#NFSU2 (Need For Speed Underground 2)

1 messages · Page 19 of 1

spark moon
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There is a ingmae debug camera mode... i got it

sage wraith
balmy chasm
#

Have you recreated like exact light shapes of them?

torn star
#

oh wait, do you have to set up manually light sorces for every single car?

sage wraith
#

new parking place

safe patrol
#

You generally don't want to do that because as you see in your screenshots it makes them way too bright. I've been either recreating them by hand or manipulating them with brightness and contrast to get the right result.

balmy chasm
sage wraith
#

Yes i set it to 1 instead of 10 And now its good 👌🏽

balmy chasm
#

Are you sure you got concrete or asphalt material there?

sage wraith
#

yes

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its asphalt

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but the mesh is a bit weird

balmy chasm
#

Looks more like cardboard after all

sage wraith
#

its really stretched

balmy chasm
#

Can you show texture?

balmy chasm
#

Ah, just a screenshot of that, please

sage wraith
#

ok wait

balmy chasm
#

These are damaged parts which got flooded with sand. All of your road is kinda wet. That means this sand part also have to be wet. Wet sand is dark colored. And overall reflectivity seems to be overshoot for my opinion

sage wraith
#

it is allready dark

balmy chasm
#

Considering sand is lighter + less reflective on your image, gives the result of light, not dark

sage wraith
#

hm ok

safe patrol
tawny elk
#

There was a GDC talk about switching to a PBR workflow from the devs behind Detroit become human that had a nice breakdown of how to avoid problems with the process. I can go dig it up if anyone is interested.

ember river
# sage wraith new parking place

They're lookinh great, @sage wraith . Think it would look even better if you tile/repeat the base asphalt texture a few times so the cracks have a proportional scale to the vehicle. Is could be easily achieved by using the Clone brush (that one which allows you to sample the texture and paint another region with the sampled one). In krita, this is it's Icon:

ember river
tawny elk
tawny elk
ember river
#

@cloud crypt You've mentioned that some regions in beacon hill would be darker due to light poles being too spreaded apart. Isn't it possible to copy and paste, rearrange them to better distribute the light sources?

safe patrol
tawny elk
#

I have an idea on how to get to work with what we got though PeepoPlotting

safe patrol
#

headlights will help enormously too

ember river
#

The problem is:
1 - no one learned how to do that
2 - there is a restriction specifically to NFSU2
3 - RTX Remix itself doesn't supports that yet
?

tawny elk
tawny elk
ember river
#

Oh I see. Just want to know if is possible, if someone tried and so on. I might give it a try later, if a I succeed, might make a tutorial as well

ember river
tawny elk
tawny elk
safe patrol
#

if only someone else had just said that...

balmy chasm
#

Yeah. Skipped that :D

safe patrol
balmy chasm
#

What is that?

tawny elk
tawny elk
balmy chasm
#

But why is that separate category?

tawny elk
# ember river I see

With IES based distribution it’s super easy, but with your standard spheres and such it becomes difficult. This is why there’s support for it in most 3D renders.

safe patrol
balmy chasm
#

Let's assume I understood .-.

safe patrol
#

storefront, building.

tawny elk
tawny elk
ember river
#

Have you tested the disk light type? It has some interesting shaping settings

#

Basically, they're supposed to be just the spotlights we're more used to

tawny elk
#

Disc sources also aren’t supported by anti light culling so that kind of makes me less likely to use them peepoG2

cloud crypt
#

I atleast can test to add 3 lights to them and rearrange them that the area they illimunate is bigger

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Because meshreplacesments arent possible yet

safe patrol
cloud crypt
#

We need it, because tje headlights textures get culled

safe patrol
#

I thought we were attaching headlights to body meshes, not headlight textures

tawny elk
safe patrol
tawny elk
jade briar
#

So what you guys up to.

safe patrol
tawny elk
#

Yapping

cloud crypt
#

Light work for traffic, streets right now, playercar i wont spent my time on for now and shop lights: i think adam does a good job on them

tawny elk
safe patrol
#

@cloud crypt do you mind if I package any of the textures you've shared here previously in my packs I'm putting together? Or would you rather I leave them out?

tawny elk
#

I might focus on redoing the industrial park to the south cause that has a lot of detail I wants mess with.

safe patrol
#

Thanks. Didn't want to look like I was trying to pass your work off as mine or anything

#

I'm just trying to make this easier for people to sort out.

cloud crypt
cloud crypt
tawny elk
cloud crypt
#

Oh ok nice

tawny elk
#

I only ask that if my lights are used to give me credit or be attributed.

cloud crypt
#

Yeah dont worry, i only want to look how you are doing yours. And yeah of course if i do any changes that are inspired by yours i will credit you

tawny elk
tawny elk
#

||Sorry I can’t remove embeds on mobile||

cloud crypt
#

Thx

ember river
# jade briar So what you guys up to.

Texturing. Finished the crossings ("clean road puddles" folder) and I'm now moving on to sidewalks. Haven't done the puddle version of the roads yet. Just want to finish everything and then make a wetter version

jade briar
ember river
#

shared. I didn't study how to make new textures yet aside from the ones already present in the gameReadyAssets, so I'm basically just working with them rn

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I don't know how to work on a shared mod.usda file like you guys have been doing. Didn't had the need for that so far

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I mean, merging and stuff

jade briar
#

right

safe patrol
#

oops, missed something in this. If you already downloaded it, grab this instead.
edit: 3rd time's a charm? Maybe?

