#Silent Hill 2 - Scattered Paths

1 messages · Page 3 of 1

hexed gyro
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Speed Queen SDE 8kg Coin Operated Vented Tumble Dryer

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this website has measurements too, just in case

paper zinc
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That’s a real nice washer.

hexed gyro
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Lol

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I'm slowly finding more photos and references to make modelling easier

vagrant hazel
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Welp, still a lot of issues that I need to figure out, having some problems importing textures corretly, many texture maps just missing and doing weird things, texture wrapping modes seem broken which is why the walls are stretching

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BUT

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Seems like lighting is working well now, doing what I'd expect it to!

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WE SLOWLY GETTIN' SOMEWHERE WOO

vagrant hazel
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My roughness and metalness maps for example just aren't here rn

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Which is why everything looks so dull and flat

vague citrus
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good luck tho!

vagrant hazel
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Oooh no no I have them haha, they just won't import 😛

vagrant hazel
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Realised I wasn't outputting the game into the ACES tonemapper, explains why everything was so blown out and non contrasty

vagrant hazel
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OOooh also

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Volumetric lighting seems to be working somewhat okay now!

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Turns out it only shows up if your settings are set to the higher setting levels though

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Doesn't solve our fog problems in any way as what we need is distance fog, we can't create our fog by putting lights all over the place

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But it IS cool regardless, will probably look awesome once we get the player flashlight working

vagrant hazel
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"So how was your evening Traggey"?

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Oh you know

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Just spent it sculpting a buttload of little broken ceramic tiles

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Because apparently sculpting them is my idea of fun

paper zinc
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Did you make sure they’re razor sharp?

vagrant hazel
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WEELL

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I did bevel the edges

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But that's because it looks sexy

paper zinc
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Now UV map them cringe

vagrant hazel
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Already UV'd and baked

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This, this is the kind of situation where I permit myself to use auto UV's XD

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Because shit don' matter

vagrant hazel
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Textured and ready, now to start scattering it all everywhere haha

vagrant hazel
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Placement not accurate to the original game at all, just did a quick shitty simulation to scatter them around a little

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But looking promising

vague citrus
vagrant hazel
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So sadly it seems to be a runtime issue that I can't do anything about atm, but hopefully there'll be a fix coming ^^

vague citrus
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have you opened a github issue for that?

vagrant hazel
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Exactly 😛

vagrant hazel
viral glade
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ok, now we have LEDs, and functional buttons xD

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in game looks much better, in the map editor it's kinda shit

vagrant hazel
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Ooh you're using the fanmade level editor?

hexed gyro
viral glade
vagrant hazel
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Aw thank you ^^ It's starting to get somewhere! But sooo much left to do

vagrant hazel
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THe screenshots above is also me rendering at like, the lowest quality settings with DLSS ultra preformance

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For someone with a better card things can dramatically improve in terms of visuals

hexed gyro
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It would be nice to eventually allow the player to have customization, imagine if you could slightly change how much fog there is

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It's not possible rn, but it would be cool if it was implemented eventually

viral glade
hexed gyro
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I would tell you but I cant even remember lol

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2070??? I think

vagrant hazel
hexed gyro
viral glade
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nice, I have the same card

vagrant hazel
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Oh ALSO

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Skeletal Mesh Hashes aren't stable, so it's doubtfull I'll ever get to replace the character models

viral glade
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I believe that in the future we will achieve better performance even on these cards

vagrant hazel
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But I couldn't help myself

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So I started a likeness sculpt of Maria today

vagrant hazel
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Just trying to kind of get the likeness of her face down

viral glade
viral glade
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The trees behind are the original ones from the game, right?

vagrant hazel
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Aaah no those are my custom trees!

viral glade
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If not, they look very similar

vagrant hazel
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I designed them as replacements for the original game

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So they should be similar

viral glade
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oh yes, they are very similar to the ones we see in the observatory

hexed gyro
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Is that in unreal?

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I remember you were rendering them in unreals path tracer before

viral glade
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Did you base it on some kind of tree? I researched a little about these SH2 trees, but I couldn't find anything about them ;-;

vagrant hazel
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Having some problems rendering them in remix

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But I'll sort that eventually

viral glade
# vagrant hazel

These trees are insane, I imagine how immersive the path to the cemetery will be while watching them

vagrant hazel
vagrant hazel
vagrant hazel
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What if they DIDN'T base it of firs local to Maine?

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As us Silent Hill nerds know, a lot of various inspiration for SH came from Twin Peaks

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And there's a very famous tree from Twin Peaks, the douglas fir!

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It comes up often in the show

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AND

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The douglas fir happens to look pretty similar to what you see in the game

hexed gyro
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I heard that silent hill 2s town is based on a specific real town, but the "town" was just a big crack in the ground?

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And it didn't seem to have any houses or anything

vagrant hazel
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So I decided it'd be fun to keep that Twin Peaks fun in the game and decided to go in the direction of that, but manually tweaking the branch shapes to match what we see in the game a bit more

hexed gyro
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Ceralia? I think

viral glade
vagrant hazel
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It was first introduced in the Silent Hill film adaptation

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Where the city was based on "Centralia"

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Which is indeed as you say, big'ol cracks in the ground town due to coal mining or whatever

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But this has many times been called out for being false by the games creators

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Same thing with people thinking what falls from the sky is ash

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That was also created by the film, whilst in the original game it's actually just snow

hexed gyro
vagrant hazel
hexed gyro
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So the Google search isn't really telling me where the town is based on

vagrant hazel
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But the actual game wasn't

hexed gyro
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Near a forest

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I feel like it's probably maine

vagrant hazel
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Aah, well Silent Hill itself isn't based on any town

hexed gyro
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Maine has all the scary monsters lol

vagrant hazel
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Although it is located in Maine

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So the general area is really all we know ^^

hexed gyro
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I managed to find this, the background used at the beginning

vagrant hazel
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Ooooh shit wait is that the actual photo?

hexed gyro
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It appears to be a different angle

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Since the person that posted it had been there

