#Garry's Mod

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fallow mesa
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why the mirror is like this?

willow fog
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sauna

drifting hinge
subtle bison
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im probably gonna do this is in the binary module so i can force render the original skybox independently of engine world rendering

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hopefully finding the signatures wont suck ๐Ÿ˜„

drifting hinge
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source filmmaker when

fallow mesa
subtle bison
drifting hinge
distant crystal
drifting hinge
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it would be considerably 'sick'

subtle bison
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it would need a wrapper similar to xoxor4d's p2-rtx mod to force FF

stable scarab
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il been running Remix with HL2 Update

drifting hinge
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thats just how it goes

subtle bison
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gmod x64 be like

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20GB ram usage ๐Ÿคญ

subtle bison
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[RTX Fixes] Found R_DrawSkyBox at 00007FFFBDA3F1E0
[RTX Fixes] Successfully hooked R_DrawSkyBox```
stable scarab
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so basically now the x64 build is finally playable ?

subtle bison
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nah i havent actually got anything to work other than hooking

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i mean its very close though

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its just a bunch of small stuff

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i dont want to force everyone to use the HDRI skyboxes for now so hopefully i can get this figured out

drifting hinge
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no... you should actually force the hdri skyboxes...

subtle bison
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๐Ÿ’€

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they look pretty but it gets boring only having 4, especially when they dont even match the map

fallow mesa
subtle bison
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i can but its still a workaround for the real problem ๐Ÿ’€

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i'd rather fix 2D skyboxes

drifting hinge
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sadge ok

subtle bison
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also waiting on blueamulet to provide new patches for x64 so we can get rid of the lua menu

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cuz we cant load dupes or saves ingame since they use a CEF menu

stable scarab
subtle bison
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the x32 ones for sure do

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the only other x64 game is TF2 and that one is a lot more broken lol

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also doesnt really need a RTX treatment anyway

drifting hinge
subtle bison
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VAC doesnt even see it lol

drifting hinge
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bet

subtle bison
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i definitely have not tried in the past or anything like that ๐Ÿ‘๏ธ

drifting hinge
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CR... what the hell is the jellyfish shader

subtle bison
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idk

drifting hinge
subtle bison
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can facepunch give us a disable culling cvar pls thx

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๐Ÿค“

drifting hinge
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ill ask them

earnest yew
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i love you

earnest yew
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uhhh

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new 64 bit version released

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i wanna try

subtle bison
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no because i want to fix the skybox

subtle bison
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its the last big one

quiet scroll
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Oh fiddle sticks, Iโ€™ve been using 64branch too much and forgot they didnโ€™t go together on 32 bit holdinginlaugh thereโ€™ll be a perfect alpha out one day chat lmaooo Painge

willow fog
drifting hinge
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Woah

stable scarab
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Some props in Half-Life 2 do not cast correct shadows. Such as a set of fences, and a few plants.

This video shows how to install a fix I had made.
Which only works if you are creating the maps yourself.

Github link to fix: https://github.com/Mrfunreal/HL2_Lights.rad_fix

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
Dead 4 Mods Discord: http...

โ–ถ Play video
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so that's why fence's didn't cast any shadows

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even in remix

subtle bison
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nah i think that only impacted env_projectedlight entities (remix doesnt use that)

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fences work for me

stable scarab
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so why inside HL2 my fence look like this

earnest yew
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hes right

stable scarab
subtle bison
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you can see the shadow

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its just very feint

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crouch

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the fence wire is a sprite so of course its not going to catch light as well

earnest yew
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balls

earnest yew
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can you explain exactly why 64 bit tf2 dosnt work

subtle bison
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jessica

earnest yew
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my coder friend wants to know

subtle bison
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because we still have incomplete patches and tf2 does not have a binary module or lua system like gmod x64 does to work around stuff

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if you really wanna get it up and running, try porting the remaining x32 patches

earnest yew
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wdym

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to the new 32bit ones?

subtle bison
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port the x32 patches that would complete the x64 patchset, you'd really only need shaderapidx9/materialsystem stuff to prevent crashes but then you gotta do the engine and client culling patches

earnest yew
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fuuck

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idk what they did to shaderapidx9

stable scarab
subtle bison
#

yes

near tartan
livid rapids
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In remix

subtle bison
earnest yew
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BOOORIIING!!

quiet scroll
earnest yew
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how did blueamulet create his patches in the first place?

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@fringe ingot

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sorry for pinging but i am just curious

fringe ingot
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IDA Pro

earnest yew
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how does one debug the game enough to find what does one in your patches

subtle bison
earnest yew
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piracy

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my mans is lost

quiet scroll
near tartan
fallow mesa
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@quiet scroll

loud mural
earnest yew
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were getting somehwere

stable scarab
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are u trying to patch x64 gmod?

earnest yew
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i got a modder to help me

subtle bison
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if they end up porting the patches, can they make a PR to blueamulets page?

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would help us out a lot

earnest yew
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i think

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idk if that one works on gmod

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yum

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aint lookin too hot

subtle bison
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i dont think the 2D raster stuff really counts, see if you can get ingame lol

earnest yew
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i dont think that one single patch would fix it

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we need MORE!!!

earnest yew
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well

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atleast when going into any character menu

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all the wierd little fire textures are gone on 64

crystal storm
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Seems the latest easy installer fixes just crash on launch due to bridge error? Anyone else?

