#Garry's Mod
1 messages Β· Page 40 of 1

makes sense that rendering all non-static props in the map fixes it
speaking of, i need to somehow handle static map props
they still dissapear out of the view frustrum
dam
need to see if we can get that engine frustum fix working
i tried to find the function in ida but couldnt
yea that would be more ideal
i can try to optimize my lua stuff but it can only do so much
the archived gmod tower map hub is a good example of a large map being pretty much unplayable on x64
im not even hardware bottlenecked, its the engine
the perf goes up a lot disabling the view frustrum addon, despite what perfopus says
it gets so much worse lmao
im actually really confused, if we're modifying the render bounds but it only affects entities and props, why is it absolutely killing performance?
disabling frustrum culling in engine renders EVERYTHING and the hit is nowhere as big

my guess is lua overhead
im gonna try some stuff and see if i get somewhere
rgb cycle lights when
Didn't you make some rtx light addon?
yea, talks to the remix api directly, its really unstable lol
source's d3d9 device does not like it
it would work fine on 32-bit because of the bridge API but we dont have that on x64
I see
may be fixed in the future, but its not on my priority list
I am curious, what is the current bug priority
- missing skybox with custom renderer enabled
- broken displacement with custom renderer enabled
- big performance hit with frustrum culling fix enabled on large maps (working on it rn)
4.decals missing with custom renderer enabled
1 being highest, 4 being lowest
i think there are a few more but i dont remember atm
wow
i got perf to jump a lot
we're using PVS to check which leafs need frustrum culling disabled instead of the entire map
it needs some tweaking as lights flicker a bit but they're relatively stable
https://github.com/Xenthio/gmod-rtx-binary/pull/1
@keen rivet merge pls? 

static props no longer cull
but it cost pretty much all of the optimizations i just added
the world is 100% stable now, no more light leaks or pop-ins
but as you can see, im only getting like 20-27fps with ultra perf DLSS, once again we're engine bound. I hope i can work some more magic to get then numbers back up
really seems to depend on map size, slightly smaller ones are actually close to what i had before
That water gah DAMN
Is there like a dds or something (idk how water mods work) that's avaliable?
Imagining this shi in rtcw
its the same old water mod we had before, but i forced all water bodies to be one dev texture, and then replaced it in the toolkit
i can provide the addon and remix mox
we can also see underwater now too
I meant like
depends on the map actually
Is there a public avaliable pbr for the water that could be used in a different game
these are all of the water textures used in the gmod water mod
its animated so it has a lot of dds files
np

mmm light bounces π€€
cannot wait for the new RR and NRC
will make light updates look so much better
YIPPEEEEE, CR cooked againn 
Were so back skurty posted again
Me when file failed to install, not enough space on system 
I gotta remove other modsss waaa
LOL, I'm gunna switch back to 32bit and see how performance is on the map. No mods/with mods on bigcity for some reason is really iffy on frames. I don't remember it having any lag on 32bit
Its because there's something screwin up gm bug city cuz I'm getting lag on the base game
fiddle sticks. I know how to make emissive maps now so maybe I'll look for another bigcity that's better performance-y and make the night variant
Altho it does remove alot of the props and teleporting doors (for performance) sp idk if you want that or not
Oh yeah that's peak, I didn't know there were teleporting doors till a few weeks ago hahaha. I'll have to try it, maybe the hashes are the same - that'll save me lots of time 
I switched back to 32bit gmod with a clean install of gmod and my installer and now it crashes whenever I shoot an npc
I can shoot, just not shoot someone lmao
ποΈ the 32bit experience
did you really 100% clean install it