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So I assume he's the one the took the photo

vagrant hazel
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OH SHIT IT TOTALLY IS

hexed gyro
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The only problem is that it has different vegetation now lol

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Because, you know.... time

vagrant hazel
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Where'd you find that?

hexed gyro
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On reddit

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A 3 year old post

vagrant hazel
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Aaah this one

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That's fucking amazing

hexed gyro
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Yep! Haha

vagrant hazel
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Well I'm 100 % using that photo as reference then

hexed gyro
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So if there's a chance we can grab a high quality version of it

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That's gonna be perfect

vagrant hazel
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No that's fine, I'm going to model the skybox

hexed gyro
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That makes sense, then you can get the correct foliage

vagrant hazel
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Yeeeh

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This is also the only place in the game where you can actually see a far disant skybox

hexed gyro
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I just realised, the backdrop is in England lmao

vagrant hazel
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So I figured it has to be as spicy as possible

hexed gyro
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Pretty far from maine

vagrant hazel
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A lilt bit yeah XD

hexed gyro
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There are addons used to grab the Google maps data, so perhaps you could use that (it comes with the texture too)

vagrant hazel
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That makes me curious if they somehow just had the photo laying around from a personal trip

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Or if they bought some kind of stock photo?

vagrant hazel
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To recreate 9 X 9 kilometers of landscape

hexed gyro
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Yeah

vagrant hazel
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That being Haruna mountain ( Mount Akina ) from Initial D

hexed gyro
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Oh nice

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My dad is a pretty big fan of initial D

vagrant hazel
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Was an interesting experiment lol

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I fucking adooooooooooooore INitial D

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Oh well, sleep time for me! Night folks

hexed gyro
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Night

hexed gyro
viral glade
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oh yes, we are also looking for the source of the original photo too, but it looks like it's some personal archive

hexed gyro
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We?

viral glade
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yep, the VGTP 😂

vagrant hazel
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I WANT

hexed gyro
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Who? Lmao

vagrant hazel
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DAT

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SOURCE

viral glade
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Video Game Texture Preservation 😄

hexed gyro
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Ohh

hexed gyro
viral glade
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we found a lot of content, about textures, and some locations

hexed gyro
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Part of render96?

viral glade
viral glade
hexed gyro
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Also, here's hoping the project looks better than this

viral glade
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I will ask an administrator for the invitation link, unfortunately we cannot create invitation links, only those who have the discord role ;-;

hexed gyro
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How did you join it?

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Wait, I just realised how different the remake looks? I don't mean lighting wise

viral glade
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LizardMan64 invited me 😂

hexed gyro
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But the entrance is on a completely different side, and it has a door

viral glade
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In fact, it was a funny story 😂

vagrant hazel
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The remake is much of a what I'd call a "Reimagining"

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It's not very faithfull at all

hexed gyro
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Yeah, like it's close enough I suppose

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You won't get the light bleeding into the toilets though

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Since I assume the door will be closed to begin with

viral glade
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I see the RTX Remix versions as a more faithful recreation

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I even prefer it

hexed gyro
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Yeah ofc

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I mean portal rtx looks amazing

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Somebody had pulled the image from the files, supposedly?

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Based on a tweet they posted

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It's such a shame they wrote on it KEKW KEKW KEKW

viral glade
# hexed gyro

oh yes, this photo that was used in the game is a montage, apparently are parts of 3 images together, it is from Derwentwater - England

hexed gyro
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Yeah

viral glade
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We tried a lot of reverse searches, and some even asked Masahiro Ito, but no answers 😦

grizzled coral
hexed gyro
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He's talking about that you're all looking for the source image

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The thing is, there's no point in finding it if it's not a higher res than seen ingame

viral glade
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It would be a great find if we could get the original image ;-;

hexed gyro
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Only if its different to the one seen in the files

viral glade
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as the game supports textures up to 4096x4096, this image would be of great benefit

hexed gyro
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Yes.... but if the camera was only a certain resolution, then there's a chance its not even high quality

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You have to think of when the picture may have been taken

grizzled coral
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I wonder how the models would look if you subdivide them?

hexed gyro
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Tbh probably not great

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If the geometry was created weirdly (if they have tris or ngons), then it can end up looking really bad

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Sometimes sharp edges get turned into perfectly round edges

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There would be a fair amount of clean up if you decided to go that route

vagrant hazel
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Stop writing interesting things I'm trying to sleep

hexed gyro
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Lmao

vagrant hazel
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The original games character models are actually very well made, EXTREMELY so for PS2 standards

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They would need some modification if you want to subdivide them properly, but not as much as you'd expect

hexed gyro
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Well yeah ofc, imo they're likely some of the best

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I might take a look tomorrow, see how far I can get

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I'm not great with texturing though, that's the issue

vagrant hazel
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I wouldn't advice taking that route though

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You can subdivide a mesh but with how the original game renders the textures and lighting and stuff it wouldn't really make much of a difference

hexed gyro
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No ik, it would take longer than usual

grizzled coral
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But It would be a fun experiment

hexed gyro
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Imagine path traced SH1

viral glade
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my mind has not yet processed a high quality version of SH1 😂

hexed gyro
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I want to see a project that keeps the original models and textures, but just adds new texture maps to turn them into PBR versions

viral glade
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we need a category just for chat here 😂

hexed gyro
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Lol

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A thread in a thread

viral glade
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I would like to see silent hill 1 in the silent hill 3 engine ;-;

hexed gyro
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Silent hill 1 in silent hill 2 remake engine

vagrant hazel
hexed gyro
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Go to sleep

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Lol

viral glade
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hahaha

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xD

hexed gyro
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What if they're lazy and the remake doesn't include the dog ending

hexed gyro
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Similar ish to sh2 trees?

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These are actually in the uk, but they're native to North america

woven mist
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i made this someday 2 years ago in UE5

ivory briar
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@vagrant hazel this is looking really cool 🙂

vagrant hazel
hexed gyro
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Whats the newest version of Remix?

vagrant hazel
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Whatever the auto updater downloaded for me haha

vagrant hazel
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I just use this to keep up to date now

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Very handy

woven mist
vagrant hazel
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I'm banning you XD

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Right now

hexed gyro
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Lmao

hexed gyro
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Right?!

