#Garry's Mod
1 messages · Page 4 of 1
Did you ran the script in game directory
it doesn't replace files, it creates a patched folder
and i pathed them all
yeah ik
i even saved the original files
if something will went wrong
yeah that's pain
in some hole
fsync: up and running.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
Setting breakpad minidump AppID = 4000
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198163814721 [API loaded no]
Unable to read VR Path Registry from C:\users\steamuser\AppData\Local\openvr\openvrpaths.vrpath
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198163814721 [API loaded no]
Fossilize INFO: Overriding serialization path: "/media/alex/659fae43-74ac-417d-a863-e458d68e104f/SteamLibrary/steamapps/shadercache/4000/fozpipelinesv6/steamapprun_pipeline_cache".
Unable to read VR Path Registry from C:\users\steamuser\AppData\Local\openvr\openvrpaths.vrpath
Unable to read VR Path Registry from C:\users\steamuser\AppData\Local\openvr\openvrpaths.vrpath
NGX Updater reported an error: error: failed to get server feature version in NGX_UPDATER_API_UPDATE
NGX Updater reported an error: error: failed to get server feature version in NGX_UPDATER_API_UPDATE
NGX Updater reported an error: error: failed to get server feature version in NGX_UPDATER_API_UPDATE
NGX Updater reported an error: error: failed to get server feature version in NGX_UPDATER_API_UPDATE
ERROR: Couldn't resolve host name ::::: FUNCTION: curl::curl_easy::perform
That doesn't explain much
I will get hashes of patched files
you compare it with mine
maybe you'll send just a patched files?
If you want
okie
@half viper do you have an idea what might be causing this
also destructible house doesn't crash but city does
3d skybox is disabled
game_shader_generic_garrysmod.dll is removed
everything is patched
stdshader_dx7 is the original not portal's
Big city requires stdshaderdx7
that explains it
Did you select something as a grass texture? Maybe its that?
It is not me, @lament quartz
yeah im here
no
do you have a rtx.conf
crashes immideatly on the game loading screen with a facepunch logo with portal's stdshaderdx7
I had this issue too...
are u on linux?
I suspect newest gmod updates broke it
do you still have that issue?
@rich badge does it crash for you?
Yes
no, it works just fine
same
Im on windows though
then I am doing something different
oh, well that's not os depended then
i think that the original menu shows the branch
game properties
@half viper ?

as always
it does not crashing when i'm using shaderModel 1, 2 or 3
but the path tracing is ugly
and every polygon is shaking like in UK club
Yeah it is not a valid option
Oh chute
I have the Prelude's stdshader_dx7
@half viper
Using the original one crashes?
Not tried yet
running through the map for couple minutes and it works
Im going to blow my head's off
oh maybe you'll send him your hl2.exe file?
@half viper Can you try with this script, if we all applied the instruction steps, this is the only thing different
https://github.com/Kamilkampfwagen-II/gmod-rtx/blob/main/gmod-rtx-launcher.ps1
great experement i think
or using the same args
` '-steam'
'-game garrysmod'
'-window'
'-noborder'
'-w 1920'
'-h 1080'
'-condebug'
'-dev'
'-insecure'
'-dxlevel 70'
'+sv_cheats 1'
'+mat_dxlevel 70'
'+mat_disable_d3d9ex 1'
'+mat_softwarelighting 0'
'+mat_queue_mode 0'
'+c_frustumcull 0'
'r_novis 1'
'+r_frustumcullworld 0'
'+r_occlusion 0'
'+r_lod 0'
'+r_staticprop_lod 0'
'+r_worldlights 16'
'+r_unloadlightmaps 1'
'+r_shadows 0'
'+r_glint_alwaysdraw -1'
'+r_3dsky 0'
`
hl2.exe -steam -game garrysmod -window -noborder -w 1920 -h 1080 -condebug -dev -insecure -dxlevel 70 +sv_cheats 1 +mat_dxlevel 70 +mat_disable_d3d9ex 1 +mat_softwarelighting 0 +mat_queue_mode 0 +c_frustumcull 0 r_novis 1 +r_frustumcullworld 0 +r_occlusion 0 +r_lod 0 +r_staticprop_lod 0 +r_worldlights 16 +r_unloadlightmaps 1 +r_shadows 0 +r_glint_alwaysdraw -1 +r_3dsky 0
Im pretty sure it has nothing to do with it but ill try it
me too
Soon™️
I didn't modify it nor any patches
that's ok
i can send my so you'll check the hashes
maybe there's a difference
somehow
nah
same
what gpu do you have?