I'm pretty sure, but it's worth another go, I had some addons installed/uninstalled and wonder if some of them messed with stuff after getting uninstalled
I can't know peace with gmod rtx
this makes no sense
clean install everything and now pew pew on someone makes it crash, like the blood particles make it crash or something
@subtle bison Is there anything special we need to do to uninstalling the 64bit version? 
I feel like it's right under my nose lol
bigcity weird apartment hole thing my beloved
omg that's so prettyyy
ill test that out
what the fuck is with the eyes
easiest is to reinstall the game, mostly because of the lua menu
if it weren't for that, you'd just delete the files the archive adds
Just POM and normal maps to those bricks

how can something work 1 second and not the next
gmod be like
Whenever blood decals happen on 32bit now it just crashes, but itβs like a gmod crash not remix 
decals or particles?
Oops particles 
the github version of rtx fixes gave me some instability, try using the workshop version
Ahhhhhhh that could be it
Shall try first thing when I get home
ik this gmod chat but does anyone know how to fix the leaves in hl2
look in hl2 chat lmao
#1103495588374401115 message
something fucked with your install
nah did everything correctly it looks like a lod issue or something like that
uhhhhrhghh idk wat could be doing that
me neither but every time i see this type of stuff its normally lod issues but idk how to fix that
did he do the r_lod
you mean did i no i did not
r_lod 0 
sadly it didnt work
kill your game are you 100% you did the install correctly
then
idk
seems to be leaves and grass that dont like me
the hud looks fucked too
touch grass but source engine
i would nuke the game and retry
no it just flickers randomly
never seen that stuff before in HL2
thats not better
only on main menu
does that mean i have to reinstall portal rtx

this is happening on portal rtx?
that's even weirder
its in the thing on hl2 pinned
lets move to the hl2 channel
what now i got a ping here
waiting patiently for binary module to be more stable to start messing about again
(i cannot wait to be able to alt tab my game without it crashing half the time)
god i love windowed borderless
we've been forcing no bordered windows for gmod for a long while, how are you getting alt-tab crashes?

i dont think anyone here uses exclusive fullscreen
i use bordless too, half the time when the game loses focus the bridge throws an error
also 64-bit is stable but visually its worse
in fact its more stable than 32-bit
im working on the visual stuff rn but it tanks perf atm
first thing i am doing is remix-ing g64 so the metal effects are absurdly shiny
then again it is like 2 years old
hopefully i can push a 2nd alpha release with some fixes and optimizations sometime soon
module/addon that replaces mirrors with a reflective surface when
we already had that for hl2-based gmod
i can make a simple addon that replaces mirror entities with a random texture so someone can replace it in remix
shouldnt be too trivial but it'd have to be done at a later point
i fix a visual issue, i lose fps
i fix a visual issue, i lose fps
i fix a visual issue, i lose fps
such a vicious cycle...
excluded lights from view frustrum and fps tanks again, i love pushing lua to its limits β€οΈ
part of that grind 
im completely engine bound
2080/3080 team here
without the visual fixes i get over 60fps in this map lol
hold on i will disable the addon
ok i am a liar
i am gamestreaming from home so idk how much fps that takes
some pbr texture pack for remix give me a performance degrade in some source games of 10 to 15 fps minus
but yeah for now, a faster GPU will get no extra fps than me with the current state of the view frustrum fixes
so in theory when HL2 RTX releases and with all the texture and particles updates/changes that the team included, i would have like 30-40 ish fps maybe some drops to 22
nah it'll probably run FAR better than what we have with gmod lol
they have access to the engine source so i imagine it will be much more optimized
even with the PBR assets
i hope so
btw right now im at 4k with some source remix games, and i have those fps with DLSS-Ultra Performance 1280x720
my game is running at DLSS ultra perf at 1080p lmao
i have a 4K display but i do not have a powerful enough GPU to run remix at 4K
damn
so after all my 3080 its not fully outdated yet
idk i wouldnt really be comparing GPU performance with gmod rtx, x32 and x64 are still heavily CPU bound in a lot of places
and with the upcoming AI generative textures maybe i could use for some more time my 3080
i have a 7950X3D which is a very fast CPU and the fact i get 7fps in some maps means the engine is just not having a fun time lmao
really nice cpu
you are gpu bound
and engine
no i am game engine bound π
yeah
damn. I'm sure you have a hard time trying to optimize the x64 engine.
perf is back up on maps that dont abuse the living hell out of static props
i tried to compare x32 but it crashes on this map
@quiet scroll ever figure out those bridge errors?
wow even some large RP maps run well
guess perf really depends on the map's original optimizations since we're using PVS and PAS
not sure there is much i can do
can you look if there are lighting bugs inside this map
like sun not doing sun things
custom world renderer does not like this map lmfao
it runs fine tho, no light leaks
ohhh
go outside and shoot a gun
when i go do it flickers sun light
with x64?
try with 32bit
it was because we werent handling lights in the view frustrum stuff yet
32-bit is crashing on all maps for me lol
i cant
alright it must be bug for 32bit or it just works for you then
its probably the view frustrum stuff i added today lol
i have a working 32-bit install that is pretty old but i left my ext drive unplugged at home
i can try the map there when i get home
ποΈ the mmod weapons...
u should see my PBR mods for them 
gimme gimme

