#Call of Duty 2

1 messages · Page 6 of 1

dull oar
spiral spruce
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but how u change the color of the sky ?

dull oar
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We have a script, it's kinda complicated to explain. Spawns a mesh, we mark it as sky

timid trout
tight obsidian
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Would you consider remixing world at war too? Perhaps by the time your done with this, the other dude will be finished and you can do prop replacements and models. Seeing COD2 get love is epic. Seeing world at war get the same treatment would be beautiful. Imo it’s the best story in the entire franchise (bo1 might be better, i just pefer world war 2 tho so I’m biased) Seeing the game with more detailed props and models (with its RTX) Would help make the gap between the past and the present feel a little more smaller. WAW is probably the most authentic take on WW2 at least for rn. So in theory, I would imagine a complete remix of WAW might bring people to play it again (or not even again but for the first time) and that may lead to them to wanting to learn more about World War 2

tired brook
tight obsidian
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Yeah Ik.

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I saw that whoever is making this is going the extra mile

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And is gonna reach out to a museum

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So i was thinking to see WAW receive that treatment too would be pretty fucking cool

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The lighting in the WIP WAW remix is beautiful

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Imagine if the props and weapons were upgraded too

timid trout
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Bro fell in love with WaW

slow shore
tight obsidian
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That’s why I said in the future

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Ain’t no way It happening now

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To see cod 2 looking like this is epic

slow shore
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also since it's both world war u could reuse some stuff maybe

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since it's already high quality

tight obsidian
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Yeah that’s what I was thinking too

tight obsidian
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As far as story (from the perspective of infantry) goes it’s probably the best in the genre

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Cod 2 has really fun gameplay though

slow shore
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-- im totally not biased aswell

tight obsidian
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Lmaoo

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Yes

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Not biased at all

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I like COD2

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I prefer waw because it’s has 7.5/10 gameplay (better then current titles of cod) and a really good story.

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The best comparison I use is that

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COD 2 is like Saving Private Ryan while COD WAW is like Stalingrad (1997) and Come and see (Come and see is a whole entire different level, but it works for this comparison I think)

slow shore
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idk lol

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i didnt play the single player fully

tight obsidian
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Oh well that’s the best I can do

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The Russian campaign is more focused on its narrative while the pacific is more focused on gameplay

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It has something for everyone but the game really is unique when it comes to its narrative

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COD WAW has its movie moments

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But it’s largely more depressing and grimy

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Not to say that there isn’t any good times to be had

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And it’s all doom and gloom

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But it’s largely doom

slow shore
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why does yt keep recommending me a vid about how cod2 has the darkest mission ever then

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🤔

tight obsidian
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Your probably thinking about vendetta

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the moment where you have the choice to burn surrendering German soldiers alive or shoot them dead

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That or the mission eviction

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That mission has a lot of background stuff goin on

dull oar
tight obsidian
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Scan my future newborn son

timid trout
dull oar
gaunt agate
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Hey @timid trout How is your script affecting the rotation of the sun lamp?

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Is it game-side, or remix side?

timid trout
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in game-side

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Also tadpole did this, I did the swapping part

dull oar
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Then we attach a light with remix and swap the unique material diffuse map for a HDR sky 🙂

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Team work made the dream work

gaunt agate
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right

timid trout
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You can animate the fallback light remix-side in a very hacky way if you wish

dull oar
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added a painting to the wall 🙂 not this wall specifically, it's outside to show you guys

gaunt agate
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I can confirm that's a painting

dull oar
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took all day 😛

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it's got a back with the snapped string in 3d, 3d cobwebs, it's cool

radiant belfry
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cool indeed 😛

dull oar
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ok last one

granite forge
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damn that looks good 🔥

dull oar
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it's in the asset sharing channel for whoever wants a picture of a couple cool cows

summer brook
# dull oar ok last one

Pretty nice stuff man. Looking really cool.
I took many painting lessons when younger, would say it could be nice to turn that white edge into a passepartout with a glass frame on top for added details and realism Peepo_NodYes
Just a suggestion Peepo_ThumbsUp

summer brook
dull oar
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oh it's got glass, the white frame bit has bump as well. just cant see it front on in that photo

summer brook
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Oooh, good, good, sry then. The first pic appeared to me that the painting was exposed 😅 #1099591203768504421 message

dull oar
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ooh yea does dont it 😛 good points though

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might blow it up tomorrow and smash some glass around

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need to do it for the car as well but not sure how, 3ds max doesnt do shatter from what i know @summer brook any idea's for smashing glass with bullet holes?

summer brook
# dull oar need to do it for the car as well but not sure how, 3ds max doesnt do shatter fr...

tbf this kind of visual effect's tooling is not something I'm familiar with, they're usually expensive af, I'd start with some fracture simulations in blender but if that doesn't works then prolly would painfully model some shatter shapes and boolean it out of a thick glass mesh Peepo_Shrug
Though there is probably some better ways to achieve that without having to resort on those specialized tools

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the translucent shader does looks nice if you model the fractures as they're IRL. Though you'll probably need to parametrize and play with the thickness a bit to get decent looks

dull oar
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If I can break the planes of glass properly in blender I could tile a wiggly warped cell normal map along the extruded thickness edges to make them look more convincing.

summer brook
# dull oar If I can break the planes of glass properly in blender I could tile a wiggly war...

Hmm I see, to break the straight shatter lines a bit, right? Pretty good idea! There are many layers to it too. Bullets will produce a single point of impact at the center, and there is a very chaotic thing hapenning close to it, I'd assume it is due to the glass being pushed outwards violently so you can see some "arched brush strokes-like" shapes in each sector defined by the straight longitudinal shatter lines

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Think it calls for a substance painter work Peepo_NodYes

dull oar
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It's volumetric though ain't it, it's happening within the glass. Very tough

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This looks cool, single glazed like ww2. Cracks that don't terminate at the ends will be very difficult in 3d

summer brook
dull oar
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Experiment time, cheers eman

sullen iris
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Blender has a internal addon called Cell Fracture (default is disabled), which allows you to create custom glass breaking effects. You can also use the annotation pencil to draw the pattern of the broken glass.

summer brook
spiral spruce
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so currently frame generation do his job in cod 2 (rtx 3080 10gb)

dusk comet
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Wait what

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How

tired brook
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no pb for me too in fullscreen using my native res

spiral spruce
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  1. Scroll down and download the version 1.0.1
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  1. Put the file inside .trex folder in this case inside root COD2 main
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  1. Done! go to the game and press alt x. Now you can activate FG
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i noticed something, the 1.0.1 DLSSG.dll version, works fine wine with the actual version of Remix (0.4.0). So feel free to use it however you want without a 4000 series

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The latency is extremely horrible, expect bad performance with low frames, you will need at least 60-80 fps to compensate bad latency, imput-lag and screen ghosting

limber otter
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it doesnt work guys

