#NFSU2 (Need For Speed Underground 2)

1 messages Β· Page 4 of 1

dreamy ether
#

it looks really rough-

#

The car could be used as Sandpaper

#

also very cool stand

#

Trash.jpeg

cloud crypt
zinc meteor
#

um, what? you can move the light around however you want and it should stay relative to whatever mesh you added it to

cloud crypt
#

i do this

#

this happens

zinc meteor
#

What do you have selected when you're moving stuff?

#

the light?

#

It looks like the transform isn't being read correctly in the game - I remember some people saying the game comes in sideways in OV? That may mean the transform on the light replacement is coming in wrong (x and y value being swapped or something)

cloud crypt
#

The thing is, for normal props it works just fine, like the lights from lamps, but only for the car it behave that strange

zinc meteor
#

Is it just always to the side? can you add a bunch of lights with different colors all around the car, and see how they get moved when you load them?

cloud crypt
#

at least ive got some things done (selfmade PBR Floor and some Lights added in the main menu)
Roads will i let for our hero @jade briar and for lights i will try that with the different colors. Maybe this way i can figure out how they work.
For now i say good night and thx for the tipps

jade briar
#

:)

#

Ya got it.

jade briar
vague sparrow
jade briar
#

what wip 3

#

oh

#

Yeah when I finish all road textures

vague sparrow
#

all

#

πŸ’€

jade briar
#

Just a couple more left

#

Maybe 3 or 4

chrome meadow
wintry fable
#

that looks so beautiful but this ruins everything

vague sparrow
#

I think he kept it intentional

jade briar
vestal drift
jade briar
vestal drift
#

ah ok that's what i was gonna try

jade briar
#

Yesh

#

But I don't know how to replace the texture because textures marked as sky stop the skybox object from exporting

vestal drift
#

could you unmark it as sky and then export that?

#

then just mark it again

jade briar
#

Yeah that's what I was thinking

spark moon
#

got new sky

vague sparrow
#

How did you

#

Replace it

spark moon
vague sparrow
#

oh, nice πŸ‘

spark moon
trail quail
#

how did you achieve this?

spark moon
cloud crypt
#

But now lighting is missing nearly completely

trail quail
#

so i tried doing what you said baaz and in most cases yeah culling is not noticable but if you in the tunnel in the city centre u can see how the lights disappear, try it with ur settings and see if you notice it

small acorn
jade briar
#

Of course they aren't. You just disabled them.

vague sparrow
#

he disabled lights

#

but its still culling

#

so no effect

cobalt peak
#

I have to enter the car lot for them to get their color/livery.

vague sparrow
#

silver?

cobalt peak
#

Yes.

vague sparrow
#

can you show us

cobalt peak
#

Ye wait a sec

#

When I enter a dealership the color/livery is back, but then the light culling gets even worse.

#

Well, basically, lights just turn off infront of you instead when you pass them.

cloud crypt
#

Thats exacty what burrito explained earlier.

#

Dont change the car material yet cause it causes problems over problem

jade briar
#

It is a bug with remix. It is using the custom car material I made for my Nissan, that gets applied to everything.

cobalt peak
#

Oh, I didn't change anything.

#

Ah alright.

#

How do I fix it?

cloud crypt
#

In my rtx confic i messed with pbr settings to get cars reflective

cobalt peak
#

Ye reflective cars are great

#

They almost look like new models now.

cloud crypt
#

Looking like this without new paint material

#

Its a old pic, i have a new floor

cobalt peak
#

Nice πŸ™‚

spark moon
jade briar
#

Ah yes. Direct light in overcast night time.

spark moon
#

So headlights are working just we cant see

tawny elk
spark moon
cobalt peak
jade briar
cobalt peak
#

Ah, great thanks

#

Cars ain't reflective anymore when I do that, is it supposed to be like that?

jade briar
#

Yes. The problem is caused by the reflective enhanced asset that I made.

cobalt peak
#

Ah

jade briar
#

lol

chrome meadow
#

Before making this of course https://www.youtube.com/watch?v=53JclJwR4Po

jade briar
#

This is trippy.

chrome meadow
#

The last one sure will trip the denoiser but it would be beyond cool if feasible

jade briar
#

It's probably not gonna be achievable without writing a custom shader for it, but according to mark, path tracing is very slow if you add lots of complicated shaders to it, so probably never.

#

And even if you are able to get it working, the denoiser will most likely kill the whole effect.

chrome meadow
#

Maybe something with a carefully crafted PBR materials may end up achieving something for a static frame but I will be happy with the dark one for now 😎

cloud crypt
#

@jade briar can you share ur mods.usda?

jade briar
#

Yeah, when I'm done with all the roads.

cloud crypt
#

Okay, because i want to add my progress to it

chrome meadow
jade briar
#

Alright. One more type of asphalt texture left. After that, I'm working on the sidewalks.

cloud crypt
#

πŸ”₯πŸ”₯πŸ”₯

vague sparrow
#

@jade briar can you upload that video again on youtube? not as an update but as testing

#

this whole "one man mod" is too much pressure and nat kewl

jade briar
#

No

#

Just wait

#

Only a few more textures left

#

Then update video on yt.

vague sparrow
#

how much have you done

#

90% ?

chrome meadow
vague sparrow
#

oh man you should see Underground 1

#

every road was wet and it was alright

#

nothing wrong with that

#

i feel like the whole gta/wet road culture has spawned a lot of backlash when it comes to graphical mods in general

#

fuck you baittubers

#

😑

spark moon
#

i just want the headlight fix still cant figure out

vague sparrow
spark moon
#

there is ground light given as seperate texture for the headlights once it worked

jade briar
cloud crypt
#

And i am close to it too. I think i have to select the mesh of the doors instead of the headlights because if i select the headlights tje lights are on the doors

spark moon
#

this earlier pic @vague sparrow

chrome meadow
spark moon
chrome meadow
chrome meadow
jade briar
#

tbh tho

#

putting wet in everything is kind of not a great idea.

