#Half-Life 2

1 messages Β· Page 2 of 1

devout linden
#

@last fog can you pin this conf #1103495588374401115 message it works the best

last fog
indigo solar
#

I followed these instructions and now HL2 isn't starting

fierce dragon
indigo solar
#

I replied to the message to point out the instructions I followed. I didn't intend to bother you in particular lol. Though I won't say no to help. I'll try again and make sure I followed the instructions exactly.

#

Steam says the game is starting for a little bit, but then it just says Play. Attempting to open just the exe does the same thing. I verified the games files and it's still not opening

fierce dragon
#
info:  Setting display mode: 2560x1440@180
info:  Restoring display mode: 1440x2560@59
info:  Setting display mode: 1440x2560@59
info:  Restoring display mode: 3840x2160@60
info:  Setting display mode: 3840x2160@60``` are you playing with the resolution somehow?  could you try deleting the hl2_d3d9.log, run again, and see if it gets regenerated?
indigo solar
#

I deleted and reinstalled HL2 and now it's opening. I'll try again

fierce dragon
#

it's also possible something went wrong with copying the portal RTX binaries, you may need to have steam verify local files (to restore the original ones)

#

or uninstall / reinstall

indigo solar
#

I don't recall messing with either games config files in any way.

devout linden
#

asset replacment is working but getting so many crashes

#

i can't click some assets

devout linden
#

new gate now

grand comet
#

nice

grand comet
grand comet
#

I'm also having an issue where I can't start a new game

#

but I can load my current game

grand comet
#

??? im so confused

#

why is nothing loading in lol

tiny gust
#

enable it in the parameter settings

#

actually get this file

#

would simplify everything for ya

grand comet
#

idm doing it mysel

#

I like knowing how to do stuff just in case

tiny gust
#

oh

#

alrighty

#

go to game setup

#

parameter tuning
Sky tuning
sky autodetection

#

this should fix the 3dsky box

#

it uses a second render target

grand comet
#

yeah no dw, i got it haha

#

ty anyway

grand comet
#

my guess would be because they're not actually there

#

most games have them as a sort of overlay

tiny gust
#

guns dont appear?

#

did you copy the cfg file from portal?

grand comet
#

yep

#

bin and cfg

tiny gust
#

look below you

grand comet
#

no i see that

#

but thats just not where they're supposed to be

tiny gust
#

yeah

#

you are using the world model

#

hold on

grand comet
#

yeah? so do we know how to get the weapons appearing as they should?

tiny gust
#

cl_first_person_uses_world_model 0

#

do this

#

in console

grand comet
#

okay thank you

compact glade
#

Sam squares

grand comet
#

Also has anybody tried modding half life 2 with custom models with remix hooked?

#

Because I completely forgot about it, but I'm using a modded custom gravity gun model

#

And it works with remix just fine

devout linden
#

things went well today!

grand comet
#

nicee

#

im doing the train rn

grand comet
#

I got them to appear correctly yesterday, but they're back to being opaque and I'm not sure how to fix it

grand comet
#

Yeah for me they're opaque

devout linden
#

are you using the pinned conf

grand comet
#

yep

#

because I didnt wanna keep coming in with problems that have been solved through the conf

grand comet
#

for some reason my floor looks like this

devout linden
#

train is done!

grand comet
#

because if we both do the train, thats double the effort for the same bit

#

I'm okay doing a different section of the game though?

#

ooh maybe water hazard? the acid water could look really good

devout linden
#

i am learning and doing all my own for my self

devout linden
#

replaced the railing asset and added a new material for the platform

devout linden
#

Turned on the Lights haha redid the trains

devout linden
#

it works well minus the hair

tiny gust
devout linden
#

can't fix em i tried

vagrant whale
#

Long time problem

devout linden
#

at least his new hi res suit looks killer

#

also room is redone

short spear
# devout linden also room is redone

be careful with quixel megascans, the free tier only lets you use it in unreal engine. (I don't know what subscription you're using, I just recognize the textures)

frozen lichen
#

Do I witness arms race between Orbifold studios and fans?

tiny gust
fierce dragon
#

@mellow blaze would be a better person to ask (regarding how to get eyes working in Portal / HL2)

worldly heath
#

Can't wait to see remixed Gman

drowsy sorrel
#

tho it doesn't look uh, that natural im gonna be honest

#

still looks like u put a source 2 model into a source 1 game lol

vagrant whale
#

@glacial prism why you think they won't?

glacial prism
#

If you mean ripped models, no way.
Otherwise they totally could, but I just don't think they will

tiny gust
#

they did grigory

vagrant whale
#

Well, its not like Grigory was in HL: Alyx

#

so obviously they had to make him from scratch

#

Same thing will be with Barney, Breen, Mossman and Kleiner for example

mellow blaze
#

we've been using some HLA models like prop models and some enemy models

#

where possible we'll be looking to see where using an HLA model makes sense for our workflow

