#Garry's Mod
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I cannot load into the map I'm making replacements in anymore.
Just get stuck on "Ready to Play", then gmod soft crashes.
or it gets stuck on loading world
it only gets stuck on ready to play if enhancements are enabled it seems.
And oddly usda changes are no longer live
Yea I need to first disable enhancements and then join a map, need to do the same thing for enhanced props
Bridge crashes for me I can still hear my self walking and doing things but the screen is frozen
Damn I am alone again
You guys regularly update remix?
@night bramble Is gm_construct runs fine on you?
Yeah I'm on latest as of yesterday
Now more code is broke wtf
Ok figured out what is broke
another logic error
issue time
If anyone decides to use octotex make sure there is a folder (even if it's empty) in rtx-remix/mods.
Otherwise code no work as existing.
Gotta figure out how to make sun work or perhaps make a sun?
So I did a material replacement
and the skybox doesn't show through windows as long as it is set as a sky texture
Hey @lament quartz I noticed that the roughness and metalness maps generated by the tool seem to be unusable, unreadable, and unviewable?
Anyone else having this issue?
Gonna try to regenerate them
The png's are fine btw, just not the .dds
Check the write script
Does it imports PIL or Wand?
Yeah something is wrong now because it won't even write to a new mod anymore
btw logs are EMPTY
Comment the lines
Like that it will write without checking
Yup
Why?
I think somehow because I recaptured it just refused to re-write the .png's
Even if I made a new mod it would instantly complete the writing without actually doing anything
Nono
It just saved the hashes of your PNG files
So if the PNG files are not edited
It will not write them back as dds
Just try to comment the lines with hash checking
And try to write again
I did, but it still wasn't doing anything at all so I'm re-running everything from scratch.
It was doing the same when I tried running write.py after noticing the invalid .dds files.
Hmm
To clarify, all the .dds were present in SubUSD's folder, but there were all invalid.
Strange
Only the diffuse maps and normal maps were valid .dds able to be read and used.
the roughness and metalness were all invalid .dds.
There weren't blank or anything, they all had file sizes, but were unusable.
so no preview, no thumbnail, and cannot be opened in software or by usd composer.
@lament quartz Re-ran after getting fresh textures and it just instantly completes, only generating a blank mod.
ah wait I'm missing something
Ok stand by it's running now.
I missed the if statements when commenting out hashing.
Alrighty
Same issue with hashing disabled if the above is correct
diffuse
metalness
normals
roughness
Logs aren't empty this time
It's just this a couple hundred times and that one format error.
idk where it's getting 'already' from since it's commented out but :/
@lament quartz
I think that's all the info for a complete process now.
Once again all processed png's are valid.
Ok try to comment all lines with "im.conver
And try run again the write script
I hope it'll help
Running now.
How's it going?
Running as normal currently
It's currently generating VALID .dds
in all texture categories for pbr
Yeah
Thought so as I saw no threading code
I didn't thought about multi threading
FYI it's a pain to sync tqdm with threading
I've done it before but it required some loopholing and workarounds
you have to have like a master and slave thread it's interesting
otherwise threading just generates a progress bar for each thread
actually that wasn't my main issue
my main issue was I needed to communicate between threads
which is just โ ๏ธ
Can you show the screenshots after PBR generation? I'm interested in what you trying to do
like in-game?
Yeah
๐ฅฐ
just seeing how it works really, but I did do a window material replacement since transparent textures can't have transparent reflections through PBR alone.
so you can only have mirror like objects with the default opacity.mdl
if you want a window pane with any translucency you gotta swap to the translucent.mdl
like how the gmod windows are in your screenshots, more like mirrors.
Thanks
I'll try to do something with this
Idk if maybe you can use the detection for reflectiveness in your texture conversion for roughness to make a flag telling the script to make a usda edit to the material hash to set the .mdl to translucent?
but that also requires checking the diffuse/transmittance value and setting the diffuse .dds there.
if you want the original window texture to be preserved in the case of a decal.
I'll figure out how to do that
it wouldn't work on every window though so I'd avoid the last part.
would have to experiment.