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Lol

kind moss
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but at least its not SH3 the first remake LOL

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i fucking love sh games, but 1 was my first, so i really hope to see more of that game

kind moss
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i think they made the sh2 first for the impact that specific game has. If turns out to be good, they go for the rest

vagrant hazel
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SH2 is definitely the good "Business" choice

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Although from a players and fans perspective it doesn't make a ton of sense to not give the first game a remake first

kind moss
kind moss
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*changes

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*risk

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english moment

vagrant hazel
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shrug I don't really have my hopes up, I haven't liked Bloober teams previous games

hexed gyro
vagrant hazel
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Well well well, looks like the latest runtime update took care of my texture wrapping problems!

hexed gyro
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ooooh

vagrant hazel
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Should you be posting images of that UI? XD

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But yes, that is indeed the issue!

ivory briar
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probably not but gotcha

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thanks!

vagrant hazel
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All my textures were being read as clamped instead of wrapped

ivory briar
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good stuff

vagrant hazel
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Tuned the lighting a bit just to be slightly closer to the original game

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Hard to not want to crank all that shiny goodness lol

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Now back onto the asset creation, I gotta replace and finish off all these temp models and textures

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That urinal is like, 2 million polies atm haha

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Gooootta retopo and baaaake, WOO

vagrant hazel
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FRIENDS

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I'm pondering something and would love input

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So I working on the urinals again right

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Here's the original

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Here's my version

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Now

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This section up here, I'm unsure wether to interpret that M shape as something that should be part of the shape of the model, or just in the texture

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Because to me, this works as shading and gives it a funky curved shape

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But in the original, it's just part of the texture, but it'snot like they don't have the geometry to actually model it

gaunt wedge
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hm. i'd say that it was probably intended to have it curved? then again, do urinals really look that way?

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i imagine your new model would be more correct based on images from google

vagrant hazel
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But I want to make the assets from SH2, not random assets from google

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I'm not trying to change the art direction

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Doesn't really matter to me what the real things look like, I want to know how people interpret the shape that's in the game

gaunt wedge
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i'd go with curved

vagrant hazel
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Does the "M" shape at the top look like dirt, or as an actual shape in the urinal, basically

gaunt wedge
gaunt wedge
vagrant hazel
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Mmmhm roger that! Thakns for the input folks

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Dirt it is

kind moss
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at least here they got a plot outside of themselves

vague citrus
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time to shit all over a urinal and photoscan it :trollface:

viral glade
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Some interesting finds from today

vagrant hazel
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Ooooh~ Show me

viral glade
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MITSUWA brand

vagrant hazel
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Hahaha nice, it's good to know that the local silent hill grocery stores are importing japanese goods

hexed gyro
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Lol

viral glade
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hahaha

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This is old, I believe you guys already know

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third poster on top left

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there are other more famous references in silent hill 1 too

vagrant hazel
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Oh hah, I had no idea!

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I'm more familiar with the sources of SH1 than 2

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Like the portishead poster in the diner etc

hexed gyro
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Could that yellow one also be the shining?

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Idk... kind of the wrong yellow but its likely they altered them to look more natural

viral glade
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I'll see if I can find the texture file with better quality so we can compare

hexed gyro
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Okay cool

viral glade
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If so, it's a very interesting new find too 😄

vagrant hazel
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That looks like the original texture to me

hexed gyro
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Haha, I'd be pretty happy with myself if I found one

vagrant hazel
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512 X 512 was the max resolution

viral glade
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yes, this was a print of a print 😂 and it looks like it has a "gray outline" around the transparencies

hexed gyro
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Yeah it's not the cleanest image I have to admit

viral glade
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Without this gray outline we can understand the image better, but I have to search through 2800 images ;-;

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but at some point I find her by coincidence xD

vagrant hazel
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Just set up remix for SH2, you can run around and easily grab captures of the textures in a specific location

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Makes them much easier to sort through

viral glade
hexed gyro
vagrant hazel
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As long as you enable fallback lighting the entire game can be played from start to finish

viral glade
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😂

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I will try

vagrant hazel
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But it's the capture button that's the interesting part

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Just walk to somewhere where the asset you want to look closer at is, press the capture button and boom, you have the models and textures of everything in that area

viral glade
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It's better than opening the map part by part in the level editor too

viral glade
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HISTORIC ROUTE

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(If anyone knows a better font for the number, please let me know.)

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oh, original 4x zoom >> AI upscale >> manually edited

hexed gyro
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eh, I dont really think the AI upscale is helping much

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you can see what all of it says except for the illinois

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and you cant see what it says from the upscale

viral glade
hexed gyro
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lol and thats putting it politely

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plus, Traggey isnt a big fan of AI

hexed gyro
hexed gyro
viral glade
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😭

vagrant hazel
viral glade
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I tried but it always gave me very bad results 😭 but now with this photo that Alex found, I got a better result!!!

vagrant hazel
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Sweet!

hexed gyro
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yw!

vagrant hazel
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I've just spent all evening painting piss onto a urinal texture

hexed gyro
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lmao

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sounds productive

vagrant hazel
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Going to import into the game now, see how it turned out

hexed gyro
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nice

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im looking forward to it

vague citrus
hexed gyro
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lmao

hexed gyro
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and get close to it?!?

vague citrus
hexed gyro
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airborne diseases don't exist apparently

vague citrus
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mask

hexed gyro
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or just dont go near one

vague citrus
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nah, sacrfices must be done

vagrant hazel
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My phone camera sucks, ain't nobody scanning anything with this thing hahaha

hexed gyro
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lmao

viral glade
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need some help here

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any tips on how to reproduce these "rips/tears"?

