#Call of Duty 2

1 messages ยท Page 7 of 1

dull oar
#

built this as well, got to cover it in black cloth yet but this is going to be wicked. whole things one unit, rock solid and can hold 15 pounds mid air

gaunt agate
#

You should hire someone to remake the animations.

#

Some of the most talented people out there are viewmodel animators

dull oar
#

getting a lot of triangles appear in the shading here. think its a remix thing

#

the model is so dense the normal map is just skin pores

gaunt agate
dull oar
#

once i get set up i might have to hit you up and see if anyone fancies a little freelance something something

radiant belfry
#

now we'll all be you!

sweet cloak
#

He's going in HACKERMANS

dull oar
#

guys i added the meatbot mod and now i'm being murdered by a bunch of almost naked men in wicked boots ๐Ÿ˜›

dull oar
#

instructions for anyone who wants to make custom stuff for cod, would work for later versions as well

use this converter on a view model for what ever one you want, i used British bare arms
https://github.com/riicchhaarrd/xmodelconverter
import it into blender 4.0 with this
https://github.com/ibuddieat/cod2_better_blender
make sure your mesh lines up PERFECTLY with the old one and copy skin weights from original mesh to your mesh with this 1 minute tutorial
https://youtu.be/bR_Vke__voU?t=38
rename your UV map to be named the same as the original mesh (UVMap) assign a unique material called mtl_blah blah blah
select the old mesh, control select the new mesh and go to object>join then in face model delete the old faces.
file>export>xmodel.
convert with assman the normal way. Material, then view hands and your done.

dull oar
#

This belonged to a Mr L.M Peters. lets take a minute and remember this stuff we're scanning used to belong to someone.

#

this was his personal medical pouch

#

wonder what he'd make of all this, 80 years since he lugged it around europe on his belt it's made its way back to england and has been digitized and preserved forever.

gaunt agate
#

Chances of him being alive are low

dull oar
#

Yep, most are now. Hopefully he had a lovely live after the war

dull oar
#

yea baby!

sweet cloak
gaunt agate
#

That isn't dense

#

That's very sparse

dull oar
#

its a sparse cloud of 230,000 points. pretty dense for a sparse cloud.

I took 530 photographs of 4912x7360 pixels. it's a work of scanning art I'm very excited

#

might have also captured a kar98 while i was there ๐Ÿ™‚

dull oar
#

kar98

dull oar
#

oooooooooh yeeeeeeeea we got our self a freaking lee Enfield

tired brook
#

Don't hesitate if you need anything about the k98k since i have 1 of 1943 at home from the French resistance and my family ๐Ÿ™‚

dull oar
#

oh wow that's wicked, what a connection

#

would you be able to take out the bolt to take some photo's? the one i scanned had the bolt in there so it's basically glued in until I cut it out and model whats under it

gaunt agate
dull oar
gaunt agate
#

I genuinely hate the navigation in this software

#

What were they even thinking

dull oar
dull oar
gaunt agate
#

Yes

#

-How unintuitive do you want the navigation to be?
-Yes

tired brook
#

Iphone 15 is enough or do i need to get my 77d ?

#

I'm sure the more the better right ?

dull oar
tired brook
#

With my 15 pro i do have a lidar effectively !

#

If you know any good soft to scan it with the lidar ๐Ÿ™‚

dull oar
dull oar
#

daaaaamn this one came out great as wel

sweet cloak
#

I was thinking of possibly mixing a LiDAR point cloud with a traditional photogrammetry capture tho sometime Hmm

tired brook
#

@dull oar Any tips to scan the bolt ? What's the best way ? keep it in the air with some string ?

#

I believe that i need to scan it at 360 degrees ?

#

do you also need a scan for the magazine ? since it's under the bolt, i don't think that you were able to scan it

dull oar
tired brook
#

Yes, the under side of the bolt is locked inside the gun as long as you donโ€™t unlock it to take it out. The 2 important things should be the top of the bolt and the front side where the cartridge is pushed onto.

#

Thanks for the tip ๐Ÿ™‚

#

Normally, with standard usage of the rifle you shouldnโ€™t be able to see it unless you tweak the camera or go in spec so shouldnโ€™t be an issue

dull oar
#

a wonderful item came in the mail today. A pair of indian made 1941 khaki shorts. no more bare bottomed soliders running around

#

they're in the freezer to kill any little friends who might be in them...the us shirt came with some buddies...

sweet cloak
tired brook
#

Sneak peek of the bad boy

#

Itโ€™s a 1941 btw not a 44 even older

#

Going to scan the bolt

dull oar
#

Oh brilliant, nice one mate

gaunt agate
#

Wow. Someone is actually going to scan something that isn't covered in decades of grime and oxidation

dull oar
#

Clean it after in painter, scanning software needs points of interest anyway

tired brook
#

sadly, my old grandpa took the strap off and cut it to use it somewhere, but as you know, back in the days they didn't wanted to talk too much about all of this, so it's the only thing missing, but yeah it's in good shape ! And still shoot really well !

gaunt agate
#

Wish I could shoot one of these

tired brook
#

Yep i can assure it's really nice and fun, it's also a really great piece of history

#

even more when i see all the german inscription on it, apparently from the "story" from my family it was a k98k that was issued to some SS troops

#

That was left over after

tired brook
#

Well, doesn't seem to be working, i let the bolt hanging in the air

#

with some fishing line

#

but the lidar doesn't seem to recognize the bolt at all

#

really strange

#

any tips ?

dull oar
#

Because it's hanging it might not be able to scan it with lidar. Try placing it on a table and try again with it

#

Just photos should work with it hanging though

tired brook
#

will try, thanks

sweet cloak
tired brook
#

a bit, but not that bad

sweet cloak
#

Hm.

tired brook
#

still kinda black

sweet cloak
#

The LiDAR is infrared based, so make sure there isn't daylight flooding the room.

dull oar
#

Might be too featureless?

sweet cloak
sweet cloak
#

Or is it just not showing up in the preview?

tired brook
#

with the "AI" mode it's showing up in a garbage state

#

while in "mesh" mode it's almost not showing at all

sweet cloak
#

Oh, don't use the splat/AI mode, that's just junk for what you want

#

Mesh with size small is where ya wanna be

dull oar
#

I can make do with lots of pictures for reference as well

sweet cloak
dull oar
#

retopping has begun on the enfield

floral stump
#

i know it's not cod2 related but it's for cod

#

you guys might be interested

radiant belfry
#

wow

dull oar
#

Wow that's official as well. Holy crud

jolly sandal
#

Good lord, I wonder how long all of that took to make, even with a AAA studio AAA

sweet cloak
#

Prob 2 to 3 years

dull oar
#

Oh for sure. They'll have a library they've cultivated over years and years

floral stump
slow shore
#

i'd be happier if they would finally release cod1/2 stuff they still had lying around (if they even still have it) since it's been what like... 20 years

sweet cloak
dull oar
#

@sweet cloak new map for chess rtx?

