#Garry's Mod
1 messages ยท Page 7 of 1
It's because of launch argument
will it be even better if I choose a version of gmod that was much earlier?
But without it it still crashes on map load
im using the portal stdshaderdx7 file just fine right now
So
oh
Same
But older version of Gmod
Didn't Checked the latest latest gmod update since I'm worrying about my left space
do you guys think we can get better results?
also the fps in that map its 60.
so its smooth
atleast in a 2060 super
And don't want to broke my current install
That works amazingly well
.
Hm, try the latest version, it may work for you
It works for some
But if it'll not then try to get the older version somehow
I already tried it on the new version, it seems to work, but I would like to know how previous versions work
@rich badge what version of gmod do you have?
can anyone else confirm that the terrain system (not terrain baking but how terrain used to behave) is working?
it seems completely broken :(
it tries to blend itself with some other random texture
when it should be blending between these two
Oh that's great then
Maybe it's time to try new Gmod version
The september patch
Btw is the captured models have a usd.dds extension?
It's a whole scene right?
Everything to models to scene is usd
With a models
textures are dds
scene usd doesn't contain the models themselves, just their positioning, transformations
But why does captured scenes are on in usd.dds?
Like filename.usd.dds
That's strange
Ooooh
No captured scenes are in /captures/
The scenes only have the positions
You can use the kim's converter to do that
python script
Ill write a lib to parse USDA and convert to associative array
It is working for few including me, not for others for some reason
That way it'll be easy to work with
Why
There should be a pip package for usd
It'll be easy to work with from program side
Oh right, I've forgot about that
aight after some testing its only engine.dll thats borked
weird, strelok says it is the portals stdshader
nope im using that right now just fine
By broken do you mean patches don't work or the game is just crashing
it patches but will crash on map load
Yeah strelok said he had to use original stdshader_dx7.dll
yeah no it crashes even with the original
the patcher verifies that there is only one instance of the bytes it's searching for
I even send the whole installation of mine to him, it is still crashing on his system
checked again it is still crashing
i put the original stdshaderdx7 dll back
works fine
then i add the patched engine dll
breaks
Hmm, so strelok didn't have the engine.dll patched?
I'll check it out again then
tysm <3
@keen rivet Can you send a hash of engine.dll ?
what kind?
Nah the patched one
this is the unpatched one
Wait is this the original?
What I just patched it after the september patch
the patched one rolls trips
update would've overwritten it
Wasn't it the latest
yeah when gmod updates, it'll replace the file with the latest
overwriting your patched one
I mean the latest patch is released in semptember 6
isn't it
you can load into maps?
Yes
and theres no backface culling?
what is going on here
if backfaces are being culled then its not working
Did Blueamulet updated the patch since?
I might have it outdated
nope but thats why we're here right now!
blueamulet stuck with the burden of fixing this forever ๐
jk
So why the patched files of mine and yours are different?
mine is also crashing
Is this backface culling?
I think it is caused by some random alpha texture
The doors doesn't get culled
@keen rivet I think its not culling
nvm it was the bridge crashing for me, and latest bridge and dxvk just hung for me
oh lol
im on latest bridge and dxvk
i can try send more info if it helps, heres where the actual exception happens
@keen rivet This isn't culling is it
thats a viewmodel
I am turning back
an using dev camera to view my back
Then how can I determine if it is culling or not?
What's the dll and offset?
apparently its 785031E9
in engine.dll
but thats probably wrong
afaik it looks like youre changing a 'jump if not zero' into a 'jump'
@keen rivet Can you have a look please?
idk
@fringe ingot It's not crashing for me, is there anything helpful I can do?
@keen rivet Go to the Modules tab, find engine.dll, and then tell me the Address range for it
What map are you testing with?
This one is physics house
It also doesn't crash on construct
Normally I test with krot but none of the ones I'm using are working out, just crashes the bridge
i cant find a modules tab in visual studio
For me it is usually down here at the bottom
it was turned off for some reason
forgot that debug windows are in Debug -> Windows and not View tab
783D0000-78E2B000
hmm, that is related to shadow rendering apparently
render to texture shadows?
The debug unoptimized bridge doesn't crash ๐
i'm crashing without any bridge
you mean like the patched dlls but without remix?
yeah just for testing
yeah also doesn't crash for me
when you load up a map?

