#Rigidbody integration tutorial
1 messages · Page 1 of 1 (latest)
The FPS framework works independently of your controller. It does not matter if you go rigidbody, character controller, or kinematic. Either way, it works the same.
This is correct. Currently, the only thing responsible for actually moving the character position is one line of code when using the Character Controller: characterController.Move()
If you want to use rigid body, translating the transform, or any other method, simply remove this .Move() line and add in new movement code. A quick google or ChatGPT prompt will give you movement code right away for whatever method of movement you want. Brackey’s also has in depth character movement tutorials if you prefer a guided approach