#

Exactly what Activision had in mind when they released the level

sweet cloak
#

2sqmi chess map KEK

unborn robin
#

Hey there, just reaching out to see whether CoD2 is being adequately supported on the Remix team's end.
If there are any stale GitHub Issues that are pressing: let me know.
If there's anything not filed: also let me know.

dull oar
# unborn robin Hey there, just reaching out to see whether CoD2 is being adequately supported o...

Oh wow cheers for asking. Mark and Pete have been looking after me well ๐Ÿ˜„ I have two issues currently reported but it's fairly general. Not specifically cod2 related.
https://github.com/NVIDIAGameWorks/rtx-remix/issues/319
https://github.com/NVIDIAGameWorks/rtx-remix/issues/531

GitHub

Contact Details (Optional) What is the context of the feature/improvement? ...When adding something like a new sky dome to a game you ideally want to be using bcs6 dds files so you get full range o...

GitHub

Contact Details (Optional) [email protected] Describe the bug Right so when your working on your game you tag textures in the run time. this thing a decal, this things sky...ect Then you pe...

unborn robin
#

Sounds good! If there's anything runtime-related, too, be sure to let us know ๐Ÿ’ช

dull oar
#

Cod2 is bending the normals in the wrong direction when a joint moves, it's a bug in the original game as well but the meshes were so low polygon you didn't see the error so much. We'd need a custom compiler to get around it which we don't have so I'm just going to have to live with it

#

Option to set the colour on a light you assign to a texture in the runtime would help. My muzzle flashes are currently white

unborn robin
dull oar
# unborn robin Can you explain this one a bit more?

So when you're marking textures in the runtime (this is a decal, this one's terrain, this one's UI ect) one option is to add a light to a texture. You have control over the brightness but not over the colour, you're stuck with default white.

#

It's a super convenient way of handling muzzle flashes by adding a light to the muzzle flash texture that appears when you shoot

unborn robin
#

Hmm, I see. Clever use of that! Is there any stable geometry created along with that texture, to which a light replacement can be anchored via the toolkit?

dull oar
#

Not from particles no, it's scaling the polygon planes non uniformly so the hash changes

unborn robin
#

That makes sense, yeah. Hmm. I'd say open up a feature request issue explaining what you just explained above. If we choose to take it up, we can brain storm another method, but can always fall back on your proposed solution of assigning the colored light to the texture.

#

I assume you want something a little warmer for a muzzle flash than pure white ๐Ÿ™ƒ

dull oar
#

Looks like someone's turning a room light on and off lol

limber otter
#

@dull oar

#

I remember seeing this

granite forge
dull oar
#

my mighty lard characters would run off if i spawned 1 bot ๐Ÿ˜› now i can spawn loads and loads and no warnings or anything

dull oar
#

oops, thats fixed now ๐Ÿ™‚

granite forge
#

whats up with the flickering dude? Or are these 2 bots overlapping each other?

dull oar
#

i'm not sure, i think it happens when skin cache is off

#

I've not looks into characters much until recently when i started to mod them so its all still new to me

#

could be a remix thing

#

i'll remove it and see if that sorts it

granite forge
#

Not having any issues with skincache off in cod4. Might have to increase some other buffers for that ... but you no longer get any warnings?

dull oar
#

yea its remix

granite forge
#

mhh weird. Whats your r_smp_backend value? Try to disable that if it isnt already

dull oar
#

changed it to 0, still happening

granite forge
#

Actually .. looks like you might need to decrease the unique search distance in remix ... or you could try the always calculate AABB under heuristics

dull oar
#

yea think its that mate

dull oar
#

enfields coming on nicely

#

lovely wires as well

tired brook
#

didn't forget you, going to try to scan it again next week, was on vacation since then, hope i will be able to give you some nice things !

dull oar
#

no worries at all buddy, i'm going to be on this Enfield for a little while. would love your help when i start the kar98 though ๐Ÿ™‚

gaunt agate
#

Beautiful work my man

#

๐Ÿ‘

dull oar
#

aaaaah worked out the people flickering issue. needed to add indices to the rtx.geometryGenerationHashRuleString it's messed my mod up cause now nothing assigned properly so going to have to set up my mod up all over again

#

oh man this is kinda shit news

radiant belfry
#

but yeah that's a sucky situation

dull oar
#

oh hang on it's all unstable now, this is a toughy

#

one for the morning i think

timid trout
#

what flickering

dull oar
# timid trout what flickering

Xoxor4d patched in a fix to my limited skin cache size issue that came about due to my characters needing more polygons. For it to work we have to disable skin cache but it looks like disabling skin cache makes the characters unstable in remix. The characters mesh goes all spikey.

#

If I add indices to the mesh hash rule it stabilizes the skin issue but the world becomes unstable

granite forge
#

Could also increase the skin cache buffer but thats not something that can be done via hex editing -> would require injection

dull oar
#

Nah it's fine man. it only happens on default characters it seems

#

And I'm replacing them ain't i

dull oar
#

back to modelling ๐Ÿ™‚ coming along very nicely

#

the mods still somewhat buggered, it'll be fine. just needs a couple hours of typing in the new hash number

dull oar
#

Sold the canteen and boots on eBay, managed to get my money back. All this fun for free!

#

Nearly get my money back, down a tenner

dull oar
#

got the length modelled, lots of little details. I'm modelling over the top of the scan so it's bang on

dull oar
#

we need some sub surface scattering for skin, looks fine in shade but under direct light...oh boy

radiant belfry
#

not as bad as i expected to be honest lol

dull oar
#

look at me in my eyeballs and say that again @radiant belfry

radiant belfry
#

what if you had multiple stacked thin layers with SSS applied lol

dull oar
#

how many layers of skin does a human have?

#

10! fun fact

radiant belfry
#

if this actually works that'd be ridiculous

dull oar
#

i'm not layering this dude ๐Ÿ˜›

#

unless

#

nah

#

unless?

