#Garry's Mod

1 messages · Page 33 of 1

quiet scroll
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These'll be all the addons that would've appeared, showed in any of my mods peepoSitBusiness

upbeat jewel
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just installing HL2 rq to test

upbeat jewel
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I removed your -w and -h options, those probably shouldn't be there

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only detected by nobody AV's and not defender (I just used PS2EXE)

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after running resulting folder should look like: (if you want it to also copy your mod files let me know)

quiet scroll
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Yayyy it works! Thank you thank you peepoBlushReallyHappyDank But it launched really small lol

upbeat jewel
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thats weird. the problem with adding the w / h options though is if the user doesn't have that resolution it might not work correctly

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I guess maybe we can just say change your resolution once in game, if its not already exceedingly obvious

quiet scroll
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It's perfect peepoCheer Another Watbulb w

upbeat jewel
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heh, thanks. I can add the option later where if it detects the .exe file being run from the github folder it can also copy in the files based on where the user selects the location of gmod.exe

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if you need to update the launch options in the script, just do that with the source copy and then run it through ps2exe. (you can't upload the shortcut to github, shortcuts can't use relative paths)

quiet scroll
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Thanks! Do you have any page or place people can go to check you out for the credits? 3_

upbeat jewel
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just putting watbulb is fine enough

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nbd, really

quiet scroll
upbeat jewel
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in fact the script already has my name so its completely fine.

quiet scroll
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All done! It's my first time having a github page, so some stuff might not be right NotLikeThis But it's all ready to try peepoBlushReallyHappyDank

upbeat jewel
meager oar
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ohh its a installer

quiet scroll
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uhh what's a static file? 🫣

upbeat jewel
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then you can leverage github to track updates to your mods or what have you

quiet scroll
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Ohhh gotchu gotchu, thanks! BLANKIES

quiet scroll
# meager oar wats tis?

Yeahh an installer, will making downloading remix a LOT faster, and help new people get started without having to do it manually YesYes

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I'll keep it updated with new remix releases and notable dxvk/bridge updates KirbDance

upbeat jewel
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I'll try it right now on a completely fresh system

quiet scroll
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here we go folks, eeeeeek

upbeat jewel
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@modern quest pin pls #1116089843479498782 message

quiet scroll
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oops, already seeing some changes I can make - I'll use my rtx.conf file with all the pre-tagged textures and reset the default runtime settings

upbeat jewel
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works for me so far, literally painless. I haven't tried any maps yet tho

meager oar
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looks so goood with dlss quality 😍

quiet scroll
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that's beautiful emoji_47

meager oar
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played with ultra perf dlss before with 40 fps man im loving 4070 super, big upgrade from 2080 super

quiet scroll
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NO WAY, congrats popo peepoBlushReallyHappyDank

upbeat jewel
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@quiet scroll what is the pool map called

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also the lego one

quiet scroll
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Gm_Pool_Complex_v2, and Lego Treasure Island RTX xorxor

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Weird, my old rtx.conf file isn't working to tag all my previous textures, things like decal/playermodel are all untagged, but my dlss quality and volumetrics are the same

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But that's alright, I can go in and tag everything again, I have a fresh rtx.conf most the time because I accidentally delete it

upbeat jewel
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so long as it doesn't change between resolutions, LODs, or with different mods installed should be good

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otherwise that's gonna be real bad

quiet scroll
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Very true, I'll keep it vanilla as possible pepespin

upbeat jewel
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well what I mean is test for that. because if you tag everything and it only works under this very specific configuration or set of mods, whatever it may be, its going to need some working around to make sure that the remix mods will always work

quiet scroll
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I'll make sure of it, this'll help a lot of people out peepoSitBusiness

upbeat jewel
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so far it seems like you and popo have lots of mods and stuff installed so far, so maybe it might be good to compile a list of known tested mods (that work well together)

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then at least if its untested you can just say its probably not supported

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oh, also make sure to put your steam mod page in the readme

quiet scroll
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That's a good idea, most gmod maps tend to use the same textures, so having multiple map mods installed will probably cause things to start getting clumped together. But I can go in the mods and update the rtx.conf to adjust any issue textures. Source games have a lot of detail textures ontop of walls and stuff that make everything see-through AAA

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verison 0.2 possibly coming out tonight haha

upbeat jewel
quiet scroll
upbeat jewel
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oh I see, the rtx.conf doesn't really have anything in it ? \

quiet scroll
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omg I wonder if the old hl2.exe is a custom .exe and it somehow detects it as a separate game, like the hashes 8944catdespair

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lemme try something real quick

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damn u valve

upbeat jewel
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is it available on a special game branch or something?

quiet scroll
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Hmm xenthio probably knows, @keen rivet do you know why the hl2.exe is in/was in the gmod folder originally?

upbeat jewel
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may be that all the mods need to be redone for the new hl2.exe verySadge

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@quiet scroll so when you run it with the working hl2.exe, does it show up in task manager as hl2.exe or gmod.exe

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were you relying on that before?

quiet scroll
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Ooo lemme see Applecatrun

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ahh, it shows up as Garry's Mod, gmod.exe

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now I'll revert to my backup and open task manager

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OH NOOOO that's what it issss, my backup has Garrysmod running as hl2.exe

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they must've JUST released an update abandoning hl2.exe and switched to gmod.exe, that's why everyone's having issues recently

upbeat jewel
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yep, makes sense

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easy fix if thats the reason

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take the code snippet I pasted above and extract all the hl2 options and put them in rtx.conf

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if there's a non rtx. option put it in dxvk.conf

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anyways, it still looks amazing with no mods at all and no alpha blending. really suprised. and thats without those settings applied

quiet scroll
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Will do! I'll go update it now xorxor

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I'm glad you're able to try it, gmod rtx is definitely the smoothest experience besides portal rtx for sure so far YesYes

upbeat jewel
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I wasn't able to get it working with any of the hl2.exe's you sent me. so it could be that they literally dont use it anymore

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but if that's true I have no idea why the FactoryReset-GMod.bat file says:

@echo off

::We don't want people running this in the wrong place
IF NOT EXIST ".\hl2.exe" (
    ECHO Game binary doesn't exist. Are you executing this script from the wrong directory?
    EXIT /B 1
)
quiet scroll
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So strange, I wonder why they didn't make an announcement about it, just quietly dropped hl2.

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I should head to bed and eep, thank you SOOOOO much for your help today watbulb, you the best FeelsWeakMan FeelsWeakMan Lovegers I'll pick back on it tomorrow, and hopefully figure out a way to fix the install YesYes

upbeat jewel
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yeah no problem

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this is fucking bonkers

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no mods

quiet scroll
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I am SOOOO excited for you to see that map with my mod (if u want of course lol), it totally changes the feel of everything BLANKIES

potent agate
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so the reason everything is broken is because they switched it to gmod.exe?

upbeat jewel
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probably, and remix internally expects hl2.exe for support. So this needs to be done: #1116089843479498782 message

lament quartz
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fr?

upbeat jewel
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Just follow #1116089843479498782 message

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Skurty will fix the mod compatibility problem with the new gmod.exe soon since gmod doesn’t seem to use hl2.exe anymore

willow folio
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Alright

lament quartz
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omg thank you guys it works now !!!