its not out yet, especially since they were made for hl2-gmod hashes, ill have to come back to them at a later point
https://www.youtube.com/watch?v=FZJYzru9ur8&t=47s
I finally finished doing all of the Half-Life 2 : MMod weapons with PBR maps. There is a lot more detail in the textures that gets wiped out by Remix's denoiser, so I will try to upload higher quality pictures to the ModDB page when I pack up the mod to be released.
its... perfect...
my fav is the AR2
I finally finished doing all of the Half-Life 2 : MMod weapons with PBR maps. There is a lot more detail in the textures that gets wiped out by Remix's denoiser, so I will try to upload higher quality pictures to the ModDB page when I pack up the mod to be released.
(timestamp link)
i think i did a really good job with the emissives
My favorite is the shotgun
emissives my beloved
definitely excited to give these guns another pass in substance when I can
i've learned a lot in 1 year
here is a link to more shotgun screenshots
#1116089843479498782 message
accurate reaction
'gmod_241209_crash_2025_1_9T23_15_33C0.mdmp' (Minidump): Loaded '*C:\Windows\System32\wow64cpu.dll'. Module was built without symbols. Unhandled exception at 0x78079D51 (materialsystem.dll) in gmod_241209_crash_2025_1_9T23_15_33C0.mdmp: 0xC0000094: Integer division by zero.

ermmm lemme switch back to 64bit gmod
But it makes no sense, I clean installed gmod, half life 2, counterstrike, then verified integrity of cache, got rid of all the addons, and still boom boom. It's a crash on the gmod side not remix 
[Shader Fixes] Caught division by zero at 00007FFB9B8C3D76 [Shader Fixes] Register state: RAX: 0000000000180000 RCX: 000000000000FFFF RDX: 0000000000000000 R8: 0000000000000008 R9: 00007FFC17936280 RIP: 00007FFB9B8C3D76 [Shader Fixes] Caught division by zero at 00007FFB9B8C3D76 [Shader Fixes] Register state: RAX: 0000000000180000 RCX: 000000000000FFFF RDX: 0000000000000000 R8: 0000000000000008 R9: 00007FFC17936280 RIP: 00007FFB9B8C3D76 [Shader Fixes] Caught division by zero at 00007FFB9B8C3D76 [Shader Fixes] Register state: RAX: 0000000000180000 RCX: 000000000000FFFF RDX: 0000000000000000 R8: 0000000000000008 R9: 00007FFC17936280 RIP: 00007FFB9B8C3D76
So 64bit version does work, but I'm getting these in the console now
Are these the similar division by zero errors you were getting CR?
ye im catching them with the VEH, but you shouldnt be getting those at all with that alpha release
does your game crash?
@subtle bison pardon the question but i was about to replace the water for my game and was wondering, how exactly do you do it, do you change it to translucent and add the normal?
uhh not sure, i modified the existing water mod with a text editor
just changed a hash in the mod.usda
i believe xenthio made the original water mod
@keen rivet
Looks like it's working as intended, it's preventing crashes π
ye but like, with the magic dlls xenthio sent me, it prevents divison by zeros so the VEH isnt supposed to be active
also copy the settings in the github readme
will fix the buggy spawn animation
you'll probably need to reload the map too
uhh
where did the image go

