#Garry's Mod
1 messages · Page 2 of 1
nope..
nothing happened..
and also i descover why autoexec wasnt working-
i didnt put sv_cheats 1 on it

(i noticed its more stable now btw..)
weird, all 3 worked for me in tf2
also
this doesnt happens
in hl2
only in gmod..
are you running hl2 in portal rtx's engine?
nope
i used portal prelude rtx
on hl2
and before that i used portal rtx binaries
and it was all fine-
in both cases
yeah if you copied the hl2 folder to prelude rtx, its still using prelude's engine
oh
gmod probably has its own engine stuff going on, but in theory those 3 commands after applying the patches would fix it
i would try it myself but i havent gotten the chance to yet
why?
not enough time or..
oh
was
a
tf2 doesnt render in fixed function atm
so its a performance mess in shader mode
Please read below!
I managed to use all of the patches Portal RTX uses to get Source to play nice with Remix. The catch is that some maps like Dustbowl are completely broken with rendering geometry (because of area portals), horrible FPS anywhere (no more geometry culling), and not being able to play on VAC servers due to engine.dll/client.dll c...
this is with all 3 patches manually imported
which is why it runs at like 20fps
yes there is no source lights
its only one fallback light and the skybox
and geometry isnt stable, at all
this is what source does in shader mode
yea..
i mean if there was a way to make geometry more stable it will be pretty good
not possible until the remix devs do more shader backend work
my goal is try to get the game to render more than gun decals in fixed function mode
i hope they update soon..
because it runs but there is little to see
for now you can just load up the maps in gmod
imagine valve actually implements rtx in tf2
yup
and use a tf2 weapons mod too
yeah most wouldnt be able to tell if you hide the hud
it'll render the same as tf2 would anyway if it worked
there its a
tf2 gamemode
actually-
and i think it can be runned whit bots too..
look
i think its dead though-
im going to try it rg
my pc almost died
I guess it froze the whole thing?
yes.
i mean it works
but i get
10 fps
and then it freezes-
even whithout the gamemode tf2 maps run pretty bad.
i might try a smaller one
itemtest maybe
OKAY
it works fine in itemtest
pretty good ngl
what is with the drunk camera
I think the custom weapon might have crashed it, I never got this type of crash on default hl2 weapons except with a custom weapon
Still trying to find a good custom weapon addon that works
And not makes the game unstable
can't really get gmod to work with prelude files
you need the .trex folder, stdshaderdx7, d3d9.dll in bin and , dxvk.conf, robotboy's lua menu firstly right?
i tried those but its still broken
Btw if the npcs are spawning in black color then use this tool for sum reason spawning with this tool doesnt spawn the NPCs in black color
I think you have to open ignore textures and look for those blue,purple textures
And ignore them
They spawn fine for me!
But I'm going to install it just in case
For me only 5 lights will be enabled at a time and turn on when near and stay on until more lights force the oldest lights to turn off. That’s with all the patches.
ye, same.
Geometry culling fixed just not light culling so there is a limit of 4
there have to be a way to increase them
r_worldlights 16
Probably
I think
OH
let me try
nvm
i have that already-
maybe if increase the number?
ill try whit 50
it crash
💀
nvm i tried a lower number and it works but lights still the same
hard coded max of 4
I have that issue on like some addon maps and on mounted game maps such as CSS.
What I do is instead of noclipping I just walk to turn them on and then wait for some seconds, This way the light stays on no matter what.
But a lot of maps in my videos that I showed such as wild west mines have there lights already on
Dang man I want those weapon pack, Bored of using the dang default half life 2 guns, Yea Gm_bigcity is unstable tried to do npc battles in it but crashes after sometime.
Also just tested the tornado series map and they work alongside the tornado and destructive houses and it didn't crash.
I can send them if you want
yes
also u can get this addon, it will make npcs move in literally any map https://steamcommunity.com/sharedfiles/filedetails/?id=2905690962
Any mod project for gmod with rtx remix ?
