#Garry's Mod
1 messages Β· Page 28 of 1
thx
finally, 12 fps fire
next thing to fix is eyeballs
What is the fix for the game crashing when it gets to the main menu?
iirc using the lua menu, lemme see if i can find the link
that's not needed anymore
y
the normal menu has been working for a while now
using the lua menu was basically a workaround
was there a method to make it work? It also crashes for me without the lua menu installed
i have problems with some maps
it hads no shaders in there
more likely with start with gm_
or others too like airplanes maps
when i load them up every texture is so bright and theres no skybox only darkness
and by rtx shaders wont work on them
theres no any shadows and reflections and etc.
like this
huge thanks who will some one will try to fix it if they even can
Do you have the dxvk.conf file?
If yes
Is it exactly d3d9.shaderModel = 0?
Its case sensitive
Yeah I had to reinstall lua menu but now my game crashes just before loading in to a map
try copying over the 4 std files from portal/prelude rtx
yes i did everything it said
i type d3d9.shadermodel = 0
it shouldbe d3d9.shaderModel = 0
capital m
send a screenshot of your game directory, I thiiiiink I know what might be wrong
I'm guessing the dxvk.conf file is secretly a .txt file
Me when i do .conf.txt
Open the file@gaunt ingot
Is the dxvk.conf file in the main garrysmodrtx directory and not in the bin folder?
@gaunt ingot what game mode
sandbox
is that main branch or 64bit?
nuh uh
its not
some maps are works like cs_office but gm_construct_Rtx or idk
wont even work with rtx remix now
cs office woprks
yeah some others too but maps with gm_ starting in or other maps wont work
yes i did
from that tutorial video
firstly when i launched the gm_construct map it was good no errors
but now it has some issues
Did you mess with the texture selection?
Did you make sure you are in the 32 bit branch of gmod
wait should i switch to the bit branch?
Make sure it's 32 bit
alr. lemme do it
Did you make sure the map wasn't an hdr map
no litterly any map
i tried
gm countrct rtx,flat grass
etc
Did you install the patches provided
it worked perfectly fine before
idk what happend
Do you have addons?
might be because of addons
Disable all addo s besides rtx remix fixes
it worked fine before wityh alll the addons i was using but i quit and got a few new ones
i think
thats the promblem
cuz thats
when the crash
happend
Deductive reasoning wins again (possibly)
There are alot of add-ons with stuff that sends remix bad data, causing the crashes
yra
i fixed it
it was a weapon
Well there ya go right as rain
thx
i hope ray reconstruction gets further improvements
We still need more of the updated tech in remix on top
nononononoononononono please no i beg
my pc would FUCKING DESTROY ππ
true...
π
YEEEEA
The stuff Iβm talking about mainly wouldnβt hurt performance but other stuff would.
but bro my pcc
Just get an H100 smh
lol
what cpu?
ill take it bro
ok, when i can send?
any time
canada
vr?
yus
virtual reality?
yus yus
yep its my friend there in vr
nice nice
Wonder if there's a way to capture our movements in VR and then save those and play them back later
You could use this https://brekel.com/openvr-recorder/
Export it, rig it to ValveBiped, and use something like the wOS anim base to play it
It's a pain in the ass but I haven't found anything else
You can use a blender addon to record some animation based on the headset movement and then export it
does your vr friend also have rtx remix?
nu
how would it look in vr?
broken prbly buuttt... maybe
someone could fix it
the performance would be horrible
low fps vr π
lmao
i use water fixes from Xenthio
huh
what map are you using?
depends on the map
it has to use the gm_construct water
otherwise you'll have to make your own
im gonna try
did you download the required water replacements in the addon description?
dam that lighting is fast af
If this wasn't path tracing you could have it run really good ie UE5 NvRTX.
popo has pfp???
Oh nice, didn't know there was already so much headway in vr movement recording lol
One of these days I'll learn blender

yus
Scary
stereoscopy?