God I'm sleepy as hell now
conversion just finished
The best part actually
lemme hop in and get a pic after swapping windows material
โค๏ธ
it's super easy now to material swap
and a good amount of hashes are stable but I need to check that across maps.
can't tell if the hash changes are from lod's in some cases.
or if that's even a thing when hashes are involved
composer just yelled at me for
when loading the textures
no clue what that means
๐
loading up game will show the default pbr vs material change vs material change with original diffuse
these are on dlss ultra perf btw because with composer open I don't have enough vram for anything else
trying to figure out getting a sun in the map as well
Try to bounce in and out of the ground using noclip
going to install the gmod again
damn i have portal rtx orginal and prelude but i dont have storage enough plus my internet is shit (only can up to 1mb previously was 1.8mb but after repair some reason it downgraded and i dont find it normal)
now theres pbr and upscaled textures
Why would you need multithreading?
whats wrong with multithreading?
Faster loading, faster PBR generation and writing
Aren't you generating pbr on the gpu?
But with shaders it'll be much easier
I thought you're using some library to do that
I'm using numpy
But want to use shaders in the future
Or maybe jump straight to the neural network
upscaling = gpu
pbr maps = cpu
writing = cpu
do modded weapon/sweps just not work with remix?
The hands and guns will be invisible and when I look at a reflective surface my upper torso is stretched like spaghetti
I think that is due to game being on dx7 some modded models will be invisible, Modern warfare base and gredwitch emplacements is a example.
Yeah I saw that even old cod player models are invisible
like in the mw survival mode
ok now i can render with shaders
MW base is a no go
I have a collection of unsupported mods
Accw and arc9 weapons are fine for the most part
My favourite is accw urban coalition
Just looking for more realistic weapon sweps and anims really
"realistic"
urban coalition's animation are good
I think some of them ripped from mw
If you want true realism you won't see hands slapping the bolt release
Tfa is fine also, but trust me urban coalition is better. It also has ads reloading
fewer but better crafted guns
https://steamcommunity.com/sharedfiles/filedetails/?id=3004327754
here, if you see a swap base (like mw) it means nothing using this swep works.
gotcha
If there is an individual weapon mod or something means the swep works but this particular weapon doesn't
I think the number biggest thing for me is getting a flashlight working if anyone has figured that out.
Would make more maps playable
If you know of other mods that doesn't work all together tell me I'll add
We could slap a light to the mesh
requires manual work
that would need a stable hash for the thing we slap it on though
and wouldn't that mean we'd have to hold something out as well?
Mark said there was a command to prevent transforms on the cpu but I can't find it
some hashes are stable just not all
like walls and weapons seem to be unstable but I have not tested with more than physgun
animation base has a nice flaslight which has a visible model
Terrain is stable ๐
hmm maybe the flickering colors in debug on walls isn't unstable?
If it is flickering it is unstable
oh ok
so preferably I'd want something like stock gmod flashlight
just turn on without holding something
Alright slap the light to your view model then
if I can get it to show in composer
you animp base's flaslight to your shoulder afair
It does? but it is unstable
shoulder flashlight you said
something like that, you weren't needed to hold it with your hand
I'll check it out
wish I knew what caused the random loading screen freeze though
even happens with no addons

Is it on ssd
yes
it does the thing were loading world is stuck on screen but your in map walking
Ah so the bridge is crashing
Damn, there are a lot of bridge crashes happen
Are you on the latest build of bridge?
as of like 2 days ago yeah
also how do I use c menu with tfa
only comes up with wep stats
The gun might not have attachment slots?
I mean like the menu with the player model things and other settings
normally it's c
but I have a weapon that I can't deselect or anything
oh wait I can use q
why is give not working though
It's just 'give weaponname' right?
I am not an experienced gmod player ๐
The last time played it was like 2 years ago
Haven't really played in years yeah
Installed just for the sake of remix
google just says it's give weaponname so I'm confused
The weapon wight have a weird name?
