#Garry's Mod
1 messages · Page 39 of 1
WOAH
i made it pop a bit more, let me know if its too much lol
nah it works lol
so this one to replace night i assume lol
yea
place the files in the rtx-remix/mods/hdri folder, replace when asked
you shouldnt have to reboot the game
remix reloads the mod.usda when its modified
heyooo
i have it hight because portal with rtx uses high
hash compatibility sounds like a good to have
wow
btw i uh @keen rivet
uhh
🙂
the good news is that we got a lot of testing

oh nice
it was getting pretty decently usable already so
yeah, a lot of people talked about the lack of a skybox so that's on my high priority list
as well as displacements
niknaks has some libs for them
yeah i tried looking into it (skybox)
unsure how to stop just the drawing of the world
might need to somehow hook into that function and return
yeah that's one way. I was thinking about doing a lua renderhook and render a custom skybox lmao
it would use the original map's skybox textures as well
oh yeah that would also work too lol
i was thinking this because you could also keep displacements and anything else that isnt replaced or drawn properly
oh yea tru
no idea if brush entities and stuff are drawn with the custom renderer
they are but they're static
so you when you open a brush door it looks like its not moving
im definitely behind moving all of it to the binary module
i dont really forsee any way to handle brush entities seperately from the world in lua lol
it might be possible but that custom renderer is already super heavy
yeah
i'm afraid i'm not contributing enough to the project lol tbh
you seem to be zooming through all the new stuff lol
trying to stop drawing of the 3d skybox?
trying to stop drawing everything that is static world
sometimes desperation is a great motivator
there is a way i think
uhhh
sec
Called before the renderer is about to start rendering the next frame.
can you just return in there or something
mhm
oh
nice
is that for everything?
yea
or just static world geo
if you return true it's all just black
oh we need static world geo only damn
yeah then we're back to depending on niknaks
i cache the static world geo before disabling the world rendering
which means we need to do more detouring or hooks 
wish i could directly import all the reverse engineering knowledge into my brain
otherwise its gonna be some painful nights in ghidra or IDA 
wish we knew someone at facepunch who could add a cvar to fully disable culling in the engine 
also, remix's menu is usable only when youn in gmod's menu
i kinda "know" people but like lol they wouldn't wanna touch gmod
unless @sage pagoda hello
cant do much with that, we dont have a bridge anymore to handle input
i use a r_drawvgui bind to hide vgui before i use the rtx menu
i dont need a sky anyway
apparently VIS according to google but i could be wrong
my hdri skydomes would like a word with you 
did you try the newest changes
sec
i would reinstall everything clean too
facepunch hire me so i can do like the few engine changes i want then i'll leave
cl_enable_rtx when
one cvar for full remix support
hell ill be happy for rubat to just add this already https://github.com/Facepunch/garrysmod-requests/issues/2564
it's crazy that this has been doable in the orange box branch for at least 10 years
i asked rubat a while back if he was interested in implementing a few of the things portal with rtx needed to work and he said something like "probably not, but give them my email" and it never went anywhere
yet again this image
fr
i mean you wont get anywhere if you dont try
dont be mean he works hard on gmod
no dice
i think his fear is introducing something new and needing to maintain it and anything it might affect which just sucks
follow this
see if your hashes match mine
the box should have the same color for each preset
see it does have the same color for every preset
but not the same color as in the video
also my world hashes arent stable
something is brokey on the game end then
it means its not loading the pre-cached textures
these need to be in your data folder
they are they are
I do not work on Garry’s mod
fair enough shot missed
if it still isnt working then another addon is messing it up
Just deleted Mac branch for that blunder
WHAT!!!!!!
lmfao
i've disabled all
unless it's a local one
sec lemme delete all local ones
yea nope
welp
who knows
im on rdna3
i shouldn't even be getting this far anyway
not sure then, its working for other folks, 32-bit and 64-bit
wait but non skypaint skyboxes are supposed to work right?
on x64?
ye
sort of
we use a custom world renderer for static world geometry and we have to fully disable world rendering, which means bye bye skybox
when you load into some maps, the 1st frame of the skybox still shows
but it follows your camera like its stuck place
so tl;dr no unless you want culling showing up by disabling the custom renderer
aw
if we had actual engine patches to disable culling, we'd stop using it but we're in a weird place atm
couldn't we draw a skybox cube in lua?
yeah i mentioned doing that earlier
Called before the 3D sky box is drawn. This will not be called for maps with no 3D skybox, or when the 3d skybox is disabled. (r_3dsky 0)
See also GM:PostDrawSkyBox
This is a rendering hook which provides a 3d rendering context.
depends on how remix handles multiple cameras and renderhooks
also how would get get remix to think its the sky
that part might be the hardest lol
wonder what exactly is being replaced here for the 32 bit binaries
wouldn't just marking them as sky textures work
it might, but that didnt work for my HDRI sphere
damn
i believe we still need r_forcenovis
i think we already have the other patches
blueamulet is secretive
nonchalant
wait so wtf is this
64-bit
also thats yummy asf
in the flesh

