#Silent Hill 2 - Scattered Paths

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wary island
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have any patch or project for SH2 EE

vagrant hazel
paper zinc
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I can not get lights to appear from my mod usda Hmmge

paper zinc
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Ope. The inputs: strike again

vagrant hazel
paper zinc
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Open up the mod.usda with an editor and replace inputs: with nothing

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OV 2023 decided it wanted to add ito everything

vagrant hazel
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Oh wait huh, weeird

paper zinc
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It's only slightly aggreivating

vagrant hazel
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Should add this to the documentation when I'm back home

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Good stuff Adam

paper zinc
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Better temps

vagrant hazel
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Pay attention to the light direction by the entrance

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If you look at the texture of the fallen door you can make it out

paper zinc
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Ahh I see it

vagrant hazel
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Niice i think it needs a bit of an angle too

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It's like a skylight

paper zinc
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Towards the space?

vagrant hazel
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No like angled down slighlty

paper zinc
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Lower angle?

vagrant hazel
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Yeah that's good!

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There's also a ceiling halogen lamp in there i think

paper zinc
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This is going to be a rough relight. So hard to get that original look

vagrant hazel
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Yeah especially since we don't have the pbr stuff in yet

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That'll change the looks a lot

paper zinc
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Also the scale for this game is like 0.001 so it's all wonky to move things around

vagrant hazel
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I'd start replacing these two places with new stuff if marks script worked yet

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Yeah we determined the scale should be set to 0.78 I believe?

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I'd dou le check but on phone atm

paper zinc
vagrant hazel
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Well decide on one that works and add to the document

paper zinc
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Jame's car appears to be 2.5km long with the default 1.00 ratio

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Wait. Maybe let me try a diff approach..

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Yea .78 works ๐Ÿ‘

paper zinc
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Whew, not having the fog be at it's original levels feels wrong KEK

vagrant hazel
paper zinc
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I donโ€™t think the game used actual directx fog, looks like itโ€™s just the texture.

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I wonder if we can modify the texture to work closer to the original one.

vagrant hazel
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It was custom vertex based fog

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But the xbox version got dxfog

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Although I don't think that tra lated to the pc version

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The EE most likely does a lot to it as well, but those setti gs are not compatible from my testing

hexed gyro
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You're attempting this again without me? Lol

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Damn, I'm offended

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kidding, not rlly offended

lethal siren
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Is this base game or enhanced edition?

vagrant hazel
vagrant hazel
hexed gyro
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Lol no no we just stopped for a while due to you being busy

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Which I have no issue with

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I just like being in the mix, that's all

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Yeah, ai upscaled textures with correct roughness and normals is ideal, not that textures should be upscaled but that's basically what we want

vagrant hazel
hexed gyro
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Yeah exactly, AI textures can look good but they just tend to have that same waffle pattern occasionally

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Conclusion: AI loves waffles

vagrant hazel
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Traggey loves human artists

hexed gyro
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Human artists good

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I am a human artist

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At least, I think I'm human

vagrant hazel
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Thats fair heh, but yeah when the mesh tool is out I'm going to go ham on this bitch

hexed gyro
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Ohh I have something to show you, its an art related thing I was working on recently

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I was messing around with a diffuse map

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Should I send here or dm? It's not silent hill related

vagrant hazel
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I'm out of town atm so on my phone, can check when I'm back home ^^

hexed gyro
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Ah okay

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I'll wait then haha

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There are a few things I'd need to explain about it

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And one big block of text wouldn't quite do it justice

vagrant hazel
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Fair fair!

hexed gyro
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So just lmk when you're back! Hehe

vagrant hazel
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Will do!

hexed gyro
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Or bad, if its buggy

spark sandal
vagrant hazel
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I don't think so, the map editor would still be limited to the original games polygon limits, so doing high resolution pbr assets would be hard

hexed gyro
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@vagrant hazel You could start with pbr texture swaps

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Which are very possible

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As you most definitely know

vagrant hazel
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If I start making textures now and then implement new models later, those textures will have to be thrown out regardless

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So it's just pointless work

hexed gyro
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thats true

hexed gyro
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???

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How

vague citrus
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@hexed gyro

hexed gyro
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What

vague citrus
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You asked where's the channel for sh2

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So i tried to help

hexed gyro
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Oh, I already asked Traggey beforehand lol

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No no you were helpful

vagrant hazel
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If there aren't updates in a thread for a lil' bit it will close under the quick access menu

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So you have to go to the remix-projects channel to find it again

hexed gyro
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Yeah I did and tries searching for it directly via the search bar

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And it didn't show up

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That was weird

vagrant hazel
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Oh, peculiar

hexed gyro
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Strange things are happening

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Silent things

vague citrus
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Discord sucks

hexed gyro
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Especially on mobile

vague citrus
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Especially on android

vagrant hazel
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Scared the shit out of me with that message XD

hexed gyro
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Lmaoo sorry

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I rlly thought it was gone

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I mean, our progress wouldn't be gone if it was, we'd just have to write it again

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Settings for people to change and stuff

vagrant hazel
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T's what the google doc is for

hexed gyro
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Well yeah

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Tbh I've not touched remix for a whiiiile now

vague citrus
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Every day i pray for them to bring back dlss 3 support

vagrant hazel
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Well it seems we might be able to switch out models now, so I'm going to slowly get back into it

hexed gyro
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Really?

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How come

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Using Create??

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Or that software someone mentioned

vagrant hazel
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I believe @gaunt wedgehas been working some magic?

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I've been out of town so hard to keep up haha

hexed gyro
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I've probably only visited the server like 3 times this week lol

gaunt wedge
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yeah. there's a script now that lets you convert the model to a compatible format for Remix. it supports all of the major modelling software now

vagrant hazel
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Fucking sweeeeeeeeet, Kim, you truly are a blessing

gaunt wedge
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you still have to do the mesh replacements, but this makes the mesh compatible in a single easy step

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credit to E-man for figuring out how to convert it properly ๐Ÿ˜›

then i added some additional support for those modelling programs and batch conversion and all that

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so hopefully it's easier now

vagrant hazel
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Heck yeees, alright let's see what we can do

hexed gyro
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You're gonna get back into it rn?

vagrant hazel
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Well gotta finish my model first ๐Ÿ˜›

hexed gyro
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Lol true

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I wanna create a new model for the pipe

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But make it something completely different

vagrant hazel
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'ave fun!

hexed gyro
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Well not rn lol

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I'm watching Ben 10

echo oasis
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Man I'd really love to help, but I have so many other projects I'm working on

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love what I'm seeing though

vagrant hazel
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Moral support is more than welcome haha X)

hexed gyro
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Yeah! What Traggey said

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We get real sad sometimes

hexed gyro
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Doesn;t appear to be any real improvement from before, I appear to be getting better performance, most likely due to DLSS 3

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but other than that, its about the same

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I still have the bug that causes the game to crash when entering the inventory and pausing, I made a report a while ago

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so yeah, not much else to do with this rn

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I can't get very far with that bug

frail scarab
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rtx remix has dlss3 now?

vagrant hazel
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The new portal build seems to

frail scarab
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holy crap

hexed gyro
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Yep

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but only for 40 series cards?