It's literally the default crowbar
FUCK
sv_cheats didn't set to 1 for some reason
that's why
Oh if you are doing that with a launch argument, it gets overridden when you load a map
just like mat_drawwater
Also I'm always just spaghetti in my reflection lol
Do you know if we can enable the world model in first person?
This way we could techically render it invisible to primary rays, and only visible to secondary rays
so you don't see it unless looking at a reflection
although alex was using something for it and he wasn't spaghetti
Is it gmod legs
yes
i no want that I want other thing
it was in collection I tried woops
i no think enhanced camera work either
now just my arms are spaghetti
got it
how?
that's cool but I want faster load times ๐
maybe I'll just add threading myself ๐ฟ
ok i can do faster load times without gui ๐
import threading
IMPORT
โค๏ธ
import grass
maybe
Can you do the cod Cold War guns?
Hold e and c
I use TFA insurgency weapons and TFA day of infamy Weapons if U want WW2 weapons as well both work
Why do you guys love TFA base so much
Arcw and Arc9 are better crafted in my opinion
It works yea, but there are only 3 guns
So does ArcW black ops guns
I love this
Btw in ArcW you need to find the glass pane and mark it as sky texture in order to get holographic sights working
can u screen share it in vc?
vc?
voice chat
oh okay
ya i can see the screen share
can u get the ray gun?
@rich badge yes i can see the screen share
so what do you want me to do
try get the ray gun
there's a ray gun here
so what now
get the ray gun in the world at war section
I got the wrong one first ๐
@rich badge maybe u can mount portal rtx onto gmod and play it there?
Idk
has anyone ever tried that?
I will one sec
It will take a while
to copy replacements
they are on different drives
eta 2 minutes
@rich badge also for ur vram's sake try play on a low res with dlss performance, pls ur poor vram :(
like 720p or smth
It already on dlss performance?
what res are u playing on?
1080p
maybe try 720p?
I paid for the whole vram, I'll use it all ๐
damn
can you customize weapons?
Which ones
nah it just hurts seeing how much vram remix is using
Alright transaction complete
Hmm it doesn't get detected
Oops I move it to the wrong folder
one sec
any weapons
Portal's mod still doesn't get detected
mount normal portal onto gmod then?
?
It won't work because replacements are not source engine mods
ik ik but, just try
it mounts portal onto gmod
which basically just takes the portal content u have downloaded
and puts it onto gmod
cause of how connected source is
It doesn't detect because I don't have regular Portal installed :/
just the Portal RTX
they are separate
wait um
wait just one sec
Steam\steamapps\common\GarrysMod\garrysmod\cfg
go here and open the mount text file
what drive is portal rtx in?
D
sry if im being confusing
im just trying to show u how u can manually mount source games on gmod
"portalrtx" "D:\Games\steamapps\common\PortalRTX" which folder inside PortalRTX I need to mount?
Steam\steamapps\common\PortalRTX\portal_rtx
remove these slashes
also can u show me how u did ur mounting?
Oh it works now
oh sick
okay did it work?
It doesn't get displayed on the mount menu but I am not in a map right now
its ok
its not supposed to
the mount menu is just for games approved by the devs i think
for easy access
it should be mounted
try check the maps menu
in other or smth
@rich badge do u have any idea why not all the assets are replacing?
mesh hashes aren't stable on those
Oh wait but walls work
they aren't stable either
is there any way to make those stable?
yea, im here
Join the stream
or just ignore that and make the mesh replacements anyways?
None I am aware of
Uhm so I got why
Walls are replaced with materials
so stable mesh hashes aren't necesary
but buttons and such are mesh replacements
@rich badge do u know why the meshes aren't stable in gmod?
Mark said something about mesh transforms on the cpu
and they've used a in game command to do that in the gpu but I can't find it
@rich badge can you also test arc9?
maybe u can ask mark for the command?
@rich badge there are some mods in gmod that port portal rtx assets into the game
and some mods that fix portal in gmod
want me to send em to u?
