#Garry's Mod
1 messages · Page 11 of 1
did you closed the cmd?
oh
31 is just stuck
is there any loading?
then wait
if nothing will change, try to restart the tool
nah i think its bugged it shouldnt take 7 mins
first time seeing something like that
Clicking upscale again
Now is jt upscaling alreayd upscaled textures
Because thag would he hell
Hmmm, I may or may not know what breaks it and causes this
If you click on anything after clicking upscale
Nah I’m not sure anymore
MINECRAFT 4K TEXTURES RTX 5090 SEUS PTGI POM
I don’t know why, but this reminded me of the HL2 beta
Nope texture 31 is just not enjoying this AI
It’s from the Gm construct map
I don’t think this is ever gonna finish man
Yep I’m done trying, it’s been another 15 mins stuck on 31
I guess I’ll try again tomorrow
that's much better
Can you try vacant industry?
Put texture 31 in the upscaled folder and the AI will skip it
It should give a cuda error and the AI will skip that texture and upscale others but it looks like it isn't doing that for u
dang
what will improve with that?
better normals generation, better roughness, now it'll be able to generate metalness and emission
you've may noticed that the normals are looks strange
also these mincecraft textures are driving me crazy sumtimes they wrk and sometimes they dnt
like does not showing the x axis angle
left and right
completely smooth sometimes
so that'll be fixed
for example
and overall better look
thats cool
how mch space will it take now?
the current models take 2.2 gb i thnk
Are the materials ( pbr stuff) made by the AI generated from the source texture or is it something like AI recognise the texture and apply materials from a similiar texture such as from nvidia Vmaterials?
AI generatesPBR from source texture, albedo
tries to reconginze how will it look
like roughness, metalness, emisson, normals
it could be cool to recognise a texture and match it with nvidias Vmaterials since they are super photo realistic, could i make a plugin that does this?
nah ur octotex is crazy bro, its far far better than i ever could have imagined from such a small community
dang i love ambient cg textures man very good addition in octatex
that's only 5 epoch
will be better ofc
i will train more
the old ai model was trained like 170 epoch or something like that
so this new model will destroy it
single model will take 653mb
where is that folder at
ai\pbr\textures\
Is that the one
u need to load in the textures first then it will automatically be made
open terminal
and type
or python load.py
my capture has been loaded in already
it should automatically create a folder inside octatex called textures after loading in the capture
okay i did the load thin
thing
I have it now
maybe the upscaling willl work now because I did not have tha before
no I did im just slow
@meager oar it still isnt working, everytime I start the upscaled it iterates through the same textures 0,1 etc and then reaches 31, the one I put in the upscaled folder
abd still it gets stuck
Of corse mine is broken
Try deleting that texture 31 in the diffuse folder, the "1AJE1231" or any number and alphabets your seeing are the names of the textures.
just did that
Ok now try it
should I delete it in the upscaled as well
No
okay
can i send some map suggestions over
That worked, I think I’m gonna have to do it to another texture tho
I also got a cuda error for one
So now thag everything is done, how do I do the pbr stuff
Well u have two choices
Let the AI do it automatically
Or u can do it manually with your own settings for the textures
In the main tab PBR (POM is included) is done for every texture
In material tab however enhancements are only done for a single texture that u have selected
Choose only Normal(Legacy is better), Parralex and Albedo (Optional)
In the materials tab
After setting the sliders( roughness, Displacements and etc) for that texture
Doing it manually is better since u can have every texture behave differently but it takes sometime but in automatically every texture Behaves the same but it is faster
so first click generate PBR for every texture?
whats the difference between the Ai and without
Well the without one will use legacy stuff for normals, metallness and etc I think and with AI it will use AI generated ones I think.. u can use any of them but the AI one takes some time so maybe use without one if u wanna do stuff quickly both look fine I guess
Alright, and thi should be my last question
After that
Just click the write button
I clicked one of the materials for a texture
But I don’t like it and wnag to go back to the original texture
How do I do that
Wait ambient CG materials?
Yes
Ah I have no idea how to revert the changes to ambient CG textures
Well fuck
Idk maybe go to materials tab and click on unupscale button for that texture
But
I tried that once and it removed the texture from the UI 😭
U can change it by selecting a different ambient CG texture
Also I think I got an error for running out of memory with the Ai
Cuda error?
