#NFSU2 (Need For Speed Underground 2)

1 messages · Page 29 of 1

jade briar
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I'm confident in that because when you look at the objects in debug mode that are glitching out, those specific objects are also the ones with glitchy lighting in normal gameplay

ember river
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Note: disabling RTXDI altogether seems to solve the blinking issue

jade briar
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Huh

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Someone should make an issue. Mark said.

tawny elk
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It's the Temporal part

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Disable that part of RTXDI and it's much better

ember river
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Getting asphalt to look decent in the runtime is really a pain in the ass. If you shoot for photoscanned reallistic textures straight from, like, textures.com, it doesn't looks anything like the site's pictures or at least like in blender. Making them wet with such low res textures just adds to the pile, so for now I'm focusing on a non soaked, dry-ish asphalt with some bits of water puddles being already absorved by the pavement.
Taking the feedbacks I made a couple of changes:

  • Roughness bumped up with some added wet details for "visual interest"
  • The cracks I decided to keep them being rougher, as I'm not aiming for soaked roads, so instead of water being condensed between the cracks, it is being absorbed by the pavement and drained towards the soil below
  • Albedo is slightly brighter, to sort of mimic the look of some iconic LA roads

I'll be working on the intersections now and push the stuff to git so you guys can test it out.
Any thoughts?

jade briar
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I'll take another shot at the roads tomorrow

tawny elk
ember river
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By then I'd be giving up wet roads altogether, I think

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sec

tawny elk
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Now that's a good looking road

jade briar
cloud crypt
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Very beautiful @ember river

ember river
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Aight so, guys, if you wanna take a look again, I just pushed everything 👍

tawny elk
tawny elk
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Should I make some light fixture meshes to add on existing building meshes?

ember river
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not sure what u mean

tawny elk
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Like I have a bunch of light sources placed where a light would be but there’s not really a light fixture mesh there.

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Cause the light sources look odd just floating around.

ember river
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Oh I see. Like the ones under the metro lines north fort union

tawny elk
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Yea

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They’re just floating.

ember river
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I'd say it depends on the location, each one with a different style

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but definitely they'd need some love

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getting your hands into 3d modelling?

tawny elk
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I’ve done it before, not good at texturing tho.

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Have to block out buildings frequently for work. But we only care about the reflectivity of surfaces not texture.

ember river
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hmm that is interesting

ember river
tawny elk
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Unreal and Unity are trying to change that pretty hard.

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Big money in the AEC world.

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Hard to sell people multimillion dollar buildings off a sketch and description anymore.

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They need VR and the like nowadays.

ember river
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that is true, I like the way it is taking, I'm just a little bit afraid of it coming to suffer from feature creep issues

ember river
dusty grove
# ember river Maybe like this?

In that video shot you just catch original look of nfsu2 great job!
(Obv its not wet but looks so similar)
Did you figured out way to make it only bit wet when no rain and more wet when rain comes? Is it even possible?

tawny elk
ember river
ember river
ember river
#

Lil spoiler of the hedge fence.
I must say I'm enjoying making it quite a bit. Made a geometry nodes setup to replicate 5 leaves sample meshes throughout the surface of any object so I can make hedge fences of any shape, and now, just like with the asphalt, the leaves of a random tree on my house will be in the game 🙂

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And i really mean like, any shape lol
I'm in love with this thing

tawny elk
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100 years experience in blender:

ember river
# tawny elk

Pretty pretty cool. Beveled edges and all the good stuff

tawny elk
ember river
#

Senior game remixer/DJ

tawny elk
ember river
tawny elk
#

Now if adding them was as easy as adding the light source SAD

craggy plover
#

Does anyone know why this happens after a short time of driving?

dusty grove
craggy plover
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@dusty grove Seems odd but it works so thank you. Still looks great without that one part on

blazing bone
craggy plover
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@blazing bone I dont know how I re broke it then D;

blazing bone
#

That probably could fix it... hopefully

craggy plover
#

Just to throw it out there. I love these remix projects ya'll have going on and its absolutely amazing. I feel bad coming in with my misunderstanding of installing. Thank you for bringing this game that I enjoy and making it even more amazing.

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@blazing bone I will definitely try that.

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Out of curiousity how much fps do people normally get with this?

ember river
tawny elk
craggy plover
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I get about 30-40 as well. Running on a 3090 ti

blazing bone
#

Need for speed sucks 🥱🥱🥱🥱

ember cobalt
craggy plover
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That part I am confused about lol. In game it says 1280x1024 and I have changed anything in the widescreenfix mod

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I havent changed*

craggy plover
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My widescreen is 0x0

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If I do 1920x1080 should I also change the scaling option for fov?

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Looking pretty delicious

ember river
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Those hairy boys gonna need some trimming, but looking good already cat_vibing

craggy plover
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Thats delicious

tawny elk
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That’s deciduous

balmy chasm
soft zinc
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Do you randomly 'rotate' UV tiles using Voronoi cell noise or something?

balmy chasm
soft zinc
balmy chasm
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Exactly. But real downside of this is memory usage. For good result you need like 2Kx16K image

jade briar
jade briar
#

If you look at the textures I made for 0.2, you'll see tiling way too often.

cobalt peak
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But I am also using the 0.1.0 version

cloud crypt
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You should use 0.2.0 because it already has a bunch of lights added. And a 3070Ti should be able to run at 1080p atleast 70fps

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In balanced

cobalt peak
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Oh yeah I tested without DLSS I forgot

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But 0.1.0 has a worse performance than 0.2.0

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I kinda prefer 0.1.0 tho because 0.2.0 is overly noisy for me

soft zinc
soft zinc
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Also something tells me road reflecctions are handled by duplicate meshes

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the weirdge mesh that pops in front of me with road reflections turned on

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This can't happen if it's all planar right?

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These also block existing light sources once they appear

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shadowboi

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ignore the name, forgot to add an H at the beginning long back and just stuck with it as a joke 💀

jade briar
soft zinc
jade briar
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All I see is the menu

soft zinc
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Restarted the game, frames started dropping, ill head over to the spot again

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@jade briar

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First image has road reflections turned on, second image is the same spot without road reflections

jade briar
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That is indeed strange

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I think the game might be using a combination of both

soft zinc
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In the case they're using both, why use both instead of just either or? Wouldn't that save on performance?

jade briar
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I honestly have no idea. There was a big 500 message long arguement in this thread like 2 months ago where we found out that the game was using planar. I have no idea now.

tawny elk
# soft zinc

Anything reflections related should be set to low as possible. Same with shadow

soft zinc
low lagoon
#

so, uhm, has this happened to anyone else here that the game simply refuses to start and instantly crashes when following the instructions for "manual" installs?

