to see the displacement changes by default in the editor? For some reason they just refuse to appear for me

fallow mesa
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maybe remix doesn't support outwards yet

compact blaze
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They refuse to appear for me in the editor

quiet scroll
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I think I'm gunna make two variations of the mall - one that's scary and spooky and one that's vanilla like the original Sacknana

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I started working on the spooky one but I think it's *too * spooky cat_happy

keen rivet
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damn i feel bad i havent beeen helping that much recently

winter radish
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Nice try, we all know that's just Source 2 /jk

subtle bison
half viper
quiet scroll
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The mall map miiiiight actually just be a PBR upgrade with added glass, I'm kinda stumped with replacement textures as the OG's are actually really solid choices

quiet scroll
quiet scroll
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very scary version of mall coming soon flushedcat

fallow mesa
drifting hinge
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why that happen

fallow mesa
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I'm not sure why the texture changes itself

subtle bison
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i think i know why. some models have texture skins that can be changed depending on a couple conditions, but they're not supposed to change by distance, at least not that close

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try turning off the view frustrum addon and see if it fixes it

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I'm guessing render bounds are messing with these types of models

compact blaze
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i wanna ask do any of yall know why the rtx remix toolkit isn't denoised

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it was denoised before so maybe there's a setting im missing?

fallow mesa
compact blaze
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is it a capture thing?

fallow mesa
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every capture is set to be the same as in the game

compact blaze
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or just anything upright

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cause this is what it usually looks like (extreme example but u get the idea)

compact blaze
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seems we got the same issue

lapis delta
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THE SUN IS LEAKING

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THE SUN IS LEAKING

subtle bison
fallow mesa
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outwards displacement in remix 😆

compact blaze
# lapis delta wait, is that SUN IS LEAKING

tbh when that hl2 mod released i felt bad for the dev how everyone was hating on em for whats seemingly just a mod not supposed to really be serious and just be an insane wacko fest

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but after that whole uh, y'know

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nah i don't have much sympathy for em anymore

drifting hinge
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the whole what

compact blaze
drifting hinge
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boring

compact blaze
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i hope the new ray reconstruction model fixes how some of the slight details seem to not appear as clearly compared to a normal denoiser

livid rapids
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It would be good if we could automatically extract normals from meshes, most of them look much better than the generated ones

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Like I see that option to capture normals from vertices but it doesn't work

compact blaze
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okay i figured out whats causing the stanley parable maps to crash in gmod remix, its smth to do with the remix gmod addon that comes with the x64 install

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@subtle bison how should i format my issue on the github for it?

subtle bison
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the noCEF version of the compatibility mod shouldnt have any crashes with maps

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i know the normal CEF version does and its not something fixable atm

compact blaze
subtle bison
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if you're on the newest ver, uninstall the workshop version

compact blaze
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Weirdly other maps work fine

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Like the main first map or the baby game

subtle bison
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the only thing i can think of that would cause crashes is the models compiled for a newer version of source

compact blaze
subtle bison
subtle bison
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its weird because portal 2 maps worked fine for me since the last time i tried them

compact blaze
# subtle bison yea i assumed so

What’s weird is that there should be nothing special in the serious room (one of the maps that crash) that the other working maps don’t already have (other than the serious table)

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Or the confusion ending maps that’s just literally the start of the main map that already works

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It’s so jarring

subtle bison
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sounds like some kind of problematic entity/model

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im gonna assume its crashing in shaderapidx9 like it always does when it comes to that stuff

compact blaze
subtle bison
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wdym, like vanilla gmod?

compact blaze
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I tried disabling all settings on the addon before loading into one of the crashing maps and it still crashed so it has to be smth with the core of it

compact blaze
subtle bison
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so if you delete the remixbinary folder, it works fine?

compact blaze
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Ya

subtle bison
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💀

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what on earth

compact blaze
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Ikr?

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Even when everything is disabled on there still crashes

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But nope works fine without it

subtle bison
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try 0.3 of the compat mod, but install the workshop version of rtx fixes

compact blaze
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Maybe it’s smth to do with the lights since when I loaded into the serious room map it was pitch black with only the physics gun illuminating the scene

subtle bison
compact blaze
subtle bison
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oh nvm then

compact blaze
subtle bison
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ill have to look into it when i get home then

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gonna be a few hours

jade edge
compact blaze
subtle bison
jade edge
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Overcharged

subtle bison
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i think it deserved the hate it got lol, especially with how clunky it was and the dev's response to it all

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it broke a lot of vanilla stuff

compact blaze
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People would respect him wayyyyy more

jade edge
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But instead he just went Steve Heines move

drifting hinge
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smod continues to be ontop

subtle bison
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smod my beloved

drifting hinge
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gigachad Yeah I played SMod before Richter Overtime made a video on it, how could you tell?

subtle bison
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i remember playing smod with a cracked copy of hl2 and sdk 2006 in like 2011 lol

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good times

wind yoke
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I ran some kind of early Gmod 10 on a GeForce 3