#

The only reason I'm making everything wet is because in the game, everything is wet.

vague sparrow
#

and rainy

chrome meadow
spark moon
#

just used a trick not a fix

cloud crypt
#

What trick

spark moon
#

just added light in the front...

cloud crypt
#

?

spark moon
#

on the bumper or anything

cloud crypt
#

Oh, bumper could work

spark moon
#

this is not a fix lookks good tho

cloud crypt
#

Let me do it, i make it better

spark moon
#

may not be working for evry vcar

spark moon
cobalt peak
jade briar
cobalt peak
#

Very nice

#

When reflective skybox tho

jade briar
#

It is.

#

It's just that night sky doesn't reflect much

cobalt peak
#

Dang

cloud crypt
#

found the prolem. When you create a light and ad a reference it will ad an instance and a mesh to your mod usda. You can move the instance but not the mesh. You have to manually edit the Mesh Translate data to the same value as translate data of the instance

#

but if you select the bumper it get deleted so i will stay with the headlights

#

so uh yes, that way we can create working lights on cars

#

and that for every car. But we have to do it manually. And the housing should be selected because if you change the headlight the light would get deleted because its a different mesh

#

but one problem of this way is, that the light will stay on in the menu.
So maybe select the headlight sprite as texture? so we can do them in any color for the different sprites?

tawny elk
cloud crypt
#

how do i do that?

tawny elk
#

Uh it’s somewhere in the remastering thread.

#

#1096847508002590760 message

#

It’s in the little code snippet

tidal kelp
tawny elk
#

Those rays are getting pathed tho detective

cloud crypt
#

Gametest mods are shit, but this is one of one he made good. And no they not getting pathed

#

the streetlights is a stolen idea of mine i wanted to implement in NFS Carbon OPUS. And he is only using reshade

desert kestrel
#

he's stealing other mods as well

cloud crypt
#

But this is a remix channel. So lets talk about remix instead of reshade

#

one side working xD

#

but this, so i really have to use the sprites

cloud crypt
#

doesnt work...

#

anyone has a idea?

tawny elk
#

Only one light seems to like being added per mesh.

cloud crypt
#

this is not ehat i meant. When i try to ad lights to the sprites of the lights so we could do it for every color it wont work. The light wont show up then...

#

i want to use these as light object

small acorn
cloud crypt
#

i am using the headlight texture, but that way we cant change the color of the light.

#

It will always stay, white/yellow instead of the colored light from the tuning

small acorn
#

it is. just like car texture

small acorn
cloud crypt
#

ok

cloud crypt
#

working street lights (atleast for highway)

#

well, made them half as bright and it looks twice as good, this should work just perfectly with Uncle Burritos streets

jade briar
#

@cloud crypt

#

I'm taking about lights that look like this

#

A cone

cloud crypt
#

that change a lot

jade briar
#

What do you mean

cloud crypt
#

there are no cone lights in omniverse xD

#

do i need a texture for that?

zinc meteor
#

there are... it's just shaping on a spherelight

jade briar
#

Well

#

That's one way of making cone lights

zinc meteor
#

set the cone angle and you have a spotlight

jade briar
#

Also no ies, I assume

zinc meteor
#

We don't actually support the file argument in shaping, so no ies

#

we may do that eventually, but it's another feature we haven't had time for

jade briar
#

Right

cloud crypt
#

what means ies anyways?

jade briar
#

Ies is a file that defines shape, and brightness level of a light source

cloud crypt
#

ah ok

jade briar
#

Like this

cloud crypt
#

without the lights its so dark

jade briar
#

Yeah, then add the lights

cloud crypt
cloud crypt
#

now they are cone shaped

#

some finetuning

cloud crypt
jade briar
#

The game looks a bit too dim

cloud crypt
cloud crypt
jade briar
#

I don't know what you did to your auto exposure settings, but it is very flickery. Look at the sky.

cloud crypt
#

i will fix that, but for now ill go to bed

#

but i think these lights are looking good so far

jade briar
#

Yeah good work so far

vestal drift
#

Now you guys gotta combine what you've done

cloud crypt
#

When his roads are done we will combine them. Until then i will add mor lights in ov (probably only streetlights for the moment)

spark moon
spark moon
cobalt peak
#

If we'll ever find a solution to culling, this will be the best graphics mod for Underground 2.

#

I wonder, someone had the idea of making fake cams, right, left, and behind you, would that be possible?

jade briar
#

I have no idea if it would. If only someone smart enough to figure that out was here.

vague sparrow
#

the person who made modded Remix-bridge only to run new vegas

crude whale
#

@tawny elk In the pinned comment hot pursuit 2 is mentioned too. So you say you got hp2 working with rtx remix?

jade briar
#

Sidewalk schleemp

trail quail
#

very nice

vague sparrow
#

indeed

#

very nice indeed

#

🧱

jade briar
vague sparrow
cloud crypt
jade briar
#

Yes.

cloud crypt
#

Now i need mod usda to make the lighting fit the roads

jade briar
#

soon

cloud crypt
#

Ok nice, i still have to work 6 and a half hour, so no need for hurry

cobalt peak
jade briar
#

Yes, but I haven't figured how. yet.

cobalt peak
#

Ah, because I thought about ripping the sky textures, then upscaling them, and then adding them back in.