pls read the instructions in the release readme 😭
okay mom
#1116089843479498782 message
does your cube change colors at all when clicking the presets?
gyatt gyatt gyatt gyatt gyatt
gyatt gyatt gyatt gyatt gyatt gyatt
wait so
guh
you mean fix light cullimg?
pretty sure it works fine on x64, i havent noticed any issues
ig
looks like you got it working
btw, what's about culling without custom world rendering?
we're missing critical engine patches to fully disable culling, so i made my own map renderer with lua and meshes
spoooooky
it has issues that may or may not be fixed
thanks
oh, and how long will it take to fix?
no idea, the skybox not rendering might be extremely difficult to fix
run ur vid through Handbrake
thats why i made the hdri editor
you can at least spawn a sky
so this is everything after following my instructions on the github exactly?
si senor
ui would be fucked up without fixes, so i think it's not
gyatt gyatt gyatt
wtf
probably too many lights?
probably the most lively and productive thread
It's chaotic good.
everyone loves gmod
the one source game to rule them all
if you don't love gmod, you don't exist
it does
at least as well compared to sp
show the screenshot
Imagine the bailey night sky hdri in cs office
wtf
dont change resolution
what was it b4
1080p
1920?
what other 1080p is there 💀

1440
1920x1200
modern and css
yummmmyyy
oops
do you know why?
Why does it look like the same ss copied twice, same cube placement and everything
Oop lol
because windows clipboard moment
no, 0 idea
its something to do with render targets
because i use those to render the pre-cache texture
how is there no culling
oh there is
yea nothing on the lua end is loading at all lol
worse than 32-bit 💀
yea cuz you have full culling enabled 💀
so its either have the game looking good or have swiss cheese holes in your map
sigma sigma boy
whoops
сигма сигма бой сигма бой сигма бой
isnt this whole map like a mesh
maybe idk
i feel like im missing something
nah if that map doesnt use brush details at all my custom world renderer wont help lmao
this look like a CS2 map
nah even in like actual maps
@subtle bison my friend has a message for you about your hdri stuff
❤️
hanging each night in rapture
BBQ BACON BURGER! aughhh
tiktok, youtube shorts, clip, sound effect hd, audio, meme, barbeque, bbq, bacon, burger
@subtle bison i think this is the function we need
DLL?
thats the r force no vis thing
OH YEAH!
yeah i thought so
in the 64 bit one it is?
i noticed the same issue when porting some tf2 64-bit stuff to gmod
really hurt
😭
what about world culling?
i think if we hook into that function
we can set it back somehow afterwards
how do i get the signature of it so i can hook into it
im on that koosh and alcohol
i believe its just the memory address and the surrounding area
nah i dont think that's right
0x1802D99A0 ?
nah like the actual hex addresses
so whatever the function you're hooking into
i believe ida will auto highlight them if you select the text in the IDA View-A
claude helped me do signature stuff in the past, its still a little over my head
4C 8B DC 55 49 8D AB ?? ?? ?? ?? 48 81 EC 40 02 00 00
I use ComfyUI to upscale and do emission(emissive) in Photoshop.
all i want is the emissions lowk
Wait these had.... they already had 64bit patches @subtle bison
are they broken i forgor
I js twisted my ankle in gmodrtx
Insanity
i made hash brown
@subtle bison for actually implementing the HDRi, how are you doing it? Are you bringing a sphere into GMOD then applying the emissive onto it, then tagging it as sky?
I'm at the final step really, I have a .dds ready
or are you spawning a giant sphere parented to an object in the game
so it's a big sphere parented to the cube spawned inside gmod?
that would explain how you can rotate it
Yuh
Idk if the sphere itself is an in game object or of its remix side i only know it's parented and controlled by the sphere
yea, but minus the marked as sky part
marking it as sky breaks emission for some reason
the sphere is entirely in remix
the texture hashes is what i attach to
Makes sense
wouldn't the texture hashes require the API
nope
I thought you could only use model hashes from the toolkit
on my dev 64-bit build, i can generate textures using source's render target system, it then saves those as a cached png for the game to load the next time so i always have the same texture hash
its why i have a color selector in the HDRI editor UI
so each color is a unique hash that i can parent the HDRI sphere to
99% of the remix work is editing the mod.usda
im just duplicating entries and changing hashes and hdri texture names
sounds like I'll have to use a different method. We modded SWRC's renderer to place a unique global tri for every level, so I could just parent the one sphere to that?
anything unique to spawn the sphere
as long as the hash is stable and nothing else uses it, that works
texture or model
sounds like I have a plan then. Will quickly throw together a sphere in blender
wait what are you editing in the .usda?