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oh and before I forget it: Thanks to everyone involved for the effort invested, this is the only game I actually wanted to have a remix adaption 🙂

low lagoon
tawny elk
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Rename d3d9.DLL to d3d9.asi

low lagoon
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eventvwr generates five log entries per crashed start, one error with a 0xc0000409 code, one error with a 0xc0000005 code (which is a segfault iirc), three informational level ones, one of which points towards d3d9.dll and two of which point towards PCH_EC_FROM_ntdll+0x0007672C

low lagoon
#

with two 0xc0000090 errors in the eventvwr

tawny elk
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Man y’all keep getting these errors and I have no idea what y’all doing

low lagoon
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0xC0000090: Floating-point invalid operation

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interesting

tawny elk
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Anything unique with your setup?

low lagoon
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only thing I can think of is obligatory global ASLR, but I have added an exception for the game's executable already

tawny elk
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Are you able to disable it temporarily and see if it fixes it?

low lagoon
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yeah, I'll turn it off globally and then check again (requires a reboot, so I'll be back soon)

tawny elk
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I’d imagine that might cause problems with how some floating numbers could be stored.

low lagoon
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also, I'm not sure if this could break things, but I have a "regular" install of the game ACL-wise (so you need admin to write to the files)

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oh and I just saw that I get a "data layer missing" error when loading

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oh, that looks juicy:

err:   Texture c:\Program Files (x86)\NFS Underground 2\rtx-remix\captures\textures\0BC4C4F65B4CDE1C.dds asset data cannot be found or corrupted.
err:   Texture c:\Program Files (x86)\NFS Underground 2\rtx-remix\mods\gameReadyAssets\Textures\vegetation\F1BC534078679832_diffuse.dds asset data cannot be found or corrupted.
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and disabling global obligatory ASLR didn't fix it 😦

jade briar
cobalt peak
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Will we return to Bayview in NFS 2024?

jade briar
#

Actually

tawny elk
cobalt peak
#

I found a theory on reddit tho.

jade briar
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Bridge.conf

cobalt peak
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NFS 2024: Return to Bayview

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We could also meet Razor there.

tawny elk
low lagoon
#

I've just granted my user full access to the directory. it seems to have fixed the errs from the log. Though I get
warn: [GameCapturer] LSS USD Plugins failed to load. now.

tawny elk
#

That’s prob fine. Does the game launch now ?

low lagoon
#

it gets to the loading screen and then crashes

tawny elk
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Progress

low lagoon
#

just to confirm: Do I need the omniverse launcher installed if I do not plan on changing any assets?

tawny elk
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No

tawny elk
# ember river Maybe like this?

While I was driving back from ice cream it was raining, I noticed that the “groove” that cars leave is a standard deviation distribution in its smoothness. The very middle is smooth but it quickly becomes rougher.

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New idea, Python scripts to setup things similar to how the RTX downloaded works.

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I go to zoo to brainstorm more things now.

ember cobalt
misty pebble
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Besides, every NFS game we have had never went back to the previous game's place

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This isn't GTA where they can't even make a new place/island

low lagoon
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interesting. the errors in the log keep changing. one run it didn't complain. Then in the current run it complains that F1BC534078679832_diffuse.dds is missing (and I confirmed it's also not in the repo)

#

(and a bunch of captures it can't find)

tawny elk
low lagoon
#

err: Texture c:\Program Files (x86)\NFS Underground 2\rtx-remix\captures\textures\0BC4C4F65B4CDE1C.dds asset data cannot be found or corrupted.

dusty grove
jade briar
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about time I fix my file

low lagoon
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👀 somethin's running

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the bridge is running at 70% CPU load

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err: ...server-side D3D9 device creation failed with 8876086a. progress?

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behavior is consistent: when running from the non-program files directory, nothing happens on clicking the executable, except that it generates the above line in the log (along with some other ones) and it seems both the bridge and the game are running as processes (that I have to kill via task manager)

dusty grove
low lagoon
# dusty grove Ok lets go through trouble shooting: What gpu is it latest driver? Update remix\...

GPU is 3080 Mobile 16GB 150W, driver is 536.99
I pulled the latest builds of remix / bridge / dxvk this morning from the actions
windowed is set to 4
dinput8.dll was present, but renaming it so it doesn't get loaded (dinput8_.dll) didn't fix it either, the dsound.dll rename was always there
the game executable has a change date of 08. march 2005 22:37 and a size of 4 800 512 bytes. It is my understanding this is the latest

balmy chasm
#

Have you extracted Bridge first?

low lagoon
balmy chasm
#

Yes

dusty grove
low lagoon
low lagoon
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(with the d3d9.dll -> asi rename)

balmy chasm
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DXVK has no .trex content, unlike bridge one

low lagoon
balmy chasm
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Nah, DXVK goes into root

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well, at least for 169 build and earlier

low lagoon
#

this sends me into a black screen where nothing happens

low lagoon
balmy chasm
low lagoon
#

yes, this was with remix -> dxvk -> bridge (the last one overwriting the 14MB d3d9.dll with a 700KB one)

dusty grove
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The order is remix> bridge> dxvk into trex that's it, anyway it should work out of the box

ember cobalt
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bridge and dxvk order don't matter afaik, just as long as you installed 0.2.0 first

balmy chasm
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It did matter for me. Also I always extracted dxvk into root, not .trex

ember cobalt
#

??

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just follow steps in #remix-beginners-guide or use the downloader

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dxvk is supposed to go in .trex

low lagoon
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ah, whoopsie, I left the d3d9.dll in there. Now with that gone, it booted. Though the widescreen fix is not applied and there seems to be no lights in the garage

low lagoon
#

remix -> dxvk -> bridge (though there was a leftover dxvk copy in trex)

balmy chasm
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dxvk in root?

low lagoon
#

jep

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fixing the settings seems to have kicked the widescreen fix in and re-enabled the lighting

ember cobalt
low lagoon
balmy chasm
low lagoon
#

perhaps it needs some of the dlls in the root directory?

low lagoon
#

(and some in trex?)

ember cobalt
dusty grove
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press alt+x set dlss to quality

balmy chasm
low lagoon
ember cobalt
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i don't mean the order of installation, rather the location it's being extracted to. dxvk goes in .trex, bridge in root

low lagoon
#

interestingly, some things in-game seem broken

dusty grove
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its skybox missing, but why you have all textures but not skybox...........

balmy chasm
low lagoon
#

a tunnel looked normal, I suspect the skybox is red

balmy chasm
#

Yea, search for bollards. They are mostly in the city area

low lagoon
#

you mean these?

balmy chasm
#

Yes

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Try installing the way Kim described again

tawny elk
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Download from the releases. Not just downloading the repo.

dusty grove
low lagoon
#

i did clone the repo 🙂

balmy chasm
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Which is not bad, just mesh replacements don't work

tawny elk
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You need to download from releases. Don’t just clone the repo from the GitHub website.

low lagoon
#

that's the 0.2.0-alpha release? Should I also stick to the "official" releases for dxvk and the bridge?

