#Half-Life 2
1 messages Β· Page 2 of 1
I followed these instructions and now HL2 isn't starting
You're going to need to give a lot more information for anyone to be able to help you with that. Is it generating any log files?
I replied to the message to point out the instructions I followed. I didn't intend to bother you in particular lol. Though I won't say no to help. I'll try again and make sure I followed the instructions exactly.
Steam says the game is starting for a little bit, but then it just says Play. Attempting to open just the exe does the same thing. I verified the games files and it's still not opening
info: Setting display mode: 2560x1440@180
info: Restoring display mode: 1440x2560@59
info: Setting display mode: 1440x2560@59
info: Restoring display mode: 3840x2160@60
info: Setting display mode: 3840x2160@60``` are you playing with the resolution somehow? could you try deleting the hl2_d3d9.log, run again, and see if it gets regenerated?
I deleted and reinstalled HL2 and now it's opening. I'll try again
it's also possible something went wrong with copying the portal RTX binaries, you may need to have steam verify local files (to restore the original ones)
or uninstall / reinstall
I don't recall messing with either games config files in any way.
asset replacment is working but getting so many crashes
i can't click some assets
new gate now
nice
Which assets have you currently replaced? just those 2?
I'm also having an issue where I can't start a new game
but I can load my current game
sky autodetection
enable it in the parameter settings
actually get this file
would simplify everything for ya
oh
alrighty
go to game setup
parameter tuning
Sky tuning
sky autodetection
this should fix the 3dsky box
it uses a second render target
do we know why weapons dont appear?
my guess would be because they're not actually there
most games have them as a sort of overlay
look below you
yeah? so do we know how to get the weapons appearing as they should?
okay thank you
Sam squares
Also has anybody tried modding half life 2 with custom models with remix hooked?
Because I completely forgot about it, but I'm using a modded custom gravity gun model
And it works with remix just fine
things went well today!
have you gotten the metal fencing at the beginning to appear correctly?
I got them to appear correctly yesterday, but they're back to being opaque and I'm not sure how to fix it
?
Yeah for me they're opaque
are you using the pinned conf
yep
because I didnt wanna keep coming in with problems that have been solved through the conf
for some reason my floor looks like this
train is done!
I feel like we should pick areas to do, each lol
because if we both do the train, thats double the effort for the same bit
I'm okay doing a different section of the game though?
ooh maybe water hazard? the acid water could look really good
i am learning and doing all my own for my self
replaced the railing asset and added a new material for the platform
Turned on the Lights haha redid the trains
And the eyes
can't fix em i tried
Long time problem
be careful with quixel megascans, the free tier only lets you use it in unreal engine. (I don't know what subscription you're using, I just recognize the textures)
Do I witness arms race between Orbifold studios and fans?
@fierce dragon how did you fix the eyes in prelude?
@mellow blaze would be a better person to ask (regarding how to get eyes working in Portal / HL2)
they'll prob use the HLA model, since thats what portal prelude rtx used
tho it doesn't look uh, that natural im gonna be honest
still looks like u put a source 2 model into a source 1 game lol
@glacial prism why you think they won't?
If you mean ripped models, no way.
Otherwise they totally could, but I just don't think they will
they did grigory
Well, its not like Grigory was in HL: Alyx
so obviously they had to make him from scratch
Same thing will be with Barney, Breen, Mossman and Kleiner for example
we've been using some HLA models like prop models and some enemy models
where possible we'll be looking to see where using an HLA model makes sense for our workflow
I don't have more specific answers than that for you right now
Well, im sure G-Man might have sense
we will be making that call ourselves on an asset by asset basis - you'll see in the final game what decisions we made π
Of course π
i really wanna get the water working
water fix is pinned
which one ?
some subsurface scattering i think also changed his texture again and normal map
the beautiful alyx
I wonder how the clipboard will look in rtx
#shorts #halflife #portal
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about the same i can't click it to change it
shiny and new
oh ya and see that cable .. haha thats mine
well it should be unless this game is dicking around again
I donβt think about it
I know some people learn visually so i made this guide to help anyone wanting to start on half life 2 to learn rtx remix.
https://youtu.be/yb9Rn0o4oho
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Where would fans come in with models like that? A fan might want to use models from HLA but then that would fall under copyright?