its nothing that cant be done in the toolkit
but editing the file itself is MUCH easier
i can copy transforms and stuff between hashes
All I know is hdri makes my game look good but stabs my laptop in the chest 23 times
easy to duplicate stuff
yes because we are literally emulating the fucking sky 
no smoke or mirrors
its going to be heavy
I know
i wasn't even complaining
i just like that we have completely natural world lighting in a video game
insane 🤯
Okay
not the cleanest reference but the highlighted portion is the size of the level. How's this size of sphere?

probably fine, mine is super tiny and i just scaled it in the toolkit
oh yeah good point lol
the issue is adjusting it until the emissive light actually projects onto the world
that by far took the longest
the transforms and scale have to be just right
and the toolkit is much slower with updating the light than the runtime for whatever reason
maybe the toolkit doesn't use RR whereas you are in the runtime
yeah prob
they use a different denoiser for emissives that's quite slow when not using RR
the light takes longer to reach the map the bigger it is too
and the toolkit bugs out the emission when adjusting it
trust me it took like a day or two with just the toolkit
i almost gave up
it might be easier for you to retrofit my mod to yours
also another BIG thing, do not change the emissive intensity past 1
otherwise clipping 
Anyways good night, I made a meme off of this, its silly or smthn
lovely lol. Last question before I give it a quick test, how did you UV map your sphere mesh? I imagine a sphere project would be the right one to use
didnt map it at all 

i quite literally exported a basic-ass sphere and the HDRIs wrapped fine first time
progress lol
:(
red dead
i foound out what was chrashhing my shit its fire not the rpg
evil fire
who up evilling they fire rn
theres a slight chance I may have messed up the installer process somehow
just a little bit
wrong construct

I mean besides not setting the playermodel and sky texture i don't see anything wrong
fuckkkk i love not playing on gm_construct
maybe I have conflicting nvidia profile settings going on from enabling ambient occlusion in non rtx
Im also stupid so
oh ive tried it before and read the readme, I just tried the installer today
Do you know how to set textures? That's the only problem I see
i dont actually how would I go about that?
Alright do hit alt+x, at the bottom of the popup will be developer menu
Also ignore scronch lol he's not very helpful
I can tell lmfao
Anyways after you open up the developer menu go to game settings and you should see a bug list of textures (it's the second tab)
how it feels to kill clueless people
If you click on the player you can see a longer list of different settings, you want to look for the one called player model texture and click that
For the grass you want to go over and change either the grass or the sand doing the same method but clicking decal texture instead
But don't click the arms as that's a view model @prime ridge
alright im gettin it now
boy getting a neuron activation
Alright
the help is appreciated
Of course !
I gotta make more mods 
skurrttyyyy
oh my goodness gracious skurttyyyyy in da chattt
The developer console is your best friend i can tell you that, if there is an issue with your game 9/10 that will fix it
Scraaanch 
where is the A in my name
Testing 64bit today and den new mods to have something to play for 64bit, prolly starting with bigcity 
Stauuunch 
so... no models?
its beautiful
oh and custom world rendering makes some stuff otherwise invisible, visible
it do that
no cwr vs cwr
why is it there
I'm guessing precaching since these trains go around the whole map
they're probably brush entities
at this point the custom world render does not exclude any brush geometry so it renders all of it statically
oh its CR
yup rpg is fixed for me but fire is now a problem
ignite a spawned prop
i did and my game took a 12 gauge and kurt kobained
idk the game killed it self
uhhh how many addons yo got
only maps
i just did 30 min
a most intruiging connunndrum
on 32 bit obv
ik
mmm today i will kill people with axes and hammers
my brain iis to bonk to figure out

