#NFSU2 (Need For Speed Underground 2)

1 messages · Page 9 of 1

jade briar
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This is what happened

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I mean. I still appreciate it. But god damnit. I didn't ask for it.

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This is their work

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Качай Дром
🚗 https://drom.ru/s/6DE 🚗
Подбери себе авто из Need for Speed
Думаю все согласятся, что впервые "что такое дрифт" мы узнали именно здесь - в горах Underground 2. И та самая культовая трасса "МАЯК", которую мы старались пройти в одном сплошном дрифте, набрав максимальное количество очков. Но каждый раз, идеально проезжая Обсерваторию и...

▶ Play video
cerulean summit
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I feel like Google translate is one word away from an international incident at this point. I wouldn't be surprised if that's what they're using

jade briar
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Most likely.

chrome meadow
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Learn it, it's easy ||except verbs and grammar||

jade briar
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Pretty sure I've missed my chance.

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Don't wanna be a bother.

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I have a Ukrainian friend

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I could've asked him to write something up for me.

thorny pawn
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why is a bunch of random stuff tagged as decal texture, like the road?

trail quail
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give it a few days and ask him if he wants to be a part of the process by helping out with assets.

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¯_(ツ)_/¯

jade briar
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I'd do that if I could speak russian.

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I'll ask my friend to help me communicate.

surreal ruin
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A lot of that stuff is probably just premade assets anyway

jade briar
#

Less work for me.

surreal ruin
#

If you can even legally use any of it yeah

chrome meadow
# jade briar I have a Ukrainian friend

It likely know russian, most do, I can just read Ukrainian and don't understand most of what I read 🙃 , just basic expressions and few words here and there

jade briar
#

hmm

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I guess what he ended up doing is nicer.

chrome meadow
jade briar
#

AND THEY'D BE RUSSIAN

chrome meadow
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a lot of additional work ahead 🥳

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They have millions of NFS Underground fans watching their video 🔥

trail quail
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tbf, if they learned how to get the game running and whats what they have the game clapped out in no time xddd

stray orchid
mossy pelican
tawny elk
jade briar
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So true.

tawny elk
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Okay so that's the UI...

jade briar
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okay

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Now where's the culling

tawny elk
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Lemme check the back

jade briar
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👍

tawny elk
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Well that's not it either

jade briar
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thats uh

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something

jade kayak
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kachow

safe patrol
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would it be helpful to add emissive maps for headlights on the NPC cars or is that being done by manual light placement?

hardy chasm
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Good to see it works well 🙂 Just fyi it currently supports sphere and rect lights and will extend it in the follow-up works. And also be careful about the max light number & frame, it will have perf concerns if keep too many lights 🙂

jade briar
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Thank you. It was one of the two biggest problems that was keeping the game from being almost perfectly compatible. Tho mesh anti culling still doesn't work.

hardy chasm
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Yeah the meshes have a lot more difficult shapes than lights, we are still investigating it, and will update when we figure it out. And thanks for all the good works on nfs_u2, it's very amazing rtx game now

jade briar
modest obsidian
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@jade briar if you need help translating Russian, I can help, I'm a native speaker

jade briar
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I'll see what I can do. Don't wanna bother the guy too much.

tawny elk
severe solstice
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:Prayge:

tawny elk
severe solstice
jade briar
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Lets goooo

dreamy ether
trail quail
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i dont know if this has been talked about already but has anyone ever tried setting the headlights material as emmissive? i just tried it there and its really weird how it works. when you're stopped it sort of takes a second for the light to build up and when you're driving it cant keep up but the funny thing is when im in hood view and i start spamming the look back button they seem to be able to keep up?
i cant send a vid because obs is not cooperating with nfs

cloud crypt
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i am back from work now, so i can go back to work on remix

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in germany its now 00:47

trail quail
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god damn what do u do

cloud crypt
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Internet Technician

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i am the one who fix the internet when you dont have it anymore...

jade briar
ember cobalt
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i keep forgetting, are geometry hashes stable in this game?

jade briar
cloud crypt
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🤣 ❌

jade briar
ember cobalt
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doesn't say much 😛

jade briar
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Well. More stable than the

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Uhh

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I've run out of jokes

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It's completely stable. 0 flickering

trail quail
ember cobalt
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nice

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i wonder how stable emissives are in general then

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the other games i've tested are all unstable, and emissives ghost horribly

jade briar
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Emmisive objects, or add lights to texture?

ember cobalt
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emissive objects

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or emissive materials?

jade briar
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The world objects with emmisive materials are very stable.

cloud crypt
jade briar
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That, and all the other glowy bits. Like billboards and such.

cloud crypt
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ah ok, yeah, they are stable. And I couldnt find ghosting at 100fps+ om performance, but at low fps its a bit visible when playing without dls or quality mode (about 60 to 70)

tawny elk
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Did we try setting the culling textures to things like light poles and such?

cloud crypt
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how set set culling textures lol?

tawny elk
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It’s under the category options when you classify them

cloud crypt
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ah ok

tawny elk
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It got too toasty for me to continue testing.

cloud crypt
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why xD. I mean lights dont get culled, but why we need more?

tawny elk
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Not enough time for light to accumulate

trail quail
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but then how come when i spam look back it works better?

cloud crypt
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A bigger problem than culling now is the popping in of custom lights...

tawny elk
tawny elk
cloud crypt
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thats not the problem. Mipmapping still is. Because i have to select a mesh. The mesh gets mipmapped ingame when too far away but still in sight

tawny elk
trail quail
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ok it seems im need to read up more on pt then. thanks

tawny elk
tawny elk
cloud crypt
cloud crypt
tawny elk
tawny elk
cloud crypt
jade briar
# trail quail but then how come when i spam look back it works better?

