This isn't a full project and I probably won't put too much time into this, but seeing as there's improved compatibility and GL wrapping is less commonly used so far here are some steps to get started.
This game showed potential with issues on the original night of testing, then fell victim to a DXSO related crash. Thanks to a Bridge-Remix commit this project can now be properly started.
Current Status: Partially Playable
Version: GOG
Runtime: RTX-Remix Release 0.2.0
Bridge: NvidiaGameWorks:main a06bdc0 https://github.com/NVIDIAGameWorks/bridge-remix/actions/runs/5559868342
DXVK: anchorlightforge:PathologicClassicRTX 2e618be
https://github.com/anchorlightforge/dxvk-remix/actions/runs/5559913446
Wrapper: OpenGL via GLDirect5
Concessions:
- OpenGL Renderer
Current issues:
- Lightmap rendering causes issues
- Aggressive frustrum culling
- Game's existing issues: framerate dependent physics and camera sway
- Vulkan Device Lost error when using Remix menu during Io Interactive logo or during loading screens
To start:
1: Download SciTech GLDirect 5 and extract the contents of bin/release (opengl32.dll) to the game folder.
2: Install the bridge-remix linked above to the base game directory
3: Install the dxvk-remix linked above to the .trex folder
4: Install the .trex\usd folder from Remix 0.2.0 into <game-dir>\.trex to enable USD captures
5: Download dxvk.conf from the DXVK-Remix repo. Place in the game directory and edit so that deviceShaderModel is set to 3.0.
6: Open the configuration app and set the driver to OpenGL, then disable Texture Compression. Config will be included soon.
7: After saving the settings, run the game.