#Garry's Mod

1 messages · Page 17 of 1

quiet scroll
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Sometimes the lighting is based on which mesh we attached the stagelight to - that's the confusing part to me. I need to figure out how to just add light that's not attatched to anything - if that's even possible.

night bramble
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yeah when I added that light it went to both lamps in the house

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same with when I edited the mesh

subtle bison
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you could convert a prop to a mesh using the prop2mesh addon so you have a stable hash

night bramble
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it's already stable according to debug

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is there something missing like how we had to add that property to stuff for it not to disappear when using Create?

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even just adding a stage light doesn't work

subtle bison
night bramble
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portal

subtle bison
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usually the hashes are a flickery, unstable mess in all source games, guess ill check myself lol

night bramble
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most stuff is flickery, but not that lamp and a couple other things

subtle bison
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odd

night bramble
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woah

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the light I added randomly showed up

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but now the lamp is gone instead of the lampshade

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weird that it says it's stable but it disappears as soon as I edit it

meager oar
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do i need some other file for the mirrors?

night bramble
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there is a custom rtx.conf

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.

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It's just a texture though no window material or anything

subtle bison
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let me see if prop2mesh works with the portal remix branch

night bramble
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Seems to be that the lamp in the map isn't a prop

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it's static

subtle bison
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ah that makes sense

night bramble
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wish I knew why it still vanishes when enhanced though 😦

subtle bison
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yeah thats odd

night bramble
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material replacements work

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although this is goofy

quiet scroll
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Oh wait - the mirrors weren't working in the mod? HUH

night bramble
quiet scroll
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That's so weird, I made the windows translucent in the toolkit and packaged everything. Hmm hmm

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I got a stable sun working - I'm going to do a few lighting adjustments and see if I can see what's wrong with the windows.

meager oar
night bramble
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oh your windows work

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wonder what's wrong with mine then

meager oar
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the windows dnt wrk for me aswell

night bramble
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oh did you just ignore the texture?

meager oar
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i just put the conf u suggested and it made it like that already

night bramble
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weird for me it looks like the pic I sent

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wonder what the runtime does differently that it can add lights perfectly fine

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looks like we still have to rely on emissives

meager oar
quiet scroll
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Got it updated, gunna upload moddb and upload now

scarlet temple
quiet scroll
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Updated! Added a native sun and attempted to fix those windows by reapplying the translucent mode on them. This update won't require an rtx.conf for the lighting

night bramble
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@quiet scroll still no wimdow

quiet scroll
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Damn, I wonder if it has something to do with the mesh of the window texture

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Thanks for checking! 🙂

night bramble
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Also DLRR gets rid of like
all bounce light

meager oar
night bramble
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Looks like it's only when using the finetuned preset of DLSS-RR in denoiser settings

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I think it might be bugged as it's only making all shadows super noisy

scarlet temple
quiet scroll
scarlet temple
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alright thank you

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also did u get the portal rtx remix branch to work with gmod

quiet scroll
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Yes, brb gunna film an install tutorial on that

scarlet temple
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for some reason that branch and portal rtx itself dont work for me

quiet scroll
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Have you tried restarting your computer?

subtle bison
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i think its a driver bug or remix bug

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but the steam discussions forum for portal rtx has a lot of reports

quiet scroll
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That's so weird, even if someone does everything right, still nothin PepeHmm

subtle bison
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yeah its odd

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hopefully they'll release a hotpatch or maybe the github release will be more stable

scarlet temple
quiet scroll
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whys it kinda cool lmaoo

meager oar
empty leaf
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so i followd the tut to install rtx for gmod to a t and still looks same but it works but no raytracing or patch lighting looks the same

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kinda same thing for any game i use rtx remix run time on i get menu working and mesge saying its installed but nothing changed

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even messing with settings in the menu nothing changes

earnest yew
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normal

half viper
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Its case sensitive too

empty leaf
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ok

scarlet temple
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d3d9.shaderModel = 0

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is what its supposed to be

empty leaf
empty leaf
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ok

half viper
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@empty leaf

empty leaf
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ok

empty leaf
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ok so texting with diffrent luncharguments seems to work but one i used from pined msgs works to point but shooting and frams go shit and map after shooting

night bramble
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you are missing steps then

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pretty sure that's from the lack of settings shadermodel

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I'd just go back through the install process

empty leaf
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ok

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yea i try this and only works when i use the lunch argumeants from pined msges

scenic jungle
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gmod is crashing again

lament quartz
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Not working with x64 branch?

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All remix files are in place

quiet scroll
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As far as I know the 64 branch doesn't work, only the 32bit version.

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If a game's x64bit you would take all the contents of the .trex folder into the games main directory - but for gmod I don't think it's possbile. Could be wrong tho, heard some people testing it but never heard back with their results.

empty leaf
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wat i have with mine

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this happens after i shoot

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went thore the reinstall process over and over

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nothing changeing it doing this

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big waste time

quiet scroll
quiet scroll
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Hmm, can I see your folders where everythings installed?

empty leaf
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yea sure in a bit

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coul share screen

quiet scroll
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So for reference here's mine - this is how the install should look

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Did you apply the patches script? And are you launching the game through the launcher and not steam?

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put this dxvk.conf file in the main gmod directory, not in the bin folder

lament quartz
quiet scroll
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Yes I believe so

empty leaf
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well worked for a bit wear i could shoot my gun and not go shitty with the map but menu woldent opoen relunchted the game and now menu opens but now game crashes when try load a map

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this is wat it looks like now

lament quartz
empty leaf
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getting there

lament quartz
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like this right?

quiet scroll
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Yeah, that'd be right. The last resort would be putting it in the garrysmod\bin folder

lament quartz
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the .trex stuff?

quiet scroll
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Yes

lament quartz
quiet scroll
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Darn, safe to say only 32bit works

jade trellis
lament quartz
quiet scroll
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Wait, are you trying to do the thing where you take the contents of the .trex folder out for the 32 bit version?

