#Chess Titans
1 messages · Page 2 of 1
Get the game from https://win7games.com/, http://www.x64dgb.com for patching
Inside the ZIP, unpack content of the .trex folder into the main directory.
Put the rtx.conf file.
In game, set the graphics quality level to 3.
Note: Don't maximize the game. Instead, adjust the window size then restart.
@sick flint So in order to get fullscreen, you need to change the graphics settings in game so it resets the d3d9 device? something like that but it works
alright which one of you is a mod
Uhm you can't move the camera in fullscreen because it is bound to a context menu
?

Uhm oh
@hidden elk yo we were having this idea of adding an entire geometry that's attached to the chess board so you could get new backgrounds scenes with some stuff
Yhat could work, but are the board hashes stable?
why don't you check them out
I will.
Also the latest dxvk causes the sky to disappear
funny you say that. the game has no sky
its not even a skybox
Huh
you have to add skydome mesh replacement yourself
What about this?
@hidden elk #1110245358040260668 message
its a flat texture
How did you get this resolution?
Yeah, but it disappears with the latest dxvk
I don’t follow you
@hidden elk this is how we added them, thanks to tadpole3159
wh
I thought it was fullscreen, are you on a 2k monitor
I wanted to hear your thoughts on this
I wasn't giving instructions
yes
So the glass is still a problem
you need the the tadpole's USD
download that version
I have a feeling it might get fixed if we put them a little above
Man
oh wow thats broken aint it
Oh no I was talking about how it destroys the d3d9 device on loss of focus
ah ok, wondered how the stuff was different, as you were 😛
This game is gonna break the record for the crashes with remix for me
how long does it take to get a clean transparent screenshot from your debug camera?
Okay so funny bug
Turning dlssfg off makes the game crash immediately when you press alt+x
Turn it off from the config. This happens when turning off dlss as well
rtx.dlfg.enable = false
No after turning it off, it crashes when you try to open the menu after a restart
oh yea, so it does
If your game starts with frame gen off, it shouldt crash as mine doesn't (I don't have fg)
@hidden elk Try this
put it inside rtx.conf
check if there is rtx.dlfg.enable = true if so remove it
Removing it from conf just defaults back to on
Weird
just leave it on its fine
hmm
@cursive bridge here's your disco party tiles
@viral cypress do you have this problem as well
Is this virtual or screen space
Virtual
I don't have, its all black
hmmmmmmmmmmmmmm
No matter how hard I move the camera
strange occurrences
just black for me as well
Oh wait just tried with a clean config and it has motion vectors
But they seem fine
Gotta find out which setting removes it
Trying to debug Remix... but I'm having trouble hooking a debugger to dxvk-remix. The game may be 64-bit but I never had this issue with Risen. What a weird thing...
Also my shift key doesn't work now. 🤔
It is 64 bit :/
I know that, what I meant was even with no bridge present I was still able to debug Risen... for some reason VS doesn't see dxvk at all.
The last line of the log is err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST every time it crashes trying to open the Remix menu.
The only other games that ever crashed because of imgui were Sword and Fairy 4 and a super borked GOG wrapper attempt to run Might and Magic 8.
Does "device lost" mean the game destroyed the d3d9 device?
Not really sure, this is all a little beyond my knowledge but the game wasn't giving any errors in VS when it happened.
The game crashes/turns back to raster when resizing, maximizing window and such. According to Adam it is because it destroys the d3d9 device
Will nsight work along with vs?
Hmm found out why, motion vectors only appear on fuse world view mode
You disabled that
@sly root Can you please pin the first message in this thread?
Need to enable input pass through
Btw I was already added this to the dxvk.conf, totally forgot about that 🙂
Hm welp I’m out of ideas then for awhile
@frank warren Do you have the dxvk.conf?
I haven’t messed with this in awhile, just been hanging out on the sideline.
Nope, won't be able to take another look for a long while today. I'll get it fixed later tonight.
nvChess is still my main chess focus right now. 😅
Is it a regular chess game btw?
I mean is there extraordinary game mechanics
It’s just another chess game(tm)
Chess Titans doesn't require keys btw 🙃
Blueamulet found a key
- Updated
dxvk.conffor fullscreen.
What does it add?
Different texture hashes?
I mean there are new textures which needed to be marked as ui
this config does that
adds up to previous one
In fullscreen, the ui elements are different from windowed mode
noted
Fullscreen is good but it doesn't allow you to move the camera
Also you need to launch the game twice in order to get ray tracing
Oh wait I will create a script for that
@sick flint Do you have an idea on how we can manipulate in game settings real time?
Like the light source?
No, you need to change graphics levels to enable remix in fullscreen mode
Something like cheat engine would work?