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According to Kim

errant folio
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I found the trex folder in prelude but couldn't find the other files. You know where they are @hexed gyro ?

hexed gyro
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which will be in that same folder

errant folio
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Oh spot on, thank you

hexed gyro
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You're welcome

errant folio
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Got me a 4 series, excited to try it out

hexed gyro
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nice

gaunt wedge
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there are some compatibility regressions with the new build. Skyrim crashes when you load a level now ๐Ÿ˜ฆ

hexed gyro
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eh, that game shouldn't work anyway

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I think nvidia made it crash on purpose

gaunt wedge
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the Prelude build is just optimized for Source. it's likely based on the Portal RTX binaries, which are different than the open source release

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so when these features come to the open source release, hopefully it'll work

errant folio
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Hype. Getting 100 FPS in prelude on Ulta with a 4070 at 1080

gaunt wedge
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with DLSS 3?

errant folio
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Yea. Had to turn it on in windows first then bam

gaunt wedge
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nice

errant folio
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125 I saw at one point

gaunt wedge
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how about without 3?

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i get about 60 FPS on my underclocked 3090 in comparison, using DLSS Balanced from 1440p

errant folio
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Would have been an interesting experiment. Not at my pc but I'll get back to you tomorrow

vagrant hazel
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Back to working on James car

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And I'm like...

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What the CRIST is this design? It's so goofy

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Image the rust that would pile up

hexed gyro
vagrant hazel
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Hard to find a lot of time to work on this atm

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Buuut

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SHe's slowly coming along

paper zinc
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From messing with COD2, it seems like you can get SH like fog but itโ€™ll take tweaking with the volumetric fog system. The particle textures for the fog defiantly need tweaked as a replacement to work right.

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Iโ€™d think setting the transparency of the replacement texture for the fog to be something like 99.9% opaque would give us what weโ€™re looking for

vagrant hazel
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Yeah I couldn't play much with the fog as those settings break the games rendering for me

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Straight up just goes into "VR display" looking mode when tweaked at times

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I haven't tested on a new build in a while though

vagrant hazel
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Yeah

hexed gyro
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Because for me, sometimes it just kept getting thicker and thicker by the second so I'm not sure what would be causing that

vagrant hazel
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Yeah that happens too

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I've seen decent fog coming out of first person titles

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But when it comes to 3'rd person games it becomes trickier

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Because the distance settings are wonky

hexed gyro
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That's the thing tho, the built in fog is a consistent block of fog

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But that's not how it is in a lot of games

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And that's not even how it is irl, like it is but it's just different

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Like its thicker the further away it is from you, but that's not how it seems to work in remix?

vagrant hazel
# paper zinc Lower angle?

Would you mind guiding me through the steps of setting this up? Trying it myself here - #1096847508002590760 message
And I believe I'm simply failing to understand something important ๐Ÿ˜›

paper zinc
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Lights don't go under the mesh

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They go under the mesh_$hash

vagrant hazel
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Sooo, this?

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Adjacent to the mesh

paper zinc
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Yep

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Oh

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You have to do it to the mesh hash

vagrant hazel
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I have to what ๐Ÿ˜›

paper zinc
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It's makes this 1000 times easier

vagrant hazel
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I don't understand what I'm doing though

paper zinc
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Okay so you want to add the lights to mesh_D8DBEE...

vagrant hazel
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I'm guessing the inst_ isn't actually the main hash?

paper zinc
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Correct

vagrant hazel
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Right right

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So I've got to find mesh_D8DBEE2A2F4A947A_0

Instead of inst_D8DBEE2A2F4A947A_0

paper zinc
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Yea

vagrant hazel
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Okay found it, let's give this a whirl

paper zinc
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It'll be mesh_D8DBEE..., there's no _0

vagrant hazel
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Hmm still nada

paper zinc
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Way easier with emans tooling ๐Ÿ‘€

vagrant hazel
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Yeah totally get that! I just want to get a basic understanding of it first

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Weird, looks like my USDA didn't save correctly

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It's still attached to the inst

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Wait huh

paper zinc
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You can just delete the inst part of you mod.usda in ov

vagrant hazel
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It, duplicated them instead of moved them? ๐Ÿ˜ฎ

vagrant hazel
paper zinc
vagrant hazel
paper zinc
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instance stuff gets discarded by remix afaik

vagrant hazel
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Deleting the instances makes the whole scene black

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Oh, not black, just empty

paper zinc
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What's your layers look like?

vagrant hazel
paper zinc
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Expand mod and capture monkaHmm

vagrant hazel
paper zinc
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Delete the instance part of mod.usda like before and then see what it looks like

vagrant hazel
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Aaah yeah there we go

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I was deleting them out of the stage panel

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So this mesh DOES have the lights attached to it in the mod.usda

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But nothing appears in the game, am I screwing up my paths or something?

paper zinc
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go to where you're expecting to see them in ov

vagrant hazel
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Yeah they're working fine here

paper zinc
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Check under lighting in the rtx menu dev setting that it has the light source count your expecting

paper zinc
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Ye

vagrant hazel
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Roger

vagrant hazel
paper zinc
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Enhanced assets enabled?

vagrant hazel
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Aye

paper zinc
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Hm

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Did you make sure to add the preserveOriginalDrawCall to the mesh_HASH in OV?

vagrant hazel
paper zinc
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Nah, ya need it unless you're replacing the mesh

vagrant hazel
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Oooh, hmm okay

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I believe, we have, success!

