#FPS Animations to FPS Animations Framework

1 messages · Page 1 of 1 (latest)

kindred sand
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So I really like the behaviour of the player asset from the demo of the FPS animations framework, like what it can do for the hands and weapons with only the basic animations from mixamo.

Now, it is possible to do something like this :

To have my own logic of the player but to keep the sway, and all the kinemation things from the framework to only FPS Arms ( to encapsulate this so I could have only the hands animations with the kinematics, with different animations for guns and hands).

As I got the FPS ANimations PRO I also have the retarget thing. Will this also be crucial in doing so if it's possible?

In the end what I'm trying to say is that I want to separate the animations for guns/ hands in regard to other functionalities for my custom player scripts and behaviours and to exclude any other body part but hands to have a similar feel as of the demo from the FPS Framework.

cobalt frigate
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You can forgo some layers in the animator profile if you are not using legs, totally possible.