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Maybe not, for some reason even the old installer is crashing on launch too

loud mural
crystal storm
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Was able to fix this before by reinstalling gmod and starting from scratch but now it seems I crash on start no matter what installer, maybe its a sign to quit neglecting my projects lol

stable scarab
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omg those trees are really hitting my 3080 perfomance

subtle bison
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alpha be like

stable scarab
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but if i mark them as ignore alpha

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almost 30 fps

subtle bison
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its almost as if not tracing super tiny holes improves performance ๐Ÿ™€

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amazing!! ๐Ÿ˜ฎ

stable scarab
subtle bison
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ye if the leaves are physical models

stable scarab
willow fog
stable scarab
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So that's explain why in cod 4 path traced ill been having like 15-20 fps in maps where are too many trees and folliage, i need to set it all to "ignore alpha"

willow fog
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Yes

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In case of path tracing, it's better to use geometry to shape foliage

stable scarab
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that's the only workaround to fix the performance overall, right? or we can just use the toolkit to replace them?

willow fog
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As long as the hashes are stable

stable scarab
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sadly i cant pin this messages but thanks for the info

last oxide
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all i get is this when loading into a map

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any fix?

drifting hinge
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is that all

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theres nothing else

last oxide
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it just closes when i press "ok"

drifting hinge
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urhhh how many addons you got

quiet scroll
drifting hinge
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SCGwave helo mr skurty

last oxide
last oxide
quiet scroll
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pikachu_wave happy tidings scraaanch

drifting hinge
last oxide
quiet scroll
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yeah try the latest release from the installer, and then subscribe to the steam workshop collection on the github

drifting hinge
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skurty here more experienced at being a good little helper

quiet scroll
drifting hinge
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thats just the way it is

quiet scroll
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One day it'll all be perfect lmaoo

last oxide
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@quiet scroll i used the installer and im still experiencing the same issue using the "gmodrtx.exe.bat" file

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should i use a different version of gmod?

quiet scroll
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Are you on the 32bit version of gmod?

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Do you have portal rtx?

last oxide
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and yes i have portal with rtx

quiet scroll
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Just to check if it's a remix in general thing, see if you can launch into a game with portal rtx

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right click on garrysmod/properties/ and then under the betas tab this should be set to none

last oxide
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and it was set on "none" too

last oxide
quiet scroll
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Hmm, is there a gmod_d3d9.log in your directory? I could look at that and see

drifting hinge
quiet scroll
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Hmm don't see anything particularly troubling. You could try deleting the bridge.conf file in the\GarrysModRTX\bin.trex folder, but other than that I don't see why it's crashing, sorry FeelsWeakMan

last oxide
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yep that worked

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thank you very much

quiet scroll
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You got it, happy to help! ๐Ÿ™‚

livid rapids
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I know this is offtopic but have yall seen this

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Very interesting

drifting hinge
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considerably interesting

livid rapids
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Concerning

drifting hinge
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new ficool gems to look at

fallow mesa
stable scarab
# fallow mesa

how in the world are u getting about 100 fps with so many trees in the scene? are u on a 4080/4090?

subtle bison
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bigger question is why the jalopy going so slow

fallow mesa
modern quest
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40 series GPUs handle it better

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but it's still quite bad

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you'd probably be at 180+ in that case with it off

fallow mesa
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frame gen is considered necessary

fallow mesa
stable scarab
fallow mesa
#

new products are always better

stable scarab
# fallow mesa new products are always better

not always but almost... personally i think that 4000 series doesn't worth the upgrade... even if we talk about fake frames/ frame generation, the cards that they worth the upgrade are the 4080 and 4090... the 4060/4070 are the worst cards in terms of real performance/prices and in comparison to 3060/3070 series...

earnest yew
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just the light shining on the jalopy

stoic moon
last oxide
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why do the npcs have either white eyes or none at all

stable scarab
subtle bison
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i tried to fix it myself but it's a tough thing

last oxide
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oh ok

fallow mesa
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and 4k not work (crash)

stable scarab
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i need to run it windowed at 1440p

fallow mesa
stable scarab
crystal storm
# last oxide

I feel like I was able to fix this in another source game by tagging the pupil / iris texture as decal but it may be different for GMOD. I remember when I did it I had to ignore a texture to be able to click on the pupil texture

crystal storm
fallow mesa
stable scarab
fallow mesa
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I can try any map and adjust the res to 4k in the map

stable scarab
fallow mesa
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I'm trying a few times.

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main menu not work

crystal storm
quiet scroll
crystal storm
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annndddd I kinda already nuked my whole GMOD install but let me put it back real quick

quiet scroll
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Are you launching from the gmodrtx.bat file? monkaHmm

crystal storm
# fallow mesa work for me

When I first tried Gmod RTX it was doing the same thing but reinstalling Gmod and doing the easy install over again fixed it but now that method doesn't work

fallow mesa
quiet scroll
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the install location miiiiight be the problem, it looks like it's installed in a gmodrtx folder, like two folders to get to the rtx folder Sacknana

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but i could be wrong, it should give you everything to run from any directory after it's copied the original garrysmod folder peepoShrug

crystal storm
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Hmmm let me try a different install folder, I put it in a GMODRTX folder to keep my Exp folder neat as there is stuff everywhere in it lol

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Moved it up to the G:/ drive and still crashes on launch, its all very strange though as the first time I ran into this I was able to reinstall and get past it but now it doesn't work even with the old installer

fallow mesa
crystal storm
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Heres what my install folder looks like, also an mdump from earlier

fallow mesa
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you try removing the gmod original folder and reinstall it completely

quiet scroll
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Woahh, never seen that error before. I released another update that includes a fixed bridge from nvidia from an issue i filed a little bit ago, https://github.com/skurtyyskirts/GmodRTX/releases/tag/v0.5.4alpha The bridge from the previous installers were all using one from 2-3 months ago as it was the only one that worked properly with gmod.