In xenthio we trust
hehe i remember doing this in portal rtx with janky maps
In Jesus we trust amen.
amen brother
πβοΈ
To install the 64bit version we just copy+paste everything in the .trex folder into the main directory?
Oh no wait nvm I found it
I can't tell if it's still rendering, or if the scan just focused on the center of the city and it gets low poly as it goes outwards
Also sweet god in heaven, being on the 64bit version is so refreshing after being on the 32bit version for a year lmaoo
Everything just loads instantaniously
Anyone have a fix for not having mouse controls?
I tried the pinned mouse controls in General pinned, but no dice
mouse controls for what? ingame or runtime?
Runtime, it's like the ingame mouse and the runtime mouse are conjoined
you could try binding r_drawvgui 0 and r_drawvgui 1 to 2 different keys, it lets you pause the game without showing the UI
its how i tag fast moving particles instead of using host_timescale 0.01
64 works?????
it might be upgrade time
you're an actual genius 
Gunna work on a rtx.conf file for the 64bit version - the 32bit verison must have different hash names
nothing really transfered over
Does firing your gun sometimes crash the game?
yea that is one of the issues that hasnt been patched
iirc its due to drawing certain particles, so shooting an explosive barrel also crashes the game
i dont remember exactly which dll causes this but iirc blueamulet's github readme explains
Always did, but blueamulet never completed the patches for it
Da heck
I'm soo confused, u had that profile before? Cause I didn't notice at all π
no
i sa ved the image and put it thereπ
Muahahah now look
zombie survival 2008 with rtx
oileed up
i want somebody to jingle on my bols
Yeah for now I'll just stay on the 32bit verison, if the 64bit version gets patched it'll be a total game changer though
The performance boost it allows for some maps is really nice to have
do more maps work on that branch? i keep getting oom errors on some maps on the 32 branch
#1116089843479498782 message This one for sure got a huge performance boost
This map as well, it's pretty massive and was just working on it on the 32bit version, but now I'm questioning if I should finish it because performance is just 100% better here
But yeah the culling issues and crashing from firing a weapon is a dealbreaker for now imo 
Backrooms RTX + VHS will go crazy
yo wth
how did this map work
for me
when i load into this map
texutres are all around the place
and its just a mess
or is it because
your on the x32
branch
how does the x64 bit improve proformance may i ask
yoo this map won't even load properly for me
i think the tldr is just more ram for the game
during christmas I'm gonna buy myself a new CPU so I don't get that much of a bottleneck and could take it if the offer is still available π€·ββοΈ
depends what you think
iirc the renderer for the game is still rendering in the background in order to give Remix what it needs to capture the scene so the main game rendering efficiency does matter for performance. x64 mutithreads more parts of the renderer and since the entire scene has to be rendered to stop light leaks, performance for the base renderer even matters more than it usually does.
Yes
Not to mention that the more data remix is pulling from the base game, the slower it's going to run
What socket though
oh no the 32bit version is crashing on me now
what could I have possibly missed 
errrr actually no wait I think I'm good
How Gmod looks in my memories
We came a long way... Mine was just all white, missing textures and stuff
??????????????? underwater works now?
Mine crashes if I go out/in too many times - does anyone elses crash on the latest branch?
is this x64?
32bit 
imma see if it wrks on the poolmap for me
Update your remix to the latest versions, I swear it wasn't working even last week
okie imma do that aswelll
currently when I go underwater everything above disappears as usual
did u update using rtx remix auto downloader? it looks like this for me with only few textures seen above
wch map is this? and u can try sharing your rtx conf here
i think its specific to only this map
cause its not wrking here
idk why its like that
nope
π I hate discord loading times uff
wdym
What CPU do you have now
Oof. You canβt upgrade without a new mobo
If your on a tighter budget your best upgrade path is gonna be a 5000X3D CPU. Otherwise save up and go current Gen like AM5 or you really wanna stick Intel after everything wait for their next socket.
jbmod in rtx when???
tomorrow
dang it might work
idk which source engine version it uses though
Source SDK Base 2013
dang that's what The brutal CS 1.6 source and Team Fortress 2008 uses I think and both work well with remix so jbmod will definitely work
HOW BRO WATER BARELY EVEN WORKS FOR ME IN CONTRUSCT
dark souls 3 π
In the rtx remix fixes add on in the workshop, go to the description and download the water folder. Unzip it and place it in gmodrtx/rtx-remix/mods.