-
GLaDOS Voice Fix
https://steamcommunity.com/sharedfiles/filedetails/?id=2500222510 -
Portal Gun
https://steamcommunity.com/sharedfiles/filedetails/?id=1800764828 -
Health Regeneration
https://steamcommunity.com/sharedfiles/filedetails/?id=183701075 -
FallDamageCustomizer
https://steamcommunity.com/sharedfiles/filedetails/?id=423859984 -
Ro...
So portal gun won't work, source's portal rendering needed to be disabled
@rich badge do u reflect off the window?
@rich badge also do u remember that bug where if u looked through the scope the whole world that rasterized again?
u should try that again
@rich badge HOLY SHIT THATS DOPE
what is
no its not
Damn why are you sorry, this is your personal opinion
stop doing that
please
nah im sry cause im using all caps out of nowhere and goin insane over smth so small
lol ray gun in portal rtx
How do I shoot that vaporizing energy orbs
hl2 gun
panzerfaust in portal lol
@rich badge and these mods
install these then restart gmod
should fix portal in gmod
@rich badge btw when u install all these mods u have to close and open gmod
not just restart the map
oh ok
lol
why dont the mw guns work ingame again?
They use shaders I think
maybe u can install an older version of the mw base?
a reupload is on gmod
I don't think it will work
They probably did this from the start
what do you want me to do
Yea I remember this works but not as good as the mw base
yeah not even close
lol the game crashed
one sec
@compact blaze What else portal rtx remastered?
some props
um, maybe u can mount portal prelude?
Oh wait props won't work anyway ๐คฆโโ๏ธ
also @rich badge maybe u can add portal rtx's custom content into the gmod custom folder
why
cause back in december 2022 they couldn't fully remaster everything with just rtx remix, so they needed to add some custom content into portal
It was skinned meshes
prob best to try anyways
maybe thats why the turrets were error models
@tulip silo hello
you want me to try something?
so we could assing portal material to these textures
just like they did with the portal rtx
They are both hl2 ๐
Yes
Mark said this has something to do with mesh transformation on the cpu and they've used a command to do that in the gpu
but I can't find it
@rich badge should i send the entire list of source commands?
no not really
it should be inside autoexec.cfg
then add the autoexec config file into gmod
already tried that
maybe copy the autoexec's contents into gmod's autoexec file
GarrysMod\garrysmod\cfg
its in here
same thing
Ask mark again when he's online
have u like modded the game's dlls and stuff to have the special commands?
will do
Just the BlueAmulet's patches
The only command requires modified dll is frustumcullworld
afair
what's wrong with this
@rich badge also can you add the portal rtx custom content into gmod?
pls?
y'know this in a gmod custom folder
So I need to copy portal_rtx folder into garrysmod/custom ?
nah just the custom folder's contents
ya
Do I need to use a special command?
nah
So what I am expecting to see
also @rich badge u should add the custom folder's contents into the addons folder
How do I make sure it worked
just incase
So how do we know if it worked or not
spawn in a turret?
did u add the mods into addons?
damn
idk why it isn't working
Double checked, all subscribed
@rich badge try do this in gameinfo
It says none of this matters :/
nah its mentioning for game content
not stuff like mods
its on bottom
If it is bottom it will override everything above
how do I use this
@rich badge omg the turret worked?
spawned from somewhere else
probably not related to what we've been doing either
So this has emissives too
but doesn't have the updatd mesh
as expected
sentry guns from the map doesn't work
@rich badge do u think we can vc later? i need to do smth rq
are u guys trying to add portal rtx assets in gmod rtx?
No just put the portal's remix mod into gmod
he meant the same thing
Uh I didn't get it :/
@lucid parcel do u remember what the command was?
nope, sorry. mat_softwareskin, r_skin look related, but they're lacking documentation on Valve's website.
We also made a few changes to some of the source engine binaries we shipped with Portal, which might have been part of it. Does the recommended gmod setup include copying from the /bin/ and /cfg/ folders of Portal RTX?
#1103495588374401115 message
@rich badge said they added the blueamulet patches into gmod and they copied over the autoexec file into gmod
the meshes were still unstable tho
Yea I also tried the run commands inside the autoexec.cfg one by one
@rich badge u should try the commands mark sent
damn
https://steamcommunity.com/sharedfiles/filedetails/?id=3031111553 https://steamcommunity.com/sharedfiles/filedetails/?id=3031111539
@rich badge u there?