52 days without a new skurty model remix
so you dont have rtx fixes and its dependencies installed?
i would also wait for a new version of skurtyyskirts's script to come out
why didnt i ask him dat
the thing works great its just the fire is the only issue im seeing so far
and i have rtx fixes and all that
this is so fucking sad... hey Siri, play The Cup by Dave Blunts
what is this chat 
why is my remix menu fucked
i cant use it ingame
i control the sun
epic
alright i was gonna send a video of a bug with the duplicator box outline thing but what the fuck is this filename
i swear i did not put that in
HACKED
why would whatever hacking me change the filename
and it only happened once
Me when I switch my Xbox game bar to be a different language
1984
wait
i love china!!!1
this happened to me too
ayo fr?
yea
when
i tried to translate it
and all i got is something about "i love you"
and idk what more
there are a lot of symbols
weird asf
yup
i rlly got scared because it happened to this vid (i rename it btw since for some reason i cant upload it whit the corrupted name)
creepy
Nuke the map
airstrike
back at it
holy what
this post is a GEM

mwb camo system doesn't work with remix so usp match is sauceless 💔

only hands, dont use pm otherwise pseudoplayer WILL crash your game on map load
how did you do it
cod games have a pbr pipeline similar to roughness metallic
you just dump the materials you want, convert the mats via gameimageutil and some manual processes, ingest them and they're basically ready to use
bro you a real one for this
oh no sights tho, that's mwb base
bo6 ak and maybe the shotgun
t h e s h o t g u n
thing is most mw3 and mw2 weapons have ass mats
how
and the more interesting ones like the mors are a pain in the ass to do
multiple materials per barrel and shit

most are very rough and uninteresting
NOT AS ROUGH AS THE CS2 STUFF THO...
valve has gone from experimenting casually with phong and specular to having this ultrarealistic "I'm not gonna make this texture interesting" approach
specially with cs2 being a competitive game
hla has some interesting things
case in point hl2 2004 had a lot of specularity
then when new engine came out they removed a lot of it
mainly on models
you can say it looks bad or not but the point is they experimented a lot more
why he so yellow
i asked someone here before if this mw2019 impact decal mod that uses some fucked up parallax shader could also be done into remix https://steamcommunity.com/sharedfiles/filedetails/?id=3138415891
if it's purely displacement maps sure
i peeked at the files but i dont understand anything at all
if it's that awful ass tiling fake parallax, nah
a displacement map is a single greyscale texture that determines, from 0 to 1, the depth of a texture
ok
but if you dont have a displacement shader available, you can fake depth by tiling many different textures on top of each other
which looks ugly?
some times yeah
I remember the original parallax bullet impact looking like ass
that addon is gone I think
there was a bullet decal on the workshop before the mw2019 one
these?
they look goofy asf
yeah
yeah i did not like these
is that bad or good or horrible
Well it's closer to a displacement map without it being a texture itself
so you cant copy it to remix
Instead of telling the shader via a texture, you're telling it the depth via raw numbers
oh damn
You'd need to create a displacement map for it, so no

