#Garry's Mod

1 messages · Page 5 of 1

lament quartz
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FullHD resolution

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I have no more dense monitors

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Not home not at work

compact blaze
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@lament quartz do u think you'll port the hl2 rtx assets into gmod when it releases?

lament quartz
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As he said

compact blaze
rich badge
compact blaze
meager oar
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Wow 😯

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Wonder how hl2 rtx will handle 3d skyboxes

compact blaze
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also how did ya get god rays workin lol?

lament quartz
meager oar
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But it introduces alot of fog in some maps

lament quartz
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Yeah I've used yours

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I like those sun shafts

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That was a great idea

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@lament quartz я так вижу, тебе капец как ремикс понравился)

lament quartz
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и мне тоже

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Я столько времени был отрезан от рей трейсинга

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А теперь 3080 на руках

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Конечно меня прорвёт

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я лично 4070 покупал для ремикса

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шобы фипиэс побольше было

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и это

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самому хотелось прикоснуться к чему-то такому

lament quartz
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Буду брать 7800х3д для неё

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Пока в Германию не свалил

lament quartz
rich badge
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Hello

lament quartz
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Hello, sorry

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Ik that we does not supposed to talk other languages except English

lament quartz
# rich badge Hello

I will try to write a script tomorrow that will do all the job about materials

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Like all you'll need is just press record content in remix, and then launch my script

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And then after it finishes, all you'll need is just to run the game and boom

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Every material will have a normals, roughness and etc

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Just two steps

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Record, and run script

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@half viper sorry for ping, what do you think about this idea?

half viper
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Pretty interesting

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But again

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Nothing is better than hand crafted materials

lament quartz
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I did this already with Gmod, but using sd upscaled and chainner

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But I can write all those things inside of my script without other tools

lament quartz
half viper
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Well!

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Go for it!

lament quartz
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I can make a cashing system, after every material is remixed

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You'll be able to edit the normals and other textures

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And then script will automatically compare the file hashes, and if they're not the same, converting them to DDS and writing them to the replacements file

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This sounds fantastic to me

lament quartz
lament quartz
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Btw how can I get a developer role?

half viper
lament quartz
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Thanks!

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That will be fire!

lament quartz
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With material preview

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That will be overkill maybe

half viper
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Yeah, it would be an overkill

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I might start messing around with model replacements

lament quartz
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Just edit a PNG file, and back to the program

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After you've done just press export and that's it

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It's in your game

half viper
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Hmm

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I mean

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If you can do it

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Then go for it!

lament quartz
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Ok, ok then!

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Uuuuh, I can't wait

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I hope the community will like it

torpid fable
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Hi Alex, what rtx bat are you using?

lament quartz
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rtx bat?

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Wait

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I am using this one

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hl2.exe -steam -game garrysmod -window -noborder -w 1920 -h 1080 -condebug -dev -insecure -dxlevel 70 +sv_cheats 1 +mat_dxlevel 70 +r_forcenovis 0 +mat_disable_d3d9ex 1 +mat_softwarelighting 0 +mat_queue_mode 0 +r_novis 1 +r_frustumcullworld 0 +r_occlusion 0 +r_lod 0 +r_staticprop_lod 0 +r_worldlights 16 +r_unloadlightmaps 1 +r_shadows 0 +r_glint_alwaysdraw -1 +r_3dsky 0  +r_DrawDisp 0
torpid fable
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thanks, i want try it

lament quartz
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Okie dokie

half viper
lament quartz
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Later

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I need to write a auto remixing Program

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Sounds creepy

torpid fable
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my game crashes on bigcity for some reason.

lament quartz
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You need a patches

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And some portal's files

torpid fable
meager oar
half viper
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So its the best

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I think

rich badge
torpid fable
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I must be doing something wrong, but the game crashing again.

rich badge
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Did you patched the binaries?

torpid fable
rich badge
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Replaced stdshader_dx7.dll ?

torpid fable
rich badge
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@half viper Does anything changed regarding the crash

meager oar
# torpid fable ok i try it again

Are u using the latest gmod version? It has sum issues try replacing the two bini files again the ones I send u, it will revert the update and also has the patched files.

meager oar
keen current
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It will have Ray Reconstruction, the tech is going to be released in just a month

torpid fable
meager oar
torpid fable
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I forgot to say, the game doesn't crash immediately, but after some time.