GitHub

Updated Remix to the latest nightly builds
Updated Remix to DXVK_Remix: remix-main+0f57dbb9, notably with a new updated bridge from a recently resolved bug where interacting with the Garrysmod Main...

crystal storm
quiet scroll
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haha no worries, I released only a bit ago, hopefully it helps. The new bridge especially as 32bit gmod relies on it kit_yes

fallow mesa
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you release so fast

quiet scroll
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lol the second i got the email the nvidia team fixed the bridge I ran to update it LaughtPepe gmod was 2-3 bridge releases behind, idk what's been changed but they're always faster each release, which gets gmod better performance Catpls

fallow mesa
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I need to reinstall or update ?

crystal storm
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I literally had it almost boot to the main menu and then it closed because I set myself to offline on steam and now I can't get it to that point again, let me throw a reboot at it for sanity's sake first

quiet scroll
# fallow mesa I need to reinstall or update ?

That's actually a really good question, damn I think it only overwrites all the files right now and doesn't have update logic yet. I'll work on that this week so the installer also comes with a "just update" feature so you don't have to keep uninstalling/installing Sadge

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This would be REALLY helpful especially so the update option won't overwrite your rtx.conf file so all your tagged textures and settings always stay in place YesYes

fallow mesa
crystal storm
quiet scroll
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Hmm what's the gmod.d3d9.log file look like

crystal storm
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its funny you ask that as its not making a gmod log file now

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seems the bridge is crashing?

quiet scroll
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it might be in the rtx-remix/logs folder

crystal storm
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nah that only has bridge32, bridge64, and remix-dxvk.log, normally it puts them right next to the gmod.exe but it didn't generate anything

fallow mesa
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4k work in 0.5.4๐Ÿ˜ฎ

quiet scroll
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OMGGGG the bridgeeee must've updated to higher resolutionsss

quiet scroll
fallow mesa
quiet scroll
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my own installer application i made did it to me today lmaoo

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(windows defender whitelist application submitted)

crystal storm
quiet scroll
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ohk sorry it's called NvRemixBridge.exe, it's in GarrysmodRTX/bin/.trex folder

crystal storm
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Oh yeah the NvRemixBridge.exe is there and from what I can tell my anti virus isn't stopping it, whats weird is all im getting is NvRemixBridge.exe memory dumps with this version vs the last version it was gmod.exe that was doing all the crashing

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Still hasn't generate a gmod.d3d9.log hmmm

quiet scroll
crystal storm
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Reinstalled 0.5.3a and it generates a gmod_d3d9.log when it crashes but the NvRemixBridge.exe also crashes and generates dumps

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Whatever it is about my computer it straight up does not like Gmod RTX lol

fallow mesa
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I think rtx.conf was overwritten after installation

But I have a backup filethinksmart

crystal storm
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are you fucking kidding me

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it was malwarebytes.....

quiet scroll
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YAYYYY!!!

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I mean ahhh damn malwarebytes lol, but glad it wasn't something worse ๐Ÿ˜…

crystal storm
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I just added a exception in malwarebytes for the whole Gmod RTX folder and it started working......man I love this app it keeps me spinning in circles trying to get stuff hooking. Thank you for mentioning anti virus, without that I'd still be hung over my keyboard going "WHYYYYY"

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Fuck yeah, thanks everyone for helping, you have now brought me back into the Gmod RTX world

fallow mesa
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I use windows def.๐Ÿคฃ

quiet scroll
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Happy to help, glad it got up and running BLANKIES I'll have more mods up for gmod soon, have 2 maps queued up and a weapon PBR pack on the back burner

fallow mesa
crystal storm
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Malwarebytes is amazing tbh, I'm just surprised it never alerted me that it was keeping the Gmod files from accessing what they need. Might be worth adding a note or something to add an exception inside your anti virus, especially for malwarebytes users as I imagine it's pretty common in this realm

fallow mesa
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I don't see blood particles. Is that normal?

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Okay I get it

quiet scroll
fallow mesa
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Why is there a wall of water here?
It seems to be called dev_monitor

quiet scroll
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well I'll be damned, there's a wall of water in the sky chat Looking an example's on map ep2_outland_10 from episode 2. @subtle bison might know, it's probably related to how episode 2 did it's rendering, hiding water instances in the sky somehow maybe?

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For those maps in the rendering tab you can enable volumetric lighting to get rid of the fog if you want kit_yes

subtle bison
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the water script probably doesnt have a good enough filter tbh

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it finds anything with water in the name that's also brush geometry

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so i guess a valve dev named something water that isnt water

subtle bison
# fallow mesa

my water script returns that dev texture for any water materials it replaced

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its to make replacing easier in the toolkit

fallow mesa
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Ohh dev_monitor = water

quiet scroll
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It's a price I'm willing to pay for better water ๐Ÿ˜†

subtle bison
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i mean its fixable lol

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i just need to find what those textures are named and blacklist them

quiet scroll
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It happens on some glass windows I noticed too, no big deal to me pepoSip Not a high priority thingy for me atleast

subtle bison
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if yall get the chance, can you decompile the maps that have those issues and send me the material/texture name?

