#Garry's Mod

1 messages · Page 9 of 1

woeful phoenix
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Paste

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Yeah you separated them!

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It is one line!

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DON'T OVER THINK IT

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COPY PASTE ENTER

half viper
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OH

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IM SUCH A DUMBASS

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Uhh

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No mentions of light sources :>

woeful phoenix
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Show me the list I'm curious what it actually picks up

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And is that the case for both lua_run and lua_run_cl

woeful phoenix
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Wow that blows, but rest assured there is still a way to get this it'll just be more involved

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And for THAT I have to be home

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So I'll ping you later with some code to try

half viper
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Okie

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Sorry for wasting your time david :(

meager oar
half viper
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That means

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Most maps crash

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And cant use Grenades

keen rivet
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because that very much sounds like you didn't lol

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E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\bin\game_shader_generic_garrysmod.dll

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you dont need portal rtx stdshaderdx7.dll

half viper
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i do need stdshaderdx7

keen rivet
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yeah the gmod default version works fine

half viper
keen rivet
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idk man lol

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reset your gpu driver and nvidia profiles

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maybe

half viper
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stdshaderdx7 crashes my game

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i can run the game with the normal one

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but it crashes on any map other than destructible house

keen rivet
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added gm_construct_rtx and gm_construct_in_flatgrass_rtx to the rtx fixes addon

meager oar
keen rivet
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the skybox has been moved to make it usable and lit while still having the map lit

keen rivet
meager oar
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that stupid skybox blocked all the sun shafts before

keen rivet
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yeah

meager oar
# keen rivet yeah

also is the water on construct flickering for u? theres a water texture thats making it flicker in ma game

half viper
meager oar
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ooo my

keen rivet
half viper
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How did you fix the goddamn mirror???

meager oar
keen rivet
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since cl_first_person_uses_worldmodel doesnt work in gmod i made a replacement in lua

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since i was previously faced with this issue in another project of mine i copied the code from it lol

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unfortunately i might have to not include weapons

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what'll also suck is multiplayer won't work too

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i wonder if ingame i can modify the textures to give your own playermodel a seperate hash from others

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wait actually

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@lucid parcel how did portal rtx solve this? with the worldmodels portal gun?

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did you just slap a fake portalgun with the remix toolkit onto the pedastals where needed

lucid parcel
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I believe there are specific texture categories or something for the portal gun. I don't remember what was done for the world version of the portal gun tho

meager oar
lament quartz
tulip silo
plain blade
plain blade
plain blade
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i only woke up and i missed a lot of fun stuff

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bytw, i imported fixed water, it doesnt work

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how to fix that

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y`all doing god damn dark magic

lament quartz
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can someone check the pip sights?

keen rivet
keen rivet
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theres uh an option for it

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here

plain blade
keen rivet
lament quartz
compact blaze
tulip silo
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i wanna see the legs

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maybe there's a way to enable this

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because clearly there's a model for it

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but not rendered

keen rivet
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yeah but this is the model lol

tulip silo
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3rd person?

lament quartz
keen rivet
rich badge
lament quartz
meager oar
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what if u use free cam in remix menu and try to set the view in front of the player model and some how fix it at that position

meager oar
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uff its a mess

lucid parcel
lament quartz
tulip silo
tulip silo
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However textures like dirt are good

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Because of randomness

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Even plastered wall textures look good with POM

night bramble
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too much pom on some of those

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and no rouhgness on the glass

keen rivet
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they raytrace it and its baked in

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theyve been doing that since quake

half viper
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Btw @keen rivet
Im pretty sure alex had an option to mark alpha as mirror like surfaces

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That would help with windows being reflective

lament quartz
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But not with Ai

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Good morning

lament quartz
keen rivet
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Wonder if you can somehow implement that in the ai PBR

woeful phoenix
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@half viper you should be able to use https://steamcommunity.com/sharedfiles/filedetails/?id=2861839844

You can get the map entities using:
local ents = NikNaks.CurrentMap:GetEntities()

or you can specifically get a few with

local ents = NikNaks.CurrentMap:FindByClass( "CLASS_NAME_HERE" )

Typical light entity is just "light" but I'd double check any other light class names

from there just get the position and spawn some dummy ent. I think the best way is to do all this clientside. I'm not sure if clientsidemodel will work but that would be the best best entity to use. Maybe just check if it works with a sodacan model for now and then you can shrink it down or w/e

half viper
rich badge
half viper
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Thats the only map that works