meager oar
# torpid fable yea(

hmm, then one thing u can try is reinstall gmod completely and replace every file not only the 2 bini files but every file i send u again dxvk.conf, rtx.conf, menu.lua, background.lua and etc

torpid fable
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I'll try replacing stdshader_dx7.dll.

meager oar
meager oar
meager oar
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gwater crashes bridge after 1000 particles are spawned

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meager oar
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they kinda look tasty

torpid fable
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could that be a problem?

rich badge
lament quartz
torpid fable
lament quartz
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That may be the problem

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I can't launch the latest Gmod with rtx remix too

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And Strelok too

rich badge
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half viper
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Maybe can tell us why its crashing

lament quartz
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lament quartz
half viper
lament quartz
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Man I love this community

rich badge
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More like how're you

lament quartz
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Hail Kamilkampfwagen!

half viper
half viper
rich badge
half viper
rich badge
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Havok can't handle it

half viper
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To see if its normal

rich badge
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Is Mark even alive

lament quartz
lament quartz
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Who's Mark

rich badge
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I love google translate

lament quartz
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I know only Russian translation

rich badge
lament quartz
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Hahaha

lament quartz
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Three languages, mind blowing

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Russian is my native, English is a second ( B1 btw ) and now I'm learning Germany

half viper
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I want to see when it crashed exactly

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Logs would be greatly appreciated

meager oar
half viper
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Oh ighty!

meager oar
half viper
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Next to the exe+next to the d3d9 dll+in the bridge folder

wanton scarab
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I make-a de addons too 🤌🏻

lament quartz
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can anyone test the infinite map base?

meager oar
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I can still walk around but can't see anything and it's not related to the skybox not being marked it's actually just a black screen but U can still disconnect

lament quartz
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I would like to have skybox support in the future

rich badge
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We'll eventually have it but this is an expensive way of "having" skybox

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We better use mesh replacements for that

meager oar
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there two logs one is the normal gmod crash one and the other is that dmp file i found inside trex

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it crashed at 1702 particles

half viper
meager oar
half viper
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Also there should be 2 other logs

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Hl2_d3d9.log

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And d3d9.log

meager oar
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same map

half viper
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I see, it doesn't seem consistent

meager oar
meager oar
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other one is in there aswell

half viper
lucid parcel
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umm, what is 'high' in absolute terms?

half viper
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Doesn't seem consistent

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Are we blowing up the bridge limits orrr what?

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Normal gmod can take up to 75k

meager oar
lucid parcel
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hmm, a couple thousand draw calls with small meshes really shouldn't cause a crash, I'm pretty sure we've gone over that number of draw calls with Portal

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you should file a github issue with as much info as you can, and we can get the bridge devs to look at it. Especially good to include any *.dmp files that get generated in the .trex folder

half viper
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Will do!

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Thanks mark!

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Really appreciate it!

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💗

meager oar
# half viper 💗

ok this time i did everything same to same it crashed at 2434 at first and 2410 at the second try

lucid parcel
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please @ me when you create a github issue for this so I can make sure the bridge team is aware of it

meager oar
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Woah Dlss 3.5 is in dlss swapper

meager oar
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so i swap dlss 3.5 into gmod using dlss swapper but it seems it isnt working it still says 2.0

half viper
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Ray reconstruction is still not there

lament quartz
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morning!

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oh sh!t

lament quartz
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amazing normal maps

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poop map

lament quartz
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that's much better

lament quartz
lament quartz
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now i need to add an upscaler

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and write a gui

lament quartz
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ok now it's time to test these materials

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i need to test it in Sonic Adventure DX

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These are my materials now

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but without reflective windows

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i've made them by hands in previous time

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Yeah i prefer them more

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i think the roof is too reflective

torpid fable
lament quartz
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Nope

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I wrote my own script that does this automatically

torpid fable
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cool

lament quartz
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I'm recording new textures now, i wanna see gm_construct with PBR

hushed trail
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Wow that's pretty impressive

lament quartz
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i gonna write a files hash cashing, and then i'll upload it here

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so you can make these too

lone arch
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Thats impressive honestly

meager oar
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I wanna see 2fort with pbr

lament quartz
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2fort?

meager oar
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Tf2 maps look great

lament quartz
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aaah

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wait, im testing hashing stuff

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a little bit and you can use it

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then you'll be able to do it by yourself

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but there's no upscaler now

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only pbr generator

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yaaay, hasher is working for loading

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it'll save alot of time

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ok pbr generator also works with hasher

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ok i'll add an upscaler too

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@rich badge sorry for ping, what do you think about this?