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i cant do it myself atm

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that or just send me the map names

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that would be easier

fallow mesa
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๐Ÿคฃ

quiet scroll
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Will do! Next time I spot one I'll send it over kit_yes

fallow mesa
subtle bison
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rtx water โ„ข๏ธ

fallow mesa
fallow mesa
fallow mesa
crystal storm
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the glass on dod_avalanche doesn't like RTX ๐Ÿ˜ฆ

stable scarab
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also everytime i disable "Vsync" for some reason i have more vram usage in the runtime

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I didn't know that if it is enabled could eat up vram, so now I make sure it's disabled.

quiet scroll
subtle bison
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even on my 2080, 1 min light bounce and 8 max has no visible performance penalty

quiet scroll
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ruh roh, water fix not working for lost coast AAA

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lemme see if I can find the water name

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looks like water_ati, water_ati_beneath, and water_ati_cheap001,

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lemme see if I can fix it Applecatrun

drifting hinge
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the evil coast

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hello mr skurty i am here with the cia

quiet scroll
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they're in the closet

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hiiiiii scranchhh Sacknana

drifting hinge
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how is the development on m9k small arms remix mod going

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๐Ÿ‘๏ธ

lament quartz
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Been a bit since I've checked up on this channel

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Anything new or fun

subtle bison
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are your enhancements on?

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also did you do anything in the toolkit to overwrite the water usd?

willow fog
quiet scroll
#

NotLikeDuck o fuck i think i did

lament quartz
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Blegh

quiet scroll
#

false alarm im just a dumbass Happs

drifting hinge
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goated textures

willow fog
#

Flesh sand

quiet scroll
#

kit_eww yeah sharetextures lied its sooooo red

subtle bison
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are these made with flux?

willow fog
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FLESH

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It's warm and squishy

quiet scroll
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I wish, they're from sharetextures ๐Ÿ™‚ flux is horrible, if not incapable of making game textures. Nightravens cooking up a plan to train it to do game texture prompts so hopefully I can help him on that, flux is craaaaazy good at everything else

subtle bison
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probably my best attempt lol

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i think this was normal SD 1.5 actually

quiet scroll
#

Damn that's pretty good Pog

quiet scroll
drifting hinge
#

that feel when the flesh is delicious

quiet scroll
drifting hinge
#

its a gem

willow fog
#

tf is that

quiet scroll
drifting hinge
#

damnn your mother looks really nice

willow fog
subtle bison
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we do not in fact, need to disable world rendering to hide brush geometry

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skybox is back

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custom world renderer no longer breaks important stuff

drifting hinge
#

Splendid

quiet scroll
#

HUGEEEEE peepoCheer

subtle bison
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OverrideDepthEnable my beloved

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one little code change in the addon and we are so back ๐Ÿ”ฅ

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one less binary module thing to implement

quiet scroll
#

the fps is so damn high 1615veryhappy

subtle bison
#

on a rtx 2080 no less

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i wanna add areaportal optimizations so we can get more fps ๐Ÿ”ฅ

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would work well for maps that utilize them

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i kinda wanna try a portal map

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how do these run worse than gm_construct wtf

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surprised i can pull just about 60fps in this RP map

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also it looks like decals work

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i guess r_drawworld 0 disables them

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next issue to somehow solve if possible, blended textures ๐Ÿ˜ญ

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some maps abuse these and will look completely broken, custom world renderer or not

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the only way i can think of solving this is having the custom world renderer bake blended textures at map load, effectively making a new texture per chunk

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that sounds like hell

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ok so with 64-bit, there is basically no limit for the chunk size

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god damn that FPS

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i think im completely gpu bound now exiled

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its locked to my vsync refresh with remix off

quiet scroll
#

236 fps Catpls

subtle bison
#

the old world geometry still leaks in the debug view so it looks like hashes are unstable but they are, gotta fix that

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and also maybe patch the engine to allow higher verticies so i can fix large maps that have vertex explosions

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but i'd say its 95% there

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the only major issue on x64 now is static prop culling

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its bad on some maps that heavily use them

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i still have my lua fix but it absolutely kills fps

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so i probably wont include it in the next release

quiet scroll
#

BEANSSS MAKE HER DANCE, BEANS MAKE HER DANCEEE monkeyPls bobPls

subtle bison
#

networking code is buggy (the duplicate lights), but it looks kinda cool ngl

last oxide
#

how come my explosions look like this

subtle bison
#

you're probably using an addon that modifies particles, they're showing as untextured drawcalls

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nothing we can do to fix it atm other than disabling those addons

last oxide
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alright

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yep it was

quiet scroll
#

normally you can open the remix menu and go to categorize textures and move your mouse over them to tag them as particle textures, but yeah im pretty sure when they're white like that its a drawcall thing

subtle bison
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๐Ÿ™‚

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fixing some stability issues with the lights, hopefully i can get these into a state where they replace map lights

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flickering is gone ๐Ÿ”ฅ

drifting hinge
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thank you cr

subtle bison
#

nuclear explosion

subtle bison
#

wut tha

fallow mesa
#

Why is my file name ...