So I created a script which sets graphics level to max before launching the game, but you need to manually set graphics level back to 2 in order to get camera
No not like that. It doesn't get detected at first
Then you change the graphics settings in game then it suddenly works
interesting behavior
Fps any good?
Nope, my 2060 struggles with dlss quality at this resolution
Also can't get the menu working
it just crashes
Here is the script:
<#
Put the following line to Steam -> Manage -> Properties -> Launch Options
Powershell -ExecutionPolicy bypass -Command & ""%command%/../chess-titans-rtx-launcher.ps1""
#>
$argumentList = @(
'-mce'
)
Set-Location $PSScriptRoot
Write-Host "Chess Titans - " -NoNewline
Write-Host "RTX" -ForegroundColor Green -NoNewline
Write-Host " Launcher"
$configPath = "$env:LOCALAPPDATA/Microsoft Games/Chess Titans/ChessTitansMCE.xml"
$config = Get-Content -Path $configPath
$config[12] = " <Rendering>5</Rendering>"
$config[13] = " <RenderingLast3D>5</RenderingLast3D>"
Set-Content -Path $configPath -Value $config
Write-Host 'Now set graphics level to 3 in game to enable raytracing!' -ForegroundColor Yellow
$process = Start-Process "./chess.exe" -WorkingDirectory '.' -ArgumentList $argumentList -PassThru
Start-Sleep 2
exit
@sick flint So I am able to change graphics settings in real time with cheat engine
Just 3 scans
a single memory adress
Seems like it is always the same memory adress
shouldn't it be unique to the instance?
There's something that changes each time with x64 exes. I wanna say it's offsets?
But I'm not really sure
It says the adress idk

So it seems like I need to call a kernel function to write other process's memory space
BOOL WriteProcessMemory(
[in] HANDLE hProcess,
[in] LPVOID lpBaseAddress,
[in] LPCVOID lpBuffer,
[in] SIZE_T nSize,
[out] SIZE_T *lpNumberOfBytesWritten
);
Oh yea, you gonna wanna look at how asi mods are made
Hmm I have no idea how they work 🙂
Neither do I 😄
Some guy written a powershell function to do that, lets see..
So with 32 bit executable you can resize the window however you want
Well with the 32 bit version I had that didn't seem to be the case
But maximizing the window causes this
I think you have the 64 bit executable
Whatever this is
Yeah, but when I first tried I used a 32 bit version then I switched to the 64bit version when adamplayer made the patch
Oh yes the current patch won't work with 32 bit version
But should be simple to do
right, Adam?
Alright
forget the 64 bit version
You can get somewhat fullscreen using dxwrapper
And seems like it crashes a lot less
i.e. you can open the remix menu whenever you want
I extracted it from the win7games.com installer
It won't install the 32 bit version unless the system is
I can send you if you want
here
@sick flint Seen this?
Yea it happens when it tries to lock the cursor to a certain spot
The built in fullscreen is not ideal
You can't rotate the camera afaik
But you can get this with dxwrapper
I am sure with some tweaking we could get more screen area
The game just refuses to place the window at 0,0
This is at 10,20
Any way to prevent it?
It's handled by a windows api, so it's likely not fun. I've never really messed with it.
Oh btw do you need to create a patch again?
Since the offsets are -probably- different
But should be easy right?
try using SRWE
you can force borderless fullscreen with it, among other things. if the game changes resolution with window resizing, this should work
This thing is awesome
Never heard of before
yeah, it's great. i'm considering forking it to add some basic features (if i can figure out how to), like automatically finding a certain exe upon launch
i'm glad it worked here
Yeah it really needs that feature
Oh wait
You can do this with dxwrapper too
It wasn't working before because I set the resolution to 1920x1040 accounting for the taskbar
but since it is no longer 16:9 it resets the window layout
Uhm its broken again
Okay got it
is this open source chess titans?
you need to set the following lines in the game settings file to high values like:
<WindowX>100</WindowX>
<WindowY>100</WindowY>
before starting the game
easy with a script
No it is for manipulating an app's window layout
In this case to remove borders & changing resolution
interesting, that means we could test splinter cell again and other window locked games with this
right?
You can also do fullscreen with dxwrapper
The chess titans has some odd behaviour
that's why it wasn't working
fullscreen but with lower resolution is not something i want
also dxwrapper is for 32 bit only
does this tool do full resolution?
if the game changes the resolution when you resize the window, this will work. otherwise it'll just stretch it
yes
You don't have much options but it works well for me
Like you cant set custom resolution
yeah, i don't even know if that's possible to implement
sadly i don't have enough experience with C# to do this, nor do i have the time to learn 😦
Hmm is there launch options
let me check
what do you mean?
like srwe.exe -target game.exe blah blah
ah, no afaik
Weird I can't get this option working
More swapchain jank huh? 🥹
There's a pretty similar issue with Xuan Yuan Sword 6 on the GitHub page, but it's the opposite-- the window infinitely grows. It's happened with a few RenderWare titles and a few Unity titles.