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(resp whatever the downloader exe gives me)

dusty grove
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btw my copy of repo doesnt have bollards replacemant, strange

ember cobalt
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why not just use the downloader? it does every step correctly, then you just copy it into the game folder. it's an exe file, just run it in an empty folder

tawny elk
dusty grove
low lagoon
tawny elk
dusty grove
tawny elk
low lagoon
#

I followed the git instructions on the repo homepage using the command line

dusty grove
tawny elk
#

Here’s an armadillo to comfort us

low lagoon
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so, now I have take a clean install of the game in a user-owned folder, added the folder the downloader gave me into it, then added the widescreen fix, changing the config as required and renaming the dinput to dsound, then pasted the 020-alpha release and I'm back to the behavior that nothing happens when clicking the executable but the process and the bridge process both spawn and eat 80% CPU

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(the d3d9.dll -> d3d9.asi rename changed nothing)

tawny elk
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I asked the red panda, they don’t have any ideas

dusty grove
balmy chasm
low lagoon
ember river
ember river
#

Aaahh too many messages. Ill be reading and answering later

ember river
# low lagoon you mean these?

The latest version if dxvk released doesn't support mesh replacements, so you have to download the "bleeding edge" versions from their git's action tab. Just open the latest green one and download the release zip file.
If mesh replacements don't work, the meshes like the sky (which has a replacement in place) just go killing rage

ember river
ember river
# dusty grove btw my copy of repo doesnt have bollards replacemant, strange

That is weird. Did you clone it and are able to jump between branches and stuff? Maybe you need to reset your changes and clean the folder to be exactly like the main branch.

cd "C:/GameDirectory"
git fetch
git checkout main -f
git reset --hard origin/main
git clean -df

Don't know what the desktop app equivalent would be

ember river
balmy chasm
#

They're consulting animals in hope to get answers about remix issues .-.

tawny elk
dusty grove
ember river
ember river
dusty grove
tawny elk
tawny elk
craggy plover
#

The only only thing that tears me apart from using dlss is the little after effects of the car as you drive D;

dusty grove
# tawny elk Cause you end up with duplicates.

As i know remix prioritize top .usda over button, so if there duplicate it won't even load in (cuz it in botton). upd: ok i get it, if there in old file was a mistake, for example wrong light or missing building, new adam files won't fix it

tawny elk
ember river
ember river
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Don't worry about making large branches full of changes, as long as you close them on merge and create a new one to keep working it should be just fine

tawny elk
#

I’m unable to switch which branch it’s based off of easier. That was a big problem when there was like 10 branches tho.

craggy plover
#

Is there a way to remove the text on the bottom left?

ember river
# tawny elk I’m unable to switch which branch it’s based off of easier. That was a big probl...

I have a couple git tricks for switching easily and keeping unsaved work. The best thing is to commit your stuff before switching, but if you can't commit the work yet, there is the git stash command, which manages a stack of changes to push and pop unsaved work so you can push, switch branch and do whatever, than go back to your branch and pop your uncommitted work to keep working.
Git stash is a blessing

dusty grove
# ember river According to Mark, all the USDA layers are flattened into a single one before be...

e man, i know you are bizzy with mordering leafs around your house but, we need replacment here: 1 is sidewalk i know it is diffrent texture with some newspapers, so make a newspaper place it over sidewalk texture and just put it in the game. 2 road sides, they are missing and they are 1/5 of the map so they really need some love. If there no time for this maybe make temporary just asphalt texture? 3 Textures all over map wich you can see very freqently, on places like first picture just use standart brick texture that we already have, it will fit just fine, second needed to be made, as the third one (or just use brick again), and fourf. Thank you for your hard work guys!

ember river
#

After that comes the unfinished asphalt, those dirty sidewalks and dirt roads for sure

dusty grove
#

this one is about mesh culling, not really about light flicker. mesh goes out of camera disappears but light stays so we get this light up

tawny elk
dusty grove
tawny elk
tawny elk
#

Oh god there's so much that needs organized verySadge

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What is $CarName_VR/VL?

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I'm just going to make this a housekeeping branch cause this all needs cleaned up peepoSigh

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Finally, bliss

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By the way @jade briar , I got rid of all the capture dependent mats in this branch for ya

tawny elk
#

Now to tackle player_car_lights

safe patrol
#

yep. I'm still working on head and tail light emissives too, I promise. I just need to focus on it more this week.

tawny elk
#

I just threw them in materials. My head hurts when there's 10000 different usda's in the root of the mod.usda

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Does anyone know what mod_lights are?

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I need to go cool my head, it's hurting after organizing all this.

ember river
jade briar
#

Someone gotta take a look at those

tawny elk
cloud crypt
#

Whats up

tawny elk
#

What do you want to do with mod_lights.usda? I don't have the energy to sort it now that I went through player_car_lights.usda.

ember river
#

Just came back from kart racing 🏎️
Lots of references for race tracks, specially for clandestine/underground assembled race tracks

ember river
tawny elk
#

That's where my grumpiness about branches comes from

severe solstice
cloud crypt
#

Well, i dont know yet. What do you even mean by sorting them out? Sorting what out?

tawny elk
#

Need them to be put in their respective usda

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No monolithic usdas NOPERS

cloud crypt
#

You mean for the releases?

tawny elk
#

No in general.

cloud crypt
#

Yeah, butvisnt it just copy and paste since i only changed street, sing and pole lights in it. No other lights where changed

tawny elk
#

Yea but where are they copying pasting to?

ember river
#

Separating will help a lot since we rarely would mess with the same file in different branches, which means less merge conflicts

cloud crypt
#

If you are in the mod_lights usda you just need to highlight them and then drag and drop them into the usda you want them to be

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Or simply copy and paste

tawny elk
#

Is there any other housekeeping task that needs done with the repo? I got Burritos capture dependency done.

soft zinc
#

but I thought you were only modeling small branches

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/s

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Also jokes aside

jade briar
#

No

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Make more jokes

soft zinc
#

what's the feasibility for mini volumetric fog in the pop-up icons next to shops, garages, etc?

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iirc large scale fog has been introduced into the game for different regions now right?

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or were they preexisting

jade briar
#

Huh

soft zinc
soft zinc
tawny elk
soft zinc
tawny elk
#

I don't believe there's a way to add volumetric fog at the moment.