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maybe some photoshop action that does this?

vagrant hazel
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Personally I'd paint it manually so I can't say much haha

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Depends on what type of effect you're trying to make

viral glade
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Oh, I forgot to mention, the black background is transparency

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Erasing with a small/hard eraser is acceptable 🤔

vagrant hazel
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Yeah that's what I'd do, with a supporting background layer in order to add some torn paper looks

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These kinds of rips aren't typically clear and will leave paper shreds

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BEHOLD

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PISS

hexed gyro
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I am beholding

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hmm

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not shiny enough

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shiny = realism

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everyone knows that

vagrant hazel
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They're actually set to be very shiny but remix is currently having some issues with the roughness maps it seems

hexed gyro
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ohhh

vagrant hazel
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I do believe it also has to do with my hardware

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It's probably nuking some reflections on my end to remain playable

hexed gyro
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dlss?

vagrant hazel
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Also currently having some odd issues with certain normal maps 😛

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But compared to the originals, I think they're holding up pretty well ^^

viral glade
vagrant hazel
hard kite
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But everyone knows that "shiny" == "realism" == "ray tracing" == "RTX Remix". So, don't worry, we'll be seeing plenty of shiny Remix projects in the future.😋

hexed gyro
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Yeee lol

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we might also see some really bad ones too

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but hopefully they're good

hard kite
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Since every project is still in the early stages, it's too soon to make any judgments. Let's wait and observe the progress over time.

hexed gyro
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I know?

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lol

hard kite
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Every veteran starts at the rookie level, so perhaps they will eventually discover the right approach to make things look good. You know what I mean, right?😉

hexed gyro
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yep

viral glade
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I found the water texture

vagrant hazel
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Ooh 😮

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Lemme see!

viral glade
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There is another texture that helps to close this pattern, I will organize it correctly and see

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Discord destroyed the image quality

vagrant hazel
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That's really hype!

viral glade
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If you notice the red markings, it looks like there is a """deer"""

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looks like a deer running

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I based on this shape to find the texture

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😂😂😂😂😂😂😂😂

vagrant hazel
hexed gyro
hexed gyro
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its still going black for me

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no matter how I view it

viral glade
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;-;

hexed gyro
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like I see the water with the red boxes

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and when it goes black, I can still see the boxes

viral glade
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on my phone its impossible to see too

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I increased the brightness up to max to see better

hexed gyro
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this is how it looks for me every few seconds

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it switches between that and the water texture

viral glade
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on my cell phone it's difficult to see because black tones are very dark (OLED), on the monitor it looks more "grey" (IPS) xD

hexed gyro
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even a zoom in is difficult for me

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I made it a fair bit clearer

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also, some locations in silent hill 2 are based on places in San Bruno, afaik

viral glade
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it's from HD Collection?

vagrant hazel
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I'm going to be remaking all textures myself, don't want to just grab other peoples work, besides it needs to be done with PBR in mind, old photo based textures don't really translate well to PBR

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But I appreciate you looking out ^^

hexed gyro
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sometimes dirt can be too visible, hiding the rest of the image

vagrant hazel
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But I want to recreate the dirt

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So it needs to be there regardless

hexed gyro
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exactly, so having a clean version as reference lets you create the clean version, then add dirt on top of it

vagrant hazel
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I don't see why I couldn't just create a clean version anyway?

hexed gyro
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I literally just explained this

vagrant hazel
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RIght and I don't see the issue?

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Sorry I just don't see how the original texture prevents me from making a clean version in any way?

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Don't want to sound like a dick or anything I just don't understand

hexed gyro
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I never said you cant make a clean one without it

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its just good to know what the clean version looks like.

vagrant hazel
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Right I know you said that but I don't see what benefit it provides?

gaunt wedge
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i think Alex just means having a potentially better reference texture to design the new one from

vagrant hazel
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Right yes I hear that

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I just don't understand How

gaunt wedge
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clearer artistic intention, maybe? the example above doesn't look like a good case for this argument to me anyway, as the original is very much clear enough to be a good reference

vagrant hazel
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I guess I don't understand how a custom texture made by somebody else helps with the artistic intention ^^'

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Sorry heh

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Feel like a dick atm but I legit just don't understand

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If you have some workflow in mind then please do explain, always open to learn

gaunt wedge
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i read the original post as it being pulled from another version of the game. if that wasn't the case, my apologies. Alex deleted it now, so i can't see it anyway

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just do what you think is best 😛

hexed gyro
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I deleted it because i just posted it trying to be helpful, but traggey made such a big deal out of why he doesnt think it would be useful

vagrant hazel
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I'm really not trying to say it isn't I'm legit just confused as to how

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I'd just like it explained to me that's all

gaunt wedge
#

i'm pretty sure this was just miscommunication. Traggey stated multiple times he didn't understand why it'd help, and to be honest your responses were fairly rude and didn't elaborate much

hexed gyro
#

my responses weren't even that rude

vagrant hazel
#

Apologies if I made you feel like you've done something wrong, I don't think that's the case, I simply didn't understand

viral glade
#

it's possible to change a entire model (like a character) on RTX Remix?

#

like replace Maria model

hexed gyro
#

I dont think characters are stable enough yet

#

but static meshes, definitely

vagrant hazel
#

For some games yes, but currently for SH2 this isn't possible I'm afraid, they appear to be CPU skinned in how they handle the rigging and animation

#

Which means it's not compatible with remix

#

It IS possible to mod new models into the original game, and then replace their textures with PBR high res ones through remix

#

However the original game has a hard limit on how many polygons the engine can render for a character

#

So we couldn't really make a huge improvement through that method

viral glade
#

Yes, I tried to change Maria's textures directly from the game files, but there is a memory problem in the files, the Enhanced Edition team (maybe) will correct this, just like they did with the option of being able to use high resolution textures (unfortunately only works for maps and some other things)

vagrant hazel
#

Yeeaaah, although the textures isn't really an issue, that could be done easily through remix

#

The real issue is that if I'm doing new character models, I'd want to make nice looking high poly ones

#

But old game engines typically had a VERY hard limit on how many polygons a skinned model could have

#

So I couldn't really bring the meshes up to a polycount that would make a great difference

#

And that's even IF we can figure out a workflow for how to integrate new character models into the old engine

#

Something that I couldn't even begin doing

viral glade
#

If it were possible, it would be interesting, I would put Maria from DBD, just for meme 😂

vagrant hazel
#

I already started working on a Maria model in the hopes that it can be done some day ^^

viral glade
#

nice nice 😀

vagrant hazel
#

I've even made sure that all my assets work nicely in UE5 as well

#

That way I can re-animate all the pre-rendered cutscenes using my new assets

#

This is a sneaky sneaky just for you guys

#

I actually did a test using a crappy metahuman model a while back haha

#

Don't mind the reflection in the mirror, mirrors were broken in unreal when I made that 😛

#

But I think I managed to recreate the camera angles and stuff pretty well!

viral glade
#

Exactly, the cameras are very faithful!