What
So interesting thing with the swapchain. Is it possible that this is a bridge bug?
The fact that it only occurs in the 32-bit version is so strange.
I don't know much about the Bridge source code but I may start to dive in and see if I can find out what's going on here.
Hey guys, @rocky minnow just pointed me to this thread.
Seems like you guys have had some success bringing in custom meshes etc, I kinda gave up on The Thing when I was working with that.
Can someone point me to the latest workflow regarding custom meshes?
Everything is stable
You can replace everything you see
Including individual pieces
I need more of a workflow, when I tried a few months ago, the UV's of models were broken etc.
I gave up, waiting for the full kit to release, but seems like you guys have figured it out, was hoping for some guidance.
You can take a look at tadpole's mod, he might have set up one
This game?
The Thing
Oh Idk about that game but you should be able to work with textured models in this game
It was really stable with RTX Remix, but I couldn't for the life of me, figure out how to bring new meshes in cleanly and effectively.
Nope
for USD Composer
@somber anchor Here tadpole made a video #1099591203768504421 message
So you first make everything in a single usd scene then import it as a whole to the game
I haven't messed up with textured ones so better ask tadpole 🙂
I can help with water or lenses 😄
https://github.com/Ekozmaster/NvidiaOmniverseRTXRemixTools
It doesn't mess up the UV of the imported meshes
@somber anchor you can use this
Yeah this is the channel
Materials I had no issues with, it was more bringing meshes in, I need to find the best way to export meshes out of Blender etc, as I remember there were some shenanigans related to UV's etc
Awesome thanks guys, appreciate it
Also you no longer need to triangulate or switch interpolation for remix to recognize it
They added support in the latest branch
My meshes tend to be triangulated regardless, I use baked normal maps, so it's required.
Though it is for testing only since it will increase loading times and probably reduce overall performance too
An .asi is literally just a renamed standard .dll. If you're making a .dll to be loaded into the game then you also don't need to use ReadProcessMemory/WriteProcessMemory, those are for accessing other processes you aren't loaded into
It was a workaround -on paper- to get fullscreen working, tho we realized that 32 bit version works just fine with dxwrapper's borderless f 🙂
Yea I’m not trying to load an additional DLL. It’d be a memory modification so I’d have to spin a dev env to make a DLL.
I could study Silent’s ASI mods to see how to make one though. I suppose it’s going to become more and more useful as time goes on
It’s a bit hard for me to find documentation that isn’t related to GTA or Rockstar games.
Basic memory changes are fairly easy, just set a pointer to an address or to EXE's base address (GetModuleHandle(NULL)) + offset, then dereference and set the value. Small code patches are a combination of VirtualProtect to make the code RWX, memcpy the new bytes in, and then VirtualProtect to restore the page protection. Anything more complicated likely requires a hook/detour where you hook the beginning of the function to either run some custom code before/after the original, or just outright replace it. My favorite library for that atm is MinHook.
All over my head 
I’ll get there one day though 
Hey Adam, I've taken a look at the x86 binary but I can't find the same structure you've found in the 64 it one. The sleep call, there are couple ones but my mindlessly modifying commands didn't work. I knew it wouldn't be that easy but it would be great not to bother you :/
This is your screenshot btw
Uh I think it was a sleep call and then jump to a return that I made it skip over in the x64 build.
Yea that’s the one 
It’d be pretty wild if the x32 build is different than the x64 by a lot.
I am sure it is more or less the same to someone knows what are they doing, which I don't 🙂
Does the x32 build have sleep calls?
Yes
All over the place
I gone through majority of them and mindlessly assembled jumps but unsurprisingly didnt worked 🙂
The debugging symbols should be public. I don’t know if x86dbg auto loads them tho
I wonder what that full speed render does
lol don’t tell me it was a keyboard shortcut the whole time
Don't worry I won't tell if it is

Nope, it doesn't seem to do anything
Welp. Check and see what function is at the full speed render location.
Uhm..?
I think they’re memory address? 0x32789
Could be completely wrong tho
Yea that’s not a memory address. My bad. It looked like hex for a second.
It doesn't seem like there is a framerate limit at all it goes up to 2000s in motion, I am really curious what that option really does.
That launch argument too
Hmm
Toggle Full Speed Render - Supposedly would make the game run fast on slower computers
so its not related to the sleep cycle
You mean they are bundled in the binary?
Or you got them from a file server you've mentioned before
This: #1110245358040260668 message
No they’re on Microsoft’s pdb server
Found this but it fails to download symbols for chess.exe
Looks super sketchy
Ah I misunderstood, I thought you mean it is sus 😄
Yeah I have a custom theme for "full" dark mode
Full Speed Render was probably already on-- maybe it had to do with artificially frame skipping on low end systems.