He has a 2060
I have a 4070 ti 🗿
I still wonder why isn't it working for us
yeah
So it didn't?
maybe drivers?
I didn't try it yet
for me it's not
I don't have access to my pc now
I have a custom modified driver (nvcleaninstall) but it is unlikely to make a difference in this situation
i mean the version
536.67
530.41.03
That's a bit old, I updated because prelude was asking for
@half viper I created a list of hashes of all exe, dll and lua files of my installation
Put those into the common/GarrysMod and run it via powershell: powershell -executionPolicy bypass -File ./compareHashes.ps1
It should output like this if there are mismatches
after what
But bridge wasn't crashing
But eventually you'll need the newer builds
yeah
There won't be a portal rtx release every month 🙂
yeah it's working
what newer builds?
@lament quartz
Can you run this script in common/GarrysMod, it will compare the file hashes of your installation to mine
i have no powershell
This is python
oh i see now
You can inspect the script for suspicious things
i can read the code
don't worry
we have alot of different things
can you send me those?
and stdshader_dx7.dll
yeah
that's strange cuz i download it using the script from this channel
today?
I will try with them, mine is probably couple days older
?
those files
Probably not related
Oh wait now I restarted it and it is fine again
yep
oh
understandable
Still not crashed
crashed when i spawned a light
definetely not related to this
For me this is the crash tool
Ok I'll try windows in the future then
Not related to OS either
Strelok is on windows
Yeah but I have no idea what is this then
Me too
I'll try to do everything from scratch tomorrow
Even reinstall gmod
Maybe that'll help
Wow look at my shadow
There is no head and hands look crappy
Oh holographics work with this new update
https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/5909001594
Probably they were clipping through the game world before
Dang there a lot of comments today
@meager oar are you on latest build?
Yes
Hello!
With Portal's stdshader_dx7.dll ?
Hi, wait are you a addon creator? Your name looks similair
and latest build of gmod
SaVav?
Or just Alex?
You can check my steam profile in discord
Magnified optics look like this
Wow
@meager oar are you on the latest gmod build (august update)
scope's image is rasterized
Yeah I see
Yea I'm on the latest ones, it's the same files that Howareyou gave me
it will be fixed once remix support rendering of multible targets
So the game works just fine?
Oh yea it is you, like Cloud system, grass system and also the ray tracing addon you made
Yep thankfully I saved all the files like the two bin folders so when the update happened all I did was just replace the two bin folders again and bam it worked
So you reversed the update
Wait I reversed the update?
the binary ones
I think steam shows saved info about update and not the real one
Hmm looks like August update break the game for many people
Amazing 🥰
I did a fresh install and patched new binaries so technically mine is up to date
All the add-ons I subbed seem to work still for me
No I mean
If he tries to check the version
There'll be the new one
But binaries are old
@meager oar do you have python installed
Some of them are updated
Maybe the important ones are old
Yea installed all the patches using it
@meager oar Can you run this
It compares your game files (important ones) to mine
https://www.virustotal.com/gui/file/d735eadc08d5fa58ee1ed72ee3c6743f45e00dd65b3e1c967c2acbd4ecfba98b
VirusTotal
Right now not on my PC gonna try later if I can
3.5*
Yeah mistyped, thanks
I knew i recognized that name
@half viper Can you try this when available?
