#Garry's Mod

1 messages · Page 43 of 1

subtle bison
#

other players with remix can

#

I think

#

but yeah they're completely invisible to rasterized players since its rendering in remix and not in gmod

#

i added a menu option that spawns the editor on map load below the player

#

you can hide it with remix using hide texture instance so remix doesnt completely ignore it

#

this solution also prevents the skydome from warping when you're too far from the origin

winter radish
#

now create a Steam Deck preset (another /j)

subtle bison
#

you dont ever see it in 1st person since i lowered it far more, but you can definitely catch the shadow

quiet scroll
subtle bison
#

re-working the UI

#

no more color wheel

#

just presets since it's infinitely easier to manage this

subtle bison
#

skybox getting a lil freaky

keen rivet
#

what the spruce

subtle bison
#

the weirdest part is that all of the map lights are stable

#

even with a really low value for the rtx light updaters

#

the only loss is culling nearby the player, but that's still better than out of the camera frustrum lol, might ship 256/256 as the default

keen rivet
#

awesome as fuck

subtle bison
#

we got an official spawner icon

#

also new UI is out

#

just download the latest changes from github

#

there is still only 4 HDRIs so ill have to figre out what other 4 i should add

#

im open for suggestions

fallow mesa
quiet scroll
drifting hinge
#

What's new in the world of gmod remix

quiet scroll
lapis delta
quiet scroll
#

the emissive on the pulse rifle circle thingy lmaoooo kit_Voices

drifting hinge
#

the cirlce thingy my beloved

quiet scroll
lapis delta
drifting hinge
#

the zip bomb in question

drifting hinge
quiet scroll
lapis delta
#

and there is no more culling, right?

#

on 64bit

subtle bison
#

im gonna guess you clicked all preset buttons?

subtle bison
subtle bison
#

ill try to get a new x64 release pushed out today

#

its in a good state rn

lapis delta
#

YAAAAY!

onyx ridge
subtle bison
#

since when did blender include HDRIs

lament quartz
#

What abt the 2 night ones I asked for a while, could add thoes

subtle bison
#

the ones i already added?

lament quartz
#

Yea

subtle bison
#

they're still there

lament quartz
#

Oh I thought they replaced 2 defaults or something

subtle bison
#

oh ye they still do hehe

#

ill fix it

lament quartz
subtle bison
#

im gonna have to start working on the import tool again, there is no way im gonna be able to accommodate everyone's favorite HDRIs

onyx ridge
#

they call come from polyhaven iirc but i can't remember the names

subtle bison
#

fixed the order of HDRIs and also added numerical values, should make it easier to discern which is what

#

still working on getting the other 4 HDRIs added, will take longer

subtle bison
#

@quiet scroll

drifting hinge
fallow mesa
#

Your HDRI is working?

subtle bison
#

ye, why is it broken for yall

#

i didnt change hashes or anything

quiet scroll
subtle bison
fallow mesa
#

It's like I've been hanging out

quiet scroll
#

I’ll check when I get back home, idk why it wasn’t working, I could’ve installed it wrong Thinkgers4x

subtle bison
#

the only thing that changed was the UI

quiet scroll
#

Scraaanch u try it yet? Looking

subtle bison
#

for some reason everyone is getting different RT results when clicking presets

drifting hinge
quiet scroll
#

LookingR the pretty hdris

drifting hinge
#

idk i havent played gmodrtx in some time

#

im busy editing maps!!!!1 uhrhrhhhh

quiet scroll
#

EDITING MAPS? Pogtation oh shit scranch cookin something

drifting hinge
#

nah nah lol just an edit of ttt_deserted_house for private use xd

#

you should totally remix that map btw

subtle bison
#

does it work with the older version?

#

also does the HDRI editor change to different color hues now when you click a preset?

#

(with the latest changes from github)

#

i had to pre-cache the other 4 presets

subtle bison
#

ye you need to update the files

#

delete those and replace them with the ones from github

#

hmm i notice the 1st 4 have alpha, i should remove that

#

its gonna break hashes but i can fix it pretty quickly

fallow mesa
subtle bison
#

ye looks fine now

#

try it again, but you'll probably still run into the same issue of having to change ur video res

fallow mesa
drifting hinge
#

weird ahh first frame

fallow mesa
#

Fg

drifting hinge
#

Fg

subtle bison
#

well its changing colors correctly

#

so yea the hash is still different for you, and i have no idea why

#

are you using the autoexec.cfg and launch bat from the x64 release?

fallow mesa
subtle bison
#

its the same launch params

#

only difference is exe name

#

skurtyys script should have the same stuff iirc

#

ill try messing with it on 32-bit in a bit

subtle bison
#

MOON

lapis pewter
#

not sure if I'm late to the party, but blender has robust hdri handling:

subtle bison
#

hmm ill have to try that out

#

thanks for the suggestion

lapis pewter
#

the thing with ray reconstruction going nuts on the bright spots is not solved right

subtle bison
#

yeah but that's because the HDRI is clipping, its gone when using my steps you replied to

#

as seen here

lament quartz
#

oooooooooooooooooooooooooooooooooooooooh

drifting hinge
#

evil lights

half viper
subtle bison
#

ye, but you have the option of spawning the cube seperately from the player

#

so it doesnt follow, but the paralax will look weird if you're too far from the origin