Are you using the x32 exe?
If you have the x64 one nearby, try with that to see if the tool still works
8.09.2023 21:14:36 Chess.pdb - Can't connect to distant server
8.09.2023 21:14:44 Chess.pdb - NotFound Not Found
8.09.2023 21:15:16 Chess.pdb - NotFound Not Found
8.09.2023 21:16:07 Chess.pdb - NotFound Site Not Found
8.09.2023 21:16:16 Chess.pdb - NotFound Site Not Found
8.09.2023 22:13:39 Chess.pdb - NotFound Not Found
I already did that too
The repo is archived so
Yes that program be busted.
So do I need IDA or x32dbg can do that as well
I think x32dbg can do it
Not finding anything on it though
I’ll get it solved today
More practice in RE the better


Twas a few down the list
Man patching my exe messes it for some reason 
Here's the patch tho
@viral cypress Anything else 
Adam's the certified hackerman
Unrelated to this, but can you check if the crouds in nfs use some advanced shader using that one app that allows you to see and edit shaders, the name of which I don't remember.
i feel that looks like some tech demo scene
Wonder if there's any other 3d windows games
That looks sick
It's all set up to go wild with. I wouldn't move on til you've had a chance to replace each piece with a character from Tekken or turned the table into the bowling alley from Wii sports or something
Now that you say that
I'm not quite sure why, but enabling volumetric lighting let the pieces look frosted
Oooooh pic plz
Oh I see it now as well 😆
Path tracing is wild
Your boards looking cool as well mate
Time to give my GPU a break and get some crazy models in there
Model the individual grains of wood

Lol
Model some bitches
I can't get any captures to work :/
Oh yea you add them as a new layer in Omni, edit away then remove the capture and save
The mod files been set up wrong I think
No it's as if the game doesn't output anything to capture
It says there's stuff in it but it's just nothing
Select one and press f to zoom in on it
A mesh or something from the scene list. Maybe it's just very small or far away
Nothin
I've made captured in the past just fine, it's how I added that isle of Lewis chess man. Wonder what's going on here
Maybe try another capture?
All the same :/
Bugger
I've gotta go to bed mate, I'm bushed and my phone's on 2%.
Might be the 32 bit version?
Nah something is messed up with my captures
Guys, just wanted to pop in and say that this is some good shit, let me know if you want a custom chessboard or something at some point
Nah it happens on an old build.
I leave it be for now and think of goofy things to do with this game.
Maybe add a table under the board so we can add things to the table
Yea I like that idea. Can put goofy/serious objects around the board. Or use different tables with lamps and such.
Damn that was fast
Hey Adam, can you add this patch to the repo I created a while ago? I sent you a collab invite:
https://github.com/Kamilkampfwagen-II/Chess-Titans-RTX
Btw I have the necessary config for fullscreen there
Hmm Happysufigee had an idea: Attaching a whole room-environment to the chess board. Like a table in a library.
Or a table in a cafe overlooking the Bosphorus
Hmm I wonder how can I add water 😄
Chess pieces -> navy ship
Hmm we could give it a new loading screen
Oh chute what is the can format
You've seen nothing mate 🙂
Add rtx
I think of recreating the exact scene while rtx on
But can't you do that with remix?
Yes?
I thought you mean simply adding a rtx logo
My Photoshop skills are bad but I can hook up with someone to come up with a good looking intro screen
Not a bad idea
But how can we animate it
Marking it as water texture might work
No spritesheets for translucents :/
Still makes more sense than floating in space 🙂
then the solution might need some more digging
Pretty strange we can't add animated geometry with remix yet
that's not tied to the games code
We need a battleship game where you guess the enemy battleships coordinates
Idk how it is called in English
It has a cool name in my language
Oh I've played that game
Alright it is simply called Battleships
I can make a render of what I'm thinking with this idea
What about this
im on this
how about a logo?
do we need that or skip?
Uhm the resolution is not ok
its ok i got a photoshop dude on this
he will make sure to emphasize on those reflections and add some effect to it
I am trying to get more or less the exact shot from the exact location
to the original loading screen
can fov be adjusted?
Don't think so
hmmm, i wonder if there's stuff in the game files relating to FOV, maybe we can tinker with that
The original has some weird effects hiding the corners so
Probably no
Also there is secret debug menu
have you seen that
#1110245358040260668 message
yes i have seen
not really in the mood to test it out rn
but that's good
@viral cypress
would something like this work?
yea
i'll change it
@viral cypress do you have any suggestion? how should it look?