#

stupid typos

sage wraith
# ember river They're lookinh great, <@390214894974140447> . Think it would look even better i...

thx 🙏
First i wanted to use the clear Asphalt from the street, but my texture ist 4096x4096 so it would have a Lot of repeat And the driving rills have no logical background on a parkingplace😅 And this Texturen is for a Lot of parkingplaces so i wanted to generate a texture which is Fine enough for good parking places And Bad enough for rotten parkingplaces 😅 And the meshscaling is horrible in this Game 😅

sage wraith
tawny elk
ember river
sage wraith
ember river
sage wraith
sage wraith
tawny elk
tawny elk
sage wraith
sage wraith
#

And there are missing a LOT of textures

ember river
#

This is actually really weird. I have a 3060 non-ti, playing on balanced and the game runs smoothly 🤔

tawny elk
sage wraith
#

and my resolution is 5120x1440, but thats not the thing

sage wraith
tawny elk
sage wraith
safe patrol
#

New - I don't think I've shared it yet

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mostly lights on buildings and stuff

sage wraith
sage wraith
tawny elk
#

The shadows and such will take longer to resolve tho.

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I’m not too familiar with the implementation of the denoisers so I don’t really want to mess with their settings.

sage wraith
sage wraith
#

how can i show my fps?

safe patrol
tawny elk
valid geyser
#

nfs underground 2 rtx remastered download no virus descargar punjabi no halal

sage wraith
sage wraith
sage wraith
#

For a lot things it needs new models to look good 😅

tawny elk
#

I really should learn how to use the substance pipeline for materials one day..

sage wraith
tawny elk
#

Are you using sampler or going through the process of using designer and such?

jade briar
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So I spent the last few days playing through GTA v

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Lemme tell you something

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The road textures in that game

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Tile a lot

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I mean

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A LOT

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But the tiling isn't super jarring

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I wonder why

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@ember river

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Got any ideas

tawny elk
#

My bet is shaders, vertex painting, and clever texture work.

bright hedge
#

@jade briar 🌯

jade briar
#

Truly

bright hedge
safe patrol
tawny elk
#

||I like to give my textures their own names. I named the road Philip.||

safe patrol
#

<hash>.dds, <hash>_normal.dds, <hash>_rough.dds, <hash>_emissive.dds, <hash>_metallic.dds

jade briar
#

Jameson.dds

sage wraith
tawny elk
safe patrol
#

yeah it's a pain in the butt to cross reference your usda with your textures instead of just looking at the filename

sage wraith
safe patrol
#

you have a small-bush-4.dds that's not even used in your usda...

sage wraith
safe patrol
#

sigh. tree1 isn't used either

sage wraith
#

Yes

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Its wip

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^^

tawny elk
#

They're bonus textures Pog

sage wraith
#

When i find in Future another Tree i have a texture for ;D

safe patrol
#

that's fine. Just...like I said, if you name things by their hash it will make things for everyone else way easier.

#

Please.

sage wraith
#

Can i copy the hashname out of create?

safe patrol
#

I think so. I've been avoiding create lately because I find it clunky and annoying

sage wraith
#

Oh ok

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Ok without create it will be Hard to See which texture is used on the meshes 😂

safe patrol
sage wraith
#

Ingame?!

safe patrol
#

yep

sage wraith
#

Ok🧐

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And that works without a restart?

ember cobalt
#

it can load changes made to mod.usda when you re-select the game

tawny elk
#

You can live edit everything in the mod.usda

sage wraith
#

When I change the mod.usda my game freezes

ember cobalt
#

this doesn't work in every game however, and sometimes it breaks for no reason

safe patrol
#

sometimes that happens to me but alt-f4 and restart is quicker than most tasks in OMV create

sage wraith
#

Hm

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For me create runs really smooth

safe patrol
#

what's your GPU?

sage wraith
#

4090

tawny elk
#

How much ram you got 👀

safe patrol
sage wraith
safe patrol
#

I have 64GB ram - that's definitely not a problem. But vram on the other hand...

tawny elk
#

Welp I'm out of ideas

sage wraith
safe patrol
sage wraith
#

By me create using in start up over 11gb 😅

ember river
# jade briar Got any ideas

I'm not sure on the precise details that rockstar used but usually a combination of well painted textures with decals, as well as some terrain blending shaders and other shader effects are used to add variety. Best we can do now is make the texture very neutral with not many eye-catching details that makes tiling obious 🤔
In Krita, there is a very useful tool when you press W, it tiles the image endlessly so you can zoom out and paint so the tiling becomes less obvious:

ember cobalt
#

i frequently run out of VRAM when using Create and Remix together 😦

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8 GB sucks

tawny elk
#

Speaking of which, make sure you adjust your shader cache when using OV

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Needs to be set at 1GB plus

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It resets every driver update as well

ember cobalt
#

oh yeah

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i disabled my shader cache

sage wraith
ember cobalt
#

i forgot to re-enable it

tawny elk
ember cobalt
#

surprisingly it's fine

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like not a single issue

tawny elk
#

It prevents me from using anything but OV

ember cobalt
#

i've been using it like this for a month now

tawny elk
#

So I can't run the game and OV

ember cobalt
#

i could barely do that to begin with, so i guess it didn't change much for me? i dunno

#

anyway, i'll re-enable it

sage wraith
ember cobalt
#

yeah 😦

#

OV crashes frequently for me from the struggle, lol

sage wraith
#

I’m using remix, substance and create at the same time

safe patrol
sage wraith
sage wraith
tawny elk
sage wraith
#

But I didn’t tought that smaller vram brings that big shit of issues

sage wraith
tawny elk
ember cobalt
#

send me one while you're at it please 😛

tawny elk
#

If y’all wanna buy one too. They were 10k new so I don’t know how cheap they’ll let them go.

sage wraith
tawny elk
sage wraith
#

And I don’t know if you can use the normal GeForce Treiber with it so maybe you get issues with some games

tawny elk
tawny elk
safe patrol
#

wassertonnendeckel translates to water butt cover?

sage wraith
safe patrol
#

what...is that?

sage wraith
#

The yellow water buckets on the highway

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So the covers for them

tawny elk
sage wraith
#

Yes 😂

#

So my English is shit^^ I don’t wanted to translate for every texture I made 😂

tawny elk
#

Is that the German name for them ?

ember cobalt
#

yellow water buckets?