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That only applies to the 64bit version

lament quartz
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nope

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i have the same files everywhere at this point

quiet scroll
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Did you follow the youtube tutorial?

lament quartz
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which one

lament quartz
empty leaf
lament quartz
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but crash

jade trellis
empty leaf
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ok

jade trellis
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That one has most of the important stuff done like tagging material and such

empty leaf
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that worked thanks

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thank you for everyones help

jade trellis
lament quartz
jade trellis
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You might just need to start over

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Cause that really doesnt look right

lament quartz
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btw, made it work with x64 somehow

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but still crash

lament quartz
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what parts to redo i mean

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i pretty much only pasted the files into the game dir

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that and installed toolkit with omniverse, that's it

jade trellis
lament quartz
jade trellis
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And how many addons you running

lament quartz
jade trellis
lament quartz
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yep

jade trellis
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Then youd watch the part about the portal rtx files

lament quartz
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rtx files yes

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there was no mention of portal

jade trellis
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Its shown in the video

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You only need 2 files from portal rtx

lament quartz
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idk i fully replicated frame by frame what the tutorial did so, maybe theyve been portal files, i never knew

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is it these?

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perhaps the patcher py

jade trellis
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@keen rivet didnt you mention in the video about might needing portal rtx files?

jade trellis
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The portal rtx files are mentioned

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They fixed gmod being unstable with rtx

lament quartz
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oh now i saw it

jade trellis
lament quartz
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is there someplace else i can get them from?

keen rivet
jade trellis
clear tendon
half viper
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Did you remove the loading.lua line?

quiet scroll
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LMAOOO

clear tendon
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WOAH no way

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idk what's causing it though

half viper
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I should make a F.A.Q here

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For Garry's mod

quiet scroll
clear tendon
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cool

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yeah I used your tutorial. installation wasn't an issue until i actually tried generating a parallax map

quiet scroll
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Awesome, glad to know it worked lol. From the error message it gave me, it looks like it's looking for a folder that doesn't exist. The author probably just needs to add something and update it real quick 👍

clear tendon
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ahhhh i see. just checked the console and I'm getting the same error where the folder doesn't exist.

lament quartz
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Library share won't work will it? (Mods still want your license)

lament quartz
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it will work on library share

lament quartz
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because doesn't work with library share

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still needs your own license of the game to download a mod for it

quiet scroll
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Figured I'd release these rather than just delete them peepoBlushReallyHappyDank

meager oar
quiet scroll
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Me too sadjuice What's cool is that we can remix the mod itself, so if we want to go back in and make updates or something we can do that PepeDuckRun

lament quartz
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so you can't play gmod rtx on dx9?

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from what i gathered

scarlet temple
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ok so there was a new nvidia driver update today and still portal rtx does not launch nor does its branch work in gmod

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for me

meager oar
lament quartz
half viper
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@lament quartz
Did you install the lua menu?

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And remove the include loading.lua line?

lament quartz
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yeah

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managed to make it work. it's still really unstable (crashes on alt+tab, anything other than Ultra Performance drops to like 26 fps, lots of mods insta crash game)

jade trellis
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if you have too many addons the game will naturally be more unstable with rtx

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just how it is unfortunately

lament quartz
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hmm

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steam overlay is also barely stable

jade trellis
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whats your gpu

lament quartz
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RTX 2060

jade trellis
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thats why

lament quartz
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which part

jade trellis
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the gpu part

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no wonder the game crawls unless its in ultra perf

lament quartz
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ah

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eh im fine with that, i just want it to be stable

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eg. the overlay opens but it still plays the game

jade trellis
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you could lower the in game resolution with the nvidia control panel

lament quartz
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controlwise

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and when i clicked it crashed lol

jade trellis
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i'd probs disable the overlay for rtx

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it has a bit of a performance hit

lament quartz
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shift tab not abiding

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alt+tab crashed game

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yeah i don't think rtx remix is comfy option for me at this time, i'll stick to reshade till it becomes more stable, maybe another year. not to mention menu lacks lots of features like search and presets for addons

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still thanks a lot for support <3

jade trellis
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Aria_salute no worries

keen rivet
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64 bit gmod semi working

loud mural
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Wow thank god, great work

keen rivet
keen rivet
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it works on the 32bit version too

loud mural
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You should make a tut when it's all finished up for x64

keen rivet
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whoops

loud mural
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How did you get it working at all on x64, are you using a custom shader or something?

keen rivet
loud mural
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Wow.. gg lol

keen rivet
loud mural
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Woot!