Youβll probably have to make a mods folder but that should work π
Place just the unzipped water folder there in mods
maybe something to do with area portals? time to experimenttt
Stop encoding in av1 i cant watch these videos on my phone ;(
imagine if
guyssss
i figured it outt
the water
i decompiled the map
basically it needs to be a brush made of nodraws, and a top of any dx70 water
it works now :D
gm_construct water looks a bit funky
quake2 maps (ignore soul of cinder)
Water by Xenthio: https://xenthio.github.io/stuff/RTXRemixWater-v1.zip
quick showcase on how to make proper water brushes for RTX Remix.
noice.
im (trying)applying it to gm_construct in flatgrass
i give up π (my game keeps crashing when i start)
ksk~ i can do it sometime
Gmod RTX is still 32 bit, right?
You can play Gmod in either 32 bit or 64 bit with RTX Remix but most of the fixes are implemented for the 32 bit version so most tend to use that
ah, got it
Somehow my gmod's crashing now that I've switched back to the 32 bit version
I did a clean install of gmod and gmodrtx and everything 
incase anyone else is strugglin 
Did you reset the config at all
Omg bailey you're a genius
FIXED it looks like 
Do y'all have the "enable/disable" raytracing on the regular rtx remix branch while playing gmod?
Wait I am? (Glad it worked again)
Arghhhhh I just realized gmod keeps defaulting me to High on texture quality ingame instead of Ultra high.....I wonder what the difference is and if that effected some mod qualities lol
It looks like it never saves my last selected option, it keeps going back to just high
may i present mat_picmip -10
WHATTTT
Omg the jump from -1 to -2 
https://www.moddb.com/mods/gm-pool-complex-v2-rtx/downloads/gm-pool-complex-v2 So I had no idea this map was a mini scary map and about shit myself play testing
I donβt know if I stumbled upon everything yet 
dang I forget about this command, used it in tf2, wonder if it works for other source games like css
wow this doesn't even need AI upscaling, so clear and crisp, wonder why valve has hidden these details behind a command
MacOS
it was crashing their notebooks back in the day due to ram issues
so they just locked it behind a high value and only now decided to change it lmao
i think the big difference between high and very high textures is the addition of detail textures on very high
pic plz
Anyone want to playtest something on this map? It spoils a jumpscare but I thiiiiink there's a bug 
i'll do it
Thank youuu! The crash happens near the end of the video, an npc spawns on the balcony as you come down the stairs sometimes. It doesn't always trigger, but being around that area usually spawns him in.
You might not crash at all
I've been having issues after switching from 64bit version back to 32bit, but ever since I started with a clean rtx.conf my crashing stopped until this mod lol
I guess it's not a crash though because there's no crash log, the application just freezes
Alright, i'll test it in a bit
hey btw,there are or exist some fix to the underwater culling?
I'm actually going have to test tomorrow if that's alright
Yeah no worries! Take your time 
oh yeah this map in particular likes to crash my game a lot too
bit of a silly question because i'm using real outdated patches here, but is there a patch for loading L4D2 models?
afaik they don't come with dx80 models and garry refuses to load it
Get some weapon mods, spawn a bunch of npcs, and you got the ready or not hospital level
the shiny dust 2 floor makes a comeback
found a lil thing in a model texture on dust
noice.
love the materials π₯
what was the fps
Phew thank GOD it's not just me, I'm curious to test this particular mod on future remix versions. I tried spawning in the civilian model that spawns when he triggers, but it still crashed.