Disable multicore rendering
its disabled..
yea that gonna happen on some maps if gmod is stressed out or there alot of npcs, i think this is gm_flatgrass classic? then yea sometimes spawning npcs will cause that in that map
disabling multi rendering doesnt fix it for some reason
also your game looks pretty dim, i can give u my config which fixes that and brightens the game just like in ma vids if u can tell me how to do tat
Yes plss
It's the uh
rtx.conf
And just in case the dxvk too if you can..
where is this rtx.conf file?
oh i asaw it
nvm
ok i hope tis works https://www.mediafire.com/file/wahv2gbplwwales/dxvk_d3d9.dll/file
just in case before u do this, first make a backup of your config and dxvk file
so if a problem occurs u can just replace them back
cause i think dxvk d3d9 file might cause a problem if not then gud
oh i see
tyy
do you know any map
that works well whit remix_
whithout crash
theres alot
im gonna tell u the names of 10 maps in a little bit
later
also alot of ZS, TTT and PH maps work thats why i didnt add them in the collection, only gm maps or maps that are big and detailed
ok this is weird as heck, when i spawn objects they spawn with no texture just black but when taking this tool out and spawning stuff they spawn in normally with there material https://steamcommunity.com/sharedfiles/filedetails/?id=1357913645
well i doont mind atleast found a tool that spawn things with there texture
If you disable rendering of alpha textures, default maps work too. Probably couple textures cause the crash. If we could identify them and add to ignore list we wouldn't have to disable alpha completely.
xenthio made a rtx.conf that fixed most of the crashing issues
scroll up a bit and you'll find it
How your's look?
Left: mat_drawwater 0
Top Right: mat_drawwater 1
Bottom Right: mat_drawwater 1 + Emissive Blend Override is off
i think i have the left one cause its transparent and u can see stuff below it
Is it transparent or there is not something there?
Water surface has a dedicated culling system. Even though I replace the original with a proper translucent material, I can't see props below it.
nice!
how u do that?
share the mod!
Yes!
please🙏
Here is the mod.
Put this into the GarrysMod\garrysmod\lua\autorun\client folder.
My config.
It only disables the problematic part (culling and the original surface), the particles, splashes and etc. still work.
Oh it only works on the gm_construct for now.
can it work if a map uses the water used in gm_construct?
also is there a way to render fire
No it is bound to a piece of terrain mesh on the gm_construct.
If all maps have a mesh in common that is never culled we might bound to it instead
Altough I am not sure if their hash would be same since it goes through the source map maker and stuff.
ah so this isnt a texture hash replacement?
Nope
i was thinking about doing this the same way in hl2
I tried it but underwater props get culled and normal maps refuse to work.
we can't just ignore all water textures and overlay the mesh?
If we ignore the water texture the replacement won't be displayed as well also there is still culling
ah
Disabling water from the console all together is the only solution I have to the culling
Since it is not rendered, there is nothing on the surface to replace. So I manually placed a plane onto original surface
ah crap umm so how do i run gm_construct forgot that it crashes
Unfortunately we need to manually add this into every map which is far from ideal.
I don't get crashes, can you try my config?
here
The best case scenario is to automate this process some way.
could i do it the cursed way and attach a reflective plane to a different mesh (let's say a wall) and just overlay it where the water is supposed to be?
🤣
Not opening even with the config 😦 have to rename the generic shader file in the bin folder to make it open construct but that breaks alot of stuff in the map
Uhm if I understand correctly this is exactly what I did (chunk of terrain instead of a wall)
yeah
See that chunk the water surface is bound to that
i don't mind doing this for hl2 as it seems easier even if it's not optional
the user wouldn't be able to notice anyway
It is cursed in a way it took 8+ hours for me to figure out replacing meshes despite all the information found here https://discord.com/channels/1028444667789967381/1096847508002590760
yeah i was trying to do it myself last weekend but i ran out of time trying to figure it out. any tips for source?
It is independent of the game engine
tadpole (creator of the cod2 mod) has plans to make a video tutorial.
If I remember correctly
The guy who put 20k+ poly grass into the game
yeah his work is insane
Are you using the latest bridge + dxvk?
do you have stdshader_dx7.dll from portal rtx
nah, the latest ones break alot of maps thats why using the old ones and i think thats why it isnt working
Mesh replacements need a never release afaik.
Can you tell one of the maps it breaks?