#

A shame that the pre-rendered scenes were lost along with the source code 💔 all we have now are the PS2 files 😪

vagrant hazel
#

Yeaaah so true 😭

errant folio
# viral glade

how did you find this texture? do you have some software that pairs them up or did you go looking for deers in water swirls like a crazy person?

errant folio
#

i respect the deer approach

vagrant hazel
#

With the attention to detail Robert here seems to have

#

I'm placing my bets on the crazy person theory X)

viral glade
#

I was on the Mehaniq server, reading random conversations, looking at some textures that were found from another games, and I was going to sleep

#

when I saw this

#

these bright spots even look a little like the ones I saw in silent hill 🤔 but how I will find a reference to fit the pieces together to test?

#

behold, the most understandable part for my eyes were these deer jumping

#

its possible to see a fairy too xD

#

but for me, the most impactful was the deer

#

now I'm trying to find the wallpaper used in the apartments at the beginning of the game, because their quality is bizarrely bad, it would be a huge upgrade

#

I believe it can help to recreate the model for the RTX Remix too

vagrant hazel
#

So basically! You're just damned good at spotting details 😉

#

That's fucking awesome man haha

vagrant hazel
#

I could deffo use that

viral glade
#

oh, not much, but I'm learning 😂
as I started to like the results, I started to dedicate myself more to looking at the small details
at a certain point it started to become fun, and challenging :3

hexed gyro
#

thoughts on this?

#

I dont think they're the same, but its so so similar

gaunt wedge
#

they do look remarkably similar

hexed gyro
#

thats what I was thinking

#

like, theres a chance it just had colours altered

hexed gyro
gaunt wedge
#

yeah, definitely looks like the same source that's just been ruined through compression

hexed gyro
#

yeah

#

is it close enough to say case closed though?

#

I mean, i'm convinced its the same

#

but I wanna hear what other people say first

gaunt wedge
#

i would personally be satisfied with that

hexed gyro
#

same

gaunt wedge
#

but i'm less strict than many

hexed gyro
#

yeah haha

vagrant hazel
#

That's absolutely it

#

No doubt

hexed gyro
#

im definitely convinced

viral glade
viral glade
hexed gyro
#

yeah haha

hexed gyro
#

my game still freezes when I try going into the pause menu or something similar

#

like, I reach the main menu and try going into settings, game freezes

#

I press continue game and pause, game freezes

high leaf
#

i tried opening silent hill homecoming on steam with and without the patch

#

black screen both times

vagrant hazel
#

Homecoming is dx 9.0c with sm3

#

Wont work most likely

high leaf
#

Dang, since i saw it was at least 9.0 i was hoping it'd do something lol

vagrant hazel
#

9.0c is usually a hard no

#

There are expections of course

#

But typically no

#

If it had SM2 fallback modes it might've worked, but it seems to be SM3 only

high leaf
#

ohh noted, didn't know the c caused a difference

#

or the sm3

vagrant hazel
#

9.0c is where shader based workflows became the standard

#

Shader based games don't work

high leaf
#

ima be honest i barely know what you're talking about (:

#

oh gotcha, so like with fallout you gotta disable the ingame graphic shaders for it to start working

vagrant hazel
#

I suppose, not well read up on fallout but that sounds about correct yeah

high leaf
#

thats the only really thing in my knowledge i can reference

#

fair enough, ty for explaining it to me

vagrant hazel
#

There are explanations for all of this in there

high leaf
#

i did read it but its hard for me to retain it without like doing it hands on

hexed gyro
#

Like for example, the first max payne, American mcgees alice, maybe halo CE... mainly 90s to 2000s era games

high leaf
#

I have munch's odyssey and had trouble getting it to work

#

i got monkey quest though and that started to work pretty good, it just requires me to do some fixes

#

i noticed none of the textures actually had their texture, and couldn't figure out how to give it to them without doing like texture terrain that combines all them

gaunt wedge
high leaf
#

Ohhh I definitely did not, tbh didn’t do too much research on that one, thank you for the help and the links as well

vagrant hazel
#

Getting a little off topic here folks!

gaunt wedge
#

yeah, that was the end of it, sorry. just wanted to post it while i still remembered

viral glade
#

DEX Shashin floors!

hexed gyro
#

Or your own personal project

viral glade
#

Not yet, but I'm thinking about creating some things like that for Silent Hill 3 🤔

#

on RTX Remix

hexed gyro
#

Because imo it would be much better to use your texture in remix itself along with other texture maps

#

Because the texture itself looks great, but without other texture maps there's a chance it won't get used, you know?

viral glade
#

yepp

hexed gyro
#

Damn, now I wanna make a depth map to your new texture lol

#

Gimme a minute

viral glade
#

I can send to u

#

the file

hexed gyro
#

Yes please

viral glade
#

ok 1 minute

hexed gyro
#

Ty

viral glade
#

sent!

vagrant hazel
#

Now that right there

#

That just warms me'ol heart

high leaf
#

You are doing gods work, being able to play the old silent hill with same graphics (kind of) and gameplay but mordern? Absolutely. Keep it up for real,

vagrant hazel
#

Silent Hill 2 - Scattered Paths

vagrant hazel
#

So yeah, little update

#

Solved some issues, figured out some others! Turns out there were odd corruptions from my early access testing in the project making certain things behave weirdly, so I'll be doing a clean project set up which should take care of that!

#

But for now, the tiles are finally shiny as they should be, woo!