terrible lol
I'm glad you like it! They were upscaled with PBRFusion by Nightraven 
my pc isn't the strongeest
π
oooo i gotta learn these new tools
Finally, I'm re-downloading Gmod RTX right now
Maybe I've been avoiding it for so long because I got to reinstall my add-ons and remix mods
yeah, so Gmod RTX doesn't seem to be working for me, it's just a black screen
dvxk folder must be conf
you dont
I forgot to do the dxvk, that's why
:/ took me hours to fix it lol
I wonder if the steam decks performance would be better on the 64bit branch
steam deck can barely handle ray tracing
hold on brotha
You'd be surprised, King Vulpes somehow made portal rtx run really well on the steam deck

can you guys help me
this physgun addon is black
i have no idea why
and i have no idea how to fix it
May be a mask?
maybe
but i dunno if its the textures themselves
theres a normal, specular, metalness and refraction textures
i think this models broken on here
have you selected a noise texture or smth and set it to decal?
nope
oh hey gumball
Depends if CPU performance is better
bypassing the bridge does reduce CPU load
Ngl im really impressed steam deck does 64bit, is that normal for handhelds?
well, it's basically just a mini PC with a screen, controller, and custom OS
and yeah it's normal for all x86 based handhelds. almost nothing even runs 32 bit anymore. W11 dropped 32 bit support entirely, as did the majority of popular Linux distributions
afaik all phones now are 64 bit too, ARM though
I'd be impressed if it didn't
guys, how can i make infmap work?
I mean, all modern devices are 64bit
At least Win11 still supports 32bit applications unlike MacOS
someone already tried it before
that would blow up your pc lol
64 bit version
added these fellas to the pack:
https://www.moddb.com/games/garrys-mod-10/downloads/default-pbr-by-gumball
Wow
Damn
First mod I'm going to install after my reset
i'm actually planning on going to my mate's house to get real reference for old pcs
geez i've been watching too much doctor who
I'm still sad the Tardis rewrite won't work in Gmod RTX
I think it's because of the bigger on the inside effect, it just breaks the game
yeah we need to port the portals from portal
Most likely using $color2 [0 0 0] and $blendtintbybasealpha 1, check the material's vmt files for those parameters, if present delete them
nice! been waiting for the monitors!
guys, what is the problem? all i see is just black screen, but menu sounds are working.
if it helps, i installed the 64bit version
infmap grand theft auto san map on 32 bit works on 0, 0, 0 ONLY anywhere else it doesn't render
sorry for the dlss ultra performance screenshots but you do what you gotta do to run rtx
can you elaborate more on 0, 0, 0 ONLY?
like pos?
I call every creature that lives here
I need someone to try this
ofc, i will do this
you're welcome!
old
ΠΊΠ°Π΄ΡΠΎΠ²/Ρ - fps
if so, I'll download this build
@half viper ok?
Yes
maybe there is no significant change because i have 5600
Go to a cpu limited map
Hold on lemme link you something
This gets me to 6 fps on my 4090
I7 12700k
14-17, maybe more fps, on dlss quality, 1920x1080
exterior and interior have same amount of fps
Fg?
I'm about to get -6 fps on my Steam Deck
bottle necked your 4090
Not really
"if its not ryzen its not good"
yeah bc even i think the i9 13k still is like kinda bottle necked
no
In my use cases, there was few instances where i was bottlenecked by my CPU
Other than that
100% usage
i mean you have the budugt why not upgrade plus youll get extra fps
I basically got the 4090 for free
lucky duck
And basically got paid for it as well
Mf flexing on us
yeah kind of if you know how infmap works the map is being "copied" over and over and the 0, 0, 0 of the infmap is especifically on the 0, 0, 0 of the infmap space itself
will check now
nah
SAD
Why would you use that
since remix has its own depth buffer, this isnt needed (edit i am wrong see below)
though most people probably arent using reshade on top of remix
Remix doesn't use depth buffers at all
Its a ray traced renderer
ah so is it just passed through from the rasterized renderer? i was able to get the depth buffer working on reshade on rtx remix a few months ago
Idfk what you did there lol
Maybe its using the original game depth buffer?