#

not bad

#

lets get some new materials mark, pete and co ๐Ÿ™‚

radiant belfry
#

that was fast lol

gaunt agate
#

I tried this too, and found out that it only works on one face recieving direct light

dull oar
#

no it's just the old one. stacking a 1,000,000 polymesh isnt wise

gaunt agate
#

So a lamp or foliage only has one face that can recieve and transmit light

#

But a ear would have the oter part recieve light, and then cause a shadow on the inner part

#

Like this

dull oar
#

yea, i wanna soften the normal map details to direct light and shadows, that's the important bit

gaunt agate
dull oar
#

right now it looks like the moon

gaunt agate
dull oar
#

I have a wetness layer and a lens model over the top of the eye ball using the translucent shader already but the settings need making

gaunt agate
#

ah

#

okay then

dull oar
gaunt agate
#

What no sss does to a mf

dull oar
#

yea looking good man

#

whats the IOR of your lens material?

gaunt agate
#

wait

dull oar
#

this is 2

#

thats looks better

gaunt agate
#

Or maybe this

dull oar
#

bit dry in remix

dull oar
# gaunt agate 1.380

i think those are correct values for eyes though. had to set it up in vray recently

gaunt agate
#

yeah

#

I looked em up when I was settingup mine

dull oar
#

think with the SSS for flesh i'm sure we'll be there in no time. Could also do with two separate reflection maps with two roughness inputs to get proper skin shine sorted

#

we should stop and remember this is cod2 ๐Ÿ˜›

gaunt agate
#

The problem with remix is that it doesn't support volumetric sss. It only does translucency, so only one layer can transmit light to the other side. When you have a face, there's light coming in from one side, but it doesn't get out of the other. It also doesn't do anything with the normal map

#

They'll probably have to reimplement it to make it work with skin

dull oar
#

yea, i'm bff's with mark now, he'll sort it out for me

gaunt agate
#

Here's an ear vs a curved single sided surface

#

One can easily scatter light while the other does nothin

slow shore
#

just write a fake sss shader in hlsl ๐Ÿ‘€

dull oar
dull oar
#

remix, people can write shaders and stuff now

slow shore
#

oh i meant in the cod2 hlsl

dull oar
#

surely the half life guys are using a fancy skin shader

#

but they're hording it like a naughty dragon

radiant belfry
#

they might not be at that point yet

slow shore
#

did u ask them

slow shore
radiant belfry
#

at some point it was mentioned that Prelude required some new features and it was added into Remix just for that. HL2 may be the same

dull oar
gaunt agate
#

Of course they are

slow shore
#

or just wait for them to release it and then yoink it

dull oar
#

๐Ÿ˜ฎ

gaunt agate
#

I've tried twice

radiant belfry
#

NDAs for everyone ๐Ÿ˜›

slow shore
#

for a mod...

#

bruh

dull oar
#

for a mod tool thats not released yet

radiant belfry
#

it's not as unreasonable as it seems from the outside

slow shore
gaunt agate
#

Well, they're not valve

#

They are doing things much faster

gaunt agate
#

They post stuff every week

dull oar
#

ooooooh that smashed glass is tasty

#

its not even in my scene anymore, totally forgot about it

slow shore
#

still at carentan ๐Ÿ’€

#

it'll be done in 2060

#

๐Ÿ˜›

stoic jetty
#

oh that cursed Carentan

dull oar
#

its eaten my car!

stoic jetty
slow shore
#

they did remaster carentan in cod ww2

gaunt agate
dull oar
#

i got it here somewhere, just cant find it

dull oar
slow shore
stoic jetty
dull oar
#

mines invisible lol

#

oh found it, mines kinda stinky

gaunt agate
#

oooh

dull oar
#

just needs some painting

#

gotta set it on fire and stuff as well

summer brook
dull oar
#

working refracting headlights are cool

#

too many exciting things to do, still need to finish this gun. got a mannequin in full US uniform behind me to scan and a british uniform to follow

stoic jetty
# dull oar

damn, outside of non-existing interior, this car looks very good

dull oar
half garnet
#

ok this is not plug n play i dont know how i went down this rabbit hole but im here. is there a fix for missing textures for characters and the ground? im just trying to play the campaign, if its not possible i get it this is for developers idk how i got here.

dull oar
dull oar
#

still working on this enfield rifle, it's taking forever!

dull oar
#

spicing this up a bit with a spade for my US guy. The Covers wrong but closely matching, i'll replace it once the proper one pops up on ebay

#

detail on this is amazing

#

"FKF" is danish right? think that says "FKF 1980"

stoic jetty
# dull oar

because of how its washed out, its also remind 1930

dull oar
stoic jetty
#

lookin impressive

dull oar
#

cheers buddy ๐Ÿ™‚

gaunt agate
dull oar
gaunt agate
#

AH

dull oar
#

i'm still going. just need to make the bolt and a loop under the butt. Can't believe it's been a month and I still have the kar98 to do still

dull oar
dull oar
#

also melee weapon mod? could be cool

#

boink!

summer brook
dull oar
#

something for the US paratroopers to hold the spade on their backpack

#

it's suspended on my rig with fishing line like spiderman would do it

gaunt agate
dull oar
gaunt agate
#

Very nice

dull oar
#

it's saturday night, lets get baked

dull oar
#

we baked, needs loads of clean up for that's for future me. fuck that guy

scarlet monolith
#

Glory be to Sir Rusty Lee

dull oar
#

i'll show it some love and make it shine

#

i like this little wonk on the sights though, not polishing that away

#

And my next scan, ww2 us haversack. The spade cover clips into those metal bits on the bottom

dull oar
stoic jetty
#

Nice, little texture placement tweak and it will be perfect

dull oar
#

Damn straight, gonna look amazing

gaunt agate
# dull oar

Can you make it more rusty so that it looks like it was produced 50 years before the war?

dull oar
#

Gonna make it out of cream cheese and crackers

dull oar
#

just set this up in substance, starting on the wood. gave myself a super clean base to build up on top of

radiant belfry
#

lol wrong emote sorry

#

that's awesome

dull oar
#

cheers buddy

timid trout
#

Extreme brightness warning
I know it is not that impressive, but now we can interact with the remix api, this is just the prologue.

dull oar
#

Wow now we're talking! Nice one kamilkampfwagen.

granite forge
#

Nice ๐Ÿ”ฅ

dull oar
#

You're single handedly saving the planet

dull oar
timid trout
dull oar
#

wow look at that! nice one

dull oar
#

Turns out i cant edit the dll in the game files if i want to share my cod2 mod, that's frustrating. Guess if I want a stable game it's down to any advancements in the remix hash code stuff

New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files.