Maybe it is not the case
However I have no idea how mesh replacements in Portal worked
this one
It works for me, wait I will take a screenshot
theres like a weirtd thing where the whole map is moving to the opposite of my mouse movement
Did you disabled 3d skybox?
is the 3d skybox off?
bigcity shouldn't have any rendering issues
There are some alpha and noise textures needed to be ignored but it shouldn't cause such issue
ok im gonna update my drivers and use that config and see if it fixes it
#1123083734225268736 message
that rtx composited fog tho, my eyes 🤣
yea gotta use the fog editor in gmod to remove it
yeah it looks much better
This
i use the other option but yeah that works too
I'm not on pc, but it's where the post-process options are
can't remember the exact name
@meager oar Can I see your launch options?
hl2 -dxlevel 70 +mat_dxlevel 70 -w 1920 -h 1200 +r_3dsky 0 +r_worldlights 16 + sv_cheats 1 +r_novis 1 +r_frustumcullworld 0 +c_frustumcull 0 +r_occlusion 0 +r_shadows 0 +mat_queue_mode 0 +r_unloadlightmaps 1 +mat_drawwater 0
i fit all this in steam launch options
cant wait for something like this when remix is released fully with tools
My game still doesn't crash
And pool map is fine
yea im using the old version thats why gonna try the latest files, and also i need to update drivers cause with the current drivers the latest std shader file from portal rtx doesnt work and gmod doesnt open with it
@meager oar did you use the rtx.conf i sent?
a lot of maps have a 1x1 texture that crash the game/driver
My game doesn't launch at first try most of the time, I spam click it until it opens.
im gonna in just 15 mins need to do a important thing
i tried construct still crashing 😦 imma try useing the latest rtx remix files and std shader file in portal rtx and and then using these configs and see if they work
im gonna try that trick later
Are you using the latest rtx remix version?
or its portal rtx binaries
can anyone explain what is going on here?
im trying out L4D2 Restoration maps they all are 150 plus mb and open up but alot of objects and walls are invisible have even l4d2 mounted on aswell but still this problem
i can like colide with them can hear objects moving around but there invisible
That happens in some maps too
Like goldencity
i cant load gm_construct 
Redo the steps :3
I think its the portal rtx file missing but
Just in case
i did it 
anyway..
other maps works fine
literally
no crash-
only gmod default maps
how u did it?
Man this map looks insane
but destroys my fps
15 fps i think
those poor decals need to be flagged (which might do nothing depending on the map)
my eyes
And almost all the maps are playable (but most of them are fps killers)
All maps work
EXCEPT THE DEFAULT GMOD MAPS

I'm using xenthio config
I get no crashes whit it
not the bleeding edge commits but yes
Same, but vanilla maps work as well
Some maps have tons of grass and other alpha textures which tends to slow down blending I guess.
If the grass was made up of even 20k+ poly mesh it would probably run faster.
can u try this map and see if it works for you?
Crashes for me
You can make those work by deleting the garrysmod_game_shader.dll or whatever it’s called in the garrysmod/garrysmod/bin folder
For some reason renaming this file breaks Some Custom maps such as this one where on certain area on the map the whole map moves at the opposite of your mouse movement but on some spots its fine https://steamcommunity.com/sharedfiles/filedetails/?id=104793138
OMG U MY HERO

Okay
Let me try
What map should I add water next? Doesn't take too much time but I want to make sure we go this path (adding custom mesh for water) before taking effort.
Gotta find a way to automate it
This one?
It's a pool map..
Pool :>
this one maybehttps://steamcommunity.com/sharedfiles/filedetails/?id=2868175806
its 4 maps in a pack
3 of them have large amount of water
It works fine for me
I also deleted (same as renaming) that file
I think you really should switch to the latest
Where do I put it
GarrysMod\rtx-remix\mods
Oh then I did it right-
i guess, so i need to first add the latest github files into the bin folder and then also add std shader 7 file from portal rtx or prelude?
Sounds right
dang
The latest commit of dxvk-remix break config parsing so try the previous one
did that map work?
YUP
BRUHHH
So you are using prelude's binaries and there are some leftovers from open source version of remix
I kinda update them progressively
I start whit normal portal rtx
For some reason if I do it that way it becomes playable in any map
And it doesn't crash
NOW IT DOESNT CRASH WHEN I SPAM 90 TNT

imma do what u did
Yo don't need to
It's not necessary
If you want frame gen just use the prelude's remix binaries and you'll be fine
No..