yeah that's what i meant
i used the usual trick of disabling vgui in gmod to get a clean depth buffer
Ughh this makes me so pissed
I want better post processing for remixxx
i was working on a preset that did just that
havent really come back to it in a while though
the hard part is turning off the right post-processing pipelines in remix without washing out the image to the point where you lose important luminance and color data
you still need remix's tonemapper and auto exposure but they have to be fiddled with a lot to play nice with other reshade effects
iirc that video i sent already did most of that
here is the message link, i said a lot more at that time
#1116089843479498782 message
what will happen, if i enable ssrtgi in remix
i think
i will test this now
how to install reshade π
Very carefully
open the reshade installer, select the nvremixbridge.exe file inside your .trex, mark it as a vulkan app, then go through the rest of the process
the major issue with running reshade with rtx remix is that mouse/keyboard input does not work
so you need to use a gamepad to configure your preset
i heavily recommend importing an already existing preset as tinkering is a pain on a controller
glowy
Which addon is this?
Tardis, my remixed textures
I meant which one, there's the legacy and rewrite
rewrite i guess
noice
it does seem the addon got renamed to just tardis
idk i just know it's called tardis at some point lmao
it feels weird booting into normal gmod and seeing the 3d skybox now
the fps is beutifal
Cinematic
Made a custom mod for myself adding PBR to all the TFA project HL2 guns, but subsequentially upscaled GmConstructRTX
I think I'll release it as a mod map 
it'll have all the default weapons with PBR added
Can you link the project hl2 mod I haven't seen this
https://steamcommunity.com/sharedfiles/filedetails/?id=2665902404 it's my favorite hl2 weapon pack
I'm sad there's no weapon replacement lol
There is a weapon replacer
lol what changed
oh 64 bit i think i see
ya the patches never got finished :(
π
Rip
do you any guys remember how i said that i made like a Fan made RTX Remix of Gmod? Well I got a RTX Gpu
Can someone help me with Gmod water? Why is it like this despite the fact that I installed the water replacement mod?
Did you enabled the replacement from the setting?
What do you mean?
Like
Press alt+x then go to developer setting after that go to replacement setting and click it
i dont remember clearly
I don't see a replacement tab on the Remix Developer Menu
Nvm I solved the problem
sort of
Don't think water is supposed to be black
You can modify in toolkit
Alright thanks.
for this exact mod? I saw there was an mmod replacer, but this specific tfa pack's the only one I like cuz the guns sway :3
gumball found a fix #1116089843479498782 message
oh recompiling the map?
yeah nah
i dont want to need to do that
i want it to be like multiplayer compatible so players can join with remix off and not see the water shittified
Now that would be sick 
its what i've mostly been doing for my current fixes
Replace the weapons
I used to use it for replacing hl2 weapons with more realistic ones and play hl2 campaign in it
It seems to just ve very reflective water, gives off a neat effect ngl
There was a random black texture right beneath the water surface that when removed made the water more clear... But still black for some reason.
All these maps and all these upscales, I finally decided to make a grand master folder that'll hold all the upscaled textures and maps. I made a python script that'll check what's in captures, and compare it to grand master, and show me what hasn't been upscaled yet
This should speed up map remixing by 100x

wat
Whenever I upscale and add pbr to a map when I make mods, I upscale the entire capture. Half life and counterstrike repeat so many of the same textures, I might as well keep a big folder that houses all of these textures once I've upscaled them
So if I pick a map, rather than having to upscale 425 textures, it'd just be maybe 20 or 30 depending on how many custom textures the map has
how long is that gonna take
looking at this might be an interesting thing to try
it's pretty good
the demo they show is seemingly very... cherry picked though. it's pretty much the perfect sample for such a generator (i know because i landed on the same kind of sample for PBRify)
that's not to say it's a bad generator though. it has a lot of tuning options, something i wanted to do but didn't have the resources to
how is it possible to use 32 bit in gmod
what do you mean?
the 32 bit version is the default
and the 64 bit version is the beta
no for rtx
in gmod?
yes
how did you even find this bruh
this tutorial uses the 32bit version #1116089843479498782 message
That is getting handled by 64bit RTX Remix exe
really?