I am not available for about an hour :/
ah ok, nah nah its ok
Do you think this tutorial is still valid today or does it need to be updated?
There is launch arguments
in the first pin
Or you could use the launcher script
Whatโre the launch args?
-dxlevel 70 -w 2560 -h 1440 +mat_dxlevel 70 +mat_disable_d3d9ex 1 +r_worldlights 16 +sv_cheats 1 +r_frustumcullworld 0 +c_frustumcull 0 +r_occlusion 0 +r_forcenovis 0 +r_shadows 0 +mat_softwarelighting 0 +r_staticprop_lod 0 +r_lod 0 +r_vertexlighting 0 +mat_queue_mode 0 +r_unloadlightmaps 1 +mat_drawwater 1 +r_glint_alwaysdraw -1 +mat_softwarelighting 0 -r_3dsky 0
don't forget to change resolution
Its on 2k
for some reason some textures refuse to get upscaled, all the other textures got upscaled but the grass in flatgrass refuses to it gives like a cuda error
i really love this tool man just seeing old school maps with faithfull HQ textures is just insane for me
If only we had displacement normal maps.
https://steamcommunity.com/sharedfiles/filedetails/?id=3031767054 https://steamcommunity.com/sharedfiles/filedetails/?id=3031767010
Woow
20 fps simulator
Interesting thing is that it works smooth, idk how's for him but for me it is
Like yeah
Why?
also alex, do you know how to make surfaces act like a mirror?
Yeah
Is it remastered already
Super flat normals and very black roughness map
And extremely white Metall map
albedo: 1,1,1 (white)
roughness: 0
metalness: 1
no normals
required
I mean a PBR textures
i mean for windows and stuff
Then set metalness to 0 as well
okay
Oh
also..i tried to pbr a glass addon and..
Dia-electric I mean
lol
this pbr tool its pretty cool ngl
it can make a map look pretty good on literally 10 min
Thanks โค๏ธ
Only if my gpu wasn't dying
samee
Tho your tool is a must-have since this game is all about user generated content @lament quartz
but i have only a 2060 but i think someone whit a 4060 can run it at 60 fps
i hope one day someone can make a pbr version of all gmod objects
and npc
i might do it and share it here so people dont have to wait 2 hours to overhaul all the gmod props
but i think popo was doing something like that already
I think addon creators should create the materials themselves
Tho that's certainly too optimistic
true..
Btw why you didn't remove the dxlevel warning
- Open the file GarrysMod\garrysmod\lua\menu\custom_errors.lua and comment out the lines between if ( GetConVarNumber( "mat_dxlevel" ) < 90 ) then and end by prefixing it with -- (or simply remove them)
i forgot-
we probably need a new version of rtx remix too
but it will probably come along whit hl2 rtx
With ray reconstruction
in 20 series
i mean they really dont need to make frame generation for 40...
the perfomance its already better in 40's series so people going to still buying them
anyway
i hear that some people made rtx remix compatible whit amd gpu's
Yeah I saw a video
And that's terrible
It is compatible
Amd gpus just suck at rt until the last generation
Pls post gameplay of this
I wish the upscaler worked on this map it keeps giving cuda error when upscaling it's textures but I'm gonna try manually upscaling the textures cause there's only 16 textures used in this map
@meager oar I wanna ask what addon are u using for the csgo guns?
I just typed CSGO and set the catagory to weapons and found it, it's called Counter Strike Global offensive (SMG, Snipers and etc) Pack it's made by a Russian guy idk how his name is pronounced
How do the materials and textures look so good?
I used the Tool made by ALEX on the guns but it only has PBR and not upscaled so it will luk way better
Maybe u couldโve used the counter strike 2 materials and textures?
Tho idk if thatโs public
Still looks great
Idk where to find them and don't have CS2 as well yet idk why I'm not getting it -_-
Upscale what?