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That was pain.

lapis delta
livid rapids
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I remember playing hl2 sometime 2007 or 8, then I discovered gmod in 2011

lapis delta
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because nrd has a filter like "demodulate roughness" or something like this

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disable it and it'll look like ray reconstruction

quiet scroll
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Do y'all remember that physgun smod had? I prefer the old gmod 9 physics 😦

compact blaze
drifting hinge
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Freakley

compact blaze
drifting hinge
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Demon...

stable scarab
fallow mesa
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what the hell is that?

kind holly
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So I just got it installed from the top pin here, anyone have settings for sharper shadows, better textures, and to get rid of that AI generated looking warbling effect (better shown in 2nd vid

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and also what looks like rain splashing in very low light

subtle bison
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not really, that's just the usual artifacts you get with all this temporal stuff

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there is turning up the dlss quality and your display resolution if you can

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also shadow sharpness is normal, its called the penumbra effect

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the closer the shadow is to the object, the sharper.

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the further away it is, the softer

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you'll have to author your own texture mods or download existing ones

kind holly
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so there's no upscaling for mats/tex

subtle bison
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you'd have to do it yourself using the remix toolkit and community tools in this server

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there is AI tools but they're not perfect

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#remix-beginners-guide message

drifting hinge
subtle bison
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real

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it would probably take him a day to implement the stuff we need for remix 😭

drifting hinge
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on the gmod request tracker on github

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the request for pbr literally has a tutorial linked

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on how to add pbr to your sourcemod

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i think it called

onyx ridge
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one day in-engine portal support

drifting hinge
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are you the real jessica or the real one

subtle bison
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we need to put a number on yall or something to tell the difference other than pfp

drifting hinge
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the cloning machine is working correctly I see...

subtle bison
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can y'all make a clone of me

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i need one to work on gmod rtx

drifting hinge
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increase the workforce

subtle bison
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im gonna try to touch it as little as possible this week. (other than hotfixes)

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im burned out 😃

drifting hinge
subtle bison
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oh hall naw rubat is an app

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🙀

drifting hinge
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app

fallow mesa
drifting hinge
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OHHH MA GAAWWD

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Gemmy

subtle bison
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when the texture has displacement

drifting hinge
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you've heard about displacement texture, but now get ready for texture displacement

subtle bison
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@quiet scroll idk if im gonna do it this week, but im planning on adding two presets for the view frustrum thing.

  1. Performance (Default)
  2. Visual Cohesiveness (force renders everything like x32)
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it also means I'll have to figure out rendering displacements correctly in my custom world renderer

quiet scroll
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HUGEEEEE

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I'm so excited!! pepespin

steel lark
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squid game map comment lmao

quiet scroll
subtle bison
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@compact blaze the main map works for me?

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its only compiled for HDR so the game has fullbright on

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(why my viewmodel is invisible)

quiet scroll
earnest yew
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this will be garrys mod in 2011

compact blaze
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I meant maps like the serious room, most of the confusion ending maps, the museum ending map

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Or the mind control facility map

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Those maps crash for no reason

compact blaze
quiet scroll
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Nah, I think I'm going to just leave as is, I just love the displacements so much the tiling doesn't really bother me

drifting hinge
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boy why yo name yellow now!!

quiet scroll
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My 1 year nitro thingy expired Sadge

drifting hinge
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Mine goes out today

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Rest in peace

quiet leaf
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🦤

livid rapids
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looks so good with this hdri

drifting hinge
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Wait, it's goated

livid rapids
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you can see the light reflecting from the tile, reflecting from the gun

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this is too much man

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shit I forgot the grip on the skull one

lapis delta
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I can only guess how it will look even more beautiful while Nvidia is supporting remix

compact blaze
compact blaze
livid rapids
compact blaze
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Ah ok thx

lapis delta
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and regir (like restir, but without any screenspace)

compact blaze
lapis delta
compact blaze
lapis delta
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evil...

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we need evil remix... NOW

subtle bison
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black = transparent

compact blaze
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Since you can set the colour of the emissives

subtle bison
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its probably some bug in the toolkit

compact blaze
compact blaze
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Like resizing the texture on the fly on a model for example

subtle bison
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tiling issues usually stem from the texture not having tiled bounds, or do you mean something else?

compact blaze
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Nah I’m just talking about remix sometimes hanging tiling issues when it’s on a large surface

compact blaze
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@subtle bison did you try opening one of the maps I mentioned crashing from tsp yet?

subtle bison
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not yet

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serious room works for me

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so does the museum

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lighting is brokey but yeah no other issues

steel lark
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i wish i had stanley parable

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is there a content addon for it

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like css and left4dead

compact blaze
turbid barn
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something isn't right

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okay at least i've got HDRI working with Volumetric "on"

subtle bison
distant crystal
steel lark
steel lark
subtle bison
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he meant "getting them somehow"

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cough

steel lark
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uhmm

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i know what you mean

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getting them for free on epic games!