yep
rendering with remix though is way more highly broken than when I last used it, everything randomly goes transparent based on where I'm looking and then it crashed my driver
There are some noise textures and textures that are supposed to blend with the ones beneath them
yeah you need to do some setup stuff
they are causing that issue
like disable detail textures
You mean ignorign one by one or there is a switch for those
ignore
I wish there was a simple toggle for those
i have suspicions it fucks up terrain tho
It does
In gm_construct there there is 2 terrain textures for the grass. Default distant light remix captures doesn't function if you don't ignore a specific one
Tho it used to a while ago, I didn't changed the config since then
@fringe ingot Do you have a guess on why it might be crashing for others?
Nope, though xenthio are you using r_shadows 0?
hmm
i did reset my launch configs a while ago
BUT i swear it used to work
ill have to add it back
Please tell me it was this missing argument
It's unnecessary work for remix regardless
August or older ?
2023.08.21
i hope not otherwise i wouldve wasted everyones time ๐
Not just you mate, I just hoped the solution was this simple
it worked ๐
๐
๐
@half viper Do you have this argument ?
Gosh I like proton, works amazingly well like I'm on windows, same problems that another users have, that's amazing
thanks everyone especially you @fringe ingot
So no one was actually following the instructions Strelok posted including himself ๐
#1116089843479498782 message
Not the proton problems, but problems the users on windows facing in
#waronmisinformation
i wrote the first rtx remix for gmod launch script i remember adding that there
i didnt add my own arguments lol
When I joined this community for the first time, I did all the instructions, so the problem was real
no but it used to a long time ago
It still does for me ๐
For me on the 2023.08.21 it does not require to spam click the game
And never required
I've written a ps script for that, It launches on like 3rd try despite I am on latest
Im pretty sure I do, I'll check it out tho
I hope you don't
Does it crash with no remix and patched engine.dll ?
Again, my issue is with stdshaderdx7
an immediate startup crash
All patches work perfectly fine
With the vanilla stdshaderdx7
Im always suffering ffs lol
Does it sill crash with portal's stdshader when remix disabled?
#1116089843479498782 message
How is your logs
:3
I thing you better ask BlueAmulet
I need to check that. But now i just came back from school and im tired af
he found that the crash xenthio was experiencing is related to shadows
Did you tried spam clicking?
I sometimes needed for like 20 times
That's why I have a script
Increase it: $attemptLimit = 15
If you have a log simlar to this, ask BlueAmulet if he can determine the reason of crash
https://steamcommunity.com/sharedfiles/filedetails/?id=3034633655 https://steamcommunity.com/sharedfiles/filedetails/?id=3034633633
Hahaha wtf
It's 16x16??
is there a tutorial on how to install rtx remix for gmod
thanks
I have no idea why the tool made the 16x16 texture in to Full realistic 4k but tats cool
gmod relism...
real
Yeah bridge will crash but that error can be caused by third party applications and monitoring overlays
To ensure stabiliity load your worlds with enhanced assets off to prevent crashing at ready to play.
I do not know how to resolve bridge crashing at the very start of world loading init though.
It's the AI model. It's designed to make life-like images.
U can btw take pics by pressing F12, taking pics from the camera in game just captures the skybox and not rest of the stuff.
@lament quartz MARK ADDED POM
where?
@delicate belfry
?
dang theres a option to make every texture minecrafty in gmod
https://steamcommunity.com/sharedfiles/filedetails/?id=3035152812 https://steamcommunity.com/sharedfiles/filedetails/?id=3035152784
4kei pi bi ar tikstures ar ti ix
Minecraft 8k PBR ultra settings rtx 6090ti i9 99999k 512gb ram ddr7 2048fps ray tracing, real life lighting simulation
real life graphics
bridge for sum reason crashes when having enhancements turned on in certain scenerios like loading into a map while enhancements option is turned on or when exiting out of a chair or vehicle.
How to add it in USDA??
I need to automate the process in the OctoTex
#general-remix message
Thanks
Upscaling, PBR and now POM? Ufff ๐คค๐ฅด
is there a program that does the compatibility patches for you, I'm trying to do them but I don't exactly understand everything and how it works
Its a python script by BlueAmulet
You just copy the files needed to be patched into the same folder then type python3 applypatches.py .
