#Garry's Mod
1 messages · Page 37 of 1
rule 418 of ttt: no more jessica
@quiet scroll ayo bruh are you alive rn 


where is this from?
np
most mulitplayer servers work
but im pretty sure when shit compliles when you load in
it just overflows then crashes
Aroke 
i have awakened the beast
look at this
damn where were all these physics maps like 20 years ago
lol idk
skurtyy studio presents, the first ++++ game, skull and bones

P sure the one I sent was a re-upload of a gamebanana mod for gmod from 2013 (by the same author) altho I may be thinking of a different one

i bought 1 of the shops in the map 
You'll make a profit selling it to the 4 other people in the map
!!!
Altho it is meant for pre historic gmod role play (hence why it's destructable)
wtfffff lmaoooo omg wut the heckkk
37,614 people are subbed to the map that's crazyy
Is that destructable city, if so there is a good explanation
I might upload a gameplay video of it and see if anyone finds it 
It used to be used in ytbers gmod rp videos is the explanation, especially with the cop system if you kill the gas station guy (have you tried that yet)
yeah I was really impressed, I forgotr all about npc closed caption talking. The combine getting out of the combine was really cool, i missed OG gmod stuff 
Fr
the combine getting out the combine
anyway Skurtyy a real hero of the gmod rtx community
Id say not just skurty but everyone here whom have contributed to this like cr, popo and skurty etc
k
Nah ykw I'm the hero here, I've contributed nothing to gmod rtx ! ! !
its pretty much done but I'm tackling culling issues on x64
thank you for your service
what

I'm not sure, but I've had this problem before, only on 4K 3840x2160
King von anti gmod piracy screen
changing resolutions while ingame with remix hooked causes instability. how did you install remix? via skurtyyskirts's installer or manually?
via manually and use the gmod.rtx.exe to launch the game
the game wont load into any maps for some reason
oh boy this water sure is moist
maybe your pc doesnt have enough vram for that or sum idk
HAHAHAHAH
laff

now can anyone assist me in getting the game to load maps
bruh the game gives up when the loading bar says ready to play
yup
the game is being dead
whar happens when yo game loads
it loads nearly instantly then it stops responding
you were able to play before?
yes on the manual install im using the drag and drop thing now
reinstall
nothing
whar
https://github.com/skurtyyskirts/GmodRTX/issues/7 im not the only one
did yuo completely clean reinstall yo gmodrtx
yup
gm_flatgrass works
ohh he got that evil grass

barely
barely demonic grass
no it barely works the game is threating me to crash+
oh so the ray tracing itself is the evil doer 
idk i have a 3080 that should be enough
nah 3080 is enough
idk how to help please contact mr CR
guess im trying out the install script
because i dont have this on my experimental x64 stuff or old 32-bit build
Mmm today I will install gmod rtx
nah, il been running path traced with remix games at 4k with my 3080 and had no issues
this is the only game that i have this issue in particular
flatgrass doesnt crash for me when using the script, but remix is not injecting at all lol
other maps seem to work fine
for me it doesn't i can host or join private servers but i don't know about public ones but i'm not willing to test that
okay CR now something malicious is brewing

nvm i forgot to re-subscribe to rtx fixes
yeah everything is working for me
idk why yall are crashing on flatgrass
do yall have niknaks and remix fixes installed on the workshop?
why so shiny
legacy material override

makes it look like a shiddy reshade preset
remix acting up again
an entity?
not sure
something that goes away when not inside the world
what map is that
oh wow i just tried another map, it was rasterized and then it crashed
time to hook up the debugger 
my guess is gonna be a unpatched shaderapidx9 tho
idk what that means
tldr; a file responsible for rendering which needs to be patched to play nice with remix
if my guess i right, skurty needs to make a hoxfix with the patched file
uh huh
@quiet scroll here is your cause of the crash issues, i assume the dlls you packaged were properly patched right?
guess ill try patching 32-bit manually and see if i get the issue
also where fog
tested this map before on a older version (which was the current version at the time) and it doesn't seem to want to be raytraced at all
evil map
all maps should be hooked with remix regardless, something is definitely not right
ok something is very wrong
i manually did everything
same issues as the script
looks like we'll probably resort to downgrading dlls lol
that or we start moving to x64
a diabolical proposition
@subtle bison how do you get the fire particles to work again in 32 bit?
пдшк тмбчк крвть