oml one sec
it was there when i first released it
i mustve accidentally deleted it when editing the release
updated the github
Thanks! What's VEH?
vector exception handler
dynamically handles the division by zeros so the game doesnt crash
I wonder why mines active 
is your gmod install being managed by steam? (like a normal GarrysMod folder)
or is it a seperate copy
Seperate copy 
try re-replacing the DLLs in the release archive
ignore my piss filter, but using a clean x64 install, i dont get anything. maybe the mmod sweps use a different particle system?
Hmm still fixes alerts in the console. Ahhhhh wait I haven't tried an mmod weapon yet lemme see
ARC9 also causes the VEH errors but those are gone for me too
"waaaa!"
i can try silencing the VEH in the next alpha build
mexico filter
yea i was testing some toolkit spawned lights and forgot to remove them lmao
wonder why flatgrass causes the engine to have broken particles, they work in other maps 
sky shader?
maybe
try it in construct then
I'd guess it's that since there's really nothing else different from other maps
yea broken on construct too
nice
someone else made it
for hl2
#1103495588374401115
ages ago
gotcha
i wouldn't wish this on my worst enemy
This makes me almost want to try re-installing windows lol
it makes no sense
nah it seems broken for everyone else on x32 as well
i cant even load into most maps lol
i swear there was a hidden gmod update that just broke everything (other than the gmod.exe update)
also did u already try removing the github ver of rtx fixes?
x64 has the same issue unless i use the workshop ver
That hasssssss to be it, lemme look at the steamdb, something must've just changed
ye im already using it
it doesnt detect the perf hits with a modified view frustrum
but it does for the custom world renderer at least
huh
modifying render bounds for static props doesnt really show lol
game just thinks its running slow for no reason
They're doing something, they're set to non public but I wonder when this list updates
π lol
I'm guessing the jan 6 or 7th one broke it π¦
time to start downgrading dlls 
/s
we do that with x64 since the binary patches are so finicky now
but its just the required DLLs to prevent the engine from crashing
otherwise its fully up to date
] version
Protocol version 24
Exe version 2024.10.29 (garrysmod)
Exe build: 18:32:12 Nov 29 2024 (9519) (4000)
GMod version 2024.12.13, branch: x86-64, multicore: 1
Windows 64bit
huh
nov 29th?

did x64 not get updated since then?
Protocol version 24
Exe version 2024.10.29 (garrysmod)
Exe build: 14:21:08 Dec 9 2024 (9529) (4000)
GMod version 2024.12.09, branch: unknown, multicore: 0
Windows 32bit
omg I guess it didn't 
bailey i have a sneaking suspicion that you dont know that you are in the garry's mod channel
i do know i am in the garrys mod channel
ah well have fun
the context is i asked someone here for the water textures
i lack le context
please no
we are not ready π
It's a GODSEND that the hashes match for 32bit and 64bit, I can still work on making maps 
yea same
When we edit .vmt's to work with remix, do we just go to 4000/(modID) and edit the .vmt in notepad++ to remove those 2 lines?
i usually extract the addon from the gma file and move it to my addons folder and then modify it
i dont think you have to unsub the original addon since local addons have top load priority iirc
Ahhhhhh the gma file extractorrrr that's what I'm forgetting, thanks! And huge, that would've saved me time from unsubbing haha π
@subtle bison erm for the next update could u add the universal water fixes plz? 
eeeee tyty 
@subtle bison heads up gonna rename the repository
since i want it to replace the original and have binary module optional.
tf is my raw chicken doing?
You better give me 64 patches soon.
they're already out π
just not in a very ideal state
oh my giggity giggity goo π
Wel, yeah. That's why I'm saying you better fiinish it
Wel, yeah. That's why I'm saying he better fiinish it
whenever "finished" is
I β€οΈ freeform screenshot
I hate free form screen shot
how did i not find out about this sooner
cant see the haters through my freeform screenshot
real
why is it white
dunno
gmod rtx if it had fake png
empty black of nothingness
THEY CHANGED MY NAME AGAIN
why though
idk mods have been changing my name for a while
It has evolved from Uncle Burrito to whatever this is now
trollers of nvidia
Its because they hate him for being too woke
This is not an nvidia server
trollers of okay
huh

render 4 today

heheheha
I've never once interacted in there but I'm sure it's fine
No but the rtcw thread is totally
This is too large for micro
But there is one for wolfenstein now 

screenshot ur most used emotes

Maybe
I might have a few
My first second and third are all freaky so they aren't leaving any time soon