With the dot
i have a problem with upscaler
need to install pytorch
pip3 install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu118
copy tat in cmd
unfortunately that didn't solve the problem(
same folder as in the folder where gmod is?
No, copy bin/engine.dll, bin/shaderapidx9.dll, garrysmod/bin/client.dll into the same folder applypatches.py located
then open up cmd / powershell there and type python3 applypatches .
It'll create a folder named patched, replace the original ones with those inside
Did it showed 2.4 gb being installed inside CMD?
I don't even know...
How do I find out? I apologize for the stupid question.
it says its downloading 2.4 gb in command prompt after inserting that pip
this is what cmd gives me when I try to download.
If you read the error message it clearly says the package name for PyTorch is torch
@meager oar unintentionally misdirected you
You really should have read the whole thing, it might look scary as it throws text that might be meaningless to you but there'll be always human readable text
im dead
rip
k soon i'll try to train models to generate normals, displacements, roughness

im not sure if my left space will allow me to make a big dataset
but i'll try
uninstall pytorch, then reinstall it
also make sure you're using the right python install
try py and python
see if one already exists
might be some controlnet stuff
i want to try myself
REAL ultrakill ending
this'll be much scarier when dlrr comes out
shooting in complete blackness will be like snapshots
https://steamcommunity.com/sharedfiles/filedetails/?id=3037011552 https://steamcommunity.com/sharedfiles/filedetails/?id=3037011612 https://steamcommunity.com/sharedfiles/filedetails/?id=3037011524
dang man wat did u add in the new update? cause the grass is now just grass and things that should be reflective are getting fully reflective before all the textures would get reflections
tis is cool
looks like cubemaps
Btw Windows has a wrong normals
You may notice that
Like some Windows has tilted reflections
Or wrong reflections
Ik how to fix it
But that'll be later
yea I think I saw that, when you increase the normals the reflections go down and when u decrease normal the reflectionss go up, -2.000 normal value seems fine.
I think that's wat your talking bout
dang tis water model is fully reflective
What map is this?
ok
can u screenshare it?
ok
I figured out how it works, but I have a problem again, the upscale script does not select all images, but only some single images.
For example, out of 42 images, he identified only one
You're probably getting a cuda error
In other words, you have no enough vram
Are you using a GUI?
If so, select in textures ( upscale ) and not ( upscale 2x )
I guess so.
Upscale 2x means ( use upscaler 2x times ) it'll upscale to 8x resolution of original texture
While just an upscale button will upscale to 4x
I've made that button for games with a very low res textures
One more question, how do I apply enchancements, in which folder should remaster be located?
Just press "data > write"
And that's it
That's for writing
For PBR generation
Enchantments
Press "textures > generate PBR"
Alex did you implement the height map generator?
It's a weekends so no
Awe, okie
I have no access to PC with rtx GPU on weekends
Steal da gpu
That's my GPU already
My main PC at home just has i5 3570, ddr3 ram and other old stuff so that's why GPU is in office PC
At my work
Thanks I guess lol
God i wish gmod worked for me
Gn bro โค๏ธ
U should use the latest version of the tool it's better
where i can get it?
i cant find the link
โ ๏ธ
tyy
np
I am trainig a displacements ai model
not the best height maps
and alot of artifacts
but i still like that
looks bad in game btw
WOOW
NOW WE ARE TALKIN
dang is tis pom? those bricks luk 3d
tis is pom
u tried it in garry mod?
@lament quartz oh ya i now remember who i mistaked you with lol
NO you will not get VAC ban, NO you cannot join official matchmaking servers (it will get you kicked).
DOWNLOAD MIGI:
https://github.com/ZooLSmith/MIGI3/raw/main/migi.exe
For any questions join my Custom-Strike server:
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WHERE TO GET CS:GO MODS:
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this guy
nope
but ill try soon
that ai is so raw
but the result is still kinda good to me
but still early stage
@lament quartz i wanna ask what do u think will happen to ur tool after the remix editor fully releases, since it has tools to upscale and add pbr to textures
I WANNA SEE GMOD
i think no one will use my tool cuz why?
u can test it quckly on gold src maps in gmod cause there textures are low res and get remastered very fast
other maps take sum time to remaster
maybe u could change ur tool to work with stuff like unreal engine or godot y'know (not even gonna mention unity anymore lol)
i think it will be useful for custom stuff in gmod
i dont think i've ever seen pbr be used in gmod before, i mean i remember seeing someone do a fake pbr effect in gmod but ya
do you wanna see a POM?
yus
Uff that's gonna take sum time
Is it done
generating pbr
finally writing step
it's not super upscaled textures
only 1024x1024
Woah luk at those cracks in the road I see depth in them
check the #showcase
Man I wonder how it will look like on a Lego map, there was one map that was de dust2 and it textures were Legos but they were flat
now trainig ai for roughness
hope it'll be good
Can we increase the value of POM? To make textures like wacky
Wats the name of that option in remix menu?
i've almost trained ai for roughness, wanna see?