quick showcase
if you don't like horror stuff lol, I love little story maps like this, did a little remixing 
skurty im sorry but i think i got a new favorite
I swear you're the exact representation of a tiktok braindead gen z kid that learned life on a kai cenat stream
shit is so peak
You doing the addon specifically for remix or gmod in general ?
yea
Idk what it looks like without it cuz mw19 weapons looked insane in normal gmod already is it really necessary ?
Or my memory is lying to me maybe
Also doing hand model only or world model too ?
Yeah, mwb weapons have a custom fake pbr pipeline through phong, rimlight and specular
you can use it on anything you want to port that has pbr textures
for what I'm doing only hands
Okok
Lol
I'm loving it
thats hot
First of many
I forgot the sight rail and laser mount, I'll add them later
Nice! Do you have to do any manual .vmt removal? I remember some addons have a gray/black texture over some weapons or if this one just works right out've the box 🙂
edited vmt's are included, just drop in everything and gmod will automatically prioritize the edited ones
if you really want to make sure, extract the addon, place it in the addons folder and then replace the vmts
Oh sweet thanks! Is removing .vmts hard? I remember trying a few months ago and failing, maybe I was doing it wrong 😅
Right after I'm done with this upscale batch I'll try out the mod 
It's not removing the entire vmts, just removing the "color2" and "blendtintbybasealpha" lines found on each vmt
and given that it's just 2 lines on every vmt, it's very easy
any texture ported via mwb-mats or pbr-2-source will use these parameters
very nice mod
caustics is not on that winter arc rn, ran out of balkan boost anyway 
other than that yeah caustics a real one
so skibidi
black ops?
black opps
thats js how the cookie crumbles
What do y'all use to edit the .vmts? Notepad or is there a tool? I see 3 types of tools but idk if they're what I'm looking for 
gm skurty
scronching like always
GMOD!?!? omg drop the mods neowwww
urhhh i forgor what uhh mods that wuz
audio edited in premiere pro
with arc9 eft gun using a custom 3dprinted camo
damn they're getting really good, I think pathtracing would make it look reallyyyy good 
yah also the fisheye was also edited in
I thiiiiiink this one works in remix https://steamcommunity.com/sharedfiles/filedetails/?id=2878840882
right after bigcity's finished, there's a sharpeye mod that also works https://steamcommunity.com/sharedfiles/filedetails/?id=3142554255
sharpeye dont work with that action cam mod
idk if that actioncam mod even works with remix either
remix needs it
what you remixing rn
#1116089843479498782 message
big cityyy, working on making al the windows all reflectyy
ohhh ma gawwdd would you do gm bigcity at night with emissive on the windows
Oh shit that's a good idea
Might as well while I have it up, could put up a night/day variant 
why the terrain in that image so fucked
and the fisheye mod doesn NOT work
so sad
yeah just np++
why not just use reshade ffor fisheye effect
its not that bad
Reshart
why have remix when you can reshart your game and make everything moist and shiny
no have both
reshade website
amnd how even with remix
just find the gmod executable
urhh mister moistwater
the uhh the reshart doesnt reshart

then idfk
what you gonna do about it unc

how did u respond in .3 microseconds lmaooo
brotha they're 2 buildings
nuh uh
window texture cut off
but ill forgive skurty because hes clearly trying his best
the GUI doesnt work
just reinstalled the thing
now it just decided
nope
which means i cant load a map up
what gui
the gmod gui
which installation method did you use
(Edit: Something keeps turning comments off on the video and it's not me!)
Edit: instead of downloading remix and bridge seperately, you can get them in one package at: https://github.com/NVIDIAGameWorks/rtx-remix/releases/tag/remix-0.6.0
You MIGHT need a GitHub account to download the following:
DXVK-Remix: https://github.com/NVIDIAGameWorks...
it's 2 buildings 
check pinned, there is a newer way
window texture cut off anyway
two building or no
t
it makes me die
@subtle bison boy imma kill you
bro is gonna jump through my screen
This channel has gotten too brainrotted to check normally cr if something really really cool is shown can you ping me 
which
so how do i launch it?
cr alerted the witch!!!
gmodrtx.exe.bat inside the GarrysModRTX directory
k
gmodrtx.stillwater.bat would have been a better name tbh
mmm today i will download an old remix mod and find out the hashes are different which isnt my fault at all its just funny
not that
it just be like that sometimes
enhancements dont work at all
Gmod recently had an update where they axed the hl2.exe with the gmod install, a lot of the old mods used hl2 hashes
But that pool one should have an update for the new hashes
why did they have to rename the exe man
very cool now put a combine elite in the dark
oh my roughness
I have 300h on black ops 6 and never noticed that the guns looked that good lmao

Nice emissive eyes
Why is this channel 90% zoomer sh*tposting
yeah i ask the same question sometimes 🙂
💀
im a certified hater or something
okay maybe it would be less of a certified hater move to not shitpost
I suppose i'm being cynical, but I imagine a space for amateur gamedev turning into this unmoderatable kindergarten is, actually like, scaring people away?
maybe we should ask for mod input
Idk the brainrot guy is acting like a child
It was funny at first but now it's getting old
can someone link the message where one of you asked me to stop
state mandated TAA moment
It wasn't always like this, trust
It's about using your own brain

yeah because saying stop is incredibly hard to do
Cease your mischief
Now
woah
good morning
whats poppin Xenthio
not much
good late afternoon 
lol
this fucking memleak
I love DLSS Enhancing ™️ my VRAM by just eating it every time I change quality
You clearly need more ram
i had a feeling u was going to do the ftac
i had it installed to be prepared
dear lawd it looks really nice now
nvm it wasnt installed
everything keeps turning transparent
listed it as a decal texture
HASHES ARE BASED ON EXE NAME!?
BRUUHHHH
lol xenthio I thought we talked about this 😅