I would say "as long as its free, you're fine" but that's not always the case
I don't have an easy answer from you other than we engaged Valve and got the go-ahead ourselves
I feel like valve wouldn't mind?
I can't really tell you to go ahead and ask for forgiveness rather than permission considering we did the latter
Like, they wanted TF Source 2 taken down because it was almost a straight up re release
And Portal 64 because it used a dev thing used by nintendo? Afaik
well like I say we reached out and got permission from Valve to use HLA assets where appropriate in HL2RTX. the safest thing to do is to also ask permission
other than that I cannot give you guidance on assets owned by someone else
How do I add a material to something?
because apparantly, the magnifying glass in kleiners lab doesnt have one
I cant modify it in any way, add a new material or anything
these test tubes are also pure white, but in the toolkit they're not
I changed them for now, to be opaque, green, and glossy (to indicate its full of a pure green liquid), with a slight green emission, but they still appear white ingame, even with the emission showing up
@devout linden any ideas?
i also can't select this puddle in the toolkit
Well its either a puddle or dirt, I don't actually know lol
all I know is its not part of the floor texture? its actually a decal
If I select the floor, it has an outline around everything that isnt the floor
updated the floor texture outside the lab
I cant click on these ones at the machine either
I canβt click them either like some things cannot be clicked
Also some textures have transparency?
like this metal door
you can vaguely see the checker board pattern behind it
decals cannot be selected in the runtime either
been suffering with it in source games
gordon low poly grey model π
thats a shadow lol
i know
its caused by gordon's playermodel
i was just pointing out how silly hes shadow would look
because he doesnt have animations
yesss
we do have that in garry's mod too
looks kinda cool
its not really obvious in portal with rtx because chell's feet arent touching the ground
lol
idk how you fix it without stopping lights from interacting with your player model
but then you dont cast shadows, which would likely be a bit odd
you can ignore gordon's texture
but i like first person shadows
thats what im saying
idk how you'd fix the feet thing without doing that
I really wanna see areas like this with rtx tbh
I mean, sand trap works pretty well, all things considered
and thats mostly outdoors
i really wanna start learning rtx remix toolset but i got 0 time
im about to graduate and shit
so yea
its pretty easy imo, im not a programmer and have never actually worked on any games, except for a few gamejams that never went anywhere
and im getting the hang of it pretty quickly
ohh
its hell
also you gotta use BC7 compression for albedo or the textures would look weird
and other type of compression for roughness
etc
I wonder how compatible current games will be with the next remix update
like, I dont want newer games to work at this point
just the current games to have more compatibility
releases are nothing different from github actions
?
the releases
dont contain the latest commits to the repo
you dont have to wait for new releases thats what im saying
no but if im on the current version, I have to wait for the next release
otherwise its the same version
I made this light near kleiners lab much darker, i've always found it weird that its so bright when there's nothing down there
but I don't like the light being completely off
cut content maybe?
mmm yes
also idk why, but I think setting the filtering to nearest looks better?
the textures are too low resolution for linear, so they look blurry
but they're high enough quality to not look like a minecraft resource pack when set to nearest lol
it ends up looking like a demake with rtx
linear
yk you can replace it
why? i just said I like how it looks lol
right?
I dont wanna change the textures entirely, im just making pbr versions of the pre existing ones
and setting the filtering to nearest makes it look perfect imo
Yeah exactly!
but i think remix has filitering on its own right?
I removed the diffuse but kept the roughness and normal
and wow it looks so clean
I've never seen hl2 look so not dirty
Has anyone gotten HL2VR working?
I tried but I think the d3d9 dll it has is modified for it to work with VR and needed
without it it crashes
you should make your own thread, this is for standard half life 2 not the VR version, plus if others wanna know if theres somebody that managed to get it working, they might search in the remix projects thread to find it
so if you make one and manage to somehow get it working, others can find it
π
iirc hl2vr uses dxvk native for rendering
so its not going to work without some engine changes
this is evil
?