If It'll work for me, I want to make some materials and dig a little bit into it
I'm interested
Hey I know you!
The patches will fix that
@lament quartz you’re the guy who made the other CSM addon lol
i always wanted to meet you lol because that addon inspired my csm addon
дэймн..
What patches actually?
Nice to meet you! 🥰
Is it possible to check the differences between gmod's stdshaderdx7 and portal rtx?
Goddamn it i really don't know why it continues to crash
Maybe check the bytes difference
ok i discovered that i can render whole gm_bigcity without crashin
it crashes only when i see the right down map corner
if it's just in my cameras perspective way
and not exactly the corner, but something in that way
because i flied away and rendered the whole map
ERROR: failed to create vertex decl for vertex format 0x00000000! You'll probably see messed-up mesh rendering - to diagnose, build shaderapidx9.dll in debug.
already patched
ok it's working without skybox
if i use map without skybox
theres another dll that helps
these
it shows the loading screen on game launch and crashes at the end
oh
on your garrysmod/garrysmod/bin
delete game_shader_generic_garrysmod
thatll fix that crash
already did that
make sure steam didnt add it back
it didn't
it crashes only when i spawn a light
or see a specific point on skybox
hl2.exe -steam -game garrysmod -window -noborder -w 1920 -h 1080 -condebug -dev -insecure -dxlevel 70 +sv_cheats 1 +mat_dxlevel 70 +r_forcenovis 0 +mat_disable_d3d9ex 1 +mat_softwarelighting 0 +mat_queue_mode 0 +r_novis 1 +r_frustumcullworld 0 +r_occlusion 0 +r_lod 0 +r_staticprop_lod 0 +r_worldlights 16 +r_unloadlightmaps 1 +r_shadows 0 +r_glint_alwaysdraw -1 +r_3dsky 0 +r_DrawDisp 0
here's mine
what if you use shaderapidx9 from portal rtx
understandable
which patch?
shaderapidx9 seems to be the one complaining
I'll look into it tomorrow
@lament quartz for now launching in dx7 mode seems to bypass it
im already launching it in dx7 mode
it crashes only when you see specific point in the skybox
if you launch a map without skybox it'll work just fine
oh hmm
read my prev messages
well it fixes the crash in every other map for me
i have no addons
at all
only gm_bigcity map
maybe the problem is that im on linux
but portal rtx and prelude works just fine
sounds like something has changed in gmod then
hm, you did not made a backup of files right?
i need to downgrade gmod somehow then
@keen rivet stdshaderdx7 itself crashes the game
But for some reason it works for @rich badge
Are you on PC
btw i did copared the gmod's stdshaderdx7 with a portal ones
and that was a useless thing
cuz it's sooo different
i compared hex data
there's some similarities
but also different as hell
i have no idea how does reverse engineering works btw
Btw why the sky isnt marked as one?
wat does that mean?
does it fix the skybox coming inside the map?
No like
You unmarked the sky textures?
In the video
yea to get nightime
In sky parameters you can turn down the brightness
yea i did that but the sunlight is still there thats why i just unchecked it
Fair enough
you can change the sunlight color
to make it darker
oh i didnt think about that
and make a moonlight i think
also is there a way to make the camera not fall due to the shock waves of the nukes?
idk maybe you can weld it to the ground
ok guys
there's some problems with a new gmod version
the old gmod version works perfect
i even launched gm_constract!
it was not possible for me
How old?
2023.08.21
Me too!
You mean the simphys?
the game looks so much better
car thing
i mean the graphics
Btw see #1096847508002590760 if you want to learn materials replacement @lament quartz
yeah i want this
Its a bit tedious without tools
Yeah we need someone to remaster all these mess
okie dokie i'll try to do some stuff, i have and sdxl on my machine
This video introduces the Omniverse Launcher on Linux. We cover installing the launcher as well as installing an application.
NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design...
maybe i can automate some processess
There is a tool for that
oooh
Omniverse is not required at all actually
PBR Chain and chainner
at this point i need more info
it'll actually be amazing to do this without omniverse
i prefer nogui methods
Linux
if i understand correctly
Me who uses notepad to make and edit USDA files:
🧑🦲
It is available on linux
oh
wait is that possible?
Yeah you can totally do that
The game will reload assets if you change the mod.usda
You need something else to convert usd files to usda(plain text) however
I am sure there is some sort of a python script for that, if there is not you can write one using this library https://pypi.org/project/usd-core/
The individuals are usd
ok and what is dds?
Texture format
i can see some textures btw
You need to encode textures with correct format https://discord.com/channels/1028444667789967381/1111273025657114654
There is official builds for debian and fedora but aur too definetely has that
no?
Oh
textures, materials
How’s everyone doin today, hopefully y’all are doin well?
You need to structure the mod with folders
uhm
I am fine how are you doing?
good and you?
Wait I will explain
sorry, english is not my native lang
not about the language I thought you have a pkg file in you captures folder 😄
i have one in mods folder from prelude btw
I’m happy y’all are doin well, still been very bored, tired and depressed lol
Is everything ok?
Nah not really, been depressed since like early 2021 lol
@lament quartz you’re the guy that made that cpu ray tracer for gmod ye?
What are you doing these days
yeah
Idk tbh, don’t really feel comfortable talking about my personal life
Sick, didn’t you have like a server where you made fake steam links that’d redirect to Rick rolls or was that someone else?
@lament quartz
Create the following directories inside rtx-remix folder:
mods/gameReadyAssets/mod.usda
mods/gameReadyAssets/SubUSDs
Here you should put the materials AperturePBR_*.mdl into SubUSDs folder. You might want to put it SubUSDs/materials instead for better structuring
Create a SubUSDs/textures folder, you will definetely need that since there is multiple texture files for each material
You might also create folders for SubUSDs/meshes and SubUSDs/lights depending on your preference.
That was not me
Idk who are you talking about
i think i remember where it is but my memory is too blurry for that
I made an rpg server in nier automata like style
Okay so you need to create a material file and write a texture dirs there right?
Is it possible to edit MDL as a text?
ачо ты хочешь с ним сделать?
I don't speak Russian
Ich spreche deutsch und Englisch
Keine russische Sprache
You need to find the material you wan't to replace from captures/textures
шо
You can add a child mesh to an existing one (if it is stable, in this case terrain only) then you can assign material to it
I think it is better you use the Omniverse Create to get an idea of the process
Ok I'll try by myself
Шутка у меня такая
Sorry, there is no documentation other than https://openusd.org/release/glossary.html which is for usd format not remix specific variables.
Я немецкий плохо знаю по факту
Oh ok
I'll try by myself, still thanks
After using it for a while or by inspecting others you can get an idea
Maybe it will be possible to capture the textures and then automate the materials processing
Yes they already did that with chainner 🙂
Oh
Why nobody did this with Gmod?
No I mean actually process everything in the folder, to do automatic mod
This extracts the textures from the game then you can use chainner to give them generated pbrs to edit later
Oops
The extracting textures part is not there
I mean, make a script that automates the process of mod creation
Like you just run it, it does all the job for you
Materials and textures part of course
If it possible to edit materials as a text
So, it'll be possible I think
I think nobody wants to spend time creating something big that'll be obsete as toolkit releases
I want
💀
I already did something similar but with only an upscaler, so I need to generate a textures for PBR and make a material for them
If it's possible to edit material as a text, as I said before, it'll be awesome
And easier
Ok, I'll have no access to the pc on this weekends, so, no developing right now
It is possible but you'll need variety of tools which will make the process tedious. This is why there is a toolkit which combines them all in a simpler and more straightforward workflow
Cuz RTX gpu is on my working pc at my job
Still Worth to try
And I'm interested
I think mdl files can be opened with notepad
Подожди, ты русский?
