also this tool is great for making things fast https://steamcommunity.com/sharedfiles/filedetails/?id=2858777893
#Garry's Mod
1 messages · Page 3 of 1
OMG
IT WORKS
POPO
POPO
TFA WORKS BUT IT CREATES RANDOM LIGHTS IN SCREEN IDK WHY
REALISM GMOD VIDEOS WHIT RTX IMAGINE
u should do that
oh, what would it look like with pbr material?
eee
i really dont know..
also i think ik why the screen bugs like that
its probably tfa ui
It doesn't really matter, as long as it works.
oh thats like vertix buffer thingies
first time saw them come from the top
oh look its on the side https://steamcommunity.com/profiles/76561198162052132/screenshot/2046374340954341504/
dang
i wonder if the weather and day and night cycle will work try this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2447774443&searchtext=Stormfox
ok my gmod is almost installed lets if this works
ok i think i did everything im gonna say what i did so u can tell me if i missed something
1:Patched client.dll, shaderapidx9.dll, engine.dll
2:deleted generic game shaders in garrysmod bin folder
yup
everything u saying its right
3:downloaded Lua menu and deleted loading and made should backgroundupdate to false
4:yea did that
so you dont have to config
the one that i send u btw
anyway it should work
nono
that should be the first step
just in case that you end replacing something
do that first
delete
your
ok
now lets delete this because we can get ban for saying it-
i made tfa work :D
idk if it have
a html menu
but im happy
Ui
here you can see it if you want-
i shoot at water too
ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh https://steamcommunity.com/sharedfiles/filedetails/?id=3011342732
cs go old map dust2 works
WAIT
i send you something
TRY GM CONSTRUCT
OH WAIT YOU DID
did you used my config?!
Yeah but I didn't have dxvk config
So gonna try again
Damnnggggg
@meager oar reinstall rtx remix
IT WORKS NOW WITH DXVK.CONF!!!
CAN WE PLAY TOGETHER?
I WANT TO SEE IF IT WORKS IN MULTIPLAYER
how we do tat
Ok joining in
Now i get what was your issue
You forgot to set shadermodel to 0
Yeah and MP also works playing with howareyou right now
How can we remove the stupid dxlevel is below 90
Yeah kinda ruining the screenshots
:(
im going to try..
and replace some textures
i have to see a tutorial
or something
i only need to know where i can see a tutorial.
NVM ITS TOO MUCH-
i say nothing-
reall
also now for some reason water doesnt work-
NVM
popo if water doesnt work, reset the game. when you join a multiplayer server it bugs you have to close and open the game then join singleplayer for water to work-
idk why
@lament quartz
Lightt
This is insane man now I can finally do npc battles without going through rows of maps to find a one that is below 100mb and on top of that should also work.
Try citadel town
Its an NPC war map
Gonna try that
Are u happy now?

Yes I am
Yay
does this map have a mirror in it?
3d skybox?
Nope it doesn't have skybox
¯_(ツ)_/¯
Gmod now doesn't crash and you can play any map
It was not easy but..
Still
I share some stuffs to popo and now he can play too
Sad that portal rtx files have copyright I would love to send it so people don't have to make a big process to get rtx..
In gmod
They don't work at all-
It crash?
Also I used your config for this too-
Well as a base
I modified it a lot
So that's adds more stability
And tfa weapons works!
nice
Yup
Imma join a Zombie MP server and see if it works
NVM forgot that sv_cheat is 0 in servers unless theres a server which has it set to 1
working lamps!!
not permanent until i get how to edit a model 💀
Compatible whit guns
whit the cw 2.0 ones
you can customize them whithout any errors
Why that UMP sounds like a chopper 😄
Uhm that's literally the second step on instructions, how did you missed it?
Do gun optics work?
Zooming uses a shader afair
That's why I asked. I tried many sweps. Interestingly Arctic's Customizable Weapons scopes function (if you enable cheap scopes) though their image is rasterized.
However screen zooming scopes are just fine
Wouldn't call that "works"
Uhm rasterization is more than enough for target acquisition 🙂
I want my target to be path traced
Volumetric blood effects next?
Tacrp weapons work fine but there is an HTML menu that pops up on map load
Which cause
Yk
Crash
I hope remix will support multi cameras at some point.
Can you send me a copy?
Wdym
dxvk-remix
I did
Yeah i know
It worked for me before
But idk why it fails to parse now
ye
ALSO
KAMIL
KAMIL
now ik how to make objects emmit light!
ball
yay
Here is a path traced target for you
Lol
also do u know how to fix this..
What
The yellow warning about dxlevel?
