#Rigidbvody??
1 messages · Page 1 of 1 (latest)
its pretty simple. just replace the character controller used in the demo project
...yea?
Dont delete the fps controler component. Modify it to use rb instead of cc
This is actually what I'm working doing with the asset. I'll post details once I get it working.
just use your rigidbody movement with the anim component provided and add the same calls to the anim component that are in the demo controller @sacred hawk
it's really not opinionated about how you do your movement, took me like 10 mins to set up that way.
Yeah already finished with this, seeing as you provided the detail I now no longer need to