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Does anyone know what the exact files I need to move over from Portal RTX to get RR working? I don't want to just dump the entire .trex folder in my gmod if I don't have to

jade trellis
keen rivet
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portal rtx

jade trellis
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Ah

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64x might be possible after all

keen rivet
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the magic spell btw

keen rivet
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its laggy as shit in bigger maps

lament quartz
keen rivet
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If it worked for you that's cool

half viper
keen rivet
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like, similar if not the same.

half viper
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Mmm

subtle bison
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so I assume you moved the contents of the .trex folder to .\win64? seems to load up just fine for me but its crashing to desktop on map load

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patcher doesnt seem to work on the 64-bit dlls either

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so the classic destructable house map works so i assume its the same issues of having the unpatched gmod dlls

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I created an issue on BlueAmulet's github

subtle bison
fringe ingot
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I've been skipping 64bit since people have been recommending to copy various dlls from portal rtx to gmod as well which would not work on the 64bit branch. Guessing this was unnecessary?

subtle bison
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I dont know if it was unnecessary but the only dll needed to be copied from portal was the shaderapidx9.dll as a lot of effects and maps crash the game with the stock gmod one

fringe ingot
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that isn't even possible.

subtle bison
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could you clarify? i dont understand

fringe ingot
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if you copy shaderapidx9.dll from portal rtx into gmod you get an import error on startup

subtle bison
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yeah that shows up but if you keep relaunching it, it eventually goes ingame

fringe ingot
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No it doesn't. Anyway I'll cook up a set of patches for the 64bit version too

subtle bison
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? i can provide a recording

fringe ingot
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even if it does work randomly and somehow make the import exist why would you want to tell someone, okay to make your game more stable, you now have to play russian roulette with your startup

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that's not even an import error

subtle bison
fringe ingot
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The guide tells you to copy stdshader_dx7.dll

subtle bison
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oh i mentioned the wrong one my bad

meager oar
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O_O

subtle bison
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oml 🤣

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sorry for the confusion

subtle bison
meager oar
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i replaced ma shaderapidx9 with portal one when i saw your vid to test it

fringe ingot
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Yeah I've never had any issues with gmod just using the stdshader's it comes with

subtle bison
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got my first mesh replacement working but for some reason it seems to dissapear when interacted with, the mesh hash is stable so i'm not entirely sure what's going on

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it is untextured as i havent gotten around to re-doing UVs

subtle bison
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ok even with it textured it seems to dissapear when moving it

subtle bison
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i think it's something with how its exported from blender

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because i cleaned up the scene and re-exported it and now its invisible

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it shows in the toolkit just fine though

earnest yew
earnest yew
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then likle

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half of gmod and hl2 deathmatch textures are nice

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🤤

quiet scroll
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I think mod levels will look a little wonky when half life 2 rtx releases, meshes that aren't remastered that appear in levels that share hl2 assets will probably look kinda crazy lmaooo

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Like a super HD rtx brick wall, next to some 512x512 CS:S wall or something like that peepoGiggle

hushed trail
fringe ingot
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Added 64bit patches
Original menu shouldn't crash
No longer need to rename/remove the shader dll
r_worldlights has been increased from 2 to 4

Patcher has been changed to work like xenthio's where you just put it in the GarrysMod folder and run it, results in patched folder

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the 64bit patches aren't complete and there's still some frustrum culling happening, so I still recommend using 32bit gmod for now

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eh... I accidentally botched the materialsystem patches, fixing them now

quiet scroll
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Woahh nice work!

fringe ingot
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also these new patches are likely to break since I haven't had multiple versions of gmod to make stable patches with, so just message me whenever an update happens and it stops applying

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okay, fixed the materialsystem patches

fringe ingot
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@keen rivet For the RTXFixes, why not just replace the painted##.vmt instead of making new maps to use constructskybox##.vmt? You also don't need to include textures, gmod has a fallback painted##.vtf already that looks similar to the shader skybox

keen rivet
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it becomes wireframe for some reason

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plus new maps also move tghe skybox to not be above

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and also replace mirros with actual mirrors

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does r_worldlights go higher?

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portal rtx has it at 32

fringe ingot
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they probably did a compile constant change, cause source engine normally has max 4, and it is not easily possible to raise that limit

keen rivet
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@fringe ingot it seems the newest patches break 32bit gmod?

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specifically

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materialsystem.dll

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as soon as i use the patch on it

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gmod refuses to launch

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using the patch everything but materialsystem.dll works correctly ingame tho

keen rivet
fringe ingot
# keen rivet <@475032692501643264> it seems the newest patches break 32bit gmod?

the old materialsystem patch was causing that for me, I replaced it and then just now removed it as I made a patch for shaderapidx9 to stop crashing with the shader skybox (loading game_shader_generic_garrysmod.dll is necessary for the original menu to work)
the shader skybox breaks ray tracing entirely though so best to either patch the painted## materials or set sv_skyname to some other skybox

keen rivet
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Deleting game shader generic garrysmod fixes halos and other gmod effects crashing too

fringe ingot
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I mean yeah you're free to continue deleting it and using the lua menu, but now using the og menu is also an option, and those crashes might be fixed too with the latest patches, but haven't checked

fringe ingot
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Not being crashed by them but the screen just goes solid white, so best to still just turn off the Physgun Grab Halo and the Freeze/Unfreeze/Spawn Effect in the Drawing menu

keen rivet
subtle bison
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havent been able to try, im currently unable to import models correctly atm 😅

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new model no longer follows the original instance

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so when i spawn the fence, it only appears where it is in the toolkit

keen rivet
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ah

keen rivet
keen rivet
half viper
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Huh

keen rivet
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i just set halo.Add to null lol

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not null but like

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empty function lol

half viper
keen rivet
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real

keen rivet
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the gradient you could see at the edge of the skybox

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in the corner

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you can see it being a box

fringe ingot
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Yeah, if that's an issue I can just rebake it in blender and send you the vtfs

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the replacement skybox you had before didn't line up properly on the edges at all

keen rivet
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yeah HAHAHA

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i meant to fix it but never got around to it lol

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weird smearing caused by ray reconstruction wonder why it does that

hushed trail
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Hm strange, with the new patches my screens just black. It's recognizing all the textures as ui though.