#

But IDK how that would look.

#

The sky textures are very pixelated.

jade briar
#

yeah

#

I have upscaled one

#

used stable diffusion img to img

cobalt peak
#

Damn, great!

jade briar
#

pavement

cobalt peak
#

Very nice πŸ™‚

jade briar
#

me when the game has two exact same textures, just at slightly different resolutions.

cobalt peak
#

Oof

open atlas
#

I’d just use the existing skybox mod on NFSMods

cobalt peak
#

You mean 'HD sky' ?

lone dragon
#

Can i just say while i like the textures on their own, the glossy factor could be toned down a bit. I mean rough and specular maps are thing for a reason

jade briar
#

Can't use a spec map with remix.

surreal ruin
#

Roughness replaces specular when used

lone dragon
#

Eh? What about roughness maps?

#

Ah

jade briar
surreal ruin
#

Whereas specular workflows use both spec and gloss maps to determine it

lone dragon
#

I see

jade briar
lone dragon
#

I think That's blender internal logic mate

jade briar
#

I've seen this in both ue4, and substance softwares.

surreal ruin
#

They're both just different ways of contolling stuff, they do the same thing.
Most modelling tools will support both and engines do not

surreal ruin
#

It's labelled as such but is actually an approximation of IOR*

#

They're very different

#

Just epic being confusing

#

It's proper confusing too because an unreal spec of 0.5 = IOR of 1.5

#

So adjusting texture maps for it is a huge pain

lone dragon
#

Okay, let's focus the convo back to the stuff relevant for remix

#

So with a rougness map texture we can controll the gloss, right?

#

Like Make it look less... wet

surreal ruin
#

Yes, a roughness map controls both the spec and gloss in one

#

Burrito is intentionally making it wet though

#

As the game is very rainy

lone dragon
#

I guess but it's not raining all the time

jade briar
jade briar
small acorn
#

through extra options

surreal ruin
#

And as we can't dynamically adjust things as day changes

#

It makes the most sense

jade briar
#

Also the whole game takes place during night time.

#

Night racing and all.

jade briar
surreal ruin
#

Idk? You showed a picture with zero context, I can't comment lol

#

But specular sliders appearing in roughness workflows are commonly just IOR adjustments

jade briar
lone dragon
#

Hmm, well you are making a good point but i still stand with my opinion that it is too much right now. Mayve go for a midway thing, so when it's dry it looks like it rained a bit ago and while it's raining as if it's only been raining a few minutes

surreal ruin
# jade briar

I don't know which suite this is in so again I can't comment!

jade briar
#

hmm

surreal ruin
#

But the whole point of roughness maps is to control spec and gloss in one, it's why they were created

#

In order to free up texture space as we had to use spec/gloss maps previously

#

Ironically enough though Roughness maps create janky errors in greyscale areas, especially on metallic surfaces so in Unreal 5 they've recently re-introduced a spec workflow to avoid it

jade briar
#

I think games work differently because rendering software does allow you to control roughness and reflectivity (spec) individually.

surreal ruin
#

Offline renderers and most modelling suites will allow for that yes

#

3D's Max does as well

#

I've been an Unreal Engine 4 + user since 2012 where I was an early alpha tester for the engine and have since then been working in the engine on a pretty much daily basis for work

#

So I can get pretty nerdy with the functionality of it

surreal ruin
jade briar
#

Blender.

surreal ruin
#

Yeah that makes sense

jade briar
#

See here's the thing. I don't know much about game dev. You don't know much about blender.

surreal ruin
#

Yeh?

jade briar
#

And this is where the roughness spec differences come in.

surreal ruin
#

Ah, no as I just said 3D's max ( Which I use ) allows for this as well

#

It's because modelling suites need to allow for a huge amount of different kind of workflows, most packages like Maya and Modo does the same

#

It's industry standard

#

So it makes perfect sense that blender does too!

jade briar
#

Yep. This is where I was confused as why does remix not allow you to use spec and rough individually.

surreal ruin
#

Right yeah! Makes sense, basically you think of it like this
Modelling suites tend to allow you to use them together, HOWEVER, realistically speaking they're just additive to one another depending on your workflow

#

There is nothing you could not achieve by using purely roughness vs specular for example

#

They're just there so that you can use your preferred method that aligns better with your final workflow

#

So if you're an unreal engine user for example, then ignore spec and stick to roughness

#

Since I have not touched Omniverse yet I'm unfamiliar with exactly what workflow it uses but it seems to rely on Roughness from my understanding, so safest bet to get consistent bakes etc would be to do the same in your modelling package

#

Because for example if you're baking out a roughness map for use in-engine, but you've added values through your spec AND your roughness, then those added values won't be baked out with your roughness

#

So you'll get inconsistent results in your modelling suite vs the engine itself

jade briar
#

yea

cloud crypt
#

I will change the sky textures zo hdri

#

Anchorlight gave me a Remix mod for that

spark moon
cloud crypt
#

Wax

cloud crypt
#

??

jade briar
#

@ember cobalt pin this

jade briar
ember cobalt
cloud crypt
cobalt peak
#

Is dat your new preset?

jade briar
#

yes. Including mod.

cobalt peak
#

Nice, thanks. πŸ™‚

spark moon
jade briar
#

How to play Need For Speed: Underground 2 with RTX Remix

Make sure you download and install the following files in order. The Zip file under this post should be installed last.