#

I don't have more specific answers than that for you right now

vagrant whale
#

Well, im sure G-Man might have sense

mellow blaze
#

we will be making that call ourselves on an asset by asset basis - you'll see in the final game what decisions we made πŸ™‚

vagrant whale
#

Of course πŸ˜…

devout linden
#

i really wanna get the water working

tiny gust
devout linden
#

some subsurface scattering i think also changed his texture again and normal map

devout linden
#

the beautiful alyx

worldly heath
#

I wonder how the clipboard will look in rtx

devout linden
devout linden
#

shiny and new

#

oh ya and see that cable .. haha thats mine

#

well it should be unless this game is dicking around again

devout linden
#

I don’t think about it

#

I know some people learn visually so i made this guide to help anyone wanting to start on half life 2 to learn rtx remix.
https://youtu.be/yb9Rn0o4oho

grand comet
#

I would say "as long as its free, you're fine" but that's not always the case

mellow blaze
#

I don't have an easy answer from you other than we engaged Valve and got the go-ahead ourselves

grand comet
#

I feel like valve wouldn't mind?

mellow blaze
#

I can't really tell you to go ahead and ask for forgiveness rather than permission considering we did the latter

grand comet
#

Like, they wanted TF Source 2 taken down because it was almost a straight up re release

#

And Portal 64 because it used a dev thing used by nintendo? Afaik

mellow blaze
#

well like I say we reached out and got permission from Valve to use HLA assets where appropriate in HL2RTX. the safest thing to do is to also ask permission

#

other than that I cannot give you guidance on assets owned by someone else

grand comet
#

Yeah that makes sense

#

Yeah ik, I was just curious, that's all

grand comet
#

How do I add a material to something?

#

because apparantly, the magnifying glass in kleiners lab doesnt have one

#

I cant modify it in any way, add a new material or anything

#

these test tubes are also pure white, but in the toolkit they're not

#

I changed them for now, to be opaque, green, and glossy (to indicate its full of a pure green liquid), with a slight green emission, but they still appear white ingame, even with the emission showing up

#

@devout linden any ideas?

#

i also can't select this puddle in the toolkit

#

Well its either a puddle or dirt, I don't actually know lol

#

all I know is its not part of the floor texture? its actually a decal

#

If I select the floor, it has an outline around everything that isnt the floor

#

updated the floor texture outside the lab

#

I cant click on these ones at the machine either

devout linden
#

I can’t click them either like some things cannot be clicked

grand comet
#

hmm weird

#

because i'd wanna make them shiny, like a spilled liquid

grand comet
#

like this metal door

#

you can vaguely see the checker board pattern behind it

tiny gust
grand comet
#

yeah, its really odd

#

slowly getting there

tiny gust
#

been suffering with it in source games

tiny gust
grand comet
tiny gust
grand comet
#

i know?

#

i dont quite get the point you're making haha

tiny gust
#

i was just pointing out how silly hes shadow would look

#

because he doesnt have animations

grand comet
#

ohh

#

and since you cant see your legs, you see the shadows under his feet

tiny gust
#

yesss

#

we do have that in garry's mod too

#

looks kinda cool

#

its not really obvious in portal with rtx because chell's feet arent touching the ground

grand comet
#

lol

#

idk how you fix it without stopping lights from interacting with your player model

#

but then you dont cast shadows, which would likely be a bit odd

tiny gust
#

but i like first person shadows

grand comet
#

thats what im saying

#

idk how you'd fix the feet thing without doing that

#

I really wanna see areas like this with rtx tbh

tiny gust
#

should def work

#

ugh my keyboard sucks

grand comet
#

I mean, sand trap works pretty well, all things considered

#

and thats mostly outdoors

tiny gust
#

i really wanna start learning rtx remix toolset but i got 0 time

#

im about to graduate and shit

#

so yea

grand comet
#

its pretty easy imo, im not a programmer and have never actually worked on any games, except for a few gamejams that never went anywhere

#

and im getting the hang of it pretty quickly

tiny gust
#

i used to edit textures in gmod with notepad++

#

lol

grand comet
#

with

#

with notepad?

tiny gust
#

before the toolset released to manually add textures

#

find hashes

#

and replace them

grand comet
#

ohh

tiny gust
#

its hell

#

also you gotta use BC7 compression for albedo or the textures would look weird

#

and other type of compression for roughness

#

etc

grand comet
#

I wonder how compatible current games will be with the next remix update

#

like, I dont want newer games to work at this point

#

just the current games to have more compatibility

tiny gust
grand comet
#

?

tiny gust
#

the releases

#

dont contain the latest commits to the repo

#

you dont have to wait for new releases thats what im saying

grand comet
#

no but if im on the current version, I have to wait for the next release

#

otherwise its the same version

#

I made this light near kleiners lab much darker, i've always found it weird that its so bright when there's nothing down there

#

but I don't like the light being completely off

grand comet
#

yeah maybe

#

maybe a small easter egg should have been there, a decal on the wall

grand comet
#

also idk why, but I think setting the filtering to nearest looks better?

#

the textures are too low resolution for linear, so they look blurry

#

but they're high enough quality to not look like a minecraft resource pack when set to nearest lol

#

it ends up looking like a demake with rtx

#

linear

tiny gust
grand comet
tiny gust
#

actually

#

looks

#

awesome

grand comet
#

right?

tiny gust
#

yes

#

something like system shock remake

grand comet
#

I dont wanna change the textures entirely, im just making pbr versions of the pre existing ones

grand comet
#

and setting the filtering to nearest makes it look perfect imo

tiny gust
#

but i think remix has filitering on its own right?

grand comet
#

yeah, thats what I changed

grand comet
#

I removed the diffuse but kept the roughness and normal

#

and wow it looks so clean

#

I've never seen hl2 look so not dirty

granite hull
#

Has anyone gotten HL2VR working?