I hope so
Oh
Wait you won't edit materials that way
There's a Russian word "strelok"
I know lol
They should be read-only unless you know exactly what're you doing
Oh
Let it burn

Oh also
Dxvk is open source sooo
Oh yeah I saw that
Shaders are there too :3
?
Wait REALLY???
If they in hlsl format
That's a fire
GLSL
Wooow
It's vulkan
That's a fire too
src/dxvk/shaders
I prefer glsl more cuz OpenGL is my first 3D lib
What are you planning to do with them
Nothing, but it's still a fire
We need a blackhole shader!
For the strider wormhole cannon :3
Good idea
Huh
Isn't that a refraction?
You need a custom shader for this?
Oh that way
The game uses a particle with a refraction material, can't we path trace just a refraction without shaders editing?
woah that looks so cool, how does that not tank fps?
Or it's not possible?
Sadly no
I have
It's not refraction
I have theoretical understanding of shaders and path tracing as a whole
But i cant write anything
But can be imitated with a refraction
As did source engine
No you need to simulate relativistic nature of space time and gravity
Oh god nooo
I need to write a simulation of time and space in a shader?
What a great slang language
Not sure about that
can it run in real time at least? not asking for much i think
You will need a quantum processor with 32 qubits, sorry
https://youtu.be/_s01oUxTG5I This is real-time
damn, maybe if i run at a lower res and lower texture quality?
Yeah I think that will work 👍🏼
@lament quartz Some gmod addons don't get rendered in dx7 mode
Is a quick modification enough or you need to rewrite entire thing in mind
Okie dokie
All of them has some sort of fake specular lightning
Like MW sweps
I wonder if that's the cause
?
Or a camera that renders a zoomed view for a scope 💀
Just okie
Btw remix doesn't support multiple cameras/render targets
I don't mean that, the entire model is invisible
This is why the 3dsky is fucked
A weapon a vehicle
Yeah I understood, I've just mean that it does not render a multiple cameras with path tracing
Oh that makes sense
Quake II had it and it didn't kill the FPS
Multiple cameras render?
Nvidia magic
Yes but in much lower res
Quake 2 works much faster for me even without dlss
The camera room
And I can't say the same thing for RTX remix
Aaaah
I don't know the skybox but a magnified optic won't hurt it
Yeah cuz that's a refraction
Actually we could use the portal shader to create a faked one
Oh or we could model lenses
@lament quartz yo i wanna ask what gpu do ya have?
Let the light strike through your monitor
😎
RTX 3080
cries with 2060
nice, hope rtx remix games are able to run for ya, my poor mobile rtx 3060 with its 6-8 gigs of vram
You haven't decided on the vram yet 🙂
i cant be asked to check
i just know its inbetween that
The task manager should view that
@rich badge i checked and its only 6 gigs of vram
Performance monitor
Oh bro, I jumped from GTX950 to 1650, and now, finally, I have an 3080
But before all that I was on gt610
At the time when there was an 1080 already
I jumped from a 2th gen i3 igpu to an equally old amd dgpu on a laptop then a desktop pc with 2060
On my main pc I still have i5 3570
But I gonna upgrade it soon
Idk what CPU to buy btw
I will upgrade when NVIDIA announces real-tracing
I will upgrade cuz I that'll be a shame using 3080 in a pair with i5 3570
It is a war crime
Wow, I love my job, my boss allowed me to buy rtx3080 from him with a really low price, and now I used it in work pc now
On the job yeah
Looks like a foil
It is beacuse of wave like nature of light and quantum entanglement of photons
da heck is real traced
🔥
Simulates quantum physics
Btw
Does the health HUD is drawing normally for you?
It was before updating to newest dxvk
Try to mark it as ui
Oh wait it still does
I am sure that wasn't the case yesterday
@lament quartz что вообще собираешься делать с ремиксом?