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Hello reader!
Ok heres what you need to know, first things first, you need to capture textures in game using remix, if you did this already, read the next lines.
Open the remixer folder in cmd ( terminal ) and write the next commands:

python3 load.py
// This will load all the textures to the remixer/textures/processing/diffuse folder as .png files

python3 upscale.py
// This will upscale all the textures in remixer/textures/processing/diffuse folder and saves them in remixer/textures/processing/upscaled folder

python3 pbr.py
// This will generate normal, roughness and metal map for textures in remixer/textures/processing/upscaled folder, all the maps will be located in the their types folders, if it's normal map, then it'll be remixer/textures/processing/normals and etc


// After you've done everything without errors, use this
python3 write.py
// This will convert all your textures, normals, and roughness to DDS files, put them to the mod folder, and adds material to the replacements.usda file AUTOMATICALLY!

P.S If you don't want or canno't use upscaler, just drag all the textures from remixer/textures/processing/diffuse folder to the remixer/textures/processing/upscaled folder.

Good luck! :)
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oops misstyped "cannot"

rich badge
lament quartz
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what do you mean?

rich badge
lament quartz
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that was a sarcasm yeah?...

rich badge
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I just didn't understand what you expect me to do

meager oar
lament quartz
lament quartz
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then you can upscale them, generate pbr, and write them back

rich badge
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It looks ok, definetely not fool proof however

lament quartz
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yeee, thanks

meager oar
lament quartz
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YEAH, that word! i forgot it

lament quartz
rich badge
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My head couldn't wrap all that around sorry

lament quartz
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and other tools

rich badge
lament quartz
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no i can use it

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i just can't use dds directly

meager oar
lament quartz
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oh

lament quartz
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yaaay, it's working!

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now i need an upscaler

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wait, i wanna see that

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YAAA

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that's amazing

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now i can just edit image

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generate pbr

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and this script automatically detects what texture was edited

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generates all what i need

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and aftr pbr changed

meager oar
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Dang

lament quartz
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the next script that converts it back to dds check if files edited too

meager oar
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How does that heppy face luk ingame

lament quartz
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and converts only ones that you've edited

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and now

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it's in the game

torpid fable
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Wow, that's great

lament quartz
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it's laggy cuz i set 30 fps for the video

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otherwise discord will scream at me that i have no nitro

lament quartz
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hehe

compact blaze
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hey @lament quartz do u think u have time to screenshare ur gmod rtx remix thingy? i kinda wanna see what it looks like

lament quartz
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yeah why not

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but not today

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and idk if i'll be able tomorrow

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cuz tomorrow is a weekend for me, and i'll be not in office

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without my rtx gpu

compact blaze
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ah ok

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nah its aight

lament quartz
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made a window more reflective

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i need to correct rough maps

half viper
lament quartz
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YAAA

rich badge
half viper
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I don't think so

rich badge
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:/

lament quartz
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yeah i understand

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idk maybe the lua can disable other renders

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idk rly

torpid fable
lament quartz
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Python

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I'll post it tomorrow

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Oh no, I can't cuz tomorrow is a weekend

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😭

meager oar
lament quartz
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😭

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Do you need a gui? Or publish a scripts first?

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And then make gui

meager oar
lament quartz
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Yup

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But you'll need to change the rough map by hands

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Cuz all the information comes from diffuse map

rich badge
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no need to mess with its settings

lament quartz
meager oar
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I want sun shafts like in Minecraft rtx there very strong but don't make every thing foggy

lament quartz
rich badge
lament quartz
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Hehehe

meager oar
rich badge
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With a custom skydome

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like tadpole did with the chess titans

lament quartz
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How's y'all doing? ❤️

torpid fable
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I think it's okay.

rich badge
lament quartz
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Understandable

lament quartz
rich badge
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Gotta build a dual render optic like this

rich badge
lament quartz
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lament quartz
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Building a real optics for game to make an optics

lament quartz
rich badge
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So I go with portals

lament quartz
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Understandable

rich badge
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It acts like you are holding a stick with a camera at the end and the monitor on your side

lament quartz
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Yeah, understand, that's make sense

rich badge
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Two of them is enough for magnification though

lament quartz
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4k triangles for a single lens, to curve the light

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Realistic approach

torpid fable
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Can someone please send me your dxvk conf?