Idk, I don't have a artist mind
I am still trying to get that shot
@viral cypress can you remove the loading chess titans logo from the middle?
like its no use if we add a cool looking screen instead
Probably with modifying the localization strings
Done
This
Put inside the en-us folder
We came up with the same idea 
Chess Titans has its own place to select different boards, would it be possible to add additional boards or would the best course of action be to hide/lock the selection menu and let the player change it via USD replacements in ImGui?
I don't think there is an easy way to add additional options to the original menu
You can hot load mod usdas so
That's what I was thinking yeah, it may be better to have a more intentional looking ImGui menu handle it then remove access to the in-game board/piece selection screen.
How do you get imGUI to do this? Must require some game code access
I haven't taken a look at it but there used to be a menu in Portal with RTX for "cheats" that would load different companion cube mods, and I believe pieces of that code still exist in the open source release.
You would definitely need to edit the game to disable the switch board menu, not that it's 100% necessary but it would prevent users from accidentally choosing the wrong board and losing all their replacements.
The code for loading these replacements seems to be in src/dxvk/rtx_render/rtx_mod_usd.cpp at line 1301 but... ehh, it looks like it needs some work.
Anyone want to write a new ImGui mod selector? 🤣
Nah bro I'm cool 💀
I'm more than happy to work on the ImGui side of it but I haven't the faintest clue how the actual replacement system works...
I'll probably shelve the idea for later, still need to clean up my RF2/Anox repos for public access and get a few PRs done. 💀
That's easy, even I can do it
I think that's the go to method for now
I don't have time this week since I'm learning a new engine for unrelated reasons (and still moving!) but I want to play around this weekend with the idea of a custom secrets menu stopgap for Chess Titans. It should be fairly easy to implement by replacing the macros that exist already.
I still need to add a table to this game and all the goofy items on the side
Got too busy learning optics.
good thing you can't see the board from below
otherwise the illusion breaks
Not if we build a cool room
Chess Titan shall be the titan of the RTX Remix Board Game genre.
No need for hdri sky dome trickery if we just simply build an environment
We need optics in Chess Titans too, gotta replace bishops with this
It’d be interesting to add all glass pieces and then have the board have a grid of lasers pointing at it.
Wait we don’t have caustics, rip.
I think we’ve all converged into a hive mind with this game.
New thought. Do we have anyone brilliant/mad enough to make a basic fixed function chess game?
only if we had renderware
it is possible
Huh was expecting laughing in my face
i gotta come out clear lol
you're the second most british man i've encountered
on discord
You’d have to write it almost from scratch. I don’t have any interest in doing that.
what engine does chess titans use?
A custom one afaik.
Cheers bruv
I could dig in the code some more but I didn’t notice anything that said anything in particular
sometimes an image of Lord Flashheart appears in my head when you talk lol
Here’s the devs game list https://www.mobygames.com/company/8391/oberon-media-inc/
nice
A Blackadder fan 🥹
🫡
I'm down for this. Want to use OGRE?
nvChess is essentially 90% complete though, you lose stable replacements during certain animations on the hologram board but otherwise it's ready to be replaced. Just haven't found the time to make an installer for the RTX compatibility tweaks.
OGRE supports fixed-function fully, we've tested it too.
I had plans for making a basic FPS game specifically for Remix but I've been sidetracked these last two months by life and shenanigans.
Would be awesome, could freely distribute it as we like, work on it as we like. would be perfect
Ive had an idea of creating a tech demo for rtx remix
Where we have all features displayed
don't forget Kamil's Scope Lens
i never thought it was possible
Not quite, still gotta hear back on the RTX SDK licensing. nyleplsfix
COME ON SOMEONE TRY MAKING POM TEXTURES FJBSHDDBDHD
Remix and OGRE are both fine but we're still waiting to hear on rtxdi, dlss, and all the other plugins. I've read over the TOS and it sounds like we're in the clear but I'd rather hear it from legal.
Doing it now. I got the textures but no where to put them
Yea wait on them
Nvidia will know the crack
I was thinking it would be awesome to have a first person game where one of your abilities is a shield that looks like a perfect mirror, showing your character's expression in the reflection.
That was one of the first ideas I tossed around when I was conceptualizing the OGRE-Remix game. 🤣
Information must be all free
oh yea cool, a proper rtx tech demo 😛
Honestly should we just make a thread for this?
I'd be happy to contribute soonish, what else am I gonna use... Unity?
lol exactly
yea lets start a thread, i'm happy to contribute art but i cant code even in the slighest
I’ll continue conceptualizing adding 10 million polygons to chess titans 
subdivide to infinity
I think a board game would be a perfect demo just like the nvChess back in the day
This. No modern game engine supports dx9 nor ffr anymore
There’s actually very few 3d board games that even were developed in the early 2000s :/
Ogre supports FF to this day, as long as you're not using the Next fork. We've tested it
I'm doing a course this week but I'll get to prototyping a hello world app on my next week todo.