#

Also, I've settled on a name for the project moving forward ^^

#

The logo is still a WIP as well, need to work on the webby stuff more ^^

cinder socket
#

You're working off of Enhanced Edition, right?

vagrant hazel
cinder socket
vagrant hazel
vagrant hazel
#

Accidentally made a demon urinal whilst playing around with the translucent shader

proper grail
#

Is that urinal a save point

vagrant hazel
#

It should be

#

From now on, i'm modding all save points into urinals

gaunt wedge
#

giant floating, rotating urinal

#

to save, you pee in it

hexed gyro
# vagrant hazel

funnier, but not cooler than my lightsaber I made a while ago lol

vagrant hazel
gaunt wedge
#

if you want 😛

vagrant hazel
vagrant hazel
hexed gyro
gaunt wedge
hexed gyro
#

will it be possible to swap out objects ingame at a later point?? or at least through the ingame remix menu

#

because having a lightsaber mode would be so cool

#

you know how portal rtx has those codes you can type in that spawn different cubes?

vagrant hazel
#

But there will be mod layers

#

So one could make a "Lightsaber" layer and just enabled that when you want it

#

OR you could just go play SIlent HIll 3

hexed gyro
#

ah okay

vagrant hazel
#

Which already has a lightsaber

hexed gyro
vagrant hazel
hexed gyro
#

I only ever hear people talk about SH2

#

or SH1

vagrant hazel
#

2 is definitely the one that earned the legendary status, but 3 is great

gaunt wedge
#

i haven't played any of these games yet, though i've heard and seen a lot of them. really should some day

vagrant hazel
#

It's a direct sequel to 1 though, so you should play the first one if you want to play 3

vagrant hazel
gaunt wedge
#

psychological horror is my favorite kind of horror 😛

vagrant hazel
#

2 is easier to get into since it's completely standalone from the rest of the series

vagrant hazel
hexed gyro
gaunt wedge
#

for any large projects being developed in this server, i wouldn't mind having an emoji dedicated to each one for fun

hexed gyro
#

that would be nice

vagrant hazel
#

Ooh that'd be funsies

gaunt wedge
#

movies tend to be my preferred medium for it

hexed gyro
#

who are making the SH2 remake

gaunt wedge
#

ah, cool

hexed gyro
#

I liked the initial layer of fear, but imo blair witch wasnt it for me

#

the scariest part of the game was getting annoying because I got lost in the forest lol

vagrant hazel
#

Yeaaah layers of fear just kinda annoyed me, most of bloobers games do

#

There's no real gameplay and the stories aren't really strong enough to carry the game through

#

ANd this is coming from someone who plays visual novels

hexed gyro
vagrant hazel
hexed gyro
#

even just adding some small enemies dotted around would have made it way better

vagrant hazel
#

The story of the medium is what really convinced me that bloober wasn't going to be able to do SH

hexed gyro
vagrant hazel
#

Well, the piss layer is kinda getting there..

hexed gyro
#

I'm hoping they just keep the gameplay the same

vagrant hazel
#

Making transparency work nicely in remix is uh, tricky!

hexed gyro
vagrant hazel
hexed gyro
#

coming soon, 2024

vagrant hazel
#

The remake is 3'rd person, and the director has stated that they're focusing more on the combat

gaunt wedge
#

sounds like a great way to make a new game that isn't SH2 😛

vagrant hazel
gaunt wedge
#

should be a spin off if anything

vagrant hazel
#

The last 3-4 games in the series were that

hexed gyro
vagrant hazel
#

And everyone fucking hated them XD

gaunt wedge
#

dunno how companies can be so blind

vagrant hazel
#

Well, this IS Konami we're talking about

#

So y'kno

hexed gyro
#

what? fans are the ones that know what they want???

#

I would never have guessed

gaunt wedge
#

if not fans, then the sales statistics, lol

#

"this game didn't sell well? lets make another!"

vagrant hazel
#

This is the company that instead of making new good games, they'd rather sell you...

hexed gyro
#

yeah, see which games sold the best after the initial release window

vagrant hazel
#

SILENT HILL 2 THEMED SKATEBOARDS

gaunt wedge
#

yeah, lmao

hexed gyro
vagrant hazel
hexed gyro
#

most of the current silent hill fans were skateboarding age when it came out initially

vagrant hazel
#

I can't make sense of the translucency stuff, boo

vagrant hazel
#

Or rather, they make sense, they just don't have what I want

#

From what I can tell... XD

viral glade
vagrant hazel
#

Good old softimage ❤️

#

Shame that tool was abandoned a few years ago

viral glade
#

yepp

#

2 interesting prints of the bathroom creation process, a guy on YouTube put a lot of effort into remastering this content, I admit that at first I thought it was just cheap upscale

#

just curiosities :3

vagrant hazel
#

Always super neat to see! Love it when you share this stuff

viral glade
hexed gyro
#

with every new updated asset you add, its gonna become harder and harder for you to run it

vagrant hazel
#

Sure! That's normally how more works!

hexed gyro
#

well yeah but the point being, what if it gets to the point where you cant finish the project on your own

vagrant hazel
#

It's not like every asset is always loaded

hexed gyro
#

no but a single area would still get pretty intensive

vagrant hazel
#

I'll just need to get a better pc then ^^

gaunt wedge
hexed gyro
#

wow, what a great deal

vagrant hazel
gaunt wedge
#

i still have my old Radeon 9200 in box from my Pentium 4 PC 😛

#

sadly it's dead. it just... stopped working at some point. it got a whole 45 FPS in Midnight club 2!

hexed gyro
#

my "old" gpu isnt nearly old enough to compete in these gpu olympics

#

my old one is an RX 580

vagrant hazel
#

Do I gotta dig out my voodoo 2? XD

hexed gyro
#

lol

gaunt wedge
#

i just hold onto my old GPUs because i never know when i'll need them. obviously i'd never need a 9200 though, it's just for memories at this point

hexed gyro
#

meanwhile you're gaming on a 5090 (this is in the future ofc)

gaunt wedge
gaunt wedge
hexed gyro
#

Well unless you die tomorrow, then its somewhat likely that you're in the future!

vagrant hazel
#

Quick little base material for the sink done, tomorrow will be painting this baby up with grunge!