If you do that
I don't have 4000 series so I continue using foss remix
i dnt have 4000 either have like 2080 super which im scared gonna die if i continue this testing
It's all bright when you just put portal rtx prelude binaries in gmod
And light crash the game
The light tool
Uhhh
probably-
ANYWAY it works the way i did
so im just letting it like that-
ah need to update ma drivers giving me error saying you need to update your driver current version:----- need:-----
well back in 15 mins
WHY
You outdated your drivers-

i hope you can fix it..
yea
dang i already have the driver installed just need to express it
- Install latest bridge-remix and dxvk-remix binaries: https://discord.com/channels/1028444667789967381/1132988164814934167
- Put
dxvk.confnear thehl2.exethen setd3d9.shaderModel = 0
https://raw.githubusercontent.com/NVIDIAGameWorks/dxvk-remix/main/dxvk.conf
YOU NEED TO REDO THESE STEPS AFTER GMOD UPDATES
3) Do everything described here (including the recommendations on the bottom): https://github.com/BlueAmulet/SourceRTXTweaks/tree/main/garrysmod
4) Replace GarrysMod\bin\stdshader_dx7.dll with PortalRTX\bin\stdshader_dx7.dll
5) Delete GarrysMod\garrysmod\bin\game_shader_generic_garrysmod.dll
6) Open the file GarrysMod\garrysmod\lua\menu\custom\_errors.lua and comment out the lines between if ( GetConVarNumber( "mat_dxlevel" ) < 90 ) then and end by prefixing it with -- (or simply remove them)
Launch the game with hl2.exe -window -noborder -w 1920 -h 1080 +sv_cheats 1 -dxlevel 70 +mat_dxlevel 70 +mat_disable_d3d9ex 1 +mat_softwarelighting 0 +mat_queue_mode 0 +c_frustumcull 0 r_novis 1 +r_frustumcullworld 0 +r_occlusion 0 +r_lod 0 +r_staticprop_lod 0 +r_worldlights 16 +r_unloadlightmaps 1 +r_shadows 0 +r_glint_alwaysdraw -1 +r_3dsky 0 (put into a .bat file)
@modern quest I owe you a pin please
put a light src in it
for some reason it crashes
wait where is the sun light
whit xenthio config it doesnt crash
If you try to set it in game it does
Oh
im using his-
you know why?
You did these?
yup
This? 3) Do everything described here (including the recommendations on the bottom): https://github.com/BlueAmulet/SourceRTXTweaks/tree/main/garrysmod
Weird
Can you link to his config?
here
im trying your config again-
but for some reason it crashes more often
YUP
i just joined the game
used noclip and-
Can you upload his config?
Oh I didn't see the reply sory
a
no problem!
i also
changed some configs from his
like the colors
well actually i just changed the colors-
in the postvfx tab
what is dxvk bineries?
yea
the only bad thing about this config its that there is no sun at all
but it also fix a lot of maps too-
It looks like this for me :/
in the latest version there is ability to change the sun rotations
`
Fallback Light
rtx.fallbackLightDirection = -20, 64, -12
rtx.fallbackLightAngle = 1
rtx.fallbackLightMode = 2
rtx.ignoreGameDirectionalLights = True
Add this tortx.conf`
i tried once when trying to make the game stable using the latest files
You can change the direction in game but it causes crashes
(i made it brigtheer)
oh
Uhm where is the beach?
it didnt crash for me in bigcity
Not always, but often (for me)
omg big city-
Isn't this map has sand near the water?
yup
Where is your's
i disabled sand textures
I tried many combinations and found that if you set it as legacy cut-out texture and ignore one of the grass textures (should be the one above) it looks ok
oh
Did you made some changes to this config or it looks ok out of the box for you
yup
i change some stuff
mostly weird texture bugs-
the config just change some settings of rtx remix but it doesnt add decals or anything like that
so you just have to set every texture manually
or add decals manually too
BUT it doesnt crash anymore!
im dead
I FIGURED OUT
HOW TO ENABLE GAME LIGHTS WHIT THIS CONFIG
IT LOOKS LIKE THIS NOW
@rich badge we still have the bug where sky isn't reflected
😭 what am i doing wronghttps://steamcommunity.com/sharedfiles/filedetails/?id=3011248963
OMG POPO
thats a dang mess
THAT LOOKS MORE UNSTABLE THAN A NUCLEAR REACTOR ABOUT TO EXPLODE
Also do you think I got a good result?