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I must have messed up somewhere

frail shadow
# keen rivet yeah HAHAHA

You think testing GWater again is worth a try since there is no need tempering with the shader files?

tight lynx
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so i was following the pinned tut again (i recently reverted back to windows 10 so i thought id try rtx gmod again) and i encountered an issue that xenthio didnt

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could i like get sum help plz

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meh i just extracted the files to the folder
but now i havew another issueee! :3

tight lynx
# half viper What is it?

when i get to the part where im in command promt tingy and i type up "python applypathes.py ." and hit enter i get a thingo talkin abt the microsoft store or sum i already forgot and then it just doessnt work

half viper
tight lynx
half viper
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Hmm

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What error appears?

tight lynx
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lemme try getting it again rq

loud mural
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Try typing py instead of python

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That worked for me for some reason

tight lynx
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oh thx ill give that a go

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progress, and another dead end

keen rivet
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curious if whatever fucks up the positions on things (breaks hashes) can be fixed with a patch

tight lynx
keen rivet
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i wonder what portal rtx does do fix it.

tight lynx
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is it cos im using the chromium beta of gmod

loud mural
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Very likely

tight lynx
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figured, ill go back to the normal gmod and give it a go there

loud mural
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You need to be on the main branch for that to work iirc

grizzled cargo
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Any solution to some textures being see through at some angles on maps like Dead City? Theres too many textures in the list and I cant click and the see through texture.

keen rivet
fringe ingot
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@keen rivet Sent a pr to use a skybox that is a capture of the gm_construct skybox, no cube edges and looks nearly identical to the original shader

keen rivet
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awesome

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did you enable clamp on the vtfs to stop seams on the skybox?

fringe ingot
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I didn't notice any seams

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didn't think about the clamp flags though, gmod's fallback texture didn't have them set

subtle bison
keen rivet
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maybe remix doesnt need them

tight lynx
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alr its working tyy

keen rivet
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#1116089843479498782 message

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but if its still broken then maybe not

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it would be nice to have the hashes be the same as the portal rtx ones tho

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so iwas wondering if a patch would be able to do whatever portal rtx did

subtle bison
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the hashes are stable but do you mean its not the same hash per boot?

keen rivet
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not the same as the hashes of the same models if they were in portal rtx

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meaning portal rtx replacements wont work

subtle bison
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ah

half viper
keen rivet
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they do but model hashes are bugged remember

keen rivet
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portal rtx has r_vertexlighting

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i wonder how we can get that

fringe ingot
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oh yeah, the 64bit version of gmod has both 32bit and 64bit binaries, but the 32bit ones are probably built with a different compiler/branch and none of the patches apply to the 32bit only build

keen rivet
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makes sense

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r_vertexlighting seems to be in studiorender.dll

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suspicions about studiorender confirmed

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my ghidra skills are rusty

fringe ingot
#

might also be good to use a graphics debugger as well, just to see what's different in mesh presentation, though dx9 debuggers are kind of awful

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I can give that a shot later, busy atm

lapis delta
fringe ingot
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64bit patches are incomplete but give it a shot I guess

lapis delta
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cuz many maps with infmap works ONLY on 64bit branch

keen rivet
tight lynx
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when i boot up the exact same map as in the tut i dont see any rtx as in the video, just normal valvey graphics.

lapis delta
tight lynx
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yea it let me fire the weapons, i remember firing the revolver

lapis delta
tight lynx
keen rivet
woeful phoenix
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@keen rivet does your gm_construct skybox still look messed up on the latest RTX build? Like is the depth all messed up or does it all render properly

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And which setting are you using for the camera?

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Trying to isolate if an issue is related to old source engine branches or just source in general

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basically something like this, depth is fighting and the back entities are shown through the front ones

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that includes the faces of the model itself

woeful phoenix
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Alright thanks, gonna look into it deeper on DXVK

quiet scroll
sinful vigil
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how do I download rtx remix on the 64x version?

half viper
tight lynx
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oo ty

tight lynx
half viper
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Show me the file

tight lynx
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in the dxvk config it says exactly d3d9.shaderModel = 0

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alr

fringe ingot
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@tight lynx What branch of gmod are you on? and when you run gmod are you getting the [Welcome to NVIDIA RTX Remix] message in the top left?

tight lynx
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and uh i dont think so ill check again

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yea i got a welcome

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i only booted it up once tho i never restarted it

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yeah same results no rtx :/

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istg im going to run rtx portal on fullscreen and put my face next to my pc and blow up

fringe ingot
#

And you're using the .bat file provided in the guide's description?

tight lynx
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yuhhh i dont remember thatt part

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whats tha file called

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and where should it be

fringe ingot
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it's the one labeled Launch Script, put it in the GarrysMod folder next to the hl2.exe

tight lynx
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ooh we talking abt this guy

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yea im launching it through it

fringe ingot
#

@tight lynx Mind sending over the following files: garrysmod/cfg/client.vdf, config.cfg, and server.vdf

tight lynx
#

lemmee do dat

tight lynx
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wait

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nvm brains braining now

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@fringe ingot as requested

fringe ingot
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hmm, still ray tracing for me, also what map are you loading into?

tight lynx
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the same exact map in the tutorial with that one breeakable house

quiet scroll
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Is the dxvk.conf in the main directory, and not in the bin folder?

tight lynx
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yup not in the bin folder

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i feel like its because i extracted the bridge file and that 1 other file straight into their places instead of pasting them over bc one of the things werent coppying over

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and that fixed it

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coz i have situations where that does things

quiet scroll
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oh wait, so it's working now?

tight lynx
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no its not working

tight lynx
quiet scroll
tight lynx
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thanks

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do i jus like download allat and shove it in?

quiet scroll
#

Yep, right into the bin folder 👍

tight lynx
#

alr!