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and rtx conf

lament quartz
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My conf is on the workstation in office

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And now I'm home, and today is a weekend so

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Sorry 😔

torpid fable
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oh, it's okay

lucid parcel
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one of the secret cubes in Portal RTX does that

rich badge
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But it is my plan B

lucid parcel
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You can see the lens effect in that video

rich badge
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It was quite bad with dlss performance on 1080 though

compact blaze
rich badge
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Nevermind since the optic will cover more space on the screen more rays will go into it

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maybe it won't be too bad

rich badge
lucid parcel
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If you just model a couple of lenses with translucent and follow the right math when making the lens faces, you can totally get a simple telescope effect

rich badge
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will do tomorrow, I am quite new to modelling will see what I can do

lucid parcel
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Thats what happens when you simulate how light actually behaves, instead of building hacks on top of hacks for 30 years 😛

rich badge
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You get a flip image

lucid parcel
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you might need 3 lenses to flip the image back upright though? I'm not an expert on how telescopes actually work

rich badge
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afair

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Real optics use up to 4 lenses to overcome some artifacts tho

lament quartz
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Sh!t I was joking but it's real 💀

lucid parcel
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yep. and if you play around with the ior constant of the translucent material, you can make the lenses stronger than they should be

lament quartz
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What a great time to live in

lone arch
rich badge
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The problem is in gmod view model doesn't have stable hashes

lucid parcel
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hmm, why not? Is it doing skinning on the CPU or something?

compact blaze
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lucid parcel
lucid parcel
compact blaze
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lucid parcel
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UE4 didn't support path tracing as far I know. I'm not up to date on what those simulations were doing, but running a dedicated caustic simulation isn't the same as having caustics emerge naturally from path tracing.

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I'll happen eventually, but as far as I know it'll need some serious algorithmic improvements, serious hardware improvements, or both.

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not really my area of expertise though

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In Remix, if you turn on the reference mode, disable denoising, and just sit looking at something that should have caustics, they should eventually start showing up.

frail tulip
rich badge
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Damn never thought of

lucid parcel
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In theory anyways... the way we do importance sampling might suppress the caustics. I haven't tried it myself

rich badge
lucid parcel
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you might have to disable other things as well as denoising

night bramble
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Hopped back on after a long time to see if any changes and seems so.
Not seeing that 5 light limit any more.
Although these are built-in map lights not usda added.

night bramble
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Anyone know what causes white water?

night bramble
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loaded into gm_blackbrook_asylum, and it has so many transparent grass and vine textures that it cripples performance with opacity micromap doing absolutely nothing to help as it seems you cannot assign textures to it?
Once you ignore all the grass and vines performance about triples.

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Similar to walking into a foliage dense area in CP2077 and watching performance halve due to no OMM.

rich badge
rich badge
night bramble
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Yeah probably doesn't really work at all atm if I had to guess.
From actual testing I've seen it tends to +50-100% framerate.

rich badge
night bramble
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Yeah but that disables ALL alpha textures

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Which tends to be a butt ton

rich badge
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Again for testing, to see you framerite ie

night bramble
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Yeah. Lots of issues with alpha blend still anyway

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dunno if it's gmod's fault or remix though

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alphas like to turn black or disappear when moving or at certain distances I find

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much better than when they were z-fighting constantly though

rich badge
night bramble
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I'm using the .ps1 args atm

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as for conf not sure

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rtx or dxvk

rich badge
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It's not a big deal as it seams, most maps will have same ones so after dealing with some we'll probably catch them all

night bramble
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also where do I set the emissive intensity

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Biggest issue I'm having now is maps won't load until I restart the game sometimes.

rich badge
night bramble
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I see the intensity

rich badge
night bramble
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soft freezes on loading world screen

rich badge
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Some addons cause this, no idea why

night bramble
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I think just maps but I'll double check

rich badge
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I have a list of incompatible addons, I update it as a go on

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Steam collection

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gotta be somewhere here

rich badge
night bramble
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Looks like I had some addons so I disabled what I thought was bad and left some on.
I'll grab the link.
Perf will be garbo without Ultra Performance if at 4K basically unless maybe 4090.