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Without stdshaderdx7

rich badge
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sad :/

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No luck troubleshooting with say Xenthio ?

plain blade
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how to remove this annoing ass fog? i keep removing it, it doesnt work

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@keen rivetcan i have your rtx.conf?

keen rivet
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I’m not at my pc right now sorry lol

plain blade
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thats ok

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i'll wait

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bytw, how to fix that

rich badge
rich badge
lament quartz
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New plugin 👀

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and updated plugins system

plain blade
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I cant load to map after I made octotex texture

keen rivet
lament quartz
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yeah it can

lament quartz
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hehehe

plain blade
plain blade
keen rivet
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or update dxvk remix and bridge remix, since this bug has been fixed

plain blade
plain blade
keen rivet
plain blade
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Hah, here’s the fun part I didn’t install this

keen rivet
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Download the bridge binaries from GitHub and put them in the bin folder

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the download the dxvk remix binaries and put them in the bin/.trex folder

rich badge
tulip silo
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@lament quartz can we add our own plugins? if so, is there any documentation on how to do that?

lament quartz
tulip silo
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i want to have a inpainting Stable Diffusion model

lament quartz
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for now

lament quartz
lament quartz
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installer will be a plugin too btw

tulip silo
# lament quartz you can

so that we can select a portion of the image and replace it with prompt guided to edit parts of image

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that'd be so cool

lament quartz
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i can show you how's it works

lament quartz
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look

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that's all

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like

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def img2img( address, prompt, texture, steps, strength ):
    import base64
    import shutil
    import os
    import json
    import requests
    import io
    from PIL import Image, PngImagePlugin

    directory = "textures/stable_diffusion"
    isExist = os.path.exists(directory)
    if not isExist:
        os.makedirs(directory)

    isExist = os.path.exists(f"textures/stable_diffusion/{texture}.png")
    if not isExist:
        shutil.move(f"textures/processing/upscaled/{texture}.png", f"textures/stable_diffusion/{texture}.png")

    binary_fc = open(f"textures/stable_diffusion/{texture}.png", 'rb').read()
    encoded_string = base64.b64encode(binary_fc).decode('utf-8')

    payload = {
        "prompt": prompt,
        "steps": int(steps),
        "init_images": [encoded_string],
        "denoising_strength": float(strength)
    }
    
    response = requests.post(url=f"{address}/sdapi/v1/img2img", json=payload)
    r = response.json()

    for i in r['images']:
        image = Image.open(io.BytesIO(base64.b64decode(i.split(",",1)[0])))

        png_payload = {
            "image": "data:image/png;base64," + i
        }
        response2 = requests.post(url=f'{address}/sdapi/v1/png-info', json=png_payload)

        pnginfo = PngImagePlugin.PngInfo()
        pnginfo.add_text("parameters", response2.json().get("info"))
        image.save(f"textures/processing/upscaled/{texture}.png", pnginfo=pnginfo)

    return "Done!"

def return_back( texture ):
    import shutil
    import os
    os.remove(f"textures/processing/upscaled/{texture}.png")
    shutil.move(f"textures/stable_diffusion/{texture}.png", f"textures/processing/upscaled/{texture}.png")
    return "Done!"
#

and index.html is a main page of a plagin

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<h1><i class="fa-solid fa-brain"></i> Automatic 1111</h1>
<hr>
<p>This plugin is for Stable Diffusion texture editing!</p>


<input class="btn input-octopus" id="a1111-address" value="A1111 Address" >
<input class="btn input-octopus "id="a1111-steps" value="20" >
<input class="btn input-octopus "id="a1111-strength" value="0.4" >
<input class="btn input-octopus "id="a1111-prompt" value="Prompt" >

<br>
<button class="btn btn-octopus need-texture" id="pass_args_a1111" callback="stable_diffusion.img2img" >Generate</button>
<button class="btn btn-octopus need-texture" callback="stable_diffusion.return_back" >Return Back</button>

<script type="text/javascript">
    $("#pass_args_a1111").on("click",function() {
        $(this).attr("address", $("#a1111-address").val() );
        $(this).attr("prompt", $("#a1111-prompt").val() );
        $(this).attr("strength", $("#a1111-strength").val() );
        $(this).attr("steps", $("#a1111-steps").val() );
    });
</script>
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that's all