It won't because it is probably a dual render scope
oh
true-
alsooo
pistol!
i cant find the laser texture-
but
the green dots
i love how the shine
did you installed something?
if you want
i can send you
uhmm
the bini stuff
you know what i mean i cant say-
you only have to patch gmod if i send you that
my config works on big maps too
hell- i forgot to disable ping
sorry.
my game doesnt even launch at all
no dont worry
what the-
go to your screenshot tab again
and copy link
you maybe copy it in the wrong way-
it happened to me
dxlevel warning removed
OMG
also
HOW
EXPLAIN TO ME
i need to remove that dxlevel warning aghh
i think im going to
modify the colors of my game
they are opaque
and i dont like at all-
kamil i dont know you at all
but
i can tell that
A lot of ppl love you rg because you literally fixed one of the majors problems of rtx
I LOV U FR
😭
btw
Wrong, this is a problem with gmod and it is as simple as commenting out few lines of lua. It just didn't bother me that much to investigate.
kamil can i add your method to the post?
What method
to remove the dxlevel warning
It is licensed under Do Whatever You Want
Btw the message I put that instruction was already pinned.
my message contains more info
Mine is better 😄
Mine beats yours
kamil do you know how to share your color settings-
😄
what color
my game are more opaque-
but i love kamil colors setting
you mean tone mapping?
yup
I think what you mean is auto exposure and eye adaptation
uhmm
should i disable
eye daptation?
ughh
are you fine..?
can anyone post the compiled dxvk and bridge files? I really want to test gmod with path tracing myself
you dont have to compile it
yeah you can literally download it off actions
wait, how?
i can send you
uhhh
the "bini" thing.
i cant say it
😭
do you have an account in github?
i can just send him the stuff that i show u
so he dont have to do
all of
the work-
yea
go to the actions tab
and click the first one
and download the release artifact
this has potential for an horror game 💀
look!
the fps are soooo bad
but its my graphic card problem anyway
rtx 2060 super
do you know how to fix it-
sadly you either have aggressive culling
Or no culling at all
I have rtx 4070 and as I looked, the performance is twice as high
yup
@lament quartz FINALLY
IT WORKED
nvm
i tried replacing the files again
and
boom
crash

aa
idk why it doesnt work for youu
😭
Guys, if I throw files from the bridge and dxvk into the remix folder, is that correct or not?
my fps...
but it looks good 😭
all it needs is pbr textures 🙏
.
look at this map!
please tell me(
Wdym exactly
I throw files from the bridge and dxvk to the folder with the remix 0.2
should work
im so sorry for late replies
im quite busy
how u do tat?
4K GRASS BABY!!!!!!
still too low quality for my liking
might do 8k
also i dont really like the roughness maps
is there a way to add that over the top Sun Shafts that are in Minecraft RTX and Quake 2 rtx? its there in gmod but its subtle i want more
im pretty sure you can modify it from the menu
i really dont know why it crashes whenever i copy over stdshader dx7
I tried Modern Warfare Base and its working but the weapons are invisible https://steamcommunity.com/sharedfiles/filedetails/?id=3011670491
gonna try finding the weapon model
well lamp tool isnt working so i made a alternative my self using the spotlight entity in this addon and welding it to a lamp model and then saving it as a dupe
how did u make the textures emmisive? i tried to do that by making the textures as world space UI texture which made them glowy but cause them to be seen through walls sometimes
this is how it looked like with world space texture https://steamcommunity.com/sharedfiles/filedetails/?id=3011770255
yea sure
fire👍
https://www.youtube.com/watch?v=4BOfteLu2ds&t=6s VJ base works like a champ in the latest version, in the old version thing was unstable as heck, doing this would totally crash in old version
did you change materials on weapons?
nope, idk how to change materials
look it up on youtube, a lot of guides have already been created
Oh now I know why some maps have invisible props and some 3d models in addons are invisible such as modern warfare base and gredwitch base cause they require dx9 and are not supported in dx7. How I know this? Cause when you open up a map gredwitch base will give u a error saying your using dx7 and won't see 3d models of my addon
I also noticed that they probably pass the view model into a shader.
Mann are vegetation sum fps killers in the new version, just spawn a tree at bigcity and just go close to it my fps tanks
Can you enable opacity micromap and see if this improves your framerates?
gonna try
it was already enabled but i tried disabling but no difference enabled it again and still no difference in performance
We need 20k poly grass.
wat will that do?
Since this is pathtracing, it doesn't affect performance as much as tons of alpha textures (2d foliage and such) do.
dang
tadpole has lots of them in a single map and it still doesn't have a visible impact
(he said)
bruh can anyone tell me how to fix this annoying glowing water?
its kinda ruining alot of maps
Emissive intensity 0
That fixed it thanks
How?
What do you think people?