I am confusion
too clean
Cover it with Sand
tru
i don't have remix but i assume the AI upscaling tools tend to remove finer details like all the scratches and dirt
i can probably be proven wrong tho
I really don't like the original hl2 textures when used for realistic materials
They're not high quality enough to be "realistic"
But they're also not low quality enough to look bad without remix
uncanny valley of textures
glad that worked just need to replace the first person arm and im happy for today
ughhh
i wish garry's mod had stable geo hashes
i wish we could replace meshes easier lol haha alyx face replaced fine
about the eyes
did you copy the configuration files from portal prelude RTX?
ya that also didn't work
search for r_eyemove
or something like that
try disabling it
where?
nothing eye releated works
iirc you have to use r_eyesize 0.6 and tag the iris textures as non-offset decals (eyesize might not be required anymore idk)
no where have i see the eye ball texture ...
this sucker
so the pupils render fine but without the whites of the eyes they look bad
THG addresses it above - set iris texture to non-offset decals and then we use the eyesize thing since we inherited it from Portal
I think you also need Prelude's engine binaries (which is what we use on HL2) since it fixes some things
And how does one use these binaries?
You just grab the related engine files out of the Portal Prelude RTX/bin folder
Stick βem in the HL2 bin folder
Thank you
if I wanna play the original HL2, how can I? haha
I just wanna play through the game without rtx being applied, and potentially having weird lighting
I tried renaming d3d9.dll but the menu was super laggy
just delete all files from remix i guess
download it with autodownloader and delete all same files in both folder
yeah dw I got it working
and the lighting on alyx face looks pretty nice here too
source was wayyyy ahead of its time
like that 2002 ravenholm e3 level looks spectacular
especially considering its well, from 2002
and the lighting is already just path tracing which is done in advanced and baked into the map
while with rtx remix its just real time
in fact, such lighting was not originally in the game
i mean, phong was added to the source in 2006
I'm holding out for a half life 2 in source 2
because rtx is cool and all, but I also wanna see more rasterised games
like we got portal rtx, but no portal source 2 which would also look pretty incredible imo
i get ray tracing is pretty but
its not made for games
100%
rasterization exists for a reason
to render games quickly
??? raytracing is definitely a good fit for games
and its able to do it while looking fantastic
sometimes
final diffuse is what it was in 2004
i mean when you have to constantly use stuff like denoisers and upscalers to get a clear image its kinda eh imo, idk i just dont like the idea of ray tracing fully replacing rasterization
especially in stylized games
dont get me wrong i love path tracing
its really fun
I like the idea of raytracing being in collab with a rasterized game
i just dont want it replacing rasterization fully
ya thats good
its way easier to run too
sry i mean like full path tracing replacing rasterization fully
not just ray tracing running hand in hand with rasterization
ray tracing is def a fun bonus
yeah
one game that looks path traced though?
Robocop
it has all the bells and whistles of path tracing
also hearing that nvidia wants games to be fully rendered by ai or smth in the future
that just, rubs me the wrong way so much
i mean it just looks pretty, like rasterized games can look pretty, look at source 2 for example
all it has is pretty advanced baked lighting
and it looks gorgous
no real time ray tracing needed
I mean... reflections in games are usually pretty boring and detail isnt really there
this is a reflection in Robocop
thats the kind of detail you see in a puddle lol
and oof you have no idea how much i love parallax corrected cubemaps, they're so fun
screen space reflections suck but damn parralex corrected cubemap reflections
im ngl, I never really looked into what cubemaps are used for
i love em
cubemaps are just 3d images of the maps to be used for reflections
the problem with it is that its static
this is way better than a screenspace reflection
parralax corrected cubemaps fix that
Parallax Corrected Cubemaps is a new feature, developed by our Lead Programmer Dominic, which allows for more accurate reflections to be projected onto surfaces.
The basic explanation is that it allows level designers to define the boundaries of a room and project a very accurate display of the room and its contents onto the surfaces within the...
this game just looks amazing
arkham knight looks good but I wanna see it like this
but it's only for brushes
not for modelsππ
its UE5
its not path traced
I know what it is lol
does have ray tracing
actually, it does indeed have path tracing
its just very slow
it doesnt, unless you mean the reference mode in the engine
reference mode?
it has a mode used for rendering too
thats path traced
its so that you can use it for films
yeah
its the same thing
but what i meant is
UE5 doesnt have a realtime path tracing mode yet
wish they did
IK
the reflections in robocop are using lumens reflections
thats why im not saying it is path tracing
because I know what tech its using
A surprise to be sure - but a welcome one! RoboCop Rogue City isn't just an excellent shooter, it's one of the most accomplished uses of Unreal Engine 5 we've seen so far on consoles, with the full suite of UE5 features in effect: Lumen, Nanite and Virtual Shadow Maps. Join Oliver Mackenzie for the breakdown on how the technologies are deployed ...