This is because when looking at the back of the car, the headlight object is culled. When you look back, the headlight object is rendered again, and so is the light that's attached to it. When you straighten out the camera again, the headlight object is hidden again, but light anti culling freezes in the last known position. That's why you get floating lights. And that's why Adam's job isn't done yet.

trail quail
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thank you for the explanation 👍

mossy pelican
ember cobalt
jade briar
tawny elk
mossy pelican
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i was just curious

tawny elk
jade briar
cloud crypt
tawny elk
jade briar
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Nope. It most likely targets the reflection cubemap post of the renderer

cloud crypt
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but hd reflection does make the draw distance bigger i think

tawny elk
tawny elk
cloud crypt
jade briar
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Huh. Strange. I guess clen the filters?

tawny elk
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Nah, it’s just undersized. The weird house I’m in has this fatal flaw of cooling.

cloud crypt
tawny elk
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But it does get a lot of sunlight into the space, so I like to think of it as an RTX house with all the bounced lighting.

severe solstice
jade briar
cloud crypt
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how, just how can that look clean af when setting the taillights as world space ui?

jade briar
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Just look at the rtx.conf in my mod

jade briar
cloud crypt
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ok, could it maybe fix headlights?

jade briar
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It'd fix their look, but won't make them shine light on anything.

tawny elk
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I wonder if I can get some insight by using the zmenu to set values PeepoPlotting

jade briar
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Dunno

tawny elk
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That’s the one with all the camera setting right?

cloud crypt
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clean looking since setting sprites as sky textures (custom lights will still work when doing it)

jade briar
cloud crypt
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if i do that, the custom lights will disappear too. Only setting them as sky textures do help

tawny elk
jade briar
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You think I didn't?

tawny elk
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What does it do compared to our intentions?

jade briar
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It disables culling for far away objects. Not frustrum culling

tawny elk
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That game doesn’t even have back face culling to begin with tho KEKW

cloud crypt
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even setting them to sky make them go dark

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thats when set as nothing

tawny elk
cloud crypt
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but seems to be not the case for every sprite. Some other still work this way

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for example

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Looking clean without these awefull sprites or what do you think?

jade briar
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Better

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The bloom is already there so no need for these sprites.

severe solstice
cloud crypt
jade briar
cloud crypt
jade briar
cloud crypt
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i will search in ov

jade briar
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Well, if you want to add a custom light to it, then sure.

cloud crypt
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plenty of custom lights xD

mossy pelican
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lovely

cloud crypt
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got it. i added a emissive property to the mat of this mesh and now it works how it should

tawny elk
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What if we put out like a mod bounty for the removal of culling?

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I’ll pitch in $50 👀

cloud crypt
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Video is rendering

vague sparrow
cloud crypt
tawny elk
vague sparrow
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All fun and games until you're tasked to investigate game logic

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I think culling is hardcoded in the game engine, the only thing we can do is increase or decrease it

celest magnet
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Don't really have a clue on half of what is being said in this channel lool, but I'm just here to say you're renders so far look insane guys. Keep up the good work 🙌

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https://www.youtube.com/watch?v=EZFxGx5xMZc&t=63s

One of the best mods for UG2 I've seen online (his Tokyo Nights mod looks insane too) - thought I'd share as I saw others mention getting stuff from other modders, probably not useful but hey.. Looks dope either way haha 😆

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▶ Play video
spark moon
spark moon
thorny pawn
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i'm not sure how smart it is to tag e.g. the road as decals,

decals are supposed to be thin geometry (planes) on top of other geometry, it might give you the right look right now, but it's likely this might cause issues later, i try to only tag things in categories i 100% know they belong to, (like obvious UI textures being tagged as such)

thats the safest approach, not sure if it's the best/most reasonable one

spark moon
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still we all learning

thorny pawn
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don't worry i'm not throwing any shade, just trying to figure out as well whats the best way to do it 🙂

halcyon ether
spark moon
spark moon
cloud crypt
jade briar
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Patience is running thin out here boys

modest obsidian
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Reading is hard. I love it when there are comments like "what game is this?" when the title is only the game name

jade briar
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My hands are tired from typing "read description" under every single comment that asks the same questions that have been answered in the description faq.

thorny pawn
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Guess that's why they always, show it on screen during game trailers "IN DEVELOPMENT FOOTAGE DOES NOT REPRESENT"

jade briar
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Oh shit yeah. I should do that.

spark moon
jade briar
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Yeah I know.

cloud crypt
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I will do it too then😅🤣

jade briar
cloud crypt
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Because😅

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As i said i will first place them, and after that i adjust them

jade briar
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Oh

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Hmm

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Yeah that makes sense

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Also

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I think you should check out nfs 2015

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I like the style of that game

cloud crypt
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Me too, played a lot

jade briar
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Yeah

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Never played it. I kinda gave up on nfs a long time ago. Now I mostly play simracing.

trail quail
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you didnt miss out much after 2015

jade briar
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Yeah

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I tried heat

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It's cancer

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Tho I had fun with payback

trail quail
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i enjoyed heat it wasnt the worst. payback was really forgetable for me. unbound is just a mess in isngleplayer and an even bigger mess online

jade briar
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I didn't try unbound. Heat may be nice, but I don't like how modern nfs feels. The brake = drift thing really kills it for me.

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That's why I play simracing. Feels a lot more real.

vague sparrow
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ok.

trail quail
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unbound solved the brake to drift, grip is faster on average

well yeah its kinda in the name xd

surreal ruin
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I refunded Unbound because the drifting felt so shit

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I hate it when racing games are like "PRESS X BUTTON TO DRIFT"

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It's like naw mate, let me do that myself thank you

trail quail
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yeah drifting wasnt as easy but it was alot more satisfying (for me atleast) when you got it right compared to the previous games

cloud crypt
trail pecan
surreal ruin
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I spent more time running away from police than doing actual racing

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Kinda just went back to Assetto and Horizon 5 instead

jade briar
trail pecan
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I don't like forza horizon 5 I couldn't figure out how to start a race

jade briar
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💀

trail pecan
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I only managed to play that one battle royale mode

jade briar
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💀💀

trail pecan
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but on the map only thing I could find was like championships and I literally didn't have the required cars to enter them

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so I kinda gave up after that

jade briar
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Bruh

trail pecan
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also I didn't really like the graphics it looks way too generic and it honestly sucked

vague sparrow
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||holding urge to desperately shout out skill issue||

trail pecan
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honestly maybe since I couldn't even start a race

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I repeated like the same 3 dirt race events the game makes you do at the begining

surreal ruin
jade briar
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Yep.