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i actually don't have epic games installed and don't think i ever will but on my account i do have stanley parable

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export the game files from the mobile port of stanley parable

subtle bison
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if you end up getting ultra deluxe, that is based on unity so that wont work lol

steel lark
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💀

steel lark
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ultra deluxe is so good too

subtle bison
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so someone ported the source version to mobile?

steel lark
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sad that it isn't source

subtle bison
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ik source for android exists but why stanley parable

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💀

steel lark
subtle bison
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oh

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good for them porting to mobile

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more people to enjoy it

steel lark
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it's free

steel lark
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it’s free I said

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a lot cheaper tho

subtle bison
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think im gonna remove the api lights lmao

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i spent last night and all of today refactoring anything i can think of. I spent hours trying to figure out the race conditions in remix using a debug build, getting nowhere. They're crashing in the d3d9 device and the remix api due to contention with source's d3d9 calls and the module sending send remix api commands

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I tried only using the d3d9 device to obtain the interface and then send commands to the remix api directly but that doesnt work for whatever reason

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i think the only thing that might fix it is severely limiting the update rate

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but it still has the chance to crash the game since it depends on how much load the d3d9 device has

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i still dont know how they were stable for that one week a while back, i didnt even do any major changes

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i wish we had a x64 bridge pensiveyea

onyx ridge
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i take it harassing the remix devs wouldn't help

subtle bison
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nah. im blaming 99% me since im using claude to figure out the majority of this remix API stuff

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im not really a programmer so there is probably a lot I have missed

fallow mesa
subtle bison
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i dunno, just blindly saying that in the hopes it would be a more stable base for remix api stuff

subtle bison
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but it also acts as a handler for input and the api

fallow mesa
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oh I got it👍

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so the bridge does not support native 64bit

subtle bison
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no, its strictly for x32 stuff

fallow mesa
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how are they gonna fix that with 64bit?

subtle bison
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there are few x64 fixed function games so its definitely not on their priority list

steel lark
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convert 64bit to 32bit then use the bridge to convert the 32bit that was converted from 64 bits back to 64 bits

fallow mesa
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most DX9 or lower games are not 64 bits

quiet scroll
fallow mesa
lapis delta
lapis delta
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i can't launch game with launcher, it just crashes. that's all (64-bit, cef ver)

wind yoke
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On the list of things I'm never downloading:

lapis delta
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don't i need to download dxvk separately?

fallow mesa
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yes everything's in there now

subtle bison
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make sure your x64 install is a clean one

lapis delta
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only with your addons?

subtle bison
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I'd start with those but most addons work

drifting hinge
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anything here that could be evil for gmod rtx

subtle bison
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dont think so

drifting hinge
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rejoice

subtle bison
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part 2 is fixing displacement code so they show up correctly in reflections and stuff

fallow mesa
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It's an interesting update

subtle bison
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yea its not really an improvement unless you want maximal visual quality

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we set the bounds dynamically with a low value for performance, but of course any reflections are gonna look pretty bad

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dynamic vs static lol

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im thinking about making some kind of custom static prop renderer as it would be a lot more efficient than modifying render bounds

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seeing that performance is good with something like infmap (which uses meshes exclusively), its probably the right idea

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oops

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thats not right lol

fallow mesa
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If there is a LOD system?

subtle bison
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cosmodrome absolutely tanks holy

subtle bison
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but ill find out when i implement the mesh rendering system

subtle bison
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it begins

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👻

subtle bison
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all stock engine rendering disabled 🙂

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its just rtx custom world and the wip mesh renderer

compact blaze
subtle bison
#

us*?

compact blaze
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Sry us

subtle bison
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sure lol

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perf is definitely higher than setting render bounds on engine-rendered props

subtle bison
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btw we're still gonna modify render bounds for entities and physics props

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because re-rendering those is gonna make me go insane

compact blaze
subtle bison
#

yea apparently apple doesnt support h265

compact blaze
#

What program do you use to record and export the video?

compact blaze
#

It’s been out for like 10 years why?

subtle bison
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idk

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i think its actually a react native issue because even some android people cant play it

fallow mesa
subtle bison
#

discord on ios and android share the same codebbase

compact blaze
subtle bison
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it already has the majority of stuff i was gonna implement

fallow mesa
loud mural
drifting hinge
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good morning gmod rtx remixers

keen rivet
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in all discords wisdom they decided "nah"

jade edge
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Discord hates Tim Cook

compact blaze
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@jade edge where’s ur pfp from?

jade edge
drifting hinge
subtle bison
winter radish
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I promise I’ll redownload Gmod RTX

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Sometime

quiet scroll
lapis pewter
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Look ma im on the GMOD channel! 😄

livid rapids
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Classic

lapis delta
willow fog
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Hello chat

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I'm back

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How are things going?