Unfortunately it doesn't seem like every map has the water surface at same height (to the captures)
My initial plan was to cover up entire map with a giant plane but that falls short (considering there might be accessible areas at water's altitude)
Btw update the mod with this, forgot to add doublesided property.
Why not replace the texture?
Well, we talked about that:
Water has a trigger based culling so you can't see the other side.
Also is there a way to get rid of that white emissive layer without setting intensity to 0 ?
Uhm and I forgot that I can't get normals working properly, I think it is because it has multiple layers intersecting.
Never mind I will ask AdamPlayer for a patch. This really sounds stupid to me now :/
is there a way or command to remove these random orbs around sum maps? kinda looks out of place
Aren't these point lights?
idk they just spawn inside the map
Try disabling point lights on parameter settings. If they are, there is nothing you can do about them expect for replacing them via Omniverse
@fringe ingot I would like to hear your opinion on this.
They are point lights
They were placed by the map maker
used map retexturer tool to replace the textures in maps to 4k materials from the workshop
Uhm
But that would make it lack PBR properties
See #1096847508002590760 that'll help you
I saw u using those textures before, did you try adding pbr using those tricks in that discussion? I tried to read those before but I'm bad at reading instructions on doing complex stuff like this, 😢
Its not really complex actually
Also gwater works but after 1000 particles my screen freezes but I can still hear my self moving
The expensive water kinda looks like soft candy
Bridge crashes lol
And spawning the cloth just completely disables Ray tracing and its just becomes normal gmod and if u delete the cloth ray tracing comes back and its kinda useful can make videos about maps with rtx on and off easily
is that normal?
Check this out
I wanted to ask you how to install a patch in Garry's Mod using "floating ips"?
Also, have any of you used dxwrapper? If anything, many of my questions will seem stupid, i just want to customize rtx remix in gmod to make it playable and without glitches and distortions.
It probably wont work due to gmod updates
Use the python patch file
No need for dxwrapper
Works out of the box
oh, thanks. like a stone off my shoulders.)
@half viper Shall we create a repo for Gmod?
For the replacements?
And everything else
Like I have a launcher script to fix spam clicking (I have to spam click to launch game do you?)
dm me your github username
yea, I have to spam click(
@fringe ingot Would you have a look at this please? (culling)
Water has normal maps but it doesn't work (there are 3 layers intersecting might be causing that)
Nevermind, it is the mesh faulty.
how to remove distortions like this?
You didnt set shadermodel to 0
Or dxlevel to 70
i did it, but I'll check on the other one.
how do I change the dxlevel?
It should be in the bin file
yes, dxlevel is 70
Did you write shadermodel correctly?
Hmmm
Is it normal that when running rtx bat the game starts in dx7?
the game works properly with this dxvk
I've tried many dxvk's including the ones POPO sent me.
who knows what the crash game might be related to? it's done right. Yesterday everything was fine, but today the Gmod greeted me with a crash from the game.(
Update?
Redo the steps
I get it, gmod crashes because of dxvk.
DXVK is rtx remix...
oh..
Gmod is updated
You need to redone all steps except first two.
Also the line in dxvk.conf should be exactly this d3d9.shaderModel = 0 not this ``# d3d9.shaderModel = 0`
Yes it does crash for me as well :/
do you see something interesting in the changelog?
@half viper Mine only crashes on gm_construct and it doesn't seem to be related to copying Portal's stdshader_dx7.dll
Oh delete generic game shader
Does your's work now?
Afair they allowed putting phong shader on lightmap surfaces or whatever it was called
Mine crashes on startup
you know those two Bi* folders i sent you? just replace them in your gmod directory again and it will work fine after that. The big bini goes in Garrysmod/ and the small bini goes in Garrysmod/garrysmod,. worked for me
Black Mesa Xen map works but the skybox is buggy sometimes it disappears and then appears and also the that color vertix line appears alot
thanks POPO)
new problem. the menu works fine, but as soon as I select a map, it starts loading and the game crashes.
What map
Did you delete the include loading.lua line?
Give me specific names
construct
Delete the generic game shader
for example.
i used it
how's everyone doin today?
it worked.) thanks
hope yall are doin well?
whats up?
It's just... Idk.. i might fucked up something
is everything alright?
i hope you'll feel better soon
Im just scared
Everything will be alright, I promise, you scared you’re gonna mess smth up with smth ur doing with remix or smth?
Well whatever it is, I promise it’s gonna be okay
I really don't want to talk about it here lol
Nah nah it’s okay
A lot of times I feel that way, that anxiety and paranoia where u think you’ve done smth irreversible, I promise @half viper it’s just ur anxiety, and everything will be alright
Thank you
I actually do feel better
🫂
Just breath in and out
Deep slow breaths help me sometimes
@half viper could I ask smth relating to gmod?