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Too bad my wheel isn't that good for drifting.

surreal ruin
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Hah that's honestly all I really care about

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You put me on a big official race track in some super car and I'll be asleep in seconds

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Put me in an old japanese shitbox on a cruddy mountain road? NOW we're talkin'

trail pecan
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dude I love assetto corsa

vague sparrow
surreal ruin
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And I do art for a bunch of Eurobeat artists

trail pecan
surreal ruin
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Yay!

vague sparrow
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ok.

jade briar
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Since my wheel is not powerful enough to spin the opposite direction fast enough, I've just started taking interest in sim racing instead. Joining online events and shit. It's a lot fun when you're in a hour long race with max damage and tyre wear. Really makes you think.

jade briar
vague sparrow
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lol

tawny elk
jade kayak
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It's funny, I never liked sim racing on asphalt because it's not fun enough for me to bother mastering it, but I've played the shit out of Dirt Rally 1 and 2 which are just as simmy

trail pecan
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bro is going to lose his mind when he learns about tarmac rally

jade kayak
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Yeah, my least favorite part

jade briar
chrome meadow
cerulean summit
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upressed the sky textures. I cant for the life of me figure out how to implement them

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if anyone wants to give it a go, I'll send over the full image files

spark moon
safe patrol
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does it switch between those in different zones of the city?

safe patrol
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funny that in all my playing of vanilla I don't think I ever realized it had more than one skybox

cerulean summit
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there are a few other textures as well, but until I get those working idk how important they are

jade briar
jade briar
ember cobalt
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compression is not eliminated

jade briar
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IT's not even compressed. It's just really tiny. Not much to work from.

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The topaz upscler is pretty good. Try that.

ember cobalt
#

there's better ESRGAN models

cerulean summit
ember cobalt
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and i see some clear artifacts on it that look like compression

jade briar
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4x exrgan isn't that great. I tried it.

ember cobalt
cerulean summit
ember cobalt
#
#

a whole database of custom models

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all of the admins in this server come from a community that focuses on training these

jade briar
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I tried a bunch of the esrgan models that come with sd, and a custom one. Not much.

ember cobalt
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the ones that come with SD are just official models, and they're not great

jade briar
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Also this could help

cerulean summit
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Tbh, even if it's a bit blurry, it's better than the heavy pixelation from the low res nearest neighbour scaling the game uses rn

ember cobalt
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@cerulean summit can you send the original skybox textures?

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i have a model in mind for them

cerulean summit
cerulean summit
jade briar
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Here's something I got with esrgan. An attempt was made.

ember cobalt
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looks like real-esrgan

jade briar
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I think so, yeah.

ember cobalt
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yeah, that's a terrible model for games

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at least imo

cerulean summit
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There's not enough data in the images to work from. That's why ive been using generative AI

jade briar
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Tho sd img-img works a lot better.

ember cobalt
jade briar
#

And this.

ember cobalt
jade briar
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Basic sd 1.4 img-img.

cerulean summit
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Make sure it's set to tile

jade briar
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Here's the default skybox, if you want to try it yourself.

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It's tiny.

ember cobalt
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if you guys want some basic models to try for upscaling:
ultrasharp
realisticrescaler
swinir-l
remacri

jade briar
#

I'll wait for you to try. Partly because you have experience with it, and mainly because I'm lazy.

ember cobalt
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lol

cerulean summit
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those are the full textures

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if you can do better then go for it. I'm gunna be busy for a bit anyway

ember cobalt
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about the best i could get with a quick try

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usually i'd do some manual work to it too

ember cobalt
jade briar
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Hmmmmmmmmmmmm. It's one of the upscaled images of all time.

ember cobalt
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like you said, low base resolution

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but there's not many artifacts at least

jade briar
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yeah. We're basically giving the machine lord nothing to work with here.

cerulean summit
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My main concern is actually getting it implemented, then we can worry about what looks best

ember cobalt
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personally i tend to upscale with these models, then put it through img2img

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it yields more consistent results for me

cerulean summit
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Fair. I prefer using more noise rather than all the detail the upscale generates. Allows more varied options when changing the seed.

Neither method is wrong, just preference

vague sparrow
#

time for me to 0pskael

tiny nimbus
#

What do you guys think about the UE5 remaster project?

tiny nimbus
#

wasted potential

jade briar
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I like it.

trail quail
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Uncle burrito

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hi

tiny nimbus
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Yeah I guess any remaster is cool

trail quail
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I love your project

tiny nimbus
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should maybe be like a seperate option

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like classic and remastered

jade briar
jade briar
tawny elk
tiny nimbus
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no funni rtx smh my head fr

jade briar
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It will. They're working on implementing the gameplay right now.

thorny pawn
#

i've got a first try on upscaling or rather img2img idk what u guys thinkg about this and what resolution we're targeting

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i'mma try to go completely overboard with resolution and then downsample

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if my gpu can handle that lul

trail quail
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Why not textures from the 2015 NFS reboot? I feel like that could work well

dark spoke
#

p sure that's called asset theft

thorny pawn
#

7s per iteration 💀

trail quail
dark spoke
#

yes intellectual property violations are intellectual property violations regardless if it's for a mod or not

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it's like shooting a guy and shooting a guy because he's robbing a store, doesn't matter the intention you're going to prison for manslaughter anyway

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lol

trail quail
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🤓 ☝️

thorny pawn
#

i mean they're right tho

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also please be nice :c

dark spoke
#

it's wise to not fuck around with companies and their IPs lately because everyone is feeling litigious lately

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IW4X got shut down by activision, Nintendo is blocking the Steam release of Dolphin, etc

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and EA isn't legendarily known for being the best company ever