#

I tried but I think the d3d9 dll it has is modified for it to work with VR and needed

#

without it it crashes

grand comet
# granite hull Has anyone gotten HL2VR working?

you should make your own thread, this is for standard half life 2 not the VR version, plus if others wanna know if theres somebody that managed to get it working, they might search in the remix projects thread to find it

#

so if you make one and manage to somehow get it working, others can find it

granite hull
#

πŸ‘

regal sphinx
#

iirc hl2vr uses dxvk native for rendering

#

so its not going to work without some engine changes

grand comet
grand comet
#

I am confusion

#

too clean

#

Cover it with Sand

#

tru

#

i don't have remix but i assume the AI upscaling tools tend to remove finer details like all the scratches and dirt

#

i can probably be proven wrong tho

#

I really don't like the original hl2 textures when used for realistic materials

#

They're not high quality enough to be "realistic"

#

But they're also not low quality enough to look bad without remix

worthy hemlock
devout linden
#

glad that worked just need to replace the first person arm and im happy for today

tiny gust
#

i wish garry's mod had stable geo hashes

devout linden
tiny gust
#

did you copy the configuration files from portal prelude RTX?

devout linden
tiny gust
#

or something like that

#

try disabling it

devout linden
#

where?

tiny gust
#

console

#

@mellow blaze how did yall deal with the eyes in portal prelude RTX?

devout linden
#

nothing eye releated works

winter wing
#

iirc you have to use r_eyesize 0.6 and tag the iris textures as non-offset decals (eyesize might not be required anymore idk)

devout linden
#

no where have i see the eye ball texture ...

#

this sucker

#

so the pupils render fine but without the whites of the eyes they look bad

mellow blaze
#

I think you also need Prelude's engine binaries (which is what we use on HL2) since it fixes some things

devout linden
mellow blaze
#

Stick β€˜em in the HL2 bin folder

devout linden
#

Thank you

grand comet
#

if I wanna play the original HL2, how can I? haha

#

I just wanna play through the game without rtx being applied, and potentially having weird lighting

#

I tried renaming d3d9.dll but the menu was super laggy

sacred tide
#

just delete all files from remix i guess

#

download it with autodownloader and delete all same files in both folder

grand comet
#

im not gonna lie....

#

lighting looks so good here

#

and this is without remix

grand comet
#

and the lighting on alyx face looks pretty nice here too

drowsy sorrel
#

like that 2002 ravenholm e3 level looks spectacular

#

especially considering its well, from 2002

#

and the lighting is already just path tracing which is done in advanced and baked into the map

#

while with rtx remix its just real time

neat grove
#

i mean, phong was added to the source in 2006

grand comet
#

you say that as if I know what phong is

#

lol

grand comet
#

because rtx is cool and all, but I also wanna see more rasterised games

#

like we got portal rtx, but no portal source 2 which would also look pretty incredible imo

drowsy sorrel
#

its not made for games

#

100%

#

rasterization exists for a reason

#

to render games quickly

grand comet
#

??? raytracing is definitely a good fit for games

drowsy sorrel
#

and its able to do it while looking fantastic

grand comet
neat grove
drowsy sorrel
#

especially in stylized games

#

dont get me wrong i love path tracing

#

its really fun

grand comet
drowsy sorrel
#

i just dont want it replacing rasterization fully

grand comet
#

its way easier to run too

drowsy sorrel
#

sry i mean like full path tracing replacing rasterization fully

#

not just ray tracing running hand in hand with rasterization

#

ray tracing is def a fun bonus

grand comet
#

yeah

#

one game that looks path traced though?

#

Robocop

#

it has all the bells and whistles of path tracing

drowsy sorrel
#

also hearing that nvidia wants games to be fully rendered by ai or smth in the future

#

that just, rubs me the wrong way so much

drowsy sorrel
#

all it has is pretty advanced baked lighting

#

and it looks gorgous

#

no real time ray tracing needed

grand comet
#

I mean... reflections in games are usually pretty boring and detail isnt really there

#

this is a reflection in Robocop

#

thats the kind of detail you see in a puddle lol

drowsy sorrel
#

screen space reflections suck but damn parralex corrected cubemap reflections

grand comet
drowsy sorrel
#

i love em

drowsy sorrel
#

the problem with it is that its static

grand comet
drowsy sorrel
#

Parallax Corrected Cubemaps is a new feature, developed by our Lead Programmer Dominic, which allows for more accurate reflections to be projected onto surfaces.

The basic explanation is that it allows level designers to define the boundaries of a room and project a very accurate display of the room and its contents onto the surfaces within the...

β–Ά Play video
grand comet
#

this game just looks amazing

grand comet
neat grove
#

not for models😭😭

tiny gust
#

its not path traced

grand comet
tiny gust
#

does have ray tracing

grand comet
#

its just very slow

tiny gust
#

it doesnt, unless you mean the reference mode in the engine

grand comet
#

reference mode?

#

it has a mode used for rendering too

#

thats path traced

#

its so that you can use it for films

tiny gust
#

yeah

#

its the same thing

#

but what i meant is
UE5 doesnt have a realtime path tracing mode yet

#

wish they did

grand comet
#

IK

#

the reflections in robocop are using lumens reflections

#

thats why im not saying it is path tracing

#

because I know what tech its using

tulip robin
# grand comet this game just looks amazing

A surprise to be sure - but a welcome one! RoboCop Rogue City isn't just an excellent shooter, it's one of the most accomplished uses of Unreal Engine 5 we've seen so far on consoles, with the full suite of UE5 features in effect: Lumen, Nanite and Virtual Shadow Maps. Join Oliver Mackenzie for the breakdown on how the technologies are deployed ...