Here
yea thats better
You fixed your driver's. right-
yea i have the latest one
How did you install it
idk how to run gmod rtx with latest files mannn
You used the pinned dm?
nividia geforce it does automatically for u stuff
I mean the rtx files
You did the same steps as the pinned message?
Yea because there isn't a 3d skybox
yea i put the latest github files rtx-remix main and latest bridge files inside bin and then put dxvk config right besides hl2 exe and then set shadermodule to 0 and then added std shader 7 from portal rtx
tadpole (creator of the cod2 mod) was thinking to attach a giant cube mesh to use it as a skybox, we can try that as well.
At least the sky color should be reflected
No need for a 3d skybox
This issue igor has faced it
I really have no idea, tadpole had same issue if I recall correctly
A
Did he found a workaround?
Can you share your logs?
What about SourceRTX tweaks?
You might have missed this step?
Idk if source tweaks can fix this
💀
This is a set of unofficial patches for Garry's Mod to work better with RTX Remix, fixing missing shadows, light leaks, and crashes.
I already did that
?
Crash logs? If so im on my mobile right now cause the electricity went out
Have you ever updated your game ever since?
Gonna share it later
No remix's logs
hl2_d3d9.log
d3d9.log
NvRemixBridge.log
Nope, I was just using gmod rtx with old files just like 4 hours ago and was working with patched files, even made a video but accidentally deleted the whole dang video thing
I'm gonna see that
Can you show a screenshot of that town map, Want to know how it looks like
ye sure
let me open it
i rec a vid
like i told you..
its
very laggy
and also gmod struggles whit it and sometimes random colors appears in screen 💀
my graphic card its not the best
probably a 3080 can run it at 60-50 fps
@meager oar
Mann I want this! I wonder if a 1gb map will also work in this version
i would send my gmod bin folder
so you dont have to do everything
and just put it in normal gmod
That will be cool
Idk what website I used to share those files
that or i can upload my whole gmod folder
so the people that dowload it just open the game and thats it
and they dont have to make a whole progress
okay
DANG BRUH YOU SHOULD TRY TO SEE IF INFINITE MAP ALSO WORKS
Made by Mee
It crashes for me as well
Ok in 30 mins my electricity will come back and I will try to find a website
To upload files
look at this map
its the left 4 dead 2 map
i think you know it
IT WORKS
WHIT NO CRASHES
OR ANYTHING
only bad fps
and also the gun sometimes dissapear
because gmod its dying
but it doesnt crash
Oh yea this is the map where I filmed the L4d2 all weapons vid it works fine for me aswell
im going to try
i dont think it will though
its a
black screen
but it loads
and i can move
for some reason
i cant find sky textures
so its all black
Dang, Well that's kinda a big improvement, mine just crashes as soon as I load the map
i saw
Yes please
for some reason
it doesnt load the map at all
its just empty
send it here
so people that dont want to do the process can just get rtx
IT IS?
but its just bin folder-
not the game
i hate copyright
😭
you dont need to delete the dm though-
it cant get you ban if you dont send it here
We are bloating this channel quite a bit
better!
ok u send those [REDACTED] in ma DMs
Really nice
yay
the only problem i have right now..
its
glass
and
mirrors
but every map loads good and it doesnt crash
Please don't send messages like this.
Can u guys use Nividia Omniverse to like edit the textures? I tried once by opening gm_flatgrass_classic but it was opening vertically for sum reason in omniverse
On parameter tuning there should be an option to change vertical axis
POPO I GOT A PROBLEM
Also idk how da heck u edit the textures in there
sorryyy
Also we don't edit textures there, it is for editing usd
THE MAP
YOU TESTED OUT
IT LOOKS LIKE THIS
ITS ALL GLITCHY AND LAGGY
question, do you know how to edit for example...a light to make it actually a light in rtx?
sometimes light doesnt work very well and it just dont load
Ah crap don't tell me the latest version breaks some maps 😢
only this one for now-
thats what i seen
Well that map is laggy anyway for me as well so no problem in losing it
Remix automatically capture and replace lights at runtime, it might not be captured at first until you go that area
How many maps did you tested in that collection I made in this version of gmod rtx?