#

the sphere is so big it doesnt really look like its moving when i move the HDRI editor across the map

#

but you can see it if you look closely

lapis pewter
#

seems that it\s really hard to get a "foggy" scene with volumetrics and still be able to see the sky

subtle bison
#

yeah volumetrics break it for whatever reason

#

updated the HDRI pack, its not really a curated one but it fills all 8 slots

#

also updated the guide

#

hopefully they'll work for you now

lapis pewter
subtle bison
#

that or controllable volumetric volumes kinda like blender eevee

lapis pewter
#

ya

subtle bison
#

they could probably do that with the remix api as well

lapis pewter
#

thanks for the hdris, for some reason when I use them i don't get that nice strong light and hard shadows

subtle bison
#

do you have NEE cache disabled?

lapis pewter
#

i will check

#

i dont think so

subtle bison
#

also how did you import everything to this game

#

best way is to use a text editor to change mesh and prim hashes to an object in your capture

#

messing with it in the toolkit has caused a lot of issues like this

lapis pewter
#

NEE cache is enabled, i disabled it and it looks the same

subtle bison
#

it needs to be enabled

#

also lets move to another channel

#

maybe your game?

lapis pewter
#

I have a huge sphere around the level which is in the base game and gets captured, i put the hdri name in the usda file

#

ok

subtle bison
#

do you have a link? i cant find it in the remix-projects

#

or maybe just @ me whereever you wanna discuss it

lapis pewter
#

i can show you on voice and video

subtle bison
#

got it

#

ty

#

nah i cant do vc atm

lapis pewter
#

kk

subtle bison
#

so with x64 with no workshop addons other than niknaks enabled, HDRIs still seem to work

#

so i think should work for everyone else?

willow fog
subtle bison
#

well nvm about releasing a new build today, while displacements are fixed, blended textures look like this

#

i have a way to fix this but its gonna take a while.

onyx ridge
subtle bison
#

im a liar

#

🙂

#

installation is a lot easier now that i located the config file that controls physgun halos and spawn effects

keen rivet
earnest yew
#

or the actual textures

subtle bison
#

its treating both textures as two meshes, so they're overlapping

#

best way to fix this is baking them at runtime with a Render Target and caching the result

lapis pewter
#

Hey CR I Figured out how to make a skysphere that works,
Make two geospheres with reasonably high polycount
scale one down a tad
merge them into one object^
invert the normals
bob's your uncle!

earnest notch
#

not even swamp cineema?

lapis pewter
quiet scroll
#

IT'S SO PRETTYYYYY

modern quest
#

lmao at first i thought that was a real pic

lapis pewter
#

wowzers

lapis pewter
lapis pewter
#

looked good in editor, not so much in game

subtle bison
quiet scroll
#

lol yeah I must’ve installed it wrong 😅 the toolkit needs skybox support cuz this shit is literally game changing

subtle bison
#

popo was somehow able to replace the sky

#

i think whatever tool he used was able to forcefully change hashes

#

but ngl i prefer this skydome system since it can be controlled in a lot of ways vs a static skybox

lapis pewter
#

ahh ok i think i figured it out, the skydome has to have heaps of polygons

#

low resolution mesh is mushy shadows

subtle bison
#

hu

#

did you enable smooth normals?

#

mine is pretty low-poly but looks fine

#

you cant even see seams in the dome

lapis pewter
#

yea

#

yours is mega high resolution

#

mega

subtle bison
#

hu i dont remember subdividing it that much

lapis pewter
#

its 500k tris lol

subtle bison
lapis pewter
#

polys rather

subtle bison
#

that is something that i wish i didnt learn today

#

🤣

lapis pewter
#

doesnt seem to make any difference to performance if its a replacement mesh

subtle bison
#

the HDRI's themselves dip perf a bit though

#

at least on my 2080

lapis pewter
#

im gonna make one with 5 million

#

hold my tea

fallow mesa
subtle bison
#

hu, i dont include any rtx mods in that

fallow mesa
#

I installed the hdri later

subtle bison
#

so when you delete the hdri folder inside rtx-mods\mods, the game starts up fine?

fallow mesa
#

yes

subtle bison
#

uhhhhh

#

i dont even know where to start with that

fallow mesa
#

It appears to be all the mods that are in rtx-remix/mods

subtle bison
#

i would nuke that gmod install from orbit

#

and if that doesnt work, reinstall your video drivers, or even windows

#

i've never heard of remix mods crashing the game

fallow mesa
#

I'll try another machine

subtle bison
#

@quiet scroll can you test as well?