PhysLobbyRTX incoming 
this with the remixed hl2 assets 
finally
Teardown will be challeged
hm i think rather NOT
RTX remix exe hijacks and replaces render of your game with new, path traced renderer of RTX remix
that is what rtx remix is for
lefa creiift 
how da heck are u not getting a big freeze at the start when breaking the walls
every time i run the gmod rtx remix thing and go into a map it just shows this
adjusted my PBR physgun textures for the gravity gun π€€
very wip as i dont have all of the emissives fixed yet
emissions fixed
video with DLAA and RR off so show the detail of the roughness maps and normals
(rip my poor 2080)
hell yea
Sexy
I remember when Nvidia really cared about performance prior to swapping to PTX. Using a 2080 to develop all their tech demos and having them run upwards of 90 FPS with RTXDI in UE4 was sick.
Now itβs βRIP my 2080β
yes its been reduced to a potato
i dont mind the frame rate but the vram contrainsts are awful when working on stuff like this
i cant keep substance, photoshop, remix, and gmod open at the same time
Too true. Even 16 gets me constrained
Iβve considered doubling up but I literally canβt fit two GPUβs on my board since my 4080 has the 90βs cooler.
im considering either moving out or saving for a 5090 π€£
That would only help with NvLink programs though.
God I hope 50 series has serious VRAM
GDDR7 ainβt shit if itβs not like 36GB
yeah i would like the vram monopoly to be over
all fine by me lmao, wanna sell more cards? make a more compelling product for the price
Nah short the last Gen stock and sell on gimmicks
Honestly lost all hope after seeing that shit and everything else getting pushed under the rug. Itβs literally just RTX Remix holding anything together now.
i think my 2080 has gone through 3 PC builds at this point lmao? im sitting here with a 7950X3D, 64GB of ram, 2x 4TB nvme ssds, and i still cant be arsed to buy a new gpu
Just gotta hope that NvRTX gets to main UE branches soon for that sexy RT Static and the real RTXDI powerhouse (when itβs not used in PTX workloads)
upgrading my 7700X to the 7600X3D looks tempting lmao
yes the vcache is worth it (in select titles
)
And my room gets saved from the heat pump that is non X3D
Please don't remind me Intel exists, frickin still burns my fingers from time to time
im using a NH-D15 and honestly i havent exceeded 89c yet
Pretty sure rr off would cause the texture work to be less visible
its the opposite, RR causes a lot of smearing on textures
That's strange. I've noticed rr to have a lot more crisp detail. Especially with normal maps
maybe it varies on base resolution + the DLSS preset?
i would love to do something more than 900p but then my gpu would probably explode 
depends on the texture on if it gets higher res or destroyed
usually decals, overlays, and dynamic textures get oofed
IE the crosswalks in cyberpunk
pretty much all detail on my normals get destroyed with RR
I forgot someone got roblox running
I love messing around with the roblox stuff
shotgun just got the PBR treatment
so glad the guy who made these replacements did proper PBR for the alpha masks in the VTFs, makes the entire conversion process a lot easier than making it from scratch
Peak asf

doing the SMG is a royal pain, the alpha mask left on the vtf is not good enough for PBR so im doing it from scratch with some clever masks, im going insane
hehe tell me about it
you can do a cool spherical lens effect if you use a ball for the normal map
yeah i was thinking abobut that
i did it on the other side of the scope
but i think i forgot the other side lol
ty
if i finish doing all the weapons, ill release a pack on moddb
i was able to work on some of these thanks to some free time
ok i remember why i didnt make it spherical on the other side
UVs are fucked
oh damn
i think i can fix it but ill have to do it later
would you ever upgrade gpus
sure, when i can buy a gpu that's at least twice as fast as mine for the same price
and i mean in full rasterized performance, not just RT or AI
wouldnet that be the 4090 tho
cuz its twice as fast as my rtx 3070
my 2080 cost $500 open-box in 2019
my big thing is vram
i at least want 16gb
a 4070 ti would be twice as fast
but only 12gb of vram and cost at least $769
there is the 4060 ti with 16gb, but its about 13% faster than my 2080
rtx 4090 is that
oops
i didnt read that
lowk
id take a loan out to buy a rtx 5090
whos with me
and a intel i9 15900k
https://discord.com/channels/1028444667789967381/1263287747905327236 PBRFusion dropped 2.0 by @tulip meadow yesterday, it makes creating PBR from a batch of textures really easy.