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so authoring assets from scratch is the way to go imo

trail quail
#

Yeah I'm just playing. EA seems more leniant towards modding but it's probably best not to come near them then

thorny pawn
#

i mean Nintendo is it's own thing.... they state that emulation is legal while selling emulation KEKW

dark spoke
#

however if you steal their assets from one game for another? ehhh it gets dicey

thorny pawn
jade briar
#

Now I gotta do things the proper way

dark spoke
#

lol yeah

trail quail
jade briar
#

uhhh huuuhhhh

trail quail
#

DICEy

dark spoke
cloud crypt
#

@spark moon how can that be, i have more followers but the algorithm likes your vids more🤣👍

dark spoke
#

probably because of the intro lol

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nobody wants to watch your intro everyone wants to see the gameplay

jade briar
#

intros are 2005

dark spoke
#

intros are for like... 2012 minecraft videos, that stuff just does not work in 2023 lol

cloud crypt
#

D a m n XD

hardy chasm
cloud crypt
#

I use sphere, cylinder and disk lights🤷‍♂️ works well

thorny pawn
#

working on another attempt, not quite happy

thorny pawn
cloud crypt
#

Why not using the upscaler from Topaz?

thorny pawn
#

don't have it :c if anyone does feel free to try

cloud crypt
#

I use it a lot

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Taken with S23 Ultra and upscaled with Topaz

ember cobalt
#

Topaz's image upscaler falls behind a lot of free options

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it's better in some instances for sure though

thorny pawn
#

when you 100% zoom

ember cobalt
#

yeah, there's a lot of artifacts there unfortunately

cloud crypt
#

Thats how a picture from the moon normally looks

ember cobalt
#

no way you used that as the base for the topaz upscale though

cloud crypt
#

No i did not

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I only wanted to show how it normally would look like

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How blurry etc

hardy chasm
jade briar
#

They wanted to be with their friends. That's why they made their way in.

spark moon
cloud crypt
#

Thats not what he meant xD

spark moon
cloud crypt
#

No, your anti cull setup and maybe ov setup

thorny pawn
#

ye i thought omniverse too

spark moon
cloud crypt
#

So you just selected textures as lights right?

#

Then they are sphere lights

thorny pawn
#

those are not "lights" they are just emissive textures

lights are separate entities and they have different types like sphere, cylinder disk etc., and you have to configure them through omniverse or usda

cobalt peak
jade briar
#

Just

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Turn on anti light culling

cobalt peak
#

Oh there do be a new RTX Remix yes

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Very yes

cloud crypt
#

With the new dxvk remix yes

cobalt peak
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How do I become a remixer tho

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I want to program a program even better than RTX remix

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Something that could even turn Sims 1 photorealistic

thorny pawn
cobalt peak
#

Alright ty

cloud crypt
#

XD

tawny elk
cobalt peak
#

wadaaaaaa

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Does RTX remix update automatically bc I dont find anti light culling in my menu

cloud crypt
#

No it doesnt

safe patrol
#

What's the proper Meters per Unit for Omniverse with NFS2?

jade briar
#

dunno

cloud crypt
#

I have an idea, there is a mod that changes the loading screen into a animated one. And the Video is taken from Fake Trailer from Odenato Cinematics. Why we dont implement it in our Remix mod?

tawny elk
#

0.01 I think?

jade briar
safe patrol
# tawny elk 0.01 I think?

Thanks I'll try that. I was playing around with materials and they're definitely not scaled properly by default

cloud crypt
#

When ready

jade briar
#

It'd be better if someone redoes the same one.

cloud crypt
#

Thats hard to do

jade briar
#

So is life.

safe patrol
#

This is 1 Meter per unit. Fixes the main body paint job but for some reason the carbon fiber is still way out of scale.

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Maybe that material is bugged or something because it doesn't seem to change no matter what scale I use.

cloud crypt
#

Its hard to do, but works. I already got it working for a short time. But dont know how anymore because i wanted Burrito to do it

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And he figured out that currently changing the material makes no sence

cobalt peak
#

Now that light culling is gone, someone should fix the skybox by upscaling all of the skyboxes 🙂

cobalt peak
#

I know Burrito already did, but he doesn't know how to implement them yet.

safe patrol
cobalt peak
#

Oh damn

cobalt peak
#

The skybox should be as realistic as this picture of myself

tawny elk
cloud crypt
#

Yikes xD

thorny pawn
thorny pawn
safe patrol
cobalt peak
thorny pawn
#

p.s. it's absolutely crazy how good photopea has become, it can basically do 99% of what photoshop could do a week ago with the same shortcuts Kreygasm

#

a week ago because photoshop added generative fill PES_CringeGrin

#

if someone has photoshop you could also try using generative fill to recreate the sky piece by piece

pearl pike
#

Hello guys, i'll love to test RTX remix on NFSU2, but idk where to start, where can i start looking?

pearl pike
#

Thanks, i'll take a look C:

jade briar
#

So Adam.

#

Have you found the culling yet?.

tawny elk
#

Culling Hmm

jade briar
#

Ya know it

tawny elk
#

Not yet, I need to wrinkles up my brain some more. It was getting too smooth to progress further.

jade briar
#

okay

#

I'll wait.

severe solstice
plain stag
#

something like that i work on entire NFS U2 map but for assetto corsa and with text editor not with realtime editing 😄 but good luck ,,, i can maybe help to 🙂

jade briar
#

what the hell

cloud crypt
#

Exactly what i thaught

plain stag
#

😄 😄

chrome meadow
jade briar
plain stag
#

i can.

jade briar
#

Now get to work

#

jk

#

idk if you wanna, then sure.

spark moon
#

Any one know about the issue after minimizing or alt tab crashes game

jade briar
#

Not for me

spark moon
#

happening in different game

trail pecan
spark moon
#

and which agme

trail pecan
#

I ran it in borderless fullscreen instead of fullscreen

#

nfsu2

#

if it doesn't have a borderless option run it in windowed mode and use something like borderless gaming

spark moon
plain stag
jade briar
#

precreated

#

Yeah sure. Show me.