??
i've seen what the game looks like lol
I made a backup of half life 2 to run without steam for rtx stuff, followed the tutorial again but I get this while its loading up?
and ingame its rasterized???
just without a sky
I selected to auto detect the sky and it looks the same
any ideas?
oh no....
i'm in a barren wasteland
this is supposed to be highway 17 I think
create dxvk.conf and add "d3d9.shadermodel = 0"
this is so spooly
anywhere?
or at the bottom
just place in game files
no I mean in the dxvk.conf
I already have that
so maybe thats the issue
now its even spookier
lmao
im scared pls help
any way to make wire fences transparent?
Try to make it UI texture, or legacy
Just remembered something I started yeaaaaaaaaaaaaaaaaars ago and never finished
is it possible to fix the weapons in hl2 portal rtx?
I wonder Half-Life 2: RTX Remix has a plan to supports Episode One and Two. Maybe later after the main game released?
Just like Half-Life 2: Episode One and Two's VR Mod?
cl_first_person_uses_world_model 0
How do you play rtxx half life
if you mean the official remaster, it's not out yet and there's no release date
the community does stuff with the original version though
look in pins for instructions
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we need this level of animations in HL2 RTX lads π
these arent only animations yk
i dont think theyll touch on gameplay
yea the sound design is different too
welp
i do hope they worked on this
That phong exponent looks genuinely terrifying
YEAH
does anyone know how to fix water texture?
u should be able to just press alt-x
also maybe try putting this in #1095455547748257862
I mean like editing models n shit
these animations don't look great imo
why do they shake their hand so much
looks like a kid trying to be "tacticool"
how do i install the rtx mod
It's not out yet
no, the runtime
Ah, that's not a mod that's just the tools we use
#remix-beginners-guide
Otherwise just check the pins in this channel
There are guides right here
thank you ill start with basics then work my way up
I hope HL2 RTX comes out this year. Since HL2 will turn 20 this year
Would be a good anniversary
hi sam
hii
if it were a professional project maybe, but this is free and done by fans, I'd personally give it at least a few years
Id expect it a year from now
Cool, I beat HL2 last year so I'm eager to replay it with RTX :)
I presume you're not planning to do the episodes?
Hey im not a developer on the project!, im just guessing
Im making a guess based on how much time portal prelude RTX took to release
Afair there werent a lot of people working on it+ its long with alot of assets
lol the nice roles made me assume
I wanna apologize too lol
for wut
Just got done following setup via the pinned message, loading into most of my saves results in a scuffed render
Am I missing something?
a few areas look normal but moving between certain rooms or areas causes the game to look screwy again, walking back into the previous area makes everything look normal again
Did you put dxvk conf in the game files?
yeah copied all the relevant files from PortalRTX per the pinned message
Oh also you have to enable viewmodel on the menu
viewmodel_fov 90
cl_first_person_uses_world_model 0
these commands?
I attempted texture assignments while screwing about and seem to be getting somewhere, though I'd be lying if I said I understood what I was doing
some levels just dont render geometry outright though, not sure whats up with that
no
im referring to rtx remix meny
menu
Try r_3dsky 0
@compact tide r_3dsky 0 or enable sky auto detection in remix sky parameters tuning
Bro when is the actuall pack gonna drop?
No release date yet
Bro when are you gonna learn to be patient
Bro calm down
I just was curious because I couldn't find any updates for it anywhere else
Bro don't worry
hey how can I do that command
I cant load a game from "new game"
the game loads the map when I press the load savebutton
You can see the UI from the game...