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and in the plugins tab will appear a tab with your plugin name

meager oar
# lament quartz done

What if I write sometin weird in the prompt like "wooden tiles made of noodles" will that work?

lament quartz
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but you'll need to install a1111

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and that's another story

meager oar
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pip install a1111?

lament quartz
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but it hink at the moment of running OctoTex, that mean that you have all dependencies for a1111

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but im not sure

rich badge
# lament quartz but you'll need to install a1111

Stable Diffusion released version 2.0. A lot has changed, and many people want to mess around with it. This video shows you how to include the model in AUTOMATIC1111's Stable Diffusion WebUI - And update it on your computer. It's a simple guide to follow, and you should be able to play around with new features and quality in no time.

AUTOMATIC1...

▶ Play video
lament quartz
lament quartz
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i have one so

plain blade
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after i wrote the textures on octotex it doesnt work in gmod

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did i missed the step?

plain blade
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i need help

rich glen
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dowload octotex again i guess

plain blade
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god fucking damn it

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i rewrote the textures

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i reistalled octotexgui

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and its not only not working but i see this

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the textures arent upscalled

tulip silo
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Load in enhanced assets through developer options?

plain blade
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bro, am i that stupid

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of course it doesnt work

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god fucking damn it

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i want to kill myself

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why do i have problems that no one ever had

lament quartz
plain blade
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arc9

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tarkov

lament quartz
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WAIT

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WHAT

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YOUR GMOD WORKS BETTER THAN MINE

plain blade
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what gpu do you have?

lament quartz
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rtx 4070

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when I select a weapon from the arc9 base I see white screen

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without even ui

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or just no model

lament quartz
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i like dat

rich badge
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somehting like that

lament quartz
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btw does remix support hot load?

rich badge
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no

lament quartz
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like if you change something

rich badge
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mod.usda yes

lament quartz
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thanks

rich badge
lament quartz
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okie

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btw the pom is replaced now with displacements?

plain blade
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Yep, I can’t do pbr texture

lament quartz
rich badge
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there are some things you need to disable

lament quartz
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Sheeesh

rich badge
lament quartz
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i've just edit and write a 1 single texture

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and edit a bit with a1111 plugin

rich badge
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I know you heard this before but you really done an awesome job with that ui ❤️

lament quartz
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thanks ❤️

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now it's time to try real time replacements

rich badge
lament quartz
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nah did not worked

lament quartz
rich badge
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Not sure, but if the assets weren't there previously it might not work

lament quartz
rich badge
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I only tried changing positions and such

rich badge
lament quartz
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did not changed

lament quartz
rich badge
lament quartz
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oh, ok

rich badge
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just disable whatever sounds it might need shaders

lament quartz
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hmmm

rich badge
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breath hud or something definetely had issues tho

lament quartz
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3d scopes?

rich badge
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not sure

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experiment

lament quartz
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ok, i will check

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yeah of course stable diffusion will not run

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while im playng gmod with octotex and other stuff

lament quartz
lament quartz
rich badge
lament quartz
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думал в реальном времени заменять а хрен

rich badge
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like grayed out

lament quartz
rich badge
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so does it work when you restart the game

lament quartz
lament quartz
rich badge
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if so you could slap the old textures as replacements so the replacements.usda still has the references. When octotex replaces the old ones and modifies the usda at once remix might actually load the new materials

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I had something similar when working on optics where I had the usda referenced to a mesh which was actually empty

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still had a valid syntax but contained nothing

lament quartz
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ok if i close gmod i can actually use sd

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i just love the way you can edit the textures

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hell yeah

lament quartz
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they are looks like the original, but still as was prompted

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i need to train the models more

lament quartz
rich badge
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@lament quartz Most of them are my personal preferences

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but cheap scopes must be disabled and hud definetely doesn't work well

plain blade
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Господи ебана в рот помогите

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У меня нихуя не получается

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Как у вас получается тень и скайбокс

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И pbr текстуры

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Sorry for my Russian

lament quartz
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если ты копировал конф у попо, то у тебя там уже должна была быть тень

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отметь текстуры скайбокса текстурами неба

plain blade
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Можешь скинуть конф?

lament quartz
plain blade
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Пон

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Когда пары закончатся?

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Я просто на работе

lament quartz
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на скачивание

rich badge
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use the latest remix

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that bin folder linked there probably contains one that's quite old

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you need the newer ones for 3d skybox for instance

lament quartz
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ты с какого туториала собирал гмод с эртиикс

lament quartz
#

ля

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а какого тогла

plain blade
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Тогл?