ahhh then yeah it doesnt seem to work for the gmod version
what does bro mean rn 
which is weird since all its doing is replacing vtfs and vmts for the original fire texture
facepunch must've really changed some renderer stuff to break the particle system even more with the gmod.exe versions
because my old hl2-based gmod works fine with the fix
isnt there something from the portal prelude files that also makes it work or no?
lemem try rq
the
shader files do something that make some particle work agan
btw manually patching my game actually fixed map crashes but some maps are still rasterized
rtx remix fixes is supposed to remove problematic materials that cause it but i wonder if it broke?
ill keep poking around
ok so adding the prelude files fixes it,,,, but not the map fire?
wait
is blud fr rn
the one big thing that changed with skurtys script in the newest version is the use of a autoexec
lemem go back to using a bat file..
i swear if that fixes the rasterized issues...

nvm its still fucked
did gmod get a update recently??
ok no it didnt
fuck off on this for scaring me
my gmod x64 build ver matches the latest 32-bit
wtf broke
im so confused
i tried the dlls and remix build from 0.4
still broken
1920 x 1200 when
i think i figured it out 💀
bro think he einstein
deleting game_shader_generic_garrysmod.dll in GarrysMod/garrysmod/bin fixes rasterization issues
but then you need to install the lua menu otherwise you have no menu
but for some reason the skybox is entirely missing on gm_flatgrass still
that's really fucking weird
oh wait no its not
it uses that weird shader as a skybox
also the autoexec is missing some important stuff
https://github.com/skurtyyskirts/GmodRTX/pull/9
@quiet scroll
@quiet scroll idk this could of been on me but gmod rtx kept installing itself inside itself, but again probably my own issue that i probably caused 
could never be me
ok
it literally wont stop until im out of space and i cant cancle it
fuckin hell
common dead body
ig ill just use 0.1 until its fixed
I’m more suprised that it let you delete the common folder
My PC don’t let me do that
For whatever reason

He's too strong
breenmaxxing
good morning rtx gmod chat
Morning, did ya sleep well
gm
damn what time zone are yall in
i forgor but its 10:14 pm for me
Est gang 515
Where
nuh uh
somewhere EST

I live in bonniecaraville
^
im in kópavogur
I wasn't naming an actual location btw
glerbin nurbin slerp
Ohh yikes, uhh lemme double check the installer code. The source is on github incase anyone’s scared of the windows defender warnings, I sent it to Microsoft to get whitelisted, but I’ll switch it to a .ps1 installer when it’s all polished.
Good luck on that
Oh sick, I’ll try it when I get back to my pc 
so in order to fix my game not being able to use my native resolution 3840x2160 i need to re-install the whole game through this installer and select 3840x2160
Its just not an option
You can right click the .bat file, edit in notepad, and select the width and height. I haven’t tried that high a resolution though so idk on that part
err type the height and width I should say
already tried but if i just edit the .bat to fit my res screen 3840x2160 the game loads in and then crash into the main menu
btw its the only remix-game that i having this kind of crashes when tried to run at 4k
im fucking dying help
what happened
huh
Huh
0.5.1's gunna take a second, I want it to be more stable than 0.5 and I got a few other things that need tending to 
lol besides gmod 
Stop nerding me
im trying to thumbs up yes but discord isnt letting me set reactions anymore lol
how my anticulling hooks are going on gmod x64 🙂
so good that the entire world stopped existing
literally the entire world is missing
debug view only shows the viewmodel lmao
fr tho hopefully im close to replicating what the binary patches do on 32-bit
im hooking everything dynamically via detours and i got this far
BALLS BALLS BALLS!
I'm so used to raytraced gmod that rastyrized gmod looks so off
i'm so used to trying to join multiplayer servers and ending up crashing that when i find one that dosent crash i geek out then it crashes