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it just duplicates existing frames

tired brook
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I also can’t see how this could work since FG use hardware that just isn’t there on cards other than 4000 series

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Even amd FG with FSR is limited to certain cards if I remember correctly

gaunt agate
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It was debunked months ago

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It just doesn't work

dull oar
sweet cloak
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Knotty

sweet cloak
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Found the insulator in the wild @dull oar KEKW

dull oar
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Lol oh wow looks at him

jolly sandal
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Huh, can't seem to get *any * of the cod games running, but I was able to get the demos working. Anyone seen this error?

jolly sandal
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Is cod2 directx8? pcgaming wiki's saying it's 9 but that can't be right, right?

timid trout
jolly sandal
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Ohhhh, so use a dx7 wrapper? Would that also work for world at war and modern warfare?

tired brook
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The shader feature was used for something in cod2 ? Or just there because it was using dx9 ?

dull oar
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#1099591203768504421 message
I made a guide a while ago, it's in the pins

jolly sandal
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Idk why the gpu error pops up, I have an rtx gpu and this only happens with cod games

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I'll make a github issue on it

dull oar
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Sounds like an issue with cod2 not remix

granite forge
jolly sandal
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oh you know what....i'm just now learning what onboard gpu I didn't know that was a thing no wayyyy 💀

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I have 2 monitors on HDMI (1 on gpu, 1 on motherboard). I'm getting display ports in the mail tomorrow to hookup to my GPU to replace it, I'll see if that fixes it. I wonder if that's interfering with it or something smileyshrug

granite forge
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Yup the game checks all adapters and monitors on startup. Your onboard gpu appears in the log and that doesn’t support remix features .. hence the error messages

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So that should be fixed when both your monitors are displayed by your dedicated gpu

gaunt agate
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Yeah you shouldn't be using the mobo and gpu display outs at the same time

jolly sandal
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I figured that'd come to bite me in the butt. I ordered some monitors for my new setup and it only came with HDMI wires and no display port ones. I'll see if it resolves tomorrow when they come in o7

gaunt agate
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It's best to just disable the integrated gpu via the bios settings and only use the gpu display outputs

jolly sandal
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Yeah I will, leaving it on will probably just make me run into this issue in the future on a different game 👍

jolly sandal
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Yep, and just like that, the problems fixed. The hdmi cord on the motherboard was the problem. Got the displayports on the gpu now and vuala. Nice to know for the future tho if someone's running into this problem. peepoBlushReallyHappyDank

static tangle
dull oar
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mark can reconstruct my ray's anytime

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I'm real sick with flu but managed to get the files from portal working

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am going to lie down now

gaunt agate
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SICK!

jolly sandal
stoic jetty
dull oar
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Moths on discord

jolly sandal
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Anyone know how to turn off the stats?

granite forge
jolly sandal
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Thank you! 🙂

dull oar
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we're making a helmet this weekend 🙂

gaunt agate
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Cool

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A bit rusty

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Grab a wd40

dull oar
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that'll buff out

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i'll paint the digital model so its new looking 🙂

dull oar
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All done, just gotta new it up and add a helmet liner. Step one is digital preservation though 🙂

jolly sandal
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NICE!!!

dull oar
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I'm thinking of getting this and scanning with it. https://amzn.eu/d/21JE1wr
Plus these insanely cheap ww2 uniforms on eBay that I can just sell after my scan
https://www.ebay.co.uk/itm/315168599377?

gaunt agate
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The little thumbnail looks like a fish lol

scarlet monolith
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There's a weird blur to the ground textures. Necessity?

dull oar
scarlet monolith
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yey

dull oar
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there we go good as new

dull oar
warm lagoon
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sleepy boy

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he's tired

dull oar
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dead tired

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gotta model the chin strap and lining before i share it though as its just the outter shell

dull oar
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I might have brought a genuine m43 jacket from the battle of the bulge today for our character scanning needs 🫣I'll pass it along to a museum after I'm done 🙂

gaunt agate
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"Might have" "Genuine"

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How much tho?

dull oar
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Enough to know it's real. You'd be surprised how cheap this piece of our collective history is honestly

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gaunt agate
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Interesting

warm lagoon
dull oar
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Honestly I don't know. The price and amount for sale suggest neglect but they are all still in one piece. The dress uniforms are in amazing condition and even cheaper

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We going to capture every angle of it and preserve it for all time though.

warm lagoon
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damn good luck tadpole

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what about the German ww2 uniform though, are you going to find and scan it as well

dull oar
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Yea I don't know...

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Let's stick with paratroopers for now and see how we get on lol

dull oar
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does anyone know of away to force character LOD's? or make them change from LOD0 to LOD 1,2 or 3 sooner so i might be able to see them?

granite forge
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Increase dvar r_lodscaleskinned

dull oar
# granite forge Increase dvar r_lodscaleskinned

cheers mate 🙂 Had to find a cod2 alternative though. Looks like in earlier cod's it's all controlled under lod bias and i had force lod on for remix replacements so flipping that switch got my lod's back. characters still unstable under lower lod's 😦

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there is a small patch under the head around the collar that's stable so need to investigate that. My guess it's parented to the rig like the helmet is and therefor stable

dull oar
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that's a genuine ww2 m1942 woollen shirt alright. Proper posable mannequin in the mail to display it in a proper t-pose

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I have every item an airborne soldier would have worn going into Bastogne coming in the mail as well including boots, jacket and belt. All real

sweet cloak
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Going to open up your own museum with all this stuff Pog

dull oar
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Lol gonna challenge that local ww2 museum with my own one

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Need to sort out my unstable character hashes if we wanna use this on a character mind you

glass marlin
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how deep is your wallet?

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this is insane

dull oar
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about £300 all in and it's going back on ebay after 🙂 I'll be fine

glass marlin
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do you know if you'll release these assets publicly for use?

dull oar
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most everything i've made is already in the asset share 🙂 sure

glass marlin
dull oar
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we'll i need money for the next one, and the next one....

glass marlin
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ah ok

dull oar
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this is just the point cloud on a test scan but just look at this quality. you can see the stitching!

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even the little repair in the middle of the second screenshot. thats why I love this stuff, its capturing the history of the piece and telling a real story

dull oar
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lovely stuff 🙂

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i think that red spot is exactly what you think it is 😟

gaunt agate
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That would be a better idea

dull oar
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Yep, it's the only way forward I can see. Think we have a vertex limit like this though so it's gonna be a challenge

dull oar
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Yea that's sick

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Looking back through my chats I found the vertex limit is 4096

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Hopefully that means I can split the skinned meshes into multiple pieces and do 4096 per limb or something

scarlet monolith
glass marlin
gaunt agate
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Very carefully

dull oar
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part of the scan, additional maps like roughness can be worked out in substance painter afterwards 🙂

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and this dummy just got his dummy. importing a test scan now

dull oar
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pretty good for a first attempt.

summer brook
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can't wait to see it rigged ingame

radiant belfry
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@dull oar i just wanted to let you know that i'm about to adapt your instructions from the pinned document to moddb

is there anything that needs to be changed?