Same problem same server
I've used every emote from the list in this server except one
The jumping cat
Lol
lmao
I have a sticker named "bailey (t-wrd)"
The trans one
I clicked on it so fast thinking you were about to delete it
I spilled water
bailey t word
Yep
Makes sense
Said the person that for a period of time posted only brainrot.
nah there was another person who posted a lot more brainrot lol
the brainrot reactor exploded so no more brainrot
I'm sad.
He got banned for something
He posted the best Mita content
hell nah i was gonna get executed if the brainrot shortage didnt happen
40% (idk the actual percentage) perf improvement in big maps π₯
the cube
bigcity_improved no longer runs at like 10fps
what is your hardware even?
46 fps is doodoo
rtx 2080
7950X3D
why the door green
we're completely engine bottlenecked lol

Still?
yeah because all of this is lua
What's the gpu usage?
@willow fog unless i can perform literal miracles with lua, your only choice for probably getting better FPS is framegen lol
take a look
ah
urhh i got that yesterday
lemme try a smaller map ig
he doesnt know
your install is now fucked
its my old hl2-gmod install that has worked for over a year
how did it break, i dont even update it
After I installed 64 but my gmod stopped working on 32bit too

how does that even work π
these 2 gmod install folders are entirely separate

both arent even updated by steam
Your guess is as good as mine
i forgot where the bridge.conf was downloaded from but i got that and put in where it was supposed to go and removed the comment from the thing and increased the numbers and it worked again (english 100)
can i post it here
yea i dont think it hurts
insert into .trex
idk if that causes any more issues but it made it stop crashing
bruh
example number 93 of why every gmodrtx install is personalized
idk why it worked for me
nah this gmod install is way before that
its from like august or april of last year
oh i think u sent the wrong bridge lol
nvm
i placed the file in the wrong .trex
my .trex folder had no bridge.conf before that

you cant be serious
Inshallah your gmodrtx install wont break again
oml does the setpos command not work in gmod
i need to line myself up in the same place on both versions
setpos works???
it does not
bet
skybox is not working for some reason on x32 though
though the fps is about the same lmao
and you cant select the skybox textuer
ye i guess i gotta spawn a HDRI

boy are you using sv_cheats 1 with setpos
another thing thats broken for you it works on my chernobyl reactor
dude
holy
x32 on the left, x64 on the right
and that's even with all of my perf intensive lua addons
many colors
yea i turned off post process on x64 cuz i had reshade
i dont think it really impacts perf that much lol
and reshart dont work for me i tried already
its a pain on x32 but its really easy on x64
on the reshade installer, just set gmod.exe inside the win64 folder to vulkan
thats all there is to it
the 64
im not bothering with a x32 guide because you can only access the UI with a controller lol
the bridge messes up input forwarding
the xbox controller next to my keyboard:
I only use Xbox controller for one game
anyway i dont get the reshade message on startup
the only framegen i can get
if it's x32, you have to select the bridge exe in .trex
and mark it as a vulkan
holy LSFG 3 is so peak
it just came out today
x4 frame gen with minimal latency and artifacts 
it gotta be goated
yeah that works
was about to include something brainrotty in that
the brain is healing
just alt tabbed back to gmod and now it frozen
x32 be like 
freezes when adding game systems
okay something happened this time
the preset for cyberpunk2077 in question
nah reshade doesnt cause those
since its running on top of the bridge
or at least it shouldnt be
conclusion: its because 32bit 
nah i've had reshade on x32 for a long while, it never introduced any extra crashes
Iβm convinced steaks updating our stuff without saying π
32 bit is totally nuked
Steams*
steak
they crip or a blood member
perf is pretty ass because it uses a lot of static props
but its "playable" i guess
] debug_rtx_frustum
RTX Frustum Optimization Debug:
Culling Disabled: true
Bounds Size: 10000
Update Frequency: 0.5
RTX Updater Distance: 10000
Grid Cell Size: 1024
Current State:
Queue Size: 0
Is Processing: false
Active Props: 437
Precomputed Models: 106
Grid Cells: 35
RTX Updaters: 52
437 props
there are maps that have like 2K and i get 1-3fps
based
gary mode......
gae mod
ποΈποΈποΈ
those planks have a detail texture on top of em
ye i noticed lol
does faceposing work on 64
garry mod if it was WOKE (good)
oml embad fail
epic embed fail
evil breen
does it face the pose on custom models https://steamcommunity.com/sharedfiles/filedetails/?id=541565739
one sec ill try
STAHP
FUCK
spawning the
model broke the skybox
the hdri is WOKE
nah no HDRI was spawned
oh
lemme check
bro thinks hes physcloth
considerably delicious
trolled!
oml i still get the message despite me installing the binary module π
gmod if it had snowboard physics
you lyin