Ask!
I wonder how much does the prelude remix runtime work better compared to like the one on GitHub?
Cause I heard the prelude remix runtime is like alot better overall
Idk
In terms of performance yeag
Probably in support too
Didnt see much of a difference
I remember seeing a video on a game using remix that had the option to enable and disable the path tracer ingame, is that an actual thing in the prelude remix runtime or did they add that on their own using the open source version or smth?
I think its in the debug version of the opensource runtime
Ah ok
You'll have to enable the developer settings
Also portal prelude runs wayyyyyy worse compared to portal rtx
Like at like the lowest res with dlss performance
That last scene was like
5 fps lol
Was insane
I’m guessing it has to do with the new IO thingy messing with performance
Maybe it’s unoptimized on older/more obscure hardware
Oh really? Never seen it before in the dev settings
Maybe cause I only used the portal rtx remix runtime idk
It ran better for me
What card do u have?
4070 ti
Ohhhhhhh ok, I’m using a 3060 laptop gpu
Ya it runs horribly on older gpus
My poor vram
@half viper I wonder did the last scene for you tank in performance?
Where you get dragged out of aperture and you go outside in the rain
I didnt actually complete it 😅😅😅
You can still do that in a hacky way by marking a world material as ui
the debug builds have it
@rich badge i followed itr but it doesnt really change anything
im not using the bat file, ill just manually open the terminal each time and put the arguments in
Changing the shader model makes no difference 0 and 1 are the same
Where is your dxvk.conf located
It must be near hl2.exe
Does anyone have such a problem that when you go behind the textures map looks normal.
Can you try with this config
You need to disable 3d skybox
r_3dsky 0
#1116089843479498782 message
This
Sorry didnt meant to ping you
I think I'm doing everything right, but the problem persists...
You are seeing the skybox and not the actual map so you are definetely missing something
#1116089843479498782 message
These steps are a bit more clear so have a look
You need to launch the game with a bat file which is the second post on this thread
Nevermind this I forgot to add the launch options here
add these launch options into your garry's mod properties, just right click on Garrys mod in your library, open properties and u will see launch options just paste this there hl2 -dxlevel 70 +mat_dxlevel 70 -w 1920 -h 1200 +r_3dsky 0 +r_worldlights 16 + sv_cheats 1 +r_novis 1 +r_frustumcullworld 0 +c_frustumcull 0 +r_occlusion 0 +r_shadows 0 +mat_queue_mode 0 +r_unloadlightmaps 1 +mat_drawwater 0
You don't need the +mat_drawwater 0 since it gets overridden once you load a map
it helped, but it got dark.
you need to assign the skybox textures,usually 6 of them, as sky textures
so the thing is, there's no skybox textures.
should be. construct and flatgrass use a gradient like tf2 does I think
might just be 1 texture
they won't be on the map, you need to open the Alt-x developer menu and assign them yourself in one of the tabs I forget
I know(
yes
I have it there, makes no difference
i deleted everything and just used the remix 0.2 files and this is how it looks
all textures are gray and then some textures are just invisible
as soon as the light appears on the map, the game crashes.
Yooooo i fixed it
It was the albedo scale
Still very buggy and invisible stuff but we got textures back
Which map is it
Are you using a custom config? Albedo scale should be at default value
I had probably fucked with it at one point and hit save changes
any map
Are you sure you're following instuctions? You shouldn't have the top right warning if so
You don’t need to use the old portal files anymore, maybe you can delete all of that and try the new ones
Yea as stated in instructions
I didn’t remove that line of code, I only care about it working not the errors
?
What
Use the latest builds
Yeah I am now
Is it working all fine now?
Yeah for the most part, just have those invisible textures on some things
Weird
If I turn off alpha blend tho it gets rid of them
Can you try with this config in vanilla maps or destructible house? I marked many buggy alpha textures as ignore
It’s probably due to the map, I’m on gm_adventures
Now I need to figure out how to get the water to work
Oh yeah the water
It has some problems probably needs a patch from our fellow reverse engineers 🙂
Maybe try replacing the 2 Bini folders, rtx.conf, dxvk.conf and other files that I send u again and see if it works
Because you disabled Alpha Blend??
No it doesn’t work with it on either
Is it a prop or a chunk of a building?
Well it’s on a revolving door, and then there’s other parts with a huge window
@wintry trench can you download the destructible house map?
I want to see how it looks for you
Probably not anytime soon, sorry man
Can you write down the map's workshop page?
The map I used? It’s “gm_adventurers” which is a recreation of the adventurers club at Disney world
i tried this map the glass looks frosty for me and is this dang map a haunted map? when i turned around saw a dang horse head in like a split lower then second looking at me and then turning back to normal position idk if im seeing things
It clearly has some tint
After doing what?