fallow mesa
compact blaze
fallow mesa
#

that's right

compact blaze
fallow mesa
#

I installed it from here

compact blaze
fallow mesa
#

yes, there is no update at this time

compact blaze
#

shame

limber sparrow
compact blaze
limber sparrow
drifting hinge
#

outwards displacement cured my aids

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🙏

willow fog
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right

quiet scroll
#

subsurface scatteringgg Happs

drifting hinge
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map?

compact blaze
#

Even if this is just the normal unchanged texture I’m genuinely curious where u get all your pbr textures

quiet scroll
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For other replacements I'll use websites like AmbientCG, PolyHaven, etc for free PBR textures

compact blaze
quiet scroll
#

#1211706192510844999 message

compact blaze
#

If not that’s fine I just wanna know what site you used to get that damn good broken pool flooring texture

quiet scroll
compact blaze
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Amazing

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Off topic but have you ever had any issues with replacing multiple of the same model?

quiet scroll
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I don't think so, usually if a model hash is stable I'm able to replace it + all the other occurrences it has in a scene

compact blaze
quiet scroll
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Oh no that hasn't happened to me yet, sounds like a weird bug HUH

compact blaze
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But checking the other instances of the old asset it just doesn’t have the new asset attached to it

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It’s like there’s only one instance of the new asset when you try attach it to an old existing asset

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Even tho there should be one for every other instance of the asset

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Ever experienced that bug before?

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Wondering if it’s a common bug or just a me issue

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Just in case I don’t waste a bunch of time trying to fix smth that’s the editors fault

quiet scroll
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I haven't, but if you look in the Selection tab, there should be an Instance(s) list of all the models currently selected, could be worth seeing if it's regestering the other instances. But yeah that hasn't happened to me yet

compact blaze
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They all are attached to the new model and all the appearances of that old model get highlighted

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So they’re all still connected

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And it’s apparent there’s for some reason only one of the new model

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And what’s weird was when I added the new model as a instance for the old model

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It appeared far out in the void

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Instead of directly in the middle of the old model

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Along with other instances of the same model also having their own new model

quiet scroll
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If you press CTRL+T I believe it should move the model to where your mouse is

subtle bison
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@quiet scroll do you mind sending me your comfyui workflow json?

compact blaze
subtle bison
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i wanna see how my m4 pro mac handles it since it has a lot more vram than my 2080

quiet scroll
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Yeah! Do you want the PBRify one or the PRBFusion one?

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Oh and batch texture upscale, or the one that's like select texture in remix and then presss queue in comfyui?

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M4 PRO HAS MORE VRAM THAN A 2080?? POGGIES

subtle bison
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yea cuz apple sillicon macs have unified memory

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i have 48gb, i tried flux dev and its insane how well it runs

subtle bison
quiet scroll
subtle bison
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thx

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ill try it in a few hours and report back

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would love to have a dedicated upscaling setup lmao

quiet scroll
#

48GB's is crazyyyyy, omg that's literally having 2 4090's lmaooo peepoBlushReallyHappyDank

subtle bison
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i dont think the actual speed is on par with a 4090 tho lol

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4 minutes for this lmao with flux-dev

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but my gaming pc wouldnt be able to touch this

quiet scroll
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Damnn that's great, makes me wanna pull out flux again lol. Iemme see if I can find my text2image workflow

subtle bison
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i've messed with sdxl the most with my 2080, so i definitely wanna try that at one point for speed comparisons

fallow mesa
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flux.1 dev is good quality

subtle bison
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yea, its just really heavy

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this is the actual output image

compact blaze
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I wonder what happens if you try to ask flux to make a normal map

subtle bison
#

20gb of ram usage lmao

quiet scroll
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I've tried, flux isn't good at game textures yet :/ NightRaven's taking a look at one rn, he might be the first to get game textures working with the model

compact blaze
quiet scroll
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sad_cat omg i think I deleted flux already, my shayla

fallow mesa
quiet scroll
drifting hinge
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oh my gat

lament quartz
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@subtle bison how exactly would you set up an hdri skybox in the toolkit?

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i cant seem to get it to work for rtcw

subtle bison
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tl;dr, make a hi-poly sphere in blender, import into toolkit, convert the hdri into a compatible format, set as emissive texture for said sphere with an intensity of 1 or below, profit.
for more specific info i would search this channel, espeically Binq Adams's messages and mine.

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easiest way is to use my hdri remix mod and adapt it for yours

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it already has the correct settings and sphere dimensions

lapis pewter
lapis pewter
quiet scroll
lament quartz
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this was usings crs mod

lapis pewter
lament quartz
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it does

lapis pewter
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U need to make sure the sky sphere geometry has a reasonably high number of polygons for some reason

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Which sky sphere are you using

lament quartz
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the one you sent

lapis pewter
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Did you process the hdri?

lament quartz
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ingested it and used the blender item

lapis pewter
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Ahhh

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Yeah you don't want to ingest

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Just jam it in there

lament quartz
#

oh

lapis pewter
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And it has to be specific format

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Not at pc right now so can't check but from memory it's one of the two formats marked as hdri in Nvidia texture tools, the unsigned one

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Where did you get the hdri?