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Что это?

lament quartz
plain blade
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А

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Слушай ты можешь помочь мне с octotex в 7 вечера по мск?

lament quartz
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нет

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я буду в это время уже дома

keen rivet
lament quartz
keen rivet
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Nice

lament quartz
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so looks kinda like it was before

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bu still different

keen rivet
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Can I request a button that loads, upscales, generates normals roughness and displacements then writes again all one after another?

lament quartz
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btw i gonna make a range scaler for displacement

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per texture

keen rivet
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It would be useful for setting things up to run all overnight

keen rivet
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Thanks

tulip silo
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@lament quartz i got a idea, maybe if we get the USD model to load in

we could focus more on adding light sources with a simple script first

lament quartz
tulip silo
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like placing lights should be a much better plan than replacing mesh

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because its simple

lament quartz
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and that's it

keen rivet
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I can’t remember did I ever send the mirror fix addon?

lament quartz
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idk

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ok i gonna make a dataset for baked light removal ai

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wish me a luck

keen rivet
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Good luck

lament quartz
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❤️

keen rivet
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Also you should see if you can make the ai models keep the aspect ratio of textures

tulip silo
lament quartz
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i'm just experementing

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don't know if it'll work or not

tulip silo
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i was looking at shadow removal AI

tulip silo
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but its a paid tool

rich badge
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you mean the one in construct right

lament quartz
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hehehe booi

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now i have a dataset like this

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albedo

tulip silo
lament quartz
tulip silo
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most PBR generators use that information provided by those shadows and make appropriate PBR

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this goes for classical methods

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non AI ones

lament quartz
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but i've trained my ai to generate pbr without those baked shadows

tulip silo
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oh

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ok

lament quartz
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adn if you don't want to use bake removal

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just don't use it

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idk i like the baking results

tulip silo
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btw anything you found out about USD import in python or Three.js? i was talking earlier about how we could go basic with only light source replacements if we figure it out

I really want this tool to be the creator toolkit before the official one

tulip silo
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it removes the light but the pattern is totally changed

lament quartz
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no no

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you did not understand

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the image without shadows is original one

tulip silo
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oh

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ok

lament quartz
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and then im adding shadows and light

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with normals and displacements

tulip silo
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left texture looks really nice

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lol

lament quartz
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yeah

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but i gonna train ai to turn left one to the right one

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cuz left one have a baked light, and that's not good

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ok im training

lament quartz
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off boi

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that's already not bad

compact blaze
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do any of yall know if there's some way to port the new portal prelude rtx assets into portal rtx

compact blaze
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sry

lament quartz
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ok lets try to unbake

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nah need more training

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oh no

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it looks good

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and the other models that was trained on UNBAKED textures now generates even more mind blowing resulsts

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i will show soon

tulip silo
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ohhhhh

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interesting results

tulip silo
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to more cold and matrix style filter

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idk if you underdstand what i mean

lament quartz
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let's see how it looks ingame

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yeah some of the textures are broken

plain blade
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It looks amazing

lament quartz
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@rich badge how to make sights work?

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(arc9 base)

rich badge
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in arccw however you can get working non magnified optics

lament quartz
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how

rich badge
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technically they're rasterized too but doesn't really matter

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just a dot

rich badge
# lament quartz how

enable auto sky detection and they should work just fine, in arccw base not arc9

rich badge
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they look ugly tho

lament quartz
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а попробуй что-нибудь на металлическом сделать

lament quartz
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тут текстуру я не нашёл

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ля

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ну выглядит просто найс

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и вот теперь реально вопрос

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а зачем нам sbox

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если гмод уже с трассировкой путей

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при том стабильно так

plain blade
#

God damn @lament quartz the more pic you send the more motivation I get from these pics

lament quartz
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Maybe add an option in material tab to actually change the material

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Like you can choose the water or glass for example

lament quartz
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кстати, а на оружие такое можно попробовать?

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или будет выглядеть не очень?

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Можно

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Я могу попробовать завтра если хочешь

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летс гоу!

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у меня арк заработал

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ток вот

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проблема одна

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у меня не свежая обнова ремикса, а я чисто дуб и не знаю, как ставить новую

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не хочу сделать так, чтобы потом всё переустанавливать

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если узнаю

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поставлю твой октотекс

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и попробую сам

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Дождись новой версии, Я буду дальше модели обучать

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  • новая модель появится
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найс

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так

lament quartz
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какая у тебя видеокарта?