subtle bison
#

someone else had that

drifting hinge
#

me

subtle bison
#

does google translate say anything lol

drifting hinge
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it didnt show anything

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anything meaingful

subtle bison
drifting hinge
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that hdri making me explode

drifting hinge
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it does that to citizens

subtle bison
#

maybe thats it

fallow mesa
subtle bison
#

yep

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all remix post process is off

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except auto adaptation

fallow mesa
#

Ohh

subtle bison
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I'm primarily using it to replace the ACES tonemapper with my own AgX one and a different bloom implementation, i think it looks a lot more natural than what remix offers

drifting hinge
#

what reshade preset make shadows like that
give reshade preset ray tracing pls
what effect use for reshade rtx

subtle bison
#

can i haz rtgi super ultra real shader preset pls

drifting hinge
#

real asf

subtle bison
#

i hav intel hd 620

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can run?

fallow mesa
#

I need rtx-remix support for the HDR screen

drifting hinge
subtle bison
#

i dont think nvidia auto hdr or even windowa auto hdr work

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iirc i tried before

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remix has an internal HDR pipeline so its possible for them to support it

fallow mesa
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but I can't find it in remix

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how did you get reshade to work with remix

drifting hinge
#

sorcery

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probably

subtle bison
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x32 does not have working input so you need a game controller to control reshade

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x64 works fine

fallow mesa
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Oh thank you

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you used a reshade with an x64?

subtle bison
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yeah but i did it for x32 far longer

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it sucks to use with a controller but it helps to preconfigure your preset before adding it to remix

fallow mesa
#

reshade dx9 or dx11?

subtle bison
#

vulkan, i said above

fallow mesa
#

Ok

subtle bison
#

what the hell

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replace when asked

drifting hinge
#

mr cr where is the 64bit remix github thing

subtle bison
#

just freezes up?

fallow mesa
#

yes

subtle bison
#

never seen that before

subtle bison
drifting hinge
#

thank you senor

fallow mesa
#

let me try it with x64

subtle bison
#

it should work ootb

drifting hinge
#

CR was rasterized for our sins

subtle bison
#

does this only happen with HDR being on?

#

since its happening on both installs, maybe try updating your drivers?

#

reshade shouldnt be causing any deadlocks

fallow mesa
subtle bison
#

its most likely a separate issue from remix

#

maybe try DDU and reinstall your GPU drivers
also are you using some custom preset or is it vanilla?

fallow mesa
#

I'll try it with a normal gmod

subtle bison
#

try normal dxvk with that gmod too

fallow mesa
subtle bison
#

nah its the same install process as dxvk-remix

#

basically perfect

drifting hinge
#

breaking news: CR ends world hunger by cooking this hard

subtle bison
drifting hinge
fallow mesa
#

normal gmod work

subtle bison
#

guh

#

ok im at a loss

#

this is with dxvk?

fallow mesa
#

how can I check?

subtle bison
#

did you install dxvk to the game?

#

thats how

#

copy d3d9.dll to GarrysMod/bin
set reshade installer to gmod.exe with vulkan selected

#

if it works then yes its dxvk

subtle bison
#

then yeah its working correctly

#

no idea why dxvk-remix doesnt like it

#

im using a slightly older reshade build but idk if thats why its working

fallow mesa
#

I'm using 6.3.3 as well

subtle bison
#

yep im out of ideas

fallow mesa
#

I'll try to reinstall it

fallow mesa
#

I tried running with another machine, it worked

subtle bison
#

weird

onyx ridge
subtle bison
fallow mesa
#

umm

subtle bison
#

looks like custom world renderer stuff, is this x64?

fallow mesa
#

yes

subtle bison
#

iirc flatgrass needs either a 1024 or 2048 chunk size

#

set it to that and reload the map

#

ok well at least in the newer ver it seems to work fine at high levels

#

i can send the individual lua since you already have x64

#

show me a screenshot of this directory

fallow mesa
#

Ok

#

oh max is 65536

subtle bison
#

yeah a couple of maps work fine with it

#

removes any engine bottlenecks so you're getting the best performance

fallow mesa
#

Is there a way to fix the sun flicker?

subtle bison
#

yeah, its because of frustrum culling, xenthio has a basic patch that fixes some of the issues, but not fully

#

i think it fixed map lights for me

#

ill send the dlls

#

replace the engine and client in GarrysMod/bin/win64 and see if it fixes it

fallow mesa
subtle bison
#

oh uh oops

#

i send the 32-bit dlls lmao

fallow mesa
#

๐Ÿ’€

subtle bison
fallow mesa
#

Oh thank

#

already fixed

subtle bison
#

so it worked?