Yus
ะฝั ะธ ะณะดะต?
ัะตัะฟะตะฝะธะต ะผะพะน ะดััะณ
ะฝะต ะผะฐะณั
ะบะธะดะฐะน ัะถะต
yeah probably need more training
ัะฐ ัะฐ
ะณะตะฝะตัะธััะตั
ะตัั ะทะฐะฟะธัะฐัั ะฝะฐะดะพ ะฝะฐะทะฐะด
ITS DONE
lets see
hows it looks
i dont like this roughness
but what i probably like is POM
i think that looks about right for concrete
just manually edit the windows to be perfectly smooth and see how that looks
@lament quartz heres what i would suggest for you
pom is amazing
in your ui, add an edit thingy for each texture that allows you to adjust the contrast and brightness of a generated map (like roughness and metal)
so that one can quickly go through the textures and adjust it to how the material should look
the grass is pretty cool
okay that is sweet
oooh great idea
rtx remix is amazing
that texture worked very well
lol i stole the idea from the source 2 material editor
hahaha that was the first area i visited when RTX remix just released
i went to that the day portal rtx came out
hehehe
december 9th 2022
metallic?
yup
i think this new roughness ai model works very nicely
the little algorithm you used before loved to make concrete look wet
you think?
clay roof tiles are pretty rough
i think this roughness generator is like perfect for manual finetuning with the brightness and contrast editor
hm, maybe
since it'll be a lot of work to make an ai that knows what surfaces things are made out of
btw? is it possible you could make the writing process multithreaded?
it seems to be the slowest part of using octotex lol
could you send me your generated textures there?
i wanna play around with them
they look good
yup
wait i gonna upload it to my disk
still, i need more training
thx
np
That will be cool
For me upscaling part is the hardest cause I need to stop using ma PC cause my PC starts running slow and can't use anything else due to tat, at least when pbr or write is being done I can like play gmod and etc while it's doing work in the background
i was mentioning something like Materialize or basically porting it but he's not adept for unity engine
i wanna try Fully AI pbr textures
normals, roughness, pom
how much have you trained?
for normals 170 epoch
i wonder if you could train a single model for all the pbr maps
Check the #showcase
I WANNA TRY ITTTTTT
WHY THE HELL GMOD ISN'T WORKING FOR ME ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ
where does it need to be extracted?
I get it, I forgot to create a mods folder in rtx remix folder.
Uff even the old version that is working for everyone isn't working for u aswell tis is weird
Idk but mayyybbvee downgrade the Gpu drivers? or update
I had downgraded drivers and this version of gmod rtx I'm playing wasn't opening
Not related to drivers
https://steamcommunity.com/sharedfiles/filedetails/?id=3037634344 https://steamcommunity.com/sharedfiles/filedetails/?id=3037634304
I forgot to ask how to even use this, I just can't figure it out...
rix-remix/ create a "mods" folder right next to captures/then make another folder inside mods called "gameReadyAssets" and just paste the folder inside the zip right next to gameReadyAssets and bam just open gmod
then just open remix menu alt+x and go to enhancements and enable enhance matariels or sumthin along the lines
but enable it only when u have loaded into the map cause loading into a map while enhancements are on might crash the game
thanks popo)
also i think the enhancements in that zip are for gm big city so make sure to sub to tat map in workshop
use this water mod
wch map is the water for? I tried construct but the water is still glowing
Mine isn't glowing, but not water either
it doesnt work on construct for some reason
tat one luks insane
oh its working, it works on water textures tat are gray and have animations playing on top
its wrking on tis water texture
Which map?
de_chatue
need css
dang theres even refraction
drty poop water
yea its not wrking on tis glowing water texture
@lament quartz did you end up pushing the roughness stuff to github?