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sorta at least lol

upbeat jewel
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Turn off alpha blended in the remix options

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Should help a bit until we get proper mods translated or we fix the rtx.conf

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Gm_Pool_Complex_v2 with alpha blending disabled works well with no mods

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Also enable view model under game setup

subtle bison
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best to use the existing rtx.conf in xenthios video

upbeat jewel
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The problem is remix applies hardcoded options to the rtx.conf only for hl2.exe. Gmod no longer renders with hl2.exe on the latest builds

subtle bison
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ah, totally missed that

upbeat jewel
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Np, basically we need to just #1116089843479498782 message

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And hopefully it should work with gmod.exe. We tried copying all the past versions of hl2.exe into the latest gmod build and it doesn’t seem to use it 🤷‍♂️

subtle bison
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they probably incorporated all the same changes they did with the 64-bit branch

lament quartz
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it does seem to be a config issue lol

subtle bison
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does the patcher still work on the 32-bit binaries?

upbeat jewel
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Yeah hopefully 🙏

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I think so, but I think only for hl2.exe?

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And gmod won’t execute it anymore …

subtle bison
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iirc it only looks for the folder structures and not the executable

upbeat jewel
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Oh okay, then I’m not clear. Honestly haven’t looked at the patcher at all

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But I presume skurty tried using it with limited success

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And we can’t copy the real hl2.exe if it’s gone now.

meager oar
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wait does the change to gmod.exe made gmod stop wrking for sum people?

subtle bison
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ill try looking into it a bit, im still using an older build not updated by steam

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maybe for now we can recommend people to downgrade the game using steam depots?

upbeat jewel
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Well basically it doesn’t use hl2.exe anymore, and remix applies hardcoded options to the game when using hl2.exe #1116089843479498782 message

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@meager oar

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I think we can just use CRs config for now

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But we should port those options to a new one

meager oar
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i have the latest gmod though

upbeat jewel
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Yes, but what version of hl2.exe do you have

meager oar
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idk it says gmod.exe there

upbeat jewel
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Yeah that makes sense, let’s see your config

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I bet you have the old hl2.exe options in there

lament quartz
meager oar
upbeat jewel
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Yeah

meager oar
subtle bison
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working on my own fork of rtx remix fixes, adding a culling system that should help with maps bottlenecked by drawcalls

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very early but i got some code that seems to work

upbeat jewel
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@meager oar yeah thats why, your config uses the old hardcoded options which were saved into it from when you used to use the old version

meager oar
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dayum

upbeat jewel
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#1116089843479498782 message

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in that code, it says is the target application hl2.exe? if yes allow these options to be hardcoded and saved

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so they will never get saved if its only gmod.exe

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so you kinda got lucky

upbeat jewel
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@subtle bison what are you using as an adapter into rtx? the bridge API? some kind of lua FFI?

subtle bison
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entirely lua

upbeat jewel
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im just going off the filenames so I could be toally off

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yeah but are you controlling the runtime in any capacity from lua?

subtle bison
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nope

upbeat jewel
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ah I see

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thats cool

subtle bison
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if feasable i could go in that direction, but early days for sure

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i want it to be like the visleaf system that xoxor4d has

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less agressive than what i have now

upbeat jewel
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that's pretty cool. What's the strategy you need to use in this engine from lua? Do you just mark leafs as visible? Does the lua framework give you that much control??

subtle bison
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im not sure yet, I want to see how much I can get away with with the existing lua framework. on the technical end, I do not know much about how leafs actually work other than seeing how they work in xoxor4d's mod. So most of this is gonna be a learning process

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😅

upbeat jewel
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ah okay. neat. curious to see what you find out.

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I presume there is just no "disableVis" type option?

subtle bison
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not as far as i know.

upbeat jewel
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I haven't looked into visleaf stuff in a long time, but this is a pretty cool video:
https://www.youtube.com/watch?v=IfCRHSIg6zo&pp=ygUYcXVha2UgdmlzaWJpbGl0eSBjdWxsaW5n (and well researched)

A look at how Quake uses portal graphs to pre-calculate visibility information.

Support: https://www.buymeacoffee.com/mattsramblings
Mastodon: https://mastodon.cloud/@mattsramblings/

00:00 Intro
00:43 Portal graphs
01:57 Visibility in a linear graph
05:15 Recursive trace

Music Credits:

Heavy Interlude by Kevin MacLeod...

▶ Play video
lament quartz
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ive watched that video a thousand times and its really reliable

upbeat jewel
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yeah it has really nice visualizations

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like criminally good

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one interesting part about it all, is if you remove all the portals from the visibility tree, it should pass all the leafs through because there is only one portal between A and B. Thus only two planes

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this is a similar technique to what was done for COD 2

lament quartz
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weve tried locking pvs in my other (on hold) project unfortunately removing them only locks it to one area

upbeat jewel
meager oar
upbeat jewel
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you try r_portalsopenall 1 and r_portalscloseall or r_DrawPortals 0/1?

subtle bison
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those work fine for maps that use them but the ones that dont have horrible perf, which is where something dynamic needs to be put in place

upbeat jewel
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ah yeah makes sense. the BSP needs to be compiled to support it

subtle bison
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gm_cosmodrome is a good example of a map that just says fuck it and renders everything

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this is on a 7950X3D lol

upbeat jewel
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would be good to make a shortlist of those if you can remember any. we desperately need to use those maps for remix until we can otherwise get it working

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the indoor ones work alright though

subtle bison
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yeah, even some outdoor maps work well because they make clever use of areaportals and some enforced lod control

subtle bison
upbeat jewel
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im guessing recompiling BSPs is no simple task

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asking as a completely clueless individual

subtle bison
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you can decompile the map and manually add areaportals but it would be preferrable if we didnt have to do that

upbeat jewel
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yeah def. makes me wonder if it would be possible to do it in some automated fashion provided there is a robust BSP reader framework

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but yeah I agree

subtle bison
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yeah if i can do it in lua that would be amazing

upbeat jewel
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I wonder how much of that is exposed through the scripting support 🤔. there's so much lua mod stuff for this game floating around it makes my head hurt

subtle bison
subtle bison
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looks like it has visleaf, pvs, and more

upbeat jewel
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wow thats really cool. im total ass at lua but im happy this exists

subtle bison
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hmm i wonder if creating some kind of cache system is the way to go here.
load all area portals if there are any, read the visleaf/pvs data, cache it, unload all of it, draw it dynamically

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very simple overview but it sounds like a feasable idea?

upbeat jewel
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Removes a VisLeaf from a PVS.

lament quartz
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is this only for source game bsp?

upbeat jewel
upbeat jewel
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I also forget the difference between PVS and PAS

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oh PAS (Potentially Audible Set)

upbeat jewel
subtle bison
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probably wouldnt use this here for flatgrass or any wide open maps, but i also added distance culling

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still only for props, npcs, and ragdolls but hey it still makes a pretty good fps difference trol

upbeat jewel
upbeat jewel
subtle bison
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probably because it's encoded as hvec

upbeat jewel
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Yeah it works on desktop

subtle bison
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so did a new build of dxvk-remix fix emission from particles?