Use the command with the in-game console
Go to your keybind settings. There should be an advanced button, there you can toggle dev console
Then using ~ you can open it
It is by default, gotta do this ^
Did you go into the advanced settings
I didn't mention it for no reason
Just changing the key doesn't do anything on its own
I found it finally .d
I ticked
finally I opened the console
Sweet. Now you should be able to use the command
Unfortunately that's about as far as I can help personally. I haven't touched Half Life 2 on Remix, that's just a general part of the game I knew
Scrolling up, it seems like there's a lot of visual issues people are working out
Interesting, it's trying to load a map from Portal
There should be a command to load specific maps. Might want to look it up online
It'll be command mapname or something similar to that I imagine
Command isn't literal^ I don't know what it actually is
Open Alt+X for the remix overlay. Go to the advanced settings which should open a panel on the right side of the screen (if it's already on the right, ignore this)
Go to the 2nd tab, there should be something in there related to "parameter tuning"
Then look for sky tuning and light translation
Actually, if you're using another RTX conf file that's been uploaded then ignore the sky tuning part
Under light translation it should mention a fallback light. I think there you can force a distant light to be active
By changing values there, you'll essentially add in a sun
that probably means you ported over too many files from Portal RTX - the first map to load would be coming from a file
can't think of any other reason for HL2 to try to load a portal map
That was my thought too since the caveat wasn't mentioned in the pinned. You should probably do the process from scratch again (like a fresh half life 2 install) in case the files you copied over that aren't necessary cause other issues
You seem to be able to load in and the view model is working, but in software any random little thing can cause problems. Might as well avoid them entirely
it is empty
What the
@night turtle try this
Download that file and replace the one in your game folder
It should have some Remix settings configured that fix a few things
it works
now indoors broke wt
I think I made a mistake when I trying to cpoy from portal rtx
as mark said
I guess the official rtx version will be released until I solve this problem :D
Then you should spare yourself the hassle! Do a fresh install of Half Life 2 and go through the instructions pinned in this thread again
At whatever time works for you of course. It'd be a pain to try and fix an issue that doesn't exist for most people lol
new game button doesnt works again
now fixed
flashlight doesnt work
π
flashlight new game button and some glasses have bugs
everything else is solved
Δ°t is really stable but there is like a optimization problem my pc can run portal rtx at 50fps but half life with rtx is 20 30fps I think it is because of the map
Portal is in the chamber but half life it is a open world like game
no not really
sky shouldnt matter
also they do run about the same
sometimes hl2 runs better too
check your settings dude
flashlight wont work, you gotta use the old flashlight (half life 1 style)
They are mostly same
Do you mean the same as Portal RTXs vanilla graphics settings? I imagine Nvidia chose those for a reason, so I wonder how much better or worse it'd be if you matched those in-game graphics settings 1:1
From there you tweak Remix's quality settings to suit your needs ofc
get the rtx.conf above
also make sure its on shadermodel 0
viewmodel_fov 90
cl_first_person_uses_world_model 0
r_3dsky 0
these are works for me
Jacket guy is already a half life 2 remix pro haha
Just recently you were figuring it out and now you're giving advice. Love it 
Well these commands are already up above.
Not u downplaying jacket guy

Lol I didn't mean it in terms of discovery just that he knows the process now and is giving people answers that he asked for previously
It's just a little thing, not much to it but it's fun seeing it
I successfully installed the mod (with you :) ), now I'm trying to help someone who can't install the mod

Picture?
half life 2 is racist towards white
sorry for not reply for like days but this is what the game looks like
its less broken
but still black textures tho
and no ui
Did you copy the rtx.conf file?
please help me im genuinely suffering trying to fix this
Hmmm
i need help
whenever i enter the game it looks like this
the sky and water are invisible
?
thanks π
very cool
what did i do
also it does appear to have rtx but its just having a stroke
i mean sometimes it works
me now making a game with this visual style
do you have dxvk.conf on the game files?
yes
in the directory next to hl2.exe right?
and then this when i walk
i got most of it working
i had it all lowercase
Like this?
yes
ohhhh
:3
:33
Nuh uh
but it was working somehow
You arent
Its using shaders
is that bad?
ok
iβll change that then
iβm surprised i even got it working seeing as how im on linux
Ping if you need any help with ;3
It does work on linux
Quite well too
AMD gpu?
nvidia
AMD gpus suffer on windows
Works well on linux
I miss my 4070 ti ;(
i have a 3090 rn
i got my pc before the 40 series was announced
I'm sorry for going off topic lol
eh itβs fine
i wish the actual remix software would work on linux bc i canβt do any of the material upscaling
mabye it does if i install it through wine but the linux omniverse doesnt have remix support
decals
i cant get half life 2 to bee raytraced
how do i eneable it?