still training for better results
aight sweet
can you not put them in the repo with LFS?
btw do you wanna some songs? i have an ai locally that generates music
oh
yeah
that's what it can do
that's a raw result
only muted at the end
i got this with your previous model
using the results you sent me
whats your training data @lament quartz ?
yeah
not too many
like 546 materials only
thats probably good
can you show this one again with POM turned off?
yeah
hmm it looks very round
does the ai spit out a different result each time you run a texture through it?
of course
oh wait
you mean on the same texture
idk really
but with different epochs, it spit out different resulsts
i like pom
ye same i just wanted to see a texture without
maybe you need more training data for flat tiles like that
so that they're not as round
yeah maybe
does the model do metalness maps?
that website has not metalness textures
yeah
rtx 3080
wow that's impressive
4090 might not be much faster in training if you have a 3080
lol
nice
my workstation in office lol
my home pc
i got it mainly for rtx remix lol
i got my for ai and ray tracing research lol
oh yeah AI too
did you tried sdxl?
i'm not a huge ai nerd but i do enjoy occasionally finetuning models for friends
yeah sdxl is cool
BRO WTF
idk that's hard to compare
82 DEGREES
bro is cooking ๐ฅ
my rtx 4070 heats up only to 62 and in rare moments to 65
i have gmod rtx running in the back at full resolution
๐
its also like australian spring which is basically almost australian summer when you think about it
ahh, that explains a lot
also nvidia overlay says its only 54 degrees
so maybe taskmanager is wrong?
or using some dumb specific sensor or something
i'm seeing for the first time someone uses neofetch in windows
yeah lol i had to install it quickly
bro send me any pic
k
i think its a weapon addon base for gmod
most stable and most customizable base
hey btw is the PBR preview supposed to look like this?
yeah
it's not finished
https://github.com/AIS-Bonn/easy_pbr
could look at using
download either gunsmith offensive or regular counter strike, but plus
@lament quartz
Do props underwater become invisible?
not sure they shouldn't
They were a while ago, maybe somehting to do with the fake refractions, or water has a dedicated culling system
Those are not deep enough so you might not noticed
No, I don't have backface culling if you were to ask
There are two washing machines, one is below the surface
What addon you get the spot light?
now it's 270 epoch
wanna see?
huuh now you can see the texture tiles
ะฐะปะต
ayy thats pretty good
@keen rivet Would you look at this?
ok i think i gonna upload it
do you have the patch?
Yes as I said I don't have backface culling. Can you try doing this as well? Just to make sure
Also this happens whatever I am looking at it or not, just ignore the water texture
try r_openallportals or something cant remember the name
type "find portal"
and see if something along those lines appears
It is r_portalsopenall = 1
If it is supposed to draw lines around portals, no it doesn do that for water appearantly not even without the remix
If it is supposed to fix the issue again it doesnt :/
going to start it on 2000 textures lol
ye
do not use console
i was just loading with the console
okie dokie
I just used the spot light entity inside this add-on and weld it to a spot light prop and then saved it, u can change colours, radius and bunch of stuff as well https://steamcommunity.com/sharedfiles/filedetails/?id=493751477&searchtext=Render+light
@keen rivet Do you have an idea?
dunno
2000 textures dang... I once did almost 700 textures and it took me 6 hours
he has a computing monster and not a pc
i gonna try gta VC and 3
upscale them and generate pbr with ai
Oh I haven't seen anyone try your tool on those games
The textures are less detailed on GTA 3 so it might not take tat much time to remaster it
It takes me 5 mins to remaster gold src maps using the tool
hm interesting
Do u think hl2 rtx will look this good?
Let's try GTA 3 first then
@lament quartz have u tried the infinite map base?
Maybe try the gta infinite map base maps?
Or maybe try cast some lights?
Idk
Maybe itโs just dark
I'm gonna see tried 3 infinite base maps all the same results
Nah I tested it, it's actually just a black screen idk why
Lights don't show anything when I spawn it
The gta maps arenโt really infinite since it uses the infinite map base to make the map actually big, maybe itโll be a different result?
Imma test it out, hopefully it works
Ya
it begins
Whatโs that?
upscaling
Automatic texture upscaling + pbr generation
@lament quartz's creation
hacking into ur pc!!!!!!!!
going pretty quickly thankfully
Ufff upscaling is painful especially 2000 textures
Woah wat Dang PC U have man
Wtf?????