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i did nothing to my game to make fire emission work exiled

upbeat jewel
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Which one were you using before?

subtle bison
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something from months ago

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i updated it about a week ago but i havent messed with fire until now

upbeat jewel
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strange

meager oar
upbeat jewel
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okay I was able to get gm_pool_complex_v2 working almost completely with POPO's config.

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@quiet scroll you'll need to compare his config with yours, and extract the options from the config.cpp file to just double check, and it should work then for gmod.exe

lament quartz
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how do you guys get the third person pms to show up? i only can get the arms to have shadows

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@meager oar

meager oar
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Then select the pm as player model texture in rtx remix menu

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Oh and you need rtx remix fixes addon by Xentho aswell

lament quartz
subtle bison
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try installing it as an archive instead of a workshop addon

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#1116089843479498782 message

meager oar
lament quartz
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ah

lament quartz
meager oar
subtle bison
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make sure view model is enabled in the remix runtime

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i can see your physgun clipping with the ground

lament quartz
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thanks, that fixed it

upbeat jewel
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🤯 @quiet scroll works with the hl2 config (you also need to include the xenthio fixes mod and niknaks on github)

dense crow
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does anyone else seem to have a problem where the game doesnt respond to any kind of input and doesnt have sound? has this been asked before?

upbeat jewel
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(replace the one GmodRTX comes with for now)

modern quest
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do i get a credit for pinning it? 😛

upbeat jewel
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seems reasonable to me

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Kim: saves us from typing many words

upbeat jewel
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no problem, let me know how it goes. that repo literally just went online last night. and we still need to merge the config changes. but hopefully thats it. you'd be one of the first testers

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tl;dr gmod doesn't really use hl2.exe anymore

dense crow
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i was probably doing something wrong anyway cuz i was just trying to hobble together the guide from memory

dense crow
upbeat jewel
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oh, its just asking you where your hl2.exe is installed. do you have hl2? if not I can help with that. we'll probably disable that now that we know for sure latest gmod doesn't use hl2.exe anymore

dense crow
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so i can just put it in wherever?

upbeat jewel
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so basically, if you have hl2, you can just click hl2.exe wherever its installed, for that window. if you don't, you'll need to create a shortcut to gmod.exe called gmod.rtx.exe in the same folder as gmod.exe. if you do this, edit the properties of the shortcut to make the target say something like:
D:\SteamLibrary\steamapps\common\GarrysMod\gmod.exe -dxlevel 90 -nod3d9ex +mat_dxlevel 90 +mat_disable_d3d9ex 1 -noborder -windowed +sv_cheats 1 +r_3dsky 0 +r_WaterDrawReflection 0 +r_WaterDrawRefraction 0 +mat_softwareskin 0 +r_shadows 0 +r_frustumcullworld

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you still need to follow the steps in the readme, all that installer does for now is copies hl2.exe and creates a shortcut with those options. in the future it will do more

dense crow
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nah 'sall good i got hl2

upbeat jewel
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but yeah to be clear gmod doesnt use hl2.exe anymore, but we just found this out

dense crow
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ill just install it and continue with the guide

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unless theres questions arising

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IS WORKING

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GRAH

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what do you do when this happens again??

upbeat jewel
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you may need to select some stuff manually in the textures list, like the sky texture, some stuff probably needs to be updated for the rtx.conf

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#1116089843479498782 message
#1116089843479498782 message
try these configs

dense crow
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gotta ask! the render target thingys.... do they do anything rn?

upbeat jewel
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or CRs #1116089843479498782 message

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nah not for that, render targets are for security camera style things, or televisions

dense crow
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is maybe something up with rtx overlay?

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i cant even click on any of the textures on screen

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maybe the game is supposed to be in a different window mode?

upbeat jewel
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well, for sure you'll need to set the resolution to whatever is appropriate.

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you can do fullscreen or window, shouldn't matter

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a good rule of thumb is to disable overlays as its not known what they will do

dense crow
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no i meant

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how do I check if the rtx remix is outputting anything

upbeat jewel
dense crow
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because the texture selection doesnt work and nothing becomes gray/highlighted

dense crow
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sorry if im not providing enough information

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ill try to record a clip if i can

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I have discovered that going underwater makes the rtx remix actually kick in for some reason??

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yup, theres something that's disabling the whole runtime when im not out of bounds

upbeat jewel
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this should be the whole install process.

dense crow
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ohhhhhh!

upbeat jewel
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its kinda buggy on that map, no replacements loaded for me, but yeah

dense crow
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i did do one thing differently

dense crow
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found another person with similar thing

subtle bison
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this took way too many hours but I was able to use BSP info from niknaks to identify static props
I really hope I can cull these, they're baked with the map

upbeat jewel
subtle bison
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yeah, my next to-do if possible is have the addon control all map culling

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not sure if having engine culling disabled breaks this as we currently have it disabled in our launch options

loud mural
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Does anyone know why the mirror texture isn't working, I've installed RTX remix on gmod plenty of times and it's never not worked

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Also I'm unable to select my eyes as any kind of texture

subtle bison
loud mural
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Yup

subtle bison
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are your replacements enabled?

loud mural
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Water doesn't work for me either oddly enough

loud mural
subtle bison
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maybe verify the gmod you have running is matching the same dir you're in

loud mural
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It's certainly the same one because I only have one gmod install on this machine

subtle bison
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ive accidentally installed gmod twice on 2 drives and had a fun time trying to figure out why remix wasnt working

loud mural
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Fun

subtle bison
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uhh maybe its your texture quality?

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the hashes will change depending on what your picmip level is at
mine is at 0 so i guess the default

loud mural
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nvm you are correct I do have two installs

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Although I just checked the other and it has no remix stuff in it

subtle bison
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what does your texture quality show to be in the video settings

loud mural
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High

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and shader level is also high

subtle bison
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yeah same here

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folder permission issues maybe?

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could try running steam or the game as admin

loud mural
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I can run it as admin but not as Steam since I don't want my steam cloud or workshop items to download

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I've been doing this for a while now and it's always worked until now. Also idk why my viewmodel fov is so high and I'm unable to change it

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The .bat doesn't seem to want to run in administrator mode for some reason

subtle bison
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maybe its in relation to having gmod's executable name being changed in the latest update? a lot of people are having weird issues
#1116089843479498782 message

loud mural
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Fun

subtle bison
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im still using an older build so i dont have any experience with fixing it

loud mural
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Ahhhh okay

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That makes sense

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I heard there was new volumetric fog and I wanted to check that out

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It seems all the texture hashes have changed because none of Xenthio's ignored textures work in his rtx.conf

quiet scroll
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And update the github, 0.2 should fix all the enchancements not showing up YesYes

modern quest
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will the installer be made open source btw?

subtle bison
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think remix is getting in the way lol

modern quest
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can't you just toggle RT in that case?

subtle bison
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for some reason, even in the latest debug optimized builds, im missing the option

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it shows in other source games though lol

stable scarab
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@quiet scroll really thanks for doing this!. il give it a try later and see how it work!!

modern sparrow
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whenever /the if 64 bit patch gets finished one of the first maps id check out is this though that provides a question am i going to have to decomp and put all the addons i want into a different install? cause i normally like make a copy of the game im using RTX on well the few times ive used RTX that is.