β–Ά Play video
grand comet
#

i've seen what the game looks like lol

grand comet
#

I made a backup of half life 2 to run without steam for rtx stuff, followed the tutorial again but I get this while its loading up?

#

and ingame its rasterized???

#

just without a sky

#

I selected to auto detect the sky and it looks the same

#

any ideas?

#

oh no....

#

i'm in a barren wasteland

#

this is supposed to be highway 17 I think

safe bridge
#

create dxvk.conf and add "d3d9.shadermodel = 0"

grand comet
#

this is so spooly

grand comet
#

or at the bottom

safe bridge
#

just place in game files

grand comet
#

I already have that

#

so maybe thats the issue

#

now its even spookier

#

im scared pls help

frank folio
#

any way to make wire fences transparent?

frozen lichen
royal scroll
#

Just remembered something I started yeaaaaaaaaaaaaaaaaars ago and never finished

little ruin
#

is it possible to fix the weapons in hl2 portal rtx?

solemn thistle
#

I wonder Half-Life 2: RTX Remix has a plan to supports Episode One and Two. Maybe later after the main game released?
Just like Half-Life 2: Episode One and Two's VR Mod?

tiny gust
analog cargo
#

How do you play rtxx half life

last fog
#

if you mean the official remaster, it's not out yet and there's no release date

#

the community does stuff with the original version though

#

look in pins for instructions

worthy hemlock
#

we need this level of animations in HL2 RTX lads 😭

tiny gust
worthy hemlock
#

welp

#

i do hope they worked on this

little ruin
vagrant whale
#

phong was later addition which wasn't on release

#

at least on guns

inner fulcrum
#

does anyone know how to fix water texture?

little ruin
#

how do i edit portal rtx with rtx remix?

#

or

#

you cant

#

?

halcyon current
#

u should be able to just press alt-x

#

also maybe try putting this in #1095455547748257862

little ruin
#

I mean like editing models n shit

compact glade
#

why do they shake their hand so much

#

looks like a kid trying to be "tacticool"

little ruin
#

do you mean the animations when the gun shoots or

#

when his hands moves

void vale
#

how do i install the rtx mod

royal scroll
void vale
#

no, the runtime

royal scroll
#

Ah, that's not a mod that's just the tools we use

void vale
#

how can i install the tools?

#

i want to get into rtx modding

royal scroll
#

#remix-beginners-guide

#

Otherwise just check the pins in this channel

#

There are guides right here

void vale
#

thank you ill start with basics then work my way up

wide oxide
#

I hope HL2 RTX comes out this year. Since HL2 will turn 20 this year

#

Would be a good anniversary

stuck apex
#

fuck did i do

tiny gust
#

hi sam

compact glade
viral frigate
viral frigate
#

I presume you're not planning to do the episodes?

tiny gust
#

Im making a guess based on how much time portal prelude RTX took to release

Afair there werent a lot of people working on it+ its long with alot of assets

viral frigate
tiny gust
viral frigate
compact tide
#

Just got done following setup via the pinned message, loading into most of my saves results in a scuffed render
Am I missing something?

#

a few areas look normal but moving between certain rooms or areas causes the game to look screwy again, walking back into the previous area makes everything look normal again

safe bridge
#

Did you put dxvk conf in the game files?

compact tide
#

yeah copied all the relevant files from PortalRTX per the pinned message

safe bridge
#

Oh also you have to enable viewmodel on the menu

compact tide
#

viewmodel_fov 90
cl_first_person_uses_world_model 0
these commands?

#

I attempted texture assignments while screwing about and seem to be getting somewhere, though I'd be lying if I said I understood what I was doing

#

some levels just dont render geometry outright though, not sure whats up with that

safe bridge
#

im referring to rtx remix meny

#

menu

fiery plume
#

Try r_3dsky 0

tiny gust
#

@compact tide r_3dsky 0 or enable sky auto detection in remix sky parameters tuning

grand comet
#

Bro when is the actuall pack gonna drop?

royal scroll
viral frigate
grand comet
#

Bro calm down

#

I just was curious because I couldn't find any updates for it anywhere else

viral frigate
#

Bro don't worry

night turtle
#

hey how can I do that command

#

I cant load a game from "new game"

#

the game loads the map when I press the load savebutton

fickle narwhal
#

Use the command with the in-game console

night turtle
#

how I can open the console

#

I think it is locked

fickle narwhal
#

Go to your keybind settings. There should be an advanced button, there you can toggle dev console

#

Then using ~ you can open it

fickle narwhal
night turtle
#

no it doesnt working

#

I can change the button but not working

fickle narwhal
#

Did you go into the advanced settings

#

I didn't mention it for no reason

#

Just changing the key doesn't do anything on its own

night turtle
#

I ticked

#

finally I opened the console

fickle narwhal
#

Sweet. Now you should be able to use the command

#

Unfortunately that's about as far as I can help personally. I haven't touched Half Life 2 on Remix, that's just a general part of the game I knew