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i also wanted to mirror the iwd file that enables console commands if that's okay with you

dull oar
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There's an iwd?

radiant belfry
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this one

dull oar
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Oh that's a hack to apply 4 console commands as you enter a map. none of this will work online though. Cheat protection nukes all 4 commands

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Not sure if you can use cheat engine to make them apply forever @timid trout ?

radiant belfry
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i just wanted to mirror it so people can download it from moddb as well

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i don't see any issues with that method. will anyone really be playing this online?

dull oar
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Well single player is unstable. Meshes just disappear

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Adam couldn't work out anti culling in single player

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Id leave it for now mate, got some kinks to iron out

timid trout
dull oar
dull oar
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@timid trout is there a way to apply them without using iwd files?

dull oar
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this isnt even full quality, it's just under half with my PC running out of memory when I tried ultra high quality

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This guy has a wizened right leg I need to pad out with bubble wrap still and I'm still waiting in his jacket. Its in the UK now though so not too long

warm lagoon
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This man amazes me at every single thing

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good job tadpole

dull oar
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thanks mate 🙂

summer brook
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Feels very very grounded and accurate

scarlet monolith
dull oar
gaunt agate
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Retopology

dull oar
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then it's just a case of learning blender to rig this and mod it into the game

stoic jetty
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That way visuals can be easily switched to original real fast, as its just a layer techinacally

scarlet monolith
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Oh sweet. 4090 minimum requirements 😂

scarlet monolith
dull oar
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Looking good over here!

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Still tests. Using my old belt not a proper one

sweet cloak
dull oar
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The colour shifts brighter where the camera gets closer due to the massive flash so need to balance my exposure somehow. Center weighted auto brightness or something? I don't know

sweet cloak
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Need to set exposure/focus/shutter speed to be completely fixed.

dull oar
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Oh it is but the flash will make things brighter when you get closer

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Cause it's fixed exposure

summer brook
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Can't you rely on a flash lamp detached from the camera by any chance?

dull oar
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You want it attached to the camera so you get no shadows. It's around the lens

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Big ring

summer brook
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gotcha

dull oar
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If I know the average luminance value for everything I should be able to bring it in line. Unless I'm scanning something high contrast like a zebra

gaunt agate
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I don't think I've ever seen a professional workflow using a moving light

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That'll have problems like the one you're facing

dull oar
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We're talking ten minutes post process brightness tuning

gaunt agate
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And auto exposure is not desirable since the center might keep the exposure, but the background will change in brightness. Potentially confusing the software

dull oar
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I've only seen pro set ups light like this. You can polarize satellite lights

summer brook
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actually, isn't the software supposed to auto adjusts levels of pics to make the lighting levels even?

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since it compiles the same pixel in space based on multiple pictures of different locations/angles

dull oar
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Maybe, would hope so wouldn't ya

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I'm shooting raw so can tweak in post

dull oar
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just need to line up the stance and fit the fit in mudbox and we're golden 🙂

jolly sandal
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SO COOL!! pepespin

dull oar
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still just the decimated character so 2 million down from 20 million

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uncle burrito today at 19:39
Whats it look like in remix tadpole you naughty frog thing?

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excellent question burrito, one sec

gaunt agate
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Uhh

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Okayyyy

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Tadpole is an ai confirmed

dull oar
gaunt agate
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Good job

stoic jetty
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looks like some professional shit

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don't you think?

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(and yes, i'm still exist)

dull oar
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i think so 🙂 looking great mate

stoic jetty
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mhm

dull oar
gaunt agate
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Neat

slow shore
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📸

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nice

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now do germans and russians too

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😂

dull oar
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I have a local ww2 museum by me I might be able to tap up to help with the German stuff. I'll get to it for sure

broken loom
gaunt agate
sage locust
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This is ridiculously good!

dull oar
sage locust
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Will you prepare an actual model with this uniform to see it in motion?

dull oar
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I'll make it low polygon, bake the details down and turn it in a character in cod2 yes

broken loom
dull oar
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Jacket came today

unkempt jacinth
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A long time ago, I was modding Call of Duty 2 with a friend. We had some of our own tools, such as model exporters from 3ds Max, exporters from 3ds Max to Radiant, etc.

I would like to know what modding cod2 looks like using RTX remix. Is it possible to import models directly using the nvidia tool? Does this still need to be done as xmodels? What about replacing textures with PBR?

dull oar
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You don't use xmodels unless your modding in something exclusively for remix to pick up like this character I'm making, you can use Fbx files and remix can "ingest" them and convert to USD format. Nvidia put out a series of tutorial for remix a little while ago

dull oar
gaunt agate
unkempt jacinth
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When we were creating, there weren't even blender tools. Only Maya 6.0. The friend who worked with me was a programming master. He wrote the xmodel and xanim exporter for me.

gaunt agate
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Damn

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That's pretty cool

broken loom
dull oar
broken loom
dull oar
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Yea it's very flat, not something I'm looking to try to work around when you can mesh replace

dull oar
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first scan of the m42 jacket from battle of the bulge. looks amazing

unkempt jacinth
# dull oar

Can you share your config? Your screenshots look perfect and clean.

dull oar
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denoise settings all reset, its default

dull oar
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more progress on my airborne character. We got two variations now and canteen 🙂 photoscaned from the genuine article

stoic jetty
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overlay

dull oar
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yea nice, looking good. it's how I present art at work so it wil do 😛

gaunt agate
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I can't ever bring myself to post something I make in just a matcap

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It HAS to have good lighting

dull oar
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Just slap it in marmoset toolbag, simple three point light rig and your done.

gaunt agate
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Nah

cerulean mica
dull oar
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hey thats cool, especially for 2004

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I MIGHT have just brought captain prices uniform and webbing

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orginal socks 😛

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nearly done my us m43 jacket, got trousers and shirt to scan still so it's all very exciting

junior jacinth
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Does anyone have an idea as to why this happens randomly in some levels? Certain things start go transparent..

junior jacinth
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Nevermind I figured it out.. in Dev tools I just enabled Disable Draw Calls Post RTX Injection. I wonder what draw calls it's culling but it seems work regardless! This didn't work for me with 0.5.0, only with the latest dxvk/bridge that were compiled earlier today from Action.

dull oar
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you can find instructions on how to set up cod 2 in the pins

dull oar
gaunt agate
dull oar
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In a war? Outside every day for years? Maybe, maybe not

gaunt agate
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Nah. That's years of oxidation

dull oar
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Deaging is a piece of cake but I wanna keep it authentic for now

gaunt agate
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Authentic would be time accurate, no?

dull oar
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Authentic to the artifact not to a video game lol

gaunt agate
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I guess

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Either way

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Looks great

dull oar
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Ta buddy

glass marlin
#

@dull oar how many assets do u have to make before finishing the asset work?