trail canopy
#

I followed the video tutorial but the sky is now just black with some white lines

jade trellis
trail canopy
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I tried changing it to just d3d9.shaderModel = 0 but that would make the game not respond when loading a map

jade trellis
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remove the # before it

trail canopy
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it worked ty

subtle bison
#

the physics were a dead giveaway to me lol

#

@keen rivet are most maps crashing for you on the 64-bit branch? even with the newest patches the only map im able to load so far is the destructable house one

#

actually nevermind, all maps crash lmao

subtle bison
#

@keen rivet the rtx remix addon seems to bug out when loading saves, lua errors point to the flashlight entity

#

console constantly gets spammed

#

i tried disabling the flashlight with the cvar but it didnt seem to make a difference

quiet scroll
#

Hehe yeah bonelabs, hopefully the next update makes the npcs smarter, otherwise it’s fun flushedcat

fringe ingot
keen rivet
subtle bison
# keen rivet pushed a fix

@keen rivet working perfectly ty
on a unrealted note, can you try doing a mesh replacement on your end? i've spent a good amount of time in #asset-creation trying to troubleshoot replacement meshes being stuck where they are in the toolkit, and it seems to stem towards a specifc gmod issue maybe?

keen rivet
#

i've got mesh replacements working, but they only stick around as long as they arent moving (geometry hash issue)

subtle bison
#

do you mind explaining how you do your mesh replacments then? im at a loss on my issue 🤣

keen rivet
#

Same way as the docs say to do it

#

lol

subtle bison
#

when you open a legacy mesh in blender, its not 2000 feet away from the world origin and its at the right scale?

keen rivet
#

i'm not opening them in blender

subtle bison
#

what format are your replacement meshes prior to ingestion?

subtle bison
#

i honestly have no idea, i did nothing different prior to the last time i tried

#

infmap sort of works? im able to load into the base map but its a completely black screen

#

i assume infmap uses some kind of shader based rendering method?

#

same goes for other infmaps

subtle bison
#

#asset-creation message

loud mural
#

I've been trying this for a little over a day now and I can't figure out how to get RTX to run on x64 gmod, it seems like Portal RTX's Remix doesn't want to hook onto gmod.exe no matter where I put it

#

And with the new patches x64 patches I just get a black screen

#

But I'm not sure if that's because Remix isn't hooking or if there is something wrong with the patch

#

Does it need to be on a specific update of x64?

#

I mean the patches are applying successfully

#

Does the .trex folder go in win64 or just bin? I'm assuming win64

#

Was there any special launch arguments you guys used or just the standard stuff?

sinful vigil
loud mural
keen rivet
#

dont think so

loud mural
#

What about NvRemixLauncher32.exe?

#

Probably not because that's for 32 bit? Or am I miss understanding

#

Portal RTX doesn't have it so I'm assuming not

#

I did try with it but I got the same issue

keen rivet
#

you dont need bridge

#

you just need everything else in the .trex folder

loud mural
#

What about d3d9.dll?

keen rivet
#

yeah that one

loud mural
#

And this is all from Portal RTX correct?

keen rivet
#

thats what i used

loud mural
#

So strange

#

Was there anything notable in dxvk.conf?

#

What is your mat_queue_mode set to?

vocal basin
#

Pls help

clear tendon
#

yeah i've been experiencing this water bug for a while too

meager oar
# vocal basin How to fix water blinking?

I think that means atleast two water textures are not the same as the other water textures, cause one texture is turning into the default white color and the other is maybe set to ignore

#

There are like 10 plus water textures that need to be the same other wise issues like that will appear

vocal basin
meager oar
#

also do u have any other mods besides water mod in your rtx remix folder?

#

it might be overlapping the water mod textures

meager oar
# vocal basin Yes

then u might wanna go in there and delete any water textures in the folders

vocal basin
#

ok

vocal basin
#

Thanks!

loud mural
#

I also decided to switch back to 32 bit because I just have no idea why 64 bit isn't working

fringe ingot
#

dm me a mdmp

loud mural
#

Sure one moment

loud mural
#

Okay I got to the menu I just can't get into any maps, it was because I had -nod3d9ex in my launch options for anyone who is having the same issue

#

Whatever I just got into a map, I'm not even sure what I did at this point

#

But thanks for responding BlueAmulet

keen rivet
#

It would be nice to get that working, as i feel like that is the only thing left stopping us from being able to replace models :(

loud mural
keen rivet
#

no i think it really is just the vertices are being moved for some reason...

#

close up comparison between when the model can and cannot be stabily hashed.

#

the one with snipping tool in the corner is the one that is hashed properly

#

yeah oh so

#

r_nosw shows me that if i set that to 1

#

everything that has an unstable hash will disappear

subtle bison
#

how do you determine a stable hash?

#

oh i cant read

#

nvm

keen rivet
#

ok so

#

"DrawDynamicMesh"

#

This is probably whats fucking us over

#

and breaking hashes

#

I wonder if in materialsystem.dll

#

we can trick CMaterial::NeedsSoftwareSkinning into always returning false

quiet scroll
#

holy shit, xenthio cracked the sector! HYPERPOGGER

keen rivet
#

havent done anything yet

vocal basin
#

why player body is not visible?

meager oar
vocal basin
vocal basin
meager oar
subtle bison
#

gmod legs 3 is better but its extremely buggy

#

anything above the waist in reflections or shadows is very wonky

#

though i think it was designed that way so you dont see your head model in FP

#

so really there is no perfect solution

subtle bison
woeful phoenix
#

I can check out the addon and send you a fix if you'd like

#

Link it here

woeful phoenix
#

Also @keen rivet I have identified the depth issue in the DXVK module so I may send you a custom version sometime today/tomorrow to validate your skyboxes

subtle bison
#

just curious

woeful phoenix
#

So basically the bones on the top portion are collapsing when the mesh is being rendered because technically you can't "see" that part of your body