a whole 1 player
I like the refraction of light in glass😆
but no caustics 😔
@subtle bison Think this is anything to worry about? Not sure what it means 
Do you think the best option for now to fix the gmod construct and flatgrass would be to remove the generic shader and then patch the lua and launch that for the installer?
I just can't grasp why the levels stopped working all of a sudden
nah the custom renderer shouldn't be messing it up, it's turned off by default now anyway
yeah i dont know why either
maybe we downgrade the game?
people would lose multiplayer but at least we'd not have to worry about updates breaking anything
srry for bother but there is a workaround to fix the water on ep2 in the chapter riding shotgun?
im using the aniversary engine to get some achievements
Maybe as a last resort, imma try 1 more thing. I updated my autoexec and now I can load into construct no problem 
Kinda hoping that actually fixed it because I’ve joined the head banging on keyboard club 
it'd require more manual work, but use my existing water fix; decompile the map, find the water texture name in hammer, go to my water fix, duplicate any of the vmts and rename it to the water texture name you found in hammer
But everything else should be good to go, might launch it early this morning if I don’t get too eepy 
if you found something that fixed it that's awesome. I did a manual install a few times without the script and still ran into the same issues

Maybe it has something to do with gm_construct_rtx being built on the hl2 hashes? Because it’s only those 2 maps that used to not work for me, maybe there’s a bug there with the runtime and it not seeing any gmod.exe hashes? 
It’s beyond me, but the error log indicates no camera found lol
i say we go back to the hl2.exe era
/s
I would do anything for that
We’ve literally had the rug pulled from under us
we can downgrade with steam depots. I might try to make a PR for your installer that gives the user the choice between the old stable version and the new one
does that sound good?
Mmmm the only issue with that would be that we’d have conflicting mods and eventually have one group that’d be left behind mod support wise. Remix is going to have an end of life day for that line soon so in the runtime itll all come crumbling down again 
I’d rather just pull the plug on it and start anew with what I can salvage
You could fork it tho and call it “hl2gmod” or something like that
It’d be like the old garrysmod.org haha
Tomorrow (err, today) I'll get started on some documentation for the manual installation process. I also want to make a guide or just getting started page. I'm going to try and make cute lil animated gifs to go alongside the guide so they can see what setting a decal texture looks like or adjusting the sky brightness, etc.
Seeing a decal texture in the gif that makes the floor invisible and me setting it to decal would help a lot I think 
common Skurtyy W
im curious about bringing the binary module to 32-bit as we have way more bridge api features. we could automatically tag textures in remix based on the source engine material type
hopefully it's possible on x64 as sell though
sand should also auto appear in gm_construct_rtx - i tagged the sand as decal