dull oar
glass marlin
dull oar
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no idea, loads and loads. doubt I'll ever get to the end of it. just making art really

dull oar
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the belt attachments in cod2 are stable, I have a game ready asset

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oh and captain prices webbing arrived today, came with a trench digging tool 😛

glass marlin
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i really do

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cause this is so so so so much professional effort for a free mod

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like that asset looks amazing

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i really hope when ur done with this

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this mod will be like one of the top examples of rtx remix

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thats if nvidia would still support rtx remix or abandon it lol

sage locust
dull oar
#

Yay, sounds cool as, cheers guys

spice garnet
#

is there any other progress besides a handful of clothing assets and items? Like map assets, lighting work

dull oar
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Nah I'm posting everything I do

spice garnet
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It wasn't a criticism per se, just asking. If the goal is to remaster the game it seems to make more sense to do a first pass on the lighting and maps, after that move onto characters and other small details

dull oar
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Honestly my goal isnt to remaster cod2 but make some cool stuff with rtx remix within cod2

spice garnet
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ok 👍

stoic jetty
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@dull oar just for a fact: today is my birthday

dusk comet
#

Happy birthday!

radiant belfry
dusk comet
dusk comet
dull oar
sage locust
mystic fossil
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@stoic jettyhappy birthday

tired brook
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should be around late 2025 i think since it came out in 2005 if i'm correct

dull oar
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Captain prices leg. Gotta build his left one. Mostly bubble wrap

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No idea where the rest of him is 😅

dull oar
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bottled water 1944 style. EDIT: 1945, it's got a stamp and everything

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damn pom's looking tasty on latest

dull oar
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i call this one, i'm really thirsty but my arms arent rigged

sweet cloak
dull oar
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there we go, just doing the lil cup now

gaunt agate
#

You can tell how sad he is without even looking at his face

dull oar
#

there we go, best friends

gaunt agate
dull oar
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lol

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did the nose thing

gaunt agate
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I know. I'm fun at parties

sage locust
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I know you made it 1:1 scaled with original but with player model for comparison canteen looks super big 😄

dull oar
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Oh no I think its me. Haven't measured it yet 😋

dull oar
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three friends 🙂

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my decals broke though, they have a ring effect all over them 😦

grim lagoon
# dull oar three friends 🙂

Photogrammetry is such an incredible tool. Looks awesome. I think a bit of eye adaptation tuning would help with the far left one looking a bit overexposed on the side facing the sunlight

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Though I imagine that's very low prio for you for now lol

dull oar
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yea good shout. should have some bloom at least

dull oar
#

lighting man

summer brook
dull oar
#

6k polys for the canteen, cup is 5k. 8196 texture source down to 4048 in that screenshot 🙂

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you can subdivide these meshes and conform to mesh for even more detail as well

light carbon
dull oar
light carbon
dull oar
#

Yea good idea. thing is with remix when you release a mod the files are right there for the taking. Can't really sell them and release the mod

#

It's just USD files in remix openable and editable to anyone

light carbon
dull oar
timid trout
#

You can't stop modders ||unless you're nintendo|| that doesn't mean you cant license it for professional use tho.

dull oar
#

Yea that's a good point

light carbon
dull oar
timid trout
#

I saw the world model gun pop up for a moment, you may wanna increase the detection range a little bit

dull oar
gaunt agate
#

They do look rather large

dull oar
#

they're in the real world and the gun is a player model. not sure what to do about that...

#

scan came out alright considering it's VERY shiny.

gaunt agate
#

I feel like it could've been just modelled from scratch

dull oar
#

shame on you

#

nah 100% but i've done that hundreds of times, well boring.

gaunt agate
#

I find modelling from hand more fun

#

(I may or may not hate retopo)

dull oar
#

yea, depends if i'm in the mood. I do a lot of that at work so it's nice to do something else on the weekends

gaunt agate
#

Fair enough.

#

Are you in game dev?

dull oar
#

yea, artist. have been 14 years now

gaunt agate
gaunt agate
#

You are my mentor now

dull oar
#

Give up and start a goose farm

#

Tommy helmet with liner, happy days

sweet cloak
#

I don’t know how to get color back with that method but that’s how I was told to get shiny gone

dull oar
#

Yea good idea. Wanna see if there's a way to capture the specular component. It's there in front of me and now I have the diffuse if I capture the bullet with reflections and use something like a divide to leave just the specular behind

#

But if I could just scan with reflections in the first place I would have 😋

#

What if for every photo you take you take one without the polorisation filter attached? Then swap the photos after the scan is calculated

gaunt agate
#

Re-remaking old textures

sweet cloak
dull oar
#

I'm gonna have to try this I'm sure it'll work. ill need to detach the light from the camera so I dont move it and set up the remote shutter. if I blend the textures together with average blend mode I should get a smooth shine over the whole thing. Divide diffuse polorized scan and presto, one specular map. Then process to roughness and metalness

#

It's maffs

gaunt agate
tired brook
#

@dull oar Is it normal with the one you got that the primer is the same color as the brass ?

dull oar
#

I'm not sure I have accurate diffuse colours. The top bit is slightly pinker than the shell bit which is brass

#

That divide that should equal spec

#

I got the light on its own tripod so I don't move the camera even a bit when removing the filter. It's stuck on my powerful magnets and requires a little tug which would fuck up the shot

#

Hmm, the diffuse only shot still has some specular light dont it...just looks kinda darker

gaunt agate
#

The top bit is not the primer

#

Nor is the bottom shell

mystic fossil
tired brook
#

Exactly, the primer is on the under of the cartridge

#

Generally bright like inox or at least not the same color as the rest of the cartridge, sometime it can be the case thoug, that's why i was asking 😄

dull oar
#

extracted spec and albedo

dull oar
mystic fossil
#

i actually have d5100 and still rocks

dull oar
dull oar
#

rough ass texture cause this is hard man and my back hurts for lugging around lights all day. see those extra specular elements? pretty cool

dull oar
sweet cloak
dull oar
#

He's pulling my leg

tired brook
#

Looks really good, would be even more realistic though to get a non fired primer on the cartridges with which you feed the gun and only get a fired primer when you're ejecting the brass.

dull oar
#

Sure, whats a non fired one look like?

tired brook
#

Ideally when feeding the gun; the primer shouldn't be already used, i know it's the case since your scan is based on an already fired cartridge, don't know if it would be possible to modify it ?

dull oar
#

Oh yea well easy

tired brook
#

when unfired, the primer is flat because the firing pin didn't hit it yet 🙂

#

Here is maybe a better image

#

But your work is still really, really good ! Looks really nice 😉

dull oar
#

Oh I see, cheers I had no idea. I'll make a duplicate butt and make it flat to be used on the unfired bullets and the dented one for the fired bullet. Let's see that sort of attention to detail in anyone else mod 😋

gaunt agate
#

Don't forget the different color

stoic jetty
#

Less gold?