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Mark just said it's on the todo list earlier today

#

#general-remix message

safe patrol
#

I still think we should be going for a wetter look with the roads. Wet daytime asphalt here.

open atlas
still carbon
#

You didn't do this! This is TUFU. So image from project 2Unreal5Underground. I also saw you on that Discord server.

soft zinc
#

I am confused though

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If it was planar, I don't understand why the upside down mesh in the picture I sent blocks light

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if it was merely the render flipped upside down with a few transforms, that would not have been the case

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Then again, I am a complete newbie to graphics so I very likely got something wrong along the way

balmy chasm
# safe patrol

Doesn't look too wet though. I'd even say reflections are somewhat similar with what E-man came up with

jade briar
#

uh huuuuuuuuuuuhhhhhhhhh

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Suuuuuuuuure

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Just one night

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You are quick

cobalt peak
#

You really should read all messages

jade briar
#

I know

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Tho you should help rockstar make gta 6

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It'll be out by next week

cobalt peak
#

Oh I meant YERL

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Yeah I don't think GTA VI will come out next week

jade briar
#

With your help, it will

cobalt peak
#

🙂

jade briar
#

If you can port need for speed to ue5 in one night, then you can make gta in a week

trail quail
#

Bet

safe patrol
fiery steeple
#

easy install

tawny elk
fiery steeple
#

pls help

ember cobalt
# fiery steeple

This project is still in very early development stages. It may not look good right now, but things will change.

You may want to visit @UncleBurrito15 Youtube Channel for WIP 1 to 3.
We are several Poeple working on this mod and it still will take much time until its perfect.
We have to ask you to wait.

If you still want to play the unfinishe...

▶ Play video
jade briar
#

There's those people who hate raytracing because it's a gimmic. And then there's nvidia purists on the other hand

fiery steeple
#

no open game pls helpü

ember river
# fiery steeple

Try doing exactly as the dialog tells you, you might find most likely that you don't have a RTX-capable GPU

jade briar
#

REndering.

fiery steeple
#

gtx my 1050 ti 🙁

jade briar
#

It's

#

RTX

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Remix

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For a reason

dusty grove
# fiery steeple

Don't touch d3d9.dll!. Obv use clean game only with widescreenfix. U have everything explained on nfsu2remix github page, use it instead of stupid video guides.

tawny elk
#

If I had a dollar for every time I’ve had to say that I’d be able to work on this full time

ember river
#

Do you guys know why the meshes for those fountain water spout sprays jets thingy don't show up in debug mode > Geometry Hashes?

dusty grove
tawny elk
ember river
#

Found them. They might be great candidates for the translucent material with the cloudy normals thing

tawny elk
#

Agreed 👍

#

They should be marked as water texture as well 👀

jade briar
#

God, I still can't figure out why car interiors are being funny

balmy chasm
tawny elk
#

As in the giant black box that’s in them?

ember river
jade briar
#

A giant block box that has the same material as the car so it appears shiny.

tawny elk
tawny elk
ember river
jade briar
#

I'm waiting on the toolkit. I simply can't with the usda/ov bullshit.

balmy chasm
#

Any updates on when it is out?

jade briar
#

Nope

#

Complete silence.

tawny elk
tawny elk
ember river
tawny elk
#

Theres no escape

jade briar
#

I think Mark said that It's gonna be a standalone app. Don't quote me.

tawny elk
#

Standalone built off OV

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I’m almost certain

jade briar
ember river
tawny elk
#

You can always just model stuff and then we can toss it into OV for ya

ember river
tawny elk
ember cobalt
jade briar
#

Sometime this year

#

Toolkit. More like gta 6

ember river
slender sail
#

for rtx 4080

jade briar
#

Well. You can get lower end cards for cheaper, but it is what it is.

slender sail
#

yeah i guess i can do that as well

#

i'll upgrade my pc after the university exams

#

don't want to risk paying the private university fees

ember river
tawny elk
#

Done. Lemme know if there’s anything that I broke 👀

safe fossil
#

When calculating hashes

tawny elk
ember river
cobalt peak
# jade briar

Yeah, some people just don't get that the new skyboxes ruined everything.

jade briar
#

fr

cobalt peak
#

It's still Bayview, not the north pole.

ember river
tawny elk
#

Ugh

ember river
#

The player lights only exists in the root usda Peepo_Think

#

oh nvm, I made a confusion

tawny elk
#

Cause I moved them all to their own USDA

ember river
#

but still, not working as expected

tawny elk
#

Yea

#

I don’t know why it’s broken now

ember river
#

weird, the 240sx lights are attached to mesh_865D3F0C6CC5E5FB, but it isn't even present in the capture Peepo_Think

ember river
#

well I'm out of ideas Peepo_Think

severe solstice
ember river
#

@tawny elk just to make sure, which mesh are the headlights attached to? the roof?

tawny elk
#

Don’t remember. I was having difficulty finding a good mesh for that car so it ended up being something odd.

#

Typically it’s the interior.

#

I’ve only done the 240, peugot, and the rx7. The rest are from that other file.

#

You can delete the headlights for any that don’t work and I can redo them at a later point. I’m just going to make them all match what I have for the rx7 pretty much.

ember river
#

Aight

#

Does the 240sx heaedlights works on your machine?

tawny elk
#

Haven’t checked in awhile

#

I presume that the one from mod file worked. So just keep those in there.

#

That way I can get working on adjusting all them

ember river
tawny elk
#

Testing it out now

#

You ever try out sublime merge @ember river ?

tawny elk
#

@ember river Just going to delete the housekeeping branch and retry. It's too much of a mess to figure out

ember river
#

I know their text editor only, never heard of a git client

ember river
tawny elk
#

Not even going to touch those, ya'll gonna have to organize it cause I end up breaking to many things touching it

#

I'll get the lights organized and making sense but that's the extent of my energy sadly

ember river
#

np haha. Just a side note for future mesh replacements, must disable the preserveOriginalDrawCall param

tawny elk
#

Thoughts on this? I incorported the lighting that was in the retexture work

#

No. Maybe this weekend [it'll be in the main branch of the repo] if I'm productive with this week.

ember river
tawny elk
ember river
tawny elk
jade briar
#

Adam do you happen to work in archvis?

tawny elk
jade briar
#

What is it

tawny elk
#

Archviz? Just visualization of architecture projects

jade briar
#

Like

#

Renders of malls and stuff

tawny elk
#

Yep, you got it.

#

Way less fun than you think. Not many clients really want you to spend lots of time on viz work since they already bought the building.