  • Download RTX remix from this link (https://github.com/NVIDIAGameWorks/rtx-remix/releases/tag/remix-0.2.0) and extract them into the main game folder next to the exe
  • Download the latest version of remix bridge from this link (you have to be logged into a github account in order to download) (https://github.com/NVIDIAGameWorks/bridge-remix/actions/workflows/build.yml), download the file that has (release) in the name. Extract these files in you main game directory. Replace any files if prompted.
  • Download the zip file at the bottom of this message, and extract the files in the main game directory. Replace any files if asked.
  • If you want to run the game at larger resolutions, then download the widescreen patch from this link (https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/nfsu2), and install it. IMPORTANT rename "d3d9.dll" in the main game folder to "d3d9.asi"
  • Run the game
  • If you encounter performance issues, press alt+x, and adjust graphics and dlss settings.
  • After launching the game, please set your graphics setting to the following:
  • Do not touch the resolution settings if you have installed the widescreen fix
  • Car reflection update rate - lowest
  • Car reflection detail - low
  • Car shadow/neon - medium
  • **Road reflection detail - lowest (important)
  • Light glow - off
  • Particle system - on
  • Full screen Anti-Aliasing - off
  • Tinting - on
  • Vsync - off
  • **Note **Most of the texture and geometry settings are high, eg world and car detail. The rest, are settings specific to game's original looks so they cause issues with remix.
#

@spark moon check this one out.

cloud crypt
#

With road mods?

jade briar
#

yes

jade briar
#

Yeah I made a mistake with the old one.

cloud crypt
#

Oh nice, ill check when home

jade briar
#

Guys, please test the file I posted so I can make sure this works before publishing.

spark moon
jade briar
#

alright nice.

cloud crypt
spark moon
#

fix headlights πŸ‘€ pls

cloud crypt
#

I try

#

Its really hard

vague sparrow
#

ask A3MOH

cloud crypt
#

I got it wotking cottecly

#

But when i do it for tje other light

#

It wiΓΆl only show 1 instead of both

cloud crypt
#

So i think you can rest for now for a bit

cloud crypt
#

@jade briar german media is going vrazy about your youtube videos

jade briar
#

Huh

#

Show

cloud crypt
vague sparrow
#

Nobody joined yet

cloud crypt
vague sparrow
#

I shall be waiting to unleash terror upon them new comers

cloud crypt
#

German articles everywhere🀣

vague sparrow
#

I swear some trolls are going to join talking about how other x mods are better than this "GTA wet roads simulator"

small acorn
cloud crypt
#

Headlight mesh

small acorn
#

if you add it to the headlight mesh, there is a chance that you should reset light translate coordinates to 0,0,0 and manually adjust them in runtime

#

by editing mod.usda

vague sparrow
#

^^

#

how can you add two light prims on one model though

small acorn
#

i added to separate prims as far as i can remember

cloud crypt
#

I used both headlight meshes

vague sparrow
#

I see

#

So headlights are separate from car body

#

do you need to do that on each car when we mod it?

#

like adding head/tail lights

vestal drift
#

too much technical jargon in the first one, i have no idea what they're saying

cloud crypt
vague sparrow
#

hmm

#

Good point

#

but the realistic factor would diminish instantly

#

as each headlight projects different kind of light beam

#

I will look into the lighting in detail when I have the creator toolkit

#

and share my experience

cloud crypt
#

Well not in the game, its always the same, only different color

vague sparrow
#

no, like for example for the rx7, the box lights would project a different type of beam when compared to other cars

cloud crypt
#

Maybe

vague sparrow
#

idk

#

I'm looking for that realistic feel

#

Instead of cheaping out, will have to wait and see what I can accomplish

small acorn
# small acorn if you add it to the headlight mesh, there is a chance that you should reset lig...

smth like that
` over "mesh_hash"
{
custom int preserveOriginalDrawCall = 1
...
def SphereLight "hl_l" (
prepend apiSchemas = ["ShapingAPI"]
)
{
...
double3 xformOp:rotateXYZ = (90, 0, 270)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (2, -0.55, 0.45) <--
...
}

        over "mesh"
        {
        }
    }

    over "mesh_hash"
    {
        custom int preserveOriginalDrawCall = 1
        ...
        def SphereLight "hl_r" (
            prepend apiSchemas = ["ShapingAPI"]
        )
        {
            ...
            double3 xformOp:rotateXYZ = (90, 0, 270)
            double3 xformOp:scale = (1, 1, 1)
            double3 xformOp:translate = (2, 0.55, 0.45) <--
        }
    }`
cloud crypt
#

That hurts, stop xD

small acorn
#

πŸ˜„

vague sparrow
small acorn
#

for every, i think. translates for car mesh inherited lights at 0.0.0 are in the center of a car

cloud crypt
#

But how to get it working with the light sprites for the different colors?

small acorn
#

well, that is the question)

vague sparrow
safe patrol
#

Thanks for the instructions - I got this working and performance is fantastic on my 3060 ti. It's a little surreal driving around in extreme darkness with all the cars' headlights out. Makes it almost feel like a horror game the way they pop out at you.