wow probably the best accuracy i've seen for a diffusion based model
realse plz
Tomb Raider RTX 
There's two of her
Literally inside of her
There's a double
how'd you see that? 
Just through the corner of my eye
I guess it spawns a mini character model animations whenever I change direction midair 
strange
i think its trying to create a blur effect but its not wrking fine with remix
guys, how to fix that
I forget I was supposed to make a video on Gmod RTX vs regular Gmod
ignore those textures
PLEASE REALSE the texure
nah, that doesn't help to fix this problem
technically fixes the problem
Why does your 2080 run better than my 3070
you sure it does?
according to techpowerup your 3070 is at least 20% faster than a stock 2080 lol
maybe you didnt config properly
fixed gmall's lack of lighting
also PBR-ifed the main floor (is noisy as fuck though, need a much higher screen res/faster gpu)
gmod arg when
really love how detailed this map is
@glossy mauve hello
your thing not be working
@glossy mauve hello
I fixed it
I did in fact not fix it
whats wrong?
It doesn't detect the mod files
did you install them correctly?
yes
sorry im busy tonight, i can help ya tmrw
shore
I have fixed it. I truly am stupid
no water on reflections? π’
I think i know why
You have graphics on ultra?
If yes i want you to go to the displacement tab in remix @meager oar
okie
yep have it on max
Show me your settings
You enabled it all?
Did it get fixed?
wow how did you get this
did you get better pbr
or what
It's mixture of AI from octatex and Ambient CG and polyhaven textures.
how do i do it
automagically
You'll capture a scene in-game, and then create a project in the Remix Toolkit. You can use the AI upscaler in the toolkit, drag and drop the textures into the AI upscaler, and then queue everything. After they're upscaled, drag and drop the textures into the Ingestion tab. Then you replace the textures with the editor.
I have a lot of gmod maps that have PBR, as well as a bunch of "game capture" textures of all the textures in HL2, the episodes, and counterstrike https://www.moddb.com/members/skurtyyskirts/mods
Here's an example of how to install the mods
alr thank you also how do you turn on water
for it to work
also you should drop the contruct rtx
https://steamcommunity.com/sharedfiles/filedetails/?id=3038853470 download the water folder in the description here, extract, and move the Water folder it into rtx-remix/mods folder
if a mods folder isn't in rtx-remix, make one named mods
Yeah almost done with construct, just experimenting with the lighting π
thats all? cuz it still didnt work with me
alr
Is Enable enchanced assets checkmarked under the Enchanchments tab?
also question
why does in my house.wad
the map randomly dissapers
and appers when i go to another conor
after you typed ent_remove_all func_reflective_glass in the console, if things are still disappearing go to Game Setup, and Categorize Textures, and hover your mouse over the wall or where things diappear. Click and tag it as Ignore Texture then save
When do we get hands roughness map?
Do you ever get this error?
No, isn't opening a remix project usually outisde of the rtx-remix folder? Like the project would have a seperate folder

wow. parallax occlusion done tastefully for once. cool
tomorrow
bro idk what happends but it says rtx remix is causing erros and the map crashes
only with your set of pbr
idk why
Ruh roh, might be an issue with how I swapped out the textures
We need bigcity rtx π£οΈ π₯
The mod description π
chat gpt 
Much better 
i need to uploaf mine someday
GTA 6 - vice city)
whats the mod to make these source engine walls and bricks?