vagrant hazel
#

Workin' away on the texture for zhe zhtinky zhink

vague citrus
#

great job

vagrant hazel
#

I am questioning one thing

#

I've added these small damaged areas on the edges

#

THe original kind of has them, you can see the grey blotches

#

But in the original they're just not pronounced at all, which gives a rather different feel

#

But unless it's this kind of damage, then I don't see what those grey parts are supposed to be, because "Grey blobs" don't just happen hhaha

#

Side by side for comparison

#

I still need to work a bit on the streaky bits around the corners

#

But I feel like I'm starting to get there

cinder socket
vagrant hazel
cinder socket
#

only if you pay for the shot

vagrant hazel
#

Sure we can arrange that XD

undone moon
# vagrant hazel

Looks like it’s supposed to be chipped with cracks around it. Chipping looks amazing so far

proper grail
#

https://www.youtube.com/watch?v=ayKICAIUHkA Yeah.. we're going to need that RTX Remix version. 😆

Latest Silent Hill 2 Trailer Revealed
Take a look at new gameplay footage in this trailer, including what to expect from the improved and modernized combat.

Having received a letter from his deceased wife,
James heads to where they shared so many memories, in the hope of seeing her one more time: Silent Hill. There, by the lake, he finds a woma...

▶ Play video
proper grail
#

I abandoned all hope after seeing the full-screen barf effect with the big "hammer the X button" prompt

vagrant hazel
proper grail
#

It looks like a bad version of the RE2 remake with a Silent Hill 2 skin

gaunt wedge
#

totally destroyed the game. what a shame

vagrant hazel
gaunt wedge
#

i thought they'd at least try to make it unique

#

now i want to play the original even more 😛

#

what platform is recommended for it? last i heard the PS2 version is ideal?

vagrant hazel
#

It has all the PS2 features but with widescreen support etc

proper grail
#

That used to be the case but the Enhanced Edition fixed a lot of things about the PC version and now that is the recommended version

gaunt wedge
#

i recall the PS2 version had better fog and sound or something? PC is up to par now? cool

#

i'll definitely pick it up then

vagrant hazel
gaunt wedge
#

that sounds like it must've taken a very long time, lol

proper grail
gaunt wedge
#

seems like i'm in over my head found one for $60

proper grail
#

Looks like the PC version should be superior in every way now

vagrant hazel
vagrant hazel
gaunt wedge
#

i won't be able to shell out $60 for quite a long time unfortunately, but it's good to know it's at least somewhat accessible in terms of pricing

vagrant hazel
#

Yeah I've never seen it go for that much

#

And I'm someone who owns 4 different copies of the game

gaunt wedge
#

oh wait 😦

#

the $60 one is only for disc 3

#

the cheapest one with all 3 discs is $180

vagrant hazel
#

Are you in the US?

gaunt wedge
#

ya

vagrant hazel
#

Oh holy fuck no I thought the prices over here were better but they've fucking SKYROCKETED recently

#

Jesus christ

gaunt wedge
#

dang. found one locally for only $230 😛

gaunt wedge
vagrant hazel
#

European copies of Persona 3 FES

#

This fucking game sells for insane amounts

#

But ONLY the european copy lol

gaunt wedge
#

i think i have a game worth $130, had to sell my other ones a while ago unfortunately

vagrant hazel
#

That's a shame!

gaunt wedge
#

about to sell off the rest. that is, if anyone will actually follow through on purchasing. i've had 15+ people ghost me on sales 😦

#

anyway, i'll keep an eye out for SH2 at trift shops and such

vagrant hazel
#

Definitely do! I mean picking up an original PS2 copy is also a great way of playing it

#

You just won't get that widescreen support

#

But if you don't mind that, then it's great

#

Actually there are hacks you can download for emulators if you run the game on a CD that implement widescreen stuff too

#

BUT Sh2 on emulators is janky at best

#

Still has lots of issues with cutscenes and random crashes

gaunt wedge
#

apparently NTSC PS2 copies of SH2 are $100+ as well 😦

#

i should've bought a copy years ago when it was like $30, lol

vagrant hazel
#

Wtf

#

I bought a US copy of it about a year ago

#

For 20 bucks

#

At a local thirft store here in sweden XD

kind moss
#

at least, if they use all the narrative content of the original, it could be a decent game, but with a completely different feeling on the gameplay

kind moss
#

my experiencia with keyboard and mouse was hell

kind moss
hexed gyro
kind moss
hexed gyro
#

Yeah that's okay, I have nothing against the whole pirating thing, it's just that it could get you banned lol

kind moss
#

i see, understand

hexed gyro
#

for legal reasons I do not pirate and will never pirate

#

There's my disclaimer

#

Lol

kind moss
#

for legal reasons i like meatballs and burgers

hexed gyro
#

For legal reasons I'm gonna watch the new sh2 combat trailer

#

Traggey didn't seem to like it haha, so I don't have high hopes

kind moss
#

but like i said, if its the same narrative of the original game, well, at least its gonna be a pretty decent game carry by the story

#

anyways, as an user above said, they could be chosed to do something like resident evil 7

#

a new entry, with new gameplay, but in the same universe (maybe even some characters from previous game)

#

that would be awesome, but oh well

cinder socket
#

forget the combat
it's simply feels devoid of Masahiro Ito's influence
it's feels more like bare minimum homages than an inspired remake

#

what a crapshow

#

the curse of Silent Hill continues yet

vagrant hazel
#

I've got my hopes up for Silent Hill:F though!

#

That's bound to be interesting

cinder socket
#

F's alright on it's own

#

but it's one of those "might as well not be an SH game" kind of SH game

vagrant hazel
#

Yeah very true

#

We also have Kojimas "Totally not PT" to look forward to!

cinder socket
#

I was working on a small passion project, a Reshade preset for Dead Space 2009 before the remake was announced, I made an optional colour grading that gives the game a reddish hue that's inspired by og survival horror classics, ala RE and SH(2)

#

I'd argue that dead space with that colour grading was more SH-y than whatever Bloober have brought us

#

what a joke Bloober team, they're going to fullfill every negative expectation and prediction the community have had for them, aren't they?