#

This is gonna be incredible once we get the lights all figured out.

cloud crypt
safe patrol
#

huh. For some reason the street lights seem to gradually all go out. Changing the camera view seems to reset them and turn them back on, at least temporarily. Anyone else experiencing that?

cloud crypt
#

Wait for these

vague sparrow
#

are you talking about rear view camera?

safe patrol
#

dark to light

vague sparrow
#

Is this really running on a 3060 ti

spark moon
safe patrol
#

super smooth

cloud crypt
safe patrol
cloud crypt
#

And the game culls them out

jade briar
#

strange

vague sparrow
safe patrol
vague sparrow
#

good for me then

#

I'm probably going 3070/ti in next one or two months

#

cuz I can't play now πŸ˜”

cobalt gull
#

Im getting 4080 by the end of this year

#

xpensive af but it couldn help me for better performance when remastering and stuff

#

i guess

#

for now i got my 3060

safe patrol
#

is there a fps setting in the developer menu somewhere?

vague sparrow
spark moon
# jade briar strange

this happen when we use mod because it keeps that settings but still dont fix culling

cobalt gull
#

i use afterburner

safe patrol
#

ok I won't worry about it for the moment, but suffice to say performance is good

safe patrol
#

but I was sitting still for those two screenshots I posted

spark moon
dreamy ether
vague sparrow
#

Good performance and acceptable visuals on a low-mid tier card is epic

#

Just learn german

dreamy ether
#

This is much more efficient

vague sparrow
safe patrol
dreamy ether
#

He will turn exit my home on a different plane of existence

spark moon
cloud crypt
#

Roads llok awesome, now only the correct lights are missing. I will add them when i am home

spark moon
safe patrol
spark moon
#

yea

cloud crypt
chrome meadow
warm musk
#

where does the client.shaderVersion = 0.0 go?

#

also there is a new version of bridge out

cloud crypt
#

But its not added to the sprite

small acorn
#

well, it is not, but

#

i just want to say, that for car inherited lights coordinate space is 0.0.0 at the center of the car

cloud crypt
#

Knew this already

spark moon
#

Check this out #1111009342402072739 message

cloud crypt
#

@jade briar did you already added some lights to your mod usda? I just ask before i change something

jade briar
#

Nope.

cloud crypt
#

Ok

jade briar
#

Do you guys think it would be possible to disable culling with cheat engine?

cloud crypt
#

maybe, but it wont get saved

jade briar
#

how so

#

Okay, so I just found this

dreamy ether
#

Bit off topic, but how the hell did you get the Algorithm to love you so much lol

#

you go from 1.7k views to 17K+ views within a day on a separate video

chrome meadow
dreamy ether
chrome meadow
dreamy ether
jade briar
#

I want the assetto corsa video to get views.

#

I really like it.

dreamy ether
#

Just name it Assetto Corsa + RTX Remix

jade briar
#

lol

dreamy ether
#

and get many many many views

#

This is how the algorithm seems to work now

#

RTX Remix = Views

jade briar
#

kids really like to see oooooooh shiny raytracing 4k 2023 rtx 6090

dreamy ether
#

Your next video should be your typical RTX GTA5 video. Just make everything puddle and crank the reflections up

#

then just name the title ULTRA 8K RTX NFS UNDERGROUND 2

#

Lol

#

Literally just reflections

#

next thing you know and people will be posting mirrors in RTX

jade briar
#

Well, the debug menu just unlocks the car debug menu.

dreamy ether
#

NFS Underground 2 final product:

#

You cannot deny that this is exactly how it will look

#

refection jokes aside though-

#

The game is looking great so far!

#

The amount of progress you've made on NFS in 6 days is insane

jade briar
dreamy ether
#

Games now have thousands of textures

jade briar
#

Thousands of UNCOMPRESSED textures.

dreamy ether
#

And just think

#

Some of the textures are merged together to conserve space

#

so in a single texture there could be a roughness, displacement, specular and metallic map

#

then imagine trying to identify and separate each texture map

jade briar
#

yeah

#

orm textures

dreamy ether
#

funfunfunfunfunfunfufun

dreamy ether
#

I've always called them merged textures lol

jade briar
#

occlusion, roughness, metallic.

#

That's one form of it.

dreamy ether
#

huh cool

#

I know HZD and HFW have merged textures

jade briar
#

But different engines use different types of combinations.

jade briar
cloud crypt
#

I currently have trouble with lights xD, somehow they got deleted for the roads, i will add them back for the new one

jade briar
#

sounds fun.

dreamy ether
jade briar
#

Well, different combinations can throw you off.

dreamy ether
#

The main annoyance for me is separating the textures depending on the RGB channels

#

then processing them and then identifying what textures are what

jade briar
#

One of my fav rips. Never rigged it.

dreamy ether
#

for the Clawstrider, I went through 5 different texture iterations before getting the right combo

jade briar
#

yeah

#

It can be a pain, sometimes.

dreamy ether
#

Early render

dreamy ether
dreamy ether
dreamy ether
#

Here's the final channels I got

jade briar
#

Tho just staring at the base color you can usually identify which color is supposed to be the metallic map. Roughness will look right only when you use the correct material. you can tell its occlusion by just looking at it. spec is rarely ever used.

#

But as games are getting more and more complicated, they're starting to use funkier and funkier textures.

dreamy ether
tiny nimbus
#

can't wait to see what you guys end up cooking 🀌

jade briar
#

But not look correct.

tiny nimbus
#

gotta admit i never finished the game

dreamy ether
dreamy ether
jade briar
tiny nimbus
#

gets really grindy halfway through ngl

dreamy ether
#

at least I now know the colour channels for the rest of the HFW machines

#

so texturing "should" be easier

#

though I have yet to actually rip the correct detail textures yet

#

pain

jade briar
#

yeah

dreamy ether
#

currently the detail textures I'm using are the ones from the Redeye Watcher rig I made

#

the HFW detail textures are alot harder to find this time around

jade briar
#

i don't even know how you got hfw files on your computer.

dreamy ether
jade briar
#

hmm

#

Now remake the game to work on pc.

dreamy ether
#

So that's kinda tough

jade briar
#

remake it in unreal. Like that one guy remaking nfs in unreal.

dreamy ether
#

Also not forgetting the 5000 some odd assets, textures and additional particle effects in the game