Its a RTX remix like Reshades do you know well its just like applying shaders to things thru RTX remix
its complicated
dude i meant rtx remix mod
srry for my mistake not telling what mod it is
and + it's NOT reshade
reshade is only using what it seeing in game
but RTX remix using whats actually happening in game not in monitor or etc
ohhh my bad
don't worry everyone mistakes ig
hey im trying to set up gmod rtx and the patcher wont work
nevermind
gmod is now whining about some bridge crashing
US infrastructure is on the downhill
π
helps me i needs
O_O man why is this error happening so much lately, Had it a week ago suddenly, Well u can try what I did and that's to unsub all the addons, And completely delete everything in your Gmod directory, Reinstall again and redo the remix steps, Like that's how I fixed mine.
feel like the recent remix builds might have messed sumthing up idk otherwise why tis error happening to so many peeps lately
i deleted all my addons and yea nothing so ima try to reinstall
im having the issue too
one night it was working next day i just turned on my pc and it stopped working
i recomend updating rtx-remix and gmod when you get it working again don't update rtx-remix or gmod until you are sure that it will work when you update it
yall think we should wait it out
basically you're screwed until you find an older version that works or a new version is released
whats the fix
waiting ig
ight
maybe make sure the remix and bridge versions aren't mismatched? also delete your rtx.conf
gmod itself shouldnt be producing these crashes on startup
delete the rtx.conf?
i had to unninstall my original gmod so that i could install a fresh 32 bit version then copy that and installed the latest version (at the time) of rtx-remix
yes
its the same for any remix title
oh
remove the rtx.conf where your game exe is
so the bridge and the remix gotta be the the same update?
yes
its not a guaranteed fix but since you're having remix/bridge problems i would start there
alr
ok old issue gone now only black screen
is your dxvk.conf present?
yup
how are you launching the game?
through bat file
from the xenthio video?
have you tried reinstalling everything accoridng to xenthio's video?
i would also ensure both your bridge and dxvk versions match
yeas
ik how to fix that issue
i had it before when i did it
so what i do
what folder
ok
d3d9.shaderModel = 0
thanks brah
tell me if it works
install rtx remix fixes addon
so that happened to me just go through the video again and make sure
fixed it
oh ok
you are a chad thanks
hey how do i install the extra things on the rtx remix fixes workshop site
hm?>
like wym
these are just mods for general water fix, Fixes for the mirror in construct and lights in the mirror room
u download it and put the folders in rtx-remix/mods
yea ik but my pc says im running 300 fps when its around 20
make a mods folder if u don't have it in there
u prob shouldnt be running rtx then
nah my 3080 can handle it
the realistic outcome is that anything that isnt a 40XX series card is not going to have a generally smooth experience unless you like dealing with resolution or quality trade-off's
i run the game at a 1600x900 window with DLSS perf on my RTX 2080 and at best I get 60fps in somewhere light like flatgrass?
on average its like 12-33fps in other maps
either that be from bridge bottlenecks or my GPU not being fast enough
or both
im running a 4070 super
runs fine for you?
yup
i assume you're using frame gen and stuff
no
no reason not to, free fps for you
1440p with quality dlss
i get around 60fps
so no issue
i have a bottle neck to pretty bad
you'll find maps that even with a 4070 or a nice cpu will still get like 20fps
there is a performance bottleneck with remix bridge doing 32-bit to 64-bit conversions
ye
if we had more complete 64-bit patches for gmod, we wouldnt need bridge and overall performance would be much higher
portal/prelude/hl2 rtx will run much faster than gmod on average
it's fine for me in 2080 super atleast in CSS cause I have disabled and lowered alot of stuff in remix menu to get 60 fps but use Frame gen in Gmod though since I have everything on max
how are you using FG on a 20 series? lossless scaling?
yep
i might be geting a 4080 super so we will see
i wanna test some cool maps out
that doesnt really count since it cant get frames from motion vectors
unlike 40 series FG
framegen is so good
LS is good but not that good
like in some cases u will see the smallest of detail diff
well idk it works fine for me especially the dxgi api
well cuz with dlss it can get a lil easier to see it
well, it does use motion vectors. just not ones generated from the engine π