#

its all because the pvs culling system chops the mesh up as it culls stuff with portals. @static tangle is there any advancements in that area since we last talked about it? my dll trick work around wont work anymore ๐Ÿ˜ฆ

static tangle
# dull oar its all because the pvs culling system chops the mesh up as it culls stuff with ...

This is talking about hash instability when the game chops up the level geometry differently? There's really not much we can do about that from the Remix side.... the game is sending fundamentally different meshes when it does that.

You could do something like editing the map to add some anchor meshes, and then just attach replacement geometry to those anchor meshes. Kinda labor intensive tho

static tangle
dull oar
#

its the license in the game files, had no idea it existed until last night.

static tangle
#

well, I definitely can't comment on anything to do with legal / license stuff like that :/

dull oar
#

yea for sure. just wondered if anyone has been working on hash stability recent, if we had any new tricks

static tangle
#

But it may be worth dropping a message to a community manager or something seeing if you can get permission for what you're working on.

dull oar
#

once the brushes get chopped up with the portal system mesh hash changes

#

and it happens as you walk around

static tangle
dull oar
#

yea, level props are rock

static tangle
#

can you edit the map?

dull oar
#

nope, no source for it

#

i caaaaaan export all geo and bind it to a prop though

static tangle
#

How's the perf if you do that?

dull oar
#

not sure, any version of that prop will have my map tagged on it ๐Ÿ˜›

#

thing is the verts of the brushes stay in the same position, they just cull some of them

static tangle
#

We can't really afford to try to do per-triangle matching at runtime, that would be ridiculously expensive.

dull oar
#

i'll take a look at the stability and get back to you with some examples if you dont mind. see if you can help me out a bit

#

binding my new buildings to something stable would work though

static tangle
#

Portal RTX was made without replacing any brushes, so it's possible to do a good job without. That's also part of why POM was so requested. But I do admit it's not quite as desireable, especially if you've already made replacement geo for them

granite forge
# dull oar nope, no source for it

Can provide that if that if you want.
As to shipping a modified game dll - how about a separate dll (asi) that does all of the required tweaks to game code at runtime in game memory?
That way you only ship your own code

dull oar
#

lol steam version of the game isnt allowed according to the games license ๐Ÿ˜›

Copy this Program onto a hard drive or other storage device; you must run this Program from the included CD-ROM

granite forge
#

afaik you are not even allowed to reverse engineer any part of their code (I don't think that such a statement is even legally binding these days)

#

You'll be fine as long as your code is not circumventing any security / drm measures etc

gaunt agate
#

xoxor noooooo'

dull oar
#

yea, i just dont want to be told to stop. i'm already a year into this thing

#

if i can spawn objects with game script and force them to never cull i'm golden

granite forge
#

There is no such object / setting afaik

dull oar
#

or if i spawn that object in every portal room i'm also golden

#

no i'm not thats stupid lol ๐Ÿ˜›

#

going to have a think on a dog walk, that always works

granite forge
#

It's very very unlikely that they would even consider doing anything to your project. It does not try to be its own thing (like a standalone) nor does it enable people to play it for free or add new features

timid trout
#

@dull oar You don't have to ship your patched DLLs, you can either ship the patch files, or as xoxor4d said ship an asi mod to do the patching

timid trout
dull oar
#

here i attached my naked guy onto those trees

granite forge
#

fun trick: look into the opposite direction with the game cam and then enable remix free cam to look behind ya to see the culling

#

or use the r_lockpvs dvar ๐Ÿ˜„

dull oar
#

that would replace giant naked man, and hes doing a great job

#

if i fly outside the sky dome i can lock pvs and be stable as well

dull oar
#

right had a play. if i enter no clip, fly outside of the map, lock pvs and then respawn we're golden. so thats what i'll do ๐Ÿ™‚

#

should be able to script all that onto a button press

timid trout
#

So corpses don't get culled and you wanna use it as an anchor?

#

But wouldn't you end up with duplicates?

dull oar
granite forge
#

Ig. someone else will provide the patch when you release your rtx mod ๐Ÿ˜œ

granite forge
#

Is setting a client cvar even supported in cod2 gsc?
I know its not supported on cod4 but there are ways around that by using a custom .menu file

timid trout
#

what was it this command doing btw?

granite forge
#

it basically freezes the vieworigin and direction for the dpvs culling system they use

timid trout
#

so should player be looking down at the world before dying?

granite forge
#

doing all that once per map should be enough

#

so once on connect -> on spawn

timid trout
#

alright, should I also ensure that the world is inside the view frustum?

granite forge
#

yes everything that is not captured will be culled otherwise

#

the one big issue with this is that if you are very far away, LOD's will be at their lowest or even disabled entirely as the lowest LOD sometimes removes the model

timid trout
granite forge
#

you can increase the lod scaling but even that has its limits

timid trout
#

Uh wait it will rain corpses

#

anyway

dull oar
#

Oh we also force lod to be highest so it's that's no problem

dull oar
timid trout
#

It lags a frame or so

#

I couldn't figure out how to call gsc functions from what I have yet

dull oar
dull oar
gaunt agate
#

attack on titan

stoic jetty
#

i regret i didn't wrote it instantly the moment i saw previous non flashlight video

dull oar
#

Not a true fan

dull oar
#

its bush time

hazy canyon
#

Thatโ€™s a fine looking bush right there. Takes a light like no problem

dull oar
dull oar
#

got this from polyhaven btw, downloading and converting some fur trees cause they aint got no oaks.

dull oar
#

They don't do trees

gaunt agate
#

ah

summer brook
#

Omniverse has some pretty verge, usually tailored for raytracing (no transparency and stuff)

gaunt agate
#

yea

dull oar
#

oh sick, i'll give that a quick convert as well then.

#

i say quick it's been a right chore, SSS isnt baked into your digested meshes so you have to open your usda files and manually add it

gaunt agate
#

The struggles of alpha software

dull oar
#

hours mate

#

also i downloaded the trees from polyhaven but its geometry nodes. i cant turn it into polygons. any idea?

gaunt agate
#

๐ŸŽ

dull oar
#

the geonodes disapear when i do that

#

apple is a tree thing so its fine

gaunt agate
#

Yes. It's all baked now

dull oar
#

baked and fucked in the trash, i need leafs man!

gaunt agate
#

I need more info on what you're trying to do and what's the issue

dull oar
#

one sec

#

it wont stay, its only leaf

gaunt agate
#

That is now how you apply the geo nodes modifier

#

link to asset?

dull oar
gaunt agate
#

wait I realized I have the ability to read

#

thx tho

dull oar
#

reading is for nerds

gaunt agate
#

you gotta do what you gotta do

dull oar
#

i just look at text and a voice in my head says it for me

gaunt agate
#

blender crash

gaunt agate
dull oar
#

ah wicked, awesome stuff ๐Ÿ™‚ cheers man

gaunt agate
gaunt agate
dull oar
#

wow thats briliant, i got a body of a tree partially scanned. could add my folliage with this. very cool

gaunt agate
#

mmhm

slow shore
# dull oar

ah these, i tried these out in blender a while ago and i couldnt get the resolution down

dull oar
#

we worried about 3 million polygons?