gaunt agate
#

Yes

#

For the primer

tired brook
#

It depends of the cartridge. Look on the one you have

#

Some, and most of ww2 have the same color on the primer as the brass

#

Like the first one I have sent

#

Maybe a bit brighter and glowy but that’s all

dull oar
#

Brass bum

gaunt agate
#

Is that green corrosion?

tired brook
#

Seems like the protection paint that they put on some primers

#

Generally

tired brook
#

Sometimes green or red it’s a protective layer which is there to seal the primer, mainly used on defensive ammunitions to protect them from moist, water and to make them more waterproof

dull oar
#

wrapped up the canteen. bottle, cup, case and all together 🙂 I've got a medical pouch to do still but my tommy helmet is too tempting. gonna slap it on captin price

dull oar
#

woo, that came out great. top side, low poly and bake materials 🙂

dull oar
#

oh correction, animated HDR muzzle flash

gaunt agate
#

Animated blob of yellow

dull oar
tired brook
#

Maybe a bit too yellow ? Looks very glowy looks amazing though

gaunt agate
dull oar
#

nah not really, in places

gaunt agate
dull oar
#

rigged and animated though aint they

gaunt agate
# dull oar rigged and animated though aint they

Most games do that but the hashes are still stable. Hashes in rigged meshes are only ever an issue when the meshes are deformed. Simple rotation and translation is usually stable even if rigged.

dull oar
#

oh wow got loads of muzzle flash types to do, the sten one is crazy, it's firing out the side of the barrel

limber otter
#

@dull oar small request

#

can you turn off the ugly rtx remix bloom?

dull oar
#

Nope

limber otter
#

i wanna see it without a huge blob of blur appear as soon as a bright object come into scene

dull oar
#

It's how you imply brightness on non HDR displays

limber otter
#

i know its just

#

ugh

#

i hate remix bloom

dull oar
#

Yea you've mentioned it before. I'll record a video without it but it's not great

dull oar
limber otter
#

it looks okay on the enviorment

#

but stuff like muzzleflashes and explosions

#

it looks horrendous

dull oar
#

yea it's quite strong on them aint it. best we got mate, think we just make do

steady walrus
#

At the moment, from how it looks watching it on my phone, it kinda has a ReShade bloom shader look to it.

dull oar
#

i can barely see it on that environment video

#

just a nice glow around the edges of windows when looking out

#

i probably need to turn down the brightness of the muzzle flash if anything. it's brighter than the sun

sage locust
dull oar
#

I have a value to fix that, was faffing with it over the weekend. Must have saved it by mistake

dull oar
slow shore
#

hope i get raygun

dull oar
#

you get a couple dead spiders and some old riding gear. 🐴

#

still working on my brodie helmet, should be done this week though

dull oar
#

decals work now guys

#

wallpaper looks like some spilt coke down it but all over equally 😛 super stupid work in progress but i got decals to show off

gaunt agate
#

Make it cream stains

summer brook
# dull oar decals work now guys

Very nice.
Since decals were figured there is something I always wanted to try: Use a decal layer as dirt/grunge mask on top of translucent objects like the painting's glass cover since translucent shader doesn't support it 👀
Gonna do that once I get time with remix again

dull oar
sweet cloak
#

No wall baseboards?

#

You could take up wood working to photoscan one KEK

summer brook
timid trout
timid trout
dull oar
# timid trout Attach a light to it!!

I wish, all the particles get grouped together so who knows where the light is. Maybe in the middle of the lot or something? I think they aren't stable because of this just like they were before Adams patch to fix props and BSP meshes.

#

You can't see particles in hash stability debug mode

#

You can attach a white light to the particles in rtx menu and it does look super awesome casting shadows from what your shooting up against the wall lighting up the whole room...but it's white with no colour options

#

Maybe open source remix can get some colour controls or something

timid trout
timid trout
dull oar
#

the muzzle flash is also the impact sparks probably cant attach a light

#

we could probably script a mesh to appear at the end of the rifle after you fire and attach a light to that mesh

timid trout
dull oar
dull oar
gaunt agate
#

Can confirm

dull oar
#

it's the hole from the bolt of my garage door 😛

#

tomorrow i'm scanning the hole in some wood left behind from an old bolt taken from a gate. adapt, overcome, survive

gaunt agate
#

A carefully drilled hole looks different than smashing a piece of led in things at very high speeds

dull oar
#

yea, what can you do

steady walrus
#

Could always get a gun and shoot your garage, lol

dull oar
#

now we're thinking

steady walrus
stoic jetty
#

i watched that movie from gif just yesterday

dull oar
#

hat time!

summer brook
dull oar
#

snipers dream

sage locust
dull oar
#

Displace in is too strong and I used AO to make it look scorched but it's a bit shit. Needs some tweaks me thinks but good start

summer brook
#

I'd say they look a bit like floating sprites on top of the surface. Might need that secret sauce to make them "blend" with the surface beneath, like a normal map outline/edge to make it poke deeper near the edges, along with some edge highlights Peepo_Think

#

by "highlights" I mean, they look sharp, almost like a 90 degrees turn from outer shell to immediate hole surface

dull oar
#

Ah yea good shout. Should be able to get that effect by just playing with the alpha

dull oar
#

@summer brook little normal edge on the one on the left, right is still old. think it's looking pretty cool with a little wood shell for some implyed varnish or paint or something

summer brook
dull oar
#

it looks better in motion, I'm expanding the decals edge to reveal the real wood shell, can double it for a test, one sec

summer brook
#

very nice! The lowres door texture now isn't helping selling the decals 😅

dull oar
#

hole

#

would

summer brook
# dull oar

thats pretty good. All the cracks, chips and bulges nodders

dull oar
#

where a bolt was in a park bench 😛

#

the other one is cool too

#

yea thats better aint it

#

you can see the old one looks more like a sticker

summer brook
#

hell yeah. Looking awesome mate

dull oar
#

i'll dump these in the asset share for anyone else who needs decals when i'm done 🙂

radiant belfry
#

that's great. thank ya

dull oar
#

these decals, think its crushed concrete, maybe shallow penetration (burrito's the expect here lol)? the smaller guns make them

gaunt agate
#

uh

#

Yeah that is concrete holes

#

I don't think these are the right scale

dull oar
#

maybe they're shooting canons?

gaunt agate
#

surely

summer brook
dull oar
#

hmm gonna be a tough find I think. gonna do the dirt one next

#

right now i'm scanning my british soldiers shoe, captain prices shoe

summer brook
dull oar
#

i do have an abandoned garden centre next to where i live come to think of it. the buildings still somewhat standing. i'll try there tomorrow morning i think

summer brook
dull oar
dull oar
#

custom multiplayer characters modded into cod2 anyone?