#

Scrolling up, it seems like there's a lot of visual issues people are working out

night turtle
#

I think this is why I cant start a new game

fickle narwhal
#

Interesting, it's trying to load a map from Portal

#

There should be a command to load specific maps. Might want to look it up online

#

It'll be command mapname or something similar to that I imagine

#

Command isn't literal^ I don't know what it actually is

night turtle
#

map command works

#

I can load a map from here

#

it is like silent hill xd

fickle narwhal
#

Open Alt+X for the remix overlay. Go to the advanced settings which should open a panel on the right side of the screen (if it's already on the right, ignore this)

#

Go to the 2nd tab, there should be something in there related to "parameter tuning"

#

Then look for sky tuning and light translation

#

Actually, if you're using another RTX conf file that's been uploaded then ignore the sky tuning part

#

Under light translation it should mention a fallback light. I think there you can force a distant light to be active

#

By changing values there, you'll essentially add in a sun

fierce dragon
#

can't think of any other reason for HL2 to try to load a portal map

fickle narwhal
#

That was my thought too since the caveat wasn't mentioned in the pinned. You should probably do the process from scratch again (like a fresh half life 2 install) in case the files you copied over that aren't necessary cause other issues

#

You seem to be able to load in and the view model is working, but in software any random little thing can cause problems. Might as well avoid them entirely

fickle narwhal
#

What the

#

@night turtle try this

#

Download that file and replace the one in your game folder

#

It should have some Remix settings configured that fix a few things

night turtle
#

now indoors broke wt

#

I think I made a mistake when I trying to cpoy from portal rtx

#

as mark said

#

I guess the official rtx version will be released until I solve this problem :D

fickle narwhal
#

At whatever time works for you of course. It'd be a pain to try and fix an issue that doesn't exist for most people lol

night turtle
#

I will try again every single thing

#

And solve this problem

night turtle
#

new game button doesnt works again

night turtle
#

flashlight doesnt work

#

πŸ’€

#

flashlight new game button and some glasses have bugs

#

everything else is solved

fickle narwhal
#

I'm pretty impressed honestly

#

Half-Life 2 is more stable than I thought

night turtle
#

Δ°t is really stable but there is like a optimization problem my pc can run portal rtx at 50fps but half life with rtx is 20 30fps I think it is because of the map

#

Portal is in the chamber but half life it is a open world like game

tiny gust
#

sky shouldnt matter

#

also they do run about the same

#

sometimes hl2 runs better too

#

check your settings dude

#

flashlight wont work, you gotta use the old flashlight (half life 1 style)

night turtle
fickle narwhal
#

Do you mean the same as Portal RTXs vanilla graphics settings? I imagine Nvidia chose those for a reason, so I wonder how much better or worse it'd be if you matched those in-game graphics settings 1:1

#

From there you tweak Remix's quality settings to suit your needs ofc

placid plinth
#

Why is everything so dark when I shoot a gun or hit something?

tiny gust
#

also make sure its on shadermodel 0

night turtle
#

viewmodel_fov 90

#

cl_first_person_uses_world_model 0

#

r_3dsky 0

#

these are works for me

fickle narwhal
#

Jacket guy is already a half life 2 remix pro haha

#

Just recently you were figuring it out and now you're giving advice. Love it peepothumbsup

tiny gust
fickle narwhal
#

Not u downplaying jacket guy

#

Lol I didn't mean it in terms of discovery just that he knows the process now and is giving people answers that he asked for previously

#

It's just a little thing, not much to it but it's fun seeing it

night turtle
#

I successfully installed the mod (with you :) ), now I'm trying to help someone who can't install the mod

little ruin
#

why is everything black

#

help me

tiny gust
grand comet
little ruin
little ruin
#

its less broken

#

but still black textures tho

#

and no ui

tiny gust
#

Did you copy the rtx.conf file?

little ruin
#

yeah

#

i have shadermodel to 0

little ruin
tiny gust
#

Hmmm

warm stratus
#

i need help

#

whenever i enter the game it looks like this

#

the sky and water are invisible

warm stratus
#

?

safe bridge
outer oriole
warm stratus
#

thanks πŸ‘

warm stratus
#

very cool

clear bobcat
#

what did i do

#

also it does appear to have rtx but its just having a stroke

#

i mean sometimes it works

viral frigate
#

me now making a game with this visual style

safe bridge
clear bobcat
#

in the directory next to hl2.exe right?

clear bobcat
#

and then this when i walk

clear bobcat
#

i got most of it working

tiny gust
#

I wanna see it

clear bobcat
#

i got it working dw

#

my install was just broken

clear bobcat
tiny gust
clear bobcat
#

yes

tiny gust
#

Wrong

#

Capitalize the M

clear bobcat
#

ohhhh

tiny gust
#

:3

clear bobcat
#

:3

#

i’m stoopid

tiny gust
#

:33

tiny gust
clear bobcat
#

but it was working somehow

tiny gust
#

You arent

clear bobcat
#

sooo

#

idk how

tiny gust
clear bobcat
#

is that bad?

tiny gust
#

Mhm

#

Needs to be fixed function

clear bobcat
#

ok

#

i’ll change that then

#

i’m surprised i even got it working seeing as how im on linux

tiny gust
#

Ping if you need any help with ;3

tiny gust
#

Quite well too

clear bobcat
#

yea

#

proton is amazing

tiny gust
#

AMD gpu?

clear bobcat
#

nvidia

tiny gust
#

AMD gpus suffer on windows
Works well on linux

clear bobcat
#

yea i know

#

if i get a new gpu it’s gonna be an amd card

tiny gust
clear bobcat
#

i got my pc before the 40 series was announced

tiny gust
#

I'm sorry for going off topic lol

clear bobcat
#

eh it’s fine

#

i wish the actual remix software would work on linux bc i can’t do any of the material upscaling

#

mabye it does if i install it through wine but the linux omniverse doesnt have remix support

clear bobcat
#

theres a bunch of gray patches everywhere

outer oriole
clear bobcat
#

yep i fixed it by disabling enhanced assets

#

for some reason

clear bobcat
#

does anyone have upscaled textures i could download

#

im too lazy to do it myself

honest barn
#

i cant get half life 2 to bee raytraced

#

how do i eneable it?