#

Lotta work lol

#

Each machine takes me at least a month of working on it non-stop to complete, provided I have no life

jade briar
#

hmm

#

I'll uhh

#

Think about it.

dreamy ether
#

Lol

#

I can understand that

#

There is a reason why I'm only doing machines right now lol

#

and only certain ones at that

jade briar
#

yeah

#

I played fw for a few minutes on my friend's play station. Kinda fun.

dreamy ether
#

I also took a look at the human Texture files and they have a ton more textures that I have 0 idea how to use or what they do

jade briar
#

Runs like ass tho

dreamy ether
#

PS4 or PS5?

jade briar
#

ps5

dreamy ether
#

PS5 can get a solid 30 on max graphics

jade briar
#

fidelity mode cant even hit 30 fps

dreamy ether
#

honestly I don't know why people hate 30

jade briar
#

I hate 30

#

Can't

dreamy ether
#

Then use performance mode?

jade briar
#

Especially the input lag.

dreamy ether
dreamy ether
jade briar
dreamy ether
jade briar
#

NO

dreamy ether
#

you noob

#

I play on 30 all the time and have completed the game

jade briar
dreamy ether
#
  • the DLC
dreamy ether
#

Worth your time and money

jade briar
#

No. I have a computer. That shits on the poop shit 5.

#

I'll wait for the pc release.

dreamy ether
#

you may aswell play HZD in your spare time

jade briar
#

I'll wait.

dreamy ether
#

and get caught up on the lore

jade briar
dreamy ether
jade briar
#

Fun game.

dreamy ether
#

indeed

#

still-

#

Play on the PS5 and git gud

#

stop being so picky with FPS

#

anything that isn't triple digit FPS is good FPS - minus 10FPS and Below

#

I have 0 idea how people complain so hard about 30FPS

jade briar
#

You have no idea how bad input lag feels until you feel not input lag.

jade briar
#

I call it cope.

dreamy ether
#

Skilled players can play on input lag just as good as they can play it without lag

#

unlike you-

#

who has no skillz

jade briar
#

Those "skilled players" are living on copium.

dreamy ether
#

how-

#

unlike you they actually beat the game

#

without complaining about the FPS

#

lol

jade briar
#

I uh

#

Do beat most games.

#

tbh tho

dreamy ether
#

Skill Issue

jade briar
#

Playing beat saber on 120 fps has spoiled me.

dreamy ether
jade briar
#

Now I have to force myself to enable vsync so that I can continue to afford the power bill.

dreamy ether
#

your tastes have gone to far

#

bring your tastes back to the affordable range of 30FPS

#

and you will enjoy a lot more games

#

Also HFW Burning Shores DLC is amazing

#

Even more amazing if you can cope with 30FPS

jade briar
#

Who needs affordable.

#

When you spend months of savings

#

on a

#

4090

dreamy ether
jade briar
#

Yes.

#

I'm stupid.

dreamy ether
#

I see

#

lol

jade briar
#

Thought you would've figured it out.

dreamy ether
#

I tried to save you some grace

jade briar
dreamy ether
#

F

#

Play HFW though

#

you will forget about the framerates once you get into it

#

It's so good

jade briar
#

I'll forget about it the day my gpu fries and I'm back at my old 1050

dreamy ether
#

By the time that GPU fries

#

an entirely new Horizon game will be out

#

which you will never play

#

because you can't play without no input lag

#

and at least 70FPS

#

F.

#

Fat F

jade briar
#

I'd rather die.

dreamy ether
#

git gud

jade briar
#

Diagnosis: Money issue

#

Get rich.

dreamy ether
#

something you seem to lack

jade briar
#

But money can buy me good fps. Which I need.

dreamy ether
#

due to your lack of skill...

jade briar
#

I am skilled. Above 60 fps..

dreamy ether
#

just say it, you need FPS because you have no skill

#

skilled players don't need high FPS to be good at games

#

Admit it

jade briar
#

Skilled players need fps to be even better.

dreamy ether
#

Yet they can't downgrade?

jade briar
#

why would they

dreamy ether
#

because some games have lower FPS than others

#

and Skilled players could adapt to that

#

just admit it

#

Admit that you have no skill

jade briar
#

Why would I

dreamy ether
#

because it's the truth

jade briar
#

Why would I adapt to be on the same level as the lower fps player?

#

That's like

#

Downgrade on purpose.

dreamy ether
#

Correction: it means you don't need a high FPS to be good

jade briar
#

I'm good with low fps. But I can be better.

dreamy ether
#

Real pros don't need the extra frames to be good

jade briar
#

So I can't stand bad fps.

#

Because I don't need to stay on bad fps.

dreamy ether
#

You are not a skilled player

#

You are but a fool dressed in a skilled person's costume

#

Skilled players don't give up-

#

they play.

jade briar
#

Poor people finding ways to justify their fps KEEEEEEKW

dreamy ether
jade briar
#

Allllllllllright

#

I think3

#

This is enough banter for today.