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Although it looks EXTREMELY different in game compared to the editor haha

paper zinc
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Yeah, it's not a 1:1

vagrant hazel
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Not even remotely close, BUT I'm supposed to be able to edit this in realtime yes?

paper zinc
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Yea each time you save mod.usda it'll reload it

vagrant hazel
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Aaah, that's awesome! Thanks a ton Adam, you're a champ

vagrant hazel
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Making some assets for the bathroom!

hexed gyro
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What's the poly count?

vagrant hazel
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Not baked down yet ๐Ÿ˜› So we don't talk about the polycounts lol

hexed gyro
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what's the poly count ๐Ÿ˜‚

vagrant hazel
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Chonky

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Well the wall pieces are just nice planes, so they're fine!

hexed gyro
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Makes sense

vagrant hazel
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Would like to try and get the walls replaced in-game tomorrow, see if I can figure out this mesh replacement

hexed gyro
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Nice

vague citrus
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Wait the hashes are stable?

vagrant hazel
vague citrus
vagrant hazel
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Check the pinned messages

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There's a guide in the google docs on how to get it running properly

vagrant hazel
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Surfaces starting to look like what they should! Heck yeah

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(( This is pathtraced but it ain't in remix yet sooo, expecting it to look worse when in game haha ))

vagrant hazel
hexed gyro
hexed gyro
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Lol

vagrant hazel
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It's mirror time baby

hexed gyro
vagrant hazel
# hexed gyro In remix? Or...

Different path tracer, so no! I'm currently working on getting the basemesh of the actual room itself done so that I can try replacing that

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But mesh replacements still seem proper spooky XD

hexed gyro
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Nice!

vagrant hazel
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Completely reworking the urinal meshes from scratch, as the old ones weren't accurate enough, I eyeballed the old ones but with these I had the original meshes as reference

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So way more accurate

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Not textured or anything yet ofc

hexed gyro
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Baked?

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Or not yet

vagrant hazel
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Completely new coffee cans too, gotta figure out a better label for them too

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The cans are baked, but not the urinals no

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They WILL be though hah

hexed gyro
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Nice

vagrant hazel
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Currently working on the highpoly for the sink, want to do all the lowpolying of them in one go

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Been proper busy recently though, just started my new job ^^

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But having a blast getting back into this

hexed gyro
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Cool lol

vagrant hazel
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Lamps

grizzled coral
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i wonder if itll be possible to make the enviorments and models look like the fmv models

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tbh i would prefer having this style than having the over realistic graphics

vagrant hazel
# grizzled coral

I will definitely be taking a lot of inspiration from them for sure! Especially for the character models

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I won't be aiming for that exact artstyle but my goal is definitely to get the style and mood of SH2 to an accurate state, I really don't want to reinvent the wheel and go in a different direction like the remake

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Would love to hear everyones thoughts on general direction, I think I have a pretty good understanding of where I want to take things, but naturally would love to hear what different aspects ya'll would like to see!

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Currently just working on the intro bathroom and trying to get that to a point where I'm really happy with it, hoping that it will function as a baseline for the rest of the project

grizzled coral
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For me I wanted to see like what if the game looked like their fmv counterparts

vagrant hazel
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Hmmhmnm yeah, I mean it probably could somewhat be captured? But Remix also uses a lot more advanced stuff than the SH2 prerenders did

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So there will always be a certain level of not matching entirely

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Especially with how little we can actually tweak the rendering of remix

grizzled coral
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I also don't mind enchanting the fmv models

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Like a mix of old and new

vagrant hazel
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My plan is to remake the FMV's completely too

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I'm making sure that I'm setting up all my assets to work with unreal as well as remix

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So I'll render all the FMV's in unreal

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Just some small comparisons where things are atm

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Currently working on the pipe kit, it's not quite rusty enough to match the original very well but it's getting there

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Getting all the decals in here will be the key to making it really pop! So excited to get that soon soonish

grizzled coral
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If it brings any interest some of the source photos of the textures have been found if that helps

vagrant hazel
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Yes definitely interested in taking a peek at that!

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I know some of the sources for SH1 were found, but not heard of ones from SH2!

grizzled coral
vagrant hazel
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Oooooooh why does this stuff have to hide in a random discord server!

grizzled coral
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Here's the matches that were found so far

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Thanks render 96

vagrant hazel
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Good stuff!

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Won't do a ton for this project since it's PBR and all that, but extremely interesting regardless!

grizzled coral
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I wonder how tricky it would be to convert the photos to pbr

vagrant hazel
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If you want it to look good? Very

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Better to just remake from scratch ^^

grizzled coral
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I thought about messing around with them since I have substance sampler 3d

vagrant hazel
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But that's honestly fine, the texturing part will not be an issue for me at all

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It's mostly just about the time investment needed to model everything

grizzled coral
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Which has a handy delighter

vagrant hazel
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I'm very anal with my details and stuff, I don't much like the idea of auto generated textures from sources

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I'm also very much not going to touch anything AI related for the project

grizzled coral
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Understandable

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I was also wondering if you would take some things from the enhance edition team

vagrant hazel
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I'm building the project on top of the enhanced edition!

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You sadly have to turn off the graphical fixes they've implemented otherwise remix can't run

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But all the other benefits you get from enhanced edition do seem to function just fine in this

grizzled coral
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Alright it would be cool if you could collab with them

vagrant hazel
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Agreed! I think this project has a lot of work that needs to get done on it before proposing anything like that, there's many issues and incompabilities with it and remix at the moment

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But in due time when things get smoothed over, it would indeed be cool!

vagrant hazel
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Kinda digging this colouring for the pipes kit

paper zinc
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Is the red rust or paint? ๐Ÿ‘€

vagrant hazel
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The original pipe is a little funny that way, the bent parts are SUPER red and rusty, whilst the rest of the pipe looks like a more natural rust

paper zinc
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I think the UVs are wonky on the bent bits ๐Ÿ‘€

vagrant hazel
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So I wanted to keep a bit of that red hint

vagrant hazel
paper zinc
vagrant hazel
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Like the original coffee cans seem to use the same red area from the pipes

vague citrus
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Y'all still working in the same bathroom ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

vagrant hazel
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@vague citrusIt's only me and I only have very little time after work heh

vague citrus
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I know i know

vagrant hazel
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But I do aknowledge that I am very detail oriented haha, so things take time

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And getting this game to behave with remix in the first place is so hard hah

paper zinc
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One day weโ€™ll get proper fog support Prayge

vagrant hazel
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I pray ๐Ÿ˜ญ

grizzled coral
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So are going volumetric fog or nah

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Since everyone knows the fog was there to cover the draw distance

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Or how are you going to handle the dark areas where it's pitch black

vagrant hazel
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So currently I have no way of doing fog that looks even remotely acceptable

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But I think down the line, a healthy mix of both particle fog and volumetrics should be used

vagrant hazel
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Been a lot at work recently so not been able to do much work!