#

@pulsar granite tried shooting didnt help, also after restart some assets are mising idk why

#

accidentaly made hl2 horror mod

tiny gust
#

@honest barn can you open up rtx remix menu?

honest barn
#

i can

shy gazelle
opal solstice
#

Ok new version looking gorgeous and so much less broken than before (I previously had a bunch of geometry straight up missing) but I've encountered three new problems: 1) the RTX menu wont show up even though rtx is definitely working 2) crosshairs and text just show up as white squares and 3) the game is now running like absolute ASS on a 4080, any suggested changes? I've followed the instructions to the letter in the pinned post and used @shy gazelle dxvk.conf in the post above

#

derp i had dlss set at "full resolution", rebooting the game let me bring up the remix menu for some reason, so thats problem 1 and 3 solved

shy gazelle
#

Not sure on the square crosshairs - those might be textures you need to mark as UI textures in the menu

grand comet
#

Pasting the instructions so you dont have to spend 5min scrolling like me πŸ’€

grand comet
#

@shy gazelle

#

when I move around it breaks like this

#

any fixes

shy gazelle
#

Hmm not sure, I haven't actually got half life 2 up and running with remix - I only play it using gmod - it seems a lot more stable than half life 2 alone

grand comet
#

oh

#

same setup for gmod?

#

with the remix?

shy gazelle
#

No, but there's a pinned video tutorial on how to get it running - the videos up to date πŸ‘ #1116089843479498782 message

tiny gust
#

Are you on dx7?

grand comet
#

Idk

#

@tiny gust

tiny gust
#

What launch parameters do you use?

fierce dragon
grand comet
#

Hehehe

regal sphinx
#

personally for me the easiest way to run hl2 without having to do any engine patches is moving hl2's game folder to prelude rtx and running the game with -game hl2 in the steam launch options. there is no culling issues and npc's eyes work

#

you can even get 3D skyboxes, RT screens (the breen display in the beginning) using the updated remix build from portal rtx

outer oriole
#

anyone know why 3dsky still dosent work for me?

#

@regal sphinx

#

?

#

everything dissapears with the command on

regal sphinx
#

are you using the portal rtx remix build?

#

it only works with that atm

outer oriole
regal sphinx
#

prelude's isnt updated

outer oriole
#

fuck

outer oriole
#

and hl2 is in portal rtx files

regal sphinx
#

nope for what?

#

if the 3d skyboxes arent working with portal rtx's remix build, try enabling auto sky detection

last perch
#

Hey

#

I'm new here

#

I installed hl2 from following steps

#

But I can't load the game

#

Like I press new game and it doesn't do anything

#

Any ideea why it doesn't loading levels?

#

somehow i managed to get ni game

#

but textures is missing

#

any advice ?

tiny gust
#

In game setup

#

Parameters tuning

#

Sky tuning

#

Also, portal RTX runtime is recommended

last perch
#

but flashlight its not working

#

all textures looks wet

tiny gust
tiny gust
little ruin
#

why everything gray

tiny gust
#

Should be in the chat somewhere

little ruin
#

I already did

tiny gust
little ruin
#

Parameters??

#

Wdym

tiny gust
#

Like dxlevel

little ruin
#

Oh yeah

#

Yes

#

Wait

tiny gust
#

what parameters did you use?

little ruin
#

could you say it any clearer?

#

im genuinely confused

little ruin
#

now i know

#

i didnt use any

#

what dxlevel should i use?

#

70?

#

or 80

#

my brain wasn't functioning lol

tiny gust
little ruin
tiny gust
#

d3d9.shaderModel = 0

#

Copy it as is

little ruin
#

i put that i the dxvk file

tiny gust
#

Its case sensitive

little ruin
#

wait

#

wtf

#

wheres my dxvk file

tiny gust
#

There's your issue

little ruin
#

oh there it is

#

nvm

#

OHHH

#

I FORGOT TO CAPITALIZE THE M

#

LMAO

#

oh

#

half life is crashing

upbeat scaffold
#

where is the hl2 lost coast directory? steam just directs me to the hl2 exe and runs the normal hl2 even though I dont have it installed

viral frigate
#

semi-unrelated it would be cool if valve or a modder added real HDR to the game since the Steam Deck OLED has that and it'd come full circle with Lost Coast's fake/simulated HDR

regal sphinx
#

some awesome vibes playing hl2 with rtx remix on a CRT

#

also a lot more fps πŸ˜‚

shy gazelle
#

That’s so trippy BIGWOW

regal sphinx
#

the biggest benefit is that any resolution is native so at 640x480 with no DLSS (DLAA) game looks pin sharp and the RT looks super clean

#

especially with RR

shy gazelle
#

That's 100% what the game looks like in my memory lmaoo, I played hl2 on a CRT tv when I first played it peepoGiggle

regal sphinx
#

its weird but all of the facial expressions look very lifelike, as if I've never seen them before