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sure is!

safe patrol
sage wraith
sage wraith
ember river
tawny elk
sage wraith
#

😄

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So maybe I will do it tomorrow or for the next upload ^^ for me is it much easier to work with textures, where I see what it is

ember river
#

New sidewalks! LA inspired. With that I'm finished with the first roads assignment, I guess. Next I'll make the puddle/wetter version of them all

ember river
#

Ok now I realized the normals for the background base texture are a bit weird. Let me fix them quickly

jade briar
#

That looks pretty good

sage wraith
jade briar
#

Damn. Now that we have EMAN doing his thing. I'm out of a job

ember river
#

Now its a bit better. There is a hatching pattern on the concrete that I'm not sure about yet.

tawny elk
#

Tuning shop time

safe patrol
ember river
safe patrol
# tawny elk Tuning shop time

I have a texture I was gonna share for the metal diamond pattern there but now that I look at the size of the orizinal texture, I need to adjust mine. I don't want it to look ridiculously large like that.

ember river
sage wraith
sage wraith
ember river
sage wraith
#

Take a Look befor you do it

sage wraith
ember river
#

It is not fed straight from color to normal

sage wraith
ember river
#

Anyway guys, I've got to go. Will be on the phone. Later...

jade briar
#

Jk

ember cobalt
#

whoever made the thread by default is the ruler

jade briar
#

Nuh uh

ember river
#

Uhrray! We've got a PM now. A growing organization

jade briar
#

To be honest tho. I've been the one making a lot of the calls on what's gonna be added in the main version that we have right now.

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Most notably the lighting work.

tawny elk
#

Looks so meh

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Might be the conrete texture

safe patrol
tawny elk
#

mat_77C852987FD13D9E

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Rollers are mat_E45F7A0891B5F4E0

safe patrol
#

I'm still not sure about the scale

tawny elk
#

Oh no I led you astray. 77C85.. is the ssides of the dyno. Not the metal diamond

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mat_FDA84ADD9D36EF65 is the diamond metal

safe patrol
#

haha, ok thanks

tawny elk
safe patrol
#

do you need me to throw together a usda for it to add as a sublayer or can you swap them in manually from there?

tawny elk
#

Aw my game crashed verySadge

jade briar
#

L

safe patrol
#

I'm putting together an alternative so you can choose which looks better

tawny elk
#

I think the blue base coat helps ground it a lot if you're able to retain it.

safe patrol
#

I could modify it a bit probably

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ok give me a min to see what I can pull together.

tawny elk
#

Woah

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There's more detail in that shop than at first glance

safe patrol
#

ok give this one a try

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I think we'll like the scale of it better too

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and I adjusted it to better match the original color

safe patrol
# tawny elk

wow they filled it with all sorts of things we'll never see

tawny elk
tawny elk
safe patrol
#

it looks like the normal and metal maps aren't applying correctly. I might have messed it up

tawny elk
#

Oh I meant the color KEK

safe patrol
#

oh no that's about right. I can adjust it - it might have turned out a bit too pink

tawny elk
# tawny elk

Game crashed again. Guess I got that bug that GulliUlli had with materials

#

I like how this lighting setup came out tho NODDERS

safe patrol
#

I don't have a capture of FDA84ADD9D36EF65 original texture - can you post it here so I can grab a more accurate color sample?

tawny elk
safe patrol
#

TY

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ok I have two options. I can make the whole thing tinted that color, like the original, or I can make it so it looks like it was painted that color but the raised bits have worn off to bare steel

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or I can give you both and we can see what we like

safe patrol
# ionic prawn how to install

uh...if you're not familiar with remix, usda files, and/or omniverse, I'd hold off until we have a new alpha version that includes it.

tawny elk
#

That's how those diamond metal surfaces come from the factory

safe patrol
#

ok cool use that one

jade briar
# ionic prawn how to install

If you want the latest release version of the project them check pins. Otherwise wait until I compile the 50000 usd files that everyone has posted into one mod file.

safe patrol
ember river
jade briar
#

The usd files are in "USDA" format, so they should be easily readable in any text editor. Maybe you can study one.

tawny elk
ember river
#

Yeah I've managed to overlay some USDs from my captures with the mod.usda file on top in Create. I've read the NVidia docs and there is this python lib to "officially" manage and overlay usd files. Think I'll give it a try. With that, everyone could have their own usd file on a repository and upon commit, a hook script could use that lib to merge everyone's usd files into a final one.

tawny elk
#

The key is that they need to have their paths setup right

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Also, gas station Pog

jade briar
#

Whoa. Car lights.

tawny elk
#

I love how much they abuse this poor ceiling texture

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It's so stretched everywhere

ember river
tawny elk
#

Sketchy gas station's be like

jade briar
#

Gotta save on work. And memory. Mostly work.

tawny elk
#

Oh yea that little edge defiently wants to be lit up

safe patrol
#

oh I can add an emissive there

tawny elk
safe patrol
#

ok I'll work on that tomorrow. Gotta wrap things up for today.

tawny elk
#

Like the entire parking garage ceiling is that texture

jade briar
tawny elk
safe patrol
#

<cough>emissive</cough>

tawny elk
safe patrol
#

ok fair enough

#

I'll do the glow, you do the throw.

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Honestly I didn't think that would need much throw personally, but...