#

see if any rtx mods crash a fresh x64 install

quiet scroll
#

Applecatrun yeah! lemme check

lapis pewter
#

yep 5mil poly skysphere gives Kris/P shadows

subtle bison
#

hows the fps lol

lapis pewter
#

same

#

btw your skysphere is 2 spheres, one over the other.. makes no difference, you can just remove one and double the polys in the other and u get sharper shadows for no extra polys

subtle bison
#

they seem pretty sharp to me already lol

#

shadow softness is more affected by the penumbra effect like real life (the beginning near the object is sharper, but gets softer as it gets further away)

fallow mesa
subtle bison
#

i dont think I need to modify the sphere

subtle bison
potent agate
#

for some reason I don't have any of the extra stuff?

fallow mesa
subtle bison
potent agate
#

that would explain it

subtle bison
# fallow mesa

i would try redownloading both archives, the github release and the remix textures

#

i really dont know why they're crashing the game, remix shouldnt even be loading it until you spawn the HDRI anyway

stable scarab
quiet scroll
winter radish
potent agate
#

I couldn't find it

subtle bison
#

its linked at the bottom of the release

potent agate
#

Ah

#

I will say though that this is a LOT more stable with a lot of my addons enabled

subtle bison
#

yeah hopefully me and xenthio can get some of the last few quriks worked out, the stability of x64 makes remix much more enjoyable

potent agate
#

so uh, black sky?
(hdr making it 10x brighter as usual)

subtle bison
#

turn off volumetrics if you have them on

potent agate
#

still black

quiet scroll
#

make sure you installed it right

subtle bison
potent agate
#

yes

subtle bison
potent agate
#

pretty much

subtle bison
#

does anything change when clicking different presets?

potent agate
#

the indirect lighting on the cube does

subtle bison
#

hu, the cube changes colors because its loading a different texture, but there shouldnt be any kind of IL changes

#

maybe try disabling all addons except for what's needed in the guide. The hashes are definitely working since your sky changes, but remix isnt seeing the textures

#

if that doesnt work, delete the textures folder and redownload the textures archive

potent agate
#

fair

subtle bison
#

ill try deleting my local copy and installing the ones from gdrive and see if i run into the same issues

#

still working for me

lapis pewter
#

actually that sphere i sent has wrong scale

subtle bison
potent agate
#

probably my addons then

#

at least one of them

subtle bison
#

you can try it on x32 if you want, it'll work there too

#

if you have a anti virus, i'd also make sure its not trying to flag any of the dds files

#

i dont think they'd ever trigger one but it'd worth mentioning

potent agate
#

and now gmod refuses to boot???
all I did was close it

subtle bison
#

hu

#

make sure there isnt a lingering gmod.exe in task manager

potent agate
#

yeah there's nothing, let me close and reopen steam

subtle bison
#

you might have the same issue as @fallow mesa , if your game still doesnt open, delete the hdri folder inside rtx-remix\mods

#

if it opens then, something really weird is going on

potent agate
#

now it works

subtle bison
#

deleting the hdri folder or after restarting steam?

potent agate
#

restarting steam

lapis pewter
potent agate
#

time to see if hdri works

#

and it crashed as soon as I loaded in lol

subtle bison
potent agate
#

gonna try removing hdri

subtle bison
#

if that fixes it i might have an idea

potent agate
#

yep I loaded in this time

subtle bison
#

💀

#

ok

#

im repacking the HDRIs

#

oml

#

wait

#

i think i know whats also causing the other issues

#

i had similar issues rolling out the HDRI editor the 1st time, and its because git messes up remix USD/USDA files

#

im gonna include the entire remix mod as one single zip file and we'll see if it fixes both issues

quiet scroll
#

Ooooo I double clean installed and can confirm, sometins wrong FeelsStrongMan

subtle bison
#

dw i think this will fix it pepeBlush

#

moment

potent agate
#

lol

quiet scroll
#

typical gmodrtx development Happs

subtle bison
#

ok @potent agate @fallow mesa @quiet scroll
try this

#

delete the old hdri folder

#

replace it with this one

#

i hope this works 😭

potent agate
#

crashed

subtle bison
#

huh??

#

they work for me wtf 😭

potent agate
#

gmod will not open for me now

subtle bison
#

i even downloaded the archive

quiet scroll
#

hmmm lemme see if I can pinpoint it, even if a mod is like totally scuffed idk why that would make a game not start......atleast i think Thinkgers4x

#

o wait i'm modding the original gmod folder, uhhhh lemme try a separate folder install

subtle bison
#

i got another idea

#

install this like normal, but DO NOT add the HDRI textures

#

just see if the game opens

fallow mesa
#

everything that's in rtx-remix/mods makes a crash game

subtle bison
#

if it does, when you spawn the HDRI editor, does the sky turn gray?

subtle bison
fallow mesa
#

yes

potent agate
subtle bison
#

ok

potent agate
#

seems like the mod is the cause

#

if I remove the mod files and leave the textures it loads

quiet scroll
#

weird, it's not exclusively the hdri mod but yeah, any mod in the mods folder causes it not to launch peepoJuiceBox

#

this might be a remix ticket issue ohmy

subtle bison
#

yeah im getting it now too

#

wtf

#

this was working on a fresh install when i updated the guide

#

idek what could change between then and now

quiet scroll
#

i blame garry newman, that man woke up one day and nuked an entire community he doesn't even know exists FeelsWeakMan

subtle bison
#

nothing weird in the remix logs

#

it just silently dies

#

whatever this means

#

i fixed it

#

💀

#

i guess dxvk-remix got corrupted at one point

#

reinstalling it makes it boot again

#

ill fix the release archive

#

omg

#

its even worse

#

i forgot to include the usd folder that comes with dxvk-remix

#

no wonder why it was crashing on rtx-mods

#

💀 💀 💀 💀 💀

#

sorry guys

lament quartz
#

I got called in by the skull emojis

subtle bison
#

just overwrite everything, it should work now

potent agate
#

alright

#

yeah, idk why the light itself doesn't appear but it works

subtle bison
#

is this normal construct or construct_rtx

potent agate
#

rtx

subtle bison
#

are you using the rtx.conf provided?