#

i eat that for breakfast

slow shore
dull oar
slow shore
dull oar
#

you cant get it lower, i'd reduce it if i could

slow shore
#

ah ye

#

ye i converted it to tris but if u decimate it or try other things the whole tree just falls apart

#

because it's so brittle (small leaves/branches)

dull oar
#

yea need to use polygon planes for the pine needles, its crashing remix

slow shore
#

i guess in most games it's still just imposters + leaves as planes

#

for best way if u don't have ludicrous amounts of tris

dull oar
#

yea. to do that i'll have to remake the tree unfortunately

slow shore
#

yup..

#

there's some tools that generate cool looking trees tho

#

speedtree / some tree software on steam i bought a bit ago (treeit iirc) / l-systems

dull oar
#

heard good things about tree it

#

for now i'm just gathering art resources online

slow shore
#

i assume u also sub to megascans?

dull oar
#

nah i dont fancy messing with that

slow shore
# slow shore speedtree / some tree software on steam i bought a bit ago (treeit iirc) / l-sys...

Tree it is a low poly 3d tree generator for the creation of 3d tree models for your own apps and games. Exports to .dbo .fbx (acsii) .obj .x.Features Very easy to create 3D trees models. Create any tree, not limited to just one tree type. Edit each joint as well as break joints to create stumps. Render to image for leaf branch creation. Poly red...

Price

$3.99

Recommendations

103

โ–ถ Play video
#

found it

#

altough if u go low poly ish (the more low poly u go) the more u might just end up reusing cod2 it's own tree models no? ๐Ÿ˜›

dull oar
#

i got this but it needs clean up

dull oar
#

adding some grass and nettles

sage locust
#

fukkkkkkk meeeeeeeeeeeee

scarlet monolith
dull oar
#

Should see my garden

dull oar
#

more plant types! now we got weeds

#

dandelions up next

sage locust
dull oar
#

Y'all like grass huh

summer brook
dull oar
#

@summer brook got your tool working again. had to enable the right layer

#

89 fps on quality...noice

granite forge
#

grass needs a little bit of subsurface scattering ๐Ÿ‘€

dull oar
#

every plant has it, check this out ๐Ÿ™‚

granite forge
#

mhh true .. foliage is kinda hard to get to look good with remix right now

dull oar
#

yea i've saved each plant as usda and made my tweaks in there so i can adjust SSS or whatever per asset without having to mess with the master scene though

#

so very tweakable, we'll get there ๐Ÿ™‚

summer brook
dull oar
#

I got a 4070 so decent perf

#

Over 120 FPS on performance mode

summer brook
dull oar
#
  1. You can't run any game above that really.
stoic jetty
#

because if you'll dare, then prepare for 1-2 FPS

radiant belfry
#

running out of VRAM will do that

#

otherwise, nope ๐Ÿ˜›

scarlet monolith
#

The pixels unionized and wanted the GPU to pay them fair frame wages for the increased production.

dull oar
#

just aimlessly wandering around. the scatter is pants but i'm digging what i'm seeing you guys

gaunt agate
#

Anyone knows what he's trying to say?

radiant belfry
#

lol

radiant belfry
dull oar
#

the cheeky lil shits on this server i swear to god

gaunt agate
dull oar
#

showing off my skibidi scatter, it's rizz but cant stop this mewing streak

gaunt agate
#

yeah whatever you say buddy

dull oar
#

cant understand that either, i give up

#

need some proper reference images of natural bushes to make this look right

#

pure ref you guys if you arent already using it

gaunt agate
#

I hate pureref because it really doesn't wanna act like a normal fucking software

dull oar
#

i has its quirks but you cant argue with the price

radiant belfry
#

i'd love to see you argue with a number

radiant belfry
gaunt agate
dull oar
#

thats more realistic clumping

#

needs some edging dead stuff and clovers and stuff though

summer brook
dull oar
#

added some ferns now, getting better all the time ๐Ÿ™‚

hazy canyon
#

Have you made a garden yet

summer brook
dull oar
#

Yea your right. I'll give them a switch for a dot leaf if they got one

dull oar
#

getting better aint it

#

the guy in his pants REALLY makes the shot work

dull oar
scarlet monolith
#

gj renovating!

radiant belfry
#

lmao @ that gif

radiant belfry
#

you also did a great job with the general colors & keeping it close to the original

dull oar
#

All intentional Kim

sage locust
#

No weekend updates?

#

:D:D:D

gaunt agate
#

:(

dull oar
#

Had to work this weekend

gaunt agate
#

:(>:(>:(>:(

dull oar
#

I did a little but was pretty spaced so just ended up chilling moving around lights

dull oar
dull oar
dull oar
#

colourful spade

dull oar
#

spade and muck

dull oar
#

so i fiddled with it all day and got it 5% better ๐Ÿ˜›

slow shore
#

In economics, diminishing returns are the decrease in marginal (incremental) output of a production process as the amount of a single factor of production is incrementally increased, holding all other factors of production equal (ceteris paribus). The law of diminishing returns (also known as the law of diminishing marginal productivity) states ...

dull oar
#

๐Ÿ™ˆ

summer brook
dull oar
#

Yea need some more time in the oven I think, not quite what I want from it yet

summer brook
dull oar
#

Yea good shout, not a fan of that metal either.

scarlet monolith
dull oar
#

getting there, paints looking better

vast sundial
#

But i don't have a 16K monitor to display the details! ๐Ÿ˜›

dull oar
#

Hmm that's gonna be a problem. promise you won't download my mod until you get one. Don't want you seeing it in a bad light or anything

dull oar
#

got the steel looking good as well now. this is fun

scarlet monolith
#

Hold up. These are renders, right?

stoic jetty
#

Yes

dull oar
#

Just a bunch of 1's and 0's

gaunt agate
#

Every image is a render

#

When the image is loaded, it's rendered by your gpu to be desplayed on the screen