#

that was the biggest wow factor for me

regal sphinx
#

hmm i think that one is out of focus

#

here it is a bit further away

shy gazelle
#

That's so surreal, I bet that's what path tracing would look like in VR, that'd be unrealllll

regal sphinx
#

might be a bit longer until we have hardware to render PT twice at a high resolution🀣

shy gazelle
#

Trueee, might need a 104090 for that OMEGALUL

viral frigate
#

wowie

viral frigate
outer oriole
#

work

#

640x800 x 2

#

1280 1600

stuck apex
compact glade
viral frigate
#

No chain

upbeat scaffold
#

hin't

prime sleet
shy gazelle
#

well hello there

worthy hemlock
little ruin
regal sphinx
#

lol it's probably the overexposure and low resolution masking the details

#

i assure you its pathtraced

upbeat scaffold
#

Half Life 2 Rtx: Rasterized Edition

night turtle
shy gazelle
#

Half Life 2 RTX is going to be INSANEEE

viral frigate
#

I have hope the fan project will have an extra attention to detail

shy gazelle
#

Also wahhhhh look what I found pepe_blanket

#

I didn't know there was a portal easter egg in hl2

left galleon
#

@regal sphinx how do i get half life 2 rtx

#

its not working

#

i have amd

#

6600

regal sphinx
#

though to be honest you're probably gonna have horrible performance on AMD

tiny gust
dull cape
#

like when I boot it up

regal sphinx
#

@dull cape

regal sphinx
#

you might need to download portal rtx with prelude rtx for the skyboxes, cameras, ray reconstruction

#

let me know if you have any issues

dull cape
regal sphinx
#

hu

dull cape
#

it just renders normally

regal sphinx
#

so you moved the hl2 folder to prelude rtx and ran prelude with -game hl2?

#

it has to be RT

#

their engine enforces dx7

regal sphinx
#

follw that image

#

it has most things tagged correctly

#

iirc

dull cape
#

o7

grand comet
#

I could be totally wrong though

#

Like glass in Half Life 2, if you run it through Portal Prelude RTX will already look like glass???

#

Again, I could be completely wrong

#

So don't quote me on that

shy gazelle
#

And yes, the prelude rtx version allows the glass to be semi-see through! I'm not sure if this has been implemented into the regular remix release, but it's a total benefit peepoBlushReallyHappyDank

regal sphinx
#

so you constantly have to restart it

grand comet
#

Oof

ripe glen
#

Hey Source friends, I was wondering if anyone else has encountered this issue? Remix is inverting the 3D skybox Z-buffer on Source 2006 (build 4044)

#

All I have done is set sky detection method to 2 (otherwise pathtracing doesn't happen)

#

Here's how that scene should look for context
In both cases source was launched in dx7

#

I have also tried manually marking those textures as Sky, but the same thing occurs

viral frigate
regal sphinx
#

try using the portal rtx remix build, it fixes 3d skyboxes and rt cameras

viral frigate
tiny gust
#

Mhm!

ripe glen
#

I'll give that a try now

tiny gust
#

.trex folder
And d3d9.dll

ripe glen
#

Oh thats it?
No autoexec or their dxsupport.cfg?

tiny gust
#

Nope
We only need the remix files

ripe glen
#

Damn ok!

#

Should they also be going in [game]/bin or just the games root dir?

#

Or does that matter

#

Same issue still :c

#

Worth pointing out:
Issue only starts after setting a sky autodetect mode
If I do no sky detection, the 3D skybox acts as expected, but the world geo is invisible

#

^this is with the portalRTX files, and enabling sky autodetection is the same result as original video
same thing occured with normal remix

#

Now, it gets stranger..

#

My current pov, I am in valid playable space

#

The same perspective, but I moved back slightly so I am now intersecting geometry while still considered within valid space (middle of the bsp)

ripe glen
#

Skybox isnt even drawn
sorry for the dump I'm just at a loss πŸ˜…

radiant phoenix
#

it's neotokyo right? What is the name of this map?

ripe glen
#

Redlight

#

Indoor maps work fine, but nearly all of the outdoor maps rely quite heavily on 3D skybox models

radiant phoenix
#

works great for me

ripe glen
#

That's with r_3dsky 0

#

Or it just skipped them entirely

radiant phoenix
#

ohhhh ok

#

I've been experimenting with the game for a few days now

ripe glen
#

Oh? Interesting

#

Well some bad news, the vision modes & camo material don't work 😦 SM2 shaders

ripe glen
#

In fact, even default base game doesnt have those before dx9

#

😭

#

Another trick since you're probably in dx7
source sets the prop fade distance to be incredibly short