I'm having trouble with this particle causing the game to crash
the evil water
why does it work?
I use 0.5.1alpha
probably some unresolved shader related crashes
ill see if i can reproduce the error on my end with a debugger
Epiccc
poop
nvm i left my pc off at home, its gonna be a few hours lol
where rtx
make it
shut up... 
never demand what you cant do 
smug ass ho... never get caught lacking on gm_construct...
never will be 
we need to REMIX it
remix ten billion rats in a blender
hello its been a few days since ive done anything
@subtle bison whats the current look on whether your renderer will be working or not? wondering if i should continue looking at my model fixes or if theres not need
custom ff renderer is a bust rn
my focus is on r_cullbox and frustrum culling now because they impact everything
do you wanna help with these model fixes? i'm kinda stumped myself.
what's the issue
sounds like the module isnt shutting down correctly?
i thought that but the crash happens in studiorender.dll
i need to force studiomodel to render with hardware lighting and skinning but its really hard
most of the hl2 props are rendering with hw
but if i try portal or some of the gmod props they all still have unstable hashes
what dictates a prop to be rendered with hw skinning? sounds like a vmt thing
maybe force lightmappedgeneric on everything?
uhh its yeah a material flag2 (one that you cant set manually)
i did that for ep2 water and it fixed it
theres also a bunch of other requirements
like flexes being disabled and how the model is compiled (i think itll be fine to ignore that and force it though tbh, since all the vtx file types are the same really)
maybe
so does source actually support hw skinning?
apparently?
or does toggling it just force some other flags to make it behave better with remix?
iirc xoxor4d didnt get it working with p2
hmm maybe its dependent on vertex shaders
its set to true in vertexlitgeneric dx9 dx8 and dx7
sweet
how did you get this signature?
static const char sign[] = "48 89 54 24 10 48 89 4C 24 08 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 50 48 8B 41 08 45 32 F6 49 63 F0 4D 8B E1 4C 8B EA 4C 8B F9 0F B6 A8 58 02 00 00 48 8B B8 50 02 00 00 40 88 AC 24 A0 00 00 00 83 FE 1F 77 20 4C 8B 84 F0 60 02 00 00 4D 85 C0 74 13 0F B6";
in prop_fixes.cpp
how does remix know when textures are supposed to be glowing
wtf?
reticles are working?
no way
lemme check
balls balls balls!
hairy balls
balls?!?
can you check arc9?
disable post processing
so i never installed
Auto detection
and also, disable blur
hurrrrr durrr ok
i don't think so
what is there to detect
where the settings at
for me its not even showing like uuuhh bru
u dont have reticle like me, yea?
@keen rivet i've modified your code quite a bit, it now processes everything and replaces with lightmappedgeneric and strips other texture parameters, its almost like my water fix
not sure if it's working, havent tried debug view yet
CUZ FUCKING RETICLE IS FUCKING MODEL FOR SOME FUCKING REASON UHHH
i tried this already haha
😦
about to find out

failure
skinned props still strobe in debug view

ima try to keep going
is it ready for download?...
still cooking
oh, thats good
yeah it doesnt really offer anything over 32-bit rn lol
frustrum culling is gonna be the death of me
because it includes props
ughhhh
wgat about this?
but with sooome changes i see
yea but skurtyy's script already has them i think?
real
what are we looking at here lol
no idea
nah i mean what are u cooking 🔥
trying to stablise model hashes still
Im actively destabilizing them
oh ye do you mind replying to my earlier question lol @keen rivet
egsm uses it
forgot to note that
dead server XD
i think this is the condition stopping it from working
which is dumb because i think it does it even if its not flexed
yea which would explain the gmod props
i can't figure out how to hook into that function because i'm really not at all experienced with ida lol
same, i only started using it like 3 months ago
i bet you know more than me already lol
more luck than ive had
you wanna swap tasks?
/s
I do not want to keep working on disabling frustrum culling
what are you stuck on?
not hooking r_cullbox correctly, it's more signature stuff
i sorta got it yesterday but it made it cull everything
more signature stuff 
^
i moved to vtables since its all in the SDK but it actually made stuff worse
at least for me lmao
are the vtables documented better
not really, i was just googling a lot
a lot of it is on cheat sites
not really surprised
there is a convenient dumper site but unfortunately our beloved gmod is not on there
idk it might still be useful
depends on how far gmod deviates from normal SDK 2013
oh wow it kinda works
what game did you choose lol
hl2:dm engine
i wouldve tried tf2 for some reason since thats sdk2013
seems the same, i just typed "cull"
apparently people are using the macOS version of the game for reverse engineering
lol
wonder why
debug symbols are probably still left in them
same for the linux versions of other source games i think
did facepunch fix that?
downloading now i hope they have debug symbols
finally forced lightmappedgeneric dx6
pls debug view do not lead me astray
failure

what a suprise when i uninstall arc9 it fixes itself
i fixed my comfyui text2image+pbr workflow 
I haven't touched it in months and I accidentally saved it while it was brokey
The model's probably outdated, still looks really ai-y, I'm sure there's a better model out there now
The background music is a banger
Yuh
does it generate metalness maps?
It doessss 
Yaaaaas queen
Typa beat