#

That includes literally everything on the screen

dull oar
#

Yoo dunkle funkle is right

gaunt agate
#

I'm always right

#

If you disagree then you're just not that bright

dull oar
#

Thanks shartle fartle

gaunt agate
scarlet monolith
gaunt agate
#

Every render is out of engine as the image is exported

#

ok I'll stop

#

Doesn't look like a remix render

dull oar
#

Nah marmoset toolbag until I finish texturing. Not digesting dds textures every time I wanna see my results

summer brook
dull oar
#

10 mb ๐Ÿ˜›

#

there goes my video

#

i'm not sure if its the same values but imagine i just shared a video of it being very fast and awesome

gaunt agate
dull oar
hazy canyon
#

You should throw this shovel up on an asset store. Best shovel I ever saw takemymoney

dull oar
#

guys i got wood

#

yea man

stoic jetty
dull oar
#

its going in remix exactly like that though

#

hold my beer

dull oar
#

we remixing baby

#

yea man, remix woo

#

thats source res 8k maps as well ๐Ÿ™‚

#

and now we tuck it on the rear of our solider so you never ever see it like my sneaky friend is demonstrating here

#

This is my next piece. Us ww2 holster. Gotta be the coolest thing I own

sage locust
#

Hell of a hobby bro ๐Ÿ˜„

gaunt agate
dull oar
#

Bro...omg

stoic jetty
#

Yes.

dull oar
#

need a melee mod for cod2 or something

floral stump
#

Can you guys post more screenshots or a gameplay video of this

stoic jetty
dull oar
floral stump
floral stump
#

keep us updated with screenshots or whatever you're doing

dull oar
#

This is in game as well

#

#1099591203768504421 message

floral stump
#

๐Ÿ˜จ๐Ÿ˜จ Looks soo realistic

#

good job ๐Ÿ‘

dull oar
#

got plowed

#

why yes that is 163,805,278 polygons

dull oar
#

10mb upload limit for god sake

radiant belfry
#

this server should have a 100 MB limit

dull oar
# dull oar

i'm with Gilfoyle on this one
https://youtu.be/HcXu4_K1tMQ?t=72

Save 24$ from Aliexpress. Use code "INT58Q4I" or visit: https://a.aliexpress.com/_dTQqywo
๐Ÿ˜
Gilfoye annoyed by Talking and Hacks into Jian Yang's Smart Fridge (Silicon Valley) ๐Ÿค“ โ†“โ†“โ†“

Jian Yang ordered a new Smart Fridge as Erlich's Old Refrigerator is broken.
Dinesh was Excited but Gilfoyle was Annoyed by its Talking, Voice!
As Jian Yang pa...

โ–ถ Play video
dull oar
dull oar
#

Cheers buddy

dull oar
#

daaaaaaaaamn this came out great

dull oar
#

where i'm at wth my character ๐Ÿ™‚

#

and we got the shoesies

plucky void
#

combined full character for an easier preview

dull oar
#

yes that is correct, thank you

#

its mod time

plucky void
#

that is even better than I imagined

#

#showcase material right there

stoic jetty
gaunt agate
#

Beautiful work everybody

dull oar
#

got me wood looking better

gaunt agate
#

Nice wood bro ๐Ÿ˜ณ

dull oar
#

brooOOOooo omg

gaunt agate
dull oar
#

my reference though. needs some more tweaks (the green is from his blue light)

gaunt agate
#

yours is too grainy

dull oar
#

yea its very easy to go overboard with the details

gaunt agate
#

Looks cool tho

dull oar
#

yea but it aint right, cool but wrong

gaunt agate
#

Potatoes potatoes

dull oar
#

oh yea i was gonna scan glados wasnt I

gaunt agate
#

Oh yeah'

#

Should be easy enough.

#

Just a potato and some electronics modelled on top

dull oar
#

yea man will be fun

gaunt agate
#

Wonder if Valve can let you scan one of their trinkets. The exclusive ones they keep in office. (Probably not)

dull oar
#

dear gabe, can i come scan your stuff please?

#

he's always responding to emails

gaunt agate
#

Worth a shot?

dull oar
gaunt agate
#

Small roots, lumpy, simple electronics.

#

On September 13th, 2012, Valve received another mysterious crate from WETA Workshop. Inside was a full-scale, articulated Portal turret, complete with a motion sensor. Once again, WETA Workshop's gone far, far beyond our expectations to deliver something truly amazing. Thank you, WETA Workshop!

โ–ถ Play video
#

If you can scan this one....

#

Holy

dull oar
#

Yea that's sick

#

Which ones most glados like

#

top right for me, its got the bump

gaunt agate
#

Bottom left looks the best to me.

#

Top right is a bit to squarish

dull oar
#

yea true

#

imma eat glados

gaunt agate
#

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

dull oar
#

better than yesterday, needs more work though ๐Ÿ™‚

#

need the chips in the varnish to break it up a bit, i can take the light spots from the scan as a mask

summer brook
#

The other day I saw someone scanned a victorian dress made out of silk and the results were stunning. I was wondering if it was scanned or manually painted

dull oar
#

no you gotta make all that by hand, lots of layers and painting. you can use the diffuse as a base and mask maker though so you get a pretty good head start

#

yea i saw that, its that gaussian splat stuff

summer brook
#

Cool

summer brook
dull oar
#

yea was sick, for museums its gonna be spot on. got no game use though, its all baked in

summer brook
dull oar
#

holsters looking good

dull oar
#

current state of progress

gaunt agate
#

hot

#

what's wrong with his fingers

dull oar
#

Those are the wooden dummy hands. It's still raw scan

broken loom
dull oar
#

huh i cant find a video of this lad running around in my game

#

I got custom arms and third person characters anyway

#

thats also a very custom lee enfield rifle as well

broken loom
dull oar
#

yep

broken loom
dull oar
#

photoscans

broken loom
dull oar
#

nah just brought that from 3dscanstore

broken loom
dull oar
#

thats thieft mate

broken loom
#

just for modding bro

dull oar
#

crime is crime

stoic jetty
# broken loom just for modding bro

there's been a long debate on topic of taking assets from other COD's in here (or on COD4 disscusion), tadpole is pushing the idea of making everything from scratch, as daring to take something from other COD's will be a huge sin for life

#

i'm exaggerating btw

dull oar
#

or a crime to distribute against the terms of service from the game your stealing from putting you in danger of your hobby project being shut down

#

the fun is in the making, the rest is admin work anyway.

stoic jetty
#

losing possible players on new COD

dull oar
#

only multiplayer works on COD2 RTX though

stoic jetty
#

well, unlike other MP projects, i doubt someone really would take a huge hype to play COD2, i think most of people would play SP, so they would wait until SP would get Remixed

#

therefore not so huge risk

#

the fact its working on MP currently is more of a tech thing for now to improve further rather than an intentional purpose to Remix game's multiplayer

dull oar
#

is someone working on this other than me?

stoic jetty
#

yes, my ghost

dull oar
#

cause i'm just making art for my multiplayer maps over here. got into character stuff over the past 9 months though

stoic jetty
#

Okay, if you really thinking to stay on Multiplayer only side of the game, here is the final logo to use

#

its not COD2 that's getting remixed, its COD 2 Multiplayer that's getting remixed

dull oar
#

same disc aint it?