Хочу сделать скрипт который автоматически будет создавать материалы для ремикса на основе собранной ремиксом записи игры
то есть облегчить создание материалов?
Guys please keep the conversation in english when possible so we can understand what are you talking about 🙂
he wants to make a script that will automatically create materials for the remix based on the capture
I've told em about it already
No problems m8
Aga
Btw isn't the Gmod has a specular and normal maps already?
There is no use for specular maps
I've seen them in some models I think
Normals maps aren't available in dx7 mode
You achieve specularity with roughness and metalness maps
Yeah makes sense
You could extraxt them from the game files but then you'll need to re encode it to octahedral
And this is an offline process, addons won't have them if you don't manually do
Wow that's a bit complicated for normals
What is the benefit from this solution?
sorry for saying this again and again but if you want to bulk process textures you need to use chainner
The benefit is that this is the only solution 😄
If you don't want to create normals by yourself
I want to make it myself 💀
Yeah since the original ones are probably low res
We need 4k normals
finally, cum traced
Cum tracing
You can actually use ogl and dx normal maps
But the benefits of octahedral normals maps is that (afair) they preserve details more+ it uses 2 channels only
Is there a button to turn rtx on and off Simultaneously like in other RT games?
In gmod
Yeah that will be cool
Would be easy making Comp videos
But I can't even imagine how Gmod will look in dx7 without any effects and shadows
Like a soapy potato
You turning off ( lightmaps I think ) and other effects in launch parameters so
I think that will look ugly
Yea I realized that
But I want this feature too
Also this time I checked the skybox but changed the lighting to darken the map like you said
@lament quartz you need the debug version of remix
The debug version has it?
Ya
Thanks
Where are we able to get the debug version?
Github
Could u send a link if u could pls?
Idk what ur talking about, I’m a dummy sry :(
Ah ok ty ty, sorry for bein dumb lol
Please don't say and-or think like that, you probably haven't did this before, it has nothing to do with dumbness
I apologize, I’ll try my best not to be so negative of myself
Apologize to yourself mate
I hope usd files can be downloaded from the workshop
in the future when there will be a full release
You mean addons with remastered assets or just installing the base mod?
addons with remastered assets
Is lua has access to Gmod's root folder?
Does it?
And steam workshop does not accept unknown file formats
If I remember properly yes
Nevermind this is far from our goals right now
At worst a companion app should work
Idk if it's possible to just rename the usd file to PNG or lua and upload it
Wow is it that easy
If so, then we can write a lua script that will parse addons files in specific directory for usd file
Then moves them
And rename them to usd
Idk if this possible tho
It's not something we should worry about yet
You can't write files outside the data folder
Thanks
I didn't touch a Gmod for a really long time
I thought there was a multiple available dirs
Yeah you can
Sad noises
Wait if content argument is string how are you supposed to write binary?
Ok, it's rtx remix so user installs it not through Workshop, so we can use additional scripts for that
Strings yeah, but you can write a PNG as a string too, so
Hm, maybe it'll be possible to write file like a file.usd.txt for example
And then with additional scripts remove the txt extension at the end
I need to test that
Will be funny if Gmod's lua will check the extension by splitting by dots and getting the second element in list
That will be an usd
Ok I just need some testing
Reading only
I know some addon was writing objs as xml or whatever and parsing that when loading
I think it might have been the infinite map base
Yeah I see now
forcing people to install random dlls is sus
It won't be included in the addon will be
you cant include dlls in workshop addons
Then this is not an issue, users will know what they are installing
Everything will be open source mind you
Oh, don't worry, I thought to make an closed source installer that will install a dll files and replace hl2.exe file to patched one
And everything is proprietary
Nyahahaha
i've added a normal map, roughness, metalness, but they are not affected the image
#1108266959763685458 message
i can replace the texture
i mean, the normal maps does not affect the image
normal maps must be octahedral encoded
Are their formats correct ? https://discord.com/channels/1028444667789967381/1111273025657114654
You're on omniverse usd composer?
do you have an example?
nope, doing by hands
yup
i have no space on my pc
You'll need GPU passthrough
single GPU passthrough
Omniverse only works with rtx branded gpu s
Here's an example
This is for translucent materials
thanks!
yup i see
None of those have metallic property afair so
yeah i have one
from prelude
upscaling some textures
a little bit more time and i'll upscale all gm_bigcity textures
then generate textures for pbr
and automatically create replacements file
im interested what this workflow will throw to me
i like those textures
How you doing this?