#

The headlight delima returns

#

Peepo_Think I need like some way to turn them boys down in the scene.

jade briar
#

I knew it. Every time I see archvis, it's always 0 contrast shit that you can't even tell if that's a corner, or just some funny paint work.

tawny elk
jade briar
#

And that kinda reflects on your interior work here

tawny elk
#

An accurate archviz render sucks ass ngl. You gotta spruce it up in photoshop or tweak the render settings.

#

Or get really good materials and lighting, but there's likely not enough time

ember river
tawny elk
jade briar
#

I thought of something crazy

tawny elk
ember river
# tawny elk

Hmmm I'm liking it. Maybe some cozy indirect lighting bulbs on the roof could promote that fancy car lot vibes, like near the seats on bg

jade briar
#

So

tawny elk
#

Is it delete it all and try again?

jade briar
#

You know how underground 2 has a very specific lighting setup in garages. In the base game.

tawny elk
#

Oh boy

jade briar
#

Lemme cook

#

I wonder if. Those reflections on the car. In the vanilla game.

#

Are handled by a cubemap

#

So if you can somehow find the cubemap in the game files

#

Recreating that specific setup

#

Would be easy

#

(I don't know if the game actually uses a cubemap, but I'm pretty sure it does because how else would they do it in 02)

tawny elk
#

Lol with our settings it's flat shaded I think

jade briar
#

Someone ask the tufu guy

#

Because his garage reflections are spot on

tawny elk
#

Who?

ember river
#

I'm pretty sure they are cubemapped, was reading the changelog/feature log of a HD reflections mod and they were referring to incresing cubemap resolution

jade briar
jade briar
ember river
jade briar
#

Then you tell me

#

How would a dev in 02 make reflections

#

Of course

#

Cubemaps

tawny elk
#

With wonky uvs right?

ember river
#

most likely

tawny elk
#

I can send you a tool to browse the .bun's or whatever the data archives are for speed games

jade briar
tawny elk
#

Go digging around in the big ol pile of textures

jade briar
#

I'm gonna browse ur buns

tawny elk
#

Huh we could replace textures in the basegame that easy

ember river
#

I think this is how we'd end up replacing decals, vynils and all the dynamic stuff we can't do in remix

ember river
jade briar
#

Because then remix itself will start to lag

#

Trying to work with hq assets from source

tawny elk
tawny elk
jade briar
#

Well

#

We did figure out out

tawny elk
jade briar
#

Didn't we

#

Zound

#

Send me the application

#

I'll look at it when I wake up

tawny elk
jade briar
#

No viruses this time pls

jade briar
#

Thx

tawny elk
#

Pretty sure this is the cubemap

balmy chasm
# tawny elk

Pleeeeeeeaaaase, apply a reflective material to a car before testing 🙏

swift palm
#

Hey guys I got solution of my problem

#

NvRemixBridge.log:
......
[22:54:57.299] info: Initializing D3D9...
[22:54:57.300] info: Message channel MessageChannelServer established.
[22:54:57.728] info: Exception 0xe06d7363 at 00007FF825BDCF19! Saving minidump to 'D:\Game\nfs8copy.trex\NvRemixBridge.exe_20230810_225457.dmp'
......

d3d9.log:
......
[22:54:57.264] info: Process set as DPI aware
[22:54:57.264] info: Sending SYN command, waiting for ACK from server...
[22:55:12.931] err: The server process has unexpectedly exited, shutting bridge down until next game relaunch!
[22:55:13.042] err: Timeout. Connection not established to server.
[22:55:13.042] err: Are you sure the server was invoked by this application and is running?
[22:55:13.042] info: [Uptime] Server (estimated): 16s
[22:55:13.052] err: GetDeviceCaps() failed with: no response from server.
[22:55:13.067] err: GetAdapterIdentifier() failed with: no response from server.
[22:55:13.083] err: GetAdapterModeCount() failed with: no response from server.
[22:55:13.098] err: GetAdapterDisplayMode() failed with: no response from server.
[22:55:13.114] err: CheckDeviceMultiSampleType() failed with: no response from server.
[22:55:13.114] info: Creating a NON thread-safe D3D9 device.
[22:55:14.114] err: ...server-side D3D9 device creation failed with: no response from server.
[22:55:14.114] info: Creating a NON thread-safe D3D9 device.
[22:55:15.114] err: ...server-side D3D9 device creation failed with: no response from server.
[22:55:15.178] info: Creating a NON thread-safe D3D9 device.
[22:55:16.176] err: ...server-side D3D9 device creation failed with: no response from server.
[22:55:16.176] info: Creating a NON thread-safe D3D9 device.
[22:55:17.176] err: ...server-side D3D9 device creation failed with: no response from server.
......

This is my problem

#

I use ryzen4900H with intergrated GPU

#

and RTX2060

#

this bring problem

#

you should disable your amd intergrated GPU

#

now my rtx remix work!!

#

I found my solution when I install Vulkan SDK

#

This is where I discovered the source of my problem

bright hedge
#

💀🧢

balmy chasm
#

Like a temporary replacement, no need to push car material into repo

ember river
#

Do you guys know why the mesh transform for the race events/shops/cash/message/etc. billboards are positioned at world origin like if the transforms were baked into the mesh vertices?
Anyway to disable it, maybe, with a specific texture category? This kind of kills any mesh replacements for them (Also hashes are all different on each capture)

tawny elk
#

Animations change the hash no?

jade briar
#

00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

#

oops

#

T0hat was my cat

tawny elk
jade briar
tawny elk
#

Toe beans Pog

jade briar
#

baby

ember river
jade briar
#

000000

#

I'm sorry

#

Guess I'm not using the computer now

tawny elk
#

It's hers now

jade briar
#

Build of you to assume the orange cat is female

#

Bold*

tawny elk
#

||In English, the word cat is gendered to female for some reason.||

#

He got some nice toe beans then

jade briar
#

Yeah

swift palm
#

LOL

jade briar
#

He needs a bath

#

He's stinky

tawny elk
#

Gotta teach him how to bath by taking a bath with him.

bold bayBOT
#
Avatar for achmediel
Link as

png | jpg | webp

tawny elk
#

Has he started sitting on the exhaust fans from your desktop yet? My last cat used to do that.

swift palm
#

All cats like warm places😹

ember river
# tawny elk Animations change the hash no?