https://github.com/skurtyyskirts/GmodRTX do a clean install of your gmodrtx and clear out the folder/files if anything leftover after uninstalling - use this to install gmodrtx
You might want to check if your vanilla gmod has the hl2.exe in it before installing, gmod recently nuked the hl2.exe and the issue with this is the hashes changed because the .exe changed, most mods were built on hl2.exe and now that gmod only uses gmod.exe, the rugs been pulled from under us
That installer is updated to the gmod.exe hashes
Just rename the exe lol
DUDE THATS SO ANNOYING I EANTED COMPATIBILITY WITHOTHER RTX REMIX SOURCE GAME MODS
It fucking sucks, it's been a nightmare the past month switching stuff over
this whole time garry was using the hl2.exe, like 16 years and he just now gets a gmod.exe
i had to filter through the detail textures i found around the map
thats why the textures looked like dogwater
hate the decal textures, if you save after selecting they'll stay hidden on next loadup
now the final thing is the props
ah well i could just install a mod and just change up everything
Oh my godddd emissive maps are so cool. It's just a test to see if it worked, but uhhh gunna be kinda hard to figure out how to do this since it's the 1 texture x3243024 for the building lol
my first time 
imagining the effort of making it look like they all didn't buy the same bulb
what if its an malay apartment complex
those places are managed by the apartment
fiddle sticks 
furtniture is pre-placed and arranged
designed for university and students and tourists
oh lawd have mercy
i dont think i can survive pbr fusion
im downloading it just to make kane pixels backrooms ahh looking stuff into gmo
gmod*
oh my god yesssssssssss 
backrooms/liminal stuff looks sooooo good in remix, the volumetric lighting goes crazy
im using this map
so i dont have to capture
3,500,000 assets
this map has like
3 or 4 assets
inview
and thats basically all the assets
brotha
whats the requirements for pbr fusion
python?
anything?
Uhhh, that's a good question. I've always had python installed so i guess I never noticed. Usually it's just install, and then launching with the run_nvidia_gpu.exe
It forsure works on 30 and 40 series gpus, not sure on 20's
what yall talking ab
i use 4060 so im sure its fine
upscalers 
xd
where do i put it?
i put it in my documents folder
or do i put it in the Garrys mod RTX root folder
@quiet scroll
its started up
idk tf to do
aight so this happens everytime trying to load into a map now
i use for simple upscale https://github.com/NVIDIAGameWorks/ComfyUI-RTX-Remix
i need something like octotex but ill try this
nvm looks more complicated
my ass is not python safe, the second i see python i have 2 options
Install 3,500,000 with pip
or
give up
wait'
so these
are all i have to upscale
so
how am i supposed to use it with PBRFusion
thats it
im doing it
im getting omniverse
Maybe, ask in the PBRFusion Thread
You're absolutely mad. 🫣🙂↕️🙂↕️
Did someone say Physically Accurate Scenebuilding
I pray for 64 bit bc I spawn one more and CTD
When we getting a full remaster of GM Construct, lol
there is a remastered gm_construct map on the workshop
looks great but could use a PBR makeover
me and xenthio have released a super alpha mod, its stable it but has a few visual issues
testing the rtx remix 64
any upcoming updates?
nothing so far, i did a lot of work for almost 2 weeks so im taking a break lol
you can see when we push new stuff by keeping an eye on the repo
Did y’all see the new materials for the headcrab?
i think the SSS is a little overdone lol
Yeah
Mark I think said they cranked it up to the max or very high to make it noticeable
I will give them the benefit of the doubt and say it’s bad lighting
I’m glad rtx remix is still getting some support instead of being abandoned like 2 years later
Good
Push that shit to the max
Maybe if it will make them look more like the headcrabs in HL:A
like the dead headcrab inside the fridge in Russell's lab
i know it's good to try and focus on general compatibility but i wish they'd work on better source specific support
there's two official projects based on source games
Think NVIDIA should provide us the new tech to show off in Portal 2 RTX 😁
this will be garry's mod with rtx 64 bits
bigcity's so weird, one time I'll load into it and get great frames, other times I'll load in and it's terrible - mod or not 
@keen rivet just noticed the reason why lights work correctly is because of the disable viewfrustrum lua addon lol
i disabled it for some testing and noticed lights completely broke (they dissapear when you get close to them), it doesnt seem like light updater works for x64
it even fixes the advanced light entities
finally, i was so sad when they broke a long while ago on x32
erm set rtx_lightupdater to 0
do they still work
finding out now
they stopped when i tried
it does not





thank you for your service