Sonic Adventure DX
Itโs being given to people whoโve bought prime and got a rank
I've finally found a way to play it with rtx remix but the uv maps are buggy and texture capturing is broken
guys?
Idk how to use it i tried to patch the files but it keeps giving errors that this is a Read only file or sum thing so used python instead to patch
so I need to download the visual code?
Mirror reflections are actually easier to render
.
For the patches?
yea
thats all?
i mean bout patches
You download the https://github.com/BlueAmulet/SourceRTXTweaks/blob/main/garrysmod/applypatch.py
then grab the files needed to be patched and put them in the same folder
Then open up powershell at that directory by Shift+Right click -> blah powershell here
run this command: python3 applypatch.py .
Replace the original files in the gmod installation with the ones in the patched folder
Weird
damn
the files have not patched
?
It's not a fresh install, I've patched before. So That dll is already patched
Gonna try running
So the output is just "Python" ?
I thought you guys are the same person lol. I need to sleep
yea
Download what
nah, it doesn't look like this
python?
yes
I downloaded it from the official website, but I guess it didn't work
finally
@rich badge it's different, but the files haven't changed
you forgot the .
fr?
there should be a patched folder inside bin now
yea, i did that
i mean
when I enter the game and when the menu appears, immediately appears a square with a diagonal and after that the game crashes.
i forgor๐
I'm forgor too ๐
ั ัะดะตะปะฐะป ะฒัั, ะบะฐะบ ะฒ ะณะฐะนะดะต
ะฐ ะฒะพั ะฝะต ะฟะพะปััะฐะตััั
ััะฐัะฐััั ะฝะฐ ะบะฐััั ะทะฐะนัะธ, ะฝะพ ะฝะต ะผะพะณั
u tryin to run the latest version of jerry mod?
u mean gmod?
Jerryโs Mod lol
Any progress on threading btw?
๐ฟ
i fixed this problem, but when i go to the map, gmod crashes @rich badge
- How did you fixed it?
- What map are you trying to load?
- Have you deleted the
game_shader_generic_garrysmod.dll
- gmod lua menu
- gm_construct
- idk, i'm not at home yet
Step 5
i know, maybe i deleted
You didn't
I'll check when I at home
nah, i deleted
Then you didn't install stdshaderdx7
.
Oh whats good! Im a fan of your mods :)
yeah, they don't run very well, but nonetheless you have some bangers.
your alien wallwalking stuff was pretty cool. iirc walwalking is pretty hard to pull off
As I understand I've made a little inspirational addons for others
certainly!
But using my addons in their raw form is a pain
i appreciate that youre honest about it
yes but with a surprising amount of workshop creators as big as you, they have kind of an ego yknow?
dont want to accept criticism and stuff
I'm alr, thanks! I'm on a good streak lately
Yeah Ik, and don't want to read commentaries ๐
yeah, that too. shame that
Yeah
Hahaha
unlocked running camera is very nice
Nah it's probably shit
Even I don't playing with it
But I have some favorites like step dust
Or clouds
that's fair, i haven't in sometime either
nonetheless its the only addon that lets you move the camera in all angles without playermodel moving as well
so i have considered trying to fix up the code some maybe
Hell yeah, Clouds sucked a bit too much performance out for my liking, but I still think it looks super nice.
Oh and water ripples, but the performance is ๐
haha yep
ohh yeesh
And there's a loop that animates every ripple
So you're not an expert, but that's okay
you found ways to make what you wanted work and i respect it
Yeah, Gmod with lua was my first steps to the normal languages so
i myself hardly know how to code, but i know how to read it mostly, so i use an ai to help me when i am making things, and i fix up its code (its not very good most times)
lua is a good start, one of the easier languages
Yup, and cuz it's a Gmod, it's also interesting and fun
yeah, same with roblox. i wanted to start making things on there but i have a hard time committing to anything lately
Oh, I tried Roblox, and I gave up after ten minutes or so
Just too much difference
Yeah
That was probably the middle of my addons creation "era?" Idk how to name it
I'm not that good at English
You speak well though.
Years back
Have you been working on things since gmod?