#

Now fix the culling.

dreamy ether
#

I have won

jade briar
#

Hey now

dreamy ether
#

Lol

jade briar
#

I'm just stopping because it isn't funny anymore.

dreamy ether
#

Whatever you say

#

Β―_(ツ)_/Β―

#

Imma go back to work now

#

Adios

jade briar
#

adios

surreal ruin
jade briar
#

yeah

#

I've seen games that name their textures orm, but then they're not actually orm

#

Pisses me off

#

So. Culling. It's still there.

tawny elk
#

Hello culling my old friend

ember cobalt
#

can someone submit some new entries for the NFS games on the Trello sheet? right now they're all very out of date

dreamy ether
#

Speaking of the Trello sheet

#

everything submitted is still under unassigned last time I checked

ember cobalt
#

i fixed it yesterday

#

i think we ran out of free automatic sorting, and we have to do it manually now

dreamy ether
#

ah ok

#

I'd submit an entry for NFS

#

though I haven't personally checked out the game so I'm not a reliable source for this stuff

dreamy ether
#

It's my previous one before 0.2.0

#

so it's outdated and a duplicate

#

my updated post has way more info and is experiencing a totally different issue lol

ember cobalt
#

okay

dreamy ether
#

noice

#

thanks!

ember cobalt
#

i archived it. not sure how to delete, lol

#

doesn't show up anymore regardless though

dreamy ether
#

Β―_(ツ)_/Β―

#

good enough lol

#

I'm hyped for version 0.3.0 of Remix

#

Hopefully it comes out soon

#

It should though as this update came out around a month after Remix was officially released? If that's anything to go off of

ember cobalt
#

i don't think we can count on that

#

but the CI builds we're using right now are basically 0.3.0 in development

#

the huge leap we saw with 0.2.0 compatibility was partially due to the updated bridge too, which is now open sourced

#

i dunno if we'll see another large improvement like that again

dreamy ether
#

we may see some changes

#

as I looked at the Github form and there seems to be a fair amount of issues relating to bridge

ember cobalt
#

mhm

dreamy ether
ember cobalt
#

but what i mean is the builds we're using right now are basically what's going to be 0.3.0, so it won't be as surprising as the 0.2.0 release

#

i do hope things progress more of course. still hopeful about it

dreamy ether
#

I haven't messed round with 18WOS in a while

#

I may, though I don't think it will work still, even with the updated files

#

Though this is going off the idea that they close the issues on Github as they are fixed

#

not after the update fully releases

#

so you never know I guess

cobalt peak
timid prairie
#

I instantly recognised it, even though i didn't told about it

valid geyser
#

im actually kinda happy it gets trending

#

people pretty much forgot rtx remix even exists

cobalt peak
cobalt peak
#

The Underground 2 one I mean.

spark moon
#

lot less culling

jade briar
#

It's still the same.

spark moon
#

i use my tricks

dark spoke
#

@jade briar big find!

#

this guy's trainer thing has an option for

#

"Disable World Culling"

#

might prove useful

jade briar
#

IT DOESN'T WORK

dark spoke
vague sparrow
# jade briar IT DOESN'T WORK

when you say it doesn't work, does it mean that the street lights and world geo around the car's back is visible but not interactable?

jade briar
vague sparrow
#

needs a game engine level modification

#

like what if there was a hidden camera output for the rear but only shows the normal view, is that something the nfs modding community can do?

spark moon
jade briar
#

The Zolika menu guy didn't even reply.

#

He seems to have the most knowledge.

vague sparrow
jade briar
#

It's like. Nothing. Compared to other projects.

tawny elk
#

You could look at what memory addresses are being used for the frustum culling that the ZMenu is disabling if it has source. That’ll likely get you near where the culling is going on.

#

A lot of people don’t understand what WIP means sadly. verySadge

tawny elk
chrome meadow
tawny elk
#

Lines 225 sound like the addresses where culling may be happening

#

// Disable Tire Mask Rendering injector::MakeRangedNOP(0x62DEB9, 0x62DEBF, true); // CarRenderInfo::Render injector::MakeJMP(0x62DEB9, 0x62DF66, true);

#

I’ll take a break from FNV and see if there’s something as simple as jumping out of or forcing everything visible with the culling function in the exe

tiny nimbus
#

I've seen comments saying some shitty "remaster" mods look better

#

ppl don't understand the tech behind this stuff fr

#

πŸ€¦β€β™‚οΈ

zinc meteor
#

They also don't understand that it's a work in progress on experimental tech

tiny nimbus
#

Yeah

#

I don't get it like even at this broken state it looks insane

#

can't wait to see what the future holds for games like this

dreamy ether
#

For people to understand, you literally have to scream RTX Remix - Your game here - Heavy WIP

#

If you don't say WIP then people seem to assume that it's a final product

#

for some odd reason

vestal drift
#

IMO it doesn't really matter that people don't understand. The ones who take the time to understand it are the ones that matter right now, and in a few years once a bunch of games have really nice looking community made remix mods, they'll realize they were wrong.

dreamy ether
#

true

#

though the less hate the better

#

but some fail to see blatent reason

#

Plus one of the best feelings ever is proving several people that they were wrong

#

lol

vague sparrow
tiny nimbus
#

We do a little trolling

vague sparrow
tiny nimbus
#

69/42.0

azure star
dreamy ether
jade briar
#

That's why you need one of these in the description

vague sparrow
#

-This looks like shit.

#

@trail quail

trail quail
trail quail
jade briar
tawny elk
#

So 005CAB1B is the one that checks if needs to update reflections

#

This one I'm not so sure

#

Does anyone know a spot where culling is visible in the regular game?