@pulsar granite tried shooting didnt help, also after restart some assets are mising idk why
accidentaly made hl2 horror mod
@honest barn can you open up rtx remix menu?
try placing this in the main half life 2 directory folder next to the hl2.exe
now it wont start
Ok new version looking gorgeous and so much less broken than before (I previously had a bunch of geometry straight up missing) but I've encountered three new problems: 1) the RTX menu wont show up even though rtx is definitely working 2) crosshairs and text just show up as white squares and 3) the game is now running like absolute ASS on a 4080, any suggested changes? I've followed the instructions to the letter in the pinned post and used @shy gazelle dxvk.conf in the post above
derp i had dlss set at "full resolution", rebooting the game let me bring up the remix menu for some reason, so thats problem 1 and 3 solved
THE EYES WORK? 
Not sure on the square crosshairs - those might be textures you need to mark as UI textures in the menu
Pasting the instructions so you dont have to spend 5min scrolling like me π
thx, my lighting is flashing on and off tho, got a fix
@shy gazelle
when I move around it breaks like this
any fixes
Hmm not sure, I haven't actually got half life 2 up and running with remix - I only play it using gmod - it seems a lot more stable than half life 2 alone
No, but there's a pinned video tutorial on how to get it running - the videos up to date π #1116089843479498782 message
What launch parameters do you use?
they're pinned, you should just be able to access it from there. Also, those are kinda old, and I haven't kept up with any new things the community has figured out
Hehehe
personally for me the easiest way to run hl2 without having to do any engine patches is moving hl2's game folder to prelude rtx and running the game with -game hl2 in the steam launch options. there is no culling issues and npc's eyes work
you can even get 3D skyboxes, RT screens (the breen display in the beginning) using the updated remix build from portal rtx
anyone know why 3dsky still dosent work for me?
@regal sphinx
?
everything dissapears with the command on
prelude
prelude's isnt updated
fuck
nope for what?
if the 3d skyboxes arent working with portal rtx's remix build, try enabling auto sky detection
Hey
I'm new here
I installed hl2 from following steps
But I can't load the game
Like I press new game and it doesn't do anything
Any ideea why it doesn't loading levels?
somehow i managed to get ni game
but textures is missing
any advice ?
Sky auto detection
In game setup
Parameters tuning
Sky tuning
Also, portal RTX runtime is recommended
For now that doesn't work
Game setup
Parameters tuning
Legacy materials override
Then increase the roughness
why everything gray
Have you tried downloading the rtx.conf files above?
Should be in the chat somewhere
I already did
What parameters did you launch the game with?
Like dxlevel
what parameters did you use?
OH
now i know
i didnt use any
what dxlevel should i use?
70?
or 80
my brain wasn't functioning lol
70
This doesn't look like shadermodel 0
d3d9.shaderModel = 0
Copy it as is
i put that i the dxvk file
Its case sensitive
There's your issue
oh there it is
nvm
OHHH
I FORGOT TO CAPITALIZE THE M
LMAO
oh
half life is crashing
where is the hl2 lost coast directory? steam just directs me to the hl2 exe and runs the normal hl2 even though I dont have it installed
HL2's Episodes and Lost Coast are basically standalone add-on content, and are installed in the same game directory since they use the same exe
semi-unrelated it would be cool if valve or a modder added real HDR to the game since the Steam Deck OLED has that and it'd come full circle with Lost Coast's fake/simulated HDR
Thatβs so trippy 
the biggest benefit is that any resolution is native so at 640x480 with no DLSS (DLAA) game looks pin sharp and the RT looks super clean
especially with RR
That's 100% what the game looks like in my memory lmaoo, I played hl2 on a CRT tv when I first played it 
its weird but all of the facial expressions look very lifelike, as if I've never seen them before
that was the biggest wow factor for me
how does portal look
That's so surreal, I bet that's what path tracing would look like in VR, that'd be unrealllll
might be a bit longer until we have hardware to render PT twice at a high resolutionπ€£
Trueee, might need a 104090 for that 
wowie
Trhat's Why We Have Upscaling !!!!!!