Lets create a board game then 
Right now I'm going through an art course and gutting my kanban boards to backlog all Unity game tasks for Unreal porting tasks. 🤣
Looks like the protag from orc message
Mattel lawyers begin drafting the C&D
Okay, I think I’ve decided the first room for chess titans I’ll make should be some art gallery 
Show us
Gaussian splats in remix when
When it’s done, I only have my inspo board coming together now
I had this really amazing idea about one particular scene
A chessboard on a computer desk with CRT monitor in front of our bot opponent with wires coming out of the monitor and into the chessboard accompanied by a gaming PC with a 4090 on the right side and some various random desk props on the left side. the room is dimly lit by a small desk lamp that's focusing right on top of the chessboard
Now for the chessboard, it's like this weird testing setup with Arduino chips and wires (could fancy with a bit of small led lights lol)
Oh yea cool as. Could use AI to visualise it for you a bit?
Hmm
Ofcourse, now that we have that technology
we could visualize
Yea man let's get some concept art going on
Okay, I did not have the time to model a whole room yet, but I did find the Fireplace Room by Wig42 (CC-BY 3) that I'd like to test with.
jesus
👀
im interested in how this goes
tying all this with a single mesh would be a bit too much, no?
It's not a single mesh, I broke it up by material
well we do need to anchor it to the chess board
That better?
LMFAO
Scale is a bit off
im kind of worried about the motion vectors
chess for mexican aliens
you got the 12g 3080?
There are others?
9fps 👀
mainly 10gb 3080s
holy fuck
you got in
why the glass looking kinda strange
Dunno
God damnnn man
That is a rather small chess board
Is this a Chess titans remix speed run
Add a banana for scale. To be sure
+10 FPS from including that portrait
missing some reflective properties but that's fine
Gotta put it in the kitchen with the 3090
Whats going on here
I just go offline for half an hour and all this happened
@sick flint How much it took to do that
It's a demo scene. I posted the details earlier
Yeah now this is ready to be a NV tech demo 😄
Don't forget to put a 4090 inside an oven
replace the horse with a 4090 model
@cursive bridge Will you just let the Adam to dominate Chess Titans's art direction? Where is your scene!
and fill up the room with some random furniture
There are lots of free room models in sketchfab we could use then
Yea freedom by chess
link
Welcome to The Hallwyl Museum in Stockholm, Sweden.
Once the home of Walther and Wilhelmina von Hallwyl.
This room was built for Wilhelmina von Hallwyl’s collection of European porcelain. Almost all manufacturers of porcelain in the 18th and early 19th century are represented here. The collection consists of more than 500 objects, with pieces ...
Hmm its an 3d scan
looks ok tho
It's all scanned
i wish i could get sketchfab but since im under 18 (site says you need to be 18+) i really cant
What
i mean
?
Think I'mma stop cooking for a bit and let my GPU cool
Shit my phone,s battery is going to die
You let the sunlight in?
Is it fallback light?
or manually placed in ov
It's in ov
hmm
lets disable the sun and add indoor lights
(only if remix could support better light sources)
@sick flint Do you really need to manually set all materials per object?
It's starting to get way too toasty in here to keep going for now
Nice job tho, upload couple ones to https://discord.com/channels/1028444667789967381/1028600697463263314 if you think you're done with it
imagine being able to load different scenes in an instant
You can
Just needs a gui
Just needs a gui with hotkeys
You could do it with scripting tho
if you only want to switch by hotkeys
this is a big achievement
an idea coming to fruition
@sick flint Why not upload it?
licensing issues i presume
i think we can mod the game can we?
CC-BY 3
To what level
Like what exactly you want
only for remix to work ig?
?
what license would that need?
I didn't get what you mean :/
nvm...
Nope just ain't happy with it yet
Need to let it cook some more
alright
I wanted to see how well it adapted to just having a whole room attached to the board
I'd say it worked well
Yea this works really well, it could with trainz simulator as well
we need to market this man
Since trains won't go anywhere
we could add like a city of some sort near the railway
are the trains static? and the scenery around is in motion?
That's nvidia's job. They have a marketing department.
Idk, but doesn't matter, it won't collide with anything
oh well they will show your screenshots in the showcase channel in their office
i think
they keep a very special eye on our actions
@sick flint Do you have any suggestions if we were to try adding a room around ourselves?
Y'all better release things soon
i think if it was like a complete mod, where would we upload it?
normal modding sites?
Like release a end user release
Probably
Nexus?
Why soon tho? You mean it is hard to install right now?