#

Well anyways, it is what it is

vagrant hazel
#

If anything it might make people interested in playing the original 🙂

cinder socket
#

I'm wanna work on Remixing SH2:EE out of sheer spite

#

no, contempt and hatred for butchering SH2's visual direction

#

that should've been the absolute bare minimum

#

MINIMUM

#

Like, are you kidding me? SH: Alchemilla the fanmade source mod nailed this better than the ones remaking the game?

vagrant hazel
#

Honestly I'm just making this because I love the orignal game

#

I was doing it in UE5 before the remake was even announced

#

Just for fun

#

What they're doing, and what I'm doing are just very different directions

#

You could say, the Paths we took got Scattered

#

Didn't plan that it was just meant to be a dumb pathtracing pun but y'know what

#

It fucking works hah

cinder socket
#

This is SH:A

#

This was done TEN years ago

#

man I'm so pissed

vagrant hazel
#

Mmmh yeah I played it back when it came out

#

Was p neat

#

I can't even be angry anymore, I just feel like a dissapointed dad X)

#

It's not like I had any expectations of it being good in the first place

cinder socket
#

yeah anyways

#

on a different note

#

someone should give Remixing SH:A a go

#

on a new thread

#

it's Source engine, so it should be easily compatible?

#

worst case, just run the maps and assets in Gmod

vagrant hazel
#

Yeah that should be perfectly doable, I think it just runs on the half life 2 build right? Not a later one?

cinder socket
vagrant hazel
#

Yeah but there are source versions that don't work

#

Anything that runs on L4D's version or up is completely incompatible

#

But if it's using a version from before that, then it should be possible to do

cinder socket
#

oh definitely HL2 builds then

vagrant hazel
#

Mhm in that case definitely give it a shot! Would love to see it

cinder socket
#

Source SDK 2013 at best

vagrant hazel
#

L4D was 2008

cinder socket
#

Gmod kinda runs on a heavily modified Source 2013

vagrant hazel
#

Might be hope then!

cinder socket
#

Portal 2, L4D/2, CSGO are using similar base builds

#

but very different compared to Source 2013

#

in a sense that they're like upgraded engine builds

vagrant hazel
#

Mhmmhm! Yeah no someone should try it!

#

I'mma stick to SH2 for now 😉

cinder socket
#

I'll play around either for the coming 2 years

hexed gyro
#

and idk if anybody has mentioned this here, but Silent Hill Short Message is free on PS5

vagrant hazel
hexed gyro
#

still doesnt get me any closer to figuring out why it happens

#

I could check the remix logs maybe

vagrant hazel
#

Make a github issue and submit the info they ask for

hexed gyro
#

im gonna check the logs first just to see if I can make any sense of it

#

and if not, then I will

#

but since nobody else seems to have it.... then idk

#

if the remix team can't reproduce it, would they be able to fix it?

vagrant hazel
#

Could be a hardware thing who knows

#

I don't know of anyone other than us and the people at Nvidia who have actually tested the game so

vagrant hazel
hexed gyro
#

yeah, ik roberts tested it and he doesnt get the crash

hexed gyro
#

I highly doubt it though

vagrant hazel
#

Sure but as I said before, my conf is barely changed from default at all

#

I've marked a couple of textures maybe and that's it

hexed gyro
#

hmm

#

yeah, idk then

#

I can get in game, it just consistently crashes at specific sections

#

its not random like you said yours were

vagrant hazel
#

Are you sure you've disabled all of the settings in the guide?

#

And my crashes aren't random either, they have to do with replacement meshes

hexed gyro
#

I'm sure of it

#

Where is that file kept?

#

because... I dont think I have one?????

#

I checked root, and trex

vagrant hazel
#

It's in the root, it's generated by the runtime when you change and save settings

hexed gyro
#

and the rtx-remix folder

vagrant hazel
#

If you don't have one that means you've not changed anything in the runtime

#

But whilst my game doesn't crash in the menus, RTX remix does make the menus incredibly laggy

#

So there's definitely something happening

#

I just don't crash

hexed gyro
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hmm

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Do you know if its possible to change the sky yet

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im in a section of the game with no sky

vagrant hazel
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There is no sky

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So no

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The game just doesn't have one because due to the fog it never needed it

hexed gyro
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so how would you properly light a scene with no actual lights?

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im in the section before you reach silent hill itself

vagrant hazel
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You can put a global light into a scene, that has nothing to do with there being a sky or not

hexed gyro
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no ik, but im wondering how i'd make that section look good

vagrant hazel
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It needs a replacement light

hexed gyro
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the sky?

vagrant hazel
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What?

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No you need to place a directional light in the remix tool

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And enable enhancements

hexed gyro
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oh, I was just gonna rely on adding a skybox tbh

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but if that works, it works

vagrant hazel
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I mean you can try that, but the game doesn't have support for skyboxes

hexed gyro
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how do you avoid seeing the floating things in the sky? lol, eventually add fog back in?

vagrant hazel
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So you won't find a skybox mesh to replace

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I don't know, I have a ticket open about that

hexed gyro
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ah okay nice

vagrant hazel
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If you're looking into it any info you could add to the github would be good

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Because I haven't had time to respond to them

hexed gyro
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I can take a look, but I doubt i'll find anything worthwhile

vagrant hazel
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They want debug logs that's all

hexed gyro
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ohh okay

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I think its impossible for me to make much progress, since saving the game also causes a crash

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i'll take another look at the settings guide

vagrant hazel
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Can always make saves in a non-remix version

hexed gyro
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true

vagrant hazel
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These issues are also documented and linked to in the guide document

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These two are the most important ones that need to be resolved before we can make any real progress

hexed gyro
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okay

vagrant hazel
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But yeah, I haven't had the time to download the debug build and make these logs

hexed gyro
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i checked the settings again and im still getting the crashes

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its only on this game that it happens too

vagrant hazel
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Yeah I don't know what's up I'm sorry, debug and programmy stuff ain't my strong suit, you'll want to check on the github 🙂

hexed gyro
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Yeah maybe