potent agate
#

yep

#

Number 1 has lighting

subtle bison
#

weird, im using the same one and its working

potent agate
#

yeah only number 1 has lighting for me

subtle bison
#

so even the night ones dont illuminate anything?

potent agate
#

it doesn't seem to cover everything though?

subtle bison
#

yea i think the 3d skybox on this maps messes it up

#

try flatgrass

#

also do you have directional lights ignored? they interfere with the HDRI

potent agate
#

I do

#

works on flatgrass

subtle bison
#

weird, i know its broken on normal construct but gm_flatgrass_rtx was fine

potent agate
#

but yeah everything is working now

#

very very cool

subtle bison
#

ty you all for testing

#

btw let me know if these error out when spawning them

#

im running into a race condition where on some game boots they fail to spawn correctly

#

only way to fix them is restarting the game

potent agate
#

not sure why there's a circle around it

#

hdr

#

please

subtle bison
#

lower the radius

#

you can adjust it by right clicking it in the context menu

potent agate
#

I also crashed when I tabbed out lol

subtle bison
#

yea i still dont get the alt-tab crashes. did you adjust any video settings prior?

potent agate
#

no

subtle bison
#

do they happen in x32 as well?

fallow mesa
subtle bison
#

afaik the alt-tab crash issues are a source engine staple lol

potent agate
subtle bison
# fallow mesa

its already there, that button is only if you have autospawn disabled

#

click open editor and select a preset, its in the context menu, hold C

potent agate
#

spawned another light and the game froze

#

and now it crashed

subtle bison
#

hu

#

rtx lights have crashed my game in the past when i started working on them but I thought i fixed it, they dont cause crashes for me anymore at least

fallow mesa
subtle bison
fallow mesa
subtle bison
#

lemme guess, if you change your resolution, it fixes it?

potent agate
subtle bison
#

there is something unique about your windows install/drivers that is breaking it

subtle bison
potent agate
#

true

subtle bison
#

but i guess ignore them for now, they're more of a novelty anyway

potent agate
#

fair

#

also there's a thing where my mouse keeps flickering on the screen when it shouldn't be visible

subtle bison
#

yeah i think it's because remix isnt designed to be used without the bridge

#

i get it too

potent agate
#

ah, just wanted to see if it was known or not

subtle bison
#

we probably need to open a github ticket for it

drifting hinge
#

oh boyyy hellooo gmod rtx remixers

fallow mesa
#

64bit gmod performance
.

keen rivet
earnest yew
#

let's just rewrite gmod from the ground up

quiet scroll
subtle bison
quiet scroll
#

Am I trippin, why's pseudoplayer acting all weird

drifting hinge
#

common pseudoplayer L

quiet scroll
#

@keen rivet did something change with the rtx_pseudoplayer_unique_hashes 1? it's never acted like dis before Looking

#

i thought it copied the playermodel texture hash and just renamed it to something else and then we tagged it - but now it's assigning world textures

subtle bison
#

its probably a render target issue

#

i have the same issue with the hdri editor when adding new presets

quiet scroll
#

can't have shit with gmod rtx

#

I just found the perfect map to work on next peepoM

drifting hinge
#

👁️

livid rapids
#

can the cursor flicker on 64bit be fixed?

subtle bison
#

as said before, a github issue probably needs to be made for dxvk-remix

#

we're pretty much the only ones using remix without the bridge lol

#

its also why the remix menu doesn't handle input correctly

rich glen
#

this looks so cool! (screenshot taken on 64 bit gmod)

subtle bison
#

man my brain thought this was real on a smaller screen

rich glen
#

fr bigbrain1

winter radish
#

when 64-bit is updated

subtle bison
#

it is

#

but they also work on 32-bit

#

its not x64 exclusive

subtle bison
winter radish
rich glen
#

this is normal, right? (i am on 64 bit gmod)

subtle bison
#

yea look at the not working stuff section in the release readme

quiet scroll
peak rover
winter radish
#

Which leads to performance gains

peak rover
keen rivet
#

So i dunno if i'm like stupid or something but

#

cant i just call a function and set a breakpoint instead of doing the fukcing stupid shit i was doing before to find a function

#

lmao

lapis pewter
#

Yo CR,
This blender node setup works well for HDRIs
And its easy to reduce the "sky" brightness while keeping the sun as bright as possible:

inner cloak
#

is there a place to download the rtx remix lights api for gmod?

lapis pewter
inner cloak
#

or is it exclusive to the 64bit gmod rtx

subtle bison
inner cloak
#

ohh okay

#

is it worth doing?