#

And they are falling back to their "last seen" position

subtle bison
#

ah

woeful phoenix
#

The fix is one of two things

#

force it to always draw

#

or just change the renderbounds

#

I haven't looked at code

#

but I am assuming he is either using a bone merged model

#

or he is straight up drawing the player model

#

If it's the first, this is 100% what I'm saying

#

if it's the second, there may be that or a different thing that is going on

#

but it's not a really complicated fix

#

I'm hoping it's the first because that is the easiest 😛

#

like straight up 1 line of code

#

I'll check it out later today

subtle bison
#

awsome, thanks for looking into it 🙏

keen rivet
#

I cant custom compile my own materialsystem that works with gmod

#

do you know if this can somehow be done?

#

I'm trying to figure out what tells it to be software skinned

subtle bison
#

umfc might be able to help you, he sent some related info for materialsystem in the tf2 channel

keen rivet
#

yeah thats for tf2

subtle bison
#

i meant asking him for advice about your issue

keen rivet
#

if only portal rtx materialsystem worked with gmod :(

#

wait what

#

it errors but it continues to run

#

wait a fucking mintue why does it continue to run?

#

huh?

earnest yew
#

no biggie

keen rivet
#

no i'm confused

#

because last time it didnt work at all

#

that seems to be the only new dll that i can replace anyways

#

and i dont see any difference

#

maybe a framerate difference?

#

wierdly?

#

quality dlss now gives me 100 fps which matches portal rtx

#

previously about 40fps

#

and i think the hud no longer flickers in and out of existance.

earnest yew
#

maybe this will allow me to actually join some multiplayer servers without crashing because of shader use

keen rivet
earnest yew
#

but i wonder

#

hmmm

keen rivet
#

OH SHITTT

#

SINCE WHEN DID FORK LOAD WITHOUT GLITCHING OUT

quiet scroll
subtle bison
#

its pretty broken

subtle bison
keen rivet
#

i replaced all the stdshaders with their portal rtx versions

subtle bison
#

gotcha

#

hmm im still getting the same error, did you replace all of the stdshaders combined with the materialsystem dll?

keen rivet
#

yeah

subtle bison
#

anything else you might've replaced?

keen rivet
#

dont think so

#

this is the 32bit version btw

earnest yew
#

32bit chromium

#

or

#

default

keen rivet
#

normal

subtle bison
keen rivet
keen rivet
subtle bison
#

hmm seems to look good, a lot of props still missing because its using models without a fixed function fallback

#

nothing we can do about that unless you want to decompile those models and recompile them

earnest yew
#

auto fallback

subtle bison
#

?

earnest yew
#

istg theres a way they can fallback

#

even though

#

they dont have one

subtle bison
#

no, if the models are compiled with only dx9c support, you cant make them render without doing that process

#

in order to render models in fixed function, they must have a .sw.vtx file

keen rivet
subtle bison
#

ill double check my end

earnest yew
keen rivet
#

wtf

#

i have the rare copy of gmod rtx now

earnest yew
#

god i fucking hate debugging

#

and source

#

❤️

subtle bison
#

yeah no dice on my end

#

do you have gmod's shaderapidx9.dll or portal's?

subtle bison
keen rivet
#

im also using blueamulets patches on the other things?

#

so idk

subtle bison
#

i havent been able to use the updated patcher on the 32-bit dlls

#

it keeps trying to find the win64 path

#

so i have my patched dlls from last week

keen rivet
#

oh thatmeans

#

you have an empty win64 folder

#

in bin

#

delete that folder

subtle bison
#

oh so i just need to delete it outright lol

#

will do

keen rivet
#

yeah it makes it think your on 64bit

earnest yew
#

i wipe my shit every install

earnest yew
#

❤️

#

💜

subtle bison
#

hm? he's talking about using the patcher we've always used

#

yep no dice with the new patcher

#

do you have visual studio or some kind of debugger installed?

keen rivet
#

i do have visual studio installed

subtle bison
#

that might be why? it could be running with the JIT debugger

keen rivet
#

you think?

subtle bison
#

though last time i used VS was ver 2010 so i have no idea if that's valid for newer versions

#

i can try installing it on my end to see if it makes a difference

#

you're using the latest community ver?

keen rivet
#

heres all my dlls in the bin folder.

subtle bison
#

yep no difference lol

keen rivet
subtle bison
#

nope

#

still the same

keen rivet
#

bro wtf

subtle bison
#

the latest VS community does come with a JIT

#

so im gonna install it and see if it makes a difference

keen rivet
#

i'm on vs2022

#

but i dont know if that doing anything

subtle bison
#

if you have C++ stuff installed the JIT debugger comes with it

#

it usually comes with it by default anyway

keen rivet
#

yeah but you reckon its doing anything?

subtle bison
#

could be, it usually works in the background

#

though there is only one way to find out

#

ill let you know if it does anything, currently downloading and installing atm

#

ok probably not VS

#

gmod exits cleanly so JIT doesnt even show up

#

at this point yeah you might just have a special gmod install or something lol

#

i tried prelude's dlls too but no difference

keen rivet
subtle bison
#

do the different materials work?