Hard for someone who has never touched remix
Ideally a zip that you extract in the game folder and done
I know
We could change text, remove menus (not add), swap loading screen, textures, sounds, maybe animations too
It's really easy to do with resource hacker
animations are just plain numbers
Attach it to the board since the camera orbits it
Yeah I already figured that out 😄
Can use a debugger to change camera position and fov in game
? wait, we can?
hmmmm
👀
Yea for this game
fov?
We all take screenshots this way
Smh just use the rtx remix free cam
Damn I taught Adam meant that
just play chess in real life
for free
no 2000 dollars 4090 needed
Can’t change the fov of the free cam I don’t think
News to me. Neat
From where tho
Im pretty sure you can change it in the USDA file
Im pretty sure ive seen it somewhere
You sure its not the omniverse camera?
I mean depending on usda for debug camera sounds weird
Ive seen it in the Portal RTX usda file
I don't think its for debug purposes
You can actually change the camera position
As a mod
I mean free camera
In rtx remix
whatever
#usda 1.0
(
customLayerData = {
dictionary cameraSettings = {
dictionary Front = {
double3 position = (50000.000000000015, -1.1102230246251565e-11, 0)
double radius = 500
}
dictionary Perspective = {
double3 position = (500.00000000000006, 499.99999999999994, 499.99999999999994)
double3 target = (0, 0, 0)
}
dictionary Right = {
double3 position = (0, -50000, -1.1102230246251565e-11)
double radius = 500
}
dictionary Top = {
double3 position = (0, 0, 50000)
double radius = 500
}
string boundCamera = "/OmniverseKit_Persp"
}
string lightspeed_game_name = "Portal_1_TREX"
string lightspeed_layer_type = "replacement"
string remix_replacement_status = "Release Ready"
dictionary renderSettings = {...}
}
metersPerUnit = 0.01
upAxis = "Z"
)
over "RootNode"
{
over "Camera"
{
custom uniform vector3d omni:kit:centerOfInterest = (0, 0, -1148.7331652567711)
float3 xformOp:rotateXYZ = (51.877254, 0.000037718302, -6.3825345)
float3 xformOp:scale = (0.99997497, 0.99996805, 1.0000205)
double3 xformOp:translate = (-109.073, 411.363, 962.962)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
}
This is inside replacements.usda
Nothing related to fov I see
You're all amazing. Can't wait to do this in nvChess, unfortunately this Unity debacle is really setting me back.
I can say that the creator of nvChess got back to me and provided me a personal key for the game. What a lad. 😁
I can add translucent pieces 🙃
I mean that's all I can do
i mean if you want create a sketchfab account you must be atleast 18
I think it is for restricted content, tho you need to manually enable to see those listed
Still
https://sketchfab.com/blogs/community/upcoming-changes-to-sketchfab-policies/
"If you are under 18 years of age, your account will be closed. If you have any models in your account, you will no longer be able to access them there."
I still need to make the repo public for nvChess, once I drop the dds textures from the repo I'll put it out there. Replacements are mostly stable, the main exception is the ice piece while being captured and any animation state for the hologram board.
Translucent pieces would be awesome for the ice board.
I need to open a window to let this room cool down 
Scans are nice for geometry ||Although I think a lot of the ones on sketchfab really need more input data cause they don't have much detail up close||, but they aren't very fun to get into a PBR material state.
Will it render 
Yea I didn't realized they're 3d scans at first 😦
Now with real time gpu cooking path tracing
absolutely
can we just hide the chess board
and roam around the Sponza
and admire the beautifully tracing of the rays
Might as well load it in blender and look around in rendered view
no
What scene would you prefer?
huh
Is sponza not the vibe for chess?
Nah looks fine
#1110245358040260668 message can you make something like this?
Maybe. I'm no where near as good at modeling as I am lighting 
I like the vibe tho
Sponza is 126 materials that I'll have to make work so I'll hold off on that for a bit
And doing a damn fine job
But that's blender
Okay here's it in OV
Then I gotta trace each ray by hand

Cooking
Simple mesh replacement
inb4 the 3080 gives up on it's life
How it looks in game 👀
Yea I would much prefer having a floating chess board in the middle of this scene rather than a floating chess board in the middle of void
I got too sleep to continue. I shall try in game tonight
I should make a distribution of these USDs for benchmarking.
Any Progress
alright im going to experiment with some SweetHome3d software
it could make rooms and place in props with ease
Nah. I got the first floor done but haven’t tried it in game yet
@sick flint Can you upload your patch into the github repo? I know I asked before but I thought you might have forgotten #1110245358040260668 message
You can upload it if you'd like, I don't mind. Just as long as credit is given 👍
I want you to please, I sent the invite
I shall later today 

Remix is angry at this complexity
Oh I had reference mode on
I will say one thing, OV loads up intelsponza much faster than blender but I think its due to caching
It's like paint by numbers
Fun
I think remix is crashing from loading the mod.usda

Mark, why doesn't remix like loading 1GB usd files 

@viral cypress I don't have write access on your repo 
I appreciate the music. On point as always
Okay, so I think if I use the scene optimizer to reduce the size of the USD, I might get it to work again.