the original dk1 would wokr
work
640x800 x 2
1280 1600
hi
hi
hin't
hi
well hello there
Bro really meant "Smell the ashes" πποΈποΈ
it looks like normal half life 2
lol it's probably the overexposure and low resolution masking the details
i assure you its pathtraced
Half Life 2 Rtx: Rasterized Edition
You need portal rtx, it is better than this
you are so right, this is CRAZYY. Their facial expressions cast their own shadows now and it's wild. Just vanilla on the base game it's a HUGE update
Half Life 2 RTX is going to be INSANEEE
I have hope the fan project will have an extra attention to detail
@left galleon
though to be honest you're probably gonna have horrible performance on AMD
make a file called dxvk.conf
type d3d9.shaderModel = 0 there
Its case sensitive
mine just crashes
like when I boot it up
@dull cape
you might need to download portal rtx with prelude rtx for the skyboxes, cameras, ray reconstruction
let me know if you have any issues
its not using rtx
hu
it just renders normally
so you moved the hl2 folder to prelude rtx and ran prelude with -game hl2?
it has to be RT
their engine enforces dx7
ohhhhh
ill try
follw that image
also use this rtx.conf
it has most things tagged correctly
iirc
With gmod? Afaik if you get it running using Portal Prelude RTX it runs super well too, plus some less broken textures as a freebie based on some materials for portal Prelude also being used with Half Life 2?
I could be totally wrong though
Like glass in Half Life 2, if you run it through Portal Prelude RTX will already look like glass???
Again, I could be completely wrong
So don't quote me on that
Oh yes, I've since got it running with Portal Prelude RTX by dropping in the hl2 folder into Preludes π I originally only had gmod working with rtx as that was enough for me, but now it's nice to have the whole game runnable with rtx (gmod has some progression issues with the hl2 campaign I believe, I don't think you can go A-Z fully).
And yes, the prelude rtx version allows the glass to be semi-see through! I'm not sure if this has been implemented into the regular remix release, but it's a total benefit 
doesnt also help that gmod has a 50/50 chance of stalling on the loading screen with remix 
so you constantly have to restart it
Oof
Hey Source friends, I was wondering if anyone else has encountered this issue? Remix is inverting the 3D skybox Z-buffer on Source 2006 (build 4044)
All I have done is set sky detection method to 2 (otherwise pathtracing doesn't happen)
Here's how that scene should look for context
In both cases source was launched in dx7
I have also tried manually marking those textures as Sky, but the same thing occurs
skyboxes simply don't work properly in Remix, when people get to mesh replacement those aspects of the map should be part of the regular environment
try using the portal rtx remix build, it fixes 3d skyboxes and rt cameras
Portal rtx build does it better
Cool
Mhm!
Ah that makes sense
What parts of PortalRTX do I need to copy into this hl2 mod?
I'll give that a try now
.trex folder
And d3d9.dll
Oh thats it?
No autoexec or their dxsupport.cfg?
Nope
We only need the remix files
Damn ok!
Should they also be going in [game]/bin or just the games root dir?
Or does that matter
Same issue still :c
Worth pointing out:
Issue only starts after setting a sky autodetect mode
If I do no sky detection, the 3D skybox acts as expected, but the world geo is invisible
^this is with the portalRTX files, and enabling sky autodetection is the same result as original video
same thing occured with normal remix
Now, it gets stranger..
My current pov, I am in valid playable space
The same perspective, but I moved back slightly so I am now intersecting geometry while still considered within valid space (middle of the bsp)
Same perspective with pixel checkerboard debug viewmode
Skybox isnt even drawn
sorry for the dump I'm just at a loss π
it's neotokyo right? What is the name of this map?
Redlight
Indoor maps work fine, but nearly all of the outdoor maps rely quite heavily on 3D skybox models
works great for me
Oh? Interesting
Well some bad news, the vision modes & camo material don't work π¦ SM2 shaders
yep π¦
In fact, even default base game doesnt have those before dx9
π
Another trick since you're probably in dx7
source sets the prop fade distance to be incredibly short
You'll want to edit this in your /bin/dxsupport.cfg dx7 section
"ConVar.r_screenfademinsize" "1"
"ConVar.r_screenfademaxsize" "2"
If you're using portalRTX dxsupport.cfg this has already been done
omg thanks, that's the problem that bothered me the most
wrong chat xd
Do you have portal rtx?