Lol it’s not haunted, it just moves around
I mean compared to the old remix with the portal files
Oh, this is with the latest build
It still doesn't look like glass but
not completely transparent either
Yours also looks like it works right, no invisible texture
hello, is this available for like, testing?
Look in the pinned messages! The tutorial is there
so, theoretically this should work regardless of what map im playing on and how many mods i have?
this looks really scary im not gonna do it
not scary as in 'virus', scary as in like, "this is complicated and im very intimidated"
Some mods cause issues and some others needed to be configured in order to be compatible
Most addons that put something other than simple text based hud on your screen won't work ie.
This for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2977453236
MW Sweps is a no no
No
I just don't know how to explain 😄
I have a small list of incompatible mods. I update it regulary (almost)
arc9 and tfa works mostly
mw doesn'y
oh
sorry
its alr
It is under auto moderator now
you need to disable huds and some other settings I don't exactly remember
Also 3d magnified optics doesn't work
For some reason remix isn't hooking into the game for me. If I use the old files from portal rtx it works, but not the auto downloader files
remix is hooking, probably can't find a camera?
Please carefully read these instructions
Yeah I figured it out, the base config wasn't working, but the one Xenthio had was. strange
You mean the issue is gone with custom rtx.conf?
That shouldn't be the case, I don't understand why everyone's installation behaves differently
We really need an installation script
I am having weird pop ins though, and mesh replacements don't hook until the prop is not moving.
Which I know the prop movement is something I encountered in the early days, but has that been fixed ever?
These are some problematic alpha textures needed to be ignored
Ohhh ok
what mesh replacement
with portal rtx stuff for example
Portal RTX's shouldn't work with gmod unless the same material is used in gmod
Are you sure you fixed this problem with a custom config? This shouldn't be the case
Here, add this line to your rtx.conf
rtx.ignoreTextures = 0xE581AAEF0F4693AF, 0x235AFCF6BA845D6B, 0xB5D7D39EFD1DE569, 0xA0EF42611EFCDBA5, 0x504697625CCD3B45, 0xA941FB7E4F737F71, 0xF63AC1D3A318B915, 0x60D05EF468C9E6EB, 0xACE20008AE3A0A5B, 0x3599CBEC28EAC98, 0xC6ABFCDEB9D5F457, 0x87369A66B886ECBB
Oh weird, in the dxvk.conf I grabbed. I didn't bother to look in it and it just has the shadermodel = 0 line. Which I changed in the one from github but that never fixed it.
They actually share the same hashes
For textures sure, but do some mesh hashes are also same?
Just grabbed that.
Seem to be
The meshes just only get replaced when static
I thought hashes wouldn't be same after going through different games :/
We got lucky with all the source based games I guess
Because most mesh hashes are not stable in gmod
wait you don't mean character models right?
animated things
You needed to uncomment that line
The original dxvk.conf has # shadermodel = 3 you had to change it to d3d9.shaderModel = 0
Oh wow, no idea how I didn't see that.
They use the same engine
Same models
I don't know man, just my assumptions 🙂
Are there many objects from Portal in gmod?
Portal is just a hl2 mod
And gmod is a hl2 mod
And portal still uses some models from hl2
But Portal RTX didn't remastered non Portal assets
It did
The barrel models
Nice
So do a good chunk of props got remastered or only a few
Not alot
A decent amount though, mainly in the behind the scenes portions of the lab.
The fences, the barrels, some ravenholm props like the generator
The majority of meshes are not stable in gmod though :/
Yeah i wonder why, its only stable when it Doesn't move
Thankful we have that atleast
Yeah since gmod is full of user generated content remastering all ourselves is impossible anyway
However there are things we have to replace with meshes otherwise the performance sees the deeps when there are many alpha textures
We need to replace them with meshes otherwise the game will be unplayably slow at least on older hardware
Nepalm strike https://www.youtube.com/watch?v=AbHHHo1C-K0
What
Now we just need a css rtx mod and 99% of the assets used in gmod maps will be remade lol
We can steal some from upcoming Half Life 2 RTX
What happened to Newton's laws
All*
All props in gmod are actually from hl2
Sooo
Boom
Gmod rtx
Free material
I am sure someone from the future got us covered 😄
You can Mod The Black Mesa? 🙂
I have seen someone having success with older builds of black mesa
However having a successful remix hook and being able to mod it are different
yes, that's why I hope that you can do it with the current one that at least loads the level
Are you sure you followed the instructions
Pinned one?
Yes
Yeah ofc
Did you patched the 3 libraries
hmm
maybe the problem is that im on linux, but portal rtx and prelude works just fine
even dlss
There are 2 instructions post which one you were following?
i see only one in pins
there's a second?