subtle bison
subtle bison
lapis pewter
subtle bison
inner cloak
#

oh okay interesting

lapis pewter
#

in the screenshot i reduced the remaining sky brightness to 25% just cos thats what i wanted at that time, but of course you don't have to do that

inner cloak
#

thats cool, good to know they dont function any different

#

we really need a wiki lol

subtle bison
#

its close, but the few remaining issues are very difficult to debug and troubleshoot

#

so it could be a while

lapis pewter
#

if you look in HDRView you can inspect the peak/avg/median luminance values in the hdris and it looks like remix has a fit at values over around 140ish

subtle bison
inner cloak
#

i wish facepunch would just fully migrate to x64 as default and then just make x32 optional in the beta section

subtle bison
#

somthing like cl_rtx or lmao

lapis pewter
#

for example this here all i did was change the 0.25 "remaining sky darkening" setting back to 100 percent
The hdris end up looking identical to the eye, and most of the pixel values aren't touched at all
but the artifacting stops:

subtle bison
#

direct ilumination still works?

lapis pewter
#

yep

subtle bison
#

cool

keen rivet
lapis pewter
#

and this is nice too, cos i want an orange sky, so you can do all sorts of other image manipulations here to get the look you want

subtle bison
keen rivet
#

"any other" like i knew someone willing to work on gmod in the first place lol

subtle bison
#

😭

lapis pewter
#

for example i wanted more orange:

keen rivet
keen rivet
keen rivet
#

its been a while since i've touched the project to be fair you've been going nuts

lapis pewter
subtle bison
#

though i have a few more ideas for optimizing the custom world renderer and view frustrum stuff. Mostly per-map settings or even framerate targets to automatically adjust settings to maintain performance

#

i really dont want to teach/make users adjust things just to get the game over 30fps

subtle bison
#

or even x32, i havent checked

#

its why skurttyskirt's pseudoplayer stuff is broken

keen rivet
#

just set textures that should blend to decal

subtle bison
keen rivet
#

shouldn't?

#

both should show

subtle bison
#

ill check later, im not near my main pc atm

#

either way, it would be nice to blend those so it looks like rasterized

#

remix terrain blending is too slow

keen rivet
#

the decal blending runs perfectly fine for me

#

huh...

subtle bison
#

update your module

#

those are frame management calls for the api lights

lapis pewter
#

Quick tutorial for you for later

keen rivet
#

wtf

#

ok so

#

DoesBoxTouchAreaFrustum should call R_CullBoxSkipNear however it calls the same thing as ApplyFlashlightToLeaf which is supposed to be R_CullBox (not skip near)

#

were these functions merged in 64 bit gmod

keen rivet
lapis pewter
#

I made the hdri sun green because reasons!

keen rivet
keen rivet
#

NO WONDER I COULDNT FIND IT

#

THAT MAKES SENSE DOESNT IT

keen rivet
#

lol

#

Wait so I don't understand then you said there was still culling? @subtle bison

subtle bison
#

with your patches only yes

#

the view frustrum addon fixes it but it has to be tweaked per map

drifting hinge
#

good morning remixers

lapis delta
drifting hinge
#

That's alot of ray tracing

onyx ridge
quiet scroll
#

what setting do y'all use? they're wayyyy too black at first glance, playing around with the settings Sacknana

drifting hinge
#

who up subsurfacing they scattering

#

hellooo mr skurty

quiet scroll
#

good tidings scraaanch, top of the mornin to u peepoSitBusiness

drifting hinge
#

fr my homie

half viper
#

can somebody help my dumbass getting the hdris to work

drifting hinge
#

what has the water done now

half viper
#

it dont work😢

#

i dones everything correctly

drifting hinge
#

well uhmm have you 100% done verything right

half viper
#

yup

#

on a clean install

drifting hinge
#

cereal well then

#

idk

half viper
#

why am i always the one who spongles thing up

drifting hinge
#

spongles

#

thats a new word

half viper
#

idfk

half viper
potent agate
#

does water not work on x64?
it seems to always be broken even with the mod to fix it

potent agate
#

it does not for me

half viper
subtle bison
#

i think skurttyskurts has both on his repo

#

ill try include them in mine next release

half viper
#

hey uh the toggle cursor and toggle game input dont work

subtle bison
#

on x64?

#

are those remix options?

half viper
#

yeh

#

yeh

subtle bison
#

probably because we dont have the bridge lol

#

it controls all of that

half viper
#

bruh

#

so do i find it somewhere

subtle bison
#

there is no 64-bit bridge so i cant really fix that

#

bridge is designed to translate render calls into a 64-bit address space

#

in addition to the input stuff

half viper
#

dam so how about a mod for gmod to disable input

subtle bison
#

i dont have any plans to look into that

#

i use a r_drawvgui bind to toggle the game UI, so when its paused, i can open the remix menu and control it then

potent agate
subtle bison
#

so the remix water replacements, and then the lua mod installed to GarrysMod/garrysmod/addons/remixbinary/lua/?

potent agate
#

yep

subtle bison
#

hold on ill package both since i already have it on my x64 install

#

delete the old stuff and replace it with this

potent agate
#

alright

subtle bison
#

huh

#

this means the lua file isnt working

#

its not even supposed to be a water texture on the gmod side anymore

#

do you get any warnings or errors when loading the map?

potent agate
#

nope, just opened it again after a restart

subtle bison
#

so does your path look like this?

potent agate
subtle bison
#

weird that its not loading it...