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[map name for the curious though is "Fringe (Halo 2-Themed)"]

quiet scroll
quiet scroll
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I should probably specify that while it does install gmod rtx, it'll also include rtx.conf and steam workshop items that pertain to my mods. GmodRTX alone might be a little misleading. If they didn't want the mods all they'd have to do is unsubscribe, or not subscribe to those in the list. The rtx.conf is just a really, really fleshed out rtx.conf file I've had playing for a year now lol.

quiet scroll
modern quest
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@upbeat jewel would you mind open sourcing the installer? it seems like a nice framework to use for other games as well

keen rivet
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recent change

lament quartz
quiet scroll
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It'll only subscribe you to all the maps used in my ModDB, but it won't come with the PBR packs. Because hl2 and the source games mush all the textures together, having all of them in the runtime would probably look very wrong sadness

lament quartz
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Ah

quiet scroll
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w charlie pephehe

lament quartz
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So does 64 bit gmod work?

quiet scroll
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Barely, you can load into maps and get it intalled, but it's veryyyy broken. Firing your weapon crashes the game, and some other things I can't remember. But yeah, we just need 64bit patches sadness

quiet scroll
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Holy fuck, that's like shit AAA studios try to aim for POGGIES

meager oar
quiet scroll
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Oh yeah that's perfect, I'll use that and set the intensity at 3 to give newcomers some fanfare if it's the first map they load into xorxor

wind yoke
lament quartz
lapis delta
lament quartz
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No clue

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Probably not

modern quest
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reference mode for the denoiser, it accumulates the RT information over a period of time

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you can turn it on in the developer menu

upbeat jewel
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@quiet scroll I will test 0.2 rn. I thought about submitting a PR to just make it do a regex lookup for (hl2|gmod)\\.exe, but I don't think that's the right way. Having config options applied no matter what by the runtime is kinda annoying, but I can see why they did it for portal and half-life. Better to just have a reference config with those options.

quiet scroll
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Sounds good! I forgot to take out the gmod.rtx.installer.exe from 0.2, but other than that the rtx.conf should get people going with everything looking right now YesYes

upbeat jewel
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I'll just give you a new copy that makes the shortcut, no need to take it out

quiet scroll
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Ahh gotcha dance

upbeat jewel
quiet scroll
#

THANK YOU! Glad you appear in the contributors section know, was tryna figure out how to add manually lol

upbeat jewel
#

@quiet scroll how do I load a glass orb?

#

pool room is crazy

quiet scroll
#

Gotchu, I'll make a new a new mod for it, my old crystal ball mod had addon dependent meshes, these should be for default gmod YesYes

upbeat jewel
#

at least you can see all the text for the leafs, which is sick

quiet scroll
#

Here they areee, on the gmod Q menu if you search ball it'll be these that are spheres, I did a mixture of different reflectiveness/thickness for varietypepespin

upbeat jewel
#

awesome, thank you

quiet scroll
upbeat jewel
#

@dense crow these steps should work better

quiet scroll
lapis delta
#

whats the problem?

quiet scroll
#

What method did you install?

lapis delta
#

yours with that installer

quiet scroll
#

The latest one?

lapis delta
#

ye

#

0.3

quiet scroll
#

Lemme check it real quick

#

Hmm it works fine for me. Did you unzip the download and place all the files in your gmod directory and run the gmod.rtx.installer.exe?

#

you'll launch the game with the new gmod.rtx.exe it creates

lapis delta
#

yea

#

did it all

quiet scroll
#

What’s your gmod folder look like? You might’ve had to click yes to overwrite files if asked when moving the files in the directory

lapis delta
#

i mean, game folder

quiet scroll
#

You might have to do a clean install of gmod, they recently removed hl2.exe and now it’s just gmod.exe

fast epoch
quiet scroll
peak rover
quiet scroll
#

Run the installer .exe and just drag and drop the other files in YesYes

meager oar
visual rover
#

can you drive that too?

meager oar
near tartan
#

Remix Fixes stopped working?

lapis delta
#

and maybe even better

#

i think

#

cuz still it didn't crash

stable scarab
dense crow
dense crow
#

i guess its not very useful because i dont know what was causing issues

upbeat jewel
#

no worries. happy its working now 👍. looks good

subtle bison
#

now just need to get the culling to work with it and then optimize the hell out of it

lament quartz
quiet scroll
#

CR COOKED!! POGGIES

subtle bison
#

for some reason it doesnt work in other maps with baked props but this is big progress lol

#

the view culling seen here is just for debug because it would be too hard to debug with PVS instead lol

#

i also might take a break from this and focus on the particle system and see what can be done to make x64 gmod not crash 🙂

wind yoke
visual rover
#

isnt garrys mod kinda bad for Remix i mean if u were to choose gamemodes etc they all use different assets? Idk the game

lament quartz
#

Not really? It's a really good game for rtx

visual rover
#

im sorry i never played it. So its uneducated guess

#

can i buy the 32bit version of the game on steam?

upbeat jewel
#

of course. I mean it's true there are going to be assets in online matches which wont get the full PBR treatment, but the game works well under remix regardless. #1116089843479498782 message in this image here, I don't have any mods or PBR replacements loaded, this is just remix rendering the standard map and it's lights (i just had to mark the wall as a decal, thats all)

#

and yes

#

even better if you load into a map with replacements. you could make a server for your friends that only allows the same map content, and you'd just make sure everyone has the right mod. if they dont have the mod it could still work okay

visual rover
#

oh eow thats insane.

#

how to buy 32 bit tho.

#

you maybe just sold the game for me.

upbeat jewel
#

I think you literally just buy it on steam. To the best of my knowledge it already is 32bit

#

You’d need to go into the steam branch builds thing to flip it to 64bit

quiet scroll
#

Yeah gmod on the steam store comes 32bit, if you right click it and go to the beta's section you can enable 64bit, but 32bit is more stable with Remix xorxor

visual rover
#

Cant a 32bit app only use 4gb ram max?

quiet scroll
#

Remix isn't limited by any of that

visual rover
#

lol what a hack

willow fog
# visual rover lol what a hack

The remix bridge translates the 32 bit directx 9 calls to 64 bit and then sends it to the actual runtime which is a 64 bit process.

visual rover
#

so basically smart stuff

willow fog
#

Yes

visual rover
#

ngl now that theres a installer i might get gmod.

meager oar
#

da heck is RR doin here

modern quest
# meager oar

that looks like the displacement strength is way too high, so RR just doesn't know what to do with it

visual rover
#

maybe its just stupid

#

Whats up with cars in garrys mod lol

#

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Today we take a look at ...