I managed to fix the transform baking thing by changing fused world transform from "In world" to "In view" mode, but the mesh is still procedurally generated as it is animated, thus, random hashes. But, it keeps using the same material, so, is there a texture category I can put it to stabilize the mesh hash? I know it doesn't makes sense since the hash is changing, but maybe it collapses to a single mesh variant or something... Peepo_Think

jade briar
#

My last cat would sleep on my computer all the time

bold bayBOT
#
Avatar for gector.makoto.doorkun.freak
Link as

png | jpg | webp

timid prairie
#

Yeah, im good

jade briar
#

yeah

trail quail
jade briar
#

kitty

jade briar
#

@tawny elk I have a feeling that these are the reflections

tawny elk
#

I think those are for the main menu, that had a pink tint to it.

jade briar
tawny elk
#

If you go to the bins for the garages they have the same cubemap sides.

jade briar
#

Oh yeah I see that now

#

hmmm

jade briar
#

x negative
x positive
y negative
y positive
z negative
z positive

#

I'll try to assemble these in blender

#

But what axis the game uses?

#

Is the game

#

z up

#

Or y up?

snow coral
#

She just came alone. I forgot to close the door

severe solstice
jade briar
elfin beacon
jade briar
#

@tawny elk

#

The light setup in TUFU

tawny elk
#

I count 3 sources

#

Looks like just 2 sphere lights and a distant?

tawny elk
tawny elk
jade briar
tawny elk
#

Big ol rect soft box, and a couple of diffused spots.

#

Anything else you want me to mock up from tufu?

#

On another note: Are we able to add a mesh to an existing mesh? Like I want to add a light fixture to an existing building. Can I do that without removing the existing building mesh?

jade briar
#

@ember river

tawny elk
#

Did tufu do any of the shops yet?

jade briar
#

idk

#

ilkl ask

cobalt peak
#

Your hands look old

jade briar
#

No I'm like

#

21

elfin beacon
cobalt peak
#

Lol looks a bit like one of my 9 cats

#

Just mine has a thicker head

jade briar
#

I think I messed up

tawny elk
#

I wouldn’t trust the labels. Think the top the large rect, and two adjacent sides are the tabs.

tawny elk
jade briar
#

A great example of simple, yet elegant.

#

Here it is in a 360 panorama form if you want to play around.

#

It worked so well, that I had to make a render.

tawny elk
jade briar
#

A bit too bright, innit?

#

Maybe try using a emissive plane

elfin beacon
jade briar
#

So that it doesn't litter the scene with too much light, but also makes the nice reflections that we're looking for.

#

Something like this.

#

Put this on a plane.

#

@tawny elk

#

Maybe cut the grey parts out.

#

Or this.

tawny elk
#

No idea how to do that :/

#

After letting the denoiser sit for a bit

#

Gotta go for now, I expect an art critique when I get back KEK

#

We might wanna make the turntable texture a bit darker to reflect less light.

#

Grayscale Reflectance = 0.2125 * R + 0.7154 * G + 0.0721 * B

#

I’d say something around .4 to .5 would be good.

jade briar
tawny elk
#

Got too eepy to do anymore work PeepoBedTime

balmy chasm
balmy chasm
vague sparrow
#

what do we have here 👀

jade briar
#

car

#

s

vague sparrow
#

its me lmao, remember?

#

the guy who told you to upload the first results with ug2

#

after a two month long hiatus

dusty grove
#

Where is glass material on car glass? Remix has one.

vague sparrow
#

bro i got a 3080 now

#

🔥

jade briar
jade briar
#

#offtopic message

vague sparrow
jade briar
#

nuh uh

dusty grove
#

What abou car paints? We already have separate.usda prepared for each vehicle, why not add car paints there? Yes it will be same for each subaro in the game, but it won't be as ugly as it is now without any paint at all, the color values you can change without OV just in car.usda.
Or there is problem with textures that each body kit changes base texture, so if we force to use same paint texture it will be broken on some body kits?

tawny elk
tawny elk
severe solstice
cobalt peak
#

Shot on Sony A7 III + Tamron 28-75

Nissan Skyline R34 GT-R @pasha_sakhalin
Toyota Supra @s2kspace
Toyota Celica @andrian.m
EDDIE’s R34 Skyline @bioscok
Mazda RX-7 @denchik1jz
VW Golf @_romka_kechin
Subaru Impreza WRX STI @v_d_s78
Honda S2000 @vadko_rostov161
Toyota Supra @dobermann333
Nissan 350Z @max_owner_z
Pontiac GTO @detailing_pro_rostov
S...

▶ Play video
tawny elk
jade briar
#

Hmm

#

I like the lighting

#

Although

tawny elk
#

It's kind of muddy tho imo

jade briar
#

Can you make the outdoors darker

#

And maybe color em lighter

#

The outdoor lights

#

For some visual contrast.

tawny elk
soft zinc
ember river
# tawny elk

Thinking about the strong light beams, might sound counterintuitive but, making the ground shinier (low roughness) might help lowering the effects of the head/taillights in the interior

soft zinc
#

So the whole attaching ids to meshes is akin to the visiblity buffer rendering method?

#

or does the similarity end with the mesh ids

jade briar
#

Man

#

Why does remix keep looking muddy

#

I don't understand

tawny elk
#

Cause materials do be important

jade briar
#

Mmm

#

Man

#

These old materials are so pixelated that you can barely tell what they're supposed to be

dusty grove
tawny elk
ember river
jade briar
#

Yeah

tawny elk
#

Think I got it dialed in

jade briar
#

Did you use a large rect light like the original?

soft zinc
tawny elk
jade briar
#

Have you tried making it a mesh?

soft zinc
#

so it's just a pointlight?

ember river
jade briar
#

Emmisive mesh

tawny elk
#

If you wanna model all that go for it

jade briar
#

Nonon

#

Like

soft zinc
#

why not test i tout?

jade briar
#

Wtf

soft zinc
#

wait nv,

jade briar
#

Just an emmisive plane

soft zinc
#

nvm}\

tawny elk
jade briar
#

Y

tawny elk
#

Ohhh wait I see what you mean

#

If you setup the mesh replacement I can try it

jade briar
#

Basicy

#

Basically

soft zinc
#

yeah

jade briar
#

The only one who knows how to de mesh replacements

#

Is eman

#

@ember river

ember river
#

wut

jade briar
#

Wake up soldier. We have a mesh replacement to make.

ember river
#

oke

jade briar
#

Just a single emissive plane on top of the car

tawny elk
#

Make my advanced light fixture blend into usds pls

jade briar
#

#1103377328530276403 message

ember river
#

idk how I can setup it since I don't have your repo to hop in your branch

soft zinc
#

wait, might be fucky wucky idea but

jade briar
#

No

soft zinc
#

Why not replace car windows with a refractive glass mesh with the mesh replacer? Separating the windows from the car models into two different mesh files within say, blender, should be on the easier side, since they're low poly and since the oplygons are disconnected for whatever ereason