#

did you restart the whole game?

potent agate
#

yeah

#

wait now it's working

#

and I did nothing

subtle bison
#

glad it works hehe

#

you will find some materials that are definitely not water, replaced with water

potent agate
#

guess it needed a minute to start up???
lol

subtle bison
#

though it only seems to happen in a tiny few maps

potent agate
#

I see

half viper
#

how does i fixes

subtle bison
#

read

half viper
subtle bison
#

its because a couple of maps use blended textures, which works fine on rasterized, but remix cant handle textures like that very well

#

the issue gets amplified with the custom world renderer because i do not have any handling for it either

#

i have to find a way to bake textures somehow at runtime

#

i do not know if i will ever be able to fix it anytime soon

subtle bison
#

@keen rivet oh my god you were right

#

it actually works better with the custom world renderer too lmao

#

i marked both as decal

keen rivet
#

Told you

subtle bison
#

i gotta see gm_construct

#

ok it works but there is still some weird shit going on with the cwr

#

doesnt do it in every spot

#

@half viper try marking both textures as decal

subtle bison
#

i dont know why or how, but displacements are rendering on their own, this is even with my custom world renderer removed and world rendering disabled
@keen rivet

#

did you do any magic raised_eyebrow

#

this is on gm_construct_rtx

#

nah this even happens on normal construct

#

what the fuck

#

what is rendering these displacements???

#

ok i think r_drawworld 0 doesnt control them?

#

even the hashes are stable wtf

#

behold

#

its so beautiful 🥹

#

im completely removing my displacement code

subtle bison
subtle bison
subtle bison
#

i think its safe to say the custom mesh renderer is perfect now

#

no more vertex explosions on maps with dense faces

#

i can now hide all the user UI stuff and force it on

#

very pretty map btw

#

@quiet scroll pls pbr this map ❤️

#

would be an amazing showcase for the HDRIs

loud mural
# subtle bison ok i think `r_drawworld 0` doesnt control them?

Yeah that's because displacements are rendered in a different way than brushes. That's why CS:GO uses almost exclusively displacements on maps like de_dust2 for anything other than visibility because they are significantly more efficient to render than brushes

keen rivet
#

last i was fucking around with them i found r_drawworld was effecting them....

subtle bison
#

yeah i thought that was the case too

keen rivet
#

i think

subtle bison
#

but i guess not

#

good for me hehe

#

less pain and the rendering issues are instantly fixed

keen rivet
#

lol

subtle bison
#

gmod x64 getting so much closer to replacing x32 ❤️

keen rivet
#

SOON SOON SOON

#

SO CLOSE

subtle bison
#

I just gotta find a way to auto adjust the view frustrum lua code per map

#

not like a whitelist, but maybe based on framerate target?

keen rivet
#

i wonder if we use lua_openscript_cl can we load the binary module in multiplayer

subtle bison
#

i guess we're gonna extract signatures and have the binary module handle it?

keen rivet
#

hopefully

subtle bison
#

it would also probably help diagnose the CEF issues

keen rivet
#

im still down to have patches exist too because the chromium bug would need to be patched at load which we cant do

subtle bison
#

do we know exactly what broke it?

#

it looks like whatever shader gmod uses to render it is broken

keen rivet
#

used to be able to fix it by deleting a specific dll i think

subtle bison
#

gameshadergeneric?

#

it doesnt this time

keen rivet
#

also blueamulet updated their patches btw see if that stop the CEF crash

subtle bison
#

i tried them

#

game crashes on map load

#

division by zero stuff again

keen rivet
#

does chromium work though?

subtle bison
#

CEF was working in menu yes

keen rivet
#

i think thats a materialsystem patch

#

so you can probably just only patch your materialsystem.dll then

keen rivet
subtle bison
#

what if we patched the magic dlls

subtle bison
#

and i guess the signature doesnt match anything i put in for the VEH

#

i havent looked too hard into it

#

blueamulet said they'd try to reproduce it on their own time, so i sent them instructions but i havent heard from them in a week

keen rivet
#

blueamulet is a busy person I think

#

no reason to rush :)

subtle bison
#

for sure

old minnow
#

how setup?

subtle bison
#

the first pinned message

old minnow
#

thank :D

subtle bison
#

thank god the module loads before rendering

old minnow
subtle bison
#

@quiet scroll you should probably add back the bridge.conf

#

copy this file here

#

replace the original if it exists

#

@old minnow btw with 289 addons, your x32 install is most likely not to run well lmao

#

or even load into a map

old minnow
#

my main steam acc has 500 addons lmao i had to disable them all

#

why can i see my player model

subtle bison
#

its called a pseudoplayer, you're supposed to mark it in the toolkit as a playermodel texture so you have first person shadows

#

you can turn it off with rtx_pseudoplayer 0

old minnow
#

i can stil see it

subtle bison
#

reload the map

#

if it still doesnt work, turn it off in the sandbox menu

old minnow
#

work now

#

tf happened to the hls guns

subtle bison
#

they have broken drawcalls, it cant really be fixed in remix or ingame

old minnow
#

oh

subtle bison
#

though they're the only occurrence of that issue

old minnow
#

why does flashlight just not work

subtle bison
#

its supposed to, but it bugs out on some maps

#

you're gonna see a lot of stuff not working

#

get used to it

#

@keen rivet so apparently my world disabling code that doesnt use r_drawworld does not work lmao. I tried a few other ways and nothing gets it to turn off