The other is below the first post
What are your launch parameters
-dxlevel 70 -w 2560 -h 1440 +mat_dxlevel 70 +mat_disable_d3d9ex 1 +r_worldlights 16 +sv_cheats 1 +r_frustumcullworld 0 +c_frustumcull 0 +r_occlusion 0 +r_forcenovis 0 +r_shadows 0 +mat_softwarelighting 0 +r_staticprop_lod 0 +r_lod 0 +r_vertexlighting 0 +mat_queue_mode 0 +r_unloadlightmaps 1 +mat_drawwater 1 +r_glint_alwaysdraw -1 +mat_softwarelighting 0 -r_3dsky 0 -cl_first_person_uses_world_model 0 -novid
the first in the chat?
should be similar to this
The steam launch options have a char limit so you need to launch the game with a script
In your case bash
mines is
hl2.exe -dxlevel 70 -w 1920 -h 1080 -condebug +mat_dxlevel 70 +mat_disable_d3d9ex 1 +r_worldlights 16 +sv_cheats 1 +r_frustumcullworld 0 +c_frustumcull 0 +r_occlusion 0 +r_forcenovis 0 +r_shadows 0 +mat_lodwarelighting 0 +r_staticpro +r_vertexlighting 0 +mat_queue_mode 0 +r_unloadlightmaps 1 +mat_drawwater 1 +r_glint_alwaysdraw -1 +mat_softwarelighting 0 +r_3dsky 0 +mat_specular 0
yeah im using a bat script
A bat script? on linux
yup
On VM?
i'm launching it with a proton alias
of course not
No idea what that is 🙂
im not a big brain who can do sinlge gpu passthrough
misstyped, sorry
just steam's proton
So I have no idea what is the problem, can you try the destructible house map
okie, thanks!
Are you sure the crash happens when you move your mouse?
Physics gun has a halo effect
crashed again when i open a context menu
Are you using the lua menu
yeah i heard that, i'll try to turn it off
can you share your logs
bridge logs?
all of them
right here?
yep
hl2_d3d9.log
should be near the executable
There's no file like that
Uhmm if you are launching the game with a specified working directory it might be there
Which directory are you searching in
Why it is not there :/
ok i've installed that no halo addon
and now my camera appeard in the sky
and then crashed after mouse turn
But you disabled the 3d sky
[14:45:33.502] err: The client process has unexpectedly exited, shutting down server as well!
yeah
So your game is crashing not bridge
i mean above the map
hm, interesting
Can you inspect the launch parameters the process started with
I don't know if htop has this feature
wait, i found something interesting
Failed to load sound "ambient\misc\car2.wav", file probably missing from disk/repository
Failed to load sound "ambient\misc\ambulance1.wav", file probably missing from disk/repository
Failed to load sound "ambient\overhead\plane2.wav", file probably missing from disk/repository
Failed to load sound "ambient\misc\car1.wav", file probably missing from disk/repository
Failed to load sound "ambient\animal\dog3.wav", file probably missing from disk/repository
ERROR: failed to create vertex decl for vertex format 0x00000000! You'll probably see messed-up mesh rendering - to diagnose, build shaderapidx9.dll in debug.
the last line
after that game is crashed
vertex format 0x00000000 ??
nope
Do you have a windows environment
what do you mean by that?
i have no windows at all
and as i said, portal rtx and prelude works just fine
ughh
Does htop show what arguments a process started with
wait, wait
This suggests 3d skybox isn't disabled
followed all instructions they said
the camera appears in sky
@lament quartz are you sure you replaced the stdshaderdx7?
thats either 3dsky issue or a mirror somewhere
yeah, but i used one from prelude, maybe thats the reason...
Probably not
wait, i'll download default portal rtx
Have you tried the destructible house?
ah
They are definetely different
I still don't think this is the issue but worth a try
That's a progress
i mean it doesn't even start up
Oh
[15:06:34.410] info: Found default config for: Source Engine
[15:06:34.410] info: Trying to open config file: z:\media\alex\659fae43-74ac-417d-a863-e458d68e104f\steamlibrary\steamapps\common\garrysmod\bin\.trex\bridge.conf
[15:06:34.410] info: Found user config file: z:\media\alex\659fae43-74ac-417d-a863-e458d68e104f\steamlibrary\steamapps\common\garrysmod\bin\.trex\bridge.conf
[15:06:34.411] info: Effective configuration:
[15:06:34.411] info: presentSemaphoreMaxFrames = 1
[15:06:34.411] info: ==================
[15:06:34.411] info: NVIDIA RTX Remix Bridge Server
[15:06:34.411] info: ==================
[15:06:34.411] info: Version: remix-0.2.0+5c66703d
[15:06:34.411] info: Running in x64 mode!