#

wait nvmslk

soft zinc
tawny elk
#

Here's a very dim rect source

ember river
#

What needs to be done where, I didn't catch up with the conversation on the rect light things well enough

ember river
soft zinc
ember river
soft zinc
#

On a more serious note

#

Does the RTX Remix rendering engine allow for screenspace effects, such as AO ?

jade briar
tawny elk
soft zinc
jade briar
#

Scrapped. Will wait for toolkit to attempt again.

soft zinc
#

oof icic

soft zinc
jade briar
#

No screenspace effects

soft zinc
#

What's stopping it from doing so?

jade briar
#

The people making remix don't want to add any unphotorealistic effects.

ember river
#

Many reasons. As NV ppl would say, it is usually a user's fault having sharp edges rather than remix responsibility, as we can replace the very mesh. Also, things get trickier when dealing with a path tracer rather than regular rasterization, effects like AO as example, make no much sense if you can cast rays to approximate what the ambiental occluion should really be. On top of that, SS effects are limited to what remix provides us for now, afaik Peepo_Think

jade briar
#

"ambiencial occlusion"
Man's coming up with the made up intellectual words.

ember river
#

lol sry, got lost translating from pt. "Ambient" translates to "Ambiente" and we actually have "Ambiental" in our vocab lol

jade briar
#

Understandable

ember river
ember river
jade briar
#

Can you look at the licencing here and tell if we would be able to use these textures?

ember river
#

Hm that last line in the pic is already a first barrier

soft zinc
#

Also whoops sorry, forgot about AO being anatural consequence of pathtracing

#

💀

ember river
#

Actually nvm, we aren't using for commercial stuff

ember river
jade briar
#

Man

#

What if I ask blender guru nicely

ember river
jade briar
#

Lol

#

(don't tell anyone but a few of the materials in there are from poliigon)

#

Shh

tawny elk
#

Replacing the concrete with a more accurate diffuse helps a lot

ember river
#

Hmm there is already an replacement for the concrete ground mat_861091EEF7EF3E9C by EAWorld in the main repo, although I don't think it was meant to be concrete Peepo_Think

tawny elk
#

I think the floor is fine

ember river
#

Oh, you mean the ceiling

#

Would it make sense if we shoot for some soundproofing carpet?

tawny elk
#

No it'd be nice smoothed concrete

ember river
#

Aight, lemme cook

tawny elk
#

I think the brightness of the base layer for the floor is a bit high

ember river
#

maybe some fancy porcelain tiles

jade briar
#

Do we really need "Oooooh shiny"

tawny elk
#

We need non-cliping diffuses for sure

balmy chasm
#

Is it really clipping anywhere? I can believe there are few pixels in the separation line, but not a concrete flat part

tawny elk
#

The metal beams is what I was talking about my bad.

#

Shoud've clarified

balmy chasm
#

It is grey?

tawny elk
#

I think I masscured EAWorlds scene but I like the tile

slender zodiac
#

I tried the culling stuff for ug1 map mw port

tawny elk
slender zodiac
#

The stuff didn't work pretty well 😂

balmy chasm
#

I did take as reference an IRL solution. More accurate

balmy chasm
# tawny elk

Here you somehow managed to get off shining window. Did you tweak configs?

tawny elk
balmy chasm
#

That's polished aluminium

tawny elk
#

Ohhh

balmy chasm
#

And I'm pretty sure that's bright grey

tawny elk
#

Nah its 255,255,255

balmy chasm
#

Metal and Roghness maps did the trick .-.

ember river
#

I could slap the bollards material in them, just need to reunwrap the mesh Peepo_Think

balmy chasm
ember river
tawny elk
balmy chasm
#

Which texture is used for red rope?

tawny elk
balmy chasm
#

The thing I'm more concerned about is the fact this bollard texture is so big

tawny elk
ember river
#

Oh I was thinking about polished aluminum as brushed steel, sry

#

Any IRL references of the look you guys are looking for those beams?

balmy chasm
#

Beams?

ember river
#

yup

#

I'm still confused of what should be replaced in this garage though

tawny elk
#

They'd be like this. Plain painted steel collumn.

balmy chasm
#

And don't forget about modelling joints!

ember river
balmy chasm
#

Bruh

tawny elk
#

I wouldn't worry about modeling the connecting joints KEK

balmy chasm
#

Curvy beam?

tawny elk
balmy chasm
#

Yeah, exactly

ember river
#

Those knee shapes?

balmy chasm
#

To be fair I can't imagine a stable structure using such beams

tawny elk
balmy chasm
ember river
#

yeah I wouldn't think those are for supporting the building. They look much more like thin aluminum sheets bent around the already awkward ceiling shape, much like elevator entrances. While this bit here in the second pic could be a supporting beam

tawny elk
balmy chasm
tawny elk
ember river
#

Judge me as you wish, but I'm looking at some references from flo's cafe from Cars park (at disney park?) 🤣

tawny elk
#

Rip the grain

tawny elk
ember river
#

Hmm cool

ember river
balmy chasm
#

Think that's a solid metal giant beam?

tawny elk
tawny elk
#

Don't doubt the money disney has to spend on theming KEK

ember river
balmy chasm
ember river
#

Should we worry how this whole ceiling structure is help up or we just leave it to the unspeakable taut UVs?

balmy chasm
#

It will be hidden in the wall :D

tawny elk
#

The roof is cantilevered KEK

balmy chasm
#

And the best part, these beams wil be...

#

PLASTIC

ember river
#

Lol I kind of like that, less work. Lets sweep that under the rug then

balmy chasm
ember river
tawny elk
#

Thoughts on strip lights on structure like this?

#

Or tucked?

ember river
#

Hmmm looks cool. A bit scify though, but cool indeed

tawny elk
#

Structure is a bit scifi imo so that's probably why I'm steering towards it

ember river
#

I think the first pic might be better, imo

tawny elk
#

Lemme go look at some more digny dealership lighting and revise

balmy chasm
#

I'd assume using light shapes to visually support that beamy structure would be better idea than placing them onto. But can't tell for sure until scene assembled all together

soft zinc
balmy chasm
#

UVs don't agree with you

soft zinc
#

how did they fuck up the uvs on THAT of all things

#

the rope is a deformed cylinder

tawny elk
tawny elk
#

So how do I convert my object into a mesh replacement?

ember river
#

Send them to me and I can append to the beams structures

#

Maybe you can group them all and export from OV as USD

ember river
# tawny elk

Wait, this is blender, just send me the .blend file

tawny elk
#

I just want it as a mesh replacement so I can test the theory of adding meshes

velvet rivet
# tawny elk Did tufu do any of the shops yet?