#

supports normal source lights (which work with remix) and also the projected texture ones (dx9c only)

#

i find them to be much more intuitive than gmod's stock ones

keen rivet
#

so any saves/dupes or anything using them

#

will work

subtle bison
#

right, but the actual projected materials dont work though?

keen rivet
#

no

subtle bison
#

got it

#

good that the stock one works though, good job 👍

keen rivet
subtle bison
#

would this make props more suitable for mesh replacements? i thought even with stable hashes, mesh replacements are not going to work correctly unless geometry hashes are fixed in some capacity?

keen rivet
#

should make

#

this was done from lua btw, no patches needed.

subtle bison
#

how does the debug view look?

keen rivet
subtle bison
#

dear lord

keen rivet
subtle bison
#

odd

keen rivet
#

i wonder if using the vpks from portal rtx might help

subtle bison
#

for what? the models?

#

i thought they did all their asset replacements in the runtime

keen rivet
#

well

#

idk if they mightve changed some things for the models to play nicer

subtle bison
keen rivet
#

should be

subtle bison
#

sweet I'll take a look

keen rivet
#

check props

#

props are the only thing i fixed

subtle bison
#

ah

keen rivet
#

idk whats up with the world

subtle bison
#

props were already stable in the debug view with that rtx config tweak you mentioned a few days ago

#

i guess i can try a mesh replacement again though

keen rivet
#

yeah get rid of that tweak

#

you dont need it anymore

#

its worse

subtle bison
#

gotcha

#

yep its working for some props 😎

#

oml its working

#

🙏

#

moves with the prop too

#

mmm high-poly hl2 fence 🤤

keen rivet
#

fenc hd

subtle bison
#

the frame of the fence is the same, but i modeled the actual wire in blender, so thankfully its lore accurate

#

ill fix the materials, package it, and share it here

keen rivet
#

even some ragdolls work

subtle bison
#

still a bit wip as there is some uv wrapping issues i havent fixed yet

#

you will also need to ignore the inner fence mesh as i also forgot to disable it in the mod usda

keen rivet
#

looks like it works

#

comparison with portal rtx fence

subtle bison
#

ok here is a functional version for anyone that wants it, i disabled the inner fence material so no overrides needed

subtle bison
keen rivet
#

the portal rtx fence is on a different model

#

models/props_wasteland/interior_fence002d.mdl

subtle bison
#

looks really good, also spared on the amount of wire loops lol, mine has way too many

#

i should've gotten the scale right before losing access to the blend file

#

btw for your launch options, are the debug cvars needed?

keen rivet
keen rivet
#

gmod use to not launch with rtx remix without -allowdebug

#

or i think it was hl2 didnt launch

#

and i just continued using them when i tried gmod

subtle bison
#

i think they prevent the random error dialogs i get when opening the game sometimes. I would usually have to keep reopening a few times until i got a successful launch

#

at least the 3 times i used your launch options, its opened every time lol

subtle bison
#

starting to learn gun material replacements, hopefully i got the metallic look right
(left is the replaced material, right is no replacements)

subtle bison
#

for some reason the revolver is a lot darker than it should be

keen rivet
#

maybe light bounces isnt high enough

subtle bison
#

i think its mostly to do with how it looks in substance which is just rasterized PBR vs. remix being path traced

#

i can probably raise the gamma in the albedo and then it should look ok

#

maybe also its a little too reflective?

keen rivet
subtle bison
#

oh lawd these look delicous

#

are these all portal rtx replacements?

keen rivet
#

some are

#

I'm unfortunately not an artist so i'm only replacing what has free use equivalents on the library tab in remix

subtle bison
#

good thing they match the game since hl2's art style is realistic

#

or maybe "grungy realistic"

keen rivet
#

i like that the retroreflective effect kinda works lol

#

someone should try have a go at importing all the hl2 remastered assets in

half viper
#

@keen rivet what about NPCs is it stable?

hushed trail
#

Or do people port the compiled source 2 files

keen rivet
keen rivet
#

I would love to get them if I can <3

#

they MOSTLY share the same hashes as portal rtx so when hl2 rtx releases in theory they should just work?

hushed trail
#

Hm I bet that’s be a lot easier, I think we just never were able to figure out a good place to host files

keen rivet
#

Tell the hl2 rtx team I said hi :D

hushed trail
#

Haha will do, Gmod is actually really nice to use as a playground for different lighting environments

keen rivet
#

If you ever need a team member I may be of help.. possibly maybe i dunno.

#

i'm not an artist so I guess all I really have going for me is source engine knowledge and being able to use the toolkit and runtime.

hushed trail
#

Hey we’re always looking for help, always feel free to apply

keen rivet
hushed trail
#

Yeah!

hushed trail
#

Source is mysterious as always

keen rivet
#

I know a fair enough amount about optimising source maps, but usually lag stems from the engines age really.

#

Most optimisations like culling wouldn't even make sense in most places when raytracing anyways

#

Things like cleverly placed area portals behind doors will still work fine probably tho lol

subtle bison
subtle bison
#

(left is new, right is old)

#

i completely re-did the materials so it should be a little more accurate now

#

there is a lot of details but unfortunately with all of the denoising and RR, it gets lost

#

here is what it looks like in substance

subtle bison
#

gmod skull is now bad to the bone

lapis delta
solar wadi
#

do you know how to fix water in source?

subtle bison
#

there is a material replacement for rtx remix

solar wadi
#

how to install it?

subtle bison
#

extract the water folder into the mods folder of the rtx-remix folder as shown

solar wadi
#

k thanks

lapis delta
subtle bison
#

wdym save?