@drifting hinge merri crystler
got the sand map & the car, but the gun was just a black texture and idk how to fix those
something about removing a .vmt file or something, the car also's wrapped in a lil bit of it 3
ate i fear 
Documentation time, gunna cover the manual install, FAQ, common problems, the basics, how to install mods, anything think of anything else? 
i thought it was cool.
original idea by 𝓓𝓮𝓿𝓲𝓷𝓮 (@4nx13ty) in the discord
!!!fyi!!! although a good visualization, this is NOT how light actually behaves. this is just a side effect of unstable particle interactions. For more info about how raytracing works, I suggest watching this video: https://www.youtube.com/watch?v=iOlehM5kNSk
discord...
this is amazing
oh my skibidi
I wonder what MachineCult dupes will look like with hl2rtx replacements
i think somethings wrong with the sand, it looks flatter for me
@subtle bison do you have any idea 
alright
yeah it does funky stuff and now theres depth
but why wasnt it enabled by default, what did i do when installing remix lol
it isnt enabled by default on new remix installs
thats dumb
skurtyy could update the rtx.conf they ship though
@subtle bison have you ever tried g water in rtx remix btw? kinda curious if its even possible
it probably wont work
it uses renderhooks that render over the game
unless we can get remix to handle that
would require some kind of custom build
ah
gwater rtx would be fucking diabolical
omfg im so mad
what
egypt
i spent like 3 days trying vtables and signatures on the binary module to hook into r_cullbox to disable view frustrum cullimg.
and i realized it can all be done in FUCKING lua in like 1 hour by manipulating the render bounds
@keen rivet 
x64 getting closer to replace 32-bit

💀 💀 💀 💀
hdri...
woman
view frustrum culling is FINALLY FUCKING DEAD ON x64
idk why its happening but the HDRIs only work on the 1st map load
if i load the same map again or another one, the hashes change from what they're supposed to be
so no HDRI
bad...
The day 64-bit comes is the day I start hosting RTX Gmod Servers
oh no
RTX murder mystery anyone? Lol
bad.... need..... hdri...
i'll release it on workshop once i fix the hashes changing each map
asap...
yes, the render target texture i created gets re-made each map load, not sure why its consistent on the 1st one on every game boot but im getting there
i love listening to remix nerds ❤️
nerd react inbound
what
i wanna test it.. NOW
i mean it works on 32-bit too since its just lua lol
but yall already have it off
btw it only does it for props for now
so you need the custom world renderer i also made, but that has its own issues
cooking everyday
yea, absolutely
CR died for our sins
ah yes my consciousness is directly uploaded to a lua addon
it had to happen
deathconsciousness? have a nice life reference?
I NEED parallax flesh wounds... its gotta happen...
i mean it can happen i think
but to make it look good you'd need some good artistry skills
yea i got no idea what this is 🤓
Provided to YouTube by The Orchard Enterprises
A Quick One Before the Eternal Worm Devours Connecticut · Have a Nice Life
Deathconsciousness
℗ 2014 The Flenser
Released on: 2014-09-16
Auto-generated by YouTube.
I can think of a nerdier one but he hasn't talked in a while
I think it was adamplayer he always came off as a nerd to me
and blue amulet
earlier i posted this also
Teuw
if blueamulet was back, we'd have fully working gmod x64 months ago
you can convert textures easily, i can tell you if you want
i have no knowledge on the remix toolkit
start learning 🤓
but tell me anyway 🤓
LMAO
what if the three of you got together?
who knows lol, im relatively new going this deep with the source engine lol
normal's alpha map - glossiness (roughness, but inverted)
diffuse's alpha map - metalness (sometimes specular, just do some tweaks to map and it'll be metalness)
this is how i know
because at one time I made materials for source