#

You'll want to edit this in your /bin/dxsupport.cfg dx7 section

"ConVar.r_screenfademinsize"    "1"
"ConVar.r_screenfademaxsize"    "2"
#

If you're using portalRTX dxsupport.cfg this has already been done

radiant phoenix
#

omg thanks, that's the problem that bothered me the most

ripe glen
#

:3 np

#

That cfg seems to override autoexec btw

neat grove
#

wrong chat xd

clear bobcat
#

i think its broken

#

im using portal prelude rtx

#

was i not supposed to do that

tiny gust
#

Not prelude

#

Use portal rtx runtime

clear bobcat
#

oh ok

#

i thought that was weird

clear bobcat
#

still broken

#

happens on prelude too

#

instant i go outside

outer oriole
clear bobcat
#

i’ll try that

tiny gust
#

Enable that in parameters tuning

tiny gust
clear bobcat
outer oriole
#

you turn it off then turn on sky detection

tiny gust
tiny gust
outer oriole
#

last time i checked

tiny gust
#

Dude that means removing all sky geometry

#

What sky geo remains to enable sky detection on

ripe glen
#

I think it's just the "2D" skybox (sky texture)
In the 2006 source build I was trying above, the different sky detection methods would only affect which sides of the 2D skybox were drawn
No sky detection would just disable all path tracing, & then I would also need r_3dsky 0 because it wasn't drawing the sky geo correctly

grand comet
#

when the offical rtx half life 2 finna drop

outer oriole
#

2030

grand comet
#

accurate

grand comet
#

That's too soon

outer oriole
grand comet
#

Bwahaha

glossy nest
#

Hey, are the instructions in the pinned comments that mark posted still the go-to method of getting RTX Remix to work with Half life 2? And does anyone know if this also applies to Episode 1, 2, Deathmatch and Lost Coast? Does this also work with Half-Life Deathmatch: Source by any chance?

regal sphinx
#

its pretty outdated

regal sphinx
glossy nest
#

Oh interesting, so instead of running HL2 with fixes, you just abuse how source engine loads games and instead run HL2 in Portal Prelude RTX?

regal sphinx
#

yep πŸ™‚

#

hl2's engine even with patches is not as good when running it through prelude

#

the reason why prelude's engine is strictly recommended is that its much closer to the modern sdk2013 branch hl2 and its episodes use

glossy nest
#

πŸ‘

#

Has anyone tried it with the above mentioned titles like Lost Coast, HL2:DM and HLDM:S

regal sphinx
#

no, but it may/may not work

#

i would try it

glossy nest
#

I can give them all a try.

outer oriole
#

including half life source

last fog
#

didn't HL Source require an earlier build?

outer oriole
#

nope

#

got it working

glossy nest
#

just naively moved Half life Deathmatch source into the prelude folder and tried -game hl1mp and it didn't work.

outer oriole
#

we used the patches

#

atleast i did

#

it wont work nativley

#

id kwhy

glossy nest
#

which patches?

outer oriole
#

new blueamulet

glossy nest
#

I see, those still have to be applied when running a game through Portal Prelude RTX? Interesting.

outer oriole
#

half life source is installed through hl2 direcroty

#

directory

#

i used it without any portalrtx shit

regal sphinx
#

if hldm doesnt work, the engine might lack something to run it

tiny gust
#

Had hl2 beta a try

#

Def more broken than current build lol

#

Characters dont even render

#

And most props

last fog
#

guys, rule 6

solemn thistle
#

sorry

worldly heath
#

Can't wait to optimize this for Steam Deck

grand comet
#

are these still the recommended instructions?

#

I don't own portal rtx :c

outer oriole
glossy nest
grand comet
#

okay dammit

#

when hl2 rtx comes out I won't need portal rtx too right?

#

cuz I own half life 2

shy gazelle
#

do you own gmod?

grand comet
#

no

#

oh ur playing life is strange remastered

#

is the remastered version actually better?

#

been meaning to give the game a try

shy gazelle
#

Yeah it's surprisingly really good, was a nice upgrade πŸ™‚

#

I'd wait to get portal when it's on sale, it usually drops down to like .99 cents time to time

grand comet
#

what if I wait for hl2 rtx to release instead

shy gazelle
#

Yeah that's probably best - they haven't released what the install process will be like, but I'm sure they'll have made something to stabalize it without the need for portal rtx

glossy nest
#

It'll likely be similar to how Portal with RTX is being handled. If you own the base game then you can grab the rtx version on the steam store.

grand comet
#

yay!

#

I own the base game

last fog
grand comet
#

soooo

#

it's subjective then?

last fog
#

like with most games, yeah

grand comet
#

if it looks better then idrc

last fog
#

that's the subjective part

grand comet
#

if the art style is MAJORLY different then I might care

last fog
#

a large part of this game's appeal is the art style

grand comet
#

but I have never played the original life is strange

last fog
#

it probably won't matter to you then

#

E3 TRAILER VS REALITY: https://www.youtube.com/watch?v=RVxcs8Q5L4I

πŸ’™ Life is Strange Remastered vs Original Part 2 πŸ’™

πŸ’¬πŸ‘ If you like the video leave πŸ‘πŸ’¬

❀️ Subscribe for more Life is Strange content ❀️

πŸ”” Remember to turn on notifications πŸ””

Official Cutscene Comparison: https://www.youtube.com/watch?v=ngYNq9AK780
First Official Gameplay: https...

β–Ά Play video
#

the differences are there, but they're not that drastic. i played the original game many times though, so the new one just looks off to me

plucky coral
#

Anyone solve the light and texture flicker?

shy gazelle
plucky coral
#

Anyone getting close to having a version that runs well and can play almost all the way through? If so, I'd love to know yalls process or see a video

regal sphinx
#

i can link the instructions in a second

regal sphinx
#

whole game is playable

#

but some textures like decals and particles will need to be marked

plucky coral
#

Appreciate ittttt

halcyon current
#

so i just installed portal prelude rtx and put the half life 2 folder into it, my game appears to still be rasterized and the npc eyes/ skybox dont seem to work. is there anything else I'm supposed to change?

shy gazelle