#

and they share textures so it all carrys across

#

you lose a bet or something?

stoic jetty
stoic jetty
#

and its like that almost on all servers i'm in

dull oar
#

i have no idea what any of that means. I thought it was some incel thing honestly and didnt wanna mention it

stoic jetty
#

neither i'll try to explain, but the guy on my pfp is exactly Yosuke Hanamura, hence why i'm walking with "Yosuke" nick instead of average "Gector"

dull oar
#

i think i need to know what person 4 is first

stoic jetty
#

don't

dull oar
#

Hashes aren't stable in single player

summer brook
#

That seems really odd

dull oar
#

adam worked on it but never could make it work for single player.

#

its fine honestly

summer brook
# dull oar its fine honestly

yeah just wondering, technically, why sp and mp rendering would differ so much. Its like they implemented different rendering pipelines and trigger one or another depending on the game mode Peepo_Shrug

dull oar
#

different dll's

#

well as long as your not trying to replace brush models, walls and floors you can do anything you like ๐Ÿ™‚

#

any texture replacement would work, you can script new lights and props are still stable

scarlet monolith
#

@idsoftware @infinityward please fix

dull oar
#

medic pouch looking good ๐Ÿ™‚

dull oar
#

more pictures, L.M Peters medical pouch

hazy canyon
#

looks amazing man

dull oar
#

finally got the wood to read right, bloody thing had me up to the wee hours fixing this

stoic jetty
#

Did Big Red One icon just for fun

#

and just star

dull oar
#

nice one

#

got me a spade cover for the US solider

#

a little bit about them and how they are worn
https://youtu.be/4QvVDR5Dzbw?t=817

What did the Band of Brothers wear in Bastogne during the Battle of the Bulge during the winter of 1944?

In this episode of WW2 Wayfinder I take a look at the M43 uniform and some of the equipment used by paratroopers and glider infantrymen of the 101st Airborne during their time on the line at Bastogne durng the Battle of the Bulge.

It won"t...

โ–ถ Play video
dull oar
#

where we at

dull oar
#

kar98 you guys

#

quick and dirty scan clean up and texture job. I got this processed to game ready asset that looks alright in 2 days. this is great news cause I can scan, process, texture and present MUCH faster than before, months faster. the quick turnaround means I can show these to musuems within the week and share them assets with them in the hopes of scanning more

dull oar
#

alright last one, not bad

gaunt agate
dull oar
gaunt agate
#

I see

dull oar
# gaunt agate I see

Ok so I just decimated the high poly scan and baked the high poly onto that skipping the whole retoppology process. Now I can show both guns to the museum and hopefully secure some more scans. Maybe that mg34 or even if I'm good an actual tank

gaunt agate
#

Ah

#

So it's not game ready

#

Makes sense

#

I once stole 100 photos of a tank for a scan at a museum. Memory card got curropted. f_cry

#

I can't spell that word

dull oar
#

You cant animate it but the third person guns don't animate anyway. Gonna pop it in game later today

gaunt agate
#

idk what's happeneing to me

dull oar
#

Your qurupted

gaunt agate
dull oar
#

Pure garbage

#

But for rocks, bricks, props and stuff who cares?

#

Big time saver

gaunt agate
#

yeah

stoic jetty
#

as always just trying to find an excuse to use logo

scarlet monolith
#

this year we pray to santa that infinity ward makes the singleplayer hashes stable

slow shore
#

since the guns aren't tied to the game in any way

#

they're (photo)scans of a real life gun

#

(e.g when tadpole puts it on his artstation portfolio he isn't going to add a cod2 logo) ๐Ÿ˜›

#

but np

rigid iron
#

download? ๐Ÿ‘‰ ๐Ÿ‘ˆ

dull oar
#

Nope, it's half a single map mate. You don't want it

rigid iron
#

oh alright

#

thanks

#

nice work anyways

stoic jetty
#

There isn't too much to expect

dull oar
#

Works taking up all my time, sorry

sage locust
#

No probs bro โค๏ธ ๐Ÿ˜„

dull oar
radiant belfry
#

amazing

radiant belfry
#

@dull oar have you run into any checkerboard issues with transformer RR by chance?

dull oar
radiant belfry
#

sure

#

#1347691916799512710 message

#

look at my thread here

#

and then this: #1116089843479498782 message

dull oar
#

I did have that issue, one sec

spiral spruce
#

so i tried to run latest action builds (bridge-dxvk) but i had a crash

dull oar
#

you need to update your drivers

#

i said that very confidently, IDK...maybe

spiral spruce
#

im using latest nv drivers

#

don't know what exactly is causing this issue

#

but in cod 1- cod 4 had no issues

dull oar
#

and you sure you got both bridge and dxvk?

spiral spruce
#

yeah, im using this two

#

but no dice

dull oar
#

what do your logs say?

#

steamapps\common\Call of Duty 2\rtx-remix\logs

spiral spruce
#

this is inside bridge64

#

have 3 logs

dull oar
#

could you upload all three text files please?

dull oar
#

got the eyes looking pretty good as well, using SSS like the skin

#

"i wanna see gameplay tadpole stop with the glamour shots!"

dull oar
#

check out the SSS skin on those hands!

gaunt agate
dull oar
#

yea for demo purposes, set to 2x what i think is right

#

nothing in him but water, he's a water balloon in human form

gaunt agate
#

give him some clothes, man

#

It's not fair

#

Also those animations look so goofy lmao

#

This is shitpost material

dull oar
#

mr animator has a week to do em all ๐Ÿ˜›

dull oar
#

bridge is crashing i think that means, maybe try an older one?

glass marlin
dull oar
#

That's a really good question

stoic jetty
stoic jetty
dull oar
#

Yeeeeea I think I need to do something about it don't i

glass marlin
#

still this is just

#

insane wow

#

i think subsurface scattering is the moment remix has reached full remaster quality

dull oar
#

When the time comes i'll just remake the animations, the worst ones anyway

spiral spruce
#

so don't know

glass marlin
dull oar
#

brought it from 3dscanstore, so cant share it without editing it first

glass marlin
dull oar
#

the eyes did, i baked the map from substance painter, its just a standard thickness map

radiant cradle
#

If you ever need an AMD tester, let me know

spiral spruce
#

@dull oar can you share your rtx.conf?