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I can check in 10 mins

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unsigned

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i think CR linked a github at some point that has some pre-processed hdris

lament quartz
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i see

lapis pewter
lament quartz
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Hi sorry I couldn't reply for like ever, anyways it's almost 12 so I'll probably continue it tomorrow, sorry

lapis pewter
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sleep well!

quiet scroll
half viper
drifting hinge
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still no underwater fix

fallow mesa
lament quartz
lapis pewter
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Where did you get the hdri

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Ah from the GitHub I guess

lament quartz
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from the github

lapis pewter
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What's your material setup in toolkit

lament quartz
lapis pewter
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Try albedo white and emissive intensity 1

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And try the sky sphere mesh from the GitHub repo

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It's in there somewhere I think

lament quartz
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thats with intensity 1

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sorry nwait

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now its intensity 1

lapis pewter
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That's grass at emissive tho isn't it

lament quartz
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no

lapis pewter
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Ahh nvm

lament quartz
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the grass isnt emissive

lapis pewter
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Let me check my setup

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Can you go on the voice chat and stream what you have got so far

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typing is effort

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😄

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or chat in the RTCW channel perhaps

lament quartz
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rtcw channel would be better, i cannot voice chat atm

subtle bison
drifting hinge
#

infmap if it was good

drifting hinge
#

uh oh

lapis delta
#

i farted so hard

willow fog
#

I have a similar meme but kim will absolutely obliterate me

lapis delta
subtle bison
#

i will riot

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🤓

drifting hinge
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gmod rtx chat jumpscare

lapis delta
drifting hinge
#

me when i get you

lapis delta
willow fog
lapis delta
subtle bison
#

surprised rp_southside_day runs as good as it does

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its a massive map

steel lark
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joever

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he said it looks like lithium's fps maxxing

subtle bison
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yea we have lithium but iirc i have the fps maxxer off by default in the compat mod

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lemme try infmap2 on my end

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yeah it works for me

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even props render

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sweet

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viewmodels and the sky seem to fall apart once you leave source engine map bounds though

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but i assume its a remix bug

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nvm

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it happens in rasterized too

subtle bison
#

use the defaults that come with the x64 compat mod

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ah sweet the HDRI editor works here too

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all hail infmap2

drifting hinge
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all hail unfmap2

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unfmap

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day ruined

fallow mesa
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I don't feel very well in my eyes

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can I hide it?

subtle bison
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i couldnt find a way

#

i hid my hud which made it go away but then i cant see anything else lol

meager oar
fallow mesa
#

why does the HDRI work?

#

I didn't do anything

subtle bison
#

who knows

#

but glad its working for you 😎

compact blaze
#

wait wtf

#

if i hold crouch

#

it opens fine

#

huh??

fallow mesa
#

do you mean HDRI editor?

#

i hold C to control

subtle bison
compact blaze
#

and b now open the context menu

#

never had that issue with any extra context menu stuff before

#

@subtle bison with the stanley parable maps, i tried seeing if doing a clean modless install of tsp without portal 2 and cs:s mounted would yield any results

#

still crashes for no reason

subtle bison
#

can you give me the specific map name of one that always crashes?

#

ik you mentioned a few but having the exact name would help

compact blaze
subtle bison
#

is that the actual bsp name?

compact blaze
#

i mean it is a serious room

subtle bison
#

yeah still works for me

#

clean x64 compat mod install

compact blaze
subtle bison
#

css, tf2, hl2, infra, p1, p2, stanley parable

#

did this one work?

#

babygame.bsp

compact blaze
subtle bison
#

i notice its compiled for LDR

#

cuz models are rendering and no fullbright in console

compact blaze
subtle bison
#

idk they just dont crash for me

#

i dont have anything special installed to make them work either

compact blaze
subtle bison
compact blaze
#

ill try

compact blaze
#

even with all the addons disabled

subtle bison
#

all addons except those required 4*?

compact blaze
#

whats weird is that it loads up fine without hdr on normal gmod

#

wait a minute

#

nvm crashed anyways

subtle bison
#

is this still running in dx7 or is this a normal gmod install

compact blaze
subtle bison
#

weird gmod bug i guess then

compact blaze
#

how do i enable dx7?

subtle bison
#

you dont, the dxvk.conf for rtx remix forces the game to render in fixed function (or dxlevel 70)

#

if its crashing in dx9c then its not a fixed function/remix issue

compact blaze
#

its not crashing at dx9

subtle bison
#

so your normal gmod install isnt dx9? huh im confused

compact blaze
#

sry for the confusion

subtle bison
#

all good
im saying the crash is not related to rendering, at least i dont think

#

does it work when the game is in HDR on the normal install?

compact blaze
#

Nah, hdr works fine

subtle bison
#

weird

#

we currently dont have any way of forcing HDR in fixed function mode, the engine doesnt allow us to turn it on

#

it could be changed with a hook in the binary module but it would take a bit to figure out

#

@fallow mesa if you can, go into gm_flatgrass and spawn a remix api light with these settings

#

move it around, does your game crash?