▶ Play video
#

can anyone try this with rtx remix lol imagine it Looks Better than the actually sa remix

meager oar
#

nah its not the pom, for sum reason the hdri sun is buggy on RR wch is causing all ths noise

upbeat jewel
#

looks like the light is too strong

#

its over sampling

meager oar
upbeat jewel
#

you might be able to reduce emissve intensity or something in the lighting tab

#

but yeah idk how its implemented, or turn down sky brightness? there should be a HDR toggle in sky tuning

meager oar
#

yea i did but didnt solve it

upbeat jewel
#

oh weird, yeah must be ultra strong

#

@meager oar maybe importance sampled instead of Restir GI?

upbeat jewel
#

rip

subtle bison
#

i think someone had limited success on the x64 branch but it was very unstable

subtle bison
#

the method is pinned, its a bit difficult but it's the only way I've been able to fix it while maintaining dynamic range

#

i tried to make a script that does it all for you but i haven't gotten around to finishing it

hollow marten
#

Hello everyone I would very much like to shoot my GMOD MACHINIMA, in RTX REMIX format. But it doesn't work well, not which NPCs have white eyes, etc. I really want Harris Mod to work with RTX REMIX, with mods correctly.

subtle bison
#

would be a miracle to get eye rendering working lol

#

would have to port whatever changes portal prelude rtx did

half viper
#

ill do it anyway

livid rapids
#

has anyone got the raytracing toggle working with gmod

#

I switched to debugoptimized but still haven't got it

half viper
#

@past notch what kind of changes were made to the portal rtx prelude to enable eye rendering in remix?

subtle bison
livid rapids
#

found it

#

but I'm wondering how would it pick up gmod.exe?

#

and there it is

#

rtx.showRaytracingOption = True

subtle bison
#

yep worked for me

#

ty

past notch
subtle bison
#

i can try looking into it at some point

meager oar
near tartan
#

remix fixes not working sinice the new runtime, is this issue known?

#

@keen rivet

#

iirc you made them, just want to let you know

subtle bison
#

gmod got an update that changed its exe name and broke stuff

#

remix fixes is fine

subtle bison
near tartan
#

Thanks

lapis delta
upbeat jewel
#

They were using the old config. Gmod no longer runs as hl2.exe so that option is automatically applied now on 0.6 or later

#

You need to use the config included in skurtys gmod rtx if you want all those hl2 options but for gmod now

#

Unless you still have the old config (or are still using the old hl2.exe)

livid rapids
#

Seems skurty's and xenthio's config has it disabled

upbeat jewel
#

@quiet scroll heh, when you copied the options, I guess I should have clarified don't copy the rtx.showRaytracingOption = False

quiet scroll
#

Oops! Nah it was all me, will fix in the next update xorxor

#

I'm going to add a glass mod in the next update, there's a considerable amount of glass, adding it should take no time pepoSip

meager oar
#

heres my conf with the showraytracing option enabled if anyone wants

upbeat jewel
#

you could just add rtx.showRaytracingOption = True to any config ...
what maps does your config work on?

subtle bison
#

im testing this on another branch of source and will see if it works

glossy mauve
#

rp_christmastown

subtle bison
#

vgui is completely busted too, remix isnt even injected

#

will probably have to inject my changes rather than completely overriding the stdshader_dx9.dll

#

fun

subtle bison
#

seems to be working with dx8 FL?

#

will need to try with remix

#

eyes still working with dx7 as well
hopes are definitely up

#

i swear i will figure this out

#

im glad at least gmod x64 loads a foreign stdshader_dx9 file

#

hu they dont even show with RT off. this is really weird since they work without remix injecting

near tartan
# subtle bison 🥹

Iirc (considering gmod is built off hl2) the way half life 2 does eyes is by using two textures. One for the eyeball without the pupil and the pupiel is added on top of the static eyeball texture and follows a view point. So the eye might look like that because it’s not rendering both textures correctly, or not rendering one of the 2

#

Idk if that’ll help

subtle bison
#

the eyeball is rendering fine but yeah the pupil seems to have issues, remix does see it

#

I most likely need to change how the pupil gets rendered

near tartan
#

It looks like remix recognizes the people as just one whole texture

#

Considering in both toolkit and game set up they pop up as a whole and you can’t individually click on just the eye

#

If you just separate the eye and the person that might fix it alone

#

The best way to test that is to somehow get a person with the pupil and see if you can click on the eye and the body separately

#

It is a weird issue

#

I’ve launched the game before and it was able to render the pupli

#

And then I started it an hour later and then they were missing

near tartan
drifting hinge
#

did anyone ever have a bug where all texture hashes are personalized and different from the ones mods use

quiet scroll
#

So for now, place rtx.useObsoleteHashOnTextureUpload = True in your rtx.conf file, but just know this is a temporary fix until we figure out what to do

lament quartz
quiet scroll
#

It looks like, they don't match my old captures sackbruh

#

(ignore the .png, upscale that took the hash name)

lament quartz
#

But do they change every time you boot up the game?

quiet scroll
#

uhhh lemme see Applecatrun

#

Yep they match YesYes

lament quartz
#

That's good at least

quiet scroll
#

The one on the far left is from the .hl2 based gmod, all the old mods would need to be updated Sacknana

drifting hinge
#

another bug the viewmodel is moved forwards
id appreciate any help

quiet scroll
#

Try this .conf, it's obsolete but it should have the correct camera positions YesYes

drifting hinge
#

thanks

#

lol one problem solved another takes its place now the useobsoletehashontextureupload doesnt do anything

half viper
#

what the fuck have i done

#

if only this shit would work

meager oar
half viper
steel lark
glossy mauve
#

me trying to make snow without having ever seen it in my life

quiet scroll
#

gmod rtx made my most played this year xorxor

jade edge
#

Huge fan of LBP series since 2015 (when i got PS3 where LBP1 was installed, and some time later got into LBP2 before 2017 when PS3 was sold by parents in favor of PS4 for which i got LBP3 only in 2019)

#

Those greats days of Playstation 3 having free mutliplayer (which became locked for PS+ on PS4/5)...

#

Nothing beats the feeling of random player joining your Pod and start endlessly slapping you without a dare to stop

stable scarab
#

so after installing il getting this and idk why or what its causing this...

#

maybe a conflict?

loud mural
#

Watch the end of this^ (5:43)

#

Those are detail textures you want to ignore

lament quartz
stable scarab
#

and how can i fix my player model shadow?

loud mural
#

I assume your using some gmod legs addon or something right?

lament quartz
#

Nah, xenithos mod has a pseudo playermodel setting

#

Xenitho*

#

Xenthio*

loud mural
#

Yeah just enabling pseudoplayer won't help you in the case

#

I also assume you want to still see your legs themselves right?

#

There used to be a fix somewhere for this but I don't remember where it was posted in this thread

#

Okay I found it

#

Are your legs tagged as playermodel?

#

You could maybe try something like this although idk if it will work since I don't have a gmod install atm to test with

stable scarab
#

i fixed by disabling gmod legs

#

so now i need to kow if is exist a fix to the drastically culling issue in gmod...

#

like this for example...

half viper
#

you are on x64 beta right?

#

the 64bit patches are incomplete, the ones that disable culling

drifting hinge
#

bug with different texture hashes than what mods and rtx.conf uses happened again
rtx.conf and mods dont work because texture hash is different

upbeat jewel
#

Durant is using the rtx.conf from skurtys repo with the old hashing method

#

So no

#

Shouldn’t be too different at least

stable scarab
upbeat jewel
#

I’m saying that’s probably not the problem

stable scarab
#

btw if i use the "beta x64 chronium" remix even open anymore

upbeat jewel
#

Yeah cause the 64 bit build isn’t supported

stable scarab
#

so there is no fix for the culling issue right now?

upbeat jewel
#

Well it depends what the problem is because you aren’t showing what’s wrong very well

#

Does it happen with enhancements disabled?