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woops

rich badge
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Does it crash for you or just bad performance ?

night bramble
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FPS goes in the trash.
No crashes on any maps so far unlike a few months ago

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When I was talking about the grass

rich badge
night bramble
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Literally floor to ceiling

rich badge
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It is expected to have horrible performance

night bramble
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also has a bugged texture that makes game look hilarious

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I'll get a pic

rich badge
night bramble
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okay so now the water is invis

rich badge
night bramble
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no

rich badge
# night bramble

You should have a gray plane, are you sure you didn't ignored it?

night bramble
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I'll look

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have not had any luck finding the tex as I initially thought so

rich badge
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Probably because of the mesh, normals doesn't function properly

night bramble
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No water tex in sight

rich badge
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Also props in the other side will be culled

night bramble
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hovered over all of em

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so no water is just to be expected then?

rich badge
night bramble
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hm

rich badge
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Since the terrain below is gone too

night bramble
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what about this

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this maybe related?

rich badge
night bramble
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ah

rich badge
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Some configs posted here has them ignored

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But since these configs needed to be updated its better we put them in the github repo

night bramble
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Almost feel like I'm somehow just missing textures

rich badge
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ignore them

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also enable terrain blending and mark terrain t.

night bramble
rich badge
night bramble
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that wasn't it

rich badge
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I gotta get its hash

night bramble
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loaded into a map that was just water, and tile and still couldn't find water, found that, tried it, no work.
tried it again, no work.

night bramble
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hold up

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terrain baking made it wacky

rich badge
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Hmm mine turned to white, it was gray before

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This is with 0 emissive btw

night bramble
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also those noise textures now just smear everywhere when I move

rich badge
night bramble
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your whole map looks different lighting wise

rich badge
night bramble
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game no longer launches guess I pasted wrong

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maybe there can't be duplicate textures

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yup that was it

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now I gotta find what's making funny triangle

rich badge
night bramble
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No it's a map thing

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something with alpha blend

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funny texture like in asylum I guess

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it changes colors and size always from top corner very funny

rich badge
# night bramble

gm_construct has a similar issue if you stand on top of the platform above the water and look at the position of sun

night bramble
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yeah the artifact isn't always present

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any way to get rid of error spam?

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Already yoinked error.lua

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restarted game and the triangle is gone

rich badge
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remove lines
'-condebug'
'-dev'

rich badge
lament quartz
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Too bad caustics won't be in path tracing for a long time(

half viper
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But it spawns a point light inside the model

compact blaze
half viper
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Maybe if my OLDER BROTHER WASN'T ON THE PC

night bramble
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I wish fixed function worked I wanted to redo a CSGO map like a RTX Remix vs Source 2 sort of thing.

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Some day Remix will get there.

night bramble
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Wish I could figure out what is causing the huge triangles

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Makes some maps utterly unplayable

lament quartz
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Sup guys

night bramble
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Messing with maps looking for something to maybe retexture

half viper
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Yo

half viper
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@lament quartz i found some interesting stuff in the documentation of gmod

night bramble
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I should specify: stable hashes?

half viper
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Maybe we can force FF through a lua mod :3

lament quartz
half viper
lament quartz
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yaaay

wanton scarab
# half viper

I mean those just return whether the gpu supports those shader versions

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Dunno what you'd do with those

half viper
wanton scarab
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Nah they just tell you whether the gpu supports those shader versions

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Not much you can do with those

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Outside of forcing DX7 or replacing materials to use one of the more basic shaders source supports that Remix can interpret

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Don't think there's much else to do

torpid fable
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how to enable USD enhanced assets in gmod, does anyone know?

rich badge
wanton scarab
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Is the direction towards the sun

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The sun does have an overlay thing which you can edit with the sun editor entity

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But I kinda doubt it's that

rich badge
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Gotta check

wanton scarab
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It should be directly up on construct so it's probably not the sun

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Lens flares aren't a thing by default

lament quartz
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@half viper sorry for the ping

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now you can choose to use alpha layer as affector for roughness and normals

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if the texture in some pixels more transparent, that'll mean that these pixels will be reflective

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for example, windows in gmod are transparent so

half viper
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POG

lament quartz
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You can pull it already

lament quartz
rich badge
# lament quartz

Is there a way to disable those from rendering all together? We currently need to select ignore them

lament quartz
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And if transparency is in left up corner too, it'll mean that script will don't affect normals and roughness cuz basically it's a particle or something

lament quartz
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Do not process the reflections?

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Yup, you can toggle it in the config file

rich badge
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lament quartz
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Ooohh

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Remix can't render alpha layers?

rich badge
lament quartz
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I mean, it does not add alpha, it uses alpha if it already was there

rich badge
lament quartz
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Idk, but I noticed that some textures like windows are transparent, so I thought like why don't make them reflective by transparency

lament quartz
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Thanks

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🥰

lament quartz
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Even normals

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I can't process all the textures and test it cuz I'm going home

rich badge
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Does it also set roughness to 0

lament quartz
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So I can't show you how it looks

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But I've upload the updates

#

To the github

#

So if you want to test it

#

You're welcome

rich badge
#

Does the script also modify roughness maps?