#

he's pitch black and has salad long fingers. a work of art

#

once I've worked out skinning in blender we're in business

dull oar
dull oar
#

real antique ammo boot with matching era real socks and gators 🙂

#

need to colour correct the gradient in the sock, thats not meant ot be there but should be easy to do in post 🙂

#

deeeetail!

dull oar
#

character works fine, it's just a little silliness with my blender knowledge being next to zero. verts were missing weights.

#

we're back in business!

#

also if your character exceeds 5400 tris the exporter swears at you and to fix it you assign some faces to another material. so i'll just do that 🙂 easy

gaunt agate
#

Indeed

#

Nononono

#

Soap

#

Nooooooo

dull oar
#

when its bath night but you dont wanna bath

gaunt agate
dull oar
#

when your my dog and you just rolled in something brown

gaunt agate
#

When Ur my cat and I give you a bath because u stink

dull oar
#

even got to use new blender to make it so thats cool 🙂

#

thats a stock character exported from blender so the whole workflow works

scarlet monolith
#

Elden Ring rolling when

steady walrus
#

Awesome. Looking forward to some potato mashin'.

dull oar
dull oar
#

custom characters!!!

gaunt agate
#

I think one of your vertices is being stubborn

dull oar
#

yea its a rush job, proof of concept 🙂

gaunt agate
#

Looks good

dull oar
#

cheers mate, i'm gonna touch some grass with my dog and chill the heck out

dull oar
#

there we go 🙂 that'll do me for today
https://youtu.be/o9O-r4qkDOM

this is VERY early development with a near raw scan roughly retopologized and exported from blender. I've got lots to do to make these shoes presentable, it's just a raw scan for now with no roughness maps.

The shoe, socks and gators are all genuine ww2 clothing items I've photo scanned and imported into the game. I have lots more items to do ...

▶ Play video
timid trout
#

I think tadpole was also the first to successfully put mesh replacements in game?

dull oar
#

First!
Yea I was, my terracotta soldier. Mark had to convert it for me then Eman ran with it making a tool and everything

radiant belfry
#

that was PashOK with Mafia 1 all the way back in December 2022

#

was only like 2 weeks after release. he replaced a car mesh iirc

#

sorry 😛

#

#showcase message

#

i believe this was it

dull oar
#

Noooo!!!

#

But your right, we reached out to him for help didn't we

gaunt agate
#

Ah yes. Back when #showcase was good

gaunt agate
#

yeah

dull oar
#

now lets go to ebay and find these shorts 🙂

dull oar
#

right guys just get your order in for the new 5 series graphics cards cause i'm gonna use every inch of one

#

also how come some day i can upload a 72mb video and most others i'm stuck with 25mb?

#

the frame rate blows cause i was photoscanning my enfield clip 🙂

limber otter
#

100mb limit

dull oar
radiant cradle
#

My poor Steam Deck

dull oar
#

another day, another processed scan. now we got a stripper clip (i think its called, americans will correct me if i'm wrong)

gaunt agate
#

You are correct

#

it is a stripper

#

clip

dull oar
#

woot 🙂

dull oar
#

english canteen anyone?

gaunt agate
#

How long does it keep my water cold?

dull oar
#

its wrapped in wool and made of tin. 10 seconds max

#

they used this is africa

#

this specific one was used in india

gaunt agate
#

hmm

#

That's not very efficient

dull oar
#

unless you wanted a cup of tea i guess 😛

#

and being english i do want one

#

apparently its a feature on british tanks to have a hot water heater so you can make cups of tea

timid trout
sage locust
dull oar
#

okey dokey pokey pokey

#

is this necessary for cod2? no. do I want it anyway? yes

#

thinking about it captain prices mate does have one hanging off his webbing but it's a knife style bayonet instead of this one

summer brook
#

all sort of crazy toys. I wonder how you've got a ||spare table leg|| to scan at home 😏

static tangle
dull oar
static tangle
#

ahhhh... I got too excited there 😛

dull oar
#

and we got an issue with normals i dont think i can fix, wondering if we might have an nvidia option?

dull oar
#

where the bones bend the mesh we're getting meshed up normals, the triangle normals are fine but the interpolated normal are all screwy

#

i've captured the usd and checked it in max and confirmed the normals are jacked. it's happening during compiling of the asset with the old cod tools so we have no options

#

this is the usd post capture

#

before we compile to xmodel its sound, after the compile to load in game we get this

static tangle
#

huh... it almost looks like the normals are getting rotated in the opposite direction of the vertex positions

#

does COD do the skinning on the GPU or CPU?

dull oar
#

cpu

#

so we're stuck with the old ways

static tangle
#

ah, hmmm... if it was GPU I'd say this might be Remix's fault, but I'm not sure how Remix could be doing this if the skinning is CPU

dull oar
#

no cod2 has this as well without remix on this mesh

static tangle
#

ah, so it's a bug even when Remix doesn't exist

dull oar
#

but could remix try to fix it? i'm like one issue away from perfect photoreal 100,00 poly characters here

#

i have genuine antique uniforms behind me i'm scanning

#

i've secured a trip to a military museum to scan their weapons after hours

static tangle
#

well.. in this case we're just passing the vertex positions and normals through to be rendered, we're not altering the data.

dull oar
#

im so close to greatness!

static tangle
#

100k poly characters with CPU skinning?

#

and you're not getting 10 fps?

dull oar
#

runs well as well yea

static tangle
#

you sure it's CPU and not a vertex shader or something?

dull oar
#

the hashes arent stable and a capture gets no bones

#

thats all i know about if its cpu or vertex

#

i just send my latest build to david btw

static tangle
#

there's an option to disable experimental vertex shader support

dull oar
#

doesnt do anything here

#

not sure what that might mean

static tangle
#

probably means it's CPU

dull oar
#

anything you could do to make it generate nice normals or something though?

static tangle
#

I can't really think of a general way for Remix to fix this, if it's a problem in the original game.

It might be possible to hack in a way to ignore the vertex normals, but that would just give you hard triangle normals with no interpolation

dull oar
#

reaching now

static tangle
#

A harder hack would be to add some code that just detects the mesh somehow (by texture hash probably) and then manually calculates smooth normals for all vertices. That's kinda expensive in terms of compute tho, and I doubt we'd implement that ourselves. As long as it's easily disabled tho, we could take it as a pull request

dull oar
#

I would love that. at this point I cant see any other way

static tangle
#

Well if you can find someone to do the programming, it wouldn't be that hard of a feature to implement

#

If you file a github issue I can at least raise it with our leads, but I wouldn't expect them to give it a high priority

dull oar
#

yea i'll pop something in there 🙂 hope against hope. I'll carry on and suffer with the jank normals in the mean time

static tangle
#

If you can find a COD2 modder that can do basic geometry code in c++, I could probably give them a brief writeup on how they could implement this themselves

dull oar
#

@summer brook who can do stuff on the remix side, not sure if he'd be up for it. @slow shore is a cod modding legend. would you two be game to help?