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but that poor gas station will look much nicer with some good lighting

tawny elk
jade briar
tawny elk
jade briar
#

Oh boy

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That is

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Sub optimal

safe patrol
#

DOOO IT

tawny elk
#

Doesn't even dent the performance tbh

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ReSTIR be magical

jade briar
#

I was talking about loong rect lights on the rims

tawny elk
#

Oh I'm adding that now

safe patrol
#

oh @tawny elk what did the garage look like with the new metal texture? you never posted a picture

tawny elk
#

I might go back to the garage after dinner

safe patrol
#

ok fair enough. I'll poke my head in later to see. I've gotta go for now.

jade briar
#

Hey uh. Adam. Can you like just make a separate file for all your new lights except for the ones hellraven has already made

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Also don't make them bright as the sun

tawny elk
#

They're adjusted to 0.75 exposure now

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No AE / EA

jade briar
#

Should be compatible with hell's

tawny elk
#

I can break it apart by usage / unique location

jade briar
#

Notice for everyone making custom textures.

Textures should be placed in
Rtx-remix>mods>gamereadyassets>textures>[subfolder]

tawny elk
#

||I like to keep mine in system32||

jade briar
#

Keep all assets nice and tidy before managing things turns into a shitshow

tawny elk
#

Unicode names for all my lights. Got it

ember cobalt
tawny elk
#

Rect sources kinda bleh when put sideways. Lemme try it again.

tawny elk
jade briar
#

O yi

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Yeah

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That looks good

tawny elk
jade briar
# tawny elk

The edges are like. Solid red. Could work nicely with some gradient.

tawny elk
jade briar
#

Looks great so far

safe patrol
#

yeah I'll play with it tomorrow and see if I can come up with something that looks semi-realistic

safe patrol
jade briar
#

Thank you

tawny elk
#

Railyard

jade briar
#

Looks great.

tawny elk
#

I'm gonna stop for tonight. I'll do the port tomorrow NODDERS

sage wraith
balmy chasm
#

@ember cobalt @tawny elk @safe patrol Just wanted to share my setup on 4k display. I have a youtube window open in Chrome on another display, but it's not a big difference. As you can see, I give myself plenty of space for anything but viewport in OV because it is most resource intensive as well as game itself. Hope it helps. As for DLSS, I haven't noticed difference between modes, it creates hallow in each one

cloud crypt
sage wraith
#

I Tested it with the focus etc but then the lightsouce stops his work ingame

cloud crypt
#

Just adding light to the mesh with preserveoriginaldrawcall = 1

cloud crypt
sage wraith
cloud crypt
#

Just a coneangle of 65 with a bit softness and really bright

cloud crypt
sage wraith
#

Aah ok

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Then i will Look in your usda later

cloud crypt
#

Basically it looks like:

over mesh ********
preserve....
Light

sage wraith
#

Which Kind of lightsource Doesnt matter i guess?

cloud crypt
sage wraith
sage wraith
# cloud crypt Yes

custom int preserveOriginalDrawCall = 1
this line i allready added, otherwise the light doesnt work at all#

#

but where can i change the sharp of it

balmy chasm
#

Shape tab in light settings in OV

sage wraith
#

that was what i tried, but then the light doesnt work anymore ingame

balmy chasm
#

Don't touch cone angle for rect light and adjust softness

sage wraith
#

im using disc light

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will it work with that?

balmy chasm
#

Can you ss shape settings for it?

sage wraith
#

ss?

balmy chasm
#

ScreenShot

sage wraith
#

ah ok wait

sage wraith
balmy chasm
#

Shaping tab please

sage wraith
#

oh lol

balmy chasm
#

Height and Width of 100 is no good

sage wraith
#

i changed nothing it it, because then the lights doesnt work ingame anymore

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ah no wait

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that i changed^^

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but i dont know why anymore

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maybe to get more light ingame, without to have little suns in the front

balmy chasm
#

Set it to 1 first so it's not the size of the entire map

sage wraith
#

ah ok now i get a sharp ;D

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hm looks weird

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and ingame its flickering as fuck now

elfin beacon
sage wraith
#

Lightsource cant be binded to textures?

balmy chasm
sage wraith
#

ok

#

are all parapeters in "sharping" are broke?

balmy chasm
#

Softness is not

sage wraith
#

okey

thorny pawn
thorny pawn
thorny pawn
thorny pawn
jade briar
plucky musk
#

I installed underground rtx remix but speed2.exe did not open. What is the solution?

jade briar
tawny elk
tawny elk
plucky musk
tawny elk
#

What graphics card do you have

sage wraith
#

so thats the best result i got for now

ember river
#

Why is it set up for each vehicle?

tawny elk
sage wraith
#

that would be the alternate for a better outline, but the light semself is a bit weird then

sage wraith
tawny elk
ember river
#

If you install a camhack mod (or modify camera position using, say, Cheat Engine) so that the camera doesn't looks at the car at all, it might be possible to see what gets cullet and what doesn't

tawny elk
#

There’s no back face culling in the game, so there’s a lot of aggressive camera culling.

ember river
#

Honestly it makes sense. It is hard to find something that works

tawny elk
#

The front wheels have a texture placed that indicates to cull them off the texture is visible or something

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I spent about a month and a half trying to reverse engineer the culling system with little gains.