Oh, thanks, i try it
Damn this is fast
i already did all
it's already was done when i sened first image
Make the windows completely reflective!
Yeah i'll try
that was automated script
but i think i can edit by hands
i'm upscaling some textures
They look absolutely weird lol
The paint being peeled off would be a great normal map opportunity 😳
everything is upscaled now!
now pbr
quality is yea
i've upscaled everything and made every window reflective
Show!
now it's converting to dds
that will take some time
yeah i made a scripts for everything
by everything i mean a conversion ( at this moment )
i want to load an ai models to upscale a textures and generating pbr materials
roughness and metalness is cheated in your's chainner
so i can too
maybe cheat with normals too, why not
and just upscale with a model
convert back to dds
and write to replacements
automatically
and done! automatically remixed!
51%
bruh why is discord so laggy today
yeah can confirm
Can I have a look
.
there's nothing special
some shitty code
wattt!!! i want tat
i will rewrite this in the future
wait, i'll send it
but be prepared, it's shitty as hell!
dang theres even shadows in it
Up axis of gmod is z btw
tat luks cool!
You have the upAxis = "Y" from my mod.usda, it was for another game 🙂
upscaled with this model
https://huggingface.co/stabilityai/stable-diffusion-x4-upscaler
oh, ok
thanks
I can't believe how stable diffusion wrecked Dall-E and now it is one of the top 2 image generators
hehehe
i have a sdxl model on my pc
with refiner
Power of foss I guess
YEA
wait
from wand import image
import os
from tqdm import tqdm
for x in tqdm( os.listdir("../rtx-remix/mods/gameReadyAssets/SubUSDs/textures/diffuse/"), desc="Converting..." ):
if x.endswith(".dds"):
try:
with image.Image(filename=f"../rtx-remix/mods/gameReadyAssets/SubUSDs/textures/diffuse/{x}") as img:
img.compression = "dxt5"
img.save(filename=f"../rtx-remix/mods/gameReadyAssets/SubUSDs/processing/diffuse/{x.replace('dds','png')}")
except Exception as e:
pass
this im using to convert from dds to png
then edit them, upscale and etc
then back with write.py script
that will automatically write to replacements
You converting to dds back with chainner right?
nope, im converting in my own script to edit them before conversion
and i want to throw chainner away so
oh and yeah i can't convert to dds in chainner btw
Don't forget to set the correct formats though https://discord.com/channels/1028444667789967381/1111273025657114654
Damn
are only default hl2 textures upscaled or CSS, TF2, EP2 and etc also upscaled?
I think he is doing it by map basis
i see
wait
is white color in roughness means that it will be more reflective?
i think i'm swaped the colors
vice versa
(0-Black-Smooth) ----------------------------- (1-White-Rough)
No problem just reverse the colors 🙂
yeah i'll make everythin
is that good as topaz?
didn't used topaz
now it should be reflective
Noice
Are you using metallic maps?
Don't use metallic maps for something that is not metal
@lament quartz did you generate normal maps for the windows?
Yeah
That would look really weird on a surface that is made of glass
Well, ms paint my beloved :3
#showcase message
You can manually edit it
later
Okie
Can't wait to go back to modding gmod
You make addons too ?
I surrender
You guys know that we could place fake rooms (pure visual) with mesh replacements right?
Similar to UE5 matrix demo
That would take forever lol
@lament quartz what settings are you on+ resolution?
Okie, thanks