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But I felt like fiddling around with some vegetation stuff, been moddeling some branches today that I can assemble and bake out into texture sheets to use when creating new trees for the observation deck

hexed gyro
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Nice

vagrant hazel
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Sculpting some custom materials for myself

gaunt wedge
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very nice. what method are you using?

vagrant hazel
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Thanks! Just sculpting it, baking the texture maps and manually creating the texture maps from my bakes

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In fact I just finished another one!

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Very basic rust material, no fancy flaking or metal bits in there as I want to paint that stuff separately later

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Figured since this is SH I'm going to need lots of different rust after all haha

gaunt wedge
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lol, yeah

hexed gyro
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Nicee

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Id love to help but I'm not confident with my own skills right now

vagrant hazel
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Just because I could now that these two are done

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Slap'em into quixel mixer aaand

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RUSTY GRAVEL!.... Because...

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LOGIC!

hexed gyro
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Lol

viral glade
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nice work bro

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atm i'm looking for sources of the original SH2 textures, but I couldn't find it in the marlin studios packages or in jeremy textures, or any other package from this date (90s-2000s)

vagrant hazel
viral glade
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because they look so "generic", I believe they were all made by Team Silent from scratch

vagrant hazel
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Someone posted a link to a bunch of the sources!

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Apparently shared in a discord somewhere?

viral glade
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serious?

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omg

vagrant hazel
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Aye, just peek at my link there ^^

viral glade
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interesting, I've never heard about of these packages, I searched archive.org from end to end xDDD

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thank you very much for that info

vagrant hazel
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I've never bothered looking for myself as I prefer to make my own textures, but it's super cool to see these things floating around!

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Especially if all one wants to do is an upscale on the original game, rather than a remix version like what I'm doing

viral glade
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exactly!

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your models are insane!

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they were really very beautiful

vagrant hazel
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Thanks โค๏ธ

viral glade
vagrant hazel
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So it's my in game assets but not actually from the remix engine

hexed gyro
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I'm still waiting patiently for portal 2 rtx tbh lol

viral glade
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an interesting thing I found on maps

vagrant hazel
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Oooh interesting!

viral glade
vagrant hazel
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I have been toying with the idea of replacing the fake windows with actual interiors

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Like, basic blockout interiors, with no real detail or good texturing and stuff, just enough so that there's actually STUFF behind the glass

viral glade
#

with the parallax thing?

vagrant hazel
vagrant hazel
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Remix doesn't do shaders yet

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I think it would do a lot for the game if you could just walk around and see actual depth in the windows

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A few props behind the glass etc

viral glade
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yes, its something that would create a much greater immersion

hexed gyro
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I'm not sure it's even possible, but that would benefit greatly from a 1st person mode

viral glade
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maybe it's possible with the map editor

vagrant hazel
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Camera hack made by https://www.youtube.com/watch?v=aFNYLbbHDMM&ab_channel=RODOLFONUร‘EZ

I hope you enjoy this video, first of all I'm sorry I had to remove the fog so I could run the emulator, still I had a lot of performance issues which I am very sorry but my pc is not the best.

I was so mesmorized by the drastic change and it felt lik...

โ–ถ Play video
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There's a mod that does it

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I've never touched it because I think the fixed camera angles are super important to the game

hexed gyro
#

Ohh okay, so it's not even a remix thing

vagrant hazel
#

But like, it's possible ๐Ÿ˜›

#

Nah, remix is ONLY for visuals

#

Nothing else

hexed gyro
viral glade
#

I think it's possible via CE too, on the PC version

vagrant hazel
#

So we've already got that ^^

hexed gyro
#

Yeah but some people might want a dedicated button for it

viral glade
#

If im not mistaken, I saw a cheat table that had this content

hexed gyro
#

Like being able to switch between first and third person

vagrant hazel
#

Ah well that'll have to be external mods they can install themselves

#

Has nothing to do with remix itself

hexed gyro
#

But imagine being able to walk around an empty silent hill and see all the stores interiors and stuff

#

Maybe someone could make a vr mod (again, I'm nit entirely sure what's possible with modding when it comes to an over 20 year old game)

viral glade
#

its possible

vagrant hazel
hexed gyro
vagrant hazel
#

GOOD LUCK running pathtracing and VR at the same time hahaha

#

That's not happening for another ten years

viral glade
#

xDD

#

what u can do now is walk around the city with the camera in first person on the RTX Remix mod

vagrant hazel
#

Yeah I don't see why that wouldn't work

viral glade
#

but I really believe it breaks the nostalgic side of the things xD

vagrant hazel
#

Yeah for sure, not to mention that the game is'nt built for 1'st person

#

THere are no tops of buildings, and giant parts of the environments are missing because the static cameras never look that way anyway

viral glade
#

exactly

#

someone forgot this here xD

vagrant hazel
#

HAH

#

AH yes, the test bunny

vagrant hazel
#

Nice and simple little base metal for meself

#

Mmmhm

vagrant hazel
#

Some gross metal and plastics

#

These are just made by handpainting some grungy texture maps and using them to mask different pbr values

#

P simple stuff but very effective

viral glade
# vagrant hazel

cool, it's very much the "grunge, dirty and rusty" vibe of Silent Hill

gaunt wedge
gaunt wedge
#

entirely? nice

vagrant hazel
#

Aye

gaunt wedge
#

i made a few brushes for Mixer and tried this, but the results are a bit too basic looking

vagrant hazel
#

I make a bunch of different masks in photoshop

gaunt wedge
#

hmmmm. i'll have to give it another shot

vagrant hazel
#

Then inside of mixer I create a new blank layer and use these textures to mask it

#

The masks I create either by photoshopping pictures I take with my extremely shitty phone camera

#

Or I just paint them myself

#

The stains, drops and scratches for example are entirely handpainted

#

Wheras the various grunge textures are just photos of various shit around my apartment that I photoshopped

gaunt wedge
#

what's your process in photoshop? i have a few ideas on how to automate it nearly 100%, but i haven't tried them yet

vagrant hazel
#

Depends on what I'm doing?