not yet; current development is on the UI, he's been at that for a few days straight

would recommend you join the server and ask directly there instead of waiting for an answer here since the focus of this place is RTX Remix and not a semi-unrelated fangame

ember river
tawny elk
#

Yep

ember river
# tawny elk Yep

Should I include this single lamp on the shop as is or make that long array of lamps like in the pic?

tawny elk
#

I'll have to tweak the array, so I just need the single lamp

ember river
#

I'll have to reposition it in the Xform prim since the mesh itself for some reasons didn't align right

balmy chasm
#

Some world transform baking happened

tawny elk
#

Oh yea it was at an angle in the blend file

ember river
#

It was almost right, just slightly offset

#

well I didn't add/remove any details, just some loop cuts for beveled edges and most important, better UVs, and I'm noticing now I made them way too dark. Lemme fix real quick
Here is your lamp btw

tawny elk
#

Lamp Pog

#

What's the RGB for diffuse on the beams?

ember river
#

.5

tawny elk
#

Try .7

#

.8 seems a bit bright

ember river
balmy chasm
#

Grey

ember river
#

Here is all you guys need. Just add the usda file in the mod.usda and be happy Peepo_Pray
The usda is easy to mess with, it is just the second pic, while the materials you can just open the USD files in OV, make the changes and save

#

I used this path to place these files

#

Not necessary though

#

A revisit to make all this garage scene come together with full mesh replacements will happen in the near future (tm)

balmy chasm
#

You plan to do all replacements to all garages?

ember river
cobalt peak
#

I want NFSU2 to be the first photorealistic game using RTX Remix

ember river
tawny elk
#

Went down a rabbit hole about the whole what color can the albedo be, found this nifty thing https://pyco.gumroad.com/l/pgtool

Gumroad

Developed in collaboration with Chris Brejon, this tool allow you to check if the gamut of pixels of a given image are in the Pointer's Gamut or not.Translation: Check if your textures(diffuse reflectance i.e albedo only) are physically correct.This is a command line tool, it means no interface to interact with. Please refer to the documentation...

balmy chasm
#

Sounds a little overshoot for project like this

cloud crypt
#

Well, its by far not a small project anymore

#

But yeah, its a little overshoot

tawny elk
#

It just makes sure you’re not using values that aren’t physically possible and make things look off. verySadge

balmy chasm
#

I see Remix environment not being capable of using such a tool to its full to be honest. Realistically you won't spot the fake color for sure unless you have really accurate light passes which is not achievable with real-time engines. So only obvious mistakes can be spotted

ember river
tawny elk
#

It’s completely capable? This sort of limit applies to any PBR render. It’s just to prevent things from being impossibly bright, or impossibly dark.

tawny elk
ember river
#

Hey @tawny elk , I'm giving the avenue medians a go now, and I'm collecting some artistic references from LA/Beverly Hills. Do you have anything else you could point me to, specially technical? Or anything really

tawny elk
#

J Utah just drove there a month ago KEK

#

https://youtu.be/Sn_z1uHmGJ8 I'll grab some time stamps. His color balance is off from the windsheild tho just a heads up.

Driving through Beverly Hills on the way to Hollywood via the Sunset Strip in Los Angeles California USA. Group travel on this LA trip and had audio issues on this video, but no time to fix so put on your favorite music for the 2nd half to the video. Hope you are all well, staying strong, and optimistic!
Starting Point: https://goo.gl/maps/6n...

▶ Play video
#

13:40 - strip from thumbnail

#

23:20 - generic grass median

#

27:08 - "fancier" low shurb median

#

More fitting for Beacon Hills than the downtown imo

misty pebble
#

Currently modding a car in the main menu and for some odd reason the neons are stuck at red, no headlights, and no window tint xD

misty pebble
#

ah ok, thank you

ember river
tawny elk
#

The ones on the highway?

ember river
tawny elk
#

They're filled with sand for the most part now, shape is still the same though. You can still find a ton of references by the trade name "Big Sandy Barrel"

timid prairie
ember river
tawny elk
ember river
#

Yeah, we're so used to watch 24fps videos/movies

tawny elk
ember river
tawny elk
ember river
tawny elk
#

The only thing I've been needing is a color checker and prob better DSLR.

#

And better refences cause all I got is architecture KEK

ember river
jade briar
ember river
# jade briar why

You will have to initialize an empty repository in the folder you want (the game folder I suppose), add [email protected]:Ekozmaster/NFSU2-RTX-Remix.git as remote origin, and checkout to the main branch forcedly. Idk how to do that using the GUI, but in the Git Bash tool you just:

cd "C:\Game-Install-location\"

# Initialize an empty repository in the game folder
git init

# Add NFSU2-RTX-Remix.git repo as the remote origin of this local repo
git remote add origin [email protected]:Ekozmaster/NFSU2-RTX-Remix.git

# Fetch all the most up to date information about the repo
git fetch

# Jump into the main branch with "-f" to ignore game files, so you get the latest stuff from the repo
git checkout main -f
jade briar
#

righ

cloud crypt
#

Seems like remix doesnt it? And the roads and lighting looks way to familiar to me

#

Because the og game cant handle puddles like that, not even with texmod

timid prairie
#

i think its obvious

jade briar
#

@ember river Water barrel thingys

#

Screenshot from some racing game

#

idk I was watching a video

ember river
jade briar
#

you know

#

The ones spotted in the highway

ember river
jade briar
#

Yeah

#

A cylinder so low poy that it looks like a hexagon

open atlas
chrome meadow
#

You can see how the reflection are made with a graphic debugger here #1103377328530276403 message

soft zinc
#

I do have a few questions though

#

Which debugger is this? I've been looking for a proper D3D9 debugger myself Edit: nvm got this one

#

And this confirms the reflections are planar? The game issues drawcalls for a lower res lower lod car upside down and sticks it on the image?

soft zinc
#

@chrome meadow Got Nsight 5.6. Had a pain and a half trying to scout out VS 2017 to get it to install. It doesn't seem to recognize my 3050. Makes sense, since it was before the 3050's time. Is this a dead end on my laptop then?

#

Mind not, for he launches

#

Now, to get the actual debugging working on the other hand...

#

game launches as normal, nothing more

#

How did you get the 'ingame' overlay working? I know it's a capture, but all I can get out is a spreadsheet esque listing of api calls

cobalt peak
#

Is NFS Heat Underground 4? (Or 5 if you think Carbon is NFSU3)

severe solstice
#

NFSU6

jade briar
#

Huh

cobalt peak
timid prairie
#

NFSU1
NFSU2
NFSU3 - MW
NFSU4 - Carbon
NFSU5 - 2015
NFSU6 - Heat

cobalt peak