plain stag
#

Tomorow i must go sleep .. 0:10 us time

jade briar
tawny elk
trail pecan
cloud crypt
#

he saw my Video and the first thing he has in mind was this question??

tawny elk
#

Intel Hd 580

trail pecan
#

maybe idk ask him maybe it wasn't his first question

jade briar
#

I don't see what's wrong with that

cloud crypt
#

If i use RTX Remix it should be clear i use a RTX card... There is no need to ask XD

trail pecan
#

there are many rtx cards and amd cards that can run rtx I think

cloud crypt
#

amd only the new ones

tawny elk
cloud crypt
#

Why asking?

jade briar
spark moon
trail pecan
#

yw

cloud crypt
ember cobalt
#

imo it's a very fair question

jade briar
#

Yes

jade briar
cloud crypt
#

ah, you talking about this specific anwser xD

tawny elk
jade briar
#

Talking about this

#

#1103377328530276403 message

cloud crypt
#

Thats harmless

jade briar
#

Yes. Everything on the internet is

cloud crypt
#

this is better xD

jade briar
#

Gah damn

#

Chill

jade briar
trail pecan
jade briar
#

Slayyy

cloud crypt
#

i like this comment xD

#

@jade briar say something...

jade briar
#

Uhh

#

Penis

cloud crypt
#

these Videos over 120K views

jade briar
#

Almost 130 now

cloud crypt
#

Dang

tawny elk
#

Can you ask them if any of them are reverse engineers?

jade briar
#

I know one, so I don't need any others.

#

His name is Adam.

tawny elk
cloud crypt
#

well, he is true on that

tawny elk
#

I poked the various nfs discords for help PeepoJuice

tawny elk
#

They said go to a reverse engineering discord and I feel kinda silly not doing that first

jade briar
#

bruh.

tawny elk
#

Yea

#

My bad

jade briar
#

Hey @tawny elk

tawny elk
# jade briar

Does the problem still persist when using freecam?

jade briar
#

yes. But it seems like, at very huge fov, the culling behaves a little odd.

lime tulip
#

Hello, I came from the video Need For Speed: Underground 2 RTX Remix WIP2 where to download the game

jade briar
finite flint
#

am i supposed to grab the game from somewhere before downloading the files in pinned?

vague sparrow
#

brother asked a very good question

#

the game should be ||bought through digital retailers||

finite flint
#

okay thank you.

vague sparrow
#

I hope that answers your question

finite flint
#

it does thank you dwight. im new to this and im not really sure what im doing haha

jade kayak
valid geyser
vague sparrow
#

if you can't find it online then just take the easy route

#

💀

#

idk, you're only benefiting the retailer and not EA/game devs

umbral forum
#

Abandonware.

finite flint
#

apparently my gpu is too old lol

jade briar
finite flint
#

1650 super I believe

jade briar
#

Yep. Should've known.

finite flint
#

It was worth a shot 😅

elfin beacon
trail quail
#

Dwight is here omg

cloud crypt
#

new sky for UG2? reworked it a bit

#

whats this 😭😂

#

its dlss, its broken

#

Love it

cloud crypt
#

without custom tonemapping

#

with custom tonemap

late sable
#

I have almost zero xp in modding, codding, gamedev and whatever other magic you guys perform here (which for real make me speacheless)
But i have several ideas/questions about remaster(?)
Is it possible to fill up the map with misc like trashcans, cones and whatnot to make it more dense?
I thought about making textures of building more volumetric and bulgy, because in vanila its basicly flat boxes.
And also roads, with updated textures it looks fantasic, but there is still some edginess to it on the turns so it looks rectangular
am i an idiot to assume that its possible to pull of?

tawny elk
tawny elk
late sable
cloud crypt
vague sparrow
#

Sometimes I wish we could add POM to textures if it was possible

High quality assets will reduce performance for most people except the 4090 folks

#

or the higher end 40 series

#

Micromesh engine is legit nanite like

cloud crypt
#

PBR Textures dont need much performance, the 3060TI could still run this mod

spark moon
tawny elk
#

Honestly, out of all the remix mods I’ve used, U2 runs really well.

vague sparrow
#

One thing missing is displacement mapping or tessellation, I don't think tessellation will work with path tracing because it's a rasterized shader

cloud crypt
#

U2 is probably the best game to show what Remix is capable of because of the lighting etc

#

atleast in my oppinion

tawny elk
cloud crypt
#

you mean i need to do it, because i work on lighting lol

vague sparrow
#

No IES, how are we going to manipulate the cone shape of light sources

cloud crypt
tawny elk
#

We both can work on lighting silly. Give the people some choices in lighting NODDERS

cloud crypt
tawny elk
tawny elk
#

Ez

cloud crypt
#

well, If mark is willing to do it xD

vague sparrow
#

Mark can spread the word among it's colleagues

tawny elk
#

The focus shaping is all wonky and ends up putting a hole in the middle.

vague sparrow
cloud crypt
cloud crypt
jade briar
cloud crypt
vague sparrow
#

Does ug2 have some sort of old 2000s yellow-purple filter on it, or was it the light glow

cloud crypt
#

it has some sort of yellow tinting, yes

#

but you can toggle the tinting in the options

vague sparrow
#

🅱️ontrast it is

#

how in the world are we going to replicate the metallic paint surface of cars, it is hard to explain what it looks like though

Need that 1:1 remaster

tawny elk
vague sparrow
#

I bought a clock so....no can do

jade briar
tawny elk
cloud crypt
jade briar
#

I really hope the remix tool allows at least 10 people to work on the same file.