When upscaling
Ohhh I have to click write when I’m done
They already have POM, PBR and etc
It’s kinda hard to tell what some of these textures are for
I’m guessing the blank ones are glass but idk
Oh those one might be the skybox
It’s just empty
Skybox textures for me are blank in the UI but when I add albedo I can see them in the UI
Hmm
Well that makes it more complicated lol
Strange that I don’t see a grass texture anyone on here
@lament quartz is there a way to revert to the orignal texture after placing a ambient cg texture on it
After clicking write
hmmm never got that error before
It happened after I used the ai to generate all 3 maps for a texture
sure
Anyone know what this is and how to fix it
I cannot do textures anymore because of it
It just throws that error every time I click write
Go to settings tab and click on clear hashes if that doesn't work then send this error to ALEX so he might fix it and just again take a new capture and remaster the textures all over again
Also everytime u wanna remaster new set of textures then delete the textures folder inside octatex
still getting the same error
try to open rtx-remix folder
then mods
then OctoTexGUI
open replacements.usda as a text
and remove everything in there
if it does not work
then delete the whole OctoTexGUI fodler inside of mods
After doing this I get this error “over rootNode”
ok open
OctoTex/mods/modTemplate.zip
and copy replacements.usda from there
and replace it in the rtx-remix/mods/OctoTexGUI folder
no problems ❤️
Also like popo said, do I delete the entire texture folder when doing a new capture ?
yeah, it's better to do, and clear the hash
but if you want to continue the existing cpature, then no
don't delete it
otherwise it'll load every texture from scratch
Well could I delete it and recapture the same map to kind of start over
Because i didn’t know you couldn’t change to the orignal texture after putting ambient cg on one
you already have the textures, do that if you have not all the textures captured
you can
How do you do that ?
no problems
The grass most notable doesn’t show up
btw there may be a problem
if you have a very large texture "like grass on the gm_construct" it may stuck on it
or throw an error about cuda
That’s the map I’m using
i recommend you to remove that grass texture from diffuse folder
so the tool can go next
but still it just should skip the texture with cuda error
and do not stuck on the same spot
So will I ever be able to get the grass ?
nope
only on unapscaled texture
so you can just move the grass texture from diffuse to upscaled
and then make a pbr for it from GUI
Yus
There’s a weird map that still exist on the bricks
yeah the old normals and roughness may still be inplace
in the GUI
just don't look at it
press F5 or just write
it'll be normal in the game
Okay lol
im fixing it in the new update
but the biggest change in the new update will be new AI models
Oh my fuck
Getting same damn error again and have to re do that process
Okay fixed that
But no my remix capture didn’t even get the grass
I’m looking in rtx remix captures and that texture ain’t there
understandable
So recapture it i guess ?
Np
i wish i was smart enough to make it work
Just follow that super long convo we had and ask if you don’t know
Is +c_frustumcull 0 param crashing game for anyone else?
For me
Crashes too
Only when DLLs are patched
Did you patch with python script?
Yup
Same. Prob script is broken, gonna test what file is bugged. Even edited script a bit to be sure all patches are applied ( they are, also added backups for files because got tired of verifying files )
They are applying ok on the older Gmod versions
And cl_first_person_uses_world_model 0 stopped working. Any fixes to "3-rd person while in 1-st?"
Tag the player textures as a player texture
In the remix menu
Bald Kleiner
@lament quartz is it normal to have the same error every single time I click write
I have to redo that process every single time I want to write something
How did you guys get the glass to be so refractive, I put the slider at 3/4 and it looks like regular glass in game
Wow , where to download this textures?
you can't
it's new AI models for octotex
@lament quartz how well does your model handle text?
I think the text got smudged a lil bit
nah that's an upscaller
and dlss
on native res with same normals scaling
I wanna see the texture up close
The M and the A got smudged together
that's not a native either
wait
i'll launch again
I think normals need more training
More training on textures with patterns
like tiles and stuff
It’s not too good at those
yeah
i'll stay it training for two days
Same with displacements maybe
yeah, i want them too
Make sure you don’t over cook it
but for now im training metalness
I can't promise
there's a lot of non metal textures, and metal one
you should try to do both, with the one for metal only used for manually adding metal to a single texture
And the one with mixed metal and non metal used for the pbr all button
they are separated don't worry
I wonder if you can use machine vision tools like CLIP to recognise surfaces
can you feed a prompt into your img to img system? Then you can add surface descriptions to all the training data
btw i gonna train emission too
Fancy
that's not my architecture
and im not that good at ai
im just scared about it to deep more
Me neither but you’re doing better at it than me
I should see if I can contact some other nerds I know and see if they can point me in the right direction to do something like that
🔥
I've turned on training for these two days
And made a clip to 2k epoch
Hope it'll not die
Hopefully
How did you do the water
That's someone's mod
I think Xenthio made it
Ask him for the file
If you want, you can make it with OctoTex btw
You will need to select every water texture, and make it glass
bump ior
And less transparency
But you can't change the color for now
Well that sucks, my capture only got one of the textures not all
Well that sucks
It’s been working for the most part Alex but I get that same error every time I go to write
I have to redo that process every single time
Oh do you have the screenshot?