Surely mod.usda wouldn't have a size limit
Surely
The vertex count and stuff is in the another USD file ain't it?
Mod.usda would just point to it I would have thought
Oh it's falling apart trying to parse the one with all the geometry, but it's refenced in the mod usda
In the game?
Yea
Sponza to e4
Textures maybe ? Think you might need to split it into chunks
I tried flattening it this time. Next time is the scene optimizer, and then after that it's breaking up by floor

Hopium
I think it crashed
Hm
Okay
So
If you disable enhanced assets and then enable it later
All good
If they're enabled when launching, it falls apart
6gb vram usage 
Aw man the decals persisted, they show up as gray 
Rip it crashed
Seconds before disaster.jpg
I think I need to redo the cloth texture conversion. The colors seem way off in remix
Sponza chess
Also I wanna add lights to these since they originally had them. The emissive texture looks really meh
Back in the oven it goes
Note how much more vibrant the clothes are
Night sponza
So launching Chess Sponza requires that the mesh addition be turned off when initally loading the game, and then once the game is running, you can turn it back on in OV or enable enhancements
lol
breaks are good 🙂
Why you guys have to do the cool stuff at 4 am gmt+3 which by the time I am long gone sleeping
Weird my invite is gone and but you're not an collaborator
You sure you haven't accidently rejected ?
That's possible
I got like 30 min before I need to sleep so let's see what I can get done
Write access to main
Muh sponza 
Yea there is nothing there 😉
I wonder do games need to look "right" without eye adaptation don't they
Portal RTX looks alright without it
But many games don't, so I need to adjust exposure?
man that's impressive
how did you insert it into the scene. did you need to anchor it to an existing mesh?
Yea the chess table I think
Since there is any interaction we could put anything really
i was considering doing an ultra hacky thing to get around culling in Barnyard with that method. basically do a ton of captures, merge the meshes, then just anchor it to something always in rendering view, lol
is that the only table in this game? as in: can there be different scenes per table?
It's anchored to the board
I could do a diff scene for each board I think?
There are 3 in the original game but its just switching textures. We could use something similar to secret cubes in the portal to switch scenes
But nothing on this scale
unfortunately they're hardcoded at the moment
well, i'm looking forward to whatever you guys do
👀
i just imagined a scene like near an ocean with a beach and palm trees and all that. that sounds uh... complex to say the least. would be beautiful though
Jesus this looks awesome! How is this chess titans lol
No idea how to do water with replacements 
Also we don't have caustics so
oh ya, how do you reset reference mode after toggling it the first time?
the angle i was thinking of wouldn't really require it. moreso just the surface of the coean
Wait a little bit or click on the reset history button under denoiser
It is impossible to do animated ones I think
i only know how to do static water sadly
i've been meaning to ask Mark about this for a long time now. if anyone asks please ping me
If the game has the water surface and you're replacing the material you can mark the old material hash as animated water texture and enable it in the config
It will animate the normals
In this case we need to put the plane ourselves so not possible
mhm. that's what i meant, no idea how to do it when the original game doesn't provide it
it's sad. i do hope this is possible in the future
are you using DLSS 3.5 btw?
No
it might help. personally i didn't see a difference in Portal RTX though
I asked this before, there is no way to do this with that way.
oh 😦
If translucent materials had sprite sheet support that would be possible
I opened an issue but someone said it could tank the performance
have you messed around with transparent colored pieces yet? i'm sure it'd look beautiful, like that window from COD 2
i'll monitor that issue then, i'm curious where this will go
If you want colored shadows it requires the material to be thin walled which eliminates the refractions
sad
oh 😦
No I spent most of the time getting this scene setup. Took quite some time to figure out how to load this 400+MB USD without it crashing
we need to compile this info better. i've been doing my best to, but i haven't been able to read chats anywhere near as much recently
we're going to be implementing this soon. this should allow anyone to see the info posted in #1055002308649427004 and #1095534398134300682 from a simple search online
oops
i meant this to be in #server-feedback, lol
sorry
I was just about to say put some in showcase
Bit of chunky mod folder now
How much vram does it use
That hurt
have you tried low quality textures setting?
Its okay to me as well, not to my gpu tho
ah 😦
Okay I think I got it down to a managable size
Unused textures or something?
Yea the PNG textures are 3GB
This is for one scene tho
Yep
We would probably need to ship scenes separately
I don't intend on this being something that is distributed a lot.
More of a tech demo
I mean like people could make their own scenes and publish it in like a gallery of some sort
if these assets are legal to distribute, it's kind of an ideal tech demo to share imo