Make tool for modders who do most of their work in their free time, while earning little to no money
Ask six thousand dollars per month

vague sparrow
#

Yeah we need to figure out how paint works in this game, I don't think it gets hashed, or does it

How can we store it as hash is more important

tawny elk
#

I still think hooking function that sets the car paint to update a mod usda would be be best.

tawny elk
jade briar
vague sparrow
#

Lmao, the car body modifications are also pretty modular, each customizable part will have it's own hash

cloud crypt
#

could or could not be

jade briar
#

I customized my car twice after I saved the mod.usda, now remix randomly chooses one of the two while loading the game.

vague sparrow
#

if we just go down the normal car mods, they have a upper limit of 20k polygons ; which is bad 😔

#

so remix replacements are our only chance

cloud crypt
vague sparrow
#

not a lot for 2024 standards

cloud crypt
#

yeah

surreal ruin
cloud crypt
#

thats only possible when we have the toolkit for that

surreal ruin
#

Yeah nawh for sure!

#

Fo'sho fo'sho

vague sparrow
#

we need modelers now lol

#

Ig we could get in trouble using nfs heat assets

surreal ruin
#

I've been working on a super accurate Trueno for a while

#

Although it's nowhere near ready to be used, and it is the JDM version, not the GT-S that U2 uses

vague sparrow
#

Hmm

cloud crypt
surreal ruin
#

Hah yeah let's be real

#

Who the fuck wants a GT-S over a trueno X)

cloud crypt
#

corrext xD

jade briar
#

Dunno

#

Probably not me

vague sparrow
#

ngl if you guys leave out those traffic cars (<1k poly models lol), I will be very disappointed

cloud crypt
#

you know the performance cost do you?

vague sparrow
#

But muh rimastr

#

🥺

cloud crypt
#

If we do that, you probably would neet a 4090 xD
just joking. I think 20K shouldnt be a problem for traffic

jade briar
#

I mean

#

Anything could be better than the current traffic vehicles

surreal ruin
#

Honestly it's less about the performance and more about the sheer amount of time modelling cars takes

#

That shit ain't a nothingburger

jade briar
#

The originals are just cancer to look at.

jade briar
cloud crypt
#

maybe the tool we get in future is able to auto generate polygons. Its just a dream...

jade briar
#

For me, I don't mind the way the cars currently look. The game is mostly dark. You could make a normal map for rain drops, but that's about it.

cloud crypt
jade briar
#

Because I've got no idea how I'd make a realistic enough paint material with the extremely restrictive material that remix allows. Literally 4 textures. And that's it.

tawny elk
gritty crest
#

Hey. Trying to get this running. I followed the pinned instructions but when trying to launch the game it runs as a background process. Has anyone seen this? If troubleshooting goes somewhere else, let me know

tawny elk
#

I always forget I can feed it whole functions

gritty crest
#

yeah. 3090

jade briar
#

Hmmm

#

I dunno. Actually.

surreal ruin
#

Does the game run for you WITHOUT the remix mod?

jade briar
#

Did you install the widescreen fix?

surreal ruin
#

This sounds like it could be a core game issue?

gritty crest
surreal ruin
jade briar
#

I learnt it the hard way.

tawny elk
# tawny elk I think ChatGPT has come up with some ideas to try with how to modify the code.

Hmm


{
  // ...

  // Previously it was set to 15000.0 and some other value.
  // Now it's set to a very large value.
  MaxDistance = 1e9;

  // ...

  do {
    // ...

    // Previously the normalization factor was calculated using some constant.
    // Now we're using the MaxDistance variable to determine the normalization factor.
    __Distance = MaxDistance / SQRT(__Distance * __Distance + pfVar1[1] * pfVar1[1] + *pfVar1 * *pfVar1);

    // ...
  } while ((int)__LoopCount < 6);
  return;
}```
gritty crest
#

Yeah when trying to tun with Remix i can see the main game process and the remix bridge but they're not attached nor does the game call any resources

jade briar
#

Strange

#

Did you install the latest bridge?

surreal ruin
#

Yeah that's a new one

jade briar
#

I think a new bridge update might have broken it. Try downloading the oldest version in the list.

#

I haven't updated bridge in a while

gritty crest
#

the one i'm using is bridge-remix-4d6dc56-6-release

jade briar
#

Yeah try downgrading to the first update in the list

vague sparrow
cloud crypt
# gritty crest the one i'm using is bridge-remix-4d6dc56-6-release
  1. Install Underground 2 Widescreenfix and set windowed mode to 4 (https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/nfsu2)
  2. Install RTX Remix 0.2.0 into game-folder (https://github.com/NVIDIAGameWorks/rtx-remix/releases/tag/remix-0.2.0)
  3. Install bridge-remix release into game-folder (https://github.com/NVIDIAGameWorks/bridge-remix/actions/runs/5095209923)
  4. Install dxvk-remix release into trex folder (https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/5150202285)
  5. Download Rar File from Uncle burrito and only copy the rtx-remix folder, the dxvk.conf, rtx.conf and the bridge conf from trex-folder to your game-folder(https://cdn.discordapp.com/attachments/1103377328530276403/1111324832617992242/Underground_2_RTX_remix_0.1.rar)
  6. Rename dinput8 to dsound
GitHub

Fixed Resolution
Fixed Aspect Ratio
Fixed HUD
Fixed Field of View
Fixed FMVs
Added an option to switch between different 3D scaling
Added an option to disable cutscene borders
Added an optio...

GitHub

Release Notes

The Remix Runtime Bridge is now open source on GitHub! You can find the repo here!
Many Bridge improvements have gone into this release to address various game compatibility issues:
...

GitHub

This is the NVIDIA RTX Remix Runtime Bridge repository - Bridge doesnt handle concurrent D3D9 module and device calls safely · NVIDIAGameWorks/bridge-remix@4d6dc56

GitHub

Contribute to NVIDIAGameWorks/dxvk-remix development by creating an account on GitHub.

cloud crypt
vague sparrow
#

@jade briar let's just create a GitHub guide lol....keep it more systematic here

cloud crypt
#

yeah, i tried his steps, they dont work

spring thorn
#

my issue was the bridge remix, you have to download the correct one

vague sparrow
#

Burrito sucks at making tutorials

spring thorn
#

whats the name of the zip file containg the bridge files?

tawny elk
jade briar
#

It is literally the most complicated and we'll thought out thing I've ever written

cloud crypt
spring thorn
#

i know buddy, but in the section for the bridge there are many different downloads for the bridge. had to try multiple till i found the right one \

tawny elk
#

Guys can I have permission to modify the games binary ?

cloud crypt
tawny elk
#

It really thinks modifying that line is the key.