#

Need some info lol

stable scarab
upbeat jewel
#

Yeah if it happens with enhancement disabled it isn’t a hashing thing. Probably some bug. Idk you should be able to disable culling, but some maps don’t let you

#

I’ve played several gmod maps over the last few days with no culling problems

#

So double check the map and your config

#

Some maps will force cull if they use a bunch of hardcoded portals that can’t be turned off

#

And yeah don’t use 64 bit

#

Can also try setting disappearing stuff as decal

subtle bison
stable scarab
#

well now for some reason my game opens but crashes after the main menu lol, so i would re-install the whole thing

upbeat jewel
#

Yeah well I wasn’t expecting him to be on the 64 bit branch

#

Bro you gotta stop doing random shit

#

Just follow the install 😅

subtle bison
#

ideally we want to be 64-bit as we would no longer need to rely on the bridge (it causes a lot of issues with gmod lol). in addition to all of the benefits of the engine being 64-bit

#

if i get time this weekend i can investigate what i can do with lua to address some the existing problems

stable scarab
upbeat jewel
#

Heh. I’m all fairness the skurty mod does say only works on 32bit. But yeah best to re install. Crap happens

stable scarab
upbeat jewel
subtle bison
#

i hsve already tried porting patches, the compiler differences make it stupid difficult

upbeat jewel
#

Damn that’s rough

#

I really would have figured with all the gmod modding they would have sauce or something

#

That’s kinda crazy actually

#

I guess Lua

#

And that’s it

subtle bison
#

so yeah lua lol

upbeat jewel
#

That fella that made niknaks must have some deets tho

#

Or maybe he just went insane in lua

subtle bison
upbeat jewel
subtle bison
#

it would be the opposite of what im doing currently for optimization but it would make it on par with 32-bit gmod

upbeat jewel
subtle bison
#

i was thinking about doing that yesterday

upbeat jewel
#

Word

#

Yeah if you know which one can probably be done. But if it’s like involved in all of them would probably take some tinkering on the inputs and outputs sent to the shader from that dll

#

Maybe some strange precision float thing can be rounded off

#

Idk

#

Another method is use the special dxvk shader dumping method. Find the shader with the bad hash, and in the runtime when it’s seen, null it out

#

I think there’s a conf option to dump all shaders by hash, but idk if it’s xxh64 hash or sha256

stable scarab
#

well in other news i manage to fix the culling issue by re-installing the whole game but now im wonder how can i fix the eye issue with npc's

#

and i noticed that im bottlenecked, my gpu in some areas only uses 70%-85% but im guessing that is pretty normal since this maps are actually bigger than gmod normal maps...

willow fog
#

correct

stable scarab
willow fog
#

Eye issue, I really haven't looked into much tbh

upbeat jewel
#

CR said he was looking into it: #1116089843479498782 message
there is no fix currently

drifting hinge
#

i love gmod rtx remix all my homies love gmod rtx remix

subtle bison
#

it sort of works? culling gets completely disabled but then remix fails to hook lol

#

but the fps difference is there

subtle bison
#

capture the world faces/brushes, disable world rendering, re-render world geometry as a mesh

#

it works with rasterized at least lmfao

#

i hope this works with remix, cuz then x64 is back on the table evil_gang

#

YES LFG

#

CULLING HAS BEEN DEFEATED ON 64-BIT

subtle bison
#

now i need to focus on fixing map and particle crashes

#

this is probably gonna be out of the scope of lua tho lol

#

can actually recognize my hotkeys

subtle bison
#

not really surprised, culling is out of the picture and im sure there is some extra weight rendering everything as a mesh

#

maybe i can optimize it later down the line but my goal is to get x64 in a more stable place for now

#

oddly the fps doesnt dip too hard without remix which is pretty odd

#

im not even that gpu bound

#

also uhh

#

another big win

#

completely stable geom hashes

quiet scroll
#

Are the 64bit hashes different from 32?

subtle bison
#

shouldnt be?

#

im using the same launch params

quiet scroll
#

HUGE

subtle bison
#

this also works for 32-bit since its just rendering the world differently

quiet scroll
#

Moddings about to be so much easier

subtle bison
#

definitely a remix bottleneck

#

fps barely changes rasterized, absolutely tanks with RT on lmfao

#

i wasnt really able to get anywhere with modifying the particle system with lua so ill give reverse engineering the materialsystem another go, god help my wretched soul

meager oar
#

Will the perf be better on 64 branch if it gets stable like 32?

subtle bison
#

uhh no idea

#

ideally perf would be best if we disabled culling via the engine but i could not figure that out

half viper
#

disabling culling was very cheap

#

(afair)

#

on version 1.0 it got a giant performence hit

#

idfk what happened

subtle bison
#

probably because it has to handle additional methods used by other games?

#

i remember prelude rtx with its own remix build running far better than gmod on the same map lol

half viper
#

doubt

subtle bison
#

which part

half viper
#

first

subtle bison
#

yea i really have no idea then

stable scarab
#

this is normal? i mean the fire particle is missing

subtle bison
#

^

#

also why does every overlay think remix is dx12 lol

stable scarab
subtle bison
stable scarab
subtle bison
#

do you have niknaks enabled? also disable any other addons that mess with particles

subtle bison
#

niknaks is required for rtx remix fixes to work

stable scarab
#

maybe that's my issue

#

yeah il have it

upbeat jewel
#

step 5 in the GmodRTX readme, so yeah should be included

stable scarab
#

also its kinda weird that i have the addons folder empty

subtle bison
#

hu

upbeat jewel
#

I think gmod uses sourcemods but im also clueless

stable scarab
#

so maybe i have to put the rtx_remix_fixes inside sourcemods?

subtle bison
subtle bison
#

structure should look like this

stable scarab
#

let me try one more time

#

nope still no fire 😦 i guess that i missing something

upbeat jewel
#

what map is it? maybe @quiet scroll can test with the GmodRTX stuff and see what is missing

upbeat jewel
#

oh. weird. yeah I dunno maybe we miss an addon or one conflicts

stable scarab
#

il try even with a hl2 map but the particle still missing

stable scarab
upbeat jewel
#

I mean, probably, thats why they are mentioned in the readme. I dont know what happens if you uninstall them or install different things on-top

#

not even sure fire was properly tested 🤷‍♂️

#

skurty will know better

subtle bison
#

rtx remix fixes fixes fire but only if it's at the top of the addon load order

upbeat jewel
#

word, yeah I just mean with GmodRTX specifically

subtle bison
#

oh the repo

upbeat jewel
#

ye

#

oh, wait

#

@subtle bison didn't you mention fire was working only in a recent build?

#

we package 0.6 so maybe it doesn't have that fix

subtle bison
#

you're probabbly thinking about particle emission

#

that wouldnt have to do with the particle working itself

upbeat jewel
#

ah okay

#

does it improve if you disable alpha in the material overrides or use triangle culling?