ooh true-
also
if you clean up as an admin
those lights are gone too!
until you come back again
almost everyone
just like
2-3 of them doesnt work fine
Are you talking about map lights or user placed lights?
map lights
Uhm. then the game might be caching lights
These are particles
You have to select/ignore them
oooh, thats why they move..
probably dust particles
but even like that the map its laggy so its not worth it to configure it..
unless someone got a 4050 then it might be worth it
you might be able to run it at decent fps
If you ignore the dust particles you'll get an fps boost, to almost playable
Man this map looks cool I think the name is outpost omega
LOOK
LOOK :D
FIXED
u were right!
it boosted my fps a lot
from 10 fps now its 25-30
Btw i rather disable bloom
Its kinda annoying
Wait is that map fixed now for you?
it looks like this whit no bloom :D
it looks like this whit no bloom
TBH bloom one kinda looks cooler
ye
i think the same lol
im going to explore this map a little bit more
to see if it crashes
You should try to get a 1gb RP map and see if that also works, Now that will be insane if it also opens that
you know one?
i been playing gmod maps whit rtx for 2 hours
Imma send a link
I'm not happy 😂 😭
i finally found a way to make rtx stable
whyyy
My one is broken 😭
true-
Just look at that mess that construct is man like da heck is going on there
are you sure your drivers are ok?
Try redoing all the steps!
you saw his game? its kinda funny lol
I really don't know the issue
Its the only solution in my mind
I don't even know where that fps and information counter came from I think it's from the dxvk conf that I put right besides hl2 exe
Ugh i want to work on texture replacements
But replacements arent working for me
whit a pbr ones..
do you want me to test it out whit my version of rtx?
USDA files always fail to parse
oh
There's also a map that has POM textures in it I think made by kenni
I tried it but crashes for me
can you send it?
to test
yes
it will be cool if there was a way to remove that annoying yellow sign on top right
true..
i think there is a way-
but i dont know how..
if that map works it means that we can build maps whit parallax mapping in rtx
just need to paste them inside Garrysmod--)garrysmod folder
this is the files
for the map
theres also this made by the same guy https://steamcommunity.com/sharedfiles/filedetails/?id=2887678011
maybe i install it in the wrong way-
i used this addon aswell but as soon as i shoot at the ground it crashes
I am not sure this will work
dang man this version of your game loads up any map
Doesn't really matter we can create normal maps for bullet holes, that will work just fine
Maybe even better
kamil do you know how to create custom assets?
i want to see if they work in gmod..
or if you have a random one
The water is a custom asset?
It is a manually placed mesh (might even be slightly off) and a translucent material
woah
Why not you try to make one?
There are great tutorials people made here https://discord.com/channels/1028444667789967381/1108266959763685458
here some custom maps for you to test out 300mb https://steamcommunity.com/sharedfiles/filedetails/?id=2842137749&searchtext= 500mb https://steamcommunity.com/sharedfiles/filedetails/?id=3005390135&searchtext=Contagion ALMOST 1 GB https://steamcommunity.com/sharedfiles/filedetails/?id=2010286798&searchtext=RP
oh..alr thx!!
ALSO
dang thats a big wall
You don't have to create assets by yourself, there are plenty can be found for free online
all of those maps crash for me
alr im going to see if they work..
the difference bloom makes in this scene is insane
It is too high by default
i made it brigtheer because in construct it doesnt look that bad...
but in other maps its weird-
The no bloom one is better
in my opinion
so i added the [REDACTED] in the bin lets see if it works
dang that map is big
SOUTHSIDE DOESNT WORK
i remember that i cant text like that-
ill try
atmospheric house
bruh this version just refuses to crash doesnt it
its so stable its insane
didnt crash on a almost 1 gb map wow
loads but it doesnt work-
i think walls are missing or invisible?
i onced opened that map like months ago had this same problem until it crashed
try that 500mb contagion map
the contagion works!
also
50 fps
on contagion map
im showing vid
some textures are wrong because i have to fix them
but
ALMOST 60 FPS
also in some part of the vid the screen get empty (its because there was a mirror)
Btw are you using portal prelude runtime?