first of all, you need to download vtfedit
i already got that
nerddddd
nice, then you need to unpack addon
nah let him cook
after this, you need to go to materials folder, find these textures, which you need
there will be normal map, phong exponent map and diffuse map
e - exponent
n - normal
rgb, d, c or whatever - diffuse map
ohhh god im boutta dieee thats alot of text
we dont need exponent map
we need only diffuse and normal
there will be four channels, we need an alpha map
ok, there is specular map
like i said, u need to change the levels, move the curves somewhere
this is glossiness map, u need to invert this

many words
there are gangstalkers waiting to jump me after i follow your instructions
itll be A LOT EASIER to copy map than extract the texture fully
read
DONT SAY THAT
fantastic stuff
i probably need to reduce the render bound sizes a bit because dense maps have like 12fps

then some other maps are completely unaffected
do those maps have 12 fps on the 32bit equivalent patched version
im about to find out
the 12fps map was this
https://steamcommunity.com/sharedfiles/filedetails/?id=3395418601
i even turned off custom mesh rendering it didnt change fps at all lol
i'll try that on my 4090
only the best programming practices here
oh if you only knew how many unpublished branches that contain "FUCK" "ass", etc i have
its one accidental click away from showing in the repo
nope
51fps lmfao
crashes on my 64 bit version LOL
im also using one of my cursed dlls
hmm
does your binary module have the VEH stuff?
there is a lot of occlusionproxy errors it handles on that map
yeah it does
weird
btw if i dont ever figure out the hot patching, how do you feel about shipping the magic dlls with releases?
that sounds like a crap idea but lmao maybe
we really only need shaderapidx9
the engine/client stuff can be taken care of with my lua stuff
i think maybe we should ask @fringe ingot what exactly we're missing
i cant even load gm_construct wtf
hu
only gm_orange works lmao
mre xenthio said gm_orange

wtf im disabling my changes thinking oh maybe i fucked something up
it just doesnt work wtf wtf wtf wtf
hu im on the main repo
maybe nuke your install?
btw apparently i successfully removed the nodraws under water... ik i added the code but i thought it never worked... tbf i dont think i checked at the time but here's the proof
not sure why the replacement texture on the underside is so dark though
probably needs to be fixed in the toolkit
the absorption is like negative or something
also the wider render bounds fixed light culling???
i dont have any shutdown code so i cant toggle it to show the differences
wow 64-bit just got this much better in 1 day
and all it took was more lua tomfoolerly
you can do a lot with the lua side of things
quite the name lol
rtx_disablevertexlighting 0
it was this, a setting i added with the expectation that there would be the light updaters
i want to rewrite them because someone said a while ago i could possibly do something
How is your water so bluer than the base one, it looks nifty
idk, its the same water replacement that yall have lol
it might be because of the removed nocull, light actually reaches through now
@keen rivet looks like someone is working on CI support lol
@keen rivet ok so i cleaned up my repo and rebuilt main, uhhh what happened to the skybox
its off
that always broke the skybox
skybox works on my end wtf
are the skybox textures set?
OH thats probably because construct uses the shader skybox
original rtx remix fixes had a custom map with fixed skybox
then how was it working with my dirty repo
im using the same map lol
the normal one
i have no fucking clue lmao
should we find out?
idk lemme test other maps
every map is missing the skybox
💀
wtf
do a clean clone of the repo in another folder and rebuild
make sure to use the lua with it too
ofc orange works
ugh
good god
5fps on big city lmfao
evil city the fps eater
i think its my render bounds thing
LOL
all the way to 86fps
yeah i need to fix it
64 bit😮
when will i be able to play gmod rtx nintendo 64
light updater is in and its coded infinitely nicer
btw wich gpu u have @keen rivet
4090
that's explain
i get to make sure the stuff runs well on low end hardware 🤓
(rtx 2080)
a 2080 its consider a low hardware by now? damn time flies
light updater used to have performance penalty but it seems fine now
the vram is the biggest issue
how much vram 2080 had?
omg
i bought a RTX 5000 which is the same gpu core as my 2080 but with twice the vram
but it was DOA
🥹
i'll enable it by default since it takes like 0 performance now
from 2080 to 3080 at least they upgraded to 10gb but it's not enough
nice lmao
nah its not even close to enough
with how badly optimized games are these days, they should be offering far more on the lower end options
for remix you need at least 16gb minimun
nah lol, i dont run into vram issues on remix unless i have the toolkit or substance open along with the game
i mean, if you have running the toolkit and the game as well
ye
@subtle bison do you think its possible you can just stop the custom world renderer from touching displacements
its the only thing that blows up
yea prob
and somehow draw sky too
i havent really touched it since i got the perf issues handled
Sir... a second custom world renderer has hit the second displacement
its next on my list after fixing my stupid HDRI cube
Skull emoji reaction reply (brotha blocked me,,, I wonder why
)
the custom world renderer also doesnt do decals :(
we might be able to handle that
depends if the engine allows decals on meshes
once again, i havent really looked into it yet
oh
i found a thingy you can do i think
found a way to turn off world rendering but keep skybox
does remix behave well with it?
nvm it does turn skybox off i gues si'm stupid
does 64 bit fix the underwater being ugly and not showing the surface
my water fix should already do that
it dont
dd ocean
🤓
uh huh
the water mod folder is the same name as the file ill try anyway
demonic ass water
i need lua into all source games

