💡・feature-request
Integration with other Character Controllers?
Controller recoil, ADS transition, ADS idle sway. (For FPSAddon?)
Integration with other controllers (uhfps, and other)
Thought this looked interesting
Check Mag, Swap Start Animation
Better Animation Events System
Top down style
Tactical Shooter Pack
LMG or HMG reload
Any chance we can get a Knife Weapon in the "FPS Animation Ultimate" package?
Different styles of grip with the off hand, including underbarrel attachments?
Could we get a flamethrower? :D
Full body for FPS Animation Framework
M32 Grenade Launcher
Pump-Action, Bullpup and jamming animations for FPS animations pack
Official MxM Motion Matching Integration
More tutorial videos
Cinemachine Integration
FPS Animator Override Profile
Loop option for an Animation asset
Live Mocap Stream with Retarget
GC2 Integration
Procedural Animation
Being able to name Layers
Disable the layer without remove it
Hands in fps animation framework
Rigidbody integration tutorial
Animator controller retargeting
Support for UMA
Different asset icons
Layer Settings Presets
Free aim system/Unrecord style
Tactical Sprint, Dive, Accessories (scope/muzzles etc)
Expose FPS Animator Properties
Add simple/advanced variants of recoil data + weapon anim assets
Stuff to be added to docs
Early Update Loop
Can we get a promo channel in here?
Bake the finger position into the IK component of the weapon.
Modular Framework Controller Exports
procedural wall running and grappling
Weapon Alignment
Capped Clickrate
weapon anim asset
unarmed state ?
FPSAnimWeapon should have function OnReloaded();
Please Add Link Document and DemoProject.unitypackage in "usefull-links"
A 360 Prone