#

re the bottleneck

subtle bison
#

ill see

#

where is triangle culling?

upbeat jewel
#

I think its in terrain

#

or near that

#

fuzzy memory

subtle bison
#

yeah its already on

upbeat jewel
#

ah okay. yeah maybe alpha. it would be useful to see how many drawcalls there are

#

you could probably change that in the debug options until nothing draws, which will tell you the draw call count

subtle bison
#

performance drop is still brutal even with 32-bit with no culling

upbeat jewel
#

if its super super high thats probably why, just so many meshes and textures. but if you are rendering it all as one mesh it should be quick, but I dont think thats possible if its showing a unique hashes for the mesh faces in the debug view?

subtle bison
subtle bison
#

mat_threadedendframe (if that's correct) seems to skyrocket with custom mesh rendering

#

also the fps drop is much worse on other maps

lapis delta
#

@quiet scroll how to fix that?

#

nvm, fixed that💀

subtle bison
#

flatgrass 💀

upbeat jewel
# subtle bison

hmm, maybe its spending a bunch of time on the material system since its rendering all of them now

#

and maybe its not well optimized if its expecting to have culling

subtle bison
#

nah culling is still off in the engine in both pics

#

the only difference is that world rendering is off and is rendered as a custom mesh

upbeat jewel
#

oh interesting, so remix is taking extra time maybe

subtle bison
#

the fps drop only happens with remix which is really odd

upbeat jewel
#

yeah, im guessing whatever that thread is doing is causing a much longer path once the calls reach remix

#

texturing or something

subtle bison
#

i could try different renderhooks and see if i can make it faster

upbeat jewel
#

I wonder if it would go fast if you turned on white materials

#

the default geometry workers in the rtx conf is set up based on a 2000 call average for 4 threads. could maybe bumb that up too

subtle bison
#

the sun is leaking....

stable scarab
# meager oar

So in order to fix your fire particles you follow CR instructions and put rtx_remix_fixes inside addons?

meager oar
subtle bison
#

so i guess my method broke in a new update?

stable scarab
meager oar
#

Ohhhhhh wait wait I got confused, I thought you meant the emission of the fire, CR method did made the fire visible again haha I got confused

stable scarab
#

Yeah well that didnt work for me, the fire emission still not visible sadly

meager oar
#

I have the rtx remix fixes folder in my add-ons folder in Gmod

stable scarab
#

So dont know what is causing the issue

subtle bison
#

its hard to optimize this ngl

#

when its not even a game engine issue

#

lmao

#

remix is just coping too hard

meager oar
subtle bison
stable scarab
#

Ok il try and see if it work, thanks u all

quiet scroll
#

Yeah fire was something that wasn’t working for me either, I’ll see if xenthio might know a fix, he’s updating his water xorxor

#

@keen rivet is fire part of the rtx remix fixes or is that separate?

keen rivet
#

it is on my end lol

#

it only works if you download it from git and place it in your addons folder i think

quiet scroll
#

Ohhhhh git

subtle bison
#

instead of doing PVS, im combining meshes using cubic chunks, and wow the perf gap is much closer now

#

ill fix the skybox in a bit

quiet scroll
#

CR COOKING peepoBlushReallyHappyDank

subtle bison
#

this could also probably fix missing geometry with maps that use too many faces 😉

stable scarab
keen rivet
subtle bison
keen rivet
#

yeah of course

#

sorry about the code mess lol

subtle bison
#

its fine lol, mine isnt much better

#

niknaks is a goldmine though

#

its really helped me do a lot of stuff without having to reverse engineer the engine

quiet scroll
#

Think sprites is causing crashes when firing weapons?

#

On 64

subtle bison
#

yea

#

been messing with it on IDA

#

l already made a 64-bit patch a month ago but i guess its not working lol

lament quartz
#

real homies know this map

subtle bison
#

fps drops when a lot is on screen still but at least its not almost 50% less perf now lol

#

64-bit definitely takes the lead in fps though

#

these optimizations seem to break on higher density maps like flatgrass, i hit a engine vert limit on 32-bit

#

probably wouldnt with 64-bit but it crashes when loading the map sooo uh yea 🙂

quiet scroll
#

I'll 10000% take the fps hit for stable hashes haha Applecatrun

subtle bison
#

its only about a 10% hit so far now

#

i cant really push this yet as any other map breaks the addon lol

#

stupid engine vert limits 😭

stable scarab
# subtle bison

that didn't work for me either sadly, i will try some other things but im guessing that i would stick with this issue for some time

subtle bison
#

maybe unsub from all addons except for niknaks?

#

cant really help with troubleshooting further until you have a squeaky-clean gmod install

stable scarab
quiet scroll
#

pro tip, if you go into \GarrysModRTX\garrysmod\cfg and edit autoexec.cfg, you can enter console commands that'll stay active in every map you load into, sv_cheats 1, god, implulse 101, host_timescale, etc etc

#

r_novis 1

subtle bison
#

just dont put the launch params in there

#

i tried to do that and it makes the game crash on start without fail

stable scarab
#

also i found my gmod addons folder but putting "rtx_remix_fixes" here does nothing in the game... so its useless extract the folder here

subtle bison
#

behold exhibit a

#

gm_bigcity on x64

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🥹

stable scarab
# subtle bison

so now runs better and the bottleneck have been reduced i suppose

#

i mean, using the x64

subtle bison
#

nah the optimizations breaks there, 7fps and half of the verts are missing lmao

#

the left image is the game with culling

#

considering source isnt a mesh rendering-first engine, i probably dont have much leeway here

winter radish
#

I can't wait for Gmod RTX to get HL2 RTX assets

subtle bison
#

still optimizing the shit out of it

#

this is bigcity now

#

im having some leaking issues due to the engine vert limit but hopefully i can find a good middleground 🔥

#

meanwhile this is what happens to smaller maps lmfao

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🔥 🔥 🔥 🔥
no more leaks

#

lua dark magic at its best

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mmm look at those stable hashes drool

meager oar
#

yus

loud mural
subtle bison
#

yeah but that absolutely kills fps

loud mural
#

True

subtle bison
#

this shouldnt since it handles world rendering entirely differently

loud mural
#

Yup

subtle bison
#

skybox rendering is gonna be a pain, i hope renderhooks will be good enough

#

wait no it shouldnt, i just need to ignore redrawing the skybox textures

#

glad i thought of that before i went ham on doing renderhooks

#

ok well i do, the skybox stops tracking with the player camera when world drawing is off

stable scarab
#

this part is iconic in-game i hope can fix the fire particle issue near future

subtle bison
#

did removing all non-rtx addons not work?

stable scarab
#

nope still without fire

#

and even try to run the latest github action build "dxvk" that didn't work either

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and i was having some flickering issues in the water with the latest build so i rolled back to this one

stable scarab
#

im having this exact same red errors in console

subtle bison
#

it means it cant render the particles on the FVF particle system

#

the only way to fix this is replace the particles with a simpler one, which is what the remix fixes does for a few particles