#

i think the default size it spawns with is causing instability as its suddenly working fine for me again

#

normally i get a insta-crash moving them this fast

fallow mesa
#

crash

subtle bison
#

try relaunching the game until you can spawn them without the lua errors

#

thats a seperate issue i havent tracked down yet

fallow mesa
#

lua error from the first time

subtle bison
#

they should go away at least for one game launch

#

they're being spawned with the same settings in my 1st screenshot right?

fallow mesa
#

I've tried it five times

subtle bison
fallow mesa
subtle bison
#

i got no idea

#

i think its because i have a bunch of physics modifier addons

subtle bison
fallow mesa
#

should I install VPhysics-jolt?

subtle bison
#

yeah if you want, works fine

fallow mesa
#

🤣

subtle bison
#

try the ar2 alt fire

#

its just as good lmao

#

especially if you shoot it at a prop

compact blaze
subtle bison
#

it got updated again somewhat recently

fallow mesa
subtle bison
#

joshie my beloved (the person who made the mod)

#

i think they go by a different name now but i used to talk to them a fair bit

compact blaze
fallow mesa
subtle bison
#

hu why is it normal

#

its supposed to knock props into the stratosphere

#

lemme see

fallow mesa
subtle bison
#

ok so nvm

#

i guess im wrong

#

its normal for me too

fallow mesa
#

😱

subtle bison
#

oh yeah there it is

compact blaze
fallow mesa
compact blaze
fallow mesa
#

normally the texture already contains alpha

#

put alpha into the emission in the toolkit

#

for normal, roundness, texture, displacement

compact blaze
#

Ah ok

fallow mesa
lapis delta
subtle bison
#

unified memory my beloved

lost pasture
#

uh

#

when I look up

#

the RTX effect goes away

subtle bison
#

maybe a video would help?

lost pasture
#

ok

subtle bison
#

you followed the pinned instructions for x64? looks like the distant light is being culled

lost pasture
#

yes?

#

well

#

kinda

subtle bison
#

💀

lost pasture
#

I didnt copy gmod

subtle bison
#

i dont think that's causing the issue but its preferable you do so game updates dont break it

lost pasture
#

ok

subtle bison
#

make sure you have all of the workshop addons installed

lost pasture
#

addons?

subtle bison
#

yes they're linked in the instructions

lost pasture
#

ok now its crashing

#

just on launch

#

oh right

#

dont launch

#

it on steam

#

im dumb

subtle bison
#

also re-copy the mod files over your game after installing those addons

#

there are config files that set up a few of them

limber sparrow
#

Guys how to change dlss preset for gmod rtx x86-64?

#

Nvidia profile inspector and dlsstweaks didnt worked

drifting hinge
subtle bison
limber sparrow
#

I tried overriding didnt work

#

It stoped working after i reinstalled gmod because it was like 300 gigs

drifting hinge
#

300 gigs

#

evil

limber sparrow
#

idk how it will be in english

drifting hinge
#

the gigabyte

limber sparrow
#

but shorter how?

drifting hinge
#

im not qualified

limber sparrow
#

ok got it

#

its just gb

#

help somebody, overriding doesnt work

night bramble
#

Make sure to use NvidiaProfileInspectorRevamped

limber sparrow
#

i am

night bramble
#

Replacing the dlss files manually and doing preset j or K is easiest method

limber sparrow
#

i did all of that

night bramble
#

Then it will use transformer

limber sparrow
#

works for all games except garry's mod

#

no

#

it uses still CNN and C

#

i think the problem is that i use gmod-rtx-files-2

night bramble
#

You replaced all three dlss files

#

Also i just set preset under global profile

limber sparrow
#

I didnt replaced frame gen

night bramble
#

You can add the custom gmod exe to the standard garrys mod profile profile

#

Just hit the green plus with the little window icon top right

limber sparrow
#

I will try now

#

Thank you, it fixed

#

nvidia profile inspector was seeing gmod as startup exe for rtx remix and not base game

lost pasture
#

ok

#

now it doesnt work

#

well it didnt work before

#

I just had some stuff to do so I couldnt try it

subtle bison
#

can you be more specific on what isnt working 💀

lost pasture
#

it just wont work

#

I mean

#

its non rtx

subtle bison
#

ah yes very specific

#

show a screenshot or video

lost pasture
#

bro

#

what more do you want

#

rtx doesnt work

subtle bison
#

you saying "rtx doesnt work" does not help me narrow down what your exact issue is. Is it the same issue with the sun culling when looking away? is the game rasterized? is there a specific error message?

lost pasture
#

no

#

like

#

its non rtx

#

its

#

classic gmod

#

without rtx

#

like it completely doesnt work

wind yoke
#

Ok but in which way doesn't it work

lost pasture
#

in every way

#

like

#

its not there

#

no rtx

#

its as if the mod isnt installed

wind yoke
#

Do you have menu access to verify you haven't missed enabling it?

modern quest
#

share your .log files

wind yoke
#

Because if it's not installed properly, then it's not malfunctioning. It's flat out not installed.