Not prelude
Use portal rtx runtime
R_3DSKY 0
iβll try that
We don't need to turn off 3dskybox anymore
got it
you do tho
you turn it off then turn on sky detection
Sky auto detection honest reaction:
?????????????
last time i checked
Dude that means removing all sky geometry
What sky geo remains to enable sky detection on
I think it's just the "2D" skybox (sky texture)
In the 2006 source build I was trying above, the different sky detection methods would only affect which sides of the 2D skybox were drawn
No sky detection would just disable all path tracing, & then I would also need r_3dsky 0 because it wasn't drawing the sky geo correctly
when the offical rtx half life 2 finna drop
accurate
you right
Bwahaha
Hey, are the instructions in the pinned comments that mark posted still the go-to method of getting RTX Remix to work with Half life 2? And does anyone know if this also applies to Episode 1, 2, Deathmatch and Lost Coast? Does this also work with Half-Life Deathmatch: Source by any chance?
its pretty outdated
the easiest method is copying the game folder of hl2,ep1,ep2,ls, etc to portal prelude's folder like this ^^^
Oh interesting, so instead of running HL2 with fixes, you just abuse how source engine loads games and instead run HL2 in Portal Prelude RTX?
yep π
hl2's engine even with patches is not as good when running it through prelude
the reason why prelude's engine is strictly recommended is that its much closer to the modern sdk2013 branch hl2 and its episodes use
π
Has anyone tried it with the above mentioned titles like Lost Coast, HL2:DM and HLDM:S
I can give them all a try.
they all work
including half life source
didn't HL Source require an earlier build?
just naively moved Half life Deathmatch source into the prelude folder and tried -game hl1mp and it didn't work.
which patches?
I see, those still have to be applied when running a game through Portal Prelude RTX? Interesting.
nah
half life source is installed through hl2 direcroty
directory
i used it without any portalrtx shit
no they should not be used with portal/prelude rtx (well except for client.dll patches for the game)
if hldm doesnt work, the engine might lack something to run it
Had hl2 beta a try
Def more broken than current build lol
Characters dont even render
And most props
guys, rule 6
sorry
Can't wait to optimize this for Steam Deck
These are the new instructions, unfortunately they still require you to own Portal https://www.moddb.com/games/half-life-2#rtxremix
okay dammit
when hl2 rtx comes out I won't need portal rtx too right?
cuz I own half life 2
do you own gmod?
no
oh ur playing life is strange remastered
is the remastered version actually better?
been meaning to give the game a try
Yeah it's surprisingly really good, was a nice upgrade π
I'd wait to get portal when it's on sale, it usually drops down to like .99 cents time to time
alright thanks!
what if I wait for hl2 rtx to release instead
Yeah that's probably best - they haven't released what the install process will be like, but I'm sure they'll have made something to stabalize it without the need for portal rtx
It'll likely be similar to how Portal with RTX is being handled. If you own the base game then you can grab the rtx version on the steam store.
imo no. really changed the art style in a way that's really disappointing π¦
like with most games, yeah
if it looks better then idrc
that's the subjective part
if the art style is MAJORLY different then I might care
a large part of this game's appeal is the art style
but I have never played the original life is strange
it probably won't matter to you then
E3 TRAILER VS REALITY: https://www.youtube.com/watch?v=RVxcs8Q5L4I
π Life is Strange Remastered vs Original Part 2 π
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Official Cutscene Comparison: https://www.youtube.com/watch?v=ngYNq9AK780
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the differences are there, but they're not that drastic. i played the original game many times though, so the new one just looks off to me
Anyone solve the light and texture flicker?
Light and texture flicker? Can you send a video of it happening? It might be detail textures
Anyone getting close to having a version that runs well and can play almost all the way through? If so, I'd love to know yalls process or see a video
running the game through portal prelude rtx is currently the best way, its engine is closest to modern hl2 but it has remix specific fixes
i can link the instructions in a second
^
whole game is playable
but some textures like decals and particles will need to be marked
Appreciate ittttt
so i just installed portal prelude rtx and put the half life 2 folder into it, my game appears to still be rasterized and the npc eyes/ skybox dont seem to work. is there anything else I'm supposed to change?
set the launch options for portal rtx to be "-game hl2" without the quotations, and launch portal rtx