Thanks โค๏ธ
Yeah I've learnt c++, made a lot of game engines for fun, and now I'm working with virtualization systems on a real job
I'm mostly full stack developer
what does full stack developer mean
I mean web full stack developer
Im working with backend and frontend
nice! youve got my current dream position
And sometimes system administrator
but i have a long ways to go
Oops, misunderstood you
dont worry, its all good
Probably
@lament quartz sorry to bug you but how is OctoTex progress
im glad youve been able to take it somewhere
Ah, I've got no chance lately to work on it
I was busy all the time at work
Octotex?
Yeah, the script that allows you to automatically upscale the textures for rtx remix, and generate the PBR textures
oh shit! niice
Better to use he's GUI
it can not write usda so its broken atm
and i have no plans on working on it
for now
Oof
i suppose it is a work in progress then
ive been hoping someone like you would step up and create a tool for it while we wait for official tools. thanks!
Some people managing to make it work on their systems
smart people ๐
oooh, yeah. niice
getting sick of the flat lighting. need the official tools alreadyyy
really hoping they focus on shader support, my dream would be to work on a complete rtx overhaul for l4d2
dark carnival would look so sick.
The dark scenes looks amazing with rtx remix
Oh god I have a two percent on my phone
whats dark carnival?
@tulip silo Sorry to bug you. I haven't been monitoring progress a whole lot. Is shader support a focus? I see options for it in the menu, shader based vertex capture yada yada
remix devs have added a very basic shader support
a Left 4 Dead 2 campaign, the one with the amusement park and concert finale, its the most iconic one
Before that most games do not work
do they plan to expand on it? or do you not know
ah ok
who doesn't want to add more shader support lol
Atm it's all very unclear as running shaders with remix is a bit of a hard run
makes sense. i am excited to see where it goes nonetheless. thank you
i have a feeling that Source shaders probably wont be too hard to crack
but stuff like gta 4 i dont even know
All we can do is hope
Unless you can contribute to the open source project
For Remix
YEAH
Watch Untitled and millions of other Garry's Mod videos on Medal, the largest Game Clip Platform.
dude you gotta create a tutorial on how you got everything so stable as well as textures
Da heck happened to volt physics haven't been updated since Sept 8 last year, can spawn large dupes without any lag by using it
Oh flashlights work?
Not really itโs just add light to texture with the rtx.conf args to disable plasma ball and changes radius and such.
Only works with the flashlight in hand mod if you want it toggleable.
DAAAAAAMN, THIS LOOKS SOOOOOO BEAUTIFUL
load.py not worked for me( I've tried many things but it doesn't work, maybe I'm doing something wrong, please advise if you have time.
Sorry, I was not able to do something today
Cuz today was an amazing day for me
1 year of marriage
With my wife
๐ฅฐ
So I was offline all day
Looks amazing
wats the error?
Make sure you have a folder in mods folder
if load.py cant find dir then u can do two things:
1: open load.py via notepad and change loadDir = "captures" to loadDir = "captures/textures" however after doing all the process after write.py change it back to loadDir = "captures"
2: Or u can just make folders in your rtx-remix, it should be like this rtx-remix/make another folder named "mods" right besides captures/ then make another folder called "gameReadyAssets" inside mods
doing these two steps fixed the script not finding the dir for me
Omg Iโm so so so happy for you, I hope you have a long and fulfilling life together with your partner
@manic hazel Here is the terrain "smearing" issue
Thanks) i try it later
You didnt ignore any textures right?
Nothing related to the terrain afair
Your smearing looks so tame compared to what I see
Should probably do a map without the wacky texture glitch though
Did you watched the whole thing? There is more smearing in the distant ones
Maybe itโs just cause of phone screen itโs hard to see
I only really notice the unrelated flickering
Thanks, I filed an internal ticket for it.
Does turning off Use Terrain Bounding Box have any effect on the issue?