ember river
#

Maybe some binary patching could neutralize it all together if it could be found

jade briar
severe solstice
sage wraith
#

so i thing thats a good result!
it is useable for all headlights out of the box ( i guess)

here is the code with an example mesh:

over "mesh_5E5D42E3BF16CFE4"
{
custom int preserveOriginalDrawCall = 1

        def SphereLight "Stock_VL" (
            prepend apiSchemas = ["ShapingAPI"]
        )
        {
            float diffuse = 10000
            bool enableColorTemperature = 1
            float exposure = 1
            float height = 100
            float intensity = 400
            bool normalize = 0
            float radius = 0.1
            float shaping:cone:angle = 46.4
            float shaping:cone:softness = 0.1
            float shaping:focus = 7.1
            color3f shaping:focusTint
            asset shaping:ies:file
            float specular = 500000
            float width = 100
            double3 xformOp:rotateXYZ = (46.30000068992376, 0, 279.900004170835)
            double3 xformOp:scale = (0.1, 0.1, 0.1)
            double3 xformOp:translate = (2.6, 0.55, 0.4)
            uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
        }

        def SphereLight "Stock_VR" (
            prepend apiSchemas = ["ShapingAPI"]
        )
        {
            float diffuse = 10000
            bool disableFogInteraction = 0
            bool enableColorTemperature = 1
            float exposure = 1
            float height = 100
            float intensity = 400
            bool light:enableCaustics = 0
            bool normalize = 0
            float radius = 0.1
            float shaping:cone:angle = 36.4
            float shaping:cone:softness = 0.1
            float shaping:focus = 5.4
            color3f shaping:focusTint
            float shaping:ies:angleScale = 0
            asset shaping:ies:file
            float specular = 500000
            bool visibleInPrimaryRay = 0
            float width = 100
            double3 xformOp:rotateXYZ = (65.30000097304583, 0, 251.50000374764204)
            double3 xformOp:scale = (0.1, 0.1, 0.1)
            double3 xformOp:translate = (2.5, -0.55, 0.4)
            uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
        }
    }
tawny elk
ember river
sage wraith
#

thats true^^

tawny elk
spark moon
#

With Denoise disabled

spark moon
#

i just need know how to add volumetric fog and lighting

ember river
#

Something like this

sage wraith
tawny elk
#

I have tons of IES files for fixtures from work that I’d love to use.

sage wraith
#

i found a mesh (for 240sx) which will work for all configs i guess. so i found no tuning option, which will change the mesh (frontwindow)

torn star
#

guys, I'm sorry for that propably stupid question. I've installed rtx libs and bridge, but when I run the game I can see only extra glowing colors everywhere, and debug geometry doesn't show anything, any changes in these tabs make nothing. Should I reinstall the game? or should I try another game? I have gf rtx 3070 laptop gpu

ember river
jade briar
#

Lighting artist (allegedly)

torn star
# jade briar Did you follow the tutorial?

Yeah I know about the tutorial and how to install current mod, but I'm just curious why I'm not able to change\edit anything on my clean version of NFSU2 'out-of-box'.

jade briar
jade briar
#

Other than that, the tutorial is made with widescreen fix in mind.

tawny elk
#

It’s good for grabbing the generic visual distribution of a light but it really lacks the context of what the light fixture looks like imo.

jade briar
tawny elk
#

Yea but it doesn’t show the actual light fixture. So the context of what that looks like is lost. It’s a great for the light shape tho.

tawny elk
bright hedge
tawny elk
spiral fable
#

holly shit is seems like y'all are moveing so fast with this thing, do you recon it would be playable in 3-4 months ?

jade briar
#

ahahahaha

#

Not at all

#

I mean. It's playable right now

jade briar
#

But nowhere near finished

surreal ruin
#

We don't even have all the tools from Nvidia to do the work that's needed yet

sage wraith
safe patrol
#

I'm trying my best to make Burrito's packaging job easier

tawny elk
#

Once I get done with Coal Harbor Ill look into putting a release package on my repo NODDERS

jade briar
sage wraith
safe patrol
#

well, at least a lot of them. I'm adding them as I find them

tawny elk
sage wraith
safe patrol
tawny elk
sage wraith
#

Okey Sounds good

safe patrol
#

Like I said, I'm adding them as I find them.

safe patrol
safe patrol
tawny elk
#

I’ll go see what’s going on there pepeexit

balmy chasm
spiral fable
safe patrol
# balmy chasm Why diffuse, not albedo?

because the chainner script I used as a starting point used diffuse as a naming convention and I didn't change it. And Kim's python script is happy with diffuse

surreal ruin
tawny elk
safe patrol
#

it would be nice to have google translate built-in to discord for instances like that

jade briar
spiral fable
#

one more question, would any work on U2 also help with a MW remaster ?

jade briar
safe patrol
#

@jade briar ok put on your PM hat. Are we releasing this under any sort of license? Creative Commons? Public Domain?

fallen pine
jade briar
#

It's fine. JUST A LITTLE RANDOM.

tawny elk
jade briar
fallen pine
#

I just wanted to invite you to the showroom

surreal ruin
jade briar
#

ohhhhhhh

#

yeah im not russian

fallen pine
safe patrol
#

hmm. I really need to move my nfsu2 install to an SSD. With this many textures it really gets bogged down now.

#

where to put it...

jade briar
safe patrol
balmy chasm
#

Almost 16Tb space .-.

jade briar
safe patrol
#

oh and that's not even counting network storage

fallen pine
balmy chasm
#

9Tb of videos? What are you recording?

jade briar
fallen pine
#

for the most part this server is used to exchange cars

elfin beacon
fallen pine
#

I don't know how the rtx remix works, but I've done things like this

safe patrol
# balmy chasm 9Tb of videos? What are you recording?

Oh I have more than 9TB of videos. I digitized my whole movie/TV collection when I had kids and realized they destroy DVDs. So I run a Jellyfin (like plex but free/open source) server and we watch everything on that.

fallen pine
#

Ssory for spam

jade briar
#

not bad

jade briar
ember river
#

great work @fallen pine

ember river
safe patrol
#

there's some things that just take a rediculous amount of space too. I have an SSD that's currently almost entirely devoted to MS Flight Sim.

jade briar
#

oh yeah. I downloaded that. Tokk 14 hours to download the data from in game so no refunds. Played in vr. Really bad performance (on a 4090). Never opened again.