#

For photos I tend to start by greyscaling them, running the shadows/highlight filter and then using the offset filter and clonestamp tool to remove any visible seams

gaunt wedge
#

that sounds somewhat like what i had in mind. thank you

viral glade
#

some progress on my source textures edit

vagrant hazel
hexed gyro
#

How does remix handle displacement?

#

or tesselation?? as some games call it

#

I assume the original engine wouldnt be able to handle it

vagrant hazel
#

Displacement and tesselation are two very different things

#

Remix doesn't do either

hexed gyro
#

ah

vagrant hazel
#

Remix has a ray marched POM solution instead

hexed gyro
#

so you'd have to make do with a new model and normal maps then I assume?

hexed gyro
vagrant hazel
#

It uses shader trickery to fake depth by using a heightmap input

hexed gyro
#

so its a normal map?

vagrant hazel
#

No

hexed gyro
#

so its not faking depth then?

vagrant hazel
#

It is

hexed gyro
#

oh so its closer to parallax?

vagrant hazel
#

POM = Parallax occlusion mapping

hexed gyro
#

ah

vagrant hazel
#

POM has ladder stepping issues though

hexed gyro
#

hmm

#

yeah not ideal

vagrant hazel
#

So it shouldn't be used on surfaces that can be seen from extreme angles

#

However when viewed at decent angles this effect isn't visible

#

Tadpole is using it a lot in their COD remix, so take a look at that ๐Ÿ™‚

hexed gyro
#

quick question, has the metal pole weapon been remade yet?

vagrant hazel
#

No I won't be touching any weapons until much later

#

Focusing on environments atm

hexed gyro
#

I might make an attempt at weapons

#

specifically, the pole

vague citrus
#

with a new technique

#

he added

#

i forgot what it was

hexed gyro
#

goddamn it mark

#

our saviour

vagrant hazel
vague citrus
#

below is the better technique

vagrant hazel
#

Good stuff!

viral glade
# vagrant hazel Ooh neato! How is it compared to the original?

The textures are sharper now, more defined, but originally they have many overlays, fake shadows and other things, I had a lot of work to recreate this ๐Ÿคฏ
but on the other hand, I managed to improve the seamless appearance (it's not perfect yet) and the fake shadows/lighting ๐Ÿ˜Ž

#

original zoomed

#

topaz upscale

#

real texture with adjustments

viral glade
#

anyway, I believe this mod can be used with RTX Remix because I only changed the game files ๐Ÿ˜„

vagrant hazel
#

Yeah should work fine

grizzled coral
viral glade
vagrant hazel
#

Kindly keep AI stuff out of this thread, I dislike that stuff with a passion. ^^ Thank you

viral glade
#

haha me too, but its only for references and placeholders, the final versions will have a lot of manual work ๐Ÿ˜‹ โค๏ธ

vagrant hazel
#

Yeah I just don't want to deal with it in here, this thread is my little safe heaven from the AI stuff on the rest of the server X)

vagrant hazel
#

Was an interesting process making a decent looking wipe/cleaning marks mask

#

Buuut I think it turned out p a'ight

hexed gyro
#

One of my favourite (not ideal) methods is by mixing textures from different materials for interesting results

#

I might use a metallic diffuse, but then use a roughness map from a different metallic texture

#

I have an add on that allows me to more easily layer multiple materials though, so instead I'd just create multiple materials and combine them that way

vagrant hazel
#

Yeah no that's how I will work moving forward

#

Currently I'm creating the base materials from scratch though

#

As I don't want to rely on something like megascans for example, as I couldn't legally distribute anything made from that

#

So I'm manually painting different masks that I then use to mask different PBR values

hexed gyro
#

I'd love to make my own textures, it just seems complex

vagrant hazel
#

It's just photoshop

hexed gyro
#

Yeah ik, but you still have to know how to do it

#

And I don't have photoshop lmao

#

You can most likely do the same in something like Gimp though

vagrant hazel
#
#

Here you go

#

Just as good

#

Completely free

#

Knock yourself out โค๏ธ

hexed gyro
#

Ah, already got that lol

#

Just haven't used it much

vagrant hazel
#

Well then you've got what you need ^^

hexed gyro
#

How do the depth maps look after being created in photoshop?

vagrant hazel
#

I'm not making depth maps

#

These are just masks

hexed gyro
#

Oh okay

vagrant hazel
#

For anything that has actual depth like the gravel or rust I sculpt those

#

So I have actual 3D geometry to make normals and height from

hexed gyro
#

Okay

vagrant hazel
#

For the most part at least

#

Some I just generate from a painting using Xnormal

#

I made this ABS plastic one by just handpainting the heightmap in photoshop

#

Then slapped that into Xnormal and it came out looking great

vagrant hazel
#

Made myself a basic tiling concrete material, so decided I may as well recreate some of the tiles from the game

hexed gyro
#

Nice

vagrant hazel
#

Something to use for wooden electrical poles and stuff

spark sandal
#

Open beta for the actual GUI for Remix announced, do you think this will drastically affect the workflow here?

vagrant hazel
#

It already has wiggle

spark sandal
hexed gyro
#

and it starts later this month?

woven mist
#

Is SH2 Remixable?

#

it seems like mesh id's are flickering and not stable, isn't it?