static tangle
#

you can kinda use D3D9Rtx::processSkinning as an example, from src\d3d9\d3d9_rtx.cpp.

summer brook
#

from what I got glancing over the thread, the mesh is replaced in cod2 level and for some reason the mesh's vertex normals are being all distorted by the weights at CPU level, right?

dull oar
#

It's fine all to way til we compile the asset then you get this

summer brook
#

could it be a missmatch between the number of bones the engine supports per vertex and things get sideways at runtime?

static tangle
summer brook
#

hmm yeah, most likely

slow shore
slow shore
dull oar
#

We've limited max amount of verts affected by bones to 3 and it still does it

summer brook
#

@dull oar what if you made a unskinned replacement at cod level with an unique mesh that doesn't distort/mangles mesh hashes so you can perform the skinned replacement at remix level?

static tangle
#

would definitely be better to fix it within COD2 - but as long as this "force smooth normals" is gated behind a texture hash check, it's something that could be merged into Remix and made available to anyone.

static tangle
summer brook
#

the skeleton would be there, only mapped to a single bone though

static tangle
#

tadpole was saying that the skeleton doesn't show up when the mesh is captured, which means the game isn't sending the bones to the GPU

dull oar
#

Turning stable hashes into bones

#

You can stabilise a mesh hash be assigning all verts to one bone

#

It's easier than that, you can stabilise a mesh hash by assigning a material to groups of verts that don't move relative to each other

#

Turn the hashes into bones, ez

summer brook
#

sadly, if the skeleton data isn't sent to the GPU, there is noething remix can do Peepo_Sadge

static tangle
#

we don't have any way to go from a group of meshes to a skeleton, but that's at least feasible. getting the skeleton order right would be a pain

#

but it'd be a pretty big feature

dull oar
#

Every game gets skin replacement. Would be wild

#

Could share character models between games

static tangle
#

you still need to be able to mod the game

dull oar
#

Oh yea true

#

It's how I'm stabilizing my weapons 🙂

dull oar
static tangle
#

but what if you get two instances with the same hash? we would have to figure out which child instance is parented to which parent instance, and if we get it wrong (like if the characters are close to eachother) you'd get some... very painful looking screwups

dull oar
#

All I do is set a new material per chunk. You could screw it up and get ripped characters but you'd have to be silly

static tangle
#

supporting cpu / vertex shader skinned mesh replacement is definitely something we want to support, and requiring modders to add a mesh per bone would certainly make that easier... but it also limits who can actually do it

slow shore
#

@dull oar Can u send me the compiled model I wanna check if it's in the compiled model result (or did u try with my xmodelconverter back to Blender) or the game just rendering the normals badly

dull oar
#

Sorry mate I've had to bail for the day, it's 1am ISH in the uk

slow shore
#

Np, I just wanted to check but I'll compile it myself then

dull oar
dull oar
gaunt agate
static tangle
gaunt agate
#

I see

static tangle
#

the challenge is in reliably converting a bunch of meshes into a skeleton (particularly if there are multiple instances), and in the toolkit workflow to let someone actually set up that skeleton and use it as a replacement

dull oar
#

Didn't we just an a tick box to separate out instances? Xoxor4ds thing

#

The aa/bb thing?

static tangle
#

the aabbs help when instances are separate from eachother - but I'm imagining a couple of characters shaking hands and their fingers become knots

dull oar
#

Wouldn't they need to be twins?

#

For the knotting to happen

#

It's not a real rig it's based on unique characters, not shared

static tangle
#

yep, but that's relatively common for npcs. a lot of them are only different in the face

gaunt agate
#

Let's say a CPU skinned character is playing an animation that loops every 60 frames, so one second. Will the start frame from one loop to the next have the same mesh hash?

static tangle
dull oar
#

If the verts don't change relative to each other within the same assigned material they're always stable

gaunt agate
dull oar
#

I got a gun I did last week somewhere

static tangle
dull oar
#

Started fixing guns with it last week. Using the stable hash for mesh replacements

static tangle
dull oar
#

Guns don't flex

static tangle
#

then we just extract all those bone transforms and make a skeleton out of that

gaunt agate
#

Right, so you convert those rigid bound meshes into a skelly

#

Like get the bone positions from the rigid meshes

dull oar
#

Yea 🙂

static tangle
#

I should be clear - I'm speculating about ways to do this, not talking about anything we're actively working on

gaunt agate
#

That's a very insane solution which might work

#

I could have never figured that out

dull oar
#

#1099591203768504421 message
The clip and the bolt shared a material and were unstable during animation play back so I gave each there own material and now I got a mesh replacement on the clip 🙂

static tangle
#

An idea I had a long time ago was to let users select specific triangles (one per bone), and then derive bone transforms from there. It wouldn't require modding the game, but it does require a lot more UI in the toolkit, and also that the game have a triangle 100% controlled by each bone.

gaunt agate
#

That's unlikely

dull oar
#

Would be hard to find in older low polygon games wouldn't it

#

Big polys

gaunt agate
#

Yeah but it'd be bad for more broader compatibility

static tangle
#

probably. unfortunately there isn't enough information to derive a transform from a single vertex

gaunt agate
#

I've seen games where skinned rigid meshes have stable hashes

#

On the cpu

dull oar
#

Yea that's this thing

gaunt agate
#

Mostly weapon models that don't ever deform but are still controlled via the rig

dull oar
#

As long as each vert in ithe material doesn't change relative to each other within that material assignment it's stable

gaunt agate
#

For example in Delta force, the fp arms have unstable hashes while the gun is completely stable

dull oar
#

Right, bed. night guys

gaunt agate
#

Wait tadpole

#

Quick off topic question

#

Do you have any experience with human photorealism in video games

#

Like skin and stuff

slow shore
#

also it varies greatly on which engine/renderer u use

#

e.g support for SSS etc

gaunt agate
#

I know but I wanted to ask some questions about some very specific stuff. I.e wrinkle maps

slow shore
#

for artist/designer side u just buy/download one of those face scanned wrinkly texture maps and substance paint that on top of ur model

gaunt agate
#

Human skin is a rabbit hole in any software

gaunt agate
slow shore
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i saw a guy use blendshapes to do that, but that's all maya/blender etc

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game engine wise idk

gaunt agate
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Lemme explain

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So in this image, both normal maps are compression

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But one is inwards and the other is outwards

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Ignore the meme lol

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I wanted to know what's the point of making two separate nm instead of just one normal map with all the compression

slow shore
gaunt agate
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And then calculate the distance between vertices compared to the base pose to find the compressed areas

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At first, I thought one was a compression map and the other one was a stretch map

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But that doesn't seem to be the case

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If you look at the mouth, one is compression but outwards (cheeks) while the other is compression inwards (lips)

slow shore
gaunt agate
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From what I've seen, most games have a similar approach where the wrinkle maps are separated into multiple files