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3080

lament quartz
#

Наверное

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Хочу на текстурки посмотреть

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так оно

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это

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аддон на гаррич

#

ой

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гаррис

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А, это аддон на гаррис

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Я думал игра какая-то

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ну

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Просто есть аркс фаталис

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И я спутал

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Из контекста выпал

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ничего, бывает

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так кстати

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ты знаешь, как обновлять?

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У меня ехе обновлялка

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какая?

trim cobalt
#

ебать, тут земляки

lament quartz
#

РУССИФИЦИРУЕМ ДАННЫЙ СЕРВЕР

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ДА НАЗОВЁМ ЕГО

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"ТРАССИРОВКА ЛУЧЕЙ НЕБЕСНЫХ: ПЕРЕИЗДАНИЕ"

lament quartz
#

Я из Казахстана 👍🏼

half viper
#

Umm

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Guys

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:3

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English plzzz

trim cobalt
#

Sorry, it is my new friends!

lament quartz
#

@lament quartz can you send me your exe installer?

lament quartz
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how to enable skybox?

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guys?

plain blade
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i finaly made it

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it works

lament quartz
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Legacy PBR

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Long time no see

plain blade
#

god i wish someone made a plugin that can render specific things like "generate roughness map for every textures" or something like that

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legacy pbr roughness makes every texture look like there were on a rain for 30 mins

lament quartz
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Yas

plain blade
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welp im gonna add ai roughness to every texture i captured and stream it

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god damn every second is a suffering when i do it manually

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how to make it automatic

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AHA

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i just noticed

lament quartz
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@plain blade у тебя работает скайбокс?

plain blade
#

но тень нет

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и еще

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как убрать модельку

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это меня выбешивает

plain blade
#

that means

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if i delete every roughness from legacy and press "generate pbr from every texture with ai" it will add only roughness

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thats my theory

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"A GAME THEO..."

lament quartz
#

in the settings

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and write again

plain blade
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no i just made my job easier, because with this i dont need to apply roughness manually

lament quartz
#

ты не понял

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ебаная клава

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печатать не могу

plain blade
#

всм я не понял

lament quartz
#

отчисть хэши если после замены рафнеса если они не применились после записи

plain blade
#

аааааааааа

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понял

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спс

lament quartz
#

octotex сохраняет то, что ты делал запись, и поэтому не записывает по новой

plain blade
#

бля надо как-то сделать видос- туториал про rtx remix и octotex на англ и рус языке

lament quartz
#

мне кто-нибудь может кинуть конф для ртх

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да и для dxvk

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?

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ребяяяяяят

plain blade
#

oт попо

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кста

lament quartz
#

так оно получается

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новое или как?

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что и скайбокс виден

plain blade
#

с туториала

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нет

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хочешь прикол

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кароч

lament quartz
#

ну

plain blade
#

после того как я решил 2 раз с pbr текстурами пойти

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они опять не работают

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заебись

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Мне нужна помощь

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Опять

lament quartz
#

ты точно указал куда надо?

plain blade
#

но они раньше работали

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я нихера не поменял ничего

plain blade
#

watch it on 29 second

#

there is a frozen frame

#

but i hear the noises

half viper
night bramble
#

load into world with enhancements disabled

#

@plain blade

mild mist
#

how does it work in multiplayer, if at all

#

and if it does work, any footage?

meager oar
#

But I think u might wanna change the dx level to 8, In CSS the game kept kicking me on most servers cause I had dx level below 8,

keen rivet
#

can i change the port it uses?

#

steam and source games use 27015

#

i'm gonna use 27275

keen rivet
#

is that 2048x2048?

keen rivet
#

i wonder if you could use computer vision to detect the surface too

#

or use the hash of the image to try and match it up to the name of the file in the games files and use that as a hint to what it could be (i.e: textures named concretefloor01 should be concrete)

keen rivet
lament quartz
lament quartz
#

sorry, does anyone know how to assign AperturePBR_Translucent to the texture?