#

As I tried long time ago, I don't remember

#

but if it is remixable, I want to take participate to remix it ofc

vagrant hazel
#

Mesh ID's are perfectly stable ^^

#

I've been replacing meshes in my mod

woven mist
#

Good to hear, so waiting for OBT of Remix App, yeah?

vagrant hazel
#

No I've been early access testing actually, so slowly working away on my end, but silent hill 2 has some interesting issues with scale etc that still need solving from the runtime

high leaf
#

Are you running the PC version of SH2 with the discs?

hexed gyro
#

no we are not

high leaf
#

Do you mind if i ask what version you're using?

hexed gyro
#

Well, I can't speak for Traggey, I don't recall him ever mentioning it

high leaf
#

Ahh thats fair, i was just wondering if im gonna have to go through my boxes to find it lol

hexed gyro
#

Well, since its basically abandonware on pc then its either a download, or your physical copy

#

I assume you can use any version though

gaunt wedge
#

since "abandonware" isn't a legal term and downloading such games (in the US) is still illegal, please don't discuss it

high leaf
#

is it okay if i ask if the website is safe?

hexed gyro
#

there isnt a legal way to play the game on pc unless you manage to find a physical copy, so im sorry but there isnt really a way around it

#

that method is going to be brought up at some point

gaunt wedge
#

that's how 80% of the games are that we talk about here, yet it's still against the rules

high leaf
#

it's for the safety of the server

gaunt wedge
#

it's just not safe to discuss

high leaf
#

it could cause it to be taken down, wouldnt want that

hexed gyro
#

the remix version cant be taken down since the files dont involve the original assets

#

afaik, it only includes the "new" versions that people will replace original assets with

gaunt wedge
#

just please follow the rules of the server

hexed gyro
#

look, you dont need to repeat yourself

high leaf
#

Its 80% a discord thing

hexed gyro
gaunt wedge
high leaf
#

ive been in plenty in servers thatve been shut down due to the mention of it

hexed gyro
#

my hope is they re-release the original akin to something like the mgs collection

high leaf
#

that would be insane

hexed gyro
#

it would likely be in its original unfixed state, so there would be mods needed to make it better (like the one thats currently out)

#

but it would give people an easier way to pick up a copy

#

they should release the original SH2 alongside the remake to see which one people prefer haha

high leaf
#

i mean they've already released sh4 on pc

#

for honestly no reason

#

they sould be able to at least do SH2/3

hexed gyro
high leaf
#

very sadly yeah, but GOG isnt too too bad,

hexed gyro
#

5 is on steam

#

homecoming

high leaf
#

oh yeah, and thats literally unplayable without modding it

hexed gyro
#

lol

high leaf
#

genuinely crashes constantly

#

still wasn't a terrible experience tho

gaunt wedge
#

DRM free!

hexed gyro
#

unless you're CDPR

#

all their games release on steam without drm anyway

#

whether you use their store or not

vagrant hazel
#

I'm running the game using the community mod pack called enhanced edition

#

Please look at the pinned message, there's a link to a document with information on all the settings you need to change for best compatability with remix

#

And the reason they ported sh4 to pc is that they still have the source code to that one

#

The first three games sorce code is lost from my understanding

#

I know sh1 and 2 are at least

high leaf
#

Oh shit if thats the case then that's really sad but understandable

#

I kinda expected that though, but i thought they would have sh3 though

vagrant hazel
#

It's sadly the case with a lot of the japanese games industry during that time

#

They just weren't keeping backups of things

vagrant hazel
#

Finally got off my ass and spent my lunchbreak at work submitting bug reports of the current known issues to the github

twin pike
#

Hey did you want to make a to-do list of textures and assets to work on and we can maybe collaborate as a group? I've also got photoshop and designer/painter. If that's the standard let's just keep that.

vagrant hazel
#

As of right now the game has far too many compability to issues for me to even begin writing these kinds of lists and doing that sort of planning.

My current idea is to recreate the opening bathroom and Observation deck to a satisfactory level of visual quality in order to establish a benchmark for what the rest of the project will be like.

#

I'm not sure about starting a team for the project yet, or even if I wish to at all, I'm VERY anal about things and I absolutely loathe AI generative tools etc etc so I feel like I would personally be a huge hinderance towards people actually contributing haha

twin pike
#

The reason I pitched it, is it seems like our standards align. I'm very anti AI texture authoring purely on an aesthetic level.
I get you though.

vagrant hazel
#

If I was to start a team for the project, I'd want to vet everyone on said team very heavily, but I'm definitely not against the idea!

#

If anyone out there does feel like joining up then do come talk to me and show what you can do ^^

twin pike
#

I'll send you some textures when I get a free moment.

vagrant hazel
#

Cool, looking forward to peeking ^^

#

Currently doing my best to figure out what exactly is featured in these heaven's night posters

#

It's Maria obviously, but I can't quite figure out the background

#

It looks like she might be sitting in a white chair?

#

With perhaps a forest sky as the background?

#

THought it might be the chair from the Labyrinth cutscene

#

But it doesn't quite match

#

She also appears to be wearing the beta version of her outfit -

gaunt wedge
#

lol

woven mist
#

I played with latest version of remix and what I understood is SH3 is more stable then SH2 in remixing)

vagrant hazel
#

Oh? That's good news! What parts are more stable?

woven mist
#

SH2 cutscenes are broken, textures gone in engine cutscenes, no light sources(i think it's because of how SH games are working, I think there's no light sources ingame, instead of this, game creating fake shadows and imitate of GI, I just think how it's works, we need pickup flashlight to be sure on 100%)

vagrant hazel
#

CUtscenes work perfectly fine for me

#

But yes the materials seem to stop rendering during in engine cutscenes, I reported this issue the other day, it's a weird one

woven mist
#

and when changing level, materials are also disappear

vagrant hazel
#

And no the lights do not work at all

#

I've confirmed that the flashlight is non-functional

#

Did you follow my guide on the set up?

woven mist
#

Is there something special?

vagrant hazel
#

There's a lot yes

woven mist
#

I just disabled all fixes and graphic features

vagrant hazel
#

There are in-engine settings you need to turn off too

woven mist
#

Schizophrenia mod

vagrant hazel
#

SH2 uses stencil shadows, which are basically created through geometry

#

So unless you disable that you'll get very odd skirts around objects when the flashlight is on

#

And james will ahve a weird ghost like shadow on the ground under himself

hexed gyro
#

is it possible to attach a light to the flashlight yet?

vagrant hazel
#

No

#

Remix can't detect lights

hexed gyro
#

or at least swap out the textures to create an emission texture?

vagrant hazel
#

That won't solve the issue

#

Because turning the flashlight on and off has gameplay effects

woven mist
#

Not possible to attach emmissive material to James, unstable geometry hash on him

vagrant hazel
#

Oh? I'm getting stable hashes on james

hexed gyro
vagrant hazel
#

At least I think I am

#

He isn't flashing when I walk around

hexed gyro
vagrant hazel
woven mist
vagrant hazel
#

I have a section on known issues at the bottom of the document

woven mist
#

What the hell, now I can't exit from WC

hexed gyro
woven mist
#

1st location

hexed gyro
vagrant hazel
woven mist
#

Mirror WC

#

@vagrant hazel Are u have WC textures?

vagrant hazel
woven mist
#

Ye this hell game is unstable for me

#

have you tried replace meshes?