#

the good thing is, there is about no performance penalty leaving it on, and you cant even see it in normal rendering

#

only debug

#

so im gonna add a Capture Mode toggle that just toggles r_drawworld for clean captures

subtle bison
#

now that we can run heavy maps with stupidly large chunk sizes, performanc has once again skyrocketed

#

ill see if i can compare with x32

#

LMFAO

#

32-bit

#

🚀

potent agate
fallow mesa
subtle bison
#

mark it as decal in the runtime

fallow mesa
subtle bison
#

ignore in the toolkit

#

thats pretty much the gist of it

potent agate
#

pretty close to perfect

subtle bison
#

i just fixed that hehe

fallow mesa
#

💀

subtle bison
potent agate
subtle bison
#

it'll be a bit till it reaches release

#

i still gotta fix some QoL stuff so it can be ready to replace x32

#

i think we're pretty much there in terms of parity

potent agate
#

yeah, it's getting there

#

for adding the textures as a decal it still does a decent job even without the full fix

subtle bison
#

yeah it looks the same as normal gmod

#

good lord i love DLSS 4

#

DLSS balanced almost looks like native, plus no smearing

#

🤤

potent agate
#

dlss 4 is out already?

subtle bison
#

for cp2077

#

a couple people here got it working in remix

potent agate
#

oh sweet

subtle bison
#

i think we're still missing some features, so i'd wait for the portal rtx remix build to come out

potent agate
#

I'll be looking for the update eventually

subtle bison
#

im hoping we get some source specific tweaks that improve gmod x64

#

they did in the past, but they quickly got outdated lol

#

i belive render targets worked which is a big one for us

fallow mesa
#

64 bit

#

32 bit

subtle bison
#

map?

#

also run getpos and send the output for that screenshot

fallow mesa
#

] getpos
setpos 615.685974 -8902.639648 -951.000000;setang -13.529999 82.343994 0.000000

subtle bison
#

good lord its massive

fallow mesa
#

64bits is much better

subtle bison
#

oh i read it backwards

#

i thought 32-bit had the higher fps lol

potent agate
#

I feel like 32 bit might have crashed here?
I don't remember being able to have this much happening

#

x64 is much much better

subtle bison
subtle bison
#

not sure

#

might be something on my end

#

im using my dev build

#

replacing it with a HDRI works fine enough

fallow mesa
#

it takes a long time to enter in large maps

subtle bison
#

yeah not much i can do, its mostly because of the custom view frustrum and world renderer code

#

it has to build the meshes right after map load

#

maybe i can add some kind of file based caching

fallow mesa
half viper
quiet scroll
quiet scroll
keen rivet
livid rapids
stable scarab
subtle bison
#

yeah it is, though there are some caveats, i had to turn down some settings for the frustrum culling modifier, so stuff culls pretty close to the player

stable scarab
subtle bison
#

im still working on optimizing it if i can

#

but i think im near the limits of what render bounds can do

subtle bison
#

i got that premium source

stable scarab
#

how much fps on that spot?

subtle bison
#

23

#

im out of vram with DLSS 4 set to balanced and a HDRI

#

it probably runs fine with a nicer gpu lol

stable scarab
#

yeah but its worth it, it looks amazing

stable scarab
#

at least to a 4070/3080

subtle bison
#

yes, to a 5090, if i could afford it rn 🙂

#

nothing less

#

i need that 32gb vram for creative and ML stuff

#

the good thing with developing with a 2080 is that i can actually optimize stuff

#

im one of the lower end remix users here

stable scarab
#

tbh im totally fine with my 3080 for now, let see in some months ahead... when they release more stuff that consumes all my vram lol

stable scarab
subtle bison
#

i'd like to think so

stable scarab
#

nobody have a 2000 series?

subtle bison
#

i dont see many 2050 or 2060 users here

stable scarab
#

ohh i see

subtle bison
#

@keen rivet not sure if you'd agree with this. But we should remove the engine and client patches for culling. Performance with just the lua scripts is much higher and there is still room for improvement

#

x32 and x64

#

this is on camp kairo which is one of the heavier maps

#

the perf difference could be within margin of error since the remix configs are different, not to mention the x32 build is the hl2 version and not modern

subtle bison
#

@quiet scroll I finally fixed the water addon, it wont tag random stuff as water anymore

near tartan
#

Cool

half viper
subtle bison
#

there is no way to load them from the engine lol

#

at least dynamically

#

im not gonna go ingest them either

half viper
#

manually ingesting them would take a while

near tartan
subtle bison
half viper
#

i remember images from someone who loaded hl2 normal maps into remix

subtle bison
#

it also fixes broken drawcalls for ep2 water

near tartan
subtle bison
subtle bison
#

extract into GarrysMod

#

it has the addon and remix mod

near tartan
#

Thanks 😊

stable scarab
subtle bison
#

no, its gmod only

stable scarab
#

oh ok then

half viper
subtle bison
#

this is an absolutely fresh gmod x64 install from 10 minutes ago

#

this is the state of the game with my newest changes

#

no changes to anything

#

extracted files, replaced things, opened it

#

😎

#

also removed engine patches for culling, we definitely dont need them

#

@keen rivet 🤭

fallow mesa
subtle bison
#

is this with the new water addon?