Oh so this is the dang reason
I only have 2080 super the difference in power here is insane
Took me hours to upscale 657 textures uff it was sum CSS maps
Damn you literally have THE CPU, not even like an intel or amd cpu, just literally CPU
๐
rip
probably
1USD = 291 pk rupees, it was 180 then 200 then 250, haven't bought a game for months cause there a lot expensive now ๐ but it has fallen from 300 though that's sumtin to celebrate I guess.

More cores, ALL THE CORES
189/2007 normals
I wanna cry
please someone
WHY GMOD ISN'T WORKING FOR ME AAAAAAA
try this
My issue is with stdshaderdx7
heres the one i use works fine
Gmod with path tracing works
Just horribly unstable with the vanilla stdshaderdx7
But using portal rtx's crashes the game on startup
@half viper maybe ur rtx remix is the issue? I noticed when I installed rtx remix release but installed the debug updates it wouldnโt work, but when I tried rtx remix on cod 2 and installed the release updates, it did work
I did
lua html menu?
I literally did all the steps
It works
But
When i try to install stdshaderdx7
Crash on startup
It used to work before
i dont think im using the portal rtx stdshaderdx7
I literally copied @rich badge files
And still doesn't work
lol
Even though it was working for him
447/2007 normals
Also, its not
It works
Also im using the release version
I don't think mark can fix that
that was a joke
717/2007 normals
TBH he can maybe but only if he becames the minister of this country
Tis is too much ,๐ญ๐คฃ๐ญ๐ญ
Da heck sumbody added the whole dang GTA 5 map into Carries Mod dang
Ah tried GTA 3 inf map and it also gives the same result, black screen and no textures being shown in the remix menu
Damn, genuinely really sorry for wasting ur time
It only took 2 mins it's fine
1251/2007 normals
@lament quartz whats up with these spherical artifacts that are strewn across the material?
thats ai artifacts
odd i've never seen ones that tile like that
1406/2007
i can upload the output if anyone wants it all so they dont have to do all 2000 materials themselves
i wonder what the results wouldve been if you threw in some of the actual hl2 textures and their actual normals in the training data
1692/2007
For wch map are the Materials for?
multiple many maps
3 css maps, 4 hl2 maps, 5 random other gmod maps i had
a bunch of props
and i think its converting them to octahedral normals now?
gonna ignore all the errors hopefully nothing
Dang I would like those 3 CSS Maps
all the textures are used in other many maps so its not for 1 map in particular
@keen rivet will it also have POM?
Yay
Will u upscale all the props in da game? Open up flat grass and just spawn all of them in the map and bam just capture it.
U have the fastest PC tats why
i spawned in quite a few props
it would be epic if octotex would skip over already upscaled or pbr-ified materials, meanign i can quickly go ingame capture more i missed and not have to regenerate them all
perhaps a feature request for you @lament quartz?
it has it
but not for ai
btw pbr may be buggy
cuz they're was trained on 1024x1024
but i uncapped size to 2048x2048 for github
so
no it's there
it's in the AI tab
and called not upscale 4x
oops
8x
i mean 8x
so no 2x?
they was just renamed
2x means 4x model used 2x times
oh there was never a 2x?
so basically resolution of textures multipled by 8
and by 1x resolution multiplied ny 4
so
wow there's so many
if you want you can change the resolution to 1024
but you'll need to convert everything again
D:
didn't know that there'll be artifacts
i think no
FileNotFoundError: [Errno 2] No such file or directory: 'ai/PBR/checkpoints/disp/disp_net_last.pth' this is what I get when I try to generate a disp
cuz sizes
read github page carefully
2k would be the resolution for you to train then i think since thats usually what textures are
you need to download the models
yeeeah
ah sorry...
so the pain starts again
no problems โค๏ธ
i mean waiting
i have a feeling that using it on a 1024x1024 image while the model was trained on 2048x2048 might be better than the other way around
yeah probably
quite a few of these textures are fine still
in 2k
heres what it looks like when it was used on a 512x512 image
so yeah the artifacts are noticeably worse
instead of generating a picture at 2048x2048 for a 512 image can it not just generate at 512?
It upscaled the textures
But there's an artifacts
Maybe I can just preupscale them
Idk
maybe