#

as for material replacements, its as easy as other objects

#

though mesh replacements are out of the question (for now)

worldly kelp
subtle bison
#

make sure all of the water textures are tagged

#

and you need to manually flag all decals with the decal flag

meager oar
#

Is there a way to disable those HTML MOTDs when joining a server? Those seem to crash the game when joining servers and also any mod that has the HTMP Pop up in SP, idk if this is a remix issue or something but I saw couple of old threads and they also got issue of HTML pop ups crashing the game when joining a server.

meager oar
#

yayyyyy i fixed it

#

thanks to chatgpt

keen rivet
#

I wonder what portal rtx does to make the hashes on the last few misbehaving models stable.

half viper
#

Did you try the NPCs yet?

worldly kelp
#

this is the version I use for garry's mod rtx

#

should I upgrade to the newest version?

#

tried to destroy the dupe house and this error popped up and crashed my pc

half viper
worldly kelp
loud mural
#

Can someone test this map in Remix, I want to see if we get the same error and it's not just a problem on my side;

#

The error is; Too many faces with the same material in scene!
It causes most of the map not to render

meager oar
#

but i can still walk around and do stuff

loud mural
#

Are you getting the "Too many faces with the same material in the scene!" error?

#

I just wanna make sure

loud mural
#

Yeah

#

Sorry for the late responses, Discord doesn't notify me here for some reason

loud mural
trail canopy
meager oar
loud mural
#

Gotcha

meager oar
loud mural
#

Strange, well thanks for checking

grizzled cargo
#

What do I have to do to get Portal version of Remix in GMOD? I really would like ray reconstrucion

loud mural
#

Grab .trex and d3d9.dll from the PortalRTX\bin folder

#

And put it in the GarrysMod\bin folder

#

Hopefully it works which it did for me for a while until it didn't and I don't know why

#

ofc backup and remove the associated files from your previous Remix install

hushed trail
#

Is there a way for me to reference the mod.usda in the portal rtx directory in the gmod mod.usda so I don't have to copy over assets and bloat my ssd?

grizzled cargo
woeful phoenix
#

it'll work

#

and if it doesn';t, that kind of sucks, and it SHOULD!

hushed trail
#

I ended up just getting frustrated and copied over all the assets like always

woeful phoenix
#

😦

#

A symlink is an old Source SDK 2013 trick for mods, highly recommend to anyone else to try that out

keen rivet
#

Anyone cooked any cool replacements now that's finally (mostly) working?

grizzled cargo
#

Why when I replace a texture with PBR one inside of a toolkit in game I get a blank placeholder texture?

#

How the blue textures are supposed to be looking

loud mural
keen rivet
loud mural
#

Awesome

quiet scroll
grizzled cargo
quiet scroll
#

I think anywhere, as long as they're in the same folder as the project 👍

grizzled cargo
#

Is there a workaround to objects disappearing when you dont look at them? Now it causes another RT issues where if you are in a dark room and you look around then the rooms becomes bright cause the wall that was blocking the raid no longer exists:

#

In the video the garage door dissapears*

quiet scroll
#

Hmm, do you have xenthio's rtx fixes addon enabled?

loud mural
#

Have you used BlueAmulet's patches?

grizzled cargo
quiet scroll
#

Make sure the dependency addon, NikNaks is enabled as well

grizzled cargo
#

It is

#

Also is there any way of removing default light sources in the toolkit or my only option is to set them to not emit light?

quiet scroll
#

Yeah, only option is to disable the light they emit at the moment Sadge

keen rivet
#

But try sv_cheats 1 and r_novis 1 alongside r_occlusion 0

quiet scroll
#

blue amulets patches ^

grizzled cargo
#

I think I know what happened... I replaced my trex folder by installing Portals version of remix and probably removed something that the patch fixed

quiet scroll
#

I haven't actually patched my gmod folder since the new patches came out...do we just drag and drop the files over? I noticed there was a "applypatches.py" file in the gmod folder - maybe I run that? monkaHmm

earnest yew
#

you fucking beast

#

i can actually join multiplayer servers now

grizzled cargo
#

Reapplying the patches fixed the thing

#

I know it might kill the performance but is there a way to make the raytraced light update more frequently? Currently when I turn the flashlisght off or shoot, the light from it stays for few seconds

quiet scroll
grizzled cargo
quiet scroll
#

It worked, thanks! 🙂

meager oar
#

But that makes all the other lights on the map flicker on and off continuesly for me

subtle bison
#

works well

#

very pretty map

#

unintentional side-effect of not having replacement materials for the glass but i definitey dig the frosted glass vibe

keen rivet
#

lol

#

that would be sick

#

Theres no roughness in the glass shader I don't think but that would be awesome if they added it

hushed trail
#

Because Gmod does have a completely different structure for their included assets

#

It’s funny how a few do have the same hash though, but very rarely

hushed trail
#

I’m also having issues where my lights are persisting for a while, which is a new bug for me. I don’t even have anti light culling on.

keen rivet
#

i've not been able to find it

keen rivet
hushed trail
keen rivet
#

though I recommend you set rtx_experimental_lightupdater_count really high if you do that

#

to prevent flicker

#

i have mine at 1024 but you dont need more than 512 for construct

#

(construct has a lot of lights)

hushed trail
keen rivet
#

oh its a console command

#

for my RTX remix fixes addon

hushed trail
#

Oh that's neat, perfect

keen rivet
hushed trail
#

Hmm yeah, still a huge amount of flickering

#

Flashlight etc definitely better though

keen rivet
#

when you change it

#

you need to reload the map

#

what map are you flickering on?

#

i wonder waht causes parts of the ui to sometimes work and sometimes not.

hushed trail
#

Also, is it normal to not be able to use the rtx console commands from the main menu?

keen rivet
#

yeah

#

addons arent loaded when gmod is in the menu

hushed trail
#

Ah figured