fallow mesa
#

maybe not all but better

subtle bison
#

yeah the patchset is incomplete, no idea when it will get finished

fallow mesa
#

Edit, no different

onyx ridge
#

๐Ÿฅบ

subtle bison
#

at worst you'll get the same perf as x32

#

the custom world renderer isnt that heavy

fallow mesa
subtle bison
#

i hava lua addon that modifies render bounds that completely fixes it, but it destroys performance

onyx ridge
#

so i guess an idea gary moge would be with x64 remix and volt

subtle bison
#

volt works

onyx ridge
subtle bison
#

it doesnt touch rendering so yea

fallow mesa
#

Gwater2 not๐Ÿฅฒ

subtle bison
#

yeah that wont work unless they explicity add support to remix

#

because of the d3d11 container they use

drifting hinge
#

so that a possibility or what

subtle bison
#

if meep decides to make a remix fork with support, probably? it would be difficult at best

drifting hinge
#

meep

subtle bison
#

am i getting the name wrong weariest

drifting hinge
#

meetric

subtle bison
#

oh god im so far off

#

๐Ÿ˜ญ

drifting hinge
#

rest in peace bro

fallow mesa
drifting hinge
#

what did blud expect

earnest yew
#

Gadji beri bimba clandridi

stable scarab
stable scarab
# fallow mesa

this happened to me in 2009 with my pentium 4 and 512mb ram ddr

earnest yew
#

ass

#

but good

#

i cant put my finger on it

#

maybe its jut the terrain quality thats throwing me off

subtle bison
#

probably because none of the textures cohesively mix with each other

#

they have their own stylings that clash, not to mention the scale looks off for each texture

earnest yew
#

everything has the same amount of specular too

subtle bison
#

yeah that's weird for PBR maps

earnest yew
#

or just shinyness

subtle bison
#

even with AI generated or PBR maps downloaded off the internet, they should always be adjusted in something like substance or blender so they actually look correct

last oxide
#

is there any way to fix the white screen while using the physics gun without using any mods

#

im attempting to play on sandbox servers but i constantly get the white screen cause other people are using the physics gun

drifting hinge
#

try

earnest yew
#

sonic adventure intro

#

so fucking hard

drifting hinge
#

i meant grab halo

last oxide
#

alright

drifting hinge
fallow mesa
#

disable:
grab halo
freeze effects

last oxide
#

alright

keen rivet
#

disable that to see the true performance penalty of 8 bounces

keen rivet
#

gelly, another mod, does a d3d11 container

subtle bison
#

huh? the github showed dx11 requirements

keen rivet
#

might be for the flex api

#

which can run in cuda or d3d11 mode

keen rivet
subtle bison
#

i've finally added entity id tracking for remix lights and their lua equivalent, so they can be tracked. Fixes a lot of networking and race condition issues

#

we're pretty close for them to replace source engine lights

fallow mesa
#

water fix not work on the server?

subtle bison
#

if the server doesnt have the addon yeah it wont load

fallow mesa
#

ohh

#

need remix server

winter radish
stable scarab
winter radish
winter radish
#

Changes the sky box too, so that should be cool in Remix

subtle bison
#

hail seems to be the only one working

winter radish
#

I mean, at least one works

earnest yew
#

fuck whats it called

winter radish
#

I need to reinstall Gmod RTX, I'll probably set up the 64 bit version later today

subtle bison
#

im close to pushing it

winter radish
#

Oop, alr

earnest yew
#

then push it

#

BOOM

#

problem solved

fallow mesa
#

can I get this water to work?

subtle bison
#

ye, gotta replace it in the toolkit

fallow mesa
#

what do I have to do?

earnest yew
winter radish
subtle bison
fallow mesa
#

i use remix in omniverse

fallow mesa
subtle bison
#

then how did you do the emission replacements for the AR2?

drifting hinge
#

imposter among us

fallow mesa
drifting hinge
modest whale
#

I never used remix
i replaced stuff with remix
i never used remix

winter radish
fallow mesa
winter radish
drifting hinge
fallow mesa
#

It's like an animation

#

how do I combine them?

subtle bison
#

uhh the hard part would be replacing all of those...

#

since they're just water textures, my water fixes addon should just automatically replace it

#

does it not?

fallow mesa
subtle bison
subtle bison
#

yes

keen rivet
#

WOW

subtle bison
#

yeah normal source has no game on this hehe

lament quartz
#

Source has game

earnest yew
#

i will never touch the toolkit

#

it brain hurty

stable scarab
# fallow mesa

the easy way to fix it its copying stdshader6.dll and stdshader7.dll from Portal Prelude RTX/bin and replace inside bin folder, this worked for me

subtle bison
#

i have no idea how many lights this is but the fact its still rock solid

#

the duplicator is the bottleneck at this point

drifting hinge
#

why it look so goopy

subtle bison
#

DLSS ultra perf

drifting hinge
#

die

earnest yew
drifting hinge
#

the slimy

subtle bison
#

either buy me a 5090 or i wait for the neural stuff for remix to come out

#

๐Ÿค“

drifting hinge
#

the neural what

#

gmod neuralink compatability

subtle bison
#

they need to be from prelude

fallow mesa
#

ok

earnest yew
#

did anyone else think that the prelude humans looked stupid

winter radish
subtle bison
#

different sky issue

#

gm_flatgrass and gm_construct use shader skyboxes which dont work in remix

winter radish
subtle bison
#

so it grabs the framebuffer of whatever the sky was in the last map

winter radish
#

Got it

fallow mesa
#

the water on the other maps is working fine

wind yoke
loud mural
subtle bison
#

yeah mostly for culling, though it could also be used to make map lighting more interactable

fallow mesa
subtle bison
#

huh, i though the light updater would break at one point

#

cool

#

๐Ÿ™‚

fallow mesa
#

1092๐Ÿฅฒ

fallow mesa
subtle bison
#

i didnt, remix just handles lights well

drifting hinge
subtle bison
#

the only optimization is networking and frame safety between lua and the binary module