#

It came back with the same answer twice now.

#

It is a floating point register so I’m going to have a bit of trouble implementing it cause those never seem to work right for me.

jade briar
gritty crest
cloud crypt
#

i forgot you have to set windowed mode to 4 in widescreen fix to work properly

cloud crypt
tawny elk
#

I have a guides repo if y’all want me to post it in that.

jade briar
#

I WILL MAKE A VIDEO TUTORIAL.

#

One of these days

tawny elk
#

The 2007 era one with notepad pls

jade briar
#

no promises

vague sparrow
jade briar
vague sparrow
#

Do it like this

jade briar
#

Child ADHD treatment

tawny elk
#

Needs the unregistered hypercam 2 watermark.

#

It’s what seals the deal

gritty crest
#

got that part kinda sorted now

cloud crypt
#

as i said, if you delete the downloaded folder from buritto there are no road textures

gritty crest
#

yeah i figured that out. also i think the reason why it was giving issues before was because i had my game config set up since 2020 and the asi loader updated since then which caused issues

cloud crypt
#

ah yes, the asi loader, forget that too. It has to be named dsound instaed of dinput8

gritty crest
#

nah dinput8 still works, its just that mine was super old

cloud crypt
#

you can either rename d3d9.dll to .asi or dinput 8 to dsound. both works same way

gritty crest
#

ah

#

oh also i know you guys were working on the lighting culling problem and I did see that someone fixed it. is that still being worked on or is there some solution for it? since it seems like i'm running into the same thing

cloud crypt
#

well light anti culling was recently added to the dxvk remix files. But for now it only works for sphere and rect lights (yes cylinder and disk still gets culled, noticed it recently)

gritty crest
#

is thta enabled by default or is there something i have to change?

jade briar
safe patrol
cloud crypt
safe patrol
#

I know, I'm just ribbing you. You're doing awesome work, keep it up.

gritty crest
#

I would love to contribute to this. Would need to learn more about how Remix works though

cloud crypt
chrome meadow
plain stag
ember cobalt
gritty crest
#

is there a way to change the intensity of specific lights in the dev console? looks like you can only change it for all of them at the same time

cloud crypt
#

only emissives or lights from textures

median current
tawny elk
#

I don’t know how to make an asi mod KEKW

#

Y’all gonna have to whip out a hex editor and modify it yourself.

median current
#

I think I tried once thonk

#

I'd probably grab an open source mod like extra tools, strip out all their specific stuff and use it as a base to create patches

#

if anything just credit the authors

thorny pawn
tawny elk
#

Oh I know, the reverse engineering effort here is a side thing. I don’t do programming for living.

cloud crypt
#

If anyone couldnt read from the video provided here because 1080p isnt enough, here is the Video upload in 4K
There is no need to pin this Kim

https://youtu.be/U32QaB23Mws

This project is still in very early development stages. It may not look good right now, but things will change.

You may want to visit @UncleBurrito15 Youtube Channel for WIP 1 to 3.
We are several Poeple working on this mod and it still will take much time until its perfect.
We have to ask you to wait.

If you still want to play the unfinishe...

▶ Play video
vague sparrow
#

@jade briar you're 2007 crappy tutorial is done fr

tawny elk
cloud crypt
vague sparrow
#

Try Linux

tawny elk
vague sparrow
#

Apt-get: command not found

apt get help 🫠

thorny pawn
#

you forgot sudo

#

sudo make me a sandwich

vague sparrow
#

its for installing packages, no?

tawny elk
#

Time to test if ChatGPT can do Reverse Engineering

gritty crest
tawny elk
#

Well the game is running horribly so maybe it did work?

vague sparrow
#

What is it rendering then lol

tawny elk
#

Dunno

#

It did output something when I told it to capture

vague sparrow
#

Its building blas so there's ray tracing....somewhere

tawny elk
#

You got OV open?

vague sparrow
#

Bro my PC is dead

tawny elk
#

Oh that's prob not good

ember cobalt
#

a bit funny though

vague sparrow
#

Thank you chatgpt

#

It rendered nothing but chopsticks 🥢

tawny elk
#

I'm now starting to think this is just the function for updating the camera's bound. Might need to find the world streaming function and mess with that

cobalt peak
#

is there a way to see my fps

#

i mean view how many i have

ember cobalt
#

you can enable the dxvk hud

#

this file by default has it on. save it and put it in your game folder

cobalt peak
#

thx

cloud crypt
dreamy ether
#

:o

tawny elk
#

I sound generic KEK

cloud crypt
#

🤣

tawny elk
#

The only voice reveal will be me going like this when culling is disabled completely.

cloud crypt
tawny elk
#

I mean that's my whole goal so

cloud crypt
#

My mod usda, you dont need to start at 0

#

And if someone want to test some of my added lights you can use this too. Feel free to test xD. But please only use in comination with uncle burritos textures or you end up with plain black roads

tawny elk
cloud crypt
safe patrol
#

this sort of thing really needs a git/svn repo since currently there's no mod stacking

#

that would make collaboration way easier

hushed hazel
#

so i installed mod and game looks like this no skyline and very dark

safe patrol
#

it's just because there's no light on the side of the camera in that garage

#

if you use the rtx.conf that HellRaven just posted he's added a light to the scene here

cloud crypt
#

there should be a light from the front lol

safe patrol
cloud crypt
#

smth like that?

safe patrol
#

perfect! Stick the rtx.conf and mod.usda in there for starters

hushed hazel
#

idk i used files from hellraven exp video

safe patrol
#

we could probably use it for updated textures too

safe patrol
hushed hazel
#

oh good

#

thanks

safe patrol
cloud crypt
safe patrol
#

and anyone else who's actively contributing here

cloud crypt
#

i would, if they would share theyr usernames xD

safe patrol
#

ask by DM maybe?