im using...a lot of stuff..
uh
i first installed portal rtx binaries into gmod
then rtx remix last update
And THEN portal prelude bin folder
and thats all i did
then patched gmod
and i get a gmod whit rtx no crash and no bugs at all
also every map loads
(IF YOU TRY TO SKIP ANY OF THOSE 3 STEPS THE GAME JUST BUGS A LOT AND IT CRASHES)
idk why...
im also using xenthio config as a base since it fix a lot of crashes too!
but at this point i edited it a lot.
mostly colors and textures
(also xenthio config comes whithout any sun you have to enable it in parameters)
sadly there still this bug where lights are created infront of you but if you noclip fast in all the map then its fine (also if you clean up as an admin, you have to noclip trhough all the map again to load lights.)
your gmod its doomed
can you like send me that REDACTED Bin in ma DMS using this https://ufile.io/
Not me
I will try sometime
Btw does your game open instantly or you have to spam-click like me
are u using the latest drivers of your GPU?
@meager oar Does your game refuse to open? If so that's the case for me
I have written a quite bloated script to open the game
yup
it opened instantly before using the old files but with the latest ones right now it opens after 3 trys
does your game open instantly?
kamil..
I think CR has the same issue
almost always
Almost but not always
doesnt take more than 2 tries
Mine takes up to 6
@meager oar How it is in game?
you know what i mean i cant say it
Does i.e. gm_construct work as expected?
broken, im reinstalling gmod right now
you saw the screenshot right...
this was popo game https://steamcommunity.com/sharedfiles/filedetails/?id=3011248963
completely ruined
by the portals!!
@meager oar try to uhh see dm remember
and theres this weird thing that happens when i shoot my gun im gonna upload a vid showing it
theres no rtx at first but when i shoot suddenly ray tracing appears but broken
da heck is going on here
do u have csgo?
u can try running de_dust2 so we can see how it looks compared to source 2
you can play cs go maps into gmod?
yea
alr let me install it
but they were either crashing or had invisible walls and props for me and no skybox
so trry the moded ones aswell
that happens whit the latest version of remix
has anyone tried replacing the prop?
does it happen everytime u load up a map?
yup
kamil actually did it-
its not a prop
but still
he made water
here you can see it
yes i saw
also i think you can replace some props whit portal rtx ones...
idk ho
how
@rich badge was it difficult?
What?
the water
It was but probably me just being myself 🙂
if the map doesnt work then try this https://steamcommunity.com/sharedfiles/filedetails/?id=2027018633&searchtext=CSGO+de_dust2 or this https://steamcommunity.com/sharedfiles/filedetails/?id=2115820603&searchtext=CSGO+de_dust2
the fact that you made it and us didnt talks good about you
okay
for cs go to work you have to mount it...
its too much work aghh
Replacing textures is easy, replacing meshes requires some attention
Thankfully the hard part of replacing meshes is already solved by Mark, Kim and tadpole
yea i think it doesnt work-
i love how the game can be d ying
and still not crashing
lol
default one? if not try the moded ones
i tried office but summer version and the interior looks almost like Source 2
a little bright though
hm
i mean
source 2
used ray traicing
for some stuff
its not real ray traicing
but its like a render or something like that
yea baked in ray tracing
and its just painted in the walls
ye
that
they should enable real raytraicing though..
source 2 can use ray traicing.
probably some modder its going to make raytraicing in source 2 a real thing
but first cs 2 have to come out for the public
ray trace reflections would kinda be cheating
maybe using rtx only for light?
or..
yea light, shadows and GI
oh does the Lamp, Color and Material tools work in your version?
btw, did someone try to play with the weapon base?
yup
wdym-
yea tried TFA but it makes the game unstable for me but it might not on the latest version
wow
what about arc9?
im about to install arc9 and tfa
and bases for other stuff, Simphys and Drgbase were very stable
vj base was unstable as heck
i wonder if the head lights for simphyscars would also work if the lamp tool works
I wish that in the future workshop would start supporting files for rtx remix.
arc9 crash the game
dang that thing crash the game for the first time?
yup
worst of all
it doesnt even load
whit arc9
AND IT DOESNT CLOSE
it just freeze the screen
*screen
it's probably because of the dx version