#

like glass has 0 roughness

lament quartz
#

And Metall map too

rich badge
#

neat

lament quartz
lament quartz
#

Or a car model with a windows

#

I'm so hyped

#

Btw I've got my first stars on the GitHub

#

Yaaay

rich badge
lament quartz
#

Yeah

#

My first four Stars

half viper
#

You got your fifth

lament quartz
#

Ooooh

#

Thanks

#

🥰

lament quartz
lament quartz
#

Seven

#

Omg

torpid fable
lament quartz
torpid fable
#

)

lament quartz
#

Eight stars

torpid fable
lament quartz
#

It'll be better to wait next updates and GUI

#

But if you really want to test it

#

Download the source code from github

#

And extract it near rtx-remix folder

#

so it'll be

OctoTex
rtx-remix

#

Like this

torpid fable
#

yes, i did it

lament quartz
torpid fable
#

i tried id, but nothing

rich badge
lament quartz
#

Yeah and for now we have no requirements file for that

torpid fable
#

damn... okay, and thanks for information)

#

good luck with the development

lament quartz
#

Thanks

lament quartz
#

And pip install wand

#

Install pytorch with cuda support

#

And, what else... I forgot

torpid fable
#

ok, i try it

meager oar
rich badge
#
pip install Pillow tqdm opencv-python basicsr realesrgan hashlib wand
pip3 install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu118
meager oar
#

ERROR: Could not find a version that satisfies the requirement hashlib (from versions: 20081119)
ERROR: No matching distribution found for hashlib

meager oar
#

dang CS2 beta got released for everyone

night bramble
#

Absolutely outstanding

night bramble
modern fulcrum
#

Any project to make it work with a standalone mod like PortalRTX ?

lament quartz
#

Try it like this

lament quartz
#

I've deleted some packages via apt with dependency remover

#

And one of the packages contained Nvidia drivers as their dependency

#

Thanks, now I'm reinstalling Nvidia drivers

#

💀

lament quartz
night bramble
#

You don't have to worry about that error.

#

Running tool right now will see how it goes

#

Man I recognize half these modules from an image parsing program

#

Just tried to allocate 72 GB of VRAM for one map capture.

#

Guess it'll be done in 5 passes.

#

Can hear my PSU load shifting up and down for every upscaling iteration.

night bramble
#

This man added a third party library/program as a dependency

lament quartz
night bramble
#

I don't have any problems with the program, just that it must be installed to run the tool with no indication of it needing to be done until the error slaps you in the face lol.

rich badge
night bramble
#

That wouldn't cover that library

#

It has one now for the pip packages, although it's broken.

#

It got updated a bit ago

rich badge
night bramble
#

That got changed too

rich badge
#

The developer is on linux so imagemagick might be preinstalled on his system

night bramble
#

I already put an issue up with the fixed requirements.txt
At least this version didn't require a code change to get working.

#

Perhaps.

#

The upscaling and pbr generation works though.

#

Just trying to get it into my mod.usda.
I can see it writes to the file, but it isn't applying the textures.

#

It seems to open the file so that the modifed time changes, but it adds absolutely nothing.

#

Nor do the dds files seem to go anywhere after converted.

lament quartz
#

it's not recomended to use existing one

night bramble
#

I had a blank one so I thought it'd still work.
I'll try that

lament quartz
#

you'll need to type "c"

#

to create a new one

night bramble
#

Does it actually need to be called mod.usda or can I have multiple for different things?

#

guess I'll find out momentarily

night bramble
#

I remember seeing something about the gameReadyAssets path being forced in "Manually remastering assets" but perhaps that is old now?

lament quartz
#

yes

night bramble
#

I see.
And how will remix know which mod to use if I have multiple?

#

Say if I were creating a new mod for each enhanced map I did.

lament quartz
lament quartz
night bramble
#

Guess I'll find out how it works once I get to that point.
Mostly pointless speculating on my end while I wait I'm sure.

lament quartz
#

Thats FIRE

#

i've generated a pbr on a new branch

night bramble
#

Seem to be in the same boat as before mostly.
Although it appears the PBR portions of texture are working to extent

#

One thing I noticed is some sections of glass just turn invisible

#

Enhanced mesh on vs off

#

No textures are upscaled

#

Certain alpha textures also disappear or change color completely
Off vs On Enhanced Assets

lament quartz
#

that's how it works for me

night bramble
#

Odd.