#

Got a bad headache

safe patrol
#

I don't have VR but I managed to get it set up for halfway decent performance with head tracking.

fallen pine
ember river
# fallen pine I don't know how the rtx remix works, but I've done things like this

We're definitely needing some help, lots of assets to swap.
In a nutshell, AFAIK, RTX-Remix intercepts specific API calls to the GPU in old games and performs some live asset swapping, which allows to replace many types of assets, add custom lighting, even supports ray tracing. What the guys managed to make work so far is texture swapping and custom lighting. In other words, if you work with assets on their own (texturing, modelling, etc.) it should be easy to join

surreal ruin
safe patrol
#

this isn't even counting the big cache file that's needed

surreal ruin
#

Model replacements we don't have the tools for yet

safe patrol
#

that's like another 100GB

surreal ruin
#

And texture replacements require an understanding of PBR workflows

#

You can't just grab a higher res photo and slap it in like you can with regular U2 modding

safe patrol
#

I'll shut up about my off-topic nonsense, sorry about that

jade briar
#

I don't know how many people know about that.

fallen pine
jade briar
#

Well, your modified textures are basically just a single color image replacement. We need pbr textures.

fallen pine
#

i redid the smoke effect in order of animation to look more natural than the one left by the developers

fallen pine
safe patrol
#

yeah sadly we'll need most things remade from scratch with proper PBR materials

jade briar
#

Are particles replaceable?

#

iirc they're not.

tawny elk
surreal ruin
fallen pine
jade briar
#

Well all we need to do is replace the texture, don't we?

safe patrol
#

GUI stuff could be used, and maybe those giant billboard signs

surreal ruin
#

Mark did mention they had considered implementing the Nvidia fluid sims, but that was just an internal discussion and nothign decided on yet

jade briar
# fallen pine Yes

No I'm talking about remix. It's a whole other set of problems when it comes to replacing assets in remix.

tawny elk
fallen pine
#

do you know how to open .bin files?

tawny elk
fallen pine
#

Yap

surreal ruin
surreal ruin
fallen pine
#

Ik

surreal ruin
#

If so we could easily render out some nice smoke flipbooks

jade briar
#

welllllllllllllllllll

#

We could just replace the smoke texture in the game files

safe patrol
#

hahahahahaha first test after moving everything to /textures/ and I very obviously broke something

fallen pine
ember river
jade briar
surreal ruin
fallen pine
#

You need nfs texEd 1.7

safe patrol
surreal ruin
#

Which would help give the smoke some nice depth

jade briar
spiral fable
surreal ruin
#

If the goal is to work with PBR stuff that is

jade briar
balmy chasm
#

You tried :D

jade briar
#

I sure did

surreal ruin
fallen pine
#

the world files are in the TRACKS folder - in STREAM...BUN file

texture files for effects, particles and interface are located in the GLOBAL folder

jade briar
safe patrol
#

ok that's better. It didn't like me putting the individual separate usda files in textures/. they need to be in gameReadyAssets/

surreal ruin
jade briar
fallen pine
#

Wtf

#

Jesus car

jade briar
#

lol

surreal ruin
jade briar
#

That'd be

#

Moses?

surreal ruin
#

New textures are added through the remix suite

tawny elk
ember river
# fallen pine the world files are in the TRACKS folder - in STREAM...BUN file texture files ...

In the remit pipeline, you drive until the place in map you want to replace assets for and hit a "Capture" button that will capture a snapshot of everything that is being rendered in the frame and will save in local files, all textures, models, lights, etc. as well as a Scene Descriptor ".usd" file. With that you can modify stuff to replace assets and load the replacement files live in game. No need do mess with original game files

jade briar
#

I'm gonna ask mark about the status on the flipbook textures.

tawny elk
safe patrol
surreal ruin
fallen pine
jade briar
safe patrol
#

oh hey who fixed the brick stuff here yesterday and did you share that with us?

fallen pine
#

but what you do is really cool

surreal ruin
surreal ruin
fallen pine
#

guys i'm your fan

balmy chasm
jade briar
#

I'll take it as a "You're good at lighting and rendering"

surreal ruin
#

Aah fair'nuff! Well the render's nice too

safe patrol
ember river
fallen pine
#

Shiish, a remix can add a 3d object? 😳 or only lights and textures?

balmy chasm
#

Will be able to

fallen pine
#

I could create a 3d environment from the beta version of the game

balmy chasm
#

*but not colission models

fallen pine
#

Yes

surreal ruin
#

We can't edit 3D meshes yet

fallen pine
#

I show

surreal ruin
#

Still waiting for the tools

sage wraith
surreal ruin
#

Speaking of asset replacements

#

Did anyone want to try out that storefront texture set I made?

jade briar
#

oh. Sure

spiral fable
jade briar
#

Yes.

spiral fable
#

lets gooooo

#

i know how to use blender

jade briar
#

I mean. YOu could always do that.

spiral fable
#

maybe I can help you guys in the future

jade briar
#

Well, model replacements aren't really working that well right now.

fallen pine
#

This is a beta map from the ps2 demo. If it was possible to find the files, then I would try to return these objects to the game (not the fact that it will work). There were balloons over the car dealer, the Morgan Hotel had a different preview, the bar and parking lot outside the Plaza Hotel weren't so empty, there was some kind of memorial near the audio shop near the stadium, Jackson High had additionally illuminated traffic direction indicators. The game events also had a steam effect. In short, I want to play and compare what was in the game before its release, because I didn’t show everything on the materials from the post, and I’m sure that I didn’t see it myself, it remains only to make it work

safe patrol
sage wraith
jade briar
#

Count, can you check out traggey's storefront textures?

surreal ruin
jade briar
#

Yep.

surreal ruin
#

Might even be a bit much considering it's just a random storefront

fallen pine
#

did you check how rtx remix works in multiplayer?