#

to prevent crashes hehe

drifting hinge
#

the big gmod

subtle bison
#

๐Ÿ™‚

stable scarab
# fallow mesa

my 3080 can do that single row and then dies trying to spawn the other 50 lol

subtle bison
#

meanwhile my 2080 with 4106

fallow mesa
#

howw

subtle bison
#

remix api lights baby

#

one problem

#

ram go bye bye

stable scarab
onyx ridge
#

still uses less than cyberpunk so you're doing pretty good

crystal storm
#

Its a modern game now, 7 GB is nothing thinksmart

subtle bison
stable scarab
onyx ridge
subtle bison
onyx ridge
#

oh

subtle bison
#

so they fail to spawn, its not remix related but i have to open my game like 10 times to get them to work

#

no idea whats causing it

onyx ridge
#

you should look into it i think it'd be cool to have 5 props touching and not having the game go to 2 fps doing it

subtle bison
fallow mesa
#

do you know why some fps maps are so low?

subtle bison
#

this x32?

fallow mesa
#

yes

subtle bison
#

engine bottlenecked

drifting hinge
subtle bison
#

i gotta see x64 on this map

fallow mesa
subtle bison
#

can u run this command and then take a screenshot of your ingame without moving

#

getpos

#

then send the output here

fallow mesa
#

] getpos
setpos -2932.993164 3523.355713 -547.968750;setang 3.035995 96.593948 0.000000

subtle bison
#

using your setpos command

drifting hinge
#

some maps js be evil like that

subtle bison
#

we are officially running faster than x32 trol

#

yipeee

drifting hinge
fallow mesa
#

I'll try it in x64

subtle bison
#

can u first turn on sv_cheats and run the command u sent on x32

#

i wanna see a direct comparison

fallow mesa
#

Ok

subtle bison
#

my gpu may be dead but this gta 5 apartment at night be lookin ๐Ÿฅต

drifting hinge
fallow mesa
fallow mesa
subtle bison
#

it takes longer to load with the custom world renderer, whats ur chunk size at

#

i have mine cranked

fallow mesa
#

Oh

subtle bison
drifting hinge
#

boy i alr know this gonna be the jumpscare right

subtle bison
#

abaondoned vibes fr

drifting hinge
#

okay its brewing something malicious

subtle bison
fallow mesa
subtle bison
#

freaky ahh alyx

drifting hinge
#

i have to supress the brainrot inside me everytime i type out a message

subtle bison
#

bro is healing

drifting hinge
earnest yew
#

sonic adventure gotta be the most deadass confusing game of all time

quiet scroll
#

What's crazy about the pool complex mod was the lighting isn't how I had it in the toolkit, everything is lit up, but the hashes were unstable and left some areas darker than I wanted but it turned out so perfect

#

I also learned that dark areas in maps can be a good thing, it looks less scary in the toolkit LaughtPepe

drifting hinge
#

Good morning Mr skurty

quiet scroll
#

good morning scraaanch, happy day and good tidings 3_

#

cuteSit โ˜•

#

working on weapons mods todeeee

drifting hinge
#

Too bad I'm NEVER playing gmodrtx ever again until hl2 rtx releases

#

But

livid rapids
keen rivet
stable scarab
#

so i cant download any old source game version beyond 2013? (steam pipe update). I thought i would be able to download and play the 2007/2006 main branch of HL2/ep1 and ep2 using this guide. sad ๐Ÿ˜ญ

crystal storm
subtle bison
#

since CEF is currently broken in x64, i re-implemented the save menu in vgui

#

its barebones but it works

#

i want to do the same thing for dupes but that's probably more difficult

#

much better with thumbnails

#

honestly, with a few more adjustments, i prefer this over the CEF version

crystal storm
# stable scarab how

Like I said haven't tried it myself but Insurgency launches the same sort of way (granted its a mod) and the copy I have was prior to the steam pipe update but something setup along the lines of the screenshots is probably what would work. Source SDK with the Insurgency folder inside of it and its corresponding gameinfo.txt. There is probably a way to just place the old HL2 builds inside Source SDK and run it the same way, how you would actually do it I have no idea but i'm pretty sure its possible

drifting hinge
#

woah yall talking about insurgency remix?

subtle bison
#

@keen rivet kind of a necessary evil, but I added back the lua frustrum addon since static prop culling is still pretty severe, though I did add user facing options so it can at least be toggled easily

#

it also only runs once at map load and can be manually reloaded at any time

#

perf is decent but large maps still run like ass

drifting hinge
#

Cr....

#

would you kindly
look at GM_Standoff_Result

subtle bison
#

for perf or see if it just runs?

drifting hinge
#

both

subtle bison
#

oml i remember this map

#

x32 ran like ass on it

drifting hinge
subtle bison
#

i think the alpha is the perf killer but the map has like 1400 static props

drifting hinge
#

oh dear lord

subtle bison
#

disabling alpha brings fps back up

#

lol

drifting hinge
#

thats just how mafia works

#

aight theres another map

subtle bison
#

oh this looks like a cozy map

drifting hinge
#

its very gemmy

subtle bison
#

ok ignore that 1st pic

drifting hinge
#

Jarvis turn on hdri, make it night

subtle bison
#

๐Ÿ’€

#

what is your CPU dear lord

#

im CPU limited on a 7950X3D

drifting hinge
#

NASA supercomputer

subtle bison
#

maybe its framegen

#

idk

winter radish
subtle bison
#

i was on a shitty intel mobile CPU for about a year, even worse than my previous 5800X

fallow mesa
subtle bison
#

remix was borderline unplayable on a lot of maps

fallow mesa
#

7950x3d is better

subtle bison
#

hmm lemme re-check my gpu usage in the map then

#

it could also be down to engine bottlenecks because of all of the lua stuff

#

ok maybe its down to VRAM?