those water reflections kill my fps jesus
ok i reduced the render bound size
no longer like 5-12fps
its also customizable with a cvar now
Think lua's powerful enough to auto-remove the black stuff around some weapons/vehicles? 
I thiiiiink, are these .vmt textures? It covers the gun in a black layer
I'd be willing to mess with chatgpt to have it try to cook an auto-deleter lol
finally a demo
1000 seems like a good value, fixes the culling issue but doesnt impact fps compared to 1 (default)
FNV is a perfect example of how bad performance can be without culling 😦
the natural penumbra from HDRI skyboxes 🤤
why it upside down
im rendering it in a kind've hacked way so all of the transforms are broken
i dont think ill ever fix it since its cosmetic
i cant let the engine rotate it so it always has a fixed position
it moves like a hl1 prop lol
kinda evil ngl
required if you always want the position of the HDRIs to be stable
only way to rotate it is with the menu
gmod rtx day/night system when
that might not be possible lol, i'd have to switch my own HDRI with a night cycle, even then it might not look good
you can at least have a HDRI for day and one for night
thats just how it is sometimes
explosions kill my game
mdmp
i dont think we can do much with a minidump lmao
send log
where they at
uhhhh
if its explosions its probably shaderapidx9 related, where is your gmod installed at
i forgor 💀
C:\Program Files (x86)\Steam\steamapps\common\GarrysModRTX or C:\Program Files (x86)\Steam\steamapps\common\GarrysMod
?
d
what
d
D disk
d
ohhh the water is moist with this one
and rtx but rtx one is not in the steam library file
D:\SteamLibrary\steamapps\common\GarrysMod "D:\GarrysModRTX"
ok so you have two?
yes
and the one you're running is D:\GarrysModRTX?
yes
ok well steam isnt updating it, just was trying to confirm that
cr, can i already test 64 bit with rtx fixes or nah?
and its clean as a whstle on the new
nada
снаћи се
what
ай донт андерстенд диз
helpses mes
which explosions crash the game? these? @half viper
die
so how fix boom boom
@half viper try this shaderapidx9.dll
replace the original at D:\GarrysModRTX\bin\
this is from my hl2 gmod but hopefully it works with newer ones
huuuuuh?
thanks man
its the same one yall already use
instead of telling him to reinstall his game first i at least wanna see if that works
yummy full resolution ray tracing
did windows ask to replace it?
yup
omw to steal your 4090
my precious
so yea, can i test it?
i said not yet lol
pain
o 😔
for some reason im pulling like 80 fps pathtracing on a 3080
are you running at at full res
full res?
idk
the joke is that full res DLSS brings pretty much anything not a 4090 to its knees
nope
impossible to run 80 fps at native resolution pathtracing
with a 3080
nvm read the wrong shit
instant 80fps
i read the frame gen
yeah like that
not dlss
if only 3000 series had frame generation






skurrrttyyyy