#

(Lan play)

tawny elk
#

We really need some way to keep track of everyone’s textures HmmNote I’ll ponder some ways

surreal ruin
ember river
surreal ruin
#

I am never in my life again touching git.

fallen pine
ember river
#

Here is the code

surreal ruin
#

Although to answer your question no I don't think anyone here has tested that

ember river
#

The orientation bit isn't working though. The scene is in right hand rule and the captures are left or vice versa

fallen pine
#

would you like to try?

#

i can tell you what it takes

#

potentially, so you can quickly capture territories

surreal ruin
#

I'm personally not interested but someone in here may be! Remix just injects new visuals so I don't see how it would function any different from any other parts of the game

ember river
#

Well, I don't see a reason for remix not working in multiplayer, it only won't render stuff you have in someone else's PC, but it is a totally client-side mod

ember river
fallen pine
#

well, or show the race on lan network with rtx mode, it would be interesting on YouTube

#

I generally found out about this project by accident from a third-party site like "a schoolchild-programmer made a remake"

#

damn

#

in fact, this game is still played online, on this occasion I even developed such an event

#

you: sneeze in the past
future:

surreal ruin
#

@jade briarAlright I'm just dumping them here because I'm a lazy dick rn, yay!

In order, Albedo, AO, Metalness, Normal ( unconverted, duh ), Roughness

fallen pine
#

people even created teams

jade briar
#

ooh

#

cool

surreal ruin
#

I've only tried them on the flat plane meshes I used when making it and what I showed of a few weeks back

#

So not sure how it will look on the in-game meshes, but I took their shape into consideration so things SHOULD be fine lol

fallen pine
#

I can share a more natural skybox with you. I drew it going out into the street, observing real weather phenomena

surreal ruin
balmy chasm
#

I mean... Did you actually create a model of it?

surreal ruin
#

Yes

balmy chasm
#

Mindful

#

But we don't use it either way

surreal ruin
#

No the model was created with forced perspective skewing to align up with the original photo texture

#

So the stairs for example aren't straight like stairs would be

#

They're slanted weirdly

tawny elk
#

Anyone have experience with https://mudstack.com?

mudstack is the only asset management platform custom built for game studios and digital artists.

#

Way cheaper than a perforce instance it seems

surreal ruin
#

Yeeeeh I use Perforce for my own and my teams stuff

#

But my god is it expensive

tawny elk
#

I see contact sales for pricing and I know that ain’t for us.

surreal ruin
#

LOL ye

fallen pine
#

Okay gays, if you want to play, or just look at cool cars - come
https://discord.gg/D9EX2NQvpJ
(this is not an advertisement, but rather an invitation to game room. please do not be angry with me)

and if you need my help, in the technical features of old game - I will be happy to answer you. Thanks again for warm welcome

#

🫂

tawny elk
#

So if we get a DAM working, would we want to just have a branch for each “main” mod usda? So Burrito’s, Count’s, mine, etc?

spark moon
ember river
jade briar
surreal ruin
ember river
ember cobalt
#

mm you guys need a new script?

#

guess who isn't up for it!

fallen pine
surreal ruin
#

Tripaloski my friend.

fallen pine
#

Eah boris

tawny elk
#

I’ll contact mudstack and see if they have USD support

fallen pine
severe solstice
fallen pine
#

Damn, who turned on the hardbass?

ember cobalt
#

i really need to figure out the USD python library

ember river
balmy chasm
fallen pine
#

I guess I have no experience with editing software. I will be glad if you tell me what and how I can be useful

balmy chasm
#

No way. Which GPU you got?

fallen pine
#

Amd laptop

balmy chasm
#

gg, well played

fallen pine
#

🇮🤡

#

I did not expect to play with such graphics to be honest

#

I would like to, but I can't

jade briar
#

I'm gonna be honest.

#

#showcase message

#

Pretty sure the channel is specifically for posting results from remix.

fallen pine
#

Its right

elfin beacon
plain stag
# fallen pine this is going to be a very, very long job

I know with my team we work on U2 map for assetto (i also release vanila) but we before want replace assetts .. and half year maybe maybe more some Buidlings so much different ones to originál i curently finishing another Project and i start work on and some assets i can send there and use it for this Project

plain stag
tawny elk
plain stag
#

its looks weird in day light like this ..

#

i also connect airport too

balmy chasm
fallen pine
plain stag
#

@balmy chasm mine textures what i alredy use send burito and hell raven

plain stag
fallen pine
#

I haven't followed your work for a long time. Have you decided to recreate beta objects?

plain stag
#

nope cant even export they

#

like i said my fels they rework u2 map

#

i just have break and do another projects

sage wraith
#

hey, can someone send me a 100% safegame?

balmy chasm
#

What

sage wraith
#

i need a profil where are all cars are unlocked^^

balmy chasm
#

I guess zolika's menu have it?

sage wraith
#

i have one

#

thx

ember cobalt
safe patrol
safe patrol
sage wraith
#

ah ok

safe patrol
#

so they're still all separate but in the root directory

random token
blazing bone
#

"I've just made a commit to remove the requirement for invertedUVs, so in the latest runtime replacement meshes will no longer need that step. Once that works it's way into the github and a new build is available, I'll see about updating the manual mesh replacement writeup"

#

Yay

blazing bone
#

Like really high poly ones without worrying about engine limitations

safe patrol
blazing bone
#

Thats an obvious lol

sage wraith
blazing bone
safe patrol
jade briar
#

ah. neat

safe patrol
#

who made this texture? I can't recall.

jade briar
#

EA world

#

I added it in my own textures usda

balmy chasm
#

E-man

safe patrol
#

is the transparancy working for you with it? At least for me it doesn't seem to treat it quite right and I was wondering if it needs an alpha channel

surreal ruin
safe patrol
#

ok I'll have to dig

#

found it! You didn't want to put any interior details in it?