ember cobalt
#

you guys are wearing out my pin button

safe patrol
#

I was just about to say that Kim's super on top of their pin game

ember cobalt
#

lol

cloud crypt
#

haha xD

cloud crypt
safe patrol
#

ninja'd

cloud crypt
#

that too

trail quail
#

why does it look like that? please help

safe patrol
trail quail
safe patrol
trail quail
#

I mean, do you have to paste the rtx config and mod.usda in the game directory?

safe patrol
#

rtx.conf goes in game directory. mod.usda goes in game directory\rtx-remix\mods

trail quail
#

Thanks I'll try

safe patrol
#

@cloud crypt you might need to find the post for us

cloud crypt
#

he already did

safe patrol
#

oh

ember cobalt
#

i need you guys to select some specific pins to clear out

#

there's too many

cloud crypt
#

okay wait

#

these can be deleted i think

safe patrol
#

maybe if Adam adds the github repo to the relevant links post that's one less pin needed too

ember cobalt
#

hald fyll is staying 😛

#

but the rest are cleared

trail quail
#

now it looks worse, is there any conf?

ember cobalt
cloud crypt
#

You also have to use the mod.usda, otherwise there are no lights lol

hushed hazel
#

that fixed lights in garage but there is like no roads for me

ember cobalt
cloud crypt
#

mod.usda has to go in rtx-remix/mods/GameReadyAssets/

safe patrol
trail quail
#

I pasted the mod.usda into the rtx remix /mod folder

ember cobalt
cloud crypt
ember cobalt
#

it's okay, thank you 🙂

tawny elk
#

What is this a texture for ants?

ember cobalt
#

lol

tawny elk
#

It has no idea what this is

trail quail
#

yessss, thanks

ember cobalt
tawny elk
#

Nah it's the traffic lights

ember cobalt
#

ah

tawny elk
#

They're just incredibly low res

safe patrol
#

I need to figure out how to add lights in omniverse so I can help with some of these dark garages...

cloud crypt
cloud crypt
#

and thats how it looks currently

safe patrol
#

haha, no worries, I wasn't expecting to have anything even this good for awhile. I'm just trying to figure out how I can be helpful.

#

By the way, it's masterpiece

cloud crypt
#

but i really dont know how to edit this readme.md to look good

safe patrol
#

That's something I can help with. It's not super important right now though, just upload the couple files that need to be shared for now.

tawny elk
#

Getting somewhere Pog

ember cobalt
#

instead of CLI

cloud crypt
ember cobalt
#

just press the pencil icon, then follow their markdown guide

#

it also has (had?) the typical word editor stuff for bold and all that

cloud crypt
tawny elk
safe patrol
cloud crypt
tawny elk
#

Who that

safe patrol
#

white streetlights feels a bit too modern. This is based on the world of 20 years ago, after all

ember cobalt
#

i agree. might be a tinge too yellow though

cloud crypt
tawny elk
#

Cause that's how they are in real life

ember cobalt
#

you guys don't use disk lights?

tawny elk
#

Disk lights cull currently

ember cobalt
#

interesting

tawny elk
#

And the light fixtures for road ways are typically rectangles

ember cobalt
#

yeah

safe patrol
#

I feel like different parts of town might have slightly different colors too based on age/property values

tawny elk
#

Way ahead of ya

ember cobalt
#

how are you able to do that?

cloud crypt
#

i stay with the og look, and the og game had nearly white streetlights

tawny elk
#

Bunch of diffrent types of poles

ember cobalt
#

the base game uses different poles for those areas?

#

or you replaced them

tawny elk
#

Diffrent meshes for diffrent areas in the game

safe patrol
ember cobalt
#

or are you making that change

safe patrol
cloud crypt
#

and when at places like these with about 5000 or 5500K

safe patrol
#

it's a small enough change that it's probably not out of the question to have 2 different versions of the mod - one for faithful to vanilla NFSU2 and one for realism maybe? Git makes it easy to diff those changes out

cloud crypt
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but mainly white lights

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@tawny elk try alteast 5500 or 5000K instead of 2500/3000

cloud crypt
ember cobalt
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yeah

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they redid the interface like a month ago and ruined it imo, lol

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anyway, the formatting is just plain markdown. most of what you know from discord carries over

tawny elk
cloud crypt
#

now looking like this

cloud crypt
# tawny elk

pls make it a bit colder, its way to warm. 4500 to 5000 is enough

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atleast test it

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added these lines

safe patrol
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Huh. Lights aren't working at all for me now. Turning light anti-culling on and off doens't seem to have any affect either.

cloud crypt
safe patrol
#

yeah

cloud crypt
#

weird

safe patrol
#

I think maybe it ran out of RAM and just decided to stop working or something. Because it was lit in the garage when I first started but once I go out in the streets the lights stop working and even going back to the garage is dark

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this requires further testing...

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huh. No, I definitely screwed something up because re-launching the game it's now all dark. Let's reload your conf files again...

cloud crypt
#

normally should be like this

hushed hazel
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there are literally no roads for me

cloud crypt
#

i will figure something out...

safe patrol
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That's why I thought there was a different zip that needed to be pinned, because maybe you were using different roads than the old ones I had from the original post.

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maybe share your gameReadyAssets folder? Since something seems to be off?

cloud crypt
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im on it. i will fix it myself now. when done i will upload it to the git rep

safe patrol
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yeah. Confirmed. Using your conf, we either get no roads using your mod file or no lights using the old mod file

cloud crypt
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i will do smth about that

safe patrol
#

At least there's lights!

cloud crypt
#

i get the problem now...

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it will be literally impossible to have road textures if some deletes the downloaded files from the download folder

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but let me try, i make a backup first...

safe patrol
#

Man, having working headlights is gonna make a huge difference

tawny elk
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Honestly wish this was as easy as it is in the professional world

tawny elk
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How's this CCT?

cloud crypt
tawny elk
cloud crypt
#

uhm ok?...

tawny elk
#

That do be the whole map

cloud crypt
#

how df

tawny elk
#

Looks like the LOD of the world tho