#

And that's user error.

subtle bison
#

yes, the main installation step is quite literally drag n drop, run the launcher exe

#

i couldn't make it any simpler

#

there is no further user configuration so you should be getting the exact same experience as everyone else

#

provided you followed the installation instructions correctly

lost pasture
#

ok

#

now it works

#

reinstalled it

#

but small problem mouse cursor doesnt dissapear

subtle bison
#

read the issues section the installation guide

#

its a known issue with remix itself

#

no fix for now

lost pasture
#

ok

subtle bison
steel lark
#

this is so beautiful 🥹

steel lark
#

just vanilla sky and sun

stable scarab
#

people still using x32 in gmod?

drifting hinge
#

64 bit supremacy

quiet scroll
#

64bit supremacy xorxor

subtle bison
#

64bit pain surpremacy

compact blaze
#

@subtle bison holy shit i just figured it out

#

u need to disable fucking multicore rendering

#

bruh still crashes anyways?

#

wait the portal map that was crashing before finally started working

#

but the seriousroom didn't

#

wtf?

drifting hinge
compact blaze
#

the portal map just works now

#

for some reason

drifting hinge
#

mcore

compact blaze
#

and the serious room now works???

#

all i did was switch texture, shader and models settings to low

#

go ingame

#

then settings back to high again

willow fog
drifting hinge
half viper
drifting hinge
#

fluid moist

subtle bison
#

time to fix the flickering mouse

#

hopefully its a simple fix

limber sparrow
#

can you send bind command pls

subtle bison
#

?

limber sparrow
#

for blocking cursor

subtle bison
#

for the normal addon you would bind it to X, the command is on the addon page

subtle bison
#

its all integrated since we're including a forked ver

subtle bison
drifting hinge
#

thousands of shreks storming a mcdonalds nice

subtle bison
#

what building dxvk-remix is like holy shit

#

fully loading my 7950X3D

drifting hinge
#

🫡

livid rapids
#

With the caveat that well... there is no more cursor

subtle bison
#

yea im just gonna modify the runtime directly

livid rapids
#

Although it would be easy to detect ALT+X and enable it

#

still wouldn't see it on menus tho

subtle bison
#

even context menus

#

its just like normal remix on x32

livid rapids
#

No I mean it kills the cursor IMAGE

#

It hides it

subtle bison
#

oh

#

lmao

livid rapids
#

It's still there

#

I think a toggle would be nice for that, just toggle it when you need to see the cursor

#

Does gmod give you a way to know whether the spawn/context/pause menu is open?

subtle bison
#

probably, but i think it would be easier to just fix whatever issue dxvk-remix has

livid rapids
subtle bison
#

still dont see how this would fix the flickering mouse issue, unless this isnt about that

#

cuz im really confused lol

livid rapids
#

I mean if we just go and fix the dxvk issue none of this matters

subtle bison
#

even if we tried to handle it via gmod, i dont see a way to make the game itself hide the mouse cursor, as the flickering mouse is something happening outside the game

#

afaik at least

#

i dont know any other x64 remix projects

livid rapids
#

Not really

#

It's happening inside the game's window

#

As far as windows is concerned

subtle bison
#

right but the input handling issue stems from remix, that we know

#

im thinking about nuking whatever handling that is ngl lol

#

it probably relies on the bridge anyway, but ill find out soon

subtle bison
#

it relies on the bridge

#

💀

subtle bison
#

im going insane

drifting hinge
#

nvidia rtx remix if it was made by vivziepop

subtle bison
#

yeah uhh something is definitely not behaving correctly when the bridge is gone...

#

d3d9 swapchain going insane

#

i tried normal dxvk on x64, no issues

#

so its definitely a dxvk-remix specific issue

quiet scroll
subtle bison
#

remix issues fixed

subtle bison
#

please tell me if this is too much lmao

#

made the timeout 20 seconds as well

#

spaced stuff out just a bit

distant crystal
#

That looks amazing, how did you edit the message?

subtle bison
#

custom dxvk-remix build

#

there is a section for the splash message and i edited the string text

livid rapids
subtle bison
#

shorten how? Xenthio/gmod-rtx-fixes-2?

subtle bison
#

we now render the light in-sync with gmod's d3d9 device instead of just every frame (i was doing this with lua+binary module with no help from the d3d9 device, kinda seems obvious on why it was so unstable lmao)

#

and all of the light updates and processing happen strictly on the binary module, lua just spawns the light with the properties

#

i still need to fix the update code so they can be removed/moved around

quiet scroll
#

HUGEEEEE LETSGO

subtle bison
#

they're still kinda unstable, spawning more than 15 on heavy maps results in a crash but i can confidently say 1 or 3 wont instacrash your game hehe

subtle bison
#

still working on getting updates working correctly, a lot of this refactor stuff broke it