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Here's an example from a different game where the maps are separated into three different types of motions

slow shore
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or better to blend this way for face

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The Facial Action Coding System (FACS) is a system to taxonomize human facial movements by their appearance on the face, based on a system originally developed by a Swedish anatomist named Carl-Herman Hjortsjö. It was later adopted by Paul Ekman and Wallace V. Friesen, and published in 1978. Ekman, Friesen, and Joseph C. Hager published a signi...

gaunt agate
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Ah yes. Facs. The expression system with the least amount of range

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I'll have to research deeper

slow shore
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@dull oar Here are the normals rendered outside of CoD2 for the model you sent me

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The normals seem ok I think, but the weird vertex see through is odd (which might be due to my bad implementation)

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For reference this is CoD2's "playerbody_default"

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Weird vertex see through not present in default model, maybe wrong weights for vertex or wrong weight paint? 🤷‍♂️

summer brook
slow shore
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Also for indices on a mesh itself, in the model format that CoD2 itself reads they are stored as 16-bit unsigned integers, so a max of 65k

summer brook
slow shore
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I do wonder though because if it wasn't triangles I would've gotten a error while compiling with CoD2 mod tools.

dull oar
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You need a weight map to define the parts of the face that get affected and keep the wrinkle map only affecting that one spot

dull oar
dull oar
dull oar
gaunt agate
slow shore
#

Offtopic @static tangle when do we get WebRTX? 😏

static tangle
timid trout
# slow shore Offtopic <@617500777191047168> when do we get WebRTX? 😏

https://youtu.be/Z7Nf5UYppuc
This guy is doing wild stuff with web gpu, sadly its chromium only
also this
~~https://github.com/codedhead/webrtx~~ actually runs on a compute shader

Created using a Fork of Chromium's WebGPU implementation adding hardware Ray tracing capabilities. Rendered with a desktop RTX 2070.
Article: http://maierfelix.github.io/2020-01-13-webgpu-ray-tracing/
Source: https://github.com/maierfelix/WebGPU-Path-Tracer
Chromium Ray tracing build: https://github.com/maierfelix/chromium-ray-tracing

▶ Play video
dull oar
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I think they're using them so you can have your shirt remain straight and untwisted while your arm underneath can be twisted upsidedown

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All that said it's still a bug but now I know why the original meshes didn't show this issue.mits hidden in the bone weights

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We do have r_skincache in game don't we. not sure what it does though,the mesh hashes change when you toggle it is all I can see

slow shore
dull oar
gaunt agate
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Dude build himself a doohickey

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A doodad

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A thingamajig

dull oar
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Invoking my inner Wallace

dull oar
#

Not locked in yet but let's all collectively cross our fingers.

gaunt agate
#

I'm rooting for you

tropic yew
#

helo

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textures are missing for me

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can someone help?

dull oar
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Screenshots please, that's a new one

tropic yew
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also i dont think there is any differemce in lighting aswell

dull oar
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Yea there won't be, you need to make lights

tropic yew
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oh damnn

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can you just send your rtx config file

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and what about textures?

dull oar
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Those are models mate. Textures are 2d pictures you put on models

tropic yew
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ohhh

dull oar
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Rtx remix is a tool to mod a game, you gotta get to modding mate.

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Wherethefunbegins.gif

tropic yew
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alr then

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thanks tho

dull oar
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Holla if you need a hand

tropic yew
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ill think about it

dull oar
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Hehehe antique fair turned out good

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Got an M1 clip as well on the turntable behind the bren. I've edited the M1 to do away with the canned animation of the enbloc thingy flying off with a real one that fly's off with physics. Should have it in game before the end of the day

gaunt agate
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Wait

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M1

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Oh it's behind

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Makes sense

dull oar
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sorry yea on the table behind

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man i need to clean my turn table

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it's bits of chipboard

gaunt agate
#

Helps with the photogrammetry process

dull oar
#

might be right actually, registration points and all that

gaunt agate
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yeah

dull oar
#

gonna eat some dorrito's over it for extra coverage

gaunt agate
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lol yeah

timid trout
#

tadpole is slowly building an arsenal for artistic purposes only

dull oar
#

the cardboard rifle can give you a mean papercut

glass marlin
#

smth u might be interested in

dull oar
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nice, cheers mate. I'll give it a go 🙂

glass marlin
dull oar
dull oar
#

agisoft metashape

sweet cloak
dull oar
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when i say picked up a kar98 as in a picked it up and held it 😛

sweet cloak
dull oar
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he seems very nice

sweet cloak
#

I would think the reactions series has lots of examples of ww2 weapons come to think of it.

dull oar
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doubt they'd be up to play around with a hobbyist like me, might be worth a shot 🙂

sweet cloak
#

I’ve never looked through the armories actual channel. So many videos to watch pogg

radiant belfry
#

who knows, COD2 may be his favorite game 😛

dull oar
#

what if they licenced one of my scans to a movie or something

sweet cloak
slow shore
slow shore
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also maybe you or they could post them in sketchfab like other museums did

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(the original post unavailable due to site error)

dull oar
dull oar
radiant belfry
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the shadow is a bit creepy lol

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very nice

dull oar
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i have to cheek the normal map, its important

gaunt agate
#

Me when god freezes my body in time and space in a T pose

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In a thong

dull oar
gaunt agate
#

Femboy garand

dull oar
#

original cod didnt have the clip shooting out like that, i modded the last bullet into a special model I replaced with remix 🙂 mods baby

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and the original gun was unstable. I stablized it by splitting up it's materials on its moving parts and now its stable

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modding the old game in the process

timid trout
#
openfile
fprintln
closefile

With these 3 methods, you can write to rtx\scriptdata\<whatever you wish> file.
So we can read it from a dll mod which will then parse it & set rtx variables via xoxor4d's bridge api.

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Is this too hacky?

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I also found that as long as you don't change the map script, the level scope variables are always stored in the same offsets

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@granite forge

granite forge
#

I would do more or less the same thing with my map_settings.ini file

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or are you talking about gsc only?

timid trout
#

I mean I would write to a file in the gsc, and also have an asi mod read the file, parsing & calling your api...

granite forge
#

so implementing scripting without implementing scripting

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sounds hacky but should work

timid trout
granite forge
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well the best way would be to add a new gsc method that calls the bridge api. That requires quite a bit of reversing and coding tho :p

timid trout
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Thats waaay ahead of me

granite forge
#

you could maybe misuse some random unused gsc function that you hook in your dll

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aaaaa trying to create a light was driving me crazy as it just wouldn't show up. Had a negative z position set on creation and it turns out casting a negative float to a DWORD and back is a no no. The light spawned at Z 1428512 something wazowskibruh

dull oar
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i got new hands in game! skinning and bones are still being a pain but this was rather easy

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think i'm going to add some sleeves from my m43 jacket scan 🙂

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also going to replace them with a scan of my own arm, keep the topology though