#

i can see if particles are broken on the latest gmod build in a bit

stable scarab
subtle bison
#

no fire is included

stable scarab
subtle bison
#

yes but there is so much I can do without actually re-tracing your steps lol

#

when i get the time i will try a fresh modern gmod build and use the automated installer

stable scarab
#

@meager oar just to know... Wich version of "dxvk" you are actually using ? mine is "remix-0.6.0+f02a859a"

subtle bison
#

materialsystem has some divide by zero errors in addition to shaderapidx9.dll

#

i patched them out and mmod particles no longer instacrash

stable scarab
#

back then you remember wich version of remix/dxvk/bridge you had?

meager oar
lapis delta
quiet scroll
lapis delta
quiet scroll
#

I think addons go here

lapis delta
#

they also works like this, not gma file

quiet scroll
#

Ahh, it might be that xenthio's updated the rtx remix fixes for the new hashes, we're kinda in a transition stage from the old hashes to the new hashes

lapis delta
#

wait, where

quiet scroll
#

on the workshop, he said he's already begun to work to adjust for the new hashes

upbeat jewel
#

Wouldn’t he already have the one on the workshop then? It auto updates so I’m not following

#

Just get it from GitHub or something

quiet scroll
#

I'll check mine here in a minute and see if I'm culling as well

upbeat jewel
#

That’s 7 months old so idk. Maybe xenthio hasn’t put the updated one up yet?

lapis delta
upbeat jewel
#

#1116089843479498782 message

meager oar
quiet scroll
upbeat jewel
#

I wouldn’t use hl2.exe anyways. It’s a huge hack. And it makes absolutely no sense to use a game binary from another game to play a game you already own

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It’s ridiculously

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Stupid

#

Not really following why valve allowed that or supported it

quiet scroll
#

Yeah, and just now changed it in 2024. Hell black mesa got it's own .exe and that came out a few years ago, not 17 huh

upbeat jewel
#

So weird. I’d bet it had something to do with the whole missing textures debacle where people would copy textures from other source games to make gmod maps work

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Then everybody just started copying hl2

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And it snowballed from there

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Valve did officially support it tho because their own factory reset script for gmod calls out hl2.exe

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Ngl pretty sure it’s illegal to not advertise you need hl2.exe to make gmod work properly

#

Just so weird

drifting hinge
quiet scroll
#

Did it work earlier?

drifting hinge
#

i didnt see any difference except a maybe tiny performance boost i might have imagined

quiet scroll
#

Hmm, so with the water rtx-mod in the mods folder, and with rtx.useObsoleteHashOnTextureUpload = True in the rtx.conf the water on construct is still not showing correctly?

drifting hinge
#

yeah no mods or the conf was working

quiet scroll
#

Hmm. Well, I guess I'll kinda just have to put the gmodrtx installer on hold or in a "in progress" stage while all the new hashes are updated for all the mods. Seems like some stuff is working and others not - but it's best to wait until the gmod.exe hashes are used in the updated mods, the old hl2.exe ones are no bueno WoePhode

drifting hinge
#

its over

quiet scroll
#

very joever sadness

hushed trail
#

That’ll make things a little harder, but should be ok.

#

I wish there was a way to make a list from the .vpk to find the names vs hashes of packed files. Then recursively replace each old hash with the new one.

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There’s no way of knowing the hash from the vpk though right? All in engine for loading that, I wonder if there is a way.

quiet scroll
#

Transition starting now! xorxor I've been kinda cooking. I took a complete game capture of hl2, ep1, ep2, counterstrike, gmod, all my old maps, old weapons - and then downloaded all of the game captures on moddb of hl2, ep1, ep2, counterstrike, then made a python script that will compare if the .dds file is a match based on image being 1/1 with the old .dds capture files and the new .dds capture file, and if it's a match it will use the new hash filename and replace any instance that the runtime see's the old hash, it will now have the new hash to replace it, while still using the old hash that the mod was built on for replacing purposes pepespin

quiet scroll
#

I went in and tested 7/11 and it looks like it's working as expected, I'm going to kill this batch just to get more captures, I luckily saved all my old captures so I'll beef up the comparison folders and when I think I've got 10000's of them I'll run the comparison thingy again YesYes

#

But for now, I eep sleepbedtime

drifting hinge
#

bless you fr for saving gmod rtx in real life

subtle bison
#

there is still one stupid divide by zero left and i cannot for the life of me get it to not break the game when patching it out

stable scarab
# meager oar

i mean, your actually build version u are using, not your dxvk config, you can see wich version u are using by writing in dxvk.conf " dxvk.hud=1 "

stable scarab
#

@quiet scroll i downloaded your pbr pack thinking there would be some light in this scene lol, but still so dark

#

this is how should look like but once i cross this spot the lights went totally off

stable scarab
#

this is so weird... fire particles actually work in the heli

#

but then... its not working in this prop

quiet scroll
quiet scroll
lapis delta
quiet scroll
stable scarab
#

well i managed to fix the fire particles by changing this 2 files from Portal RTX/bin to GarrysMod/bin (i replaced them) but the lightning its not working for some odd reason, i mean there is no light(path tracing) that emanates from the actual fire

#

the issue was the stdshader.dll

#

oh and almost forgot now the npc have eyes again...

#

but its weird

quiet scroll
#

Ahhhhh that explains it, I didn't have those portal 2 files in my install

#

Catpls very pog

stable scarab
#

srry i was wrong... in the GUImenu "particle lights" was disabled

#

now its working like it should

quiet scroll
#

monkaHmm hmm, but particles was enabled on my side and still no bueno. I'll have to check here in a bit

stable scarab
#

at least now they can see again

#

finally it works!!! yay

stable scarab
#

this is normal ?

quiet scroll
# stable scarab this is normal ?

press alt + x, go to developer settings, and under categorize textures, move your mouse over to the texture ingame, and set it to particle texture.

#

You can also pause the game when you see the smoke, and are still able to tag it with the menu 🙂

#

makes it easier lol

stable scarab
#

many thanks

quiet scroll
#

graffiti/posters/dirt/etc you can usually tag as decal texture and it'll fix it's appearance YesYes

stable scarab
#

so my question now is, should i play HL2 with gmod or should i install rtx inside hl2 and play along the 20th aniversary update...

quiet scroll
stable scarab
#

oh and also i downloaded your pbr pack, those 25gb worth it

#

so crazy how hl2 changed with path tracing and pbr textures

quiet scroll
#

Thanks! Depending on how much longer hl2 rtx takes, I might release an update for it pepespin

#

Oh in the GUI menu, where did you enable particle lights?

lapis delta
upbeat jewel
#

Crazy concept. You could make an issue on the GmodRTX repo with an issue about particles, and we can look at fixing it more generally. Instead of, yknow. Talking about this every single day (with zero useful information)

stable scarab
lament quartz
quiet scroll
lament quartz
stable scarab
subtle bison
quiet scroll
#

My fixed mods are gunna be getting updated over the week peepoBlushReallyHappyDank Fixed the water, adding the glass mod, fixed the mirror mod, and removing the rtx.useObsoleteHashOnTextureUpload = True from the rtx.conf to makeway for gmod.exe hashes so new gmodrtx installer incoming YesYes

quiet scroll
#

Recommended to do a clean install of gmodrtx to ensure hl2.exe isn't in your game directory anymore xorxor

#

glorious water fixed for gmod.exe hashes Happs

drifting hinge