#

file

#

im having some issues with the new runtime, the sky is kinda screw now (used latest dxvk-bridge builds)

dull oar
#

Change the first n untextured draw calls. Just keep making it bigger the sky eventually works

glass marlin
#

@dull oar what was the process of replacing the player model

#

Did you do it all fully in remix

#

Or was it you just replaced the model in cod 2

#

Then added the textures in remix

dull oar
#

To support third person cast shadows in first person

#

I got years of stuff in here

glass marlin
dull oar
#

Cod2 blender tools

glass marlin
dull oar
#

Yea for characters that's what I do

#

Weapons as well

glass marlin
#

Forgot why

dull oar
#

Unstable mesh hashes for skinned geometry

#

Only source games have stable skin geo

glass marlin
dull oar
#

Nope, can't be done

#

It's handled on the CPU for most games

glass marlin
#

What about gpu skinned geometry

slow shore
dull oar
#

You can capture the rig and mesh and do a replacement but it's just half life that supports it

slow shore
#

the skinned_buffer is a ring buffer (reused), maybe u can increase that buffer to make so that all characters rendered always are in memory ๐Ÿ˜›

#

nvm that wouldnt work

dull oar
#

Currently retopologizing my character to better fit the limits ๐Ÿ™‚

#

I was going waaaay to high poly

glass marlin
dull oar
#

The gme ain't made this way is all

glass marlin
#

Donโ€™t worry no more questions

glass marlin
dull oar
#

Man I wish the tangents updated though

gaunt agate
#

What are you running?

slow shore
gaunt agate
#

Hm

#

I see

radiant cradle
#

WebGPU?

gaunt agate
#

Doesn't look like it

dull oar
#

Wow that's amazing!

slow shore
dull oar
#

Looks incredible mate, awesome stuff really

dull oar
#

low polygon...enough for cod2 to handle

#

with clothes I'm expecting him to land around 30,000. I'll hide what you cant see under jackets and trousers

dull oar
#

lamps looking well good with some dust and a touch of volumetrics

#

they're all looking great. perf on latest is awesome as well

#

using 40% gpu memory when i'm normally much much higher

dull oar
stoic jetty
dull oar
#

its perfect, remix cod2 baby

stoic jetty
scarlet monolith
#

Directed by Hideo Kojima

dull oar
#

new better guy with SSS and all the trimmings. plus he's nearly headless which is fiiiiiiiiiiiiine for now

#

completly custom, a combination of modding and remix

radiant cradle
dull oar
#

the eyes are a 2 layered meshes with paralax occlusion mapping and a refracting wetness piece as well

summer brook
dull oar
#

Yep once I get the rigging done right that's next in the to do list. I should have everything I need to make complete custom animations but I've not tried it yet

#

Oh and clothes, definitely needs clothes

#

Who wants to retop a massive jacket?

dull oar
#

faffing around with hair

stoic jetty
#

he reminds me of MW3 Makarov
(not MW III)

gaunt agate
#

Got damn

#

He looks fuckin fresh, yo

dull oar
#

Sub surface too strong, light values all wrong, hair has no anisotropic spec, weird neck line ..,Lots to do lots to do

gaunt agate
#

Better than balding at the tender age of 25

dull oar
#

now we're talking lets gooooooo

scarlet monolith
#

Mads Mikkelsen 1944

radiant cradle
dull oar
#

he's wearing a g-string you see a lot more

radiant cradle
dull oar
dull oar
#

aaaaaaaaaaand its in game. needs loads of work but yay!

#

original for reference

#

and remember this jacket is a real ww2 jacket apparently worn during the battle of the bulge

summer brook
dull oar
dull oar
#

lets fix this nakedness issue

summer brook
#

nice models btw ๐Ÿ‘€

dull oar
#

there we go textures sorted ๐Ÿ™‚

dull oar
radiant cradle
dull oar
#

that solider chap is copyrighted. my topology, base scan is owned. i'm working on it

summer brook
dull oar
#

nearly got a jacket, next few days and i'm well over excited

dull oar
#

made it more cod2 ready, just gotta do the webbing and then its texture time

#

looking like its going to end up around 50k tris. ths jacket is 20k

dull oar
#

memes aside can you see the water pooling around his eye lid? thats a 3d shape and the translucent material. the eye has an outter and inner model as well

#

hair has SSS

radiant belfry
#

the rest of his body is just clothing apparently ๐Ÿ˜›

#

creepy

summer brook
#

cadaveric

radiant belfry
dull oar
#

i dont know how to fix that ๐Ÿ˜›

slow shore
#

and he still looks dead inside/lifeless

#

but some people irl do look like that too

#

so ๐Ÿคทโ€โ™‚๏ธ

radiant belfry
#

i mean

#

it's a modern model with modern rendering with animations from 2003

#

so it's gonna look rough in that way

slow shore
#

im not saying it doesn't look great, just commenting on that specific thing

dull oar
#

I got work tomorrow if you wanna see someone who's dead inside

slow shore
radiant belfry
#

i was just talking earlier about i'm just a shell of a human being with no life inside

#

i joke on here but irl i'm dead ๐Ÿ˜›

slow shore
radiant belfry
#

geting to the point where i might not work

slow shore
#

i just obsessed with realistic faces for a bit

dull oar
#

the data is all scan based and bang on, i think its the rig pushing it around into slightly off poses

slow shore
#

i feel like the skin might need a bit more red ish

dull oar
#

if i can work out why he looks down and to the left in single player he should speak

slow shore
#

but thats just my opinion

dull oar
#

also could be

slow shore
#

when i was testing with it, maybe a different SSS/fake shader could work

#

kind of like a wax like visual

dull oar
#

oh and no eye lashes or brows on my guy

summer brook
dull oar
#

its in two different files, i dont know how

#

they should line up if i can line them up but thats by eye as well

slow shore