evilwater2


gmodrtx with epic troll dude water 2

Punkle Chorizo cloning machine
Mine's better
today i will play
im currently working on squid games models
20 mins after i got my wisdom teeth taken out
which models...
Squid games
player suits
oyster sports
Jessica has the worst character's pfp. There's no hope.
nvm, you're based
spiderman 2 pc releasing January 30th btw 
I have a friend who bought one of those rokokos. The whole premium setup
ive completed the entire game on pc 2 months ago
I know i followed the brazil guys fixing everything that was fun to see hehe

been working on an eye fix, now able to replicate what the portal prelude dll does
its using eyes_dx6
goat gregori
though we might have to go in a different direction since they dont animate
ok they sorta do
how you gonna fix it
I'm probably gonna have to make a custom shader, i tried modifying the eye uv's and didn't get anywhere
yay more binary module stuff π€ͺ
i love binary module stuff or something π³οΈβπ
good afternoon austics
good evening, mr. brainrot
this post was made by brain cancer gang
try again
there we go
True power up
Thanos
ya
I played these games befor!!!
Hana will always be a GEM 
damn!!11 i gotta redownload allat
when remix the attachments from base requirement addon
for 1 gun its 200 mb
what the crao
crap
its called having fast download sneed
suprisingly bo6 is well compressed
but it's still season 1
we'll see when s6 drops
How, what did you do?
It's mostly just a normal prop, so there is no reason it shouldn't be. All it is is a bunch of physics props constrained together at each corner of every square which is why in the video you can hear them colliding on the NPC
GWater and GWater2's implementation uses custom Lua stuff to render the cloth and water so it likely won't work with Remix. Plus it uses Nvidia flex which also doesn't play nice with Remix
optimizing the handling of rtx light updaters, I was doing it too often per frame without any kind of caching
we have the modify the render bounds for them otherwise they flicker very close to the player's camera
oh hello cat named CR
kamp kairo is also now playable, this map has a lot of static props
the main bottleneck this whole time is calling setrenderbounds too many times per frame so I have reduced that and also make it slower depending on player distance
even gmod tower plaza is playable now wow
ray
Interesting, thanks for responding btw
np
holy guacamole, this map has the prettiest water textures I've ever seen in gmod
Fish
map?
@keen rivet i merged my changes, let me know if I need to change anything
https://steamcommunity.com/sharedfiles/filedetails/?id=294558743 remix map coming soon :3
π
shit looking like a 90's render
Is the denoiser off?
It's the primary direct specular debug view
Gotcha
xenthio cooked, he found the signature to disable frustrum culling in the engine so we no longer need my stupid slow lua version
its glorious
this shit had like 3 billion different texture maps but I think I found the correct metallic map
I urgently need to learn subsurface maps bc bare hands look so bad
no way
multiplayuer