#

I'm opening the usda in omniverse now to check it

lament quartz
#

ok

night bramble
#

Reminds me of when I manually did some assets in Underground 2 to see how it all worked

#

Although this is that on steroids

lament quartz
#

every window now has a reflection

#

i love it

night bramble
#

Now imagine randomly scattered emissive maps at night

#

Closest we have to manual lights without stable hashes

#

also crossbow gun
but emissive bolt

#

and my omniverse won't launch

lament quartz
night bramble
#

Outstanding

lament quartz
night bramble
#

Renamed my mods folder to gameReadyAssets again and it works

lament quartz
#

oh btw my mod folder is called remaster

#

and it works

night bramble
#

odd

#

I'll rename it again

#

Btw would you know anything about getting the in-game flashlight working?
r_newflashlight 0 as suggested earlier in here does not appear to function.

#

it just straight up works now

#

although I deleted the old mod I had so perhaps that was the culprit?

night bramble
#

recycle bin will tell me

night bramble
lament quartz
night bramble
#

Is that noise or brick normals

#

Very hard to tell

lament quartz
lament quartz
#

that because the roughness maps are moisy

night bramble
#

confirmed the old mod was breaking things

lament quartz
night bramble
#

My eyes are being continually blessed

lament quartz
night bramble
#

Alrighty so now that I've gotten it going I've found a couple issues with textures on remix end when it comes to my viewmodel

#

vanilla

lament quartz
night bramble
#

enhanced

#

I turn to badly shaped plastic.

#

low poly or something

lament quartz
#

ooow

#

it's not loaded

#

jsut wait

#

or reopen the game

#

exit from the game

#

and play again

#

i have the same issue

#

it's not loading instantly

night bramble
#

Lack of RTXIO moment

#

I tabbed back in and it's crisp

lament quartz
#

screenshot?

night bramble
lament quartz
#

upscaler moment

night bramble
#

yeah physgun still looking kinda jank

#

some alpha clipping somewhere

lament quartz
#

here's my options

#

btw do you know how to make sun working on gm_construct?

night bramble
#

Honestly would love to get the sun working on any map

#

Haven't looked into it, just noticed it's been an issue on most maps I look at.

#

Looks like one of the pbr textures on the physgun is just a little wacky will probably just remove it

lament quartz
#

l it's kinda working

keen rivet
#

Worked on construct last I tried

#

I had to set the grass texture in the skybox to be ignored

#

that way it wouldn’t cast a shadow over the whole map

night bramble
#

What do you use for tonemapping btw?

#

I noticed that has a HUGE impact on scene look

lament quartz
night bramble
#

Just turned reference mode on and off a bunch to watch the denoiser delete like all the small detail

#

Can't wait for Ray Reconstruction

lament quartz
#

wtf is this room

night bramble
#

Reference mode here

lament quartz
night bramble
#

Some liminal stuff

#

That white room was wacky

lament quartz
#

yeah

night bramble
#

I forgot to enable the skybox on the agency map woops

lament quartz
night bramble
#

No transparency 😦

lament quartz
#

D:

#

what map to try

night bramble
#

hm

#

office

lament quartz
#

i mean

#

with hl2 only materials

#

i have no space left on my ssd

night bramble
#

what dis

lament quartz
#

if texture have a transparency

#

the transparent parts will be reflective

#

that's how i made automatic windows on gm_construct

night bramble
#

Wonder what's up with the above map then

#

It has no reflective glass anywhere

#

also idk what maps only have hl2 textures

lament quartz
#

wait

#

i want some liminal stuff

night bramble
#

can do the literal liminal map

#

no poolrooms though

#

Man I wish I knew why no glass

lament quartz
#

oh awesome

night bramble
#

guess could manually tweak it

#

F

#

Have fun

night bramble
#

Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

lament quartz
#

but i have no space on my ssd

night bramble
lament quartz
#

anymore

night bramble
#

I just so happen to have generated my first batch on agency @half viper

#

Just edited the windows

half viper
night bramble
#

That's something with the game itself is it not

#

tiling

lament quartz
night bramble
#

hm so the glass seems to not actually exist

#

at least in the eyes of composer

lament quartz
meager oar
# night bramble You don't have to worry about that error.