#

hopefully i can fix it for the 0.5.0 release, i want it to be a big one

subtle bison
subtle bison
#

guh

earnest yew
#

ghostbusters the video game rtx

#

im a crackhead

#

i need it

#

im itching

quiet scroll
#

anyone know how to override when a map strips the player of weapons/forces them to walk real slow?

subtle bison
#

💀

modern quest
#

discord merged that in with the common slurs, no way to separate it unfortunately

earnest yew
# subtle bison

اغنيه عراقيه تحشيشيه ردح

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https://www.instagram.com/tota.greeso/

لمتابعة رابط حسابي على الانستكرام للرسم والاعمال اليدوية
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رابط حسابي على برنامج التيك توك
https://vm.tiktok.com/JdBu7qp/

رابط حسابي على الفيس بوك للرسم والاعمال اليدوية
https://ww...

▶ Play video
compact blaze
#

i wanna ask does anyone here know where to get the proper pbr materials for juniez's models

#

tried using ones from the HLA workshop but idk if they look proper enough y'know?

subtle bison
#

i made a whole pack for them about a year ago. Though they're based on hl2.exe gmod's hashes so i will need to update them at one point to make them work on x64

compact blaze
subtle bison
#

i never got around to publishing them

compact blaze
#

Just so I could fix it for myself to use

subtle bison
#

too big, I'll probably fix them today tho

compact blaze
#

Ah ok

#

Nice

compact blaze
#

do we know why noise with dlss in gmod have a weird rolling effect over everything

#

making everything slightly boil and shift when its denoised

subtle bison
#

is it only happening in gmod?

#

ik it goes away with DLSS 4

#

iirc

subtle bison
compact blaze
#

It’s not like the denoiser is messing up

#

No you can see how the noise shifts across the model

#

And it’s only with dlss enabled

#

Native res the noise looks like noise as always

subtle bison
#

iirc it comes from how we handle changing render bounds for models, nothing changes in the debug views in remix but yeah it affects the final output. I think i posted my findings a while ago

#

#1116089843479498782 message

#

its very strange

compact blaze
#

Maybe its the addon itself but the effects are deeper than just disabling a setting

subtle bison
#

try disabling RR

subtle bison
compact blaze
#

The dlss raw noise

#

I’ll try record it wait

livid rapids
livid rapids
subtle bison
compact blaze
#

But only his tau cannon recreation appeared

#

Such a shame

compact blaze
subtle bison
#

ye

compact blaze
#

I remember the pistol had like 2 diffuse maps

#

And 3 normal maps

#

And when you enable the alpha on 2 of the normal maps

#

It had different patterns

livid rapids
#

Uh oh

#

I don't remember source 2 using any alpha information on normal maps

#

that's a source thing

#

Usually that's phong related

compact blaze
#

Enabling the alpha view showed patterns

#

It was so weird

livid rapids
#

Well it's possible they just directly converted the normal maps, leaving the alpha channel intact

#

Which doesn't serve a purpose in S2

#

Mind sharing the roughness and metallic maps?

subtle bison
#

since i cant access the toolkit atm, here is some iray renders of my ar2 pbr maps

livid rapids
#

that's clean

subtle bison
#

its a mix of the original phong and normal maps with my custom materials

livid rapids
#

maybe too clean...

subtle bison
#

yeah i can make them dirtier

#

im gonna do another pass on all of them since i've learned a lot more since then

livid rapids
#

I love what modern cod games do, scratches in the surface are glossier and they show the bare metal underneath so it's metallic

#

You could do that around the edges of stuff where it's realistically more likely to scratch

subtle bison
#

yeah, definitely gonna take advantage of anchor hooks and bake maps

#

lets me do all of those things easily

#

thanks to e-man showing me a lot of the cool shit you can do with substance

#

not sure if this is due to remix's model capturing or something else, but some of the baked maps have some jarring issues

#

only a few of the bake maps are like this tho

#

and i dont have to use them for the metal edge scratches and stuff

lament quartz
livid rapids
subtle bison
subtle bison
lament quartz
subtle bison
#

started on scratches

#

i think it looks pretty good

#

sorry for the noisy render tho lol

#

i doubled the texture resolution and my gpu isnt happy about it

#

really wish i could run the remix toolkit rn weariest

#

i dont like using iray

winter radish
#

I wonder if Gmod RTX would be allowed on Steam, lol
Would be cool to have a RTX workshop

subtle bison
#

would need some work on the binary module or changes by rubat to load usda files and stuff

compact blaze
compact blaze
#

@livid rapids the 2 albedo maps

compact blaze
subtle bison
#

you can see some similar looking artifacts here

livid rapids
#

absolutely

subtle bison
#

why not grab the albedos from the offical weapons pack from gmod and hl2?

earnest yew
#

balls

subtle bison
#

pretty sure they originated from there anyway

livid rapids
#

for our purpose it's fine but I guess when you look at them in vr...

compact blaze
compact blaze