#

I saw you remastered james car

vagrant hazel
#

Yes I have working mesh replacements

#

The texture settings are a little funky right now and light replacements aren't working great

#

But these are some of my new models and textures in game

woven mist
#

I see

vagrant hazel
#

That mirror is a new properly path traced mirror for example

woven mist
#

Bottles and pipe

vagrant hazel
#

Not the fake hole

woven mist
#

ooh

#

nice

hexed gyro
#

the sink stands out to me so much

vagrant hazel
#

Weall yeah it's not done yet obviously

hexed gyro
#

theres some light bouncing against the bottom edge though

vagrant hazel
#

This is just a test to see if the mesh replacements even function

woven mist
#

anyway, that's cool

hexed gyro
#

so it looks a lot better than the original sink already

vagrant hazel
#

Currently a lot of issues to solve with the mesh and texture importing part, and as I said new lights a kinda fucked up

#

But it's getting somewhere

hexed gyro
#

I wish it was easier to replace meshes

#

i've tried, but it always seems so confusing lol

#

maybe im just stupid

#

im not saying it should be a 1 button replacement or anything

woven mist
#

I can't wait Remix tool, because USD Composer require too many steps to manipulate with captures

vagrant hazel
#

I obviously can't say anything about it, but early access has been cool

#

Enjoying it

#

Although there are still so many issues with SH2 that needs resolving before I can really power ahead with remastering everything

#

Buuut it's slowly moving forward

hexed gyro
#

I feel confident that a single artist is eventually going to be able to do all this themselves

#

as opposed to a few people per project

vagrant hazel
#

I am already a single artist ๐Ÿ˜›

hexed gyro
#

yes but you're not the only person working on this, afaik

woven mist
#

I think we'll get Remake in Autumn 2024, so hope Konami won't shit yourself again

vagrant hazel
#

Oh? I didn't know anyone else was doing SH2 stuff? Would love to see what they're up to!

hexed gyro
#

plus, you cant do everything due to the program being in roughly early development

hexed gyro
woven mist
#

that because people need to collaborate

hexed gyro
#

very true

woven mist
#

Ahh, I remember this guy

#

he was remaking SH on UE5

vagrant hazel
#

Yes there has been mentions of it but I haven't seen anything

hexed gyro
#

which guy?

woven mist
#

w8

#

I'll find

hexed gyro
vagrant hazel
woven mist
hexed gyro
#

I remember I was helping too

#

but you know

#

im not good enough at creating final products as of rn

#

so i just kinda stopped lol

vagrant hazel
#

I mean it's not like I have some kind of monopoly on remixing SH2 ^^

#

I'd find it super interesting to see what others are doing

hexed gyro
#

true

#

this is unrelated but, im playing roblox rn and cant tell if this is a bump/normal map or just roughness

viral glade
#

These washing machines are based on Speed Queen washing machines

vagrant hazel
#

Oh? That's awesome, do you have any references of the real model?

hexed gyro
#

the alt name is too much for me

viral glade
#

I'm trying to decipher the smaller writings to recreate some parts of it xD

hexed gyro
#

likely something like this

vagrant hazel
#

Aah yes, this'd be the one wouldn't it

#

That's really cool knowledge, thank you for sharing! ^^

viral glade
#

yes, of course, but maybe they changed it a little so as not to take copyright ๐Ÿ˜„

hexed gyro
#

presumably, unless there was a very similar looking model by the same company

vagrant hazel
#

Yeah no for sure, I'd be trying to make the one from the game naturally, and not its real life counterpart

#

Same approach I'm taking with James's car

hexed gyro
#

yeah ofc

#

you could try making your own alt

#

"Speed Demon" lol

vagrant hazel
#

If we know for a fact that the game calls it Speed King then I'll stick to that for sure

hexed gyro
#

okay

viral glade
#

It's not perfect, but I'm trying to get as close as possible to the game's original model ๐Ÿ˜„ maybe these references can be useful to recreate the assets
any news I will post here ๐Ÿ™‚

hexed gyro
vagrant hazel
hexed gyro
#

idek if you would use these as refs, or just make your own stickers

viral glade
#

If you can get any photos of this part it would be very useful too, because in the game it just looks like a ....... nothing - the texture in the case ๐Ÿ˜‚

hexed gyro
#

yep, found one

viral glade
#

I think it's the part where you deposit the coins

vagrant hazel
#

Because details are cool and all, but let's not waste insane amounts of time modeling details that aren't actually visible haha

hexed gyro
#

can you show us all of the different angles you would naturally see the washer in?

#

for example traggey probably isnt gonna detail the bottom, or any of the sides that are flush with the wall

vagrant hazel
#

This is just the washer from the juice drop room isn't it?

viral glade
#

I believe it's more or less at this angle, but there are several of these machines in the first 2 buildings

hexed gyro
#

oh then yeah you would probably see that

#

with light bouncing off of it, etc

viral glade
#

sorry for the long FOV

hexed gyro
#

because presumably we would be able to get the flashlight working at some point

vagrant hazel
#

I don't actually know where exactly it shows up though so shrug

hexed gyro
#

its near the beginning I think

#

in the hotel

vagrant hazel
#

Well yes I know where the- Oh you posted a screenshot

#

Didn't see that

hexed gyro
#

haha

vagrant hazel
#

Yeyeye so it's just the trash chute room

viral glade
#

๐Ÿ˜„

hexed gyro
#

yeah, so we would very likely see that in the game

vagrant hazel
#

Yeah in that case the camera angle is from high above

#

I think the angle is also from the other side of the room

#

So not sure if you ever actually see the fronts

#

BUT, that doesn't matter, the stuff should be there regardless

hexed gyro
#

if the camera can see into it, then it should be there

#

but theres probably no need to detail the bottom

vagrant hazel
#

This part will be fun figuring out hah

hexed gyro
#

unless they reuse the same asset elsewhere and you see the bottom

viral glade
#

It's not something we should spend a lot of time inserting details, but it's funny to recreate the tags/prints of this washer ๐Ÿ˜„

viral glade
hexed gyro
viral glade
#

that 144p texts

vagrant hazel
#

I'm all in favour of going crazy with it ๐Ÿ˜›

hexed gyro
#

same, if I was skilled enough I would absolutely create those details on my models

vagrant hazel
#

Roberte's doing soem cool stuff there though!