fallow mesa
subtle bison
#

send the map name

subtle bison
# fallow mesa

i dont think thats something from remix or the compat mod

#

make sure you have the required content for the map

fallow mesa
#

okay I'll check it out

#

ok

subtle bison
#

i think the map includes them

#

i get the checkerboard as well though

#

but it also shows in rasterized

#

so its not remix

#

fixed it

#

wow this is a pretty map

fallow mesa
#

I'll try to find other maps

subtle bison
#

hopefully that should be it

fallow mesa
subtle bison
#

yea the map is doing something weird with the texture

#

i cant fix that

fallow mesa
#

all the maps in my add-ons

#

they're fine

subtle bison
#

who wants to test some rtx lights on x64?

#

im tired of dealing with source engine lights breaking for different reasons and im ready to completely get rid of them

fallow mesa
subtle bison
#

place the contents into your GarrysMod folder

#

replace everything

#

you can spawn them here

#

i just want to see if i fixed game crashes

#

they dont happen to me at all so i cant reproduce

fallow mesa
subtle bison
#

stable?

#

try spawning a bunch

fallow mesa
#

and I was crashes after that

subtle bison
#

after just one?

fallow mesa
#

I just switch the windows to discord

subtle bison
#

oh alt tab crashes might be something else

#

are they stable as long as the game is focused?

fallow mesa
subtle bison
#

ah the "flicker before death" crash

#

i had those a while ago but i never knew why they stopped for me

#

ill figure it out

#

ty

#

this sucks weariest

#

@fallow mesa hey what if you spawn them as a smaller size?

#

copy these settings

fallow mesa
#

okay I'll try

subtle bison
#

🥹

fallow mesa
#

I saw some boxes

subtle bison
#

yeah i need to fix the alpha

#

@fallow mesa try this dll

#

it goes into garrysmod\lua\bin

#

replace the old one and restart the game

#

when your game gets unstable, the state manager should remove the light instead of the game crashing

#

you should see it happening in the console

fallow mesa
#

I have to go to work😅

steel lark
#

where is the 64 bit installer?

#

or does that even exist

#

i think i'm misremembering that existing lol

subtle bison
# keen rivet Are you sure??

yeah i mean if we can get better performance with the lua code but still prevent culling or at least make it work for RT, i dont see why we need to

keen rivet
#

I think making sure anything that uses cullbox is overwritten sounds like a good idea

subtle bison
#

go for it. we might still go with it if I cant figure out some of my existing issues

#

performance would definitely be more consistent with engine patches

#

not to mention MP working

steel lark
#

@subtle bison is the 64 bit tutorial pinned i search a bit for it and i think it's not here?

subtle bison
steel lark
#

that's i wanted

#

thanks

subtle bison
#

does spawning multiple crash your game?

#

actually more than 1 might cause the state validator to remove them as i dont have handles fixed yet

steel lark
#

patriotic screenshot

steel lark
#

no but it did make the hdri not work anymore

#

and the editor doesn't open too

subtle bison
#

huh, those dont talk to each other

#

it shouldnt affect that at all

#

lemme see on my end

#

yeah still working for me

steel lark
subtle bison
#

nah i meant the rtx lights lol

steel lark
#

huh you know what i actually put some five or six lights on gm_construct and it didn't crash but 2 on ttt_waterworld and it crashed immediately

#

this is so exciting i love the new hdri thing it looks soo good

#

does the material tool not work?

subtle bison
subtle bison
steel lark
#

yeah i know in 32 bits it worked perfectly even with animated textures but on 64 bits it just doesn't seem to work

subtle bison
#

we might be missing some stuff then, you have rtx remix fixes install yeah?

#

x64 doesnt do anything different than x32 for materials, at least for the tool

steel lark
#

maybe it has something to do with the custom renderer or is that only for the map?

subtle bison
#

are you trying to change materials for a prop?

steel lark
subtle bison
#

yeah the workshop addon is still needed

steel lark
#

ohh

#

ok didn't know

#

i'll try it then

#

what do i do if the alt+x menu doesn't block game input?

#

the mouse keeps going to the center if i don't have it paused or in the spawnmenu

subtle bison
#

i bound r_drawvgui 1 and r_drawvgui 0 to two different keys

#

so i disable vgui, then pause

#

as far as i know, the bridge is responsible for blocking input, there is no bridge for x64 so we're on our own

#

its the same reason why the mouse cursor shows when moving the camera around

steel lark
#

oohh that's pretty weird

#

what is this circle?

subtle bison
#

hu

#

is it like in the skybox?

steel lark
#

yeah

subtle bison
#

uhh is ray reconstruction on?

#

i get that if its off, but its fine with RR on

#

extract the contents into GarrysMod replacing everything. try spawning multiple lights again and see if your game crashes

steel lark
#

and this uhh

subtle bison
#

ye i fixed it, its a bug with the custom world renderer