#

i want to make a toggle in the GUI

#

to make water and glass fast

lament quartz
#

just by references?

rich badge
#

I think you don't need the

int inputs:encoding = 0 (
            customData = {
                int default = 0
            }
            displayGroup = "Normal"
            displayName = "Normal Map Encoding"
            doc = "Encoding type for the normal map.  Octahedral for 2 channel textures. tangent_space_dx for 3 channel normals, and tangent_space_ogl for 3 channel normals with an inverted (OpenGL style) G channel."
            hidden = false
            renderType = "::Z36c_3A::users::vernon::appdata::local::ov::pkg::ZA8trex_2D2022_2E6_2E26::_build::Z0Awindows_2Dx86_5F64::release::omni_core_materials::Base::AperturePBR_Normal::normalmap_encoding"
            sdrMetadata = {
                string __SDR__enum_value = "octahedral"
                string options = "octahedral:0|tangent_space_ogl:1|tangent_space_dx:2"
            }
        )
lament quartz
#

oh ok ill try

rich badge
# lament quartz just by references?

You need to copy the AperturePBR_Translucent.mdl somewhere in your mod folder unless you want to reference to the captures (which is not a good practise I think)

lament quartz
#

yeah i have it

rich badge
#

You could do that as well, or import translucent mdl into a usda of your liking and reference to that instead

lament quartz
#

i like it

#

ooh boii

lament quartz
rich badge
lament quartz
#

yeah

#

exactly

rich badge
#

translucents don't have a roughness value

lament quartz
#

no no no

#

not for translucents

rich badge
#

oh okay, hold on

lament quartz
#

i want to make a roughness intensity scaler in the GUI

rich badge
lament quartz
#

only that way?

rich badge
#

Like adjusting contrast

lament quartz
#

that's meh

compact blaze
rich badge
lament quartz
#

the processing speed of textures is already slow

#

and changing the contrast that's wow

rich badge
#

There is a global one in remix menu but thats not what you want exactly

lament quartz
#

like displacements one

#

displace_in

rich badge
lament quartz
#

but for roughness

#

😭

#

ok

rich badge
#

better ask someone else, they might have better suggestions

lament quartz
#

i've found it in portal

#

yay

#

float inputs:reflection_roughness_constant = 1

#

😛

rich badge
lament quartz
#

yup

rich badge
#

What

lament quartz
#
                float inputs:reflection_roughness_constant = 1 (
                    customData = {
                        float default = 0.5
                        dictionary range = {
                            float max = 1
                            float min = 0
                        }
                    }
                    displayGroup = "Specular"
                    displayName = "Roughness Amount"
                    doc = "Higher roughness values lead to more blurry reflections"
                    hidden = false
                )
                asset inputs:reflectionroughness_texture = @./SubUSDs/textures/T_P1_MetalWallPanel_2x2_01_roughness.dds@ (
                    colorSpace = "raw"
                    customData = {
                        asset default = @@
                    }
                    displayGroup = "Specular"
                    displayName = "Roughness Map"
                    hidden = false
                )
rich badge
#

Hmm, looks like I was wrong

lament quartz
#

that's exactly what i needed

keen rivet
#

🥶

lament quartz
#

hahaha

#

yeah

lament quartz
#

sheeesh

lament quartz
#

i wanna test that

#

that will be mindblowing now

#

hell yeah

#

shit it works

#

now i need to test real time updates

#

and add the gui things

#

that's fire

rich badge
lament quartz
#

now you can change material properties right through the tool

lament quartz
#

Now sliders are working

#

nope

#

does not work in real time

rich badge
lament quartz
#

rtx remix does not updates the materials in real time

lament quartz
#

gosh

#

it was from prelude

rich badge
lament quartz
#

looks like something changed or idk

#

cuz it was in prelude version

rich badge
#

We should ask to someone else

#

someone messed up with materials enough to confidently tell

#

tadpole is offline right now, could ping him later

#

everyone is really

lament quartz
#

thanks, il'' dig into github

lament quartz
#

right now

rich badge
#

👀

lament quartz
#

select texture

#

change material to glass

#

and write

#

even without game reloading

rich badge
#

Wait

#

how do you set transparency?