viral glade
#

I saw you were also looking for the Heaven's Night poster in the observatory bathroom

vagrant hazel
#

I like the approach of making sure that all the letter is on point

#

When recreating posters and other things like this for the game I don't want the new high res text to look like it's completely different text

vagrant hazel
#

Just kinda trying to figure out the actual looks

vagrant hazel
#

I am naturally working on higher res remade models for all the characters, so I can just render out Maria

#

However, I can't really figure out what the background is

#

It looks like a white chair and some trees or something

#

Perhaps a ruined drape of some kind?

viral glade
hexed gyro
#

I checked render96 for video game texture matches and didnt find silent hill 2 in there

vagrant hazel
#

I did this mockup

#

Of course, not what I'm actually going to use! Just, trying to figure out what I'm actually looking at

viral glade
#

I thought about downloading the HD Collection version to see if they changed anything in the textures (to be able to see these lost details, texts, etc... - as a more reliable source of data), but apparently it was just a low-budget upscale and really lame manual adjustments.

vagrant hazel
#

The bottom text just looks like "GU" to me haha

hexed gyro
#

unless you'd rather keep it original until the final version is created

vagrant hazel
#

ANd it's quite infamous for being really badly done

viral glade
vagrant hazel
#

They replaced the Silent Hill Ranch font with COMIC SANS

hexed gyro
#

omg NO

#

oh that reminds me

#

I ordered this freddie mercury statue

#

from the official queen store

#

and

vagrant hazel
#

But at the same time

#

This poster makes no sense for a bar? XD

#

Why would she be in front of a bunch of trees

hexed gyro
#

this officially licenced statue of Freddie

#

from their store

#

look at the plaque

viral glade
# vagrant hazel

Actually I thought they could have used some of the original texture files, but apparently they replaced them with others...
...not to mention these Comic Sans haha

vagrant hazel
#

The HD collection also worked from an earlier code base because the source code to the final release was lost

viral glade
hexed gyro
#

ikr

vagrant hazel
#

So it has a ton of more bugs and errors that the original release didn't have

hexed gyro
#

it doesnt bother me much with the statue though because the statue itself is fine

viral glade
#

It's really a shame that the source code was lost, I also heard that this happened with several other games from that time, due to the habit of not storing backups - in addition to having lost parts of the game during development (SH1 and SH2), and having to start from the scratch some parts

hexed gyro
#

SH2 and SR2 lol

vagrant hazel
#

Yeah, it's extremely common on the japanese side of games development from that time

viral glade
#

a man without a backup is not a complete man

vagrant hazel
#

They were really bad at keeping backups

#

Also another interesting point of the Maria poster

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It's pretty clear to me now that she's sitting in a white chair

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Why would she be doing that in a forrest

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Makes me think the background really must be drapes or something

hexed gyro
vagrant hazel
#

Could be worth looking around the bar itself to see if we can find something that would kinda match

hexed gyro
#

it looks like she's high above the trees

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so it looks like an edit to me

vagrant hazel
#

If they even are trees

hexed gyro
#

true

vagrant hazel
#

The version with the trees is just what my brain saw ๐Ÿ˜›

#

Could be anything

viral glade
#

At first glance, when I played Maria's story for the first time, I thought the poster referred to that small room where we started in her game.

#

But I don't know for sure

vagrant hazel
#

Given that Marias story was developed later that's probably not the case

#

But it's definitely a good place to look through

viral glade
vagrant hazel
#

Yeah doesn't look like it matches, although if we can't find a better match that might still be a good point of reference

viral glade
#

but it's really VERY difficult to understand the background of the image

hexed gyro
#

is there a way to save an image file on a website if I cant just "save" it

vagrant hazel
viral glade
#

Maria looking at us

vagrant hazel
viral glade
#

xDDD

#

This poster is interesting too

vagrant hazel
#

HAH

#

Let's be real

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They probably plagiarised the hell out of that

#

A lot of the textures for Silent Hill 1 are infamously just screengrabs from the movie "Kindergarten Cop"

hexed gyro
#

lmao

#

thats what im slowly starting to like about games that didnt use pbr

viral glade
hexed gyro
#

you could use a screengrab from a film and it would look just fine as a texture

vagrant hazel
viral glade
#

I've been working on that too

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upscale

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my version

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I looked for about 3 hours until I found the photo with the perfect angle

hexed gyro
hexed gyro
#

but I got side tracked

#

its not the best

vagrant hazel
#

Anyway, late over here, I gotta hit the sack, talk to ya'll later!

viral glade
#

๐Ÿ˜„

viral glade
hexed gyro
viral glade
#

with this image I can already get an idea of the measurements, colors, etc.

hexed gyro
#

nice

#

I suck at measurements of things

viral glade
hexed gyro
#

ah okay

#

im still trying to find the rough year of that washing machine

#

to find more images that could be useful

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I tried "early 2000's" with only a few

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i also tried "90's"

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and it was the same brand, but completely different design

viral glade
hexed gyro
#

its crazy how their designs varied so much

viral glade
#

There are some groups dedicated to looking for the source textures of some games, I found some people who found a lot of content on old CDs

#

used on SH2

hexed gyro
#

yeah I checked render 96 but SH2 wasnt even on there

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I also found this photo

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which is a bit more of a closeup

viral glade
#

@gabishy and @mehanic were vital pieces in finding different sources of the textures ๐Ÿ”ฅ

hexed gyro
viral glade
hexed gyro
#

ohh nice

#

oh yeah Traggey found it earlier

viral glade
hexed gyro
#

a simple perspective transform

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I dont know if its the correct aspect ratio

viral glade
hexed gyro
#

you've already done a deform on it?

viral glade
#

the real size ;-;

viral glade
#

but its tooooooooooooooo low quality

hexed gyro
#

I found the original image (this is a joke)

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lmao

viral glade
#

for a minute I actually believed it was the original image

#

๐Ÿ˜‚

hexed gyro
#

lmao

#

it looks eerily similar

viral glade
#

the paper wear is very similar

hexed gyro
#

but sadly its just eric clapton

#

Speed Queen SWN Top Loading Washing Machine

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thats the full name of it

#

so I found one with a door on it

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thats the dryer ofc

#

the other is a washer