I can get one later but i have to delete the replacements usda and then copy jt from octotext and put it back in
You get the idea
It’s what you told me to do
Huh, there's a problem with a parser
What do you do in the material tab?
After what step it starts to throw the error?
And that's all?
You didn't move the sliders?
I do
Clear everything again, and try to do the upscaling and other things, and write, but do not touch the sliders
Please
Why does that break it
You will help me alot
Okay I will
We will find it out now
Alright I’m doing the maps now, not touching the slider tho
❤️
Wait you can just try to write again
Okay it’s still working
Try to change slider by slider
And write every time
And tell me when it'll be broken
Okay displacement works
It says zero textures written
Roughness works
They all work
I think it breaks whenever I close out and then come back
It fucks it up
Can you send me the replacements.usda
The one from rtx remix or octotex
Rtx remix
Send me the error it throws now
Yep
When I close out of octotex and then open it
It breaks and gives me the error
I see
Ok the USDA looks legit, I'll need a json, but you can't get it
So, I'll try to convert it after the weekends
Then fix the bug
Big thanks for your work
❤️
no thank you mate, i guess in the meantime just fix it every time lol
im trying to install trx remix with garry's mod and im following the instructions but they seem to be incomplete. Im on step 3 and it never states what files to patch or really how to patch them
ive been trying to figure it out for the past hour
if it does then I just cant find them at all
nvm i might have just been stupid
nvm again, I was wrong. I tried applying the .bps file to client.dll, engine.dll and shaderapidx9.bps and they didnt work, kept telling me that the patch was for a different rom
The .bps files are legacy and for an older version of gmod, they will be removed soon. There is a python script that can handle patching the files instead
same "applypatch.py" file linked?
does anyone have a full step by step tutorial on how to install rtx remix into gmod
Do you have portal rtx ?
ya
Okay first download rtx remix
the 2.0 version?
Yes
Its in releases
And then put the contents inside the rtx folder into the bin folder of Garry’s mod
the 2.0 version is really unstable for me
it jumps cpu usage to 100% and stays there while using only 10-20% of my gpu
Well you haven’t done everything yet
Create a text file in Garry’s mod and put this in it
‘hl2.exe -window -noborder -w 1920-h 1080 +sv_cheats 1 -dxlevel 70 +mat_dxlevel 70 +mat_disable_d3d9ex 1 +mat_softwarelighting 0 +mat_queue_mode 0 +c_frustumcull 0 r_novis 1 +r_frustumcullworld 0 +r_occlusion 0 +r_lod 0 +r_staticprop_lod 0 +r_worldlights 16 +r_unloadlightmaps 1 +r_shadows 0 +r_glint_alwaysdraw -1 +r_3dsky 0`
Then just rename the .txt part of the file to .bat
it doesnt work without launch commands?
Not really
You just create a bat folder tho in Garry’s mod and click it
Sometimes it won’t open but just click on it until Garry’s mod boots up
does it work with addons?
I’d recommend you disable all addons
Not sure many work
Some do but for now to get it working make sure you have them disabled
oh my
dont wry not much more
just put these two files in garrys mod
just delete your original rtx conf and use this one because I know it works
in the same folders as the exe?
yessir
@modern granite check the pins, they are helpful
the install info from the pins isnt that great
I feel personally attacked
Its literally the same steps lol
he still has to download the lua thing lol
look, some people have issues with replacing stdshaderdx7 and causes the game to crash to desktop on start-up
You probably faced that
well also something was wrong with my conf
when xentio gave me his it fixed about everything
ive had a lot of problems with remix on gmod
It shouldn't really matter honestly
it was stuff like all textures 90% invisble
OHH
i cant really explain it lol
you gotta ignore some textures
no it was every texture in the game
Yeah
i think it was due to not have "dx level 0"
because I didnt understand at the time what to do
cause when the instructions say put dxvk.conf it sounds like you should already have it
it doesnt say create that folder and put those lines in it
thats what confused me
Oh, i thought it was obvious lol
If you don't have it, just create it
is everything working?
theres still a few more steps
yea im following the steps
okay lmk
Alright so one more thing
It’s not explained in the installation
you just download that
what does that do
so because you delete the game shader file i think
it breaks the menu
so this menu works for remix
its a custom menu?
yeah its like the basic old garrys mod menu
you download the file and put the lua and materials folder in Garrysmod\garrysmod
alr
it says as well what to do on the website
aw it just crashed upon loading a map
you made sure you put the rtx remix files in garrysmod\bin right
Did you delete the generic game shader?
