#The Sims 3

1 messages · Page 1 of 1 (latest)

cedar halo
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Put the attached sgr files into the Game\\Bin folder first.
Game crashes when loading a save or world.
Loading the ddraw.dll override required by and provided by mods such as SmoothPatch and BatteryLib makes the game hang on startup and the bridge fucking die.

rich glen
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If this works before sims 2 works I'll be really impressed.

cedar halo
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interestingly, this is in the log (when the config allows the main menu to load but loading the main game crashes):

info:  No winproc detected, initiating bridge message channel for: 000000010543225E
info:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG established.
info:  Presenter: Actual swap chain properties:
info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info:    Buffer size:  1024x768
info:    Image count:  2
info:    Exclusive FS: 2
info:  [RTX-Compatibility-Info] Trying to raytrace but not detecting a valid camera.
info:  Reflex enable attempt, mode=true
warn:  D3D9Texture2D::QueryInterface: Unknown interface query
warn:  794950f2-adfc-458a-905e-10a10b0b503b
info:  [RTX-Compatibility-Info] Found a draw call to a non-primary render target. Falling back to rasterization
info:  [RTX-Compatibility-Info] Texture without valid hash detected, skipping drawcall.
zinc slate
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Hello guys! I'm interested in this. How can I help?

tulip blade
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This is usually the kiss of death.
info: [RTX-Compatibility-Info] Trying to raytrace but not detecting a valid camera.

zinc slate
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So, when the renderer cannot work it just falls back to non RT graphics? Interesting

lean kiln
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can you mod sims 3

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is on steam or origin

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its now ea app

cedar halo
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with the new bridge and dxvk runtime, and the settings set to low, plus some patches to the main exe, I'm able to go in, even with the asi loader

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however, as you can tell, there's nothing here

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@rich glen

rich glen
sterile pond
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not usable sadly

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very broken

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only some buildings and rocks render in FFP