#

nvm im 100% gpu limited lol

#

even with all of the lua stuff off

#

that foliage is a GPU wrecker

#

thats at DLSS ultra perf btw

#

rip my poor 2080

fallow mesa
#

maybe the game needs ... optimize

subtle bison
#

nah there is nothing you can do for alpha tested stuff like this

#

other than replacing it with a model with physical detail

earnest yew
#

hawk tuah

fallow mesa
earnest yew
subtle bison
#

yes, a common issue with PT

earnest yew
#

but yes

willow fog
earnest yew
willow fog
earnest yew
# fallow mesa alpha destroys the fps?

alpha destroys fps because the gpu has to do way more work it has to calculate all the overlapping layers and figure out how they blend together and in path tracing it gets even worse because every time a ray hits something transparent it has to split into more rays and trace all of those too which makes everything way slower

#

etc etc

willow fog
#

Pretty sure rays don't spilt

#

They just have to test to see if they can pass and that test is a bit expensive. And it stacks up when you have thousands of rays passing through multiple layers of transparent geo

earnest yew
#

exactly what i said

#

๐Ÿค“

subtle bison
#

we dont have complete r_cullbox patches so some maps with a lot of static props have severe culling

keen rivet
#

Oh yeah right I couldn't find the other r_cullbox

fallow mesa
willow fog
#

CAN REMIX PLAY BAD APPLE?

quiet scroll
#

CR have you seen imagemagick? It looks like it can adjust gamma, might be a way to avoid the virtual machine part monkaHmm

subtle bison
#

i have a work in progress appilcation for windows that does it all for you

#

ill add it to the repo so you can just drag and drop HDRIs and they get converted with the correct parameters once its done

quiet scroll
#

Ahh fiddle sticks. YIPPEEEEE that'll be so huge!! peepoBlushReallyHappyDank

subtle bison
#

i've never seen that before

quiet scroll
#

I think that was just a one off thing, it's usually really smooth but I'll double check when I go back in kit_yes

keen rivet
#

also mark the grass as a particle texture it'll stop it from flickering like that

quiet scroll
#

How do you add subsurface scattering? I thought it was automatic ๐Ÿ˜…

keen rivet
#

in the toolkit

quiet scroll
#

Oh like the tag textures in the toolkit feature? Iโ€™ve never seen a subsurface scatter option HUH

fallow mesa
quiet scroll
#

Omggggg WHATTTT

fallow mesa
#

I saw it, but never used it๐Ÿ˜„

#

๐ŸŒž โ˜€๏ธ

quiet scroll
# fallow mesa

Howโ€™d you get fire to work? Mine never does without portal files

fallow mesa
quiet scroll
#

Youโ€™d download the hdris and move them into rtx-remix/mods

quiet scroll
#

Did you move the hdris into the mods folder?

fallow mesa
#

yes

#

I do this it'll work

#

It's weird

subtle bison
#

lol so the hashes depend on the view state?

#

but yea the replacements were created with borderless window on mine

#

i dont use exclusive fullscreen as it causes stability issues with source

#

or wait, are u just changing resolutions?

fallow mesa
fallow mesa
#

to make the game refresh

subtle bison
#

yea really odd behavior

#

does it happen on both x64 and x32?

fallow mesa
stable scarab
#

i like turtles

stable scarab
#

oh my, this is how gman looks inside Portal Prelude engine. Btw im running the game without copy anything from base hl2 main directory so many scripts won't trigger at all

#

i found why they look so weird, the game its using the new models from Prelude instead... so this is expected i guess

earnest yew
#

prelude humans r so ass

stable scarab
fallow mesa
#

Portal RTX

drifting hinge
#

Oil man

stable scarab
fallow mesa
willow fog
drifting hinge
#

Me every time in this channel

lapis delta
night bramble
subtle bison
#

some bug on the lua end of my rtx light is preventing the model from being hidden, but ngl it looks kinda cool

#

rgb cubes

#

i allowed it to set render bounds lower than what should be used, but it brings fps up almost by 50% in this map

#

though this could be a bug

#

idk

#

but ill take any improvement that can be made

#

naww this aint real

#

60fps+ on gmod tower

#

tell me im dreaming

#

seriously this performance is unreal with how much stuff is in this map

winter radish
#

@subtle bison does the chromium stuff like web browser screens work in Gmod RTX 64-bit

subtle bison
#

not at all

#

had to replace the main menu with a lua one

#

we're currently using some magic dlls xenthio had from a old gmod x64 install. If i ever get around to extracting the signatures from the dlls and add them to the binary module, we can probably fix CEF

#

as CEF works in unpatched x64

#

that or blueamulet fixes x64 patches

earnest notch
#

whys teh good stuff LINUX ONLY?

subtle bison
#

im working on a windows tool to do this for you

#

trust me i dont like doing it that way either lol

winter radish
subtle bison
#

๐Ÿคค

#

unless you count remix api light integration

winter radish
#

unless other people can see the remix api lights