If not that's why i told you guys to read the pins :/
its still crashing upon loading up a map 😭
Did you replace stdshaderdx7
where do i get that
Portal rtx
ah
Bin folder
at the very least you can boot into game
obviously theres issues tho
Lua Menu:
https://github.com/robotboy655/gmod-lua-menu
Launch Arguments:
-dxlevel 70 -w 1920 -h 1080 +mat_dxlevel 70 +mat_disable_d3d9ex 1 +r_worldlights 16 +sv_cheats 1 +r_frustumcullworld 0 +c_frustumcull 0 +r_occlusion 0 +r_forcenovis 0 +r_shadows 0 +mat_softwarelighting 0 +r_staticprop_lod 0 +r_lod 0 +r_vertexlighting 0 +mat_queue_mode 0 +...
here
follow this video but dont worry about any of the console stuff because weve done that already
and dont worry about the rtx remix stuff because we have that already
the trex folder is what im referring to
use the trex folder from portal rtx and replace the one that came with the 2.0 one?
ok
this is an old video before remix was public
and ignore the console commands
because we have those
just finished recording a new better tutorial video
omg peak
I did all the steps in the video and this is how the game looks now
yep
why is the vram usage at max
🤷♂️
Yes I even redid all the steps still the same problem
Are there other steps that need to be done that didn't appear in the video perhaps?
the shadermodule in dxvk.conf needs to be 0, otherwise if u just shoot your gun in that state u will get some pretty wonky visuals
It's on 0 the problem still happens
Does anyone know how to solve this problem? 😢
what do you mean?
Did you install with latest dxvk and bridge remix builds?
Nvm
It works! (?)
I changed the dx level to 70
It suddenly works for me even with 90?? odd
omg it looks so good
ive never imagine myself seeing gmod like that in my 600h of gametime
i wonder if it still works when you change the sun direction
epic
anyone want to pin this so people can find it more easily?
It would perform almost the same
if only there were PBR materials...
there is actually
but idk how to download em
i mean this cropped image does look very real
I know what i’m gonna do
I’m gonna use remix on the atmospheric house
8x upscaled textures + pbr materials
Have anyone retried using rtx remix on the 64bit version of gmod?
how do i fix 100% cpu when using rtx remix 2.0 version 😭
Woah how did you do that?
minecraft swap i just replaced some of the blocks textures to ambient cg
hopefully
Normals are training till hit 2k epoch
Sorry to interject, guys.
I've attempted to get OctoTex set up and working, I have Imagemagick downloaded, ran run.bat and -pip install requirements.txt myself (everything installed fine), webui.py just closes and nothing happens.
So I ran main.py as POPO had suggested to someone in this channel before, and I get this error linked in the image. pip3 install pyopengl did not fix the issue
dang u training on all of them
Try python webui.py
Cuz I can train only one model at a time
oh
no, ive been running several ai models, including for image generation and rvc voice models, so i have python installed locally
Install it normal way, Google the python, install it, and it'll prompt you if you want to add a Python to PATH, check that checkbox
re-run req.txt?
Nope
yeah maybe i need a newer python
was hoping that wouldnt be the case, idk if this will mess with my other ai installations
but oh well
Huh, should work
let me re-run python 3.10.6 install with path checked
see if that changes anything
unless you think i should try the microsoft store version?
when i try to install the launch script it says theres a virus on it
like i try to download it from the vid and it says virus detected and wont install it on google
from what vid?