Im having a problem where cmd can't find the modules for some reason even though it's installed on ma PC so I have to manually add certain module into gmod root folder for it to work but right now I'm having another error where it says it can't find Module Hash but I'm looking inside the python folder and can't find any module related to Hash

lament quartz
#

hashlib?

meager oar
#

I think it should be hashlib it's the only thing that has hash in it

lament quartz
#

can you show me the error?

night bramble
#

Ignore the hashlib error as long as you have python 3
you have to install the other dependencies

#

Do you have the latest version btw or the older one

meager oar
meager oar
night bramble
#

pip install Pillow tqdm opencv-python basicsr realesrgan wand
pip3 install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu118

#

you do these right?

#

I removed hashlib so it doesn't cause error

meager oar
#

Have downloaded torch already but gonna try the first one again

night bramble
#

what happens is if one package fails none install

meager oar
#

bruh i really wanna see 2fort with pbr textures man dang

night bramble
#

also old version has a second error that requires editing the write.py in the last step

meager oar
#

ok its downloading stuff without any error so far

night bramble
#

found the glass texture

#

also looks like your method just doesn't affect other styles of windows

night bramble
#

Perhaps because they aren't made the same way

#

but multiple window textures had 0 reflectivity.

lament quartz
#

that's creepy...

#

15 gigs of textures

night bramble
#

hm no matter I do to the glass texture I can't get it to change

#

only the little stripes will change

#

I see

#

The texture is just completely transparent

#

hmm apparently it's roughness and metalness map is invalid as well

#

Added a roughness map but nothing happened

#

is it not possible to have transparency effects without a material change maybe?

lament quartz
#

you can assign a material to the texture

#

i can't remember how btw

#

but there was a way

meager oar
lament quartz
half viper
#

@lament quartz im finally on pc

lament quartz
half viper
lament quartz
#

I've found a hacked version of Gmod, the old version, and copied almost everything except for hl2.exe to the Gmod's root folder

#

And removed the crack

#

Yeah pirating is bad, but what can i do when steam does not allow me to use old versions

rich badge
#

I really don't understand why newest build doesn't work for you

lament quartz
#

That's too complicated for me

rich badge
#

We even verified hashes with ALEX

lament quartz
#

I'm dumb lol

half viper
rich badge
lament quartz
#

I can send you mine

half viper
#

yeah

lament quartz
#

Gmod files

#

They're pirated but

rich badge
#

Damn

lament quartz
rich badge
#

@half viper Are you on latest currently ?

lament quartz
#

No crashes, no lags

half viper
rich badge
#

@lament quartz Are you on august update as well?

lament quartz
#

I forgot

#

Wait

#

I found it

#

2023.08.21

#

Version of this date

rich badge
#

So you're on august update?

#

How

half viper
#

this is truly a

#

moment

rich badge
meager oar
half viper
#

nope

meager oar
#

Dang man it's working for everyone, wonder what is it that is causing it not work in your pc

rich badge
#

No if you replaced the bin folder with a older that count as old

meager oar
#

Wait is that the reason why the octa Tex script is not adding the textures inside the diffuse folder cause I'm using a older version of gmod?

#

Imma try to patch the latest gmod and see if the Aug update works for me

rich badge
#

Done ALL steps (including those in SourceRTX repo) #1116089843479498782 message
OS: Windows 10 21H2
Language: TR-tr
GPU: RTX 2060 factory OC Desktop
Driver: 536.67 (NVCleanInstall modifications)
Installed on: C drive
Remix: latest
dxvk.conf: d3d9.shaderModel = 0
Portal & Portal Prelude's stdshader_dx7.dll
Launch: Game launched from custom script

night bramble
#

I use release version of GMOD no issues all patches.

rich badge
rich badge
lament quartz
rich badge
#

I am not alone now 🙂

night bramble
#

I’ll probably check out material replacement when I get on next.

#

Can’t remember if that requires stable hash though.

rich badge
night bramble
#

Yay

night bramble
#

damn that last one

rich glen
#

guys im stupid can someone explain to me how to do the pbr thing

#

(in the most simple way)

night bramble
#

Download Program
Extract alongside rtx-remix folder for game.
open cmd
cd /d OctaTex-Main directory
pip install requirements.txt
install the imagemagick program
follow the readme.

rich glen
#

...

#

OH

#

i understand now

night bramble
#

I can't get aperture pbr translucent to show in-game

#

I have it replaced and showing in composer but no work in game

rich glen
#

for some reason pip command doesnt work-

night bramble
#

oh do you have python3 installed?

rich glen
#

yup

#

i need another version to make it work?

night bramble
#

do you even have pip?
python -m pip --version

rich glen
#

python command doesnt work..

#

but if i write it as "py" it works