No, still the same
ah yeah theres small parts of that terrain that for somereason in rtx remix are invisible
and when terrain baking is off you can see that
when its on it'll fill those invisible parts with the info from the previous frame
which leads to that smudging
useful info above to add to it for context
See through surfaces for blended terrain are a common side effect when terrain system is disabled. This is due the surfaces aliasing geometrically and them being see through at parts where the other surface should be visible. What happens is that a see through surface gets hit by a ray and then the other surface gets skipped since they exactly overlap. That's what the terrain baker is solving by baking them into a shared terrain material and then it doesn't matter which surface gets hit by a ray. Terrain baker doesn't use temporal (previous frame) data right now, so the smudging is odd.
I noticed that textures that are on top of the terrain will make that texture tile show no smearing when marked as a terrain texture. Ie. pieces of paper, dirt, crosswalks on pavement.
can somebody tell me why ground is invisible?
disable 3d skybox
the launch arguments are in the first pinned post
da heck
first time i see gmod rtx at 60 fps
Kinda baffling
@rich badge do you know how to fix this?
Your weapon mod is probably doing some weird trickery which makes it turn to rasterized.
Some mods have this issue
For weapons use: Arcw, Arc9, TFA, CW2.0
Keep in mind that not all weapons will work fine despite being built on top of those above
I have a list of incompatible mods if you wanna take a look at
I recommend arcw urban coalition tho
is it using one those Picture in Picture Scopes?
Maybe, tho that doesn't look like one
can't see the terrain and water in construct
Are you sure you launched the game with the parameters mentioned in the first pinned post?
-dxlevel 70 -w 1920 -h 1080 -condebug +mat_dxlevel 70 +mat_disable_d3d9ex 1 +r_worldlights 16 +sv_cheats 1 +r_frustumcullworld 0 +c_frustumcull 0 +r_occlusion 0 +r_forcenovis 0 +r_shadows 0 +mat_lodwarelighting 0 +r_staticpro +mat_queue_mode 0 +r_unloadlightmaps 1 +mat_drawwater 1 +r_glint_alwaysdraw -1 +mat_softwarelighting 0 +r_3dsky 0 +gmod_mcore_test 0 mat_queue_mode -1 cl_threaded_bone_setup 0
are you following this
Are there normal maps in captured textures
like blue textures
#1116089843479498782 message
well i got part of the grass texture but it seems that if i don't ignore one of the grass textures, it becomes the sky texture like in this post
Put these near the hl2.exe
alright thanks will try them
it sorta works but i have been crashing a fair bit
though now it seems the grass texture is blurry now
terrain baking
backrooms
gonna try
yea it works i can load in
epic
Here's the textures
https://drive.google.com/file/d/19JGSS_pBEc6iULhn3U0YoUJAjnqpJKHx/view?usp=sharing
do these have remastered prop textures in them?
Only plastic blocks, plates and etc, I mean those for building that looks like white squares with outline
If you spawn all possible props on the map before capturing
ive remastered all the props imma upload it at night cause the file size is 3.7 gb
real!!
u fr replaced every prop whit pbr
im dead
https://drive.google.com/drive/folders/1CfZIhYYAJANdOZI6jBXA6tQQKxmVEier?usp=drive_link a flat map with remastered textures to test stuff or sumthing
With all these new replacements my computer isn't liking it. I've never gotten this error before, and it requires me to restart my computer in order to work again.
Usually just freezes my screen in gmod
i had aaaaloooottttt of enhancement textures and it took 20 mins to load all of them deleted alot now it takes just few mins
i took some screenshots!
๐
hey @fringe ingot did you ever end up fixing your patches?
From what I've been reading it seemed like thing were working, were they not?
are all these pictures on older gmod then?
yeah
i just tried on a clean install
Alex mentioned he needed an older install a while ago
here
it is!
but uh..
its the best result i could get
since idk how to make actually good glass
which version of gmod should I download?
Understandable
the last one
its the one that i used for the screenshots
use this vid if u want the replacements for props
Does not work for everyone
For me it does not
I'm on 2023.08.21
so what version do you have
latest also broken for me
oh, alr
latest refuses to load a map once i apply the patches
Game won't launch at all when using portal's files
And I've found why btw
i used a vid from this channel