Download the latest release builds from the actions tab from the following:
DXVK-Remix: https://github.com/NVIDIAGameWorks/dxvk-remix/actions
Bridge-Remix: https://github.com/NVIDIAGameWorks/bridge-remix/actions
Lua Menu: https://github.com/robotboy655/gmod-lua-menu
Patcher: https://cdn.discordapp.com/attachments/715503242280304660/11604907050...
ive got it here. try installing it from this
thnks
it wont download that either
kk. gimme 1 sec
hl2 -allowdebug -dxlevel 90 -nod3d9ex +mat_dxlevel 90 -w 1280 -h 720 -noborder -windowed -debug +sv_cheats 1 +r_3dsky 0 -insecure +r_WaterDrawReflection 0 +r_WaterDrawRefraction 0 +r_shadows 0 +r_frustumcullworld 0 +r_unloadlightmaps 1
good, im glad 👍
you need to install python.
go here, scroll down, click on "Windows installer (64-bit)" under Files
run this and make sure to install with PATH variable checked (itll be a checkbox option you'll see it)
then try that terminal command once its finished
oh, also, one more thing about the bat, i personally use 1280 720 when i run my game, if you want to bump up your resolution just Edit the bat and change it to -w 1920 -h 1080 or whatever you please
U have pillow installed it says requirements are satisfied above in pip install pillow
yeah so im not sure why it isnt working
webui.py opens a cmd window, but immediately closes
i see nothing afterwards
main.py spits an opengl error
according to when i ran the requirements.txt command myself, it said everything was installed and fine
so im not sure
Maybe reinstall pillow again? pip uninstall pillow and then do pip install pillow, it should work it seems the webui can't find the module for some reason
i'll give that a shot, ty
seems the same result occurs. it runs through some text, but no webpage opens, i assume thats what is supposed to happen as with other AI
could it be my default browser?
im using a lesser known one
seems it recognizes pillow but not PIL
throws this trying to install PIL
ive got a few things im tryin
@lament quartz sorry to ping my friend. but what python are you using to compile these scripts? one of the solutions online suggests pillow may not be installed to the correct interpreter and perhaps i need your version of python, if im understanding correctly.
I did not compiled anything
It should work on 3.10
But if you need it, my version is 3.11.4
If I remember correctly
thank you. just not a well documented or common error. worth a shot.
massive respect for keeping this project going
No problems ❤️
I'm training new models, so it'll be better
🥰
Sweet! Best of luck.
perhaps sometime we can skirt the python requirements
python is a fuckin pain and i bet its me having several versions thats causing problems
Nah I have different versions at the same time too
i launched gmod and now its just a white screen
nvm fixed it
What does your Garry’s mod folder look like
Oh that’s odd
@lament quartz hows the training for the new models?
We’ll depends on the map
flatgrass maybe 5-10 mins
construck, maybe 30
and other more complicated maps hours
how??
have you done any texture replacements?
I hate to be a beggar, but I've been unable to get octotex working because of some error that shouldn't be happening, and I am curious to see some of these textures properly interacting with the lighting
ooh. Nicely done
1829 epoch on normals
good stuff!
yup
Anther suggestion is to set all the setting to low in Garry’s mod
my game crashes when i go into advanced settings
any suggestions on how to change the settings without going into advanced?
are they ready to use?
i got one
waiting
lemme find it
okie dokie
finding it
oh
this
okey
hmm
strangy
yeah i notcied its afraid of doing horizontal lines
does your img2img training process flip images for second rounds of training?
i know some stable diffusion training processes do that
this one is alright
i wonder what would be the best way to reconstruct the hashes from the original game file assets to lookup the filepaths of the texture to make replacing things easier
ooof
thats alright too
do u know if it does this btw?
i've flipped all the assets so
flipped?
dont do that
why?
the normals wont like it
notice how the top part is purple
i've flipped the normals too
stop
ik what are you talking about
im not that dumb
maybe somethings wrong with a few of the flips
because its the only reason i can think of why the model gets so confused on vertical lines
do you have the other 2 flips?
not 180 and 270
it doesn't secretly mirror them either in the training process without your knowledge either does it?
it has a flipper
but i don't think that it works
cuz the old model has a reeeally huge problem with vertical lines
was even worse
yeah
i think y'know
thats why ive been wondering about this for a while
epic
you should try it with some 3d geometry
i've noticed longer stretched out shadows dont quite get 'unbaked'
yeah
.
ive been following Xenthio's installation guide until I get to the step with the python script in cmd, I get this error, any tips?
C:\Program Files (x86)\Steam\steamapps\common\GarrysMod>python applypatches.py .
Error: Missing file [garrysmod/bin/client.dll]
Loading bin/engine.dll
Loading bin/shaderapidx9.dll
C:\Program Files (x86)\Steam\steamapps\common\GarrysMod>
You are missing the client dll
Its in garrysmod/bin
I don't have the garrysmod/garrysmod/bin folder
it literally doesnt exist for me
You are on the 64bit beta branch right?
yeah
should I not be?