surreal ruin
#

I'm used to adding that stuff via interior mapping instead

safe patrol
#

yeah. hopefully we'll have the ability to do that soon

surreal ruin
#

BUT if you guys have anything you'd like to put in there go ahead! Could just take a photo of someones room and set it as the emissive map

safe patrol
#

I'll leave it as-is for now

surreal ruin
#

Yeh probably for the best rn

#

Gets even messier when you look at the original because it has open windows

#

And getting that to look remotely ok on a flat surface would be a nightmare hah

safe patrol
#

oh hahah, I just noticed that

#

yeah good point

tawny elk
severe solstice
surreal ruin
safe patrol
surreal ruin
#

Thank you ^^

astral drift
#

is it possible to replace models with rtx remix?

surreal ruin
astral drift
surreal ruin
#

It techincally IS possible atm

#

But it uses some very hard steps

#

Tools are coming though

astral drift
astral drift
surreal ruin
#

Yes, it's coming

astral drift
#

because usually older game engines can't handle high polygon models

#

so modding the game doesn't work, rtx remix support is a must

surreal ruin
sage wraith
#

17 cars are done yet

#

but 2 hoods are weird. they have a lightsource?! (one of them is the last hood in the list)

tawny elk
#

Idea for version control: Anyone wanting to contribute materials and binary files, would need to use something like Google Drive/Mega to host their files and then just reference the folder when it’s updated.

safe patrol
#

sigh. I just spent way too long searching for a free texture replacement on the internet for the fountain water.

safe patrol
sage wraith
safe patrol
tawny elk
safe patrol
tawny elk
sage wraith
#

in my texture upload is my water texture included. you can try it with that in the ocean, if you want to try

tawny elk
#

We could try it out if y’all would like, I wouldn’t mind. They’d likely be happy to offer us a free trial to see if it works.

safe patrol
#

it gives us 50gb to work with for free, is it just the storage that the paid version gets?

#

more storage, that is?

#

and whatever "private workspaces" are

#

I say let's grab a free team license and give it a try

#

Should we let @jade briar make it, be the admin, and have all the power to accept/reject/etc?

jade briar
#

Uhhhh

#

Oh boy.

safe patrol
#

you wanted to be the PM afterall!

jade briar
#

As long as you don't fuck up really bad. You're good to go.

safe patrol
#

the free team account only gets one admin account, that's why I'm asking

jade briar
#

Ah.

#

Now how do I do it.

safe patrol
#

create an account and just sign up for a free team plan

#

and then invite us to the workspace

jade briar
#

I'm tempted to put in something funny

safe patrol
#

supreme leader of the galactic empire

jade briar
#

This shall suffice. For now.

#

Uhhhhhh

#

What now

safe patrol
#

oh, you have to go to settings first

jade briar
safe patrol
jade briar
surreal ruin
#

Although I'm known to be an airhead

safe patrol
jade briar
#

okay

#

Who wants in

#

Dm me your info.

surreal ruin
jade briar
#

Yeah, I know.

#

This is kinda crappy

safe patrol
jade briar
#

Maybe there's another way.

surreal ruin
#

Damn

#

That works better than I had expected

bitter venture
#

nice

safe patrol
#

yeah it's actually pretty good looking

#

now we just have to recreate every single other building in the game like this.

jade briar
#

Well, it wants only, and only emails

safe patrol
#

ok PM sent

surreal ruin
#

I know it even loops in some places

surreal ruin
#

There'll also be situations like..

#

That corner, where the texture is obviously just stretched

safe patrol
safe patrol
jade briar
#

So. Do I delete the account now?

surreal ruin
#

At which point this lil' texture I made here should ideally be completely replaced with something a bit more trim-sheet like

safe patrol
jade briar
#

Oh you sent me yours

#

Okay got you.

#

Everyone is a manager in this domain.

safe patrol
#

huh, I thought it would only let you be the admin?

jade briar
#

It's the wild west.

safe patrol
#

it might try and make you pay for stuff if you give anyone else advanced permissions. Uncheck those for now for anyone but yourself.

jade briar
severe solstice
#

sell 4090 💀

safe patrol
jade briar
safe patrol
#

yeah I guess just leave it alone. Wild West it is!

jade briar
#

Well, all the furious clicking resulted in many copies of the same project?

#

Truly. One of the websites of all time.

sage wraith
#

so my friends, its done!

jade briar
#

Well, this is fucked up. I can not delete or edit any of the projects

#

At least I can create a folder.

tawny elk
#

Uh. We can get on a call with the people who make the software and have them walk us through how to use it, that’s no biggie.

#

If y’all want me to handle that it’s no big deal, I can get it setup and have @jade briar set as admin or whatever.

#

They said that there’s support for plain text files so usds will likely work.

ember river
#

Guys, could someone tell me what am I doing wrong? I'm trying to learn Create by adding a sphere light to the fountain's mesh, but in the game it simply won't show up 🤔

tawny elk
#

Needs to be the mesh

ember river
#

Oh I see. So intances are kind of a useless entity for us?

tawny elk
#

Basically

surreal ruin
#

The metal pole is lit from below

#

But the light appears to be coming from the top

safe patrol
#

good question. I used chainner to convert from DX to octahedral

sage wraith
tawny elk
ember cobalt
#

i prefer weast, thank you

safe patrol
safe patrol
#

I can convert from either, I just need to know which it is and I unfortunately assumed.

surreal ruin
#

Ooooooooh FAIR ENOUGH

jade briar
#

So what about ass?

tawny elk
# jade briar The what setup?

Setting up the projects and such. I can have the developers walk me through it, or we can have them walk us all through it.

safe patrol
#

Better.

surreal ruin
jade briar
#

Am I stupid?

#

The answer is most likely yes

safe patrol