#

Are you using the opacity material for glass?

lament quartz
lament quartz
plain blade
#

New octoTex update?

rich badge
lament quartz
#

and theres ior bu i didn't tried it yet

rich badge
lament quartz
#

yeah i'll do that right now

rich badge
#

But it works if it works

lament quartz
rich badge
lament quartz
#

ah

rich badge
#

measurement distance is like the distance required for it to have the color shade defined

#

Like water has a blue-green shade as it becomes deeper

lament quartz
#

aaaah

#

understood

keen rivet
lament quartz
#

it is

#

it has it

keen rivet
#

Oh

rich badge
#

if you modify mod.usda

keen rivet
#

Ohh so it doesn’t do it if I reference another usda file

#

so it only works on mod.usda

lament quartz
rich badge
#

like rewriting the same thing

lament quartz
#

just update it

rich badge
#

You still can have references to other usda s and they'll get updated too

rich badge
keen rivet
#

Did octotex get updated with the albedo model?

lament quartz
#

lol whaaaat

rich badge
#

does it have normal maps

lament quartz
lament quartz
keen rivet
#

Aight

rich badge
half viper
#

High IOR?

lament quartz
keen rivet
#

I wanna run it on another 5600 textures

half viper
#

Also hai everyone!

keen rivet
#

I’ll wait for that

rich badge
rich badge
lament quartz
keen rivet
#

Hi strelok

rich badge
lament quartz
rich badge
#

and its flat isn't it

lament quartz
#

y'know what i gonna do

rich badge
rich badge
#

It looks magnified to me lol

rich badge
#

the car itself?

lament quartz
#

it is

lament quartz
#

In Gmod some props still affected by the map light

#

Idk why

half viper
keen rivet
#

Not home right now

meager oar
lament quartz
#

wide puffy chair

meager oar
lament quartz
#

shit!

#

look at that!

#

that's amazing

rich badge
#

that's awesome

vocal hill
lament quartz
keen rivet
#

Make the car shiny now

lament quartz
keen rivet
#

Not that shiny lol

lament quartz
#

hahaha

rich badge
#

make it a mirror

keen rivet
#

Lower metallic value

lament quartz
#

that's not a metalic

#

oh btw

keen rivet
#

make it smooth

#

Oh

lament quartz
#

do you know if its possible to edit roughness scale in usda?

keen rivet
#

Dunno

lament quartz
#

i mean strength

#

sh!t

rich badge
keen rivet
#

Can you do it with metalness?

lament quartz
tulip silo
#

it looks shiny enough

rich badge
lament quartz
#

oooh!

#

i understood!

#

that thing from portls for roughness works!

#

but only if you have no roughness map

#

loool

#

oh and i've found the same thing for metalic

#

YAAAS

#

that's fire now

#

wait a bit i'll add an option in GUI

rich badge
#

I said this before #1116089843479498782 message

lament quartz
#

i am really blind

#

sorry

tulip silo
# rich badge Lacks lights

hmm, we can add lights

only if tools like OctoTex could allow for easy light replacements, like make it automated like usda texture replacements

rich badge
#

like how do you know where to place a light

tulip silo
#

that would require a usd viewer

rich badge
tulip silo
#

nah lol

rich badge
#

its not something that could be automated enough for octotex

#

-I think-

#

@lament quartz What was the reason for you to not to use omniverse btw?

#

I just wonder

lament quartz
#

metallic works

rich badge
lament quartz
#

yeah of course

half viper
#

For a second i thought it was a cube map 😭😭😭

tulip silo
lament quartz
tulip silo
#

good reflections

rich badge
tulip silo
#

but the illusion breaks very easily

rich badge
#

it has a linux build but

rich badge
lament quartz
lament quartz
rich badge
lament quartz
half viper
#

Thats What i meant

lament quartz
#

hell i love that

#

and now it's time for my new AI to come in

meager oar
lament quartz
meager oar
#

change the colors of the cars

lament quartz
#

t tried

#

it did not changing the colors for me

#

YAS

#

That AI makes everything much better

rich badge
lament quartz
#

and i've trained other AI's a little more

lament quartz
#

and unbaker

rich badge
#

👀 Show me

lament quartz
rich badge
lament quartz
#

wait i need the bricks

rich badge
lament quartz
#

ok before

#

hell yeah

meager oar
rich badge
lament quartz
rich badge
lament quartz
#

but trust me, it is alot better

rich badge
#

I mean before the "trained more"

lament quartz
lament quartz
#

as i said, i have no enough space

#

now the floor

rich badge
lament quartz
#

only screenshots

rich badge
#

Ah wait they're only pom?

lament quartz
#

floor is done

lament quartz
#

they are pbr

rich badge
#

What is this new ai for?

