#Rigidbody integration tutorial

1 messages · Page 1 of 1 (latest)

oblique hollow
#

it would be amazig if you provided us with a detailed guide on how to best integrate FPS framework with Rigidbody instead of Character Controller.

teal hedge
#

The FPS framework works independently of your controller. It does not matter if you go rigidbody, character controller, or kinematic. Either way, it works the same.

karmic tinsel
#

This is correct. Currently, the only thing responsible for actually moving the character position is one line of code when using the Character Controller: characterController.Move()

If you want to use rigid body, translating the transform, or any other method, simply remove this .Move() line and add in new movement code. A quick google or ChatGPT prompt will give you movement code right away for whatever method of movement you want. Brackey’s also has in depth character movement tutorials if you prefer a guided approach