π
lua_openscript_cl
oh does that just straight up work lol
many servers don't care about that being bypassed so you can just inject any clientside code, obv not server or shared. Also no vac on gmod, go crazy
sweet
woo hoo!
i dont give a single shit about gmod rtx singleplayer
i love multiplayer modding
its so fun
thats quite a fixation...
there's no subsurface scattering for skin right now, but that was just announced with the 50 series launch. the current implementation is only for thin planes, like leaves
Obviously don't try it on big rp servers or the like, they will likely detect anything you're running and instaban you
Oh, cool to know
turkey....
Holy Turkey
this difference man
Maybe blue emissive should be brighter
base taylor is really the cheat code for showcasing
Glass
oof I missed 64bit loading so much
true
how the fuck do i allocate more VRAM
my GPU has 16GB of VRAM
but the game is locking the usage to 6952mebibytes of VRAM
which is 7GB
so i have to turn off GPU acceleration on everything
great
no?
if you have something like wallpaper engine, photoshop, anything big, close those
otherwise you have some app on your pc hogging vram as remix always tries to use the most vram it can
closed wallpaper engine
reboot your pc, sometimes the driver has issues with allocation as well
any other apps
brotha any other apps?
Oh...
WHAT
Turn off bloom and it's perfect
64bit reminds me of captures from most games, itty bitty chunks of the map at a time 
surprised to see this works
also raygun impact pcf naturally produces light?
mw2 rpg too, although that one stays for too long, I guess it normally dims
It does that for ultrakill maps too idk how
Ray Gun?
meow
Would vpysics volt break 64bit rtx install or nah? 
good morning mr rtx remix showcase server
does volt touch the renderer?
no
it shouldnt
ngl skurty but the grass on bigcity remix lookin kinda funky
oh wait sike, I didn't have custom world render on 
yeeee it doesn't have the most seamless tiling, there's gotta be something better out there
I started harvesting polyhavens textures. Rather than download a few at a time for a project I just download all the ones I like/would use on a harddrive so I have them at the ready 
do you plan on releasing a mod that includes the updates assets for these cod weapons?


So is that a yes or no?
mmm today i will
So Hana is not making the mod?
scroll up
Sry Iβm a bit confused by ur vagueness, are you saying they are making a mod but youβre releasing it? Since theyβre speaking about adding the updated materials to the gun as if they did it
Sry I just checked the chat I donβt really know the context
Like I am scrolling up and itβs just showing them making the mod
mmm if someone makes a mod would they release it
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Refer to this post
No ik but like why did u say it as if u were making the mod, thatβs why I assumed u were making it, Iβm not discord brained sry
Yes ik I saw that but I wanted to ask if they were also gonna release the raygun one or if they just made it to showcase it and never release it
They'd proooobably release it
Sry Iβm used to the Fortnite modding community where they make something only to show it off for attention and never release it, at least from my experience
Ah
fortnite chad detected
Nah Iβm not really into Fortnite anymore cause of the whole metaverse stuff, only getting back into it after seeing mods relating to old versions of the game
Fortnite and Markass brownlee
I do hope if the og fn stuff redo the events people can then port it back into uefn
Love seeing stuff like that in uefn
Oh dw I'll release all eventually
What if the .vmt's for the addons don't have $blendtintbybasealpha or $color at all 
hi skurty what does that mean
good tidings scraaanch, trying to make gun mods but failing lolol
tfa?

i have a cursed idea π
i could try making an addon that replaces viewmodel textures with only the lightmappedgeneric material and $basetexture
HUGE
what is that gun addon tho
I fixed it a while ago
the arc9 one?
I had to open all VMTs in notepad++ and then find and replace something specific
Let me try to look for it
yeah but like imagine not having to do that 
just have it done automatically
basic ass pistol vs chad model 10 revolver
what mod is this gun from?
the lara croft pistolllll

#1116089843479498782 message
i know installing both of their addons and their dependencies means my x32 install will never load a map again 
You can probably make a lua for it or smth
yea that's what im doing
I have no idea how source or gmod works
@quiet scroll
Me replying to skurty about a problem that I helped him fix (again)
Yeah wut da heck my .vmt's don't have those lines
Maybe they're in the dependencies
i love polyhaven
yes
i have a drive with every polyhaven asset backedup
I have the polyhaven blender addon
i wonder what custom things they're doing to the engine for hl2 rtx
same stuff from prelude rtx i imagine
id assume more
im curious on how they'll do skies though
I FOUND IT, damn it was in the dependency stuff 
perf is pretty good when playing hl2 on prelude's engine
yea but that then would require optimizations on the remix side
Mark said that they're working remix side to add portal sky support.
i think they did? the newest dxvk runtime has fully fixed 3d skybox support
its almost perfect in gmod
ye they are
or is that already added