[15:06:34.411] info: Launched server with GUID 723f1d18-330e-4b60-b255-f8a48615cc7a
[15:06:34.412] info: Server started up, waiting for connection from client...
[15:06:34.412] info: Registering exit callback in case client exits unexpectedly.
[15:06:34.412] info: Registering message channel for asynchronous message handling.
[15:06:34.412] info: Initializing D3D9...
[15:06:34.514] info: Message channel MessageChannelServer established.
[15:06:34.655] info: D3D9 interface object creation succeeded!
[15:06:34.655] info: Loaded D3D9 from z:\media\alex\659fae43-74ac-417d-a863-e458d68e104f\steamlibrary\steamapps\common\garrysmod\bin\.trex\d3d9.dll
[15:06:34.655] info: Version of d3d9 loaded is DXVK
[15:06:34.655] info: Sync request received, sending ACK response...
[15:06:34.655] info: Done! Now waiting for client to consume the response...
[15:06:34.655] info: Handshake completed! Now waiting for incoming commands...
[15:06:34.656] info: D3D9 Module destroyed.
[15:06:34.749] err: The client process has unexpectedly exited, shutting down server as well!
[15:06:35.734] info: Command processing loop finished, cleaning up and exiting...
[15:06:35.750] info: Shutdown cleanup successful, exiting now!
[15:06:35.750] info: [Uptime]: 1s
I know why
yeah?
You need to spamclick until it launches
oh
I've written a PS script for that
If it works under proton you might try that
Actually there is Powershell core for linux
wait i'll just write a sh myself
That's the way
You need to check for its exit code
Unable to read VR Path Registry from C:\users\steamuser\AppData\Local\openvr\openvrpaths.vrpath
Unable to read VR Path Registry from C:\users\steamuser\AppData\Local\openvr\openvrpaths.vrpath
NGX Updater reported an error: error: failed to get server feature version in NGX_UPDATER_API_UPD
ATE
NGX Updater reported an error: error: failed to get server feature version in NGX_UPDATER_API_UPD
ATE
NGX Updater reported an error: error: failed to get server feature version in NGX_UPDATER_API_UPD
ATE
NGX Updater reported an error: error: failed to get server feature version in NGX_UPDATER_API_UPD
ATE
ERROR: Couldn't resolve host name ::::: FUNCTION: curl::curl_easy::perform
ERROR: Couldn't resolve host name ::::: FUNCTION: curl::curl_easy::perform
ERROR: Couldn't resolve host name ::::: FUNCTION: curl::curl_easy::perform
Uhm what
Does proton emulate windows directory structure as well?
finally, i have different errors
failed to create shader
failed to create shader
Initializing Awesomium..
Parent cvar in server.dll not allowed (props_break_max_pieces)
Parent cvar in server.dll not allowed (p2p_enabled)
No Kinect SDK
Error: Material "pp/blurscreen" uses unknown shader "GMODScreenspace"
DEBUG: Clearing CSoundPatches after soundsound...
DEBUG: Clearing CSoundPatches after soundsound...
Unknown command "r_forcenovis"
Unknown command "r_portal_stencil_depth"
Unknown command "r_vertexlighting"
Unknown command "cl_ghost_player_model"
Unknown command "cl_particle_fallback"
These are expected
failed to create shder
and Error: Material "pp/blurscreen" uses unknown shader "GMODScreenspace"
oh
[16:06:39.330] info: Found default config for: Source Engine
[16:06:39.331] info: Trying to open config file: z:\media\alex\659fae43-74ac-417d-a863-e458d68e104f\steamlibrary\steamapps\common\garrysmod\bin\.trex\bridge.conf
[16:06:39.331] info: Found user config file: z:\media\alex\659fae43-74ac-417d-a863-e458d68e104f\steamlibrary\steamapps\common\garrysmod\bin\.trex\bridge.conf
[16:06:39.331] info: Effective configuration:
[16:06:39.331] info: presentSemaphoreMaxFrames = 1
[16:06:39.331] info: ==================
[16:06:39.331] info: NVIDIA RTX Remix Bridge Client
[16:06:39.331] info: ==================
[16:06:39.331] info: Version: remix-0.2.0+5c66703d
[16:06:39.331] info: Loaded d3d9.dll from Z:\media\alex\659fae43-74ac-417d-a863-e458d68e104f\SteamLibrary\steamapps\common\GarrysMod\hl2.exe
[16:06:39.334] info: DirectInput8 hook attached.
[16:06:39.335] info: DirectInput hook attached.
[16:06:39.335] info: Initializing new shared memory object.
[16:06:39.337] info: Initializing new shared memory object.