lament quartz
#

new ai is unbaker

#

it removes the baked light from textures

rich badge
lament quartz
#

and that allows others AI's to produce more correct results

#

cuz they was trained on raw albedo

#

without baked light

rich badge
#

This is great, it could save a lot of smaller projects

#

Like map tiles in bf1942

#

they've shadows baked in

rich badge
#

OctoTex is crucial for something like Gmod, where it is impossible to handcraft all those textures from all those addons

#

❤️

lament quartz
#

❤️

#

wanna see what unbaker makes?

rich badge
lament quartz
#

nah, artifact appeard on this one

#

don't mind the colors

#

that's from octotex preview

#

i gonna remove it wait

#

it's not that impressive yeah

rich badge
lament quartz
half viper
#

W A L L

rich badge
#
  • E
#

lovely movie

lament quartz
rich badge
lament quartz
#

nope

rich badge
lament quartz
#

yup

#

but not that much

#

maybe i'll make a slider for that

rich badge
lament quartz
#

yes but because it marked as UI

rich badge
meager oar
#

What are these weird halos on objects, they only appear in dark areas and in MP

plain blade
#

Online works?

half viper
wanton scarab
#

GMod doesn't have VAC, so it's not an issue

plain blade
#

Nice, I can bully children in dark rp servers with rtx

rich badge
#

Launch the game with -insecure flag or you might get banned in vac protected servers

wanton scarab
#

It doesn't, don't trust the loading screen

#

It would be silly to be present in a game where users can add custom binary modules

#

And people can make lua cheats anyway so why bother with VAC

rich badge
#

Oh so its "deactivated"

wanton scarab
#

Yeah

rich badge
#

why include it then

meager oar
#

.

wanton scarab
#

It's just an engine UI thing that never got removed

rich badge
wanton scarab
#

I suppose to scare would-be cheaters

rich badge
meager oar
#

They vertix explosions are so strong in MP

rich badge
meager oar
#

It works in good fps but still those vertixes are appearing

#

Those like colorful lines

#

That like go every where on the screen

#

Have to disable alpha blend to remove them

rich badge
#

Not sure why exactly some textures cause this

wanton scarab
#

There's been plenty of the same question on the net, and the consensus seems to be that VAC is just dormant in gmod

meager oar
#

Have joined plenty of CSS servers with VAC so far it seems fine

#

With rtx remix

wanton scarab
#

@woeful phoenix could probably give a more definitive answer, he's more knowledgeable on the engine side than I am

#

While I wouldn't join other games with actual VAC in them, I have played L4D2 extensively on VAC servers with reshade enabled so idk

#

Might be one of those things VAC doesn't care much about unless Valve says so

meager oar
#

I have to raise my dx level to 8 though otherwise the servers kick me

rich badge
wanton scarab
#

Yep

wanton scarab
#

Oh wait

#

Wym extension

rich badge
#

at least by default

#

you can mod the source

meager oar
#

Also what are those halos? They only appear in Multiplayer and in dark areas around models

wanton scarab
#

I might not have paid much attention to whether the DB was working or not

rich badge
wanton scarab
#

I only needed it for MXAO

rich badge
meager oar
#

But CSS is on dx8 otherwise I get kicked from most servers

rich badge
meager oar
rich badge
rich badge
#

It really looks weird to me

meager oar
rich badge
#

you should be able to see rt shadows from the indirect sun light bouncing off the floor

meager oar
# rich badge what

U know in the light translation option, there's a way to disable every light source on the map, I did that in the screenshot

rich badge
meager oar
#

Transation°

rich badge
#

the image looks flat, it doesn't have somehting to do with if point lights were on or off

meager oar
lament quartz
#

Does the new version works for anyone?

#

@half viper sorry for ping, steam automatically updated my Gmod, and replaced all the files, even patched

#

But I've installed the latest rtx remix, and it works

#

💀

half viper
#

Throw a bomb

#

Grenade

#

Oh right

lament quartz
#

And the lights and everything else is working fine

lament quartz
#

Da Heck is happening

half viper
#

:(

lament quartz
#

Oh god I can't wait for rr

rich badge
#

initial response was not so great

lament quartz
#

Still can't wait for rr

rich badge
lament quartz
#

Hahaha

rich badge
#

I had to do this

lament quartz
#

Yeah understandable

rich badge
#

forgive me

lament quartz
#

Everything is ok bro

tulip silo
#

if its not a solid chunk of

#

lets say

#

glass

#

😛

lament quartz
#

Only these props are magnifying

#

But I love the magnifying effect lol