Fixed
by switching out of beta
thank u for the tip
im an idiot
Don't call yourself that
Or i will smash your skull
You aren't an idiot
let me call you that instead
my bad
followed the guide but must have messed up somewhere
i dont get the rtx remix stuff at all
no alt X functionality
dont know where i messed up
its broken sometimes for me too
just reboot ur pc when it happens
restarting the game doesnt fix it for some reason
dang
you mightve missed a part
does the rtx remix notification show up when u boot up the game
yes if you want less crashes
well im installing it to try and just get it to appear
Put rtx remix in the bin folder
Garry's mod/bin
Not garrysmod/Garrysmod/bin
i put the bridge in this folder here
and the dvxk stuff into the Trex folder
i've not put anything into the garrysmod/bin folder
what should i put in there
didnt do anything unfortunately
Show me your bin folder
any clue?
Hmm
what the hell is d3d9.pdb and nvremix launder pdb
why is your folder so fucked up
what is pdb file?
pdb files are debugging symbols, which make it easier for devs to track down crashes.
Gar mod
realism mod...
Rtx addon 😨
I can't seem to capture any scenes or even have any different lighting than usual
any tips?
Looking like a math teacher
where do we send crashlogs?
Psss, im uploading a new models
there's only normals and roughness
but still
roughness is still strange
but ok
@keen rivet
I recommend you to update the tool from github, and here's the new models ( normals and roughness )
https://drive.google.com/file/d/1AKyWlZ75V0T6SvhaLwwIiCrJL3Cl_-s2/view?usp=sharing
alright epic
yaaay
it begins
do you know what this means?
just finished upscaling them all, then i went to pbr-ify them
whats the limit?
and can i automatically skip the ones too big?
@lament quartz ?
i mean, if the difference between width and height is too big
i think so
well the textures that im trying used to work without issue
do you know why it used to work but doesnt anymore?
oh
to allow textures be more wide
or different sizes
but works not that good
you can uncomment those lines if you want
it's in eval files
in ai/PBR folder
i can try catch there
like just check if the texture is wide enough to fit within the limits
yeah probably
that's how the new models handled these plates
yes
following this guide and the python script is saying that it cant find client.dll engine.dll or shaderrapidx9.dll. and suggestions?
Where’s your rtx conf?
I sent you both files you needed to have
Oh that was a different person
These
tiling is more easy to see but the roughness is nicer
not really sure whats up with the tiling tbh
seems to have gotten worse in tiling
has odd gradients
its much better at normals
roughness is a lot better too
looks a lot nicer on these textures lol
TILES 😍
so yeah now thats like the only thing left really
find a solution to the tiling problem i guess
i think what you could do to do that
is say we're trying to make this texture pbr-ified
you could run the model on this image
and blend each side of it together
so lets colour each one different for demo purposes
and then end up with something like the following maybe?
oh wait padding_mode exists
going to try regenerate them all with a circular padding mode
yeah normals are much better on this new model
compare lol
?
do i put this in my gmod root folder?
yeah
ok good
i put this in the root folder and now gmod crashes whenever i try to load a map
try a smaller map
and also try copying the portal rtx shadermodeldx7.dll from its bin folder into the gmod bin folder
garrysmod/bin
or GarrysModRTX/bin?
GarrysModRTX/bin
its not there
stdshader_dx7.dll i meant whoops my bad
something caused the roaring while i wasn't looking
whenever i touch a light entity (enter the space where it would be in hammer) it turns on
The RTX Remix Fixes addon helps that
link?
so if i install that on my main gmod will it install on gmrtx?
yeah
okay wicked
you can install it from the github manually too if you only want it on your gmod rtx install
https://youtu.be/hck4sFx2Qj0 if you came from the tutorial make sure to watch the whole video so you can setup the whole game properly. (including sky and making everything not super shiny)
im like 4 and a half minutes in, right where you actually loaded in. now that i CAN load it im gonna finish it
hey could you send me the detail texture config ignorer thingey?
thanks!
you might have to turn down the graphics settings lol
maybe haha
hell yeah this is radical
one last thing
is there any way i can reload all the lighting in the map?
i placed a light in the dark room and it wont turn off
lights still ONLY turn on when i'm near them
yeah some will
i place a camera facing away from the light and switch to it
yeah
did you delete the game_shader_generic_garrysmod.dll
in GarrysModRTX/garrysmod/bin ?
lemme check
oh i guess i didn't lol
thanks
no i did, i was in the wrong gmod directory
i looked in gmrtx and its not there
but my screen still turns white
hmm
doesnt work