#

Oh wait I can debug with rtx. I'm silly

#

Is there an updated mod.usda and rtx.conf floating around?

jade briar
#

Also Adam you're doing god's work right now

tawny elk
#

πŸ‘€

dreamy ether
#

I present

#

the single best song to present anything with

#

It just sounds so good-

#

🀌

chrome meadow
#

This songs makes everything reflective

#

even in its cover the road is like a mirror

dreamy ether
#

Though this song would be amazing to do a showcase with

#

have a few pre-done scenes and sync it up with the music

#

a bit of editing and bam

#

absolute banger of a showcase trailer

#

I vibe with this music so hard lol

#

This one is also dope as hell

#

This one makes me think of cars

#

so many bangers in this album

chrome meadow
chrome meadow
#

Underground 2 have a really awesome and iconic set of music but yea, it's also really fun to edit

dreamy ether
#

indeed

#

Even though I've never played or listened to any of Underground's music

#

I've also never played the game

chrome meadow
dreamy ether
#

also I'm 17 lol

tawny elk
chrome meadow
# dreamy ether *I've also never played the game*

What? you have to great soundtrack, atmosphere, gameplay mechanics, the driving model is arcade as F but one of the best they ever made but extremely satisfying and soon will have awesome graphics

dreamy ether
#

If it isn't then I shall not buy it

#

unless you create an extremely compelling argument

#

to convince me otherwise

#

one of the most compelling arguments ever

#

and you have to say this argument in 3 sentences or less.

#

Goodluck

tawny elk
#

I remember playing U2 when it came out

dreamy ether
tawny elk
#

On my god damn Xbox with the massive controller.

#

2004?

dreamy ether
#

jeez

#

yeah that's before my time

#

lol

tawny elk
tawny elk
#

I remember being worried my mom wouldn’t let me play cause of the main menu having that lady on it

dreamy ether
#

lol yes

#

I was the same way but with GTA V

#

reminds me of the time when I was young and went to the shoe icon on the map thinking it was a place to buy shoes

#

Never again

#

anyway

#

I leave you all

#

again

#

adios

chrome meadow
#

no piracy here

ember cobalt
chrome meadow
#

The magazine girls are also credited in the credits

#
 
Anna Amoroso
Layla Barron
Alexandra Janicek
Jaime Koeppe
Crystal Lowe
Aya Sato
Heidi Yeung```
chrome meadow
#

too much time since last I played

cloud crypt
#

custom lights are working with @jade briar PBRs, skys and other lights also in work

tawny elk
#

I promise I didn’t forget about y’all. I’ll find the culling one day PepoG

dreamy ether
#

Random question

#

Anyone ever play NFS The Run?

#

It’s such an amazing game

#

I played the Wii version back when it came out

#

Which got me thinking-

#

Would the game be Remix compatible?

#

It’s definitely newer than Underground 2 and is definitely near the PS3 Era, a bit before NFS Most Wanted

#

So I’m not 100% sure if it would even work or not

#

It would be a cool game to have fully Remixed though

timid prairie
spark moon
valid geyser
chrome meadow
cloud crypt
#

Still wip, i have to set the exposure a bit higher

jade briar
cloud crypt
#

Ok, but the biggest problem i have is, that when i increase the cone angle or the radius a bit, the lights will throw a weird shape onto the walls, so making them just brighter wont work as intended

cobalt peak
#

But what to do until that day? πŸ˜›

#

Who knows, the UE5 remake could be or could not be out when we find out how to fix culling.

jade briar
#

Can you show me

cloud crypt
#

Yes, wait

vague sparrow
cloud crypt
#

you mean increasing the angle itself instead the cone angle?

jade briar
#

yes

cloud crypt
#

a radius of 10

jade briar
#

hmm

cloud crypt
#

currently i am using a radius of 5, i could increase it a bit but not much

#

this way the road would get more light

#

ok, i increased the radius to 6 and the cone angle to 55

cobalt peak
#

The dawn one is the best one πŸ˜›

cloud crypt
#

but then we would have day and night cycle. The game is meant to be night time

vague sparrow
cloud crypt
#

i think thats not possible in OV to do, i did not found smth like that or how to do it yet

vague sparrow
#

lol ok

cloud crypt
#

without and with

#

more and more will be added

vague sparrow
#

but they still get culled

jade briar
cloud crypt
#

if i would make it smaller the road would not be lighten up, ill show you

jade briar
#

Then make it small and bright. Not big and low powered.

cloud crypt
#

cone angle of 25

#

increasing intensity does the same

#

even increasing the lights exposure does the same thing

wispy drum
#

hello and thank you very much for the work you do. can someone help me how to use the remix mod with underground 2? I use a 4070ti at 3440x1440 resolution thank you

vague sparrow
vague sparrow
#

it explains each and everything you need to do to get remix to work

wispy drum
#

thank you very much i will check the pinned message my friend

vague sparrow
#

please do keep in mind that this mod is in very early testing phase

wispy drum
#

yes i know that but it looks amazing in the latest video

#

will i get 60fps at 3440x1440 with 4070ti?

vague sparrow
#

i think yes

wispy drum
#

excellent

vague sparrow
#

people here are getting smooth gameplay with 3060 ti

#

your gpu is well over-qualified for it, 60fps with DLSS quality or balanced is achievable

wispy drum
#

yes dlss quality thats what i aim for and will use the widescreen for a proper ultrawide

#

found a post in reddit for the widescreen mod

#

underground 2 is the best NFS game

cloud crypt
#

I have a 4070ti too, in quality preset you should get about 60 to 65 in uwqhd, i run normal wqhd and i get about 75 to 100, depends on situation

wispy drum
#

excellent i will get into to install the mods now. 60fps is excellent with path tracing

cloud crypt
vague sparrow
#

headlights replaced with flashlights lol

cloud crypt
#

this is the problem...

vague sparrow
#

oh

#

lol

cloud crypt
#

maybe i decrease the radius

vague sparrow
#

anyway if anyone has the heart to replace headlights

here's an example

cloud crypt
#

you know that we are limited in OV do you?

vague sparrow
#

yes i do

#

im doing it for future reference

cloud crypt
#

and ies isnt supported, ive tested it... But maybe with some scaling it can look smth like that

vague sparrow
#

i know its like pain in the butt to do hand replacements