[16:06:39.340] info: Initializing new shared memory object.
[16:06:39.396] info: Initializing new shared memory object.
[16:06:39.420] info: Launching server with GUID 797b303d-8541-4c07-8fa0-9ce333334a62
[16:06:39.444] info: Process set as DPI aware
[16:06:39.444] info: Sending SYN command, waiting for ACK from server...
[16:06:39.749] info: Ack received! Handshake completed! Telling server to continue waiting for commands...
[16:06:41.038] info: Creating a thread-safe D3D9 device.
[16:06:42.515] info: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake complete.
[16:06:47.431] info: Remix UI deactivated.
[16:06:47.431] info: Remix UI deactivated.
so you deleted the game_shader_generic_garrysmod.dll
There is no sign of crash here
[15:09:30.727] info: Found default config for: Source Engine
[15:09:30.727] info: Trying to open config file: z:\media\alex\659fae43-74ac-417d-a863-e458d68e104f\steamlibrary\steamapps\common\garrysmod\bin\.trex\bridge.conf
[15:09:30.728] info: Found user config file: z:\media\alex\659fae43-74ac-417d-a863-e458d68e104f\steamlibrary\steamapps\common\garrysmod\bin\.trex\bridge.conf
[15:09:30.728] info: Effective configuration:
[15:09:30.728] info: presentSemaphoreMaxFrames = 1
[15:09:30.728] info: ==================
[15:09:30.728] info: NVIDIA RTX Remix Bridge Server
[15:09:30.728] info: ==================
[15:09:30.728] info: Version: remix-0.2.0+5c66703d
[15:09:30.728] info: Running in x64 mode!
[15:09:30.728] info: Launched server with GUID 991bbd37-ce38-4601-963a-83bb5a033c39
[15:09:30.729] info: Server started up, waiting for connection from client...
[15:09:30.729] info: Registering exit callback in case client exits unexpectedly.
[15:09:30.729] info: Registering message channel for asynchronous message handling.
[15:09:30.729] info: Initializing D3D9...
[15:09:30.833] info: Message channel MessageChannelServer established.
[15:09:30.996] info: D3D9 interface object creation succeeded!
[15:09:30.996] info: Loaded D3D9 from z:\media\alex\659fae43-74ac-417d-a863-e458d68e104f\steamlibrary\steamapps\common\garrysmod\bin\.trex\d3d9.dll
[15:09:30.997] info: Version of d3d9 loaded is DXVK
[15:09:30.997] info: Sync request received, sending ACK response...
[15:09:30.997] info: Done! Now waiting for client to consume the response...
[15:09:30.997] info: Handshake completed! Now waiting for incoming commands...
[15:09:30.998] info: D3D9 Module destroyed.
[15:09:31.109] err: The client process has unexpectedly exited, shutting down server as well!
[15:09:32.097] info: Command processing loop finished, cleaning up and exiting...
[15:09:32.110] info: Shutdown cleanup successful, exiting now!
[15:09:32.110] info: [Uptime]: 1s
Yeah still the same
Are you using the script?
This is 2 seconds of running
there's it
[16:06:48.527] err: 3 objects discovered in Vertex Declaration map at Direct3D module eviction:
[16:06:48.527] err: 38 -> 000000000C17B220
[16:06:48.527] err: e1 -> 0000000026DECF30
[16:06:48.527] err: e4 -> 0000000026DECF80
[16:06:48.527] err: 1 objects discovered in Swapchain map at Direct3D module eviction:
[16:06:48.527] err: 4 -> 000000002BCD6850
[16:06:48.527] err: 1 objects discovered in Volume map at Direct3D module eviction:
[16:06:48.527] err: c9 -> 0000000026D8C390
[16:06:48.527] err: 1 objects discovered in Device map at Direct3D module eviction:
[16:06:48.527] err: 3 -> 000000002C110040
[16:06:48.527] info: Command processing loop finished, cleaning up and exiting...
[16:06:48.603] info: Shutdown cleanup successful, exiting now!
[16:06:48.603] info: [Uptime]: 9s
thats the end
Are you using the script to spamclick?
and crashing?
Is loading screen blue or black
Man I hate this game
yeah i too
ooh, one of my addons is in incompatibles list
wow im popular
hahaha
No, that shouldn't crash the game in menu
i disabled all of the addons so
So you don't have any background image in game menu do you
Oh are you sure you installed the lua menu correctly
i'll try to reinstall it again
There are other steps in sourcertx tweaks repo (the gmod/readme.md)
that one?
this i did already
this i did
but i did not patch the shaderapidx9 like that
Oh copy the files to an empty folder and run the script there then replace, not all